When some members of my personal dungeon team taught me this fight for the first time, they told me to go range, but when I saw your first solo videos shortly after, I started meleeing Lupicus at all stages. I never die, and they call me crazy, lol. Lupicus is wayyy more fun to fight melee. 
I have never actually kicked anyone for groups that I start, since when I start a group, it’s usually with people I know. There was this one time that I joined a PuG looking for experienced players that had a guy who would never respond to chat. The instance host kept trying to instruct him to follow our strategy, but the guy would not cooperate. The group kept asking if the quiet guy knew what he was doing. When doing the eternal flame part in CoF p2, the quiet guy kept killing acolytes out of order or would run around like a headless chicken, making the fight take an unnecessarily longer amount of time (maybe like an extra 5 mins?). Being the guy tanking Gaheron, I decided to do two roles to help the team out by coordinating the acolytes with them. In the end, they kicked the quiet guy before the end chest. I did feel kinda bad for the quiet guy, but at the same time, the group made their intentions clear that they wanted experienced players.
I’m glad I got to experience clearing the room in its previous state, both with my personal dungeon team and with PuGs. I’ll miss it. At least when I do PuG CoF p2, I don’t have to deal with the 1-2-2 suicide nonsense.
It’s fixed. See the January 28th patch notes in the News and Announcement forums. I, for one, am happy about this.
. I could make enemies never drop their aggro on players and force them to fight every single mob, but I don’t see that as a viable solution right now.
Why isn’t this a viable solution? You should force players to fight the trash mobs that are in the way because it’s content that you designed for the players to fight. If you don’t want players to fight trash, don’t put trash in the dungeon.
The way I see it is that you fight trash when you’re still learning the dungeon and its encounters. Once you know all the tricks, there’s no need to waste any more time when your goal is simply to make money or earn tokens. The novelty of exploration and learning the dungeon is gone, and you’re rewarded a faster clear time by knowing how to run past encounters. The same was true for the speed clears that developed in the original Guild Wars.
Here’s one of many videos of a speed clear in the original GW: http://www.youtube.com/watch?v=ENOHz2Evmtw
Mob skipping is not new nor is it foreign to the GW series. Players who know how to skip should be people that are familiar with the dungeon layout and mobs’ mechanics that want to farm their rewards. GW2 is more convenient for the speed clearers, since there is no profession restrictions to make it possible (unless you’re one of those people that make groups for specific professions).
Nothing stops the players from choosing to fight the mobs except joining in groups that want the speed clear. As others have said, if you don’t like the speed clear skipping, don’t force it on others, especially when you can create/join groups that share your beliefs. You are free to clear the content using a different design-intended method.
This is probably one of the more updated ones that is close to catering to PvE (everything except the amulet): http://www.gw2db.com/skills/calc
I mostly do pen and paper calculations using this wiki page when it comes to equipment: http://wiki.guildwars2.com/wiki/Item_nomenclature
I never memorized it, but I put my camera in such a way that I can see most of the area, so when it pops up, I know where it is.
My play style is a bit more mobile, so I prefer GS as my general all-purpose weapon.
The greatsword has the advantage of reach with GS4 being a gap closer and GS5 allowing you to control mob positioning when they are scattered. It has built-in condi removal and consistent damage. I run empowering might, and because GS attacks faster and more frequently, it helps me trigger crits more often.
However, I use the hammer for zone control/defense. Sometimes, I’ll have it on switch, so I’ll pull mobs in together with GS5, swap to hammer and use hammer5 to lock mobs together for a few seconds. Hammer4 is nice for putting isolated mobs into the group of mobs for AoE. Hammer3 is another tool to keep everything in place.
Are you all about 6m speed runs? Fine. Be open about it when you try to party up and make it easier for us to avoid you.
“lf3m full dps wars cof p1 farm” – what can be more open than that?
Some groups just don’t post clearly on gw2lfg. Sometimes, there’s an empty description. Sometimes they’ll say speed clear when you can clear the cof paths in under 10 minutes with a few other compositions other than full warrior or w/e. Your example is a dps farming group that knows what they want and are making it clear, which is what all dps farming group posts should look like.
