I hate that I’m losing because of powers beyond my control. I hate that CD is turning into a pve server. But I won’t jump ship. Because when you fight in wvw the people, the pugs, the other guilds you fight alongside with are your COMRADES. And you don’t abandon your comrades just to find greener pastures.
I don’t know if CD will be behind me, but every hour I have of free time will be spent jamming my greatsword up Kain’s rear end!
“What is sure, is my dear friends from CD, whatever is the score I invite all the wvw guilds from both YB and CD to join Kaineng NEO alliance before the free transfer closure. Lets gather our strenght on Kaineng to go top tier T1.”
Said Xerxes to the Spartans. What do we CD say to that??
Slamz that isn’t true! I make a wopping gold a day doing nothing but wvw! ;0
Like the death star, we came out of nowhere, blew up alderaan (IOJ) and alderaan’s remnants came back at us like a bunch of jedi knights. Luke used the (transfer) force and the rest is history!
My siege idea is War Dolyaks! They would be clad in armor with horns sticking out and the driver could use trample attack on siege and enemies alike!
It’d be just like a persian elephant rush…
Only a wvw player knows what it’s like to spend hours sitting behind a dolyaks rear end.
Not sure how I feel. I like to WvW almost exclusively. My guild has 500 members but never has more then maybe 5 playing wvw with 1 person I team up with most of the time. That wasn’t a problem when CD was doing good. Now I’m here wondering what the future will hold for me if I stay put.
I really don’t like the ridiculous overmatch. I mean, if this were Battlefield and I could just stick a bunch of c4 to myself and constantly jihad jeep them I’d be fine with uneven teams. Can’t do that here tho…
When I press my C key which I binded to be my class skill number 4 (pet swap for ranger) it swaps my pet but it also gives me ground effect aoe symbol. I don’t know what its called, its the green thing you use to pick where your aoes go. But it comes up every time I swap my pet. I click on the ground somewhere and it goes away. Nothing happens either. Even weirder, it only happens during WvW. In spvp and normal play, it does not happen. Whats going on and how can I fix it??
Failed to resolve
EDIT: Because it’s misspelled in the link..Lol
Ok…who is “we”? not being flippant, I just don’t want to bother the wrong people about it.
This is just conjecture but I think the BIG problem for CD right now is lack of communication between it’s big guilds. For instance, we don’t have a unified wvw comm that people can get on. I used to play Eve Online, and I was a part of the Minmatar militia and a pirate. If we could even come close to implementing the kind of ‘battle comms’ and lines of communication that we used in that game, we could dominate, even with less numbers.
For starters, all the major CD guilds could form a alliance, and get a unified comm channel. Guilds like Kome, Lazy, KA, KH, GoF, Ti and others I can’t think of off top of my head.
I agree. Last night me and a guildie were talking about this. I was like “Woah no wonder we are losing there is like 20 people in here!”. There really was, there were so many dots it was like a ant farm.
I prefer Greatsword/shortbow. I’m trying out a power heavy build for my BM at the moment. Anyway short bow is nice because it lets you shoot runners in the back and has a ranged cripple….
Oh, and GS damage comes from its 2 and 3 skills. Auto is just filler. Also its auto has a evade on the third attack. With quickness the ‘evade period’ remains the same even though the evade animation has passed, meaning the protection overlaps into the next chain. GS is very tanky; my current build goes toe to toe with guards. We can’t kill each other, but it sure is fun!
(edited by Lorelei.3918)
The Anti heal hurts more then you think, since Rangers are all about heals over time. Imagine how bad quickness nerfs Troll Unguent.
Communal experience? Like at a nudist beach? Or at a baptist tent revival? OH I know, its like mandatory community service, right? Why can’t I think of ‘communal experience’ in a positive way? Oh well, I promise there won’t be any nudists doing mandatory community service at a baptist tent revival on this server! The title is misleading!
Hobo……obviously the trait would be removed if we got the skill innately.
Also BIG +1
CD needs MOAR zerglings!
Fort Aspenwood needs to construct additional pylons.
kekekeke 0w0
I don’t like the longbow because it only does optimal damage at range. Standing way far away from the enemy makes pets and pet swaps useless. As a BM ranger, I stay very close to my targets so my pets can attack right away after swaps. Usually at range of 150-600. You’d be surprised how long it takes some people to realize a ranger is standing right behind them, point blank, unloading a shortbow into them.
