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Making gold for a legendary?

in Players Helping Players

Posted by: Lord of Rings.5371

Lord of Rings.5371

One faster way to get gold might be spending time outside the game and making money in real life.

After you have made enough money outside the game, spend $600-$700 buy gems and converting them to gold to buy a legendary from the trading post.

http://www.gw2spidy.com/search/Eternity

For $700 on a minimum pay of $7.25 requires a little less than 100 hours of work which is pretty fast to get 4455 gold in about 100 hours assuming 12.57 gold per 100 gem exchange rate.

http://www.gw2spidy.com/gem

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Spent more time in the new wvw borderland map

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Could not believe spent more time in the borderland map than EotM today, about 2 hours in the border lands, roamed and capped 4 camps and zerged for a tower and a keep, and only 20 minutes in Eotm,

Last week’s visits only lasted few minutes, with only 1 hour in EBG and spent many hours in EoTM, grinding for elite specialization.

Just after a few visits, the navigation of the new map becomes easy.

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From Guild Leader to Guild Beggar in HoT flat

in Guild Wars 2: Heart of Thorns

Posted by: Lord of Rings.5371

Lord of Rings.5371

Agree.

Joining a guild shouldn’t feel like volunteering for a circuit of never-ending fetch quests.

The new guild system is evil, subjugating players into addicts and slaves.

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Now that Blackgate is open....

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Server population check:

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I am so happy

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

WvW rank helps players up to WvW rank 945 because WvW masteries help players gain WvW exp faster, but the total exp for a rank is the same.

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I am so happy

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

Or you could follow a commander.

As you earn WvW exp, you receive Proofs of Heroics in your rank up chests that you can trade in for Hero points with Heroics Notaries.

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I am so happy

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

I lead my zerg farmed bags and keeps.

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I am so happy

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

This is my alt with mask and without.

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I am so happy

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

Is there such a ring in GW 2? Does Anet have it?

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I am so happy

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

that I have completed my priority list for the things to do in HOT.

  1. Completed Elite Specialization (after about 10 HP for 5 hours in PVE, I did rest in EoTM)
  2. Commanded EoTM zerg to farm Hero Points (it was very fun and rewarding)
  3. Played around the Elite Specialization afterwards (Tempest was fun with a zerg but not so much with a small number of players)
  4. Went back to Silver Waste the Complete a Mentor Tag (Completed the events twice and the second time was taxied to a overflow that did the whole thing around 30 min, amazing)
  5. Went back to HoT the farm mastery and finished the 2nd level, Updraft (Learned the mechanics of waypoint events and did a few there and found Updraft is useful because it can save players from falling to the lower level).
  6. Now I am back to be a casual player.

Hopefully by listing my experience can help some players to accomplish what they want to do.

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Notary and Notarized Scrolls temp disabled

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Thanks reopening transaction with the Heroics Notary.

I was able to complete my Elite specialization just in time.

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Notary and Notarized Scrolls temp disabled

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

1 day in pve in that glider/ mastery hell was enough for me…

Yeah.

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I gave up

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

The map is new. So this is very time consuming to find and complete all the Hero Challenges.

I have about 40% required for new specialization but that was because I had 165 points saved but only added around 10 points in 5 hours.

Did not plan to spend so so much time spent on getting all the hero points.

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I gave up

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

This is game is so hard, my impression after 5 hours of running around after HOT update.

Now I am not deleting my account and giving stuff away, just waiting for a day when the game is fun again.

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To do list before tomorrow's update

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

  1. Pre-order HoT (not sure if the extra character slot will still be there after tomorrow)
  2. Consume WvW experience tonics (On patch day, any leftover liquid world experience consumables in player inventories or banks will be converted into 50% WXP booster consumables)

Done both.

What else?

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WvW siege limit needs a fix

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Well made the video,

and the scenes with sound track of the music of the 2nd Waltz are really beautiful.

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Stagnated matchups

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Actually, playing Eotm could provide relief from the stale matchups because one often faces different opponents.

