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“How is this helping balance ?”
No. It does not.
But why would Anet stop a transfer/new account opportunity? The game was on 50% sale up till July 27th.
The game constantly creates stress and pain for some players so they can justify themselves to pay for in game “pain killers” like moving to a winning server and grind or buy a legendary.
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Why the complexity?
“Won’t somebody please think of the children?”
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Why would one create these tedious tasks for players to waste time on?
Is +5 offenses or +5 defense vs utility infusion worth the update?
As if reequipping characters for such trivial among are fun things to do.
This is totally annoying.
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How many of us remember the real World vs World?
Map of Europe 1000 AD to present
https://youtu.be/9LfdXoL3Xck
World History 3000 BC – 2013 AD
https://www.youtube.com/watch?v=ewd4l2rD2_U
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we have some staff in our guild and we’ve been in their testing events as you guys saw from Reyanas stream.
And this is why I think the game mode has never evolved for the better. Dev’s should be non partisan and they clearly are not.
Devs should play their own game. I’m not sure what you mean. They are in many many guilds. Some you don’t even know are devs but they could be playing along side you. ArenaNet team is a very nice team and they are gamers. I think if anything exploring their relationships with the GW2 community is helping them greater not hurting.
Sometimes “What You See Is All There Is”.
When developers develops a game based on the experience of gamers with 24/7 participation, they are creating a game for the 24/7 gamers.
So don’t expect mass appeal for the game mode and don’t expect the game to be popular.
Even through PR would say otherwise, people would find out the expected participation level quickly and quit.
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(edited by Lord of Rings.5371)
Staying focused on keeping a tower than defeating the enemy is not warlike enough. If i wanted to only destroy structures over a period of time I would have just played an RTS game.
If the oppositions can make the game boring for you and your commanders, they are winning slowly because servers are weakened when their players stopped participating by either sitting out or transferring away.
Winning decisively is one way for a server to win because it demoralizes the oppositions.
Disengagement and playing defensively is a counter with the goal of making the winning server bored of frustration and quit.
An outnumbered server has no obligation to be played and served up as bags just because it is losing.
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(edited by Lord of Rings.5371)
How about create an account on every open server and play whichever has the most fights,
and
Winning?
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The problem is Free to Play. All the polls and maps changes are smokes to obscure real issues and face the problems.
Free to play made the game less fun by introducing things in order to create other revenues.
Without Free to Play, there are less reasons to introduce all the grinds, the skins, and the expansive Guild Hall Upgrades and players are less likely to create multiple accounts on different WvW servers.
Since business decisions are usually made from somewhere high up in the company that could not be blamed, the middle management and map designs became scapegoats.
Unfortunately, there is no going back once a game is Free to Play without a new sequel.
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How to win each week?
Very simple. Just transfer to or create an account on the No. 1 server or the server linked to the top server.
Why?
Because being No. 1 is an advertisement for others to come. WvW is a population coverage game and the server with most players participating wins.
Once in the top server you can do whatever, following a tag or roaming, joining a zerg or a guild, you will win.
The death of an opponent does not occur on battlegrounds where one just re-spawns. Opponents weakened by players not playing, either sitting out or transferring away. And a winning server grows stronger everyday as its partner’s population increases when new players joining it.
This is not a promotion for stacking. They are historical facts.
The current top servers understand this and they actively recruited in the past.
Anet understands this as well. So expect Top servers be linked to other servers for it is an efficiently way of increase their partner servers’ population, generating transfer and new account creation.
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Luck doesn’t affect champ bags. It only affects drops, bandit chests in the Silverwastes and containers in PvP (and maybe a couple other things). You might as well open champ bags each day as you get them, unless you like stacking them up and opening them in large numbers.
Thanks for the advice.
Just checked, I still have 15 stacks+72 bags to open.
It is 3822 bags and could be around 23 hours to go.
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I have stacks and stacks of champion bags.
One day, I popped a birthday gift to increase luck and starting to opening them. After about 3 hours in Divinity’s Reach, opening bags, selling and trading items, and checking out one ascended weapon chest, I only opened about 500 bags around 2 stacks with many stacks of champ bags remaining.
