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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

How do Warriors and Thieves access boons more easily/have access to more boons better than ranger?

Mesmers are -the- boon manipulators, so they rein supreme there, granted the Meta build for mesmers does not take advantage of this, however i know if they’re using a staff they can have access to every boon in the game minus stability.

As for necros i have no idea, i normally only see them throwing conditions everywhere, i always assumed they weren’t great at the boon thing because they are so good at conditions.

And again incompetence.
Warrior can have 5stacks of might, fury and swiftness nearly all the time (if not all the time?). As well stability and many boons from banners (eg. regen).
About thief:
Stealing (mesmer) gives you 10second of every boon.
x-x-x-x-10 gives you and nearby allies might, swiftness, fury for another 10seconds.
Stealing ranger gives you healing seed (condition cure, regen, combo field which you can blast several times with shortbow for 1.5k hp).
Going stealth gives you 2 stacks of might, so does dodging.
Additional traits for boons (eg. when your enemy drops health to 50%, you get fury for 10second).

As you can see, there’s lots of might and fury there. But fury isn’t so beneficial if you have 100% critical chance while in stealth.

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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Every decent ranger on forum can agree that whatever Durzlla says is either lie or fairy tail. Simply, we can’t take him serious in basicly everything he says.

You said your Moa is almost as tanky as Bear. As well he said opposite (his moa is nowhere close to bear’s tankyness?).
The only support that exists in game are boons. (not guardian which could block attack, cure condition, heal you – only boons.) So ofc Fear doesn’t support me at all. Seems these ~200damage with 40sec cooldown I use as attack source. Distracting enemies doesn’t support me at all.
Durzlla is godly bot ranger who does everything greater than great. Can kill anyone, outtank anyone and provide the best support with one of the least supporty classes.
Fearing enemies, immobilizing them, knocking them down doesn’t help your allies at all. 3k heal with 200radius on time not known to humanity does.

And it’s only from 3 posts. Do you realize how stupid it makes you look like?

So healing, curing conditions and taking hits for you no longer counts as support? News to me.

And where did i say i’m some ungodly ranger? I just said that i wasn’t able to tank the camps as well as JK or do you not read my posts? And the KD is as unknown to humanity as the heal is, and oh look, they’re on the same CD!! Imagine that!!

Please, tell me where i mention how i can kill anyone provide the best support with a ranger (which i say time and time again has pretty mediocre support options), because you’re just making yourself look like an kitten

Scroll your posts, if you don’t remember things you’ve said, hombre. I’m not going to do it for you.
I’d as well recommand you go and visit your doctor. Those are signs of dementia.

With other sources of support I was paraphrazing you, since you treat support as boons. Unless you don’t know the definition of this word.

While Moa is good on PvE (well, free fury 50% of the time) it isn’t great for WvW. Surely there are better pet choices and SOME of us might not see it yet.

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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

Staff mesmer has few boons only from it. Staff #1 gives you random boon for few seconds and some other skill. Not much, but makes you keep few boons at a time. Not sure about 7-9 skills and traits.

Not sure about necro. Whenever I see some, they often have regeneration.
Lately I saw necro who stacked might himself to incredible amount in basicly no time. Not sure how it works.

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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Every decent ranger on forum can agree that whatever Durzlla says is either lie or fairy tail. Simply, we can’t take him serious in basicly everything he says.

You said your Moa is almost as tanky as Bear. As well he said opposite (his moa is nowhere close to bear’s tankyness?).
The only support that exists in game are boons. (not guardian which could block attack, cure condition, heal you – only boons.) So ofc Fear doesn’t support me at all. Seems these ~200damage with 40sec cooldown I use as attack source. Distracting enemies doesn’t support me at all.
Durzlla is godly bot ranger who does everything greater than great. Can kill anyone, outtank anyone and provide the best support with one of the least supporty classes.
Fearing enemies, immobilizing them, knocking them down doesn’t help your allies at all. 3k heal with 200radius on time not known to humanity does.

And it’s only from 3 posts. Do you realize how stupid it makes you look like?

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What are DD users affraid of ?

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Posted by: Lert.6287

Lert.6287

Lert. you dont have to channel a Full duration on Meteor shower.

As soon as you see the first meteor hit..
you can dodge away. it will still continue its full aoe duration.

If you cancel your Meteor Shower earlier you will get reduced number of meteors. You can also test it yourself or look it up on gw2 wiki, forums or reddit.

