Showing Posts For Leo Schrodingers Cat.2497:

[Suggestion] Idea: Solution to "trenchcoats"

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I believe that it’s more on lines to keep with a certain visual look while maintaining an actual function. A can’t imagine an adventurer choosing a short tail jacket over a trench-coat. A trench-coat is beyond godly for an adventurer to have, just like the traveler’s cloak.

Most rogue, thief, archer and ranger designs from widely known sources of fantasy stories disagree with you.

Disagree with what, A trench coat or a traveler’s cloak?

I never said a thief, ranger, vegabond, or murder hobo would take a trench coat. I just said I’d see them rather take a trench coat than a short cut coat.

The traveler’s cloak is popular for a number of reasons in real life back then, and to adventurers in the fantasy world. A cloak is to an adventurer like a towel is to a hitch hiker of the galaxy.

A. You can get them waterproof.
B. Stupidly cheap. They are basically a large thick blanket with a clasp or buckle.
C. Warm in the winter, and can just be left open during the summer.
D. Used to keep the sun off of you.
E. Used to hold things.
F. Hide. While it looks suspicious for somoene to be wearing a cloak to us, because movies and junk will often have only one person wear a cloak in this massive city… it’s actually INCREDIBLY common, and a lot of Forgotten Realms books did this pretty well.
etc…

For a Trench coat? Almost all the above with the addition of a bunch of useful pockets, and the ability to armor the coat if you need it. And while you can do the same with a short cut jacket, armored skirts are also popular because a common place to be struck was the upper legs, crotch, hips, and kidneys. armored Skirts were also easier to make and fit.

(edited by Leo Schrodingers Cat.2497)

I would like to buy Exotic Celestial gear ...

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Why would you want celestial gear? Not mocking really wondering…

Probably because it’s a Jack of all Trades, though a master of none. When you’re not sure what part of a class you like more, you can just experiment. I can see the value of taking celestial as a primary armor should Anet release content that forces you to constantly swap tactics.

Legendary Gear

in Players Helping Players

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Adding to Despond, Tequatl also gives you a chance at an ascended weapon cache with a unique skin.

Doing Daily Fractals also gives you a decent chance at obtaining Ascended equipment when you hit Tier 3 and higher. You get 4 tries a day in tier 3, and 8 tries if you are in tier 4. However… if you are in tier 4 you probably already have most of your ascended equipment. Tier 3 can be reached by mostly trinkets and a backpack. Or you can find a group who’s willing to carry you through the tier 3 dailies. And yes, they do exist Most of the fractals are doable with 3 or 4 players only.

You can try and craft grand master tokens to obtain ascended equipment from the Mistlock Reliquary. And these are actually very interesting to think about. In a way, the Grandmaster Tokens are cheaper. And a way they can be more expensive. The effectiveness depends on the market.

But the fastest and surest way is to just craft the equipment. If you don’t have the required crafting skill at grandmaster level, you’ll just fall prey to lady luck and RNGesus.

Fallen Masks

in Guild Wars 2: Heart of Thorns

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Use the speed boost mushrooms when possible. Try using action mode, and glancing at your map for less than a second. You only need a general idea of where to head before you start moving, and you can look up and down to locate exactly where the mask is.

I’ve been paying close attention, and it appears that some of the sequence is not actually RNG. Certain parts of it seems to always repeat for every iteration, so pay attention to that.

But most importantly, use the speed boost shroom or this achievement will not be possible. And learn how to take minimal falling damage to save some time

HoT Finished- Unbiased Review

in Guild Wars 2: Heart of Thorns

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I thought that the HoT mobs were hitting way too hard as well. But I started to look more carefully at how the creatures and areas were designed. And how the specs were designed. There’s ways to get around them without a hassle. And the area was designed to obviously not be friendly to pure glass cannons, and probably to discourage the use of Zerker and favor something that provides you with more durability. (Look at silverwaste, a good number of the mobs can absolutely chunk you).

Suggestion: Chak Egg Sac

in Guild Wars 2: Heart of Thorns

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I think raising the 10k limit on the trade post would be the worst thing to happen since the ‘scaricity’ balancing that made leather much more expensive, where jute used to be king.