There’s already a thread on this:
https://forum-en.gw2archive.eu/forum/professions/guardian/Only-a-Guardian
Yeah, that’s one of the cool places I checked out during beta. I saw this video before release and wanted to check it out:
As far as dungeon running with teams go, I’ve found most spirit weapons very lackluster. For open world PvE, using the traits from OneManArmy’s post above, spirit weapons are fun for shutting down enemies and bursting them. I’ve been using spirit weapons since GW2 Beta and have slowly transitioned to shouts because of the utility they offer.
Shield of the Avenger is the only one I ever take because it’s the longest lasting anti projectile in the game. There are many situations in dungeons where there are tons of projectile based threats and this just turns all that damage to zero. With spirit duration (the only trait you should need for this once you know how to use SoTA), it’s 30 seconds of pulsing projectile absorption, which is enough to withstand a large portion of a boss fight (i.e. Tom in fractals). Once you learn how the AI SoTA, you won’t need the Eternal Spirit trait to reposition the pulsing shield.
The Hammer of Wisdom’s auto attack AI has a knockback that you can’t control and makes it detrimental to use when trying to effectively AoE a group of mobs. Using this will only frustrate your team because it scatters targets when it is more efficient to AoE things that are closer together. I definitely like its command ability to shut down a target, but the auto attack AI makes it not worth having.
The Sword of Justice is okay for extra damage, but it doesn’t really provide any utility. The only time I’ve used it recently was for a bit of extra damage on Simin in Arah.
The Bow of Truth’s condition removal is not too bad, but shout condi removal and some of the guardian weapon combos far outshine it. The command heal is pretty nice, but it only gets value if you’re stationary in that zone and have the eternal spirit trait.
A full on spirit weapon guardian is generally better for solo play, in my opinion. I only discarded the build because I play on teams more often and shouts offer more with condi removal (save yourselves or soldier runes), lower cool downs, stun breaks, aegis for blocking lethal attacks, etc.
It’s the internet (see youtube comments, comments to yahoo news stories, etc.). I don’t know what’s up with some people these days. They feel superior by putting others down for some reason. Don’t let them bring you down.
Make some friends. Learn and develop your skills with them. I enjoy my daily dose of dungeon runs with people that can laugh at their mistakes, learn some new tricks, and take in the experience.
The Berserker Warriors actually make very little difference to your clear time. A strong group is going to spend less than a minute actually fighting in the run; the rest of the time is spent waiting for scripted events to complete and running between events. The big time saver is actually the Mesmer; Time Warp cuts the time spent fighting nearly in half, regardless of team composition.
The difference in clear time between a full Berserker group and a full PVT slug group using the same tactics is less than two minutes. There just isn’t enough time spent fighting for the damage to make a big difference. If this dungeon path takes you longer than 10 minutes, you’re either stopping to kill trash or suffering some really major failures somewhere (dying at the puzzle, carrying deadweight that can’t stay alive at the brazier room, etc).
While I believe what you say is true, I think they are strict to the minute because they want to avoid being locked out of the dungeon by the gate event. People could probably mess with them if everyone on their individual servers stopped keeping the gate open. :P
That’s the internet for you and will probably be a huge setback to any public grouping in future MMOs to come. I highly value groups made with guild/friends these days. I only PuG dungeons when my friends are offline and I don’t feel like being too serious.
Stand your ground is a staple in most guardian builds, and I use it right before a crucial tome moment for the stability. While it doesn’t last the full 20 seconds, you can at least still fire off the important skills.
I’m not sure if I’d want the cooldown to be any shorter on the tomes. If anything, maybe the duration should be longer or the skills need to be a bit more powerful. Tomes, like several other abilities, lock you out of your basic abilities, and that’s not something that I would want to be spammable. If it has a long cooldown time, its effects should be worth the wait (i.e. time warp’s 10s quickness).
Deciding what to salvage is based on what you need more between materials and/or money.
Here’s my personal salvage routine:
- I salvage all whites that do not produce leather; leather materials typically sell for less than the items you salvage, so if you want leather, you might as well use the coin to buy them
- I sell blues because they typically sell more than what you can salvage from them
- I sell greens that are under level 70 because I mix my 70+ greens in the forge, hoping to get rares (I get at least one a day), which I salvage in hopes of getting ecto (which happens more often than not); sell all your greens if you don’t feel this system is doing anything for you
- Salvaging rares (yellow) is a gamble, but I’ve been able to get ecto from them more often than not. The alternative is to see if you can sell it in the trading post for a good amount of coin. Usually, the ecto you get is worth more than the rare.