For me, fire #4 has tad too long cooldown and fire #5 cast time (without stability, most likely someone will disrupt you or take 50% of your hp down). It really could be 1sec lower to make staff more viable in other situations.

Switching to water (regen + soothing mist) or earth (protection) right after starting the channel can help (water 10 and arcane 10 required). Also when running with a group (or zerg) Lightning Flesh can be very helpful. You can run towards enemies, start channeling fire #5 and them immediately teleport behind other friendly players to a safer position. This also works during sieges pretty well to channel full Meteor Shower from safety.

“Thanks”, but it’s not my first day on ele >.<

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Analysis of Cantrips Eles

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Posted by: Lert.6287

Lert.6287

With all these ’’fixes’’ it’d come to one huge nerf. Class close to not worth playing on.
Nerfing heals, boons, viable attack potential (attunement swapping), condition cure.

If Ele is going to be drastically nerfed, so thief, mesmer and few other proffessions build should.

The thing Symbolic is missing that this build (with 1.3k healing power, toughness, close to no criticals) is to provide group support and tank. Elementalist like that basicly doesn’t deal much damage and anyone who isn’t cannon can out-tank that.

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Data: Ranger Boons

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Lert.6287

Compare wolf’s and Moa’s deffence now. You’ll see.
It’s all cool and fluffy on paper, but…
To get heal from Moa you have to be actually near it, same goes for bonus it provides.
My pet’s skills don’t affect me so I’m free to use their F2 skill whenever I want as long as I’m not targeting anyone. It’s really beneficial to my health when I’m running away and Fear from Wolf activates. That literally grants me easy way to escape.

NOW feel free pointing where I spread any false information.

I’d rather to avoid having argument with you (you, who blindly believes ranger in small group is better than most proffessions) on such a wonderful topic.

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What are DD users affraid of ?

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Posted by: Lert.6287

Lert.6287

Probably you’re right @blackgoat.

One of the main reasons why I re-rolled to ele is it’s playstyle (attunement switching) and support it provides to group as a whole.
That’s why I run specific builds (rather stats, we all know 0-10-0-30-30/0-0-10-30-30 rolls) not focusing on critical damage.
If people want to fast-cap people, then sadl elementalist is not for them.
If I ever wanted to do that, I’d WvW on my theif, or hit 80 as mesmer.

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What are DD users affraid of ?

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Posted by: Lert.6287

Lert.6287

Lert. you dont have to channel a Full duration on Meteor shower.

As soon as you see the first meteor hit..
you can dodge away. it will still continue its full aoe duration.

I do this all time, meteor untill first drop, and interupt my channel by placing a lava font at same place.
It reduces the channel by 50 %.

Oh, interesting. I didn’t know that, thanks.
Thought it’s same as ranger’s LB #5 (once interrupted, duration is gone).

Well then, devs probably will take out of it that there’s bug they need to fix. Still there are skills remaining which need improvment.

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Lert.6287

Keep in mind it’s not game with ability trees where you either choose higher aoe damage or single strike, but you can choose weapons for that and stats.
You can still hit hell lot of damage with zerker set, but you will die really really quick.

My today’s roaming I spent 80% of the time using staff. The only thing which was really bugging me were cooldowns and partly cast time.
For me, fire #4 has tad too long cooldown and fire #5 cast time (without stability, most likely someone will disrupt you or take 50% of your hp down). It really could be 1sec lower to make staff more viable in other situations.

Yet still I can’t understand why you try to weaken staff in your writings more than it really is. Elementalist itself (traits) give boons to group and by blast/skills can give additional ones. Air #5 and Water #4 works great if somebody follows you in group – it gives time. On the other hand Earth #4 and #5 should be improved. (dd ele can immobilize more effectivly with 4 times shorter cooldown).

I’m not against staff improvment. I’m against the vision you would like it to have.
It needs boost to skills we already have, not replacement of them.

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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

I’m strict power/toughness/precision build with wolf and dog. Traited 0-30-30-5-5
In theory moa would be great (you care about high critical chance, not really about condition output), but:
Then I lose one supporter (fear/immobilize and knock down on switch).
Direct damage destroys Moa in no time.

It works well on dungeons/PvE, but on WvW it’s not really viable option (if you want to get more out of ranger instead of shooting during blob fights).