Most likely, what’s going to happen is you will have people constantly teasing how high they can raise the prices of a number of items before people are no longer willing to pay for them.

[Suggestion] Idea: Solution to "trenchcoats"

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I believe that it’s more on lines to keep with a certain visual look while maintaining an actual function. A can’t imagine an adventurer choosing a short tail jacket over a trench-coat. A trench-coat is beyond godly for an adventurer to have, just like the traveler’s cloak.

I don't own a single piece of legendary but

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

As mentioned before Legendary Equipment is equivilent to Ascended equipment stat wise. And the difference between Ascended stats and Exotics are very very small. GW2 PvP is still a game of skill, and a small numerical advantage will not be enough to make up for it. Even when meta builds come into play.

Deadeye gameplay spvp

in Thief

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Keeping it brief – 4 has too long of a ramp up before it does damage. 3 is consistent (might stacking), more powerful for initial burst, and harder to avoid (also tracks stealth past the initial cast). In order to do good damage with 4 you need to wait for malice and might stacks to build. In most situations it’s just not worth using because of the telegraph.

Fighting better players you can start with a 3 and then hold off for a second or two while they spam their dodges, then just 3 them to death fairly quickly. Against classes who can’t cleanse immobs quickly you can open with 2 and then 3 them down.

The power of 3:
https://clips.twitch.tv/LaconicLightYogurtSmoocherZ
https://clips.twitch.tv/CoyBraveWolverineKevinTurtle
https://clips.twitch.tv/RudeSeductiveSnoodTTours

Except you’ve had multiple moments where 4 was at full power. And there were moments when you could have just used one 4 and a tap on 3 and killed someone without them even having a chance to react that is in a shorter timespan than spamming 3 three or five times to kill someone.

You also don’t really need full malice for 4 to have value. 3 malice is usually enough to chunk someone and put them on the defensive.

This is my rotation, and it kills people at 3 malice. 1-3-2-4. If they aren’t dead yet, an auto attack or a flare is all that’s really needed to finish them off.

If I have full malice on them and they know where I am. I just tease their reflect or block out by shooting them once with 2, then an auto attack. Then 4 and watch them die to 45k damage.

In a hallway or bottle neck? I use 2 it pierces and does good damage.

(edited by Leo Schrodingers Cat.2497)

How to make Thief work for a Noob!?

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

If you are new to thief, don’t bother with Zerker, use Valks or Marauders. Valks is what Anet apparently recommends when you use the 80 boost. And it is what I personally ran before the elite specs. If you do PvP, you can still duel a zerker thief on equal skill levels just fine. At that point it is mind games.

When you start going into elite specs, Marauders is friendlier than zerkers. Marauders is 8% less damage for thief, but 5k more HP, and higher precision (not that it matters on thief). It will allow you to afford a mistake, not trash your damage too badly if you do raids (90% of the time people won’t actually notice).

And when you get comfortable with thief, you can swap to zerkers. Though with Zerkers, you need to be on your A game. You can not afford a single hit in full zerks, because everything in the HoT expansion or the upcoming one will absolutely wreck your kitten.

My current build is full Marauders. I take Daredevil, Acrobatics because Deadly Arts isn’t very useful without poisons and your steal isn’t up often enough for the damage increase to be worth a kitten , Critical Strikes with invigorating precision, signet of malice, Signet of Agility, staff, and a ranged weapon of your choice. People will flame me for this build, saying I am bad. But the reason why I use this is…

A. EVERYTHING in the HoT expansion will ruin a Zerker thief’s day in one or two hits.
B. The time to kill difference for small and vets is not very significant between zerks and marauders.
C. My interconnection is spottier than a dipeptic hyena (averaging at 429ping, screw you AT&T for years as a crap ISP). So being able to afford being hit in the face in PvE, Raids, or PvP because my connection wouldn’t let me dodge it is good enough reason to take it.
D. Annnd again, while people will run a DPS meter on you, most will not know what numbers to actually expect.

