Hello, I don’t mean to hijack the topic, only to add to it. I recently started an engineer as well, and I’m thinking of trying out a more condition based build, since my necro is more power based. I was thinking of trying a sinister gear directed build, though I am open to opinions.
I hate having to reference rival MMOs, but it is only fair because I too think that if they have shown everything there is about HoT, than I’m afraid I cannot bring myself to support overpaying.
He is about to go over Necro condi but I have to go to class, hopefully one of you clowns can give a recap of it…….plz?
Sure. Puts on glasses and gets fingers ready to type a long-winded analysis.
We are dead. Game over.
I see that vets like me who made accounts prior to January 2015 get a character slot, though you need to “get” HoT before it launches. This is slightly confusing. Does this mean that if I buy the expansion now, I’ll get to upgrade a day or two before it officially launches?
So what are your plans? Quit the game or re-role?
I want to re-role, but sadly I don’t have the time to build a new character from scratch. HoT is overpriced at the moment and that affects the overall decision as well. So I’ll just be playing something else, while at the same time being observant as to what possible changes there may be in the near future.
First plague form of bleed and stacks 2~4 bleeds permanent for a total of 40~80 seconds, even with the division through the xtra health you get a nice 2500 damage at least.
Plague: This skill is now considered a corruption skill and applies 1 stack of bleeding for 2 seconds to you every second it is active.
2 seconds of bleed. 1 Stack.
Second 6 condis mean nothing for a lot of builds or they just dodge the cheesy setup.
I know you’re trying to make a point but yea, you dodge my endurance check. All I need to do now is cripple or chill you and then get close to you and I can still apply all those condis. There’s more than one way to skin a cat.
Third consume condition not only you got a 10 second vulnerability , you got a cooldown increase of 5 seconds on you and transferring them means you have to waste a transfer for one condition.
5s increase with a trait that drops the skill to a 20s cooldown. I say it’s a good trade-off but that may just be me.
Fourth they added negative effects on balanced skills just to fit them with the theme that’s just forcing people to trait.
I personally don’t have a problem with that unless the traits you need are out of reach and they aren’t.
Fifth, nobody felt the corrupt boon poison because we barely had no sustain and our healing skill cleansed the poison. Also corrosive poison cloud has little use in any game mode.
And here I thought was that we endured it because we could just transfer the condis to someone… my bad.
Last but not least we are the only class that have such down side for using skills and they aren’t even remotely OP.
Because we are NECROS. That’s what being a Necro is about! Slitting your wrists to make the world bleed!
No. We slit the wrists of our enemies and use the very blood they spill against them. You have everything wrong, literally, Everything.
What are you trying to say? I’ve got ~800 hours on necro. It’s a useless, kitten, not fun class. The only fun that could be had out of necro is getting removed now anyway.
I rerolled to ele, got ~1.1k hours on elementalist now. Everything is SO.MUCH.BETTER that it would take a miracle for me to log on to my necro ever again, outside of taking some gear from him to give it to another alt.
Read your post again, and tell me why I should take anything you say serious.
Reroll to a better class, i.e. any other class than necro.
Good luck!
So bored of people who say this. How about YOU invest over 100 hours into another character?
On the plus side, Dhuumfire will work rather well on a Reaper.
You mean that thing we aren’t getting for like, a whole year or two? Sure.
I don’t know what all the complaining is about, We got heal through Shroud as well as a buff to the number of healing traits. So many healing traits can be used simultaneously, passively no less. It is only natural that they would increase the CD on consume conditions.
The funny thing is you can drop the CD on the heal to 20 seconds and Necro has enough cleanses and transfers to more than easily negate the effect of corruptions. I prefer the new consume conditions to the old an i see no reason why it will or should be changed back.
If you dont want to use curses then chances are you are going to be picking up healing traits that work through DS or enough damage reduction traits to not miss the 30 second cooldown on consume conditions.
There are many other reasons why the change to consume conditions is a good thing, opens up a very interesting strategy in particular i will have great fun messing with.
I feel really bad for the devs to have to witness such shortsightedness on the forums.
Have you… what… everything in this post makes absolutely no sense… I’m absolutely dumbfounded at how something like this exists.
Remember Dhummfire? Remember how it wasn’t overpowered yet people still complained and in response Arenanet nerfed everything BUT Dhummfire? I’m sorry, but giving up is very viable an option.
How ironic. I was about to start a topic asking if we were getting greatswords and reaper WITH this huge nerf update next week, but you answered everything accordingly.
Requested sticky. Hopeless, but worthwhile. Can’t stand people making excuses for the future when in the past we’ve gotten nothing but empty future promises.