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(edited by Lert.6287)

Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Reaching for regeneration you’re wasting other things and with healing spring, you have to stay in one place for 15sec (good for dunegons, rather bad for WvW).
As I said before, choosing pet ONLY for boon makes it partly waste since ’’it’s half of our damage’’.
I can agree with fury, it’s on DECENT level (still nowhere close to warrior/ele/guardian).
Might makes me laugh.
Protection is periodicaly. Ele with 60% boon duration on attunement switch has it up for 8seconds straight and 10sec from cantrip with 90sec cooldown. With other traits it’d hit close to 70% up time.

Whenever a ranger suggestion topic appeared I was always saying to give us additional boon to traits/skills we already have.

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What are DD users affraid of ?

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Posted by: Lert.6287

Lert.6287

You still don’t get it: It’s not all about damage.
Do you expect from elementalist to be the best supporter and at the same time dealing the highest damage with AoE from 1200 range still staying alive?
What would be the point of other proffessions then if elementalist was possibly the best in every single matter (survivability, single target damage, aoe damage, group support)?
Keep in mind while warrior with riftle does indeed higher single target damage and all that with higher armor and health, he won’t get away with it once someone comes close. He doesn’t have protecting buffs (vigor, protection, regen) while elementalist can have each of those nearly 70% of the time (vigor and regen basicly all the time).
Warriors as well doesn’t have any range AoE (beside those with LB), neither many evade skills and cannony speced they are pretty easy to kill in group, not to mention they are sweet roll for any decent bunker to vs them.
If you always go for damage, keep in mind that you might get killed faster than you kill. And here comes the famous saying ‘’You can’t deal damage if you’re dead’’.

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Gunnar's Hold vs Dzagonur vs Ring of Fire

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Posted by: Lert.6287

Lert.6287

Tomorrow: Fight club event

Duels, Group fights, who can throw more Siege you name it!
Just for fun everybody can gladly participate. You also don’t need a full group or anything like that.

RoF Borderlands South of South Supply Camp at the Windmill
Time: 20.00 UTC +1

Edit: Is it possible to make some 4vs4 today? I spoke with my guild mates and two won’t be avaliable…

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What are DD users affraid of ?

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Posted by: Lert.6287

Lert.6287

I’m curious then, what are the non-wasted stats in zvz where you run with zergs most of the time? Whenever I roam I use my pve build because most occupants of zvz have similiar skill level to mobs in pve (they even zerg in similiar fashion).

For pvp meta is valk+zerk for roamer.

Not all of us are zergers like you.
Personally I hate zerging and never participate in fights like this.
But when I run alone and see some zerg group and some incompetent ele (or any other class) sure I will give it a try going on him.

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What are DD users affraid of ?

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Lert.6287

I’m sorry, when did I mention something about PvE?
Is there any PvE version of WvW where zerg fights appear and NPC Thief can one shot you down?

I don’t really care about PvE – REALLY. Probably the higher damage, the better since 99% of the times there is not a single problem staying alive no matter proffession.

For WvW zerker ele is simply waste. Damage won’t be nowhere close to mesmer or thief and survivability will be much, much lower. Plus re-count stats yourself. Each critical damage on armor takes around 14-16 stats which could be spend in more reasonable way.

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What are DD users affraid of ?

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Posted by: Lert.6287

Lert.6287

Dude, you use one attunement! Don’t be surprised that your damage is small and you got no support options. You’re as well zerker-ele (which is WASTE).
You want options? Well, L2P and find them for your own.
Every weapon set has it’s place, there’s no ultimate magic weapon set being best everywhere.

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What are DD users affraid of ?

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Lert.6287

As someone said, it’s hard to believe we wrote more than simple ’’L2P’’.

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What are DD users affraid of ?

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Lert.6287

There’s already something that decreases attunement recharge, but wait… how was it called? Azina? Arwena? Archana? Ah! Arcana! That’s it!

Some on you asked why people don’t use staff on tPvP – same reason why good guardian wont use scepter or warrior bow or riftle. There are better weapon choices. And tPvP is rather strickt melee area (no brainless spamming one skill and getting away with it like on zerg fights). And we all can agree D/D or S/D does way better on low players melee fights than staff. On the other hand staff is better on huge fights, certain places (tunel, bridge) or anyway around towers/castles (either if you deff or attack).