- Pay attention to the runes that come with any unwanted exotics (orange). Sometimes, the rune is worth more than the item on the TP, which should be incentive to salvage it with a black lion kit (if you have one). Otherwise try to sell the unwanted exotic on the TP if it sells for a good amount of coin.
Basic salvage kits → any non-rare/exotics
Master salvage kits and up → rares/exotics
It may also be related to your armor material (i.e. metallic or leather). There’s a sort option in the dye menu (the cog) that can sort your dyes by material. I’ve found many colors to appear lighter/darker because they were meant for a certain material.
OP sees lfg with “lf1m cof p1 speedfarm, berserker gear required”
OP does not have berserker gear
OP joins anyways
OP gets kicked for not having berserker gear
OP creates rage-thread
Actually, OP posted that he was LFG… his LFG post description said nothing about zerker gear, only that he wanted a speed run, and a bad group picked him up asking for zerker gear and kicked him for not having it, hence, the rage post.
I really only like guardian elites in party situations, which isn’t a problem for me, since I mainly log on to do dungeon runs with some friends, anyways. I used to like tome of courage to keep my team up, but we’re much better players now, so I rarely use it anymore.
Tome of wrath is something I use frequently for speed clears to assist with burst in certain situations, but only if theres at least 2+ other melee to take advantage of the quickness burst and might cone. Because I run AH, I get healed for spreading the boons that come from this tome. On certain groups like the champion gravelings (the ones that drop silver) in AC, I would pull the group together with binding blade, activate stand your ground (stability), put tome’s quickness, and use tome’s AoE KD. My team has other combos that they do with me that vary, but those groups drop fast because everything is in one place, so my team’s AoEs get full value. If I time the tome right, I can hit quickness twice, meaning I can get a few quickness hits with my GS after it ends. It’s a very niche elite. I sometimes use it in PuGs because sometimes they have a habit of knocking the mobs all over the place when keeping the mobs in one place makes the run go faster.
Renewed focus is pretty fun to use to avoid a lot of lethal attacks when you feel like it: kholer’s spin, howling king/rumblus screams, alpha AoEs, unavoidable agony hits (Jade Maw), etc. I didn’t really enjoy this skill until they allowed it to be used on the move. This skill inspired me to use shelter in the somewhat the same manner to get some free might stacks (might of the protector).
It pulses a shield of absorption several times that does not knock back (absorbs projectiles). Because it lasts for 20 seconds untraited, it is one of the longest lasting anti-projectiles in the game. You can trait it for easy positioning with eternal spirit (20 in zeal), but once you learn how it works, you may not need to trait it anymore. Once you get hit or hit something it pulses at its current location. When neutral, it follows you around, so it’s best to summon this at a location where you want it to pulse.
If you’re running dungeons, once you understand how this works, I highly suggest bringing this for fights with a lot of projectiles. It greatly reduces the damage you and/or your team will take. Having 20 seconds of uninterrupted projectile absorption is enough of a window to dish out loads of damage on a couple bosses.
In TA, this allows your team to burst the champion nightmare vine, nearly unscathe, and shuts down Malrona’s deadly projectile spread. It’s interesting how many people don’t realize this absorbs all of Tom’s poison bolts in fractals. Then again, the tooltip doesn’t really tell you anything. This is just one of those instances where you have to personally test your skills to truly understand what they do.
I’m a little surprised I don’t see PuG guardians in my group using this skill in fractals, especially at scale 10 where something like harpies (cat golem fractal) knock you off the platforms with projectiles. Again, it’s probably a case of the lack of information on the tooltip and people not taking the time to test/ask how it works.
Yes, it’s an exploit and it will be fixed. Whether or not you believe me, I have discussed this with an Anet employee that I play with, and people should NOT be doing this.
What is the name of this anet employee that you play with?
Sorry, I will not disclose that information. I just wanted to point out that they know about it and it will be fixed.
I also have imaginary friends. Why post it in the first place anyway?
Why are you posting in this thread anyways? I guess my first mistake was responding to you at all. Again, my point was that, through consent from a credible source, the devs are aware of the binding blade bug exploit and it will be fixed. If that’s not enough for you, oh well.
Doesn’t the OP’s post say that they picked him up from LFG? Everyone keeps saying he joined the group on purpose. He even explains that the elitist group should pick someone with the proper LFG description.