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(edited by Lord of Rings.5371)

Stagnated matchups

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

This game is about grind.

Players grind for material, grind for armor and weapons, grind for gold and grind through stale matchups for the possibility of something refreshing returning to WvW.

If a game grinds long enough, players’ real money might be squeezed out of their pockets into developer’s coffer.

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Changes to WvW since Launch

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

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Guild "Dry Your Eyes" impressive on EOTM

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371


.. bring .. into order that remotely made sense ..

You are the best.

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What is a good WvW Server

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

I’m on Tarnished Coast with is T2 atm and was T1 for a long time
..
I prefer to roam and just fight on the map, T1 and T2 are super boring for roamers, …
..
but i do not recommend the higher tiers for anything than zergfests.

Time to move on? It might be fun.

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What is a good WvW Server

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

I have an account on t5 eu and yes its quite balanced most of the time.

I am glad T5 is working out well.

What might be the reason for the dominance in scoring for " Far Shiverpeaks" in T4 and “Gunnar’s Hold” in T6?

http://mos.millenium.org/eu/matchups

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What is a good WvW Server

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Matchmaking makes sure you are always up against equal pop servers

really?

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What is a good WvW Server

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

You can use the servers status tool to find out the amount of action on a server.

Red = Full = most action
Orange = active sometimes, maybe 1-4 sessions of 2 hours of a day for some days
Yellow = active sometimes, maybe one session of 2 hours of a day for some days a week
Green = PVE most of the time.

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How is your server's WvW community?

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

its like that movie where the mental patients escape, dress up like the doctors to take over the hospital and the patients are actually the staff.

that is to say… very colorful at times

meow.

Too Funny

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Describe the Tempest in 3 Words

in Elementalist

Posted by: Lord of Rings.5371

Lord of Rings.5371

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Travelling, so a little late on this as I was catching up on the forum this morning and found this regarding the WvW beta a few days ago.

According the post, “Unbalancing makes it not fun”,
https://forum-en.gw2archive.eu/forum/game/wuvtest/Unbalancing-makes-it-not-fun/first#post5271574
one server was stacked after wiping the others during the beta and it evolved into a PVE K-train event.

Just wondering what would it be if the Matched Entry was used for the beta.

My expectation is that there would be a lot more fight and interaction between the servers even after the wipes because the losing sides would just have the learn the game and fight back or wait in queue after a transfer.

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WvW Season/Tournament 2015?

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

..
Well, a large concern among many is that there isn’t a point to have a tournament that won’t be competitive, and for a lot of servers that’s just the case. Cross tier fights just don’t work atm for many cases.
..

I have the same concern about the competitiveness of WvW in its current state and proposed a new Matched Entry system which would give smaller servers a leveled playing field and bring WvW competitiveness back.

https://forum-en.gw2archive.eu/forum/game/wuv/The-Matched-Entry-system-for-WvW

I have addressed some concerns and would appreciate any feedbacks.

This is not designed in order to bring back a Tournament, just the competitiveness.

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

..
So we log in at 3am, joining some friends from Asia, and now can’t enter any map because there is no one from the enemy team there (and they own the entire map).
..

I doubt the situation you describe would really occur because it can be easily countered.

Anyone who pulls out of a match entirely is running a very risky strategy even if they have taken over the whole map. As long as some players from the remaining 2 servers stayed, these objectives can be retaken, and they can not outnumber you after their return.

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371


There is a reason the a large majority of OC, SEA, and EU players look for the “T1” servers over others, it’s because they get people to play with and against

The transition from the current system the Match Entry system can be very smooth by simply assign matches according to the current Tier system, T1 are still matched against each other.

In fact, I think it is better to start in a Non-disruptive way so that transfers can be in both direction. It would be easier to identify coverage holes and BG, TC and JQ all can receive new members to fill their coverage holes.