As paleeshi said. OP said that himself in other words and in other thread. Neither he ever said ’’I’m zerker ele using only one skill – why no kill, why no kill?‘’. Just scroll your friend’s post history and see that for your own, mate.

And finally, some of you might wonder why I’m rather against these stupid huge staff boosts which won’t ever happen (cmon, we all know that). It’s because elementalist is strong itself and it makes me want to cry that people being in good position demand for more. There are other PROFFESSIONS (not only weapon sets) in need. For me, biggest cry for help, is ranger, then necro. Ele’s ability is far beyound they could ever get close to.

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What are DD users affraid of ?

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Lert.6287

Just to make it clear.
OP complains about staff while using only one attunement – fire. Mostly spamming #1 skill. Yet, he is surprised how easy he gets himself killed and that he can’t kill anyone neither provide any group support.
Ah, yeah, probably he is on zerker set (I suppose so from one of his posts).

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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Feel free testing that yourself.

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

How come you want to expect more if you use 1/4 of potential?
Earth 2 has decent AoE (pretty strong and bleeds)
Water 2 has really strong AoE as well
Air 1 hits 3 targets.

And to get more out of elementalist you HAVE TO swap for bonuses and most likely 3 stacks of might (sigil of battle).

It’s really really silly to use 1/4th of your power. Don’t be surprised if you get yourself killed or you can’t kill anyone.

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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Shortbow – Air
Sword – Leeching/Perception

Edit:
Battle has around 45sec cooldown.
With leeching ofc it doesn’t grant bonus due to same sigils type (bonus per weapon swap).

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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

Just logged to game to check it out.
Swapping weapon didn’t give me any stacks of might after 3 tries (1st hit with shortbow, once it’s delivered, switching to warhorn with sigil of battle).
So it might be even worse.

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

Didn’t you think that with so much hate elementalist simply isn’t for you?

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

From what you’re saying it seems that YOU (who uses basicly only #1 fire and cries how worthless ele is) want it.

I really like staff and D/D. Not really into s/f (after like 500hours on ele i unlocked skills on it 2 weeks ago).

You’re the one who is seeing problems with staff, not me. I think it’s pretty strong and highly team supportive weapons. On blob (?) fight it surely does better than any other ele’s weapon combination.
On versus it will be never as good as d/d or s/d. It’s like expecting lb/riftle on warrior to be as good as eg. gs/axe&shield.

And you do have choice. Why don’t you use almight effective D/D? Ah, cause that’s not the vision of mage? Too bad, that’s your problem.

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Data: Ranger Boons

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Posted by: Lert.6287

Lert.6287

That’s what I said many many times. Boons are one of our weakest sides.
You might say – oh ye, how about sigil of strenght and battle?
Well, sigil of battle with zerker weapons has ~45seconds cooldown due bug.
Sigil of strenght (which I’ve been using for few months) gives 3 stacks of might at it’s best with 80% critical chance.

I wish they added more viable boons to our traits as they are now. Just additional effect to some traits or skills.
I’d love to have regeneration applied by my own, even if it was 130hp/sec.

With 60% boon duration I can hit max stacks of might on my ele for my own.

Edit:
I’ll write one more thing before someone points that out.
‘’Yes, but you can have boons from pets!’‘.
Sure, we can. But one thing is that it’s partly waste using pet for booning yourself and second is that you lose much much more. People with BM trait lose 40% of their damage (or more?) and eg. I, lose supporter (fear and immobilize).
Ah, and pets with decent boons don’t really last too long during fights and you have to be very near when you apply them.

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

Some of you really need to play some of the older fantasy games. Daggers were one of the few weapons that mages were allowed to use. That and staff/fists/conjured weapons.

Also, the staff isn’t currently a “hardcore underdog” spec. It is made for groups/zergs. You have stun/chill/cripple fields and good aoe attacks as well as good heals.

Yes, but it doesn’t kill people in 1 shot and doesn’t grant you perma triple-protection (99% dmg reduction) – that’s what they think.

That’s good point there, mate.

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STAFF. and how do you play it ???

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Lert.6287

And you see, kit as well takes place in 7-9 slot-bar and they don’t cry about it.
As well they don’t have any strict melee set (but it isn’t really a problem if they can shoot by pistol either 100 or 800 range, is it?).
Why I dropped argument with these ‘’toy weapons’’? Well, no other class has such option. You can always pick something for yourself to get another weapon set, but we all know every (beside sword) is waste.
Now you have 3 choices:
Change class
Change weapon set
Skill up

Pretty sure with two first options same problem will appear (d/d ele, so weak, can’t kill, blah blah blah or ‘’mesmer? – weakest proffession in game!’’).

