Stability
- What you Did: You saw that even with the Foot in the Grave Change that the community was crying out for access to stability and giving you countless reasons why. So it made sense to give stability to the new Elite specialization, Reaper.
- What you Missed: Stability was needed at the core of the profession, not just reaper. The necromancer, since its supposed to be able to stick to a point and root itself there was never able to achieve this goal due to its only defenses being a damage sponge. This expressed an overlying problem with the necromancer’s defenses as a whole. Health can only get you so far. Without real active defenses it causes problems for the profession’s usability.
Jagged Horrors
- What you did: When Raids were introduced into the game the community quickly figured out that you could spawn a load of minions from Lich form, using that elite in a surprising way that arena net didn’t intend, causing the necromancer’s DPS and defenses to sky rocket far beyond what was expect. So, it made sense to nerf it. Which resulted in you putting a time Limit on the Jagged Horrors to last 30 seconds so the build couldn’t be as dominant as it was.
- What you Missed: Jagged Horror’s life span wasn’t the problem. It was that they didn’t have a Cap. When this problem showed up in the first game you made the correct decision by giving minions a hard cap that you couldn’t break. The Horrors needed that cap. Because of this change it killed any possibility that a minion build could be viable in the future. Not to mention that Minion skills themselves were lacking in power to make them a real viable option in most if not all situations. 20 something Jagged Horrors was too much, sure but that doesn’t recognize the underlying issue that the Minion build on necromancer at the time used exactly 1 minion skill and completely ignored the rest.
The Reaper:
- What you did: When introducing Heart of thorns it made sense to have a new progression system for the player to look forward to. So it made sense to introduce new elite specializations, which was a fantastic idea. Reaper was the necromancer’s elite specialization. The Necromancer community was asking for a great set for power with an amazing cleave weapon so reaper seemed like the perfect fit.
- What you missed: The Cleaving weapon and power DPS was never that important. What was important was that the necromancer community was facing open hate from PvE and suffering in high end PvP due to the lack of useful utility and poor damage. What the community wanted was to be desired and useful. The Screams for a cleaving weapon was just a haphazardly way of saying it. The cleaving weapon was never the important part. It was always about being desired in a group. (Note: I understand that the community loves their greatsword, However I’m making a point about this.)