Showing Posts For Llethander.3972:

[Bug] Wyvern Matriarch

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Posted by: Llethander.3972

Llethander.3972

I don’t know how this happened but the screenshots should explain most of the bug.

Attachments:

Greatsword vs Dagger for Power Build?

in Necromancer

Posted by: Llethander.3972

Llethander.3972

I’ve been looking to see if anyone has run the numbers for the Greatsword and Dagger/x to directly compare their performance but Google has failed me. Anyone know if this has been done yet and, if so, where I can find it?

Gem Store skins - clarification on use?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

It will be added to your wardrobe once the initial item is consumed and will, after the freebie, require a transmutation charge. That is correct.

Ruined logs from logging

in Bugs: Game, Forum, Website

Posted by: Llethander.3972

Llethander.3972

Yeah, that happens sometimes… Been a thing since the game launched. It’s supposed to happen when you take damage while logging but I’ve heard of it happening for supposedly no reason.

http://www.guildwars2guru.com/arenanet-tracker/topic/248790-ruined-logs-with-orichalcum-logging-axe/

(edited by Llethander.3972)

Stuck on Prologue: rally to Maguuma

in Bugs: Game, Forum, Website

Posted by: Llethander.3972

Llethander.3972

have you checked your spam and junk folders?
CHECK! and nope, nothing in the spam/junk folder

you will still get the automated response email
I’m not so lucky, I haven’t even received the automated response email

As the Bug Report window clearly states, you will garner no response if you are only submitting in-game Bug Reports. As stated above, if you desire a reply, create a ticket.
Do you mean the “Bug report window” in the game ?

Anyway, thanks for your reply!!

For the others like me, Can we write the same “bug report” ?

In attach you can find the blank window

You will not receive a response when using the in-game bug report feature.

Please see the attached images for steps on how to request assistance directly.

[Bug] Miniatures getting permanently hidden

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Posted by: Llethander.3972

Llethander.3972

This bug has been around for a little while.

Quite simply, if you change maps while miniatures are “hidden due to rising populations” they actually get disabled in your Miniatures section of the wardrobe – the check box gets unchecked – and you are required to manually re-enable your miniature.

It’s a minor issue but is an annoyance nonetheless.

64 Bit stuttering

in Bugs: Game, Forum, Website

Posted by: Llethander.3972

Llethander.3972

Had the same problem since the 64bit beta client was released.

Swarm Logging Flute

in Bugs: Game, Forum, Website

Posted by: Llethander.3972

Llethander.3972

Usually you can break the root by swapping weapons when you want to move again.

[Bug] Bitter Harvest - Untethered Achievement

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Posted by: Llethander.3972

Llethander.3972

Please fix the Untethered achievement in the story mission “Bitter Harvest”.

The description says not to get hit by any tendrils while climbing the spire but in order to get the achievement you actually have to make it to the top without dying at all during the whole instance and not getting hit by any mobs or tendrils while climbing the spire.

Either fixing the achievement instructions to correctly reflect the actual requirements or fixing the achievement to actually follow the guidelines of the achievement’s requirement text is acceptable.

http://dulfy.net/2015/11/06/gw2-heart-of-thorns-act-4-story-achievements-guide/#Untethered_5_pts

(edited by Llethander.3972)

Tyria mastery-a grinding nightmare

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

I’ve had my best luck levelling my Tyria mastery through map completion on alts.

[Exploit] Auric Basin Balthazar HP

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Posted by: Llethander.3972

Llethander.3972

Thanks. Will do.

[Exploit] Auric Basin Balthazar HP

in Bugs: Game, Forum, Website

Posted by: Llethander.3972

Llethander.3972

<Please delete this thread.>

(edited by Llethander.3972)

64 BIT Client Patches Slow

in Account & Technical Support

Posted by: Llethander.3972

Llethander.3972

[–]DrStephenCW [score hidden] 9 minutes ago

Yup, sorry 64-bit client is not patching. That 1k or 2k a second is probably the error code – it’s never going to finish! We’re working on fixing it.

From Reddit. Don’t bother, you’re just wasting bandwidth… very slowly.