So I gave up.
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OooooOverWaaaaaaaaaatch
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Nice commentary on the actions took place in the video.
Ready to watch more videos like this.
Thanks.
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Mine is
“Completing the daily meta-achievement now additionally rewards players with 2 gold.”
http://wiki.guildwars2.com/wiki/Game_updates/2016-04-19#Achievements
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Just one man’s misguided belief that what he did mattered.
… I give up asking.
…
The truth hurts, I thought I was helping.. for what?
..
The answer could be in our gene as explained by Richard Dawkin in his The Selfish Gene and it is summarized on wiki
https://en.wikipedia.org/wiki/The_Selfish_Gene
There are many parts of this gaming experience that are our genes are not programmed for, like siting for a long time, only moving figures and helping others repetitively on the same activities. As a result most players only have a limited time in the game to explore new experiences rather than repeating them over and over again.
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You encourage people to join a game mode by elevating it to a level of quality, not by dragging other parts of the game down.
This would make about as sense as removing open world pve content to encourage people to join raids.
Exactly.
Some players probably do not care seeing all PvE maps gone and they might not be happy if others come but do not play WvW the way they wanted.
There is power when one is in control and others are just minions.
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EotM is pretty complictaed. It is imbalanced, it has got too many stupid PvE elements, the people don’t use it like it was intended to be used.
..How is eotm complicated?
What is imbalanced?
What are these “too many pve elements” compared to wvw?
Players are there playing so how is it not being used as intended?
Maybe some players commented before they have spent much time on a map.
It was a first impression.
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Thanks for the history.
A few changes could have increased WvW activities.
April 2014
Death penalty was removed with “The End of Repair Costs”.
https://www.guildwars2.com/en/news/say-goodbye-to-armor-repair-costs-and-hello-to-free-trait-resets/
Oct 2014
WvW Fall Tournament 2014 started an “Adopt-a-Dev” project.
https://www.guildwars2.com/en/news/adopt-a-dev-was-a-blast/
August 29, 2015
Guild Wars 2 started “Play For Free”.
https://www.guildwars2.com/en/news/play-for-free-today/
Why didn’t these efforts work is another topic.
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Alpine Borderlands will most likely be back like the current Eternal Battlegrounds with the original geometry and the HOT guild system and this might be the cause of the delay and what has been planned to
" bring it up to the current game state".
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“when it’s ready”,
probably means the implementation for those new HOT guild upgrades stuffs in Alpine Borderlands .
If you don’t want them. It is better to let everyone know now.
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Only a WvW player voted to bring Alpline Borderlands back.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Borderlands-will-be-back/first#post6072461
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“Two weeks ago we polled the WvW community about Desert versus Alpine borderlands.
The majority of players asked us to bring Alpine back. We’ll do that.
It actually takes quite a bit of time to dust off old content and bring it up to the current game state, so it won’t happen in time for the quarterly release. Instead we’ll launch the quarterly update with improvements to Desert, use that as an opportunity to get the community’s feedback on those changes, then
we’ll swap to Alpine when it’s ready.
Changing borderlands maps like this will disrupt matches in progress, but we think that making changes on live servers, where everyone can test, is worth the cost."
-MO
https://forum-en.gw2archive.eu/forum/game/gw2/Upcoming-changes-in-Spring-Quarterly-Update
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Thanks for the updates.
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Thanks for the nice screenshots, very illustrative.
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“Guild Wars 2 Design Manifesto”
April 27, 2010.
https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/
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How does this bubble compared with overloading water as a Tempest?
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Commanding a zerg in a Cat and Mouse game in Edge of the Mists, or snapping opposing commanders around Stonemist Castle in Eternal Battlegounds.
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Until the next update ..
meanwhile maybe this could be helpful ..
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(edited by Lord of Rings.5371)
If you want to keep playing this game, there is advantage not having HoT for the following reason.
After playing HOT, you might find WvW less rewarding to spend time on. However, HOT contents are extremely boring and grindy that would make you not want to play it either.