I’ve also solo’ed Cairn with this build from 37%hp to zero.

(edited by Leo Schrodingers Cat.2497)

Traps need love

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

They also need some bug fixes cough cough shadow trap cough

Your biggest fails in GW2?

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

The first time I ever died in this game was to a herd of cows in Queensdale.

You’re not the only one dude. I got my ass kicked by a rabbit.

(edited by Leo Schrodingers Cat.2497)

Design-a-Weapon Question

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I’d do something like “Dragon Slayer’s Pride” and make it this really beant, warped, half melted piece of crap of a sword. Flavor Text
“This sword was proudly used by a reknown dragon slayer who witnessed first hand that fire melts metal. He then proceeded to smash the ruined sword against his foes till they died of a brain concussion.”

Your biggest fails in GW2?

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

What are some of your worst fails in GW2? Mechanically? Gameplay? Or just out right funny moments all can be posted here.

I think my biggest fail was my first attempt at the diving challenge from from Draconis. You’re diving a good long ways to a bucket in sulfuric acid. But here’s the kicker. Due to the fog, I couldn’t actually see where there was water… and where there wasn’t. So 40 seconds later and suddenly someone gets the fudge scared out of them as a naked female charr slams into the dirt face first at 120mphs.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I’m in love with deadeye. But I have a few major problems with the class.

The Malice stacking when you are attacking feels really slow. Maybe it’ll feel faster if there’s a visual queue or an audio queue. Or maybe it just takes too long mechanically.

And Death Retreat is incredibly buggy and unreliable. It suffers from terrain differences, tiny little lips behind you that you can easily step over, trees… etc. If it can’t be fixed, I’d rather trade it with something similar to short bow and pay a higher initiative cost. Instead of a shadow step, make it a grapple hook that behaves very similar to oakheart’s essence mastery.

You need a strong visual indicator on the UI when you are kneeled, and you need to be able to break kneel without needing to press 5 again.

(edited by Leo Schrodingers Cat.2497)

Is the game badly optimized/outdated?

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Computer Scientist with some game programming experience… there’s no way you can tell if this game is optimized or not from just looking at it. You need all the technical details that you can’t see before you can make that judgement call.

Unlocking mounts and PoF Story

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

More than likely through the story, which I really don’t have a problem with.

Can't take it anymore!!!

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I will happily ride on an army of deranged bugs if it means I can play it sooner :U

Which mount are you most excited for?

in Guild Wars 2: Heart of Thorns

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Give me a unicorn that leaves behind a trail of ranbows and shiny sparkles and I will drop 40 on it in a heart beat. Just so I can make a big hulking charr that has hit every branch on his way down the ugly tree, and sit him on it. It’ll be a work of art.

NOT SO SECRET Jumping Puzzle, another bug.

in Living World

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

How the hell are yall even getting past the zippers to the goggles?

So what happened to the restart motes?

in Living World

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I wish there were checkpoints for some of the chapters… so when you DCed on one of the longer ones, you won’t have to restart the entire FRIGGIN CHAPTER

Deadeye fun to play boring to be

in Thief

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

-1- sniper has a massive impact in a fight than you think :/. Doesn’t matter if you’re defending or attacking. Deadeye deals a CRAPLOAD of damage to a single target, and can outright kill them before they even get a chance to do anything.

So what makes deadeye impactful? You have the EASIEST time killing artilary mages. you know, those mages that can really ruin a zerg with just one half- kitten placed AOE. You can kill players who are using siege engines on walls. You can kill players who are using things like catapults or battering rams. Or… you can just be like me and systematically kill zerglings one at a time while they scramble about to try and find something fun to do. You’ll probably have racked up plenty of kills before the zerg finally decides to go crashing in.

What position are thieves currently in?

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

WvW Thieves are incredibly scary. There’s no such thing as a meta for us in WvW. It is just slap something together, and go on a murderous rampage with your new build. Example? Perma-stealth ghost condi-core-thief. You can kill people without ever leaving stealth.

Structured PvP, same role as normal. You need to be more careful as the other specs will punish you for getting too close for too long.