“Did you know you can hit people while they’re stealthed?”
IF you have a spammable aoe and IF you have a good idea where they are. What are Wars, Guardians and Rangers going to do? Swing their sword around till they hit something? Completely alter their build so they have AoE at the expense of everything else?
You know why p/d thieves are op? It’s not JUST because they are stealthed 80% of the time. It’s multiple reasons:
1. Culling is huge, it makes it impossible to lock the thief until its almost time for him to stealth again.
2. Abundance of stealth: A well made thief can stealth whenever they want, with utilities and dagger oh. The only limiting factor is the revealed debuff, which is nerfed by culling.
3. Locking: A huge advantage to stealth is the fact that you can break lock. Reacquiring lock can waste precious moments in a pvp fight. If you take advantage of your ability to move unseen, you can constantly force the enemy to spin their camera around to find you, wasting even more time.
4. Lack of Burst CD: stealth burst has no CD other then revealed. So 3-4 second cd on a very high damage attack. Frans says imagine what it would be like to have these effects as part of auto attack chain? Well in practice they are.
They could just copy WoW…
1. Pet AI automatically strives to be behind enemy when attacking. This way they avoid frontal cones and swipes.
2. Pets take reduced aoe damage.
3. Pets can be stowed permanently.
4. Pets can be used autonomously (eyes of the beast)
Now for one specific to GW2; Rangers have a hotkey that when pressed will make their pet do a dodge.
There! Pet fixed, and Rangers can play in Endgame content.
(Ok that doesn’t address the bleed issue but that’s a entirely different discussion that involves other classes. My Alt is a necro so I know all about it…)
What do expect from using Sigil of minor corruption two times?
Remember that the builder isn’t perfect. That sigil is misnamed. Now to address your question. The great sword is the only source of AOE I have. In wvwvw you do occasionally fight lots of npc mobs at once and for that I whip out the great sword.
Having the sigil on both weapons ensures that no kill with either wep goes wasted to the building of my corruption stack.
Uberlander – It’s obvious why I don’t use those things: i’m cheap and too scatter brained to remember! Oh and I see you are from fort aspie, and you’re a commander? Looking forward to stomping you <3, that is if you ever come out of the castle. xD
Also can we PLEASE clarify something. It’s not “30% crit” its “30% more crit damage”. Wolf doesn’t crit very frequently. 30% more crit damage is for cats and other crit critters. 30% more speed would be good if it stacks with swiftness. I like the vigor on crit too, it jives with survival dodge rolling.
The condition duration one is in the power tree. It doesn’t state it’s 50% but that is what my testing is showing. Guess I know what I’m using now.
Now my traits are fine tuned. Thanks for the advice. It will be useful for all BM’s
http://gw2skills.net/editor/?fMEQJAVRjEVZ2RWCWs2BiVBA1ewJJd+3j0v+2PgK;T4AA1ymEMJZS1kiJqmMNJay2krJZTrFGLA (for the record)
(edited by Lorelei.3918)
You mean 30% more damage on crit. Ooo, idk, thats a toss up. I think I like the power minor more then the skirmishing minor though. I only weapon swap when I’m trying to…get away…hey maybe it would work out.
ook copy and paste this:
Now for explanations. In the BM line I picked Speed training and mighty swap. Now Mighty swap is obvious as much as I swap pets. It synergizes with my pets pounces, since they usually do them right after I swap to them, making the crit even harder.
Speed training I realized helps because even when pets are stabled their CD timers are still going. You see in the vid how powerful those pounces are, and getting them off 10% more often is a appreciable buff.
Natural Regen is good becuase it synergizes with Bark skin and the amount of health it gives adds up over time. More importantly, it does not count as a buff, so you could also put regeneration buff on your pet and get double regen.
Next up is Wilderness Survival. The first trait, survival training is obvious. I use survival utils.
Second is a toss up, during the vid I was using greatsword training BUT I also really like Camouflage. It isn’t a very long stealth but it does break lock and gives you a couple seconds to put distance between you and target.
The last one, Bark skin, is just great. It helps you but it REALLY helps your pet. As you see in the vid I charge into the red horde a few times and cling on long enough to score a kill or two.