Yes, it’s an exploit and it will be fixed. Whether or not you believe me, I have discussed this with an Anet employee that I play with, and people should NOT be doing this.
What is the name of this anet employee that you play with?
Sorry, I will not disclose that information. I just wanted to point out that they know about it and it will be fixed.
Based on his post, it seems like he posted LFG and this elitist group, for some reason, assumed he met their criteria and picked him up.
Given that, I don’t see why people post LFG when you can self invite to a LFXM group that meets your needs, avoiding situations like this. There’s already enough posts flooding the gw2lfg site that have blank descriptions or don’t tell you anything useful (i.e. description just says “Join Fast!!”). Sorry if I sound harsh, but I’m honestly not trying to attack you or anything. I’m just not sure why posting LFG is effective at all when you can just /join <name> the group you want on the site. At least when you /join, you know what kind of group you’re getting into.
I really don’t agree with the whole RNG thing for the vials, globs, and shards, but fortunately it’s only for the backpiece and upgraded rings.
To comment against your statement of the general “chance” at ascended gear, getting the essences are not necessarily required for a “piece” of ascended gear. You can at least still get the tokens for the simple infusion and do a scale 10 fractal daily for a week or so for the rings. That’s +10 AR minimum right there without the need for essences.
Having said that, yes, the RNG on the mists essences is still a problem and should have a system like the rings.
Yes, it’s an exploit and it will be fixed. Whether or not you believe me, I have discussed this with an Anet employee that I play with, and people should NOT be doing this.
Basilisk venom bypasses a boss’s defiant stacks that would normally absorb crowd control. A thief on my dungeon team times it quite well to shut down bosses at appropriate times. I’m not saying it’s uber godly or anything, but if you’re proficient with it, it can be useful.
I have personally yet to encounter a boss where stunning them for 1.5 seconds instead of more damage would have made any kind of a difference. Although I always run with a strong team so that could be overwhelming the need for CC.
As an example, my teammate does that on stuff like kholer’s spin or howling king/rumblus’s scream just to shorten the animation and shave a few cumulative seconds in total fight time. He strikes at points where there would usually be a few seconds of downtime for DPS, which is during attacks that could down your teammates. Our team destroys bosses quickly, regardless, but hey, he has fun with it. :P
I forgot to add that it’s one of the shortest cooldown elites in the game that can take advantage of rune of lyssa’s condi removal and all-boon trigger, which is also what my teammate uses.
That said, it’s still a skill with a very small niche.
Using a five button mouse, I have this setup:
Mouse
Mouse Wheel = Call Target
Forward = Weapon Swap
Back = Vent/TS PTT
Keyboard
F1-F4 (default)
W = forward
A = back
S = strafe left
D = strafe right
Q = healing skill
E = elite skill
Z = Left Utility
X = Middle Utility
C = Right Utility
- Combat was where some of the controls didn’t feel right for me, so I organized it in a way that I could reach the controls without second guessing myself and pay more attention to the fight.
- I still use double tap for dodge because it’s harder for me to press two different buttons to dodge. Also, this gives me a free key to use for something else if I wanted.
- Using tilda “~” for weapon swap felt clunky to me because I would always mix it up with 1 without looking.
- Ctrl T for target is another two button nightmare, so it made sense for me to put it on the mouse since I’m clicking for a target anyways.
Basilisk venom bypasses a boss’s defiant stacks that would normally absorb crowd control. A thief on my dungeon team times it quite well to shut down bosses at appropriate times. I’m not saying it’s uber godly or anything, but if you’re proficient with it, it can be useful.
Much like the makeover kits, they did this in the original Guild Wars, so I wouldn’t doubt that they will do it again in GW2.
As someone that has played the original Guild Wars for over 5 years, with a few breaks in between, I find it easy to stick with the game when you give yourself some goals and play with other people you enjoy playing with. Both the original GW and GW2 have kept me interested in a similar fashion.
At the start, I played a lot because everything is brand new and exciting, but that eventually fades away like most other games. However, the thing that draws me back, aside from their content updates, is that I have a goal that I want to achieve and/or I want to play because I enjoy the company of the friends that I play with.
I feel endgame PvE generally splits into 4 distinct categories: dungeon running, achievement hunting, open world farming, and/or character replay. Some combination of this should help you achieve most of your endgame PvE goals and/or provide your daily PvE entertainment.