Less then 1Kb/sec on Update anyone?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

It’s just the 64bit client that is having this issue. 32bit client downloads the patch no problem.

Sadly, even after patching with the 32bit client, the 64bit client still wants to patch.

64 BIT Client Patches Slow

in Account & Technical Support

Posted by: Llethander.3972

Llethander.3972

Tried patching the 32bit client (super fast) and then jumping over to the 64bit client but it still needs to patch. Just gotta be extra patient, I guess.

What's your fav nickname for GW2?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

Bag Wars 2?

Heard that one quite often.

64 BIT Client Patches Slow

in Account & Technical Support

Posted by: Llethander.3972

Llethander.3972

The 32bit client will download at max speed, the 64 bit hasn’t been updated i guess so we’ll have to go back to waiting til they catch up.

Confirmed. The 32bit client downloads at full speed. 64bit client downloads at about 3kb/s.

Revenant bug list

in Revenant

Posted by: Llethander.3972

Llethander.3972

Not sure if this is a bug or not but I noticed with the mace AA there seems to be a delay in attacks. It’s usually between the first and second attack of the chain, but I have noticed that sometimes the delay happens between the second and third as well. I have NOT had similar problems with the sword or staff AA.

You’re not the only one that has noticed this: https://youtu.be/IidNXFJZRBA

Buried Insight bug? Frozen NPCs

in Bugs: Game, Forum, Website

Posted by: Llethander.3972

Llethander.3972

That’s not the only place the instance can stall at. This has been happening since HoT launched. I got through it on my second try when I was doing it and didn’t run into the issue on either of my other two characters.

https://youtu.be/tHJIysJgvIs

Guild Chat Broken

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Posted by: Llethander.3972

Llethander.3972

Make sure you have the following checked in the Guild Chat panel.

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[Bug] Revenant Mace 1 delay

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Posted by: Llethander.3972

Llethander.3972

There’s a minor bug with the Revenant Mace #1 skill: If you are not moving and start the auto-attack chain the first attack in the entire chain will have a significant delay before the chain will continue.

If you manually mash the 1 skill it will operate normally. If you are moving, or have JUST finished moving, the 1 skill will also operate normally and flow right into the auto-attack chain without the delay.

It’s only when you are standing still and start the auto-attack chain that the delay before the second attack in the chain will occur. As you can see in the below linked video, this is easily repeatable.

https://youtu.be/IidNXFJZRBA

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

The problem is that they’re not focusing on the culprit/root of the problem: the effect splash scaling. It’s not the flight of skills that obscures view, it’s the final splash effect of the skill hitting the enemy that does. The problem is that this impact splash scales in size with the target, which is silly. I mean, just look at the size of the birds from the Ranger’s warhorn #4 skill…

Attachments:

Healing Revenant Offense

in Revenant

Posted by: Llethander.3972

Llethander.3972

The truth is you are going to spend the majority of time in Staff. If you do swap you want pure defensive options that compliments the stat (why you are picking Shield for heal/block) so you want the next best thing, another evade for some damage (Sword 3). I also can’t imagine using Mace unless you are high on condi damage which doesn’t match well with Staff/your concept.

You’ll be swapping back to Staff ASAP anyway.

I would actually be looking at Hammer over X/Shield because of the life drain via block and spam 1 range option.

I disagree with this.

My preference, even as a Zerkers power build, is mace. It deals decent damage without condition damage but the kicker is that the 2 skill is a fire field and the 3 skill is a multi-blast finisher and, used correctly, can typically blast the aforementioned fire field twice. This provides a great deal of group utility, increases your own damage – both from power and condis – and means you have a blast finisher on a short cooldown.

Suggestion- Black Lion Chests changes

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

<snip>

I can’t agree with this more. Black Lion Keys have been the one thing on the gem store that, more than anything else, I refuse to buy. The one time I made the foolish decision to buy a stack of keys I got a bunch of useless boosters, an overwhelming number of repair cans, and nothing of notable value. I would have been far better off had I simply exchanged the gems for gold.