However, the Match Entry system (+Spark) would institute a mechanism by giving smaller servers a leveled playing field and a chance to be disruptive after matches became stale with the same opponents all the time.

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

So we log in at 3am… there is no one from the enemy team there (and they own the entire map).

If your server has someone stayed they can start to take everything back.

.. 3pm, … they have no one q’ing for it …

If you stayed could take over the map and win by then.

If no one from your served stayed and

they own the entire map

How would this happen? If the game started with Matched Entry, it should not happen really quickly unless your server some how been outplayed.

If they have outplayed and outlasted. They deserve to win.

..we still can’t enter as enemy .. they have no one q’ing for it.

You can all play on Eotm to get loot/WvW rank for the next match.

If you want to play border land maps, you can wait for the next match with a different opponents or transfer.

Currently, any imbalance would occur if players leave without queue.

I was also considering whehter or not allowing a smaller number of, say 5, players from each side entering without a queue when the total number of players for that side is less than that number, like a spark to initiate a stalled game. For example if there are only 3 players on the map, 2 more can enter before queue starts. And I would call this condition, Spark, for easier reference in the future and the threshold number Spark limit.

As long as the number of players from a server is above its Spark limit, Spark condition would not occur. And the Spark limit can be chosen to minimize Spark condition based on the distribution of player time. It is mostly to be zero in the long run even if it starts out not because the Match Entry would gradually spread players more evenly.

Would this relieve of your concerns?

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

..(I assume your system kicks out players from maps to even things up?),

It does not kick anyone out unless they are inactive like today with warnings.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

sorry I have to repeat. I thought I have covered your concerns.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Maybe some of the T1 would transfer the lower servers. If they really like the challenge, they can push a lower server to the top with balanced matches.

As for the Queued players, Eotm could be really fun if your goal matches with commanders’, domination or K-train. It has massive zerg all the time if you commanders do not K-train only.

For this reason, it would be good to have more overflows in Eotm to choose from and players know what to expect before going to an overflow and less likely to be disappointed.

As for friends playing together, you can all transfer to a low population server and play together and be founders of a new beginning there.

If one day you found, with your success, you could not play together again, you could all transfer together again.

With each iteration, the servers would be more evenly populated and more and more players would be able to play together at the same time.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

..assign different colors to the top populated servers so that Eotm population for each color is optimally balanced.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

whoever starting leaving WvW first without a queue would be out numbered by the others who stayed.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Again the Matched Entry System does not have start with the Top vs bottom servers. It can be started with the matches as they are ranked now, JQ vs TC vs BG, Gandara vs SFR vs PS, FA vs YB vs SoS, etc.

Players would go to smaller servers when they have a fighting chance.

And WvW can again be a competitive fight for the Top.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

I thought I have explained that no one will be locked out. Please refer back.

Nevertheless, I am willing to reconsider yours situation as an example.

I do not know you schedule except 3 hours a day to play. Could you be more specific? I will explain it again specifically for you.

As your claim of my playtime, it is premature because I doubt you know it.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

The Matched Entry would also probably make players staying in WvW longer each day and play more often each week.

Because whoever starting leaving WvW first without a queue would be out numbered by the others who stayed.

Moreover since an “over stacked” Night Crew are likely to be checking into a queue, upgrades are likely to survive and this gives each match a sense of progression as time moves from weekends toward reset.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Just read

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-fun/first#post5147775

It’s not really about who’s first now, just that I don’t think anyone expected it.

And it does not have to be always like this.

When a smaller server has control over the over all size of the match, it could counterbalance the dominate server and give them a fighting chance, a real “Out Numbered” Buff.

As people transfer, the size of the a smaller server would grow and more friends can play together because players do not have to go to the most stacked server to win which leaves room for friends to play together.

Again the Matched Entry System does not have start with the Top vs bottom servers. It can be started with the matches as they are ranked now, JQ vs TC vs BG, Gandara vs SFR vs PS, FA vs YB vs SoS, etc.

Players would go to smaller servers when they have a fighting chance.