In the Power tree I took Keen Edge because realistically, in most fights you will get your health put below 75% right away, which just adds on to my burst.
(edited by Lorelei.3918)
Hi! This is my first pvp video so please be gentle! I don’t play at this resolution, it’s just bandicam really lags my pc if I don’t set it to record at half res.
Like it says in the video my build is 10/0/30/0/30 and is a mix of offense and defense. My gear is mostly rares with a few exotics. Stat layout is a mix of soldier and cleric gear, with Undead runes for condition damage.
Hope you enjoy!
ITT: Terribad thieves complain about being “UP” and beg for MOAR buffs. Meanwhile everyone else complains about good thieves that are extremely OP(in pvp) and beg for nerfs.
Protip: Make thieves more tanky, increase the internal CD timer on Stealth. Class fixed.
Whiner? Really? No need to be rude and I’m sorry but this game is balanced around PvP. Hence the title; Guild Wars! But I’m not going to resort to name calling like pve whiner or some such. Nope I’ll just be on my merry way.
PS: You were all trolled. Of course pets in this game need to be like WoW’s.
(edited by Lorelei.3918)
Don’t listen to Troponin
In this game pets would be OP if they were any harder to kill.
My recommendation is 30 Survival, 30 BM and trait the other 10 where you want.
In BM, Pick up Faster recharge on pet skills, 3 stacks of might when you activate a pet, and natural healing. In Survival, pick up Survival skills + whatever middle trait you want + Bark skin.
Bark Skin + Natural Healing + Heal skill + a tough pet (Bear/Boar/Canine/Drake) solves the issue of pets dying. Now my wolves still die in 3 hits from a buffed veteran supervisor in wvw, but then….so do I. I just need to be smart and rotate my pets and use recall liberally. Offensively, I use pet swaps, quickness and sharpening stone to really lay on the bleeds. I mix power and cond damage personally. That way I’m not a one trick pony with my damage.
In the end, your pet doesn’t dodge roll and it doesn’t avoid red circles. A ranger is a steward of their pet. If you’ve ever cared for a animal, you know you are the one responsible for keeping them out of danger. So it goes in the game, too.
As a 30 point BM I use a pair of wolves + shortbow. You just need to lock out their skills for a few moments to kill one.
First I get close. I close the distance before I let my wolf attack because the chain needs to go precisely. The second reason being that when I switch wolves, I want to minimize the time it takes for my second wolf to close the gap. Also preferably I like my snow wolf to be out first; that way the second wolf can do a fear at the end of the CC chain.
Now the combo; I fire daze shot, cripple shot, watch the wolf do his a pair of big hits, last one being a knockdown. Then immediately I switch to the next wolf, and he will do a second knockdown immediately. If its my gray wolf out I will then do a fear as soon as the thief starts to get back up. My buffs are quickness, sharpening stone and Rampage. So that’s 6 seconds (I’m BM) of quickness + upwards of 15 bleeds + poison + 8k+ in wolf hits. Even if he manages to stealth away he won’t clean the conditions off him fast enough. I’ve popped enough thieves this way including P/D types.
Though its all situational. If they are packing a stun break or two the battle can become more protracted.
I use a mix of power and cond damage with my shortbow. Soldier/Carrion/Cleric mix with undead runes on the armor. I use food and corruption sigil as well to get my cond damage up without sacrificing too much power.
Also condition duration is a good thing, remember longbow does apply conditions; vulnerability and cripple. Traps benefit too
This is my dear Michelle, in her battle pose. It’s a bit dark out in the Eternal Battlegrounds but you can still see her. I’m a fan of Vigil armor, because it’s proper armor, and that oversized shoulder guard on the left is a smart idea. As you can see in a shooting stance it presents a large protective area toward the enemy.
(edited by Lorelei.3918)
Dont discount minions and vampiric master either in this regard. A whole compliment of them can get you a continuous stream of health on top of your melee attacks. Assuming you can get them to attack…
0/20/30/20/0
Use Shaman Amulet, Undead Runes, Corruption skills and staff. I use a rotation of BiP, staff 2,3,4; DS 2, DS 3, dodge MoE, Staff 2, Staff 5. Epidemic if there is more then one person, corrupt boon on people with 4 or more boons up. Plague form when I’m stalling for my team.