As you can see, there are few guys willing to agree with me that staff is rather fine.

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

If you mind, you also can summon weapons. Personally I don’t mind that elite sword. Works great in some situations no matter staff or d/d.

If you can’t use it, it doesn’t mean it’s bad. There, I said it.

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STAFF. and how do you play it ???

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Lert.6287

That’s joke :P 15chars

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Gunnar's Hold vs Dzagonur vs Ring of Fire

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Lert.6287

Each server became so zergy within last week, and it makes me sad. Reminds me of T1 where you either zerg or 90% of the time got no one to fight with.

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Thinking about rolling an Elementalist....

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Posted by: Lert.6287

Lert.6287

Once you go 60% boon duration you never look back. It’s great.
Well, if you ask me. Toughness > Vita. About healing power – the higher health, the less you need it. I run with 1kittenealth but 600-900 healing power. With some basic experience it’s better due you can out heal some damages. With high vita, low healing power your health will be just going down faster.
I like to run with 20-30% critical chance without fury and try to not going down under 2.6k power without food (100-150 more won’t make such huge difference, merly few % when i can keep perma 13+ stacks of might without every possible fire-blast).
About critical chance – there’s the struggle. I’m trying to not go down with my toughness, healing power and other stats, but will do my best to get it around 30-40% (26 currently).

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D/D gear n stats?

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Posted by: Lert.6287

Lert.6287

Scroll forum, mate. This question appeared several times within last week or two (basicly appears few times a month) and mostly is explained similar way.

Going zerker will leave you with low other stats and not so much place for your mistake (immobilized and SB by cannon thief).
Remember that there is always something between, not either soldier or zerker. The in-between set itself is probably knight and zerker jewel to trinkets or even soldier with the same.
With some decent boon duration you will have additional 20% critical chance from perma fury and decent amount stacks of might. Beside that just mix something to not going under 16 to 17k health, close or higher than 2.5k armor and some basic healing power. Without focusing much on last two, you will have lots of space heading for either critcal chance and damage.

Ah, don’t be scared if you see your ele with ~2.6-2.7k attack without any food. During fight it will reach pretty fast 10+ stacks of might and with food you should have around 3.3-3.5k when you fight (even for your own and you’re the only might-stacker).

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

If you’re so anti-staff, simply don’t use it.
I don’t have any problems with staff, at least not big ones. Surely it’s better than ranger’s longbow or warriors.

You’re saying that 100% of staff skills misses. Probably you’re right… as long you use #1 skill without target. The ye, you won’t hit anybody – ever!
Staff damage is pretty high. You won’t kill anyone in shot, neither 50% hp, but if you want to do that and simply stay alive then just roll thief or mesmer. While elementalist’s damage stays pretty high, elementalist itself does way better as off-tank (that’s why there is so famous bunker 0-10-0-30-30 build instead of 30-30-x-x-x for higher damage).
Not to mention how incredibly good staff is on 10-15ppl fights in not so open area (bridge).

I don’t consider myself as pro. But I’d say that I’m doing more than just fine with staff. And it makes me to think on what level of skill are all these ‘’QQ-ers’’ if they complain so much. Probably way under avarage (eg. 90% of the time staying on fire due to the highest damage of #1 skill).

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

Keep in mind that IT’S NOT ALL ABOUT DAMAGE. While fire #1 deals the most damage, it’s really silly to stay only fire 90% of the time – that’s nothing else than waste of elementalist’s potential.
You’re missing other important things. Without switching you got no fury, neither any other boon (and that’s what it is about with elementalist). Also water 25 gives you 2% damage boost for each boon you have.
Now I’m sure it’s lack of OP’s skills is the problem, not staff.

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good side

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Posted by: Lert.6287

Lert.6287

There’s already topic like that. Don’t double it.

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

Whoa whoa whoa.
Wait. You play glass cannon ele using basicly ony fire?
Yeah, sure, staff is the problem >.<

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

For now I expect only from ANet to add “-1” button so I could use it on ^ these comments.