And WvW can again be a competitive fight for the Top.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Finally the current population distribution would make the direction of transfer fairly predictable, hence revenue estimates from the transfers.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

It is also a perfect time for this discussion because Anet is working on HoT and this can be release with HoT.

And we have increased attention by Anet at the forum with the new moderators, congratulations by the way, the present of GM ProHeals and others, so glad to see you, it is likely to be heard by Anet.

I am presenting this idea to Anet and hopefully it can be useful because it can solve so many issues.

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The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Another the advantage for this the that this is technically simply to implement.

The coding would be very easy and Anet can save resources in backing testing and experimenting the cap size of each week’s match.

Moreover it is sustainable because of most of transfer would lead for more balanced servers not like currently which is leading to extreme everyday.

Under the current system T-1 servers can only fight among themselves and many are queued and not necessary happy because of resource constrains on lag.

Almost no one wants to transfer lower because the odd winning is small when outnumbered.

When a match is balanced, transfer to a lower would give a much better chance for they to fight to the top.

It really is a Win Win Win for everyone.

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

No one will be locked out.

There could be queues, but there has always been queue.

But this system will balance servers out and resulting shorter queue for all servers.

This would also solve the problem of seeing your upgrades been wiped by other K-trainers overnight because the matches would be more or less balanced all the time under the Matched Entry System.

As for Night crews who love to K-train during this Night time, They can K-train in Eotm all they want.

Finally, there is the transfer if you really want to play on border land maps.

The transfer balances the servers out.

It could be revenue neutral or positive for Anet depending how is the transfer priced.

It is a win-win-win for everyone.

I do not see how this would lock anyone out.

And I only have certain amount of time to play as like most of you.

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

in WvW

Posted by: Lord of Rings.5371

Lord of Rings.5371

Please refer back to the original post for the main idea.

This was based on my in game experience and observation of the conversation on this forum.

I am happy that I could contribute to this community by my voicing my ideas.

Whether or not it will be adopted, it is up to people at Anet who have a better view of the whole picture.

And thanks for all the comments.

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The Matched Entry system for WvW

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Posted by: Lord of Rings.5371

Lord of Rings.5371

Transfers, GvG Eotm Domination .. and more balanced servers .. new opponents ..

“The game is better if you aren’t allowed to play it!”

That’s another non-starter, pure and simple.

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The Matched Entry system for WvW

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Posted by: Lord of Rings.5371

Lord of Rings.5371

No one can make everyone on a server not to show up and any attempts are just strategies to lose a game on purpose.

“Let your enemies control your map queue!”
That’s a non-starter, pure and simple.

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

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Posted by: Lord of Rings.5371

Lord of Rings.5371

As for all the chance not all the players from a guild could get in at the same time, commanders just have plan ahead and work out backups.

A little unexpected randomness can only make game play more fun and exciting.

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The Matched Entry system for WvW

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Posted by: Lord of Rings.5371

Lord of Rings.5371

Random matchup does not have to be institute at the introduction of the Matched Entry System for all servers.

Matches can still be arranged like today with the same opponents JQ vs TC vs BG, FA vs YB vs SOS, etc.

But with the infrastructure build, WvW could have fair matches to shake things up.

Of course Top vs Bottom was used an extreme example.

A more likely case can be tried out with

JQ vs FA vs BG

or

BG vs YB vs FA

using the Matched Entry System which would give more balanced fights and fresh opponents that have not met for a long time.

And it could also help to balance out the lower servers amount their matches.

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(edited by Lord of Rings.5371)

The Matched Entry system for WvW

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Posted by: Lord of Rings.5371

Lord of Rings.5371

As to how much would it cost to transfer, ANet has to decide.

If it is priced right to transfer to a lower server, I think to servers would be balanced very quickly.

It should not be free all the time and it could be on sale.

Even if it is free from time to time, a bandwagon server would not sudden overpower other servers because the Matched Entry System would check the extras into queue.

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