Silence from GW2 You Tube Celebrities?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

Well like someone already mentioned the spell effects are magnified in size comparable to the enemy…

Ah, I misunderstood what you meant. My bad.

Silence from GW2 You Tube Celebrities?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

Your screenshot perfectly points out that Anet completely failed in their attempt to adress the problem. It is the impact-animations that also scale up on big enemies that cause the visual clutter.
Instead they nerfed the projectiles and ground effects which do not contribute to the issue. It does however decrease the gameplay experience in a very sad way.

I completely agree.

I posted in an Elementalist fireball complaint thread right after the first round of changes saying exactly that; it’s not the effect as it flies through the air that’s the problem, it’s the massive explosion effect that occurs when it hits enemies that scales in size with the overall size of the target that is. Ranger horn birds are a prime example of the underlying problem.

(edited by Llethander.3972)

Silence from GW2 You Tube Celebrities?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

I don’t really understand the complaints. I, honestly, think there is yet more work needed on the visual clutter side of things in combat. I’m tired of seeing nothing but skill effects when I need to be able to see enemy attack animations.

Except the fact that for a good number of skills, the effects is the attack animation, and thus removing the effects is basically removing the ability to see any attack.

In PvE the ability to see other players’ skill effects, ground fields being the exception, is completely unnecessary. I would be happy if we had a graphics option that would allow us to disable non-ground field effects from other players. Let the players choose what they want to, and don’t want to, be able to see.

Yeah I also like to know if I’m going to be stunned, chilled or reflected when I attack an enemy..

And you really expect to be able to see much on a giant mob with everything magnified and 100 ppl casting crap on it?

Magnified? I’m zoomed in slightly because I’m TRYING to see the enemy model and attack animations. I see just as little zoomed out.

And yes, I should be able to see the enemy even with 100 people attacking it. That’s the point of the changes that have been made to the graphical clutter. Unfortunately, not enough has been done. See my above point for my personal opinion on how it should be handled.

Silence from GW2 You Tube Celebrities?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

I don’t really understand the complaints. I, honestly, think there is yet more work needed on the visual clutter side of things in combat. I’m tired of seeing nothing but skill effects when I need to be able to see enemy attack animations.

Attachments:

Bristleback Nerf

in Ranger

Posted by: Llethander.3972

Llethander.3972

You can CC someone for days and it won’t matter if they are a few degrees lower or higher than the pet. The skill is effectively useless on a target that isn’t on a level plane with the pet.

Case in point: https://youtu.be/W4fmgBG1oeU

Longbow Suggestion/Question

in Ranger

Posted by: Llethander.3972

Llethander.3972

No.

If you are in close range with your target, rapid fire and/or barrage.
If you are in melee range with your target, weapon swap.
Improving the auto attack in short range is not going to improve the longbow.
Improving the auto attack in short range is not going to improve the player.

I disagree.

Removing the damage reduction at close range increases the Longbow’s situational viability in that it is not absolutely essential to weapon swap the second something moves within a distance of 500. It would also increase the Ranger’s options at close range when using a Longbow as one of their weapon choices instead of Rapid Fire/Hunter’s Shot/Rapid Fire before weapon swapping out. That right there is the very definition of “improving the Longbow”, I believe.

As it is right now, the Longbow is barely a viable option for most situations outside of what I mentioned above and Barrage in PvE. While potentially useful for zoning in sPvP the Longbow is not often used in that game mode due to it’s nature as a max-range weapon. I don’t consider Barrage a very sound option in WvW because of the pain that is known as “Retaliation”.

The only other ranged weapon that I’m aware of that suffers from this “deals significantly reduced damage at close range” design philosophy is the Mesmer’s Greatsword auto-attack which makes even less sense, in my opinion, than the Longbow’s auto-attack since it has a 1500 range and the arrows at least pierce when traited.

That said, I’m not necessarily pushing for this as a change I absolutely want to see. I’m just curious to hear opinions on the matters since I have heard many complaints regarding the Longbow specifically centered around it’s auto-attack and the fact that, in order for the weapon to deal “normal” damage, it is required for the Ranger to stand outside of boon range thus leading to less damage and a lack of viability that most other ranged weapons don’t suffer from while, also, offering less team utility, to the tune of “none”, as most of the other ranged weapons.