Elementalist and low support? Cmon, ONLY soothing mist is good itself not to mention boons you apply to your allies.
The only thing I could agree on is that glass cannon elementalist is nowhere close to cannon thief/mesmer/warrior. That’s true.
But if you’re going tank, same as ANY other proffession, you’re meant to support your team and tank as long as possible. Pretty sure that’s the definition of tank. Not to tank whole opposite server while dealing 5k/hit to each enemy you meet.
As well I do not understand 2 viable options for staff elementalist. What’s there that holds you back from going tad more attack while being tanky? Afraid 1k health more, 30toughness and 50healing power will make such huge difference between full tank and going for some critical damage/chance?

Another thing you’re saying is that many proffessions can switch weapons. Yes, they can have melee and range ones, but I think beside mesmer and already not so strong necro there is no other class with so many range AoEs as elementalist. Keep in mind that. As well if you talk about damage, keep in mind you can drop AoEs while using #1 skill. Each skill wont deal 5k dmg, but it well deal pretty often and pretty stable decent damage. (eg. fire 5-2, water 2, finishing with air 2/1 while previous 3 AoE are still up).

Could I get for once support from someone who agrees that staff elementalists aren’t the ones most in need, please?

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(edited by Lert.6287)

100% Crit, Gear and Build Please

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Posted by: Lert.6287

Lert.6287

You should try knight set better.
Comparing to other classes, that 40 more critical damage isn’t such huge damage boost. It’s probably 100-300 damage per hit (not 2k+), and survivability is much much higher.
Else going cannon ranger is probably just waste of bow (dreamer as i recall).

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STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

Tbh, I can’t agree with you.
All you’re saying is staff ele got two chices: either go glass cannon and die from thief/warrior/mesmer within second (basicly like any other glass cannon class) or go full tank and do nothing. What about something ballanced between?
I myself run with either cleric or knight with staff. Having at 20-30% critical chance, 2.5-2.6armor and 600-900healing power still with around 3k attack. The fact I can keep half of the bonuses permamently is even better to it.
And yet, I can’t really complain about damage which is even 4k at it’s finest to some noob.

It’s not really hard to contrattack cannon thief. He is invisible and to deal damage he has to get close to you. All you do is drop AoE at your feet and he ends up with 50% hp after that.
Don’t forget that with staff you mostly got some allies around you. For solo, sure it’s not the best weapon choice.

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100% Crit, Gear and Build Please

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Posted by: Lert.6287

Lert.6287

Best I could do was 93% critical chance without runing every possible other stat. (trait that grants 70 precision, precision runes/orbs, 25precision from each jewel instead of ruby and sigil of accuracy).
Base is around 60%, with fury it’s 80. With 25 stacks it’s 93%.
Everything that with ~2.9-3k attack, 60critical damage, 2950 armor and 16k health.

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STAFF. and how do you play it ???

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Lert.6287

Don’t get me wrong, but expecting from staff exact same as D/D is like saying warrior would do great on versus with longbow and riftle. Staff is good ranged weapon, surely better for zerging, but for vs there are better options (d/d).

People complain they want same mobility with staff, same survivability, same combo, same damage (or greater) yet all that staying in range. Ah, ye, they also want the abilities to stay perma on range. Best when enemy gets even close to you, skill that evades you back 1000 yards and grant every possible boon for unlimited time.

Enough is enough.

Cmon people. Drop some decent feedback. Not your imaginary vision of staff as best possible weapon choice.
I do know how much D/D is more powerful in 90% cases and situations, but staff isn’t really that bad. I myself run in pretty often lately to get more out of it.
All I could possibly expect is some tiny improvment, nothing really else.

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Does this DD ele build look good?

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Posted by: Lert.6287

Lert.6287

Looks decent.
What heal are you going to use?
Btw, about runes I think u accidently chose wrong there:
Is it 40% boon duration or 3 runes of both monk and water?

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STAFF. and how do you play it ???

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Lert.6287

Sorry, but since the PoV is from YOU, the necro.
i cant realy see what is going on.

And, you have a Mesmer + thief + guardian in your group only.
no elemental.