It plays like a pseudo Guard, with 20k hp, 3k+ armor and 1K in healing. Perma regen + DS siphon heals, life siphons, and of course consume win. The final trait in death magic is a toss up. I like retaliation on heal to make our awesome heal more awesome.
When you compare the active of our signet to other classes movement signet, I think we are getting a pretty good deal. This makes having a signet heavy build more appealing now.
“Ideally you don’t want a single strategy to work 100% of the time with no thought or else the game gets boring.”
Theifs: 2222222222222
Warriors: HUDERD BLAEDS!!!!11
Guardians: WHIRRRRLLLLLLL WEEEEE
Rangers: pew pew pew pewpewpewpewpewpewwwwww
You were saying?
This should be our Elite minion. Most of our minions look stupid, but the flesh reaver is a bad kitten. The golem is ok too, but he should be a utility skill, maybe to replace the shadow thing.
Argistrin
Do you really think you the first person to ever play 20/0/30/20/0?
Do you really think you’ve ‘figured out’ the necro and everyone else is a imbecile?
I’m going to go on a limb here and guess. You aren’t even paying attention to your minions. You’re not noticing when they’re just standing there because of all the flashy lights and sounds going on. You are tanky enough that every fight seems to go ‘your way’ when in reality it has nothing to do with you and your minions and far more to do with your team mates.
I play the same exact build, and yes it does ok. I HAVE seen my minions stand around and do nothing. It’s primarily the melee minions that get befuddled in battle. In fact one time I pressed my golems skill button only to see him with his face stuck in a wall, and watch him then charge against the wall never once turning around to face my selected enemy.
That said, you are right in a sense. There are ways to make minions work. Bone minions should be summoned and detonated immediately. If you are standing on top of your enemy and summon them then you KNOW when you detonate them it will hit. The rest of my minions are ranged. The flesh worm is a favorite. Since it is stationary you tend to kill it and recast it as the battle moves. This keeps resetting it’s AI, keeping it fresh so it targets nicely. The Bone Fiend also has a easier time targeting enemies and it’s active skill will force it to attack your target if its not. That leaves the ole Flesh Golem. He isn’t my ‘elite’ minion, he is my ‘special’ minion. I only like him because he is on a 48sec cooldown, which with monk gear, gets me lots of Aegis buffs.
I only play this build in sPvP because in the other facets of the game(Pve, WvW), the amount of AOE being flung around will just face melt them in seconds.
I’ve learned that whenever I spawn a minion, it means to start spamming F key until I find the loot bag. You would be amazed how many loot bags you don’t see.
I use MoE offensively all the time. It’s part of my opening bleed combo before I epidemic.
One other thing I noticed is that it doesn’t apply 3 bleeds; it only applies 2. Similar to the trait that does enfeebling blood only giving one instead of 2 bleeds. I still like having the trait though.
Right now my only serious issue with Necro’s is that bleed cap. It’s frustrating to not be able to do optimal damage because my 10-15 bleeds are competing for cap space with other people’s bleed builds. It’s like Anet ever considered more then 2 people might attack a mob with condition builds at the same time.
More importantly, bleeding is the only viable way to do condition damage for a number of classes. Thief, Ranger, Necro, Warrior…Only Ele and Guard can reliably do lots of burn damage, even then you still need to supplement burn with bleeds to do a straight condition build.
Why couldn’t they just copy WoW’s DoT system? It works great and is fair to all the DoT classes. Every class should have it’s own unique DoT’s, not every class sharing the same pool of 3 damaging DoT’s….
I went full Apothecary gear with Undead Signets for a mixed healing/condition damage support build. 1000 cond dmg + 1000 healing power + 3k armor is pretty amazing.
http://gw2skills.net/editor/?fQEQFAWjMap7lbub87JApHPfNvTK+u7IFEbMA;TkAg2Croay0koJbTumkNNcA
Relying on my staff to apply bleeds is a chore though. I prefer corruption over wells because I really prefer the extra cond damage and perma weakness of poison well + poison blasts. The last death magic trait is up to you. I chose Retaliation on heal since my heal is on a short CD and goes with the tank/support theme.