I always feel bad in those situations where I have to move out of melee range because I was unable to avoid damage and need to wait for my heal to come off cooldown due to the fact that, from that point until such time as I’m able to move back into melee, I either have to move out of melee range and lose out on boons thus leading to underperformance or remain closer to the target and underperform by default.

(edited by Llethander.3972)

Revenant Might Stacking

in Revenant

Posted by: Llethander.3972

Llethander.3972

Actually, it’s easy to generate 25 stacks of might for a party and keep them up with Facet of Nature, Facet of Strength, the Shared Empowerment trait and using Mace3 (Echoing Eruption) to blast Mace2 (Searing Fissure) on cooldown.

Guardian/DH in HoT content

in Guardian

Posted by: Llethander.3972

Llethander.3972

I use mostly Zerker gear and run LB/M/Sh and don’t have a problem surviving against anything but the Itzl that like to stun/demolish folks. But those ones give most folks grief. I find I don’t even bother with traps, either. Shouts and LB get me by in most cases, M/Sh is more for utility.

Longbow Suggestion/Question

in Ranger

Posted by: Llethander.3972

Llethander.3972

Heya, all.

I’ve been a long time Ranger player but have recently switched to Dragonhunter because I find myself feeling more useful and less selfish while still being able to use a weapon I enjoy using: the Longbow. I love Ranged combat but also agree with the fact that melee weapons should deal more damage, overall, compared to ranged weapons because of the inherent risk involved in being face-to-face with an opponent.

The Longbow’s auto-attack is one of the largest complaints that I have heard, and myself had, regarding the weapon. The fact that it feels like we do “normal” damage at max range and “reduced” damage at close range makes me feel like I’m under-performing when trying to use Longbow/Staff as a Druid or just use Longbow in dungeons and/or fractals. Comparing that to the Dragonhunter’s longbow skills, they do “normal” damage at all ranges BUT they have a trait (Pure of Sight) that gives them extra damage when they are further from their target. This trait also applies to all of their longbow skills. Due to this fact, the Dragonhunter’s longbow feels like it has more potential while not at range but still incentivizes trying to keep distance between them and their target.

My question/suggestion is this: Where the Ranger’s longbow auto-attack is concerned, would it not feel better if the attack did “normal” damage at melee to just-outside melee range and offered increased damage as the distance from the target increases instead of “normal” damage at max range and “reduced” damage as the distance decreases?

This would incentivize use of the weapon at closer ranges than max but still not make it feel like we are, overall, under-performing when at longer ranges. This would also reflect the “risk vs. reward” idea of ranged vs. melee damage by rewarding the increased risk of using the longbow at close range.

Thoughts?

tl;dr – Would the longbow auto-attack feel better/more natural and less punishing if the weapon did more damage as we get closer to the target?

(edited by Llethander.3972)

Brisban Wildlands - Spider/Bandit Hoedown

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Posted by: Llethander.3972

Llethander.3972

So this AI behaviour bug has been around since the dawn of time. I ran across it today and couldn’t help but laugh to see that it was still unfixed, heheh.

https://youtu.be/rY6ZumdyGRc

(edited by Llethander.3972)

Healer Guardian

in Guardian

Posted by: Llethander.3972

Llethander.3972

Is there honestly any reason to use Signet of Courage over Feel My Wrath? The active effect of SoC is great and all but on a 180 second CD, and with a 10 second ICD on the passive, it’s really not that great.

6 seconds of quickness and 12 seconds of Fury on a 36 second cooldown (traited for CD/condition conversion) just seems to offer far more utility and, ultimately, outweigh the potential benefit that SoC would give.

Please, correct me if I’m wrong. I want to like SoC…

Dragonhunter LB#1 - MEOW?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

It’s definitely the LB1 but it’d be pretty funny to hear it from a Charr.

Dragonhunter LB#1 - MEOW?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

Hmm, that’s is entirely possible.