Raids, people will make kitten up so they don’t have to take you. And they will blame you for a wipe even though you could very well be carrying them on your back.

Fractals… I’ve never had anyone comment about me playing thief outside of a few laughs when I zip around like a chipmunk on caffine.

(edited by Leo Schrodingers Cat.2497)

new pvp meme we are bad players.

in PvP

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I think it’s more on the lines of people can’t think for themselves because “meta means it is currentlythe best”. In a real world, Meta will sometimes fall apart, and fail to really show why it is the best. Only because the meta is specifically designed for a range of play where skill differences are so small that a number advantage becomes incredibly important.

There are a few metas that are set in stone however. Like in League of Legends, what goes to what lane. This is less because it is -the best- and more because it is easier for players to understand when playing with a bunch of random people.

Questions about Staff + P/P

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

P/P is really good in PvE as it just burns down targets quickly. Really good when dealing with things that can chunk you in a single hit from melee range.

In PvP it’s a hit and miss.

Most people will claim that it is the most easily countered weapon set available. But the problem with it is that thief is all mind games when you take it. They -know- the thief has a massive damage output with it. They -know- the combination provides the thief with no form of mobility. What people keep forgetting about though is that this combo is pure aggression, or opening. It has a few things that will act as a parry so you can punish. And unlike bow, you really don’t need to keep your distance.

So that being said, you have an immobilize, an interrupt, a dps roid, and a blind. If someone gets into melee range of you, they run the risk of being unable to react to what the thief can do with dual pistols.

Worth reflection.

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

That one Dodge Bar isn’t as great as it seems. Core Thief, the acrobatics spec, used to have a trait that immediately restored half of an endurance bar used from a dodge. When well timed, this basically gave the Core thief three dodges, or more.

What made Dare Devil so good were a few things.

A. It gave the Thief a well needed cleave.
B. It gave thief a targeted Mobility/evade skill with a melee weapon.
C. Damage ramping from vulnerability.
D. Reflection from an auto attack (you can hold onto it in a duel to take full advantage of it against someone who decided to swap to range)
E. Dodge moidifiers. Dodging is a MAJOR part of being a thief. And with the amount of times you dodge something as a thief, you’re getting a bonus effect. Conditions, Speed boost and a 15% damage reduction, or a raw damage stomp.

(edited by Leo Schrodingers Cat.2497)

Deadeye: Feedback from demo weekend

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I’m gonna agree with Babazhook here…

The stolen skills are not random. You know -exactly- what you will get when you steal from a specific profession, just like with the core thief class. The duration of their conditions increases depending on how much malice you have. This means you can easily slam someone with a bleed that lasts for six seconds. And while Consume Plasma is nice… remember that it’s a tiny edge. None of the boons you gain come in multiple stacks, so it’s not like you’re running someone down while you have 15 stacks of might or something.

I am fine with the Shadow Flare’s cool down. It’s 30 seconds where shadow step is on 50 seconds. The trade offs for taking shadow flare over shadow step is very clear. Flare is an aggressive form of shadow step and is not intended to be used as a means of escape. The damage is underwhelming at first, but when you have a few points of malice it will just start slamming people, and it makes for a very powerful area control.

Movement keys -SHOULD NOT- trigger Free-action. There are plenty of players who double tap to dodge. I personally double tap. It’d be better to give a stronger visual queue on the UI via a color change that contrasts more strongly, and to have it where pressing JUMP will immediately trigger free action.

I do agree that Mark should not have a cast time, and under no circumstance should it be allowed to be blocked, dodged, or suffer line of sight problems. This is a core mechanic of the class, and all of it’s skills. To allow such a thing would introduce a MAJOR hole in the kit.

And the Peripheral Vision trait does need the range enhanced a bit.

Not sure how I feel about the remark on the 30s cool down for malicious restoration needing to be lowered. The heal is actually very strong if you can avoid popping it. But a trait with CD reduction for Cantrips would be nice.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Anet, I’m not sure if you have been paying attention to the LFG, but as it stands getting into a raid group is virtually impossible from the LFG panel for newer players, or players who had not done any of the raids from Day 1 of HoT. They are just stuck in a Catch 22 and SOLed.

