I returned from a trip and updated GW2 to find this still hasn’t been addressed. There are several threads about it, the price db hasn’t reported in search results in at least a week now. Each item must be clicked on to see real price and availability. I can’t help but wonder if it’s just another ham-handed attempt to slow traders, but can’t say I really care anymore.
As a ranger, they basically ensured there was no way I’d ever want to equip any legendary in the game, which makes things easy for me, but now there’s nothing left to do. Sigh. I think most of the weapons in game are an afterthought/rush-job compared to everything else, art-wise, particularly since there are so few models. I really think it was a joke, or meant to be one of many, and they ran out of time and ran with it. There are so many brony references in the game and it’s players, though, that maybe that’s just what today’s young gamers want and expect. I’d like to believe they just ran out of time, I’ll stick with that.
(edited by Loxias.2375)
I’d say you’re looking at challenging vs profitable. I think we both know the force behind games at this point in time. Twenty years ago, game companies didn’t expect or get millions of sales, or have teams of people devoted to micro-transactions, nor did they expect to sell games to 8 year old kids and 55 year old moms. So they made games for gamers. Turns out 8 yo kids, 55 yo moms and people who “don’t have time for games” have more access to credit cards and write the rules for the products we’re sold now. If a pre-teen can’t manage to get the credit card number entered into your store, how are you going to appease your stockholders?
Obviously not that great if you need to drum up sales here.
If you go to Cursed Shore, and hit auto-run with the game minimized, it’s somewhat challenging to stay alive. Far from impossible, though, but I suppose if you did it 1000 times the waypoint costs would be “difficult?” Beyond that it’s a casual cakewalk, sigh.
It would be impossible as they would have no authority, since you don’t need guilds and groups in GW2. There was a time when this happened in games, though. I remember well when each Everquest server had it’s own governing body elected from the major guilds, and you had to schedule open world raid events. If your guild ks’d a raid, you’d lose rotation, get trained, etc. It worked for several years until raids became instanced for the most part.
Can you imagine the foresight necessary to provide systems of dealing with exploits, cheats and bots in a game… before launch? It’s not much at all. I mean, it’s not like the extent this would happen wasn’t detailed and discussed during beta, openly. Gamers learn, and move on, quick these days.
The TP is being manipulated from within and without at this point, and basically, it’s a joke. It has very little to do with players buying items to use at this point. You’re at the mercy of a minority that was allowed to become ultra rich by oversight and accident, now playing against the market-gamers who will never leave Lion’s Arch. Oh and market bots… yay!
The most insane thing is that many players were pushed to being market-gamers by the DR nonsense that stopped them from, you know, running around playing the game, as opposed to sitting in LA making a fortune off of people that just wanted to be able to afford a waypoint. Well, that and the entire game over 40 being untested and unfinished.
So now, on top of karma, item and silver DR… I’m sure they’re looking for ways to “nerf” the TP. I have a hard time believing that price/quantity updating just “disappeared.”
Ok I see what’s wrong. The TP no longer has any updated prices or quantity. The reported prices and quantity when searching are those from yesterday, probably before the patch/fix.
The ONLY way to see the proper quantity and pricing is to click the item then return to search, and it updates… just that item.
Please fix and thanks.
I’ts 100% intentional and now it’s probably 75% automated. Good luck on buying low and selling high anymore.
Since yesterday’s patch, a very popular type of item I check quite frequently has stopped changing in price or quantity according to searches on the TP. Not one price has changed in 24 hours now.
Has everyone in the game stopped buying and selling? Is the TP broken? Has it become so botted it’s not possible to see prices change anymore?
What’s going on?
It’s either; “A Gentleman’s and Lady’s” (singular), or, “A Gentlemen’s and Ladies’,” (plural).
You’re getting closer, though.
To answer your question, they have no good idea how to fix this debacle (poorly adjusted drop rates and spawn tables), or it wouldn’t be a debacle. Too bad there is no history of MMO’s or prior game in this franchise to take lessons from… oh wait?