Dragonhunter LB#1 - MEOW?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

Haha, fair enough. It’s more of that throaty “mraaauuw” sound that some cats make that I hear. I still hear it constantly. :<

Why can't we move around the UI elements?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

I would love to be able to move the party/squad UI so that it’s closer to the center of my screen, that’s for sure.

Post [IMAGES] of Your DRUID

in Ranger

Posted by: Llethander.3972

Llethander.3972

Was going for an “anti-hero” type look instead of the typical bright, colourful, and nature-based thing that I’ve seen a lot of.

Attachments:

Should True Shot have it's CD increased?

in Guardian

Posted by: Llethander.3972

Llethander.3972

Considering it’s the only real burst option on the Longbow and it roots the Dragonhunter for the cast duration, and sometimes a few seconds afterwards for no reason, I’m honestly not sure it needs to be touched.

Suggestion: Ventari stance

in Revenant

Posted by: Llethander.3972

Llethander.3972

One of the biggest problems with the tablet is it’s initial summoning. We should be able to ground target a location and create the tablet at that location instead of directly under us. This would allow us to strategically position the tablet from the start instead of having to create the tablet and THEN move it into the position we want it thus wasting two global cooldowns and far too much time.

Fireball, whaaaaat!?

in Elementalist

Posted by: Llethander.3972

Llethander.3972

The problem wasn’t the fireball as it was flying, that was fine. The problem with fireball was the explosion graphic and the fact that it was too pronounced. Once again, the wrong element of the visual clutter is addressed…

Chaith's Idea for Robust Scrapper Identity

in Engineer

Posted by: Llethander.3972

Llethander.3972

I still, honestly, think that Gyros should be a passive skill with an active effect. Equip a gyro, have a mini-bot, much like the Function Gyro already is, following and/or orbiting the Engi while providing a passive benefits that are lost while the skils are on cooldown similar in style to Glyphs. This is actually what I had envisioned when I first saw the HoT scrapper in the teaser, not this janky implementation that, overall, feels very patchwork and weak.

As it is, I don’t like Gyros. Bulwark Gyro was great until the bug was fixed meaning it explodes almost the same instant it’s summoned.

Dragonhunter LB#1 - MEOW?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

Really curious about this.

Logic behind making asc. mats more demanded

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

Nah, you don’t NEED ascended gear. Ascended is only a marginal increase in stats over Exotic and, as Anet has stated, will make it raids -easier- to complete within the time limit. It is not a requirement, simply a convenient upgrade as it has always been.

Dragonhunter LB#1 - MEOW?

in Guild Wars 2 Discussion

Posted by: Llethander.3972

Llethander.3972

I really want to know, whose cat is it that I’m hearing when I fire the Longbow’s #1 skill as a Dragonhunter? I may be wrong but it REALLY sounds like a cat every couple of shots – one of my cats sounds almost exactly like that.

I don’t doubt that Anet would do it since they’ve used other such tricks to make nifty sounding effects (Mesmer skills with the music box come to mind).

[Bug] Miniatures Disabled

in Bugs: Game, Forum, Website

Posted by: Llethander.3972

Llethander.3972

Back to the front page with you since it has happened again. :<

[Bug] Miniatures Disabled

in Bugs: Game, Forum, Website

Posted by: Llethander.3972

Llethander.3972

It seems a bug has arisen surrounding the automatic disabling of miniatures when megaserver population increases. I’m not sure how long this has been actually going on for – I don’t believe I encountered it before HoT – but it’s happening to me quite frequently.

The long and short of it is this: When the message “Miniatures have been disabled due to rising population” appears it seems to actually be removing the checkmark from the “display miniatures” checkbox in the miniatures page of the wardrobe.

I frequently have to go back in and enable my miniature as opposed to how it worked previously where the miniature would reappear automatically when server population dropped – say after an event completed and folks moved on to the next one – or when I changed maps.

Has anyone else noticed this?

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: Llethander.3972

Llethander.3972

Have you tried using the 64-bit launcher? It looks like you’re more than capable of making use of it.