Why are people talking Torch? i started this thread to get other guardians like Lightrayne.7829 to say yes people scepter is bad(99% of the time). i know Anet put it in so new player could get use to the game and learn how fights worked(Yes i did this also). I just want to encourage players to say “Hey i’m a melee class and that its how i will learn to play to benefit my team”. If it dungeon dps you want why are people talking sword torch? GS/staff delivers the most substained AoE dps with the right build. With dungeons AoE is what you want and i can still hit for over 10k on single target. Thats without full zerker as we need to stay on our feet.
Look, I’ve been playing Guardian for about a thousand hours now, since BWE2. If you don’t have a scepter in your inventory, you are ridiculous. Every guardian should have one. It’s extremely useful. You don’t have to use it all the time, but it’s fine for what it is, which is a ranged option for those fights where ranged is a better idea. I don’t understand why you need to go on a crusade about it. Maybe it doesn’t fit with your idea of what a guardian is supposed to be. But the reality is it serves a purpose and if you completely disown it you’re hurting yourself, not helping anyone else.
The OP states that he does use a scepter on occasion. I think he’s trying to question why people use it as a PRIMARY weapon of choice, especially when it is highly inferior against multiple mobs.
Sometimes, when we have no other heavies on my PuG team, I get ticked off that I have to carry the guardian’s weight when we fight multiple trash mobs (as an example) that we can’t skip. The guardian’s auto attack w/ scepter is ineffective because it can’t consistently hit the intended target due to the interference of moving mobs. The immobilize is useless as you only root a single target. Smite is distributive AoE, which is basically the same thing as hitting each target one at a time with an auto attack. In this scenario, which happens a lot in dungeons, how is the guardian being helpful aside from staying alive? Wouldn’t controlling the mobs with a GS pull + hammer ring of warding make it easier for your team to cleave/AoE the mobs to death versus chasing the mobs with chaotic kiting?
Again, when it comes to PuGs, I’ve just resorted to biting the bullet and trying to outplay them in a way that helps the team. When a PuG plays like that, they’re pretty much leeching (unless, of course, they’re new, trying to adjust to the dungeon). If it becomes habit, it almost seems as if they don’t care that they’re making us do more work in what’s supposed to be a team effort. I dislike using hammer and staff as it’s not my style, but I use them accordingly if it gives my team a strategic advantage. Not contributing your best effort as a guardian by refusing to use the appropriate weapons/skils/major traits for the scenario is like not passing the ball to a teammate in an attempt to score a goal in sports.
Because scepter is completely fine? Why force people to play melee when they can pretty much do the same with a ranged weapon? If you only made a thread to get people to agree with you on principal alone, then why make the thread? You had to know people would disagree. (And I am sorry about the torch tangent, but all offhands must also be considered when we are comparing a 1h weapon to 2h weapons.)
Melee damage was designed (stated by Anet) to deal more damage than ranged because of the risk involved. Does a scepter hit 3 targets at the same time with an auto attack? No. Does a scepter pull multiple mobs together or keep them in place? They can root one in place, so mostly no.
Examples:
GS
- AoE blind
- Retaliation field with AoE dmg
- Auto attack cleaves + might on end chain
- AoE DoT that can be triggered if pull is needed
- Bursty AoE attack
Hammer
- Auto attack cleaves + pulsing damage symbol with protection
- Quick cd on AoE spike
- linear AoE immobilize (much more effective than scepter’s)
- has a knockback if isolated mob needs to be pushed into group
- ring of warding keeps stacked mobs in place for optimal AoE dmg
Why use scepter over these options? How can you pretty much do this with a scepter?
He’s questioning the reasoning behind people using the scepter as a PRIMARY weapon for everything when the other weapons have a greater advantage across the board. The scepter does have its uses, but it shouldn’t be habit as a primary weapon when trying to work with a team in most scenarios, otherwise you’re pretty much leeching.
(edited by Lightrayne.7829)