I sincerely suggest coming up with a way to fix this before the new raid content is released. Mostly by offering a bonus incentive or buff for allowing new raiders into the group.

(edited by Leo Schrodingers Cat.2497)

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

3 Major suggestions for the next Raid expansions.

1: Give players an incentive for allowing inexperienced raiders into their parties. If you’ve taken a look at the LFG, there’s nothing but -LF EXP, . . .- Which basically translates into Looking for experienced players, specific class.

2: I really liked how the thief could bypass a slightly time consuming part of a dungeon just before Samarog. However, this really needs to be extended much further. So far, players just want meta things despite the raids not actually requiring it. Place a few things into the boss rooms that allows certain classes to provide a major advantage that would displace the fact that the team is not concidered optimal by regular DPS.

3: Before release, Guild Wars 2 hardcore established that there was not a need for a dedicated healer. Yet when the raids came about, suddenly there was a massive need for one. I’m not saying to nerf the healing, but add in a means in the arena that allows teams to not wipe from the boss’s massive damage.

Easy Thief build for PvP

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Roll SA, Trickery, Critical Strikes with Dagger Pistol

You get access to perma stealth, percentile damage reduction in stealth, And a backstab that will nearly oneshot squishies. Go into WvW and meme people to death.

(edited by Leo Schrodingers Cat.2497)

Player Request... Gift of Battle

in Players Helping Players

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Would it be possible that you could add an alternative means to get this thing? Currently you need to go through the World vs World track, which is doable for most players, even the not so PvP oriented people.

But… when you’re dealing with an internet provider that your neighborhood had SUED twelve fricken times, and instead of fixing the problems that was preventing their contract from reaching the advertised network speed they just changed the wording of it… PvP turns into the most frustrating experience you will ever have. So… while we’re paying for the minimum service package of 4mbs, we’re actually only getting 256kbs download speed at best. With them literally being the only ones out there besides satellite internet… the only way around this problem is to change your physical living location.

Most games, this isn’t too noticable, and can handle it surprisingly well. But Guild Wars 2 for some reason just brings the worst out of this. Frequent disconnects, massive lag spikes in combat, client loosing connection completely and needs to be restart, etc.

What happened to the previous...

in Lore

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

…Adventurers in the Fractals of the Mist?

I just did the Nightmare fractal for the first time, and I’ve noticed a few corpses lying around. Well, three of em anyways. And apparently there’s an achievement for finding all five of them. Looking at their races, it looks like they are actually the same party from the introduction video.

And now I am really curious. I don’t recall Desa actually talking about the previous group much. I had always assumed that the charr who warns you about agony was in the previous party.

And there’s not a whole lot there in the multiple dungeons that gave you clues about what they did, where they have been, and what might have actually done them in.

What made me even more curious, is that as far as we know… the fractals are not actually persistent in reality, or in the mist. Everything you do will simply get reset. Even the big bad made a note about how many times you have ruthlessly slaughtered the bosses.

And yet… here are the previous parties corpses. Strewn about on the floor with nothing telling us about what happened, or what makes the Nightmare fractal more unique than the others.

(edited by Leo Schrodingers Cat.2497)

Deadeye gameplay spvp

in Thief

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Mmm… I noticed that you really hate using the #4 key, and prefer to spam tripple tap. Why? It seems like you’re wasting initiative and time when the power shot is able to deal more damage a little more cheaply than blowing the initiative bar on a rapid fire attack.

(edited by Leo Schrodingers Cat.2497)

Best PvE Post PoF Opinions?

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

DE will be good for raid but for pve not so much since it has zero aoe/cleave capabilities

The dead eye can delete targets pretty quickly with the rifle. If they made the cast time for mark much faster, then deadeye would probably be fine in PvE

New player need advice

in Players Helping Players

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

All professions are incredibly viable, but they support players with specific play styles.