…wait to see how patch plays out? With the new specialization/traits/elf manslaughter weapons/whatever coming along, I’m wondering if I should use all the CoF effigies for some zerk armor, or wait to see more builds come along and what reaper and GS will add to our playstyle.
Also, non-necro related but I’ll save the forum another topic, should I make a legendary now, or wait until HoT? I heard you’ll be able to make the precursor weapons for legendary weapons.
I see. I’ll make sure to use a black lion salvage kit. Thank you for letting me know, otherwise I ran the risk of losing one.
I’ve noticed that when I salvage items with runes or sigils in them, I seem to always (unless I never noticed) get them back.
I made a new character and I don’t want to pay for another set of runes and sigils due to their cost on the TP, and that all the armor and weapons I want to salvage are soulbound. Can I salvage them safely knowing I’ll get the runes/sigils of the soulbound items?
http://gw2skills.net/editor/?fRQQNBIh3akjmibrsxxGOcTgLIQvIQrY/ciuzA-TlAXgAA7P0r+DA-w
Made this when dagger got the cleave buff. How does this build hold up now? I have plenty of gold to do any required tweaks.
By the way, I never use staff. Boring weapon.
Not sure what you expected. Even if you’ve been gone for a year all you’ve missed is one (maybe two max) feature packs, and a few tiny balance patches. The expansion will be the first time since the Dumbfire patch that we’ll see a big change.
That’s alarming in and of itself though. It’s reasonable for the OP to complain about this 6 month patch cycle ANet seems to have adopted. Especially given the most recent ‘6 month’ patch we received a week or 2 ago.
Things like Necros under-performing in PvE should be fixed prior to going into the expansion. Otherwise the GS will be less about providing the Necromancer a fun, alternative style of play and more about filling in holes to make it relevant in PvE.
Yeah, I came back because HoT was announced, and with necromancers getting a great sword move set, we may finally get something to work with. I don’t want to get my hopes up too high, but you never know.
Average nobody here, don’t mind me. Well I can’t say there was ‘no progress’ at all, because I do enjoy the dagger’s cleave, makes dungeon running with a dagger fo/wh zerk build semi-decent.
And yet other classes still have evasive attacks that cost no endurance, invulnerability, signets with actual uses other than the passive, stealth, short cooldowns, way more stability, etc etc.
How, after all this time, is it still so messy?
I enjoy playing a coni necro in PvE. If this happens to inconvenience you, i recommend you charr up and complain less. Conditions are broken, but they’re also enjoyable to play. And i play this game for personal enjoyment.
That’s fine. Expect to be kicked from groups though because your fun makes the game a chore for the four other people carrying dead weight. Its a two way street.
You’ll get kicked out of groups from being a necromancer alone, because it doesn’t matter if you zerk or whatever, people who try to group always want zerker warriors and whatnot.
I’d rather play alone then with a bunch of sheep who just use the same build over and over, and expect others to play exactly like they play.
Yeah um, I’m not good at determining balance or whatnot, but as a person of common sense I’ll share my two cents.
You are pretty much commanding other people to play the way YOU want, rather than the way THEY want. Excuse me for asking, but who made you the ruler of this game, and why should I care? As much as I hate this class as I view it as a abomination of the class of necromancer, I never go around demanding that people stop playing the class altogether.
In conclusion, condi necromancers are not hurting this game, players such as the maker of this topic, are.
I got a new one:
Guardians able to constantly blink to me. Saw this in WvW. They can instantly blink toward me and I have little reaction time.
Good thing Necromancers can blink too right? Oh, only in death shroud. Well at least it travels fast right? Wait, it travels insanely slow and won’t even activate if you hit a target.
But we have spectral walk right? We can totally outwit them by recalling- Oh wait there’s a nice green trail they can follow and then just spam all of their movement abilities to easily catch up.
At this point, I don’t even care that the minion A.I. is still terrible, but man we are less mobile than turtles and a few months later it will be GW2’s second birthday.
Edit: Sorry, I forgot the flesh worm. Let me get back in the groove.
Oh but we could always use the flesh worm right? It may have a long cast time, but at least we can totally use it to get out of situations. Oh wait, they just so happen to see where the rooted worm is and dispose of it easily, or trick us into activating the transport. Or you mistakenly use it an aggro a creep, making you go twice as slow as usual.
But at least it always teleports you to the right destination… right? R-Right? Because the pathing is insanely narrow, not to mention you can’t even reach over a step if you are handicapped and rely solely on flesh worms to climb the stairs of your own house/apartment.
(edited by LezardValeth.9453)
Last night I scouted for my server and had quite a fun time, but I was too lazy to change my build so I had to improvise on the spot.