Seems like they had 2 choices once they were forced to go ahead and push out an unfinished game. Adjust the spawn and drop rates or punish players to run them off. I think we all know what happened.
I’ve been playing games on PC’s since the Apple II+ was the newest thing on the market, and actually even before that. I’ve been keeping up with the games online since around 1990-91. I’ve never seen a game company try so hard to stop people from playing their game. Nor have I ever seen such rabid, anti-gamer fans as the GW1 people. I never played GW1, just felt terribly clunky, so I can only guess at the synergy between the company and those fans, but it does not translate well into a well-publicized, modern MMO. That said, a lot of work obviously went in to GW2, so it’s terribly sad to see this play out this way, but it’s just a game. There’ll be many more.
I bet there’s a lot of people kittengret that gem store about now and wish they had a monthly fee to vote with. I do.
Melandru appears to be fixed now on CD.
(edited by Loxias.2375)
I think your first choice is becoming the most popular, sadly.
I think the GW1 fans want GW2 to be a tiny, hidden closet on the internet, and luckily for them, the anet team is working hard to make sure that happens as quickly as possible. =/
What is this 2002?
This is not the first MMO, and you are not the first elementalist (caster) to get pwned by a thief (melee) in wvw (pvp) and make a reverse nerf call thread (qq).
I give up. Best of luck to you guys with your gear.
Just one usable piece of gear, or a chance at something that will be equal to the value of one piece. Is that too much to ask? Sigh. Two more pieces of junk is just one last laugh.
Haha on me, you got me. Good one!?
Could someone please let me know if they are on a server that the Temple of Verdance is NOT broken? At this point, I just want to skip servers and spend the karma or quit.
Otherwise, could we get the option to sell-back or trade-in karma gear to other merchants? Something? Even a vocal, “No stop asking?”
I spent 2 hours down in the subterranean dredge area the other day and triggered quite a few little DE’s most of which I had no problem finishing and some were big waves. The 4 General’s was the mokittenn. Bore Lynch, I think, was the area.
If GW2 is hard and geared toward the top 5% of players, I’m a heck of a lot better gamer than I thought! Thanks for the compliment. Oh, also, it’s way too easy. It should have taken a month for the first people to be hitting 80. Orr wouldn’t be an issue. They could still be developing all the post-65 game that basically never got tested. There’d be less sprawl, more density, more socializing and less wealth. Oh well, too late. It’s a single-player campaign that takes about 60 hours, which is a good deal for the money… but an MMO 5 years in development and launched in 2012?
See I just don’t get it. I zerg in the Straits and have no issue. I get gold every event. I’m a ranger and I don’t set traps. Yes, on waves, I try to position myself to be ready for next wave, but you just don’t need to do that much to get Gold. You really, really don’t. Gear helps, though. I was struggling for even bronze pre-80 and with master-weighted gear. With rare/exotic and level 80, it’s just a cakewalk, and I’m just not a cutting edge player, thus it’s hard for me to understand the difficulty. The zerg is something that players came up with. It’s not required, it’s a bonus.
My issue is that someone who doesn’t like a large-scale social event in a game wants that event to be broken up and the players who do like it, not to mention those who led the way in making it happen, be forced to play as the minority prefers. How is this logical?
So, you should not have to do anything at all to receive rewards and loot? Just run up and be there and win? What’s the solution? Why even bother with gearing up if this is the case? No offense, but 75% of the people complaining are running around in +MF gear to begin with because they want more loot. They can’t dps with MF, of course, so the game should be easier, right?
The first day I went to zerg in Straits, I didn’t get any credit for the first 5 events. So I upgraded my gear to rares. It was cheap, and then I adjusted my style for the large group, and never looked back, all Gold since. It’s just not that hard. If it is, you’re not doing something right, and there’s nothing Anet can do except basically just fill your bank with gold and give you karma and armor.
My point was that there are only 3 place in CS that people zerg at most, and there are quite a few other events in CS & ML. Or better yet FS. They are EASILY doable with 2-3 people, and doable with 1 unless there is a particularly nasty champion involved.