So you might quit the whole thing after HOT experience.
Evidence suggests if you know someone who complain about addiction to this game, you could give HOT as gifts. After a couple of months in HOT, they are most likely be happy not playing it.
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Just saw another game call itself GW2 on its cover, “Garden Warfare 2”.
Where are the lawyers?
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OP asked, “How did we come from GW1 to this?”
Maybe it was because the top guy was not in charge of the game direction and now he is back.
“The news is that I’m taking over as the game director of Guild Wars 2 for a while.
…
Game direction is a big job.
…
I’m excited to be back in this role. I’ll say up front that I do eventually have to hire to replace myself.” – Mike
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There could be holding place server where new player join before starting WvW and choosing one of bottom 3 servers.
With a holding place server, bottom 3 servers can also be disbanded if the none of the next higher up servers are full and the players from the bottom 3 servers go to the holding place server until they choose another one.
As long as the possibility of being disband is written into to the rules of WvW, this should not cause much disruption when a server is disband and it could motivate players to be engaged to avoid being disband.
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Yeah. It would be a relief if they have a solution already.
This discussion should not hurt any of the progress they may have made anyway.
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Some players requested a delay implementation of any population balancing mechanism after WvW reward increase because the returning players would change the existing balance. This should not be a concern if the balancing mechanism implemented is robust, always moving excess population to lower population server.
And there is a simple way to achieve this.
Lock all the servers except the bottom three for incoming transfers each week. Players can stay or leave the top servers but they can only joined one of the bottom 3 servers that have not reached its population limit as being “Full”. If all the servers are Full then 3 new servers to be introduced.
It is easier to understand if there only 6 servers and it is easy to work out after a some iteration all servers would be full as long as there total population of players is large enough.
Under the current server structure, this might take a while to achieve balance.
We could reduce the number of servers to speed up the balancing act. However, this might be disruptive. But if it is just one time pain, it might be worth it.
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..
The population imbalance is something different from the overall dwindling population. In fact, looking at alot of todays post-AMA comments, it is obvious that alot of people commentating are confusing how the different things relate to oneanother.
..
Yes, population imbalance is different from the overall dwindling population. However, growing population could make population balance easier to achieve. If there are excess players at certain time zone on a particular server, there would be pressure for players to leave that server to a less populated server to avoid the queues. This would be help balancing population as players leave for a lower population server.
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However, there is a common denominator for all the players.
Everyone likes having Fun.
There is hope.
“The April update is about reducing grind, clearing away some tedium, getting quickly to the fun, and improving rewards. We’ve always said that Guild Wars should be about having fun rather than preparing to have fun” – Mike
https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/
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(edited by Lord of Rings.5371)
One more thing, the expectation from players with many years of WvW experience could be very different form someone who played a few months and even more different from some one who just starting.
So when players discuss the pros and cons from their point of views, the pros and cons could be very different based on their experiences.
It is very challenging please everyone.
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Since Anet is working on server population balance, it might be useful to the developer to read some the old discussions we had here, so that they could to see the Pros and the Cons from the community’s point of view and maybe take some of the suggestions and try them out.
The Matched Entry system for WvW was an idea discussed a while back. This would bring a simple mechanism for balanced matches but players might be queued.
Another idea is to increase rewards for WvW to boost WvW population. This could bring more fights and fun and the concern is that new players dies too often and does not listen to commanders.
Maybe trying both ideas at the same time would lessen the concerns and sustain the benefits.
Maybe there are better ideas.
Maybe it is the communication.
Let the developers know and maybe they will read and consider.
https://forum-en.gw2archive.eu/forum/game/wuv/The-Matched-Entry-system-for-WvW/first#post5141717
https://forum-en.gw2archive.eu/forum/game/wuv/What-s-going-on-with-WvW-rewards/first#post6009451
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Googled “Outside” and found these screenshots
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(edited by Lord of Rings.5371)
One could rebind the key to “K” and spam with a middle finger instead.