For the sake of scouting solo, what would you guys recommend in terms of traits and skills? Obviously spectral walk and equip a warhorn for the swiftness and bungee cord escape. What about Signet of Whatever its called that gives 25% to your movement speed, should I replace it with the trait that gives you movement speed when you have a dagger equipped?
Just want to hear different opinions.
Mesmsers able to spam their abilities, create millions of illusions, and we are still stuck with the longest cooldowns in the game.
I must have missed something big over the last few months.
So ummm… yeah.
Yeah, some people can get so worked up. All I want to is spread an opinion, then people come and bully me.
The only way to truly get the attention necromancers need is to stop playing your necromancer character and play another class.
This is possibly the WORST approach to getting the attention the class needs. If no one plays the class, then Anet truly has a reason to not listen to the people who aren’t playing it. As well, as things change, what you think might have been wrong with the class 6 months ago may not be the new ‘wrong’ thing to complain about.
No, the best way to get attention is to be on top of how the class is integrated into the game.
The game has been out for over a year now. It does not take long for the average hardcore gamer to get accustomed to a favorite class and learn every possible playstyle, and since GW2 is PVP friendly that shortens the length of required time even further.
Yet you say that continuing to do what we HAVE been doing which has given us more negative than positive, rather than opposing the status quo? I understand if you don’t agree with me, but being bound by a status quo means no progress. My suggestion may sound like we are running away from the problem, (well the public server riot one doesn’t…) But in every RPG sometimes you run into a random encounter that you find you can’t win, so you have no choice to run and do something else.
Do not submit to false consciousness, there are other ways.
OP is wrong wrong wrong
Warrior never gets meaningful nerfs because the metrics say most players play warrior and anet caters to the metrics.
So, stop playing necromancer and the class turns into engineer or elementalist: constantly nerfed because the only time anet notices these classes exist is when a warrior dies to them.
EDIT: The only reason a lot of our issues got dealt with (hundreds of bugs from release that lasted a year) was because of the large vocal community.
I actually think that anet, and the warrior / thief tpvp community would be happy if there were fewer professions with only enough players of the less played classes to fill the change of pace/relieve boredom function. If this is the case, then only the strong survive.
The strong survive eh? Who is the strong? The player? You? Me? No. There is no “strong” in a game. We have no power or strength in this. All is up to the makers of said game. Bug fixes are more vital than balance fixes, so of course they would pay more attention to getting the game completely fixed before actually balancing the classes.
I have nothing against people who play warrior or thief, but if a game of five to six different classes to choose and only two of those classes are chosen, then the game might as well become focused on that rather than wasting our time assuming we could be awesome rangers necros mesmers elementalists and engineers.
I hear ya bro, but it may prove to have benefits.
We all do, but that doesn’t mean that every single necromancer, or rather, every person who has a necromancer in their character slot will agree, nor even listen to me, and I understand.
Nevertheless, I will speak because why not. The only way to truly get the attention necromancers need is to stop playing your necromancer character and play another class. Think about it: you are charged with observing the player base and notice a significant drop of a certain class being used. While solutions won’t come instantaneously, a message is sent, a message far more clear than posting on this forum.
Alternatively, and probably more fun, is to gather up necromancers all over your server and go on strike. Very less likely to work, but it’ll probably be more fun. imagine lions arch filled with necromancers complaining in 6 different servers.
Will you all agree/listen to what i am saying? No, but meh, as someone who loves playing as necromancers, and i mean REAL necromancers like diablo 2’s necromancer and phantom brave, then I can’t help but voice concern. Do not argue against one another.
“We must learn to live together as brothers or perish together as fools.” ~ Martin Luther King Jr.
Should have made this post Monday, would have been perfect.
Ah, thank you for correcting me, as well as adding to the fact that it is more a burden than a help.
I dunno, this idea just popped in my head.
I know that when grounded the idea is that you are suppose to be much more vulnerable than standing, but I just can’t stand the necro’s downed moves, namely 2, the fear one. If it were an Aoe that would be a little better, but still, one second isn’t enough.
Since most other classes have a mobile alternative, (sans warrior who must sacrifice himself to rally) an idea popped in my head to replace the useless fear 2 downed skill with something mobile AND stays true to the necro.
Feign Death — The necromancer digs underground while leaving a fake necromancer in its place which dies the moment this skill is casted, making it seem like the necromancer himself has died. The necro can either move underground freely for 2-3 seconds, or like the mesmer he is instantly teleported away from the fake corpse.
I remember back when thieves could spam stealth and constantly avoid a group of 5 people in WvW chasing them, at the same time sabotaging them. And today I still think to myself, “Why are thieves still in this game?”