I would like to see them work better, but with minion AI as bad as it is, I’d rather just have a blank slot.
As bad as it is how short they live, imagine if they didn’t die right away…..
I know right? Scary huh?
You need to read Sirlin “Play to win” , there arent cheap, easy, unfun skills/moves. The game is made diffrent from real life and the goal is to win. If you are restricting yourself from certain playstyles of your class cuz you dont like it, cuz its cheap, cuz its unfun, you are setting up limits for yourself at the game. Please understand goal of game is to win. Seems like you end up whining about other classes(thief in this case) since you arent willing to use winning tactic of your class, you want to use tactic you set limit yourself to. Playing to win can be much more fun then playing to have fun, in many cases.
And you don’t see any problem with this do you?
Imagine applying that logic to other things.
“Oh this business plan makes us the most profit…sure its destroying the environment, ruining our brand image, depressing our employees and has no long term viability and will probably bankrupt us when it does belly up but …”
Oh wait, that is how it is.
People like you are ruining this world.
life stealing or life siphoning? Big difference there. I can see the latter being part of a DS type build, which is sorta ok kinda, but a life siphoning build is kitten crap. If it ‘works’ for you, well, I’m jealous. I kinda wish I was that stupid but happy go lucky person again.
I started with a Ranger, then I switched to Necromancer…………………………………………..
Anet has trolled me pretty hard.
I am starting to hate this game. I don’t want to be a freaking Guardian/Thief/Mesmer/Warrior to excel in PvP, I want my Ranger OR my Necro to do it.
I think that’s one reason Anet doesn’t enable dueling. If people could regularly fight in 1v1 they could get a real feel for the disparity in class balance right now.
Unstoppable..
Unless you fight someone who doesn’t stand in the red circles. o-o
“The problem with it is this: What if i don’t want to summon a minion? What if i never even want to touch minions as a necro? Guess what? I’m now stuck with a useless ability, and there goes 1/5th of my trait line. "
The problem with it is this: What if I don’t want to be a shadowy blob? What if I never even want to touch warlock skills as a Necro? Guess what? I’m now stuck with a useless ability, and there goes 1/5th of my traitline.
Did you see what I just did there?
Death Shroud doesn’t scale with power right, and doesn’t jive with condition builds at all. That’s why people don’t like it. I personally dislike it all together.
The crux of the issue is that Devs aren’t going to ‘fix’ DS because its ‘scary’. If they can’t handle the whole “second lifebar” aspect, then they should at least let our lifeforce do something. Preferably something that can occur concurrent with our normal attacks so it doesn’t work against our dps. Like a Rangers pet or a Guardians burning or a thief’s steal. Something easier for them to balance and more useful to us. Ideally it’s something that everyone can agree on from a stylistic view as well.
When you think of a Necromancer what is the very first thing that comes to mind?
…
…
That’s Right! Undead Minions.
Ok, I know that right now Minion AI is broke. But that is a fixable thing. What isn’t so easily fixed is how our DS mechanic gives Dev’s fits trying to balance it. They are quoted as saying they need to be ‘careful’ with DS to keep it from becoming OP.
And it doesn’t make sense anyway! Are we Necromancers or are we Warlocks?? It says on the tin we are necromancers and that is what I expect to see!
So my Idea is this, change the F1 mechanic so that instead of being this warlockish…thing, it should give us Minions!
How should it work? Well here is one idea.
It could work like a Guardians enchantment kinda. It causes you to summon a minor minion as you kill things up to say…5 of them, then, when you have 5, you can activate that…Rune. You sacrifice your small minions to create a big mean one. When created, you get a skill button for that minion, like your utility ones, you can use it till the minion dies.
Potientially give us a F2 mechanic, that lets us consume existing minions for HP.
Finally replace all DS traits with traits that make minions ‘better’. That is, causes them to function in a way that benefits that trait line. Like curses would get the Death Nova trait. Blood would get a trait that increases HP received from consuming. Death magic could have something toughness/buff oritented. Power could grant your minions might if a conditon is met. Etcetera. This way having a minion or 2 in your utility/elite is viable no matter what build you run.
This way Necromancers can finally be Necromancers.
Anyway, it’s just a idea. Flames, criticisms, and ideas are welcome =)