Thief is not a face rolly class. If you spam your weapon abilities because you have no cool downs, you will learn very quickly you will die for it. All of their weapon abilities are tied to their Initiative. This also includes most of their survivability. No initiative equals a dead thief. Part of the reason why people may talk badly about the thief, is because the thief requires a unique mechanical skill to use. He’s a dirty fighter, and most players fight dirty with thieves. Those that don’t, don’t normally win.

Revenant can get pretty complicated to use, but he’s a cross between tanky and damagy.

(edited by Leo Schrodingers Cat.2497)

Deadeye and Traps

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I agree with what you’re saying babaz. I’d only add that luring can be more effective where people cleanse initially and then are chasing after you only to end up loading themselves up again because the trap caught them off guard.

I agree as well. People often forget that most traps will go on cool down when they are set, not when they have been triggered. The thief’s Traps used to last for an hour, now it’s only five minutes. But the traps themselves only have about a 24-25 second cool down.

A preset trap can force them to blow condi, and people will often not expect the trap to be replaced immediately after.

For some reason, people also assume that a trap would never be placed in the open and will gladly run into the center of a room. or camp. Or people won’t assume that the ledge they can jump up to from a ramp (to try and avoid the one at the top of the ram) may have a trap.

Season 1 Memory Box Question

in Players Helping Players

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

You are more likely to get 1 sprocket than 4. I’m willing to bet that getting 5 sprockets is the equivilence of the chance you’ll have at getting an ascended gear chest. And 7 sprockets has a chance worse than a kittening precursor dropping.

New pc help

in Players Helping Players

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Except Ryzen closed that gap by a fair amount. Price wise the Ryzen’s a better deal Leo.

I know, but I haven’t seen the benchmarks on how Ryzen performs with GW2. I am only going off of my current knowledge.

Mid tier leather farming?

in Players Helping Players

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

The most efficient way to get leather outside of the Leather farms on Dorics/Sirens, is to collect champ and gear bags and open them mid level characters (left at a specific level for this exact purpose).

Champ bags and Gear Bags (unlike sacks) will give equipment of the character’s level range. This is part of Core’s drop system, which was designed to give mostly level appropriate drops, regardless of how it was obtained. By opening them on lower level characters, you can control the gear level that comes out of those bags- which will salvage into materials appropriate for that level of gear.

As a bonus, the layout of Champ bags drop tables mostly ignore player level, EXCEPT for gear drops and Bloodstone dust. Because of this, low levels still drop T5 and T6 mats directly, as well as lvl 80 named exotics (rare); but will NOT get bloodstone dust.

Important Caveat- Since leather and cloth are only reliably gained from Armor salvage of their types, only 15-20% (est) of gear drops will yield leather salvage items. Note that small armor pieces yield 1-2 raw materials, legs yield 1-3, and chest yields 2-5…. so the amount you get will vary slightly. However…. even with the low refinement cost of leather squares, you still need a LOT of mid tier leather to get one Elonan square.

Another Caveat- HOT bags DO NOT behave this way. “Recovered” Chests will always drop gear of lvl 78+, as will HOT specific “cache” bags; as these are designed to mimic “mob drops” that were mostly removed from HOT maps (to shift focus from mob farms to event metas).

Of your options….

Doric’s leather farm is the most direct way; but it requires a zerg to do safely. Supposedly theres also a farm in Siren’s landing, but I don’t know the details.

Collecting Champ bags and opening them on low level characters is the best way to leverage activities in Core Tyria to this effort. You can knock out 2 currencies at the same time with Karma trains, as most K-trains in Tyrian maps revolve around events with Champ/Boss spawns.

There is a 3rd option with Silverwastes. Chest trains are the fastest way to get Champ bags; but requires overhead because the Shovels. What most people do is run SW event/meta to collect shovels, and then either organize or join a Commander leading a Chest train. The train allows a large group of people to benefit from the limited number of shovels gained per meta cycle, and basically pool them to keep the train going for as long as possible. A single lap around SW will usually yield 30-35 chests, and take about 15 minutes. Its also mind numbingly boring.
Some commanders will purposely rotate between Map Meta and Chest train, just to keep things interesting, get champ bags on the side, and give an opportunity to use Nightmare keys from Vinewrath.