I still use Nemesis’ hybrid build. I dunno what it is about hybrid builds that I like, maybe just that I’m a jack of all trades, master of none kind of player.
Okay let’s be logical here for a second. I am one of those necromancers who is tired of being abused by arena net, but nonetheless I say this:
Do you guys earnestly believe they feel so threatened by us that they are afraid to post in our sub-forum, and truly think they would remove this sub-forum altogether?
I love spreading misery as much as the next abused necromancer, but what I don’t like is when common sense begins to distort.
The term false consciousness is not used as an insult, quite far from it. It states that in a capitalist country those who are oppressed are unaware that they are being oppressed is a state of false consciousness.
Sociology works wonders. If you read a lot on a particular board, (Like this guild wars 2 website) you tend to catch these little details.
Wait someone actually wants to use Reanimator? Have they gone off their meds?
No one wants to use reanimator. If they claim so, it is because they are under false consciousness.
See what you have done arena net? You have forced certain players into a state of false consciousness (a failure to recognize the instruments of one’s oppression or exploitation as one’s own creation, as when members of an oppressed class unwittingly adopt views of the oppressor class. Google if still not clear.)
Those who are aware will stand, and we will not submit.
(edited by LezardValeth.9453)
Post a topic like this everyday until Arenanet gets the message. Make sure it is clear as crystal.
We do not want reanimator at all. We never wanted it in the first place. The fact that you still keep it in is an insult to the players. Decreasing the cool down will not help us want it gone anymore than we do now. Even if you improve the A.I. for minions, it will still be the worst forced trait in the game. Get rid of it for good and make up a new death-5 trait.
It would seem I need to bring out this informative graph once again.
I’m not against making more viable builds for PVP or PVE, but the point of making a variety of viable builds is to have the already viable builds become NOT viable.
Your a necromancer, you are associated with death because your suppose to die to other classes. How dare you try to demand to be special.
Another one of these topics of other classes trying to get us nerfed. Again. Seriously, after that last deathly patch you aren’t satisfied? Not like we can fight against it either since Anet favors all BUT necros.
Any time you wish to die for the sake of the universe … call me, I’ll be waiting.
Also … Homu’s the freaking Mesmer, and we all know it :P
I’d call Kyoko the Mesmer, because she actually had enchantment powers.
Not sure what to call Homu, maybe Necromancer because she tries really hard, but just can’t accomplish her main goal.
Sayaka warrior obviously
Mami I’d go with elementalist since she’s a long range burst attacker.
Madoka Ranger, since her wish was to save a cat. Guardian could work too.
I made it while I was sleepy so I wasn’t thinking, I should have used “Lich” instead of “Jagged Horror” since Lich sounds close to Witch. Also, Lich form draws aggro from pvp so it makes more sense.
But really, the simplicity of our issues is summed up entirely.
I constructed this graph through personal experience and extensive research on the current situation of Necromancers. Very insightful.
EDIT
Revamped for accuracy.
(edited by LezardValeth.9453)
You don’t.
Unless Anet finally pays attention to the facts and nerfs them to the ground as they deserve.
“b-but we’re fragile”
What’s the point if you can’t even hit them? They have like 20 moves that attack and evade at the same time. Not to mention stealth.
As happy as I would be with a new weapon for necromancer, and while your ideas are actually really creative and interesting, I do NOT want the weapon to be dependent on jagged horrors.
Lol, Anet just removed a post I made on the thief board with logical detail on the personality of thief players.
Keep this up Anet, the evidence has only been stacking up so far.
Focus all energy onto thieves. They are the ones complained about us after that major balance patch, so it’s only natural that we return the favor.
AND THEY BUFFED THIEVES, WHO ARE STILL STUPIDLY OVERPOWERED, SO THEY MAKE THEM MORE OVERPOWERED.
Why is this happening? Why do they favor thieves and nerf necros when we aren’t even powerful? We literally have NOTHING, and when we finally got a little bit, they just take something else away.
Revolt. Everyone go bash thieves so they can get the nerfs just so that they can feel as worthless as we are.
Just saying, it was able to crit this hard already before this patch.
For reference, glass cannon nemesis build.
The only difference now is that you have a 100% chance to crit, AND you can stay in DS firing of LBs until you exhaust your lifeforce pool—except that, if built right, you should almost never have to leave DS.
Such builds would be so luck based its not even funny. I’ve recently tried a new pure glass cannon based on death shroud and while the crits are indeed welcoming, the only thing that could sustain it was the one adept trait in curses that gives 1% lifeforce on crit with a 33% chance.
You can’t kill enemies that fast, no matter what kind of build. You will always run out of death shroud.