While I have my own personal goals such as obtaining a legendary, getting some achievements, and getting a fractal capacitor (ascended), I really like spending time with my dungeon team when we farm money and dungeon tokens. Aside from generating income, it helps us develop our team skills because sometimes we switch professions to learn a new perspective, change strategy to improve efficiency, or we help other people do dungeons we don’t normally do. If it wasn’t for them, I wouldn’t be proudly wearing my well-earned dungeon master title. Without something like my team, solo play, and sometimes PuG grouping, would get boring really fast. It’s really nice to log in and just ask any of the regulars if they want to do some stuff together. The team is ready in seconds, if not minutes, and I get a whole night’s worth of quality game time before the next day of real life responsibilities.
I think endgame is doing what you enjoy the most about GW2 whenever you log on. Like others have said, if you’re burnt out on your options, you don’t need to feel guilty when you take a break, especially when the game could be different when you come back. I’ve taken a half year break from GW1 and found special mini expansion storylines when I came back.
Guilds much like factions, clans, etc. from other games are basically social containers that are intended to help facilitate group play. As others have said, the individual guild philosophies vary, but they help bring people with similar interests together. Think of it like joining a club or some kind of special organization such as a football team or the army.
As far as free versions go, I’ve found that bandicam doesn’t drop FPS as much as Fraps. However, if you’re using the free version, you’re limited to 10 mins of recording at a time.
Here’s a documentary-style tutorial of GW2 on youtube:
http://www.youtube.com/watch?v=D6XccPXb7Do&list=UUP_FgMqOxp_VsM0UfrL-DxA&index=6
Pretty much covers the basics in a nutshell.
Remember the only thing ur aiming for at the end of a GW2 dungeon is the tokens, which u then use to purchase lvl 80 exotics. Those exotics wont have any better stats than those u can buy or find elsewhere but they do have unique skins. GW2 armor and weapon farming is all about skins at end game..even legendarys.. becouse the stat amounts dont change.
You can farm for coin in some dungeons too. I have no real use for the tokens, but the speed clears generate income for whatever it is I feel like buying.
I’ve found ascalon catacombs to be the best starting dungeon, since it has simple mechanics and the bosses have delayed cues for their special attacks. You will need to complete story mode for the dungeon first if you want to host explorable mode. As someone starting dungeons, I would try to avoid joining groups that want to do the speed clears as having no experience in the dungeon would cause a lot of confusion. I recommend either starting a learning group or join a guild that is willing to teach you the basics. If you’re dedicated enough, there’s a few youtube videos with some good commentary of what to expect in the dungeon paths.
I started doing ascalon catacombs a few weeks after release with my team of friends, and it has been a blast going through the trial and error. These days, we finish each path in under 15 minutes.
Good luck with your runs!
I’ve been doing dungeons far before guides were made for them. Experiencing the dungeon through trial and error with a group of friends is a nice way to get used to dungeons. Take time to analyze mob/boss cues and abilities, so later you can determine what traits and skills will be better suited for the fights. Eventually, you get used to memorizing your skills by picture and traits by number, so when you know a certain fight is coming up, you can switch your setup in seconds. This includes switching weapons if a certain set has an advantage over your current set.
If you haven’t yet, try to look for youtube videos on specific dungeon paths. There’s quite a few helpful ones out there with commentary explaining the paths.
Here’s a list of a few tips I follow in dungeons:
- learn the dungeon layout and the encounters first
- when familiar with the dungeon, start figuring out what skills/weapons/traits give you an advantage in a certain scenario (i.e. use anti projectiles against tom because those poison shots are projectiles; if your guardian isn’t using shield of the avenger in that fight, then he/she isn’t being very helpful in protecting the team)
- it is faster to rally off of an enemy kill when fighting regular mobs, so, if possible, call a low HP target for a downed player to hit and finish it off
- assuming the above is not possible, do try to keep your allies up as much as possible by reviving at moments when you’re not under too much pressure. If you have boss aggro, lure the boss away if possible, and ask one of your other teammates to revive the downed person.