Yet despite all of this….. its still not enough leather to meet the demands of revised crafting recipes, when they added stupidly high leather requirements in the first place.

I really want to know what the actual hell were the boys at Anet thinking when their goal of reaching scarcity required players to cheese the game, and making massive demands on something that can only be obtained by slaughtering mobs till they go extinct. And even then… the return rate on said items is like 1 out of 15-20 mobs at best.

Getting LvL 80 Trinkets

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

You won’t get downed/dead in berserkers if you learn to mitigate/avoid damage. It’s all about proper placement and learning which attacks thatvyou want to avoid and which to receive damage from.

In the long run, berserkers is the better choice as you’ll learn these things and improve while using it. Using other armor will just act as a crutch and you’ll end up relying too much on the extra health and/or toughness.

Valid argument, but so is “You don’t always get that chance.” Whether it being from just getting purely unlucky and getting surrounded by a mess of AOE areas that you have to run through. Or needing to face tank something due to complications forcing you to take the most direct route and do the objective with a fraction of a second left or end with a Raid wipe. Or a random lag spike. And just like berserkers you can learn to mitigate the damage as well.

It can be just as beneficial to sacrifice some amount of damage to gain more throughput.

(edited by Leo Schrodingers Cat.2497)

Getting LvL 80 Trinkets

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I understand that berserker is meta. But I -strongly- suggest against using a full set. The damage is nice, but your damage means nothing if you are down/dead. This is why I typically prefer taking Marauder’s (-10% DPS ,+6k HP, close to perfect crit chance: So… instead of 13.7 hp if you are a thief, you get 20K.) over berserker’s on high damage builds. It’s slightly less damage, but it gives you room for error. Mix it with something that can give you survivability, or swap to a completely different set.

The easiest way to get an Ascended Trinket or Accessory is to join a large guild (or a few) and run their weekly guild missions with them. You need 12 accomidations to purchase an ascended amulet which will give you the ability to use an enrichment slot. This is pretty dang useful as it allows you to place an upgrade into it that gives you a 20% xp boost from kills, 20% Magic Find Boost, 20% gold from monsters, or 15% karma, You can only buy these from a laurel vendor unfortunately.

Next up is Ascended Gear. This crap is an ABSOLUTE PAIN to get going. But once you do it starts to snowball pretty hard and gets easier if you know the methods. There’s a few ways you can get ascended gear without crafting, and that is from WvW, PvP, Achievements, or Luck. Obviously RNG is going to be against you, and the Achievements are pretty dang long or costly to get you that equipment.

With crafting, there’s a few methods. You have to straight up power level a discipline… which will take somewhere between 39-50 gold to do to get to level 400, and then an ADDITIONAL 39-45 gold just to get to level 500.

Once you hit this, you can choose to craft your gear, which will be pretty dang expensive or will take a while thanks to senseless time gates. Or you can craft tokens which will certainly be cheaper, but depending on how often you do your fractal dailies and how you are able to get gold or materials… this too could take a bit.

Once you got your rings, an amulet, a backpack, a weapon (if two handed), or two weapons with +9 infusions… you’ll be in the Expert level territory of Fractals. And the daily chests there will have a pretty dang good chance of dropping ascended crafting materials that are actually HARD to craft. Not that bloodstone ore or dragonite ore crap which is insanely easy to get. But Deldrimore steel, Elonian Panels, and Spiritwood planks.

These items can obviously go into making more gear. Or into making legendaries.

You can also get Ascended equipment from raids… but this can be a catch 22 in it’s own rights. A LOT of raiding groups want you to be in some expensive meta full ascended armor to do these things. But you get ascended armor for doing raids. Most of these players do not understand that the DPS requirement for GW2 raids are very low as long as everyone understands and plays to the boss’s mechanics. You’re able to get away with an entire raid group in exotics with plenty of time to spare.

(edited by Leo Schrodingers Cat.2497)

Best PvP/Raid/WvW Class?