Seriously? Can you read? CAN YOU?
What do I have to write more to point I’M NOT THAT NECRO.
POV is of NECRO.
I’M ELEMENTALIST – HIS ENEMY. FROM GUILD [Psy].
To be sure you understood I’ll paste that several times:
I’M NOT THAT NECRO
I’M NOT THAT NECRO
I’M NOT THAT NECRO
I’M NOT THAT NECRO
I’M NOT THAT NECRO
I’M NOT THAT NECRO
I’M NOT THAT NECRO
I’M NOT THAT NECRO
I’M NOT THAT NECRO

I’M THAT ENEMY – ELEMENTALIST
I’M THAT ENEMY – ELEMENTALIST
I’M THAT ENEMY – ELEMENTALIST
I’M THAT ENEMY – ELEMENTALIST
I’M THAT ENEMY – ELEMENTALIST
I’M THAT ENEMY – ELEMENTALIST
I’M THAT ENEMY – ELEMENTALIST
I’M THAT ENEMY – ELEMENTALIST
I’M THAT ENEMY – ELEMENTALIST

I think that what i wrote in previous comments made it pretty clear. I just APPEAR at this movie. Point why I even pasted it here is due to incredibly bad placement for our team (bad for ranged, great for melee) and still I did pretty decent. Yet, people cry staff elementalist I so bad, they can’t even take single mob down. I don’t really see bigger problems with staff elementalist.
JESUS CHRIST -____-

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(edited by Lert.6287)

STAFF. and how do you play it ???

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Posted by: Lert.6287

Lert.6287

Do I?
Quite sure I wrote ’’That’s how I play – ELE…‘’.
That’s just video I seem to appear. Don’t have any ele vid made by myself.
Fight seemed to be ballanced, pretty tough and place the worst to imagine. Yet, it didn’t go that bad as people picture staff ele.

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DD ele armor?

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Posted by: Lert.6287

Lert.6287

Since when precision and vitallity is the same? Or higher power/toughenss than lower that?

Personally I’m not huge fan of P/V/T (beside some parts eventually) cause I end up with 19-21k hp. That’s waaaay too much in comparsion to healing power back then or toughness.
You can always mix them.
~100 toughness boost is indeed good thing by cost of power, which you can recover by simply might stacking.

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STAFF. and how do you play it ???

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Lert.6287

http://www.youtube.com/watch?feature=player_detailpage&v=h10n9BBReWs#t=166s

That’s how I play it – that ele from [Psy]. Would have done better, but:
1. Changed wrong trait after switching from d/d to staff – instead of Renowing Stamina for Blasting Staff I changed Elemental Attunement. Which was REAL loss with my 60% boon duration build.
2. Guild mate is new to his build.
Not to mention horrible placement for two ranged proffessions on strict melee area.

So OK, I’d call myself as experienced player, familiar with many proffessions and builds.
I don’t know why do people complain about staff all the time. For me, the only thing staff is lacking of is maybe some “self defense” or “mobility”.
If only Fire was giving vigor from any skill, I’d be grateful for that. Dodging really do save a life. And comparing to D/D, I don’t have problems keeping vigor up (from trait) all the time and other boons since staff isn’t a weapon on which you can switch attunements every 2-3sec like with D/D. (not to mention going from fire to earth with blast gives 9stacks of might or 6stacks of might and aura).

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(edited by Lert.6287)

Amazing Ranger Build (Bunker/Crit/CnDit/BM )

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Posted by: Lert.6287

Lert.6287

Just copy paste it.

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Amazing Ranger Build (Bunker/Crit/CnDit/BM )

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Posted by: Lert.6287

Lert.6287

It’s rather bad than good.
I don’t know why did you add rings and earrings at the 3rd page of the link. It’s only sPvP set = ONLY amulet.
You’ve got low mobility (no sword/ greatsword) also you lose something to keep you alive (sword #3 evade, greatsword #4 block).
With critical damage you wont hit cannon thief/mesmer for more than 750 and bleeding will deal around 73 damage.
Also vitallity is very high. Much more than you could heal in short period of time.
Another thing is lack of condition cure – only from heal which requires from you to basicly stay in one place. If you run away, you get healed by 1/4 of your hp and still lacking of condition cure.
Neither stun breaker (isn’t must, but definitelly helpful against certain kind of proffessions).

Some might disagree, but personally I think it’s horrible. Not just bad – horrible.

TL;DR: low conditions, low damage, rather bad healing, almost no condition cure, no stun breaker, might get killed within sec from cannon warrior/mesmer/thief, too much heath in comparsion to healing options and curing.

Edit: Also trait VI in Wildreness Survival – survival skills recharge 20% faster while you DON’T HAVE ANY survival skills.

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(edited by Lert.6287)