- once you understand the capabilities of the mobs in the current dungeon, make sure the team focuses on important targets; call the targets
- if one of the other professions in your team can do something better, don’t equip a similar skill (assuming they’re actually using that skill); avoid redundancy (i.e. guardian’s anti-projectiles far outshine an elementalist’s anti projectiles)
- if you haven’t already, bind your skill keys to something that you can easily press without fumbling your fingers on the keyboard or clicking on the screen; you can react much faster if your full attention is on the boss/mob
- always strive to find more efficient ways to kill a boss or clear the dungeon, using your skills/weapons/traits (without exploiting, of course); it can make your dungeon experience more fun and less tedious, and it helps you develop your skills for more difficult challenges
- for gear, equip exotics that cater to your current playstyle, so you don’t distract yourself from learning the dungeons; if you find it hard to time your dodges and survive, don’t go glass cannon yet until you learn how to
There was an update where things like shouts were limited to 5 players.
Yeah, I’m tired of this cheating/exploit nonsense myself. I want to see how many of these people actually know how to do these dungeons when everything gets sorted out. It’s one thing for a person to exploit/cheat, but it’s another when they try to force others to exploit/cheat with them.
I gave PuG groups a try recently and about 75% of my runs are filled with these people. Now that I have my ascended backpiece from fractals, I think I’m just going to stick with my dungeon team’s daily runs until this mess is sorted out.
Monthly achievement rewards: http://wiki.guildwars2.com/wiki/Monthly
Higher fractal levels pretty much gives you better rewards and loot. For one, you get more relics at certain level ranges, and at 10+ you get pristine relics, which you can use to get ascended items. If you’re wanting to farm relics, do the highest even scale that you can to maximize your relic gains (you get an extra 20 for the fractal daily).
More on fractal rewards: http://wiki.guildwars2.com/wiki/Fractals_of_the_mists
I’m thinking people are going to click that link. Maybe it’s a better idea to not post the link? :P
When I started playing this game, I was such a huge spirit weapon fanatic until I learned that shouts were generally better for what I wanted to do. However, I do occasionally switch to certain spirit weapons if the situation calls for it.
The spirit hammer shines with single target shutdown, which seems to work best with underwater combat’s chaotic feel. I no longer use this for general dungeon group play and solo play because I spend half the time chasing the target instead of killing it. Also, it’s detrimental to group play because the hammer separates mobs when you want them together for AoE and because it messes up defiant stack management on bosses.
The spirit sword is pretty much free extra damage. When fully traited, if I remember correctly, you can command it four times before it vanishes.
The spirit bow is pretty nice as a supportive weapon with its condition removal and the heal on command is not bad. However, because my team is usually very mobile, it’s hard to justify using this over shouts and other quick access heals.
The spirit shield is now my first priority spirit weapon as many things in this game have dangerous projectiles. I’d have to say it’s one of the most powerful, if not the most powerful, anti projectiles in the game. When fully traited, you have a 30 second anti projectile that you can reposition. I even think guardians not specced for spirit weapons should be using this when the situation calls for it. If there is any spirit weapon a guardian should be using, it’s this one. If the tooltip was more clear, more guardians would probably be using this spirit weapon. This thing essentially shuts down anything that relies heavily on projectiles. Why would one not use this for those situations when it occurs a lot?
Do these dc problems happen to people that don’t dc often? I’ve ran with my team several times and it has only happened once to someone who actually has an ongoing internet problem even outside of fractals. I was starting to think that the dc problem is on the players’ end, but I could be wrong.
^This. At some point, they will implement guesting, so that you can play with each other in PvE, regardless of server origin, but for now, try your best to get into your friends’ server. I’ve had several of my friends do this, and they were successful in joining my server.
You should probably ask the guild that you’re applying to as that can mean a number of things. It can refer to the activities you do daily, the role you take with your profession, etc.
Maybe, at the very least, the dungeon could remain open for the rest of the day for someone who has entered at least once for the current day. At least, when guesting gets implemented, players on different servers can team up and plow through the event.
FotM is a decent way to kill time in between DR periods if you want a dungeon-like experience.
My team and I do something outside of regular dungeons that kills time and gets us somewhere. Usually, it’s one even scale of fractals for the daily fractal relics. DR is more likely to trigger if you keep doing regular dungeons, and because FotM is not affected by DR, it’s an alternative activity if you prefer a dungeon style experience.
Our normal routine is all 3 paths of AC exp → one fractal scale → all 3 paths of AC exp. This nets us quite a bit of money and helps us work towards our relic items.