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

WvW: There is no meta. Just slap something together you think works, and go.

I’ve done some really trolly builds in WvW

One of them was the Perma-stealth Condi Ghost Thief based off of a video. It’s pretty hilarious to kill someone who will never see you.

Deadeye and Traps

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

forget about traps, in beta they were trash, a few years into the game they got buffed to less trash but never left that category… trash.

Are you using them like traps? Or are you just dropping them in combat.

Deadeye and Traps

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I’ve been thinking about my experience with playing Deadeye and also using the trap skills to defend a place. And it’s got me thinking about two things.

1. Has anyone else tried using the traps on deadeye?

In my opinion, unlike the core thief and daredevil, the Deadeye just seems like he can use all of them -really- effectively thanks to his play style. My favorite trap on Deadeye so far… is between Needle Trap, Tripwire, and Shadow Trap.

Shadow Trap has a 10,000 shadow step range as long as you maintain line of sight, and make sure the rule is validated that as long as you can walk there, you can teleport there. Oh and it cloaks you for five seconds. Six seconds if you have Shadow Arts. An ADDITIONAL 4 seconds with Sniper’s Cover. I gotta admit, it was so fun to watch a Spell blade rush after me through a path so far away. Trigger my trap. And suddenly dance around in a confused motion when I disappeared and placed a mark on him. Eight seconds later… one shot.

Needle trap because it immobilizes people, gives you a precious moment to immediately change targets and blow them up.

Tripwire is hilarious because to my knowledge only a thief can really break out of it. As long as you’re paying attention to it, and you have your mark on someone, you get a free kill that they can not defend against.

2. Will more people start using traps with deadeye?

(edited by Leo Schrodingers Cat.2497)

Best Deadeye weapon to craft for PVE & WvW?

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

You have about a month. If you start now, you can actually rush “The Predator” and have it just in time assuming you just craft the weapon instead of buying it.

What to spend gems on for a new player

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Adding onto Zeft, you can buy the expansion, I think it’s the delux and higher editions will give you a free permanent pass to a crafting zone. But it will not be accessible till the 22nd of September.

New pc help

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

GW2 in my experience doesn’t really use the threads a processor provides really well. The result is that intel just tends to trump AMD here, because AMD is designed better for multicore performance.

Keep in mind that I do use an AMD processor myself, but I’ve rarely gotten frames above 40 FPS on any graphics setting with Vsync turned off. And if I were to look at my hardware information… none of my parts are actually being stressed.

New player needs help

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Some more advice. Take your time with the game. Do not feel rushed about leveling up. This will sound weird, but unlike other MMOs, Guild Wars 2 does not ramp up the amount of time it takes to level up your character. This is probably due to the fact that GW2 has no need to force the player into spending a lot of time as it is not a monthly subscription.

That is to say the amount of time it takes to level up from 11 to 12 is the same as 79 to 80. This also means that you don’t need to beat the crap out of everything in the world to try and get XP. Most players just kill mobs because they are in the way, or they need some loot.

The only time XP gain becomes an absolute time sink is when you hit level 80 and you start training masteries. I can not tell you how many times I ran through Dragon Stand (Which is actually cool enough that I don’t mind it), to get the last upgrade to Gliding so I can do one of the raid bosses.

Salvage the gear you are no longer using or do not want. Hold onto your materials. Lower level materials have gone up in price because it is incredibly inefficient to get some of the early level crafting materials as a level 80 player. The other reason for the price increase is that lower level materials are not only required to level up a particular craft… but also because a MASSIVE amount of it is required for crafting ascended gear and legendary things.

[Video] Deadeye WvW/PvP

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

Ah… I see another person that loves to abuse the additional shadow step like I do.

The Malice Mechanic

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

As with my original post I would rather malice was used to enhance the way in which a skill behaves rather than just buff the damage or apply a stack of swiftness.

For instance the more stacks of Malice you gain the more bullets you fire with Double Tap.

Wouldn’t that ruin the name of “Double Tap” though?

Yes but they already do that when you kneel. =P

But it’s called Triple Tap then. So it still fits :P