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Titles are visible to party and squad members.
https://forum-en.gw2archive.eu/forum/game/gw2/Why-Titles-are-not-displayed-in-WvW/first#post5921998
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Let me try decoding this.
OP was complaining that match ups are manipulated so that Noob teams are matched against teams that win consecutively because the winning teams are suspected been supported by GW2 and doing advertisement for GW2.
i was so many time so close ending tier ,all time last match 2 tricks using gw2!!!!!
1:add team noob player (lwl1 or new char) and lose last match!!!!!!!and other match!!!
2:add team low pvp lwl player or bot bcasu you absolutely defeat!!!!
3: alltime winner team vs your team !!!! i suspect some team supporting by gw2!!!!!
4: i watch twict tv some gw2 player play ranked arene and no attack ppl only araund map and win this match!!!!!!!!!!
i think this player was gm or from gw2 technical support ppl!!!!!!! Doing advertising for gw2!!!!!!!so gw2 you are try delete this masage or samething doing !!!!!!!!fix this queuqe matching
and dont use trick for more player stay in game !!!!!!!!!!!!
thx for writeing my masage ty all !!!!! PLS PPL The insensitive!!!!!!!!!!!
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wvw cant give good rewards , because wvw is made by players and no npcs , given that Anet has no control over rewards
Anet can improve WvW rank chests.
For example, players receive at least 1 ascended Armor and 1 ascended weapon chest for every Legendary rank. When one reaches Gold Legendary, one would receive at least 3 ascended armor and 3 ascended weapons chests.
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I don’t understand why all the guessing / asking for info threads are even allowed. They go unanswered… always. Why aren’t these threads just locked and deleted or automerged into one locked thread… might as well be?
A company does this when it wants its audience’s attention.
Just like Apple’s “Tim Cook Teases Apple Car”,
“Do you remember when you were a kid, and Christmas Eve it was so exciting, you weren’t sure what was going to be downstairs? Well, it’s going to be Christmas Eve for a while.”
Apple CEO Tim Cook has remained tight lipped about the so-called “Apple Car,” but today he dropped a hint about the much-rumored electric vehicle at the company’s annual shareholders meeting in Cupertino (via Business Insider).
http://www.macrumors.com/2016/02/26/tim-cook-apple-car-christmas-eve-for-a-while/
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We had a discussion about WvW rewards about a month ago.
https://forum-en.gw2archive.eu/forum/game/wuv/Increase-rewards-for-WvW/first#post5934548
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HOPE step IV Problems: Succeeding at Failing
in Guild Wars 2: Heart of Thorns
Posted by: Lord of Rings.5371
This must be designed to make players spend more time in this game.
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WvW has evolved from its original structure due to the long term staled matches and Anet does seem to understand it evolution and some of the updates caused many displeasure and disappearance of players.
I think you’re giving anet too much credit here. Right up to HOT they have demonstrated very little understanding of the mode at all. The overhaul will tell if they have a better understanding after the HOT failure.
You are right.
I have corrected my post.
Thx.
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Don’t have time to learn how the Glitchy 2.0 Scoring works but they should have done this instead of the Glycol one
1st place moves up on tier
2nd place stays on tier
3rd place moves down on tierwhy do complex math if you can make it simple with better results……?
This is a good idea, except for the special cases of top and bottom tiers where there are no more rooms for the top and bottom servers to move.
Using the top as an example, top and the runner up would have to match up again unless special rules are added like forcing the runner up server to the second tier. But this would means the runner up would play the third place again in the second tier.
Moreover, since the top 6 NA servers have been playing together for a while many guild leaders recongnize each other and often fought each other for fun more than for the scores of the servers, even without an official GvG match. They could prefer to play one server over another as some posts claimed of conspiracy of two server not wanting another in the tier because of different play styles, ppt vs ppk.
Since the active population of these top servers are probably more than 50 percent of the total population of all servers, any drastic changes that could bring uneven matches and probably a lot complains.
WvW has evolved from its original structure due to the long term staled matches and Anet does not seem to understand its evolution and some of the updates caused many displeasure and disappearance of players.
FA
(edited by Lord of Rings.5371)