Thus my mall analogy. There are lots of places that offer what you want in Orr. Literally a dozen or two. You just want it to happen at those few places that support and attracted a large group. By design. You know. Like a mall.
“With a group of 3 its perfect. The problem comes with the farming Karma train wreck. Why can’t we split servers even more like an overflow? Make the area a little less crowded so everyone can actually enjoy and see the events?You guys have the tech to separate and split.”
-so… you want to go to the mall, but hate crowds, but refuse to go to standalone smaller stores – therefore, the mall needs to be designed to be a mall, but geared towards you, and maybe 2 friends? you just suggested they break up the one, single, solitary thing that has appeared in GW2, an MMO, as a large social event – wow
“People spec to AoE just to to damage every enemy in (and often out) of sight! That’s preposterous!”
-no it’s ingenius, but fairly pointless – they spec to get Gold on the event, no one gets that many loots in zergs, but here’s a tip, pick your mobs on the back or outskirts of group one at a time, and zap them – you’ll get more loot opportunities
“Split population in higher areas”
-how does altitude affect anything? kidding, but really, what’s this even mean?
“Change loot rules and design”
-to what? more loot? everyone gets best loot every fight? no matter what? sounds like botter paradise… maybe work hard for your kills? you’re saying it should be harder, but that you don’t want to work harder, yet they go hand in hand
Make events a little bit harder
-im ok with that
GW2 is revolutionary. There are 24 public test servers open at launch!
It’s just like the “endgame!” “You’re playing it now.” =P
Someone thinks way too highly of themselves and their “fans” on reddit (the only place that this “article” will be posted other than guru and here lol) and phew, what a lot of work to say the same thing that’s posted 200 times a day on all three.
It’s true though, I think it’s almost too late. They were woefully unprepared for this games launch, and now I think they’re consumed with technical glitches and balance. By the time the game works and is mass-marketable, it will be overrun and dead in the water.
Is there any way we could get an alternate vender until the Temple events are fixed?
I’ve been trying to buy more pieces of Melandru set for 4 days or more now on Crystal Desert. It’s just broken, can’t do event. I know it works on some other servers, but CD is FULL now so I can’t just server skip. I get that you can’t fix the events (ok no I don’t), but if you could just spawn a vender elsewhere, or put those items on another one? That would be fine. Or give us 24 hours to go to a server that works with a guaranteed return? Sigh. Getting. Old.
I really think that’s the entire point of the POI being locked behind level 70 progression, considering the rewards. If they remove the PS requirement, they should remove the exotic rewards, which is what people want a cakewalk to.
Guilds in Guild Wars are an obvious afterthought thrown in. It’s just a chat channel and some tiny buffs. You don’t need people to really do anything in this game like other MMO’s, so if anything, they should at least make it social, give guilds some space somewhere, an arena, something?
I’m starting to tell the difference between WoW fans who don’t like GW2, WoW fans who are already banned in GW2, and Blizzard interns trying to seem like WoW fans. That makes me sad. I don’t even play that game.
Don’t forget when you’re done you can’t sell or break down the piece of gear, and you can’t get any runes back from it. Considering that and the cost, it’s insane to buy any karma gear other than for skin or exotic. What were they thinking?
Join Crystal Desert. There are tons of zergs in the better zones, the big bosses always have crowds waiting, and there’s tons of map chat. Some of it is stupid, some constructive, and some hilarious. There is always LFG going on in Lion’s Arch. Always. There is always a zerg in Straits, and a crowd in Sparkfly and farmers all over Cursed.
Go to the Guild forums and search for Crystal Desert, join a guild that doesn’t offend you, and then you’ll have custom chatter and make a friend or two.
Also, when doing your personal story, ask in /map if anyone else wants or needs the instance.
Such a beautiful game, but I have some issues and ideas. Thanks for the forum to do so. The armor, weapons, traits and stats are all reasonable, but they are much too obtainable. That process should be at least a little more drawn out. You should have to go to every single area of the map more than once at run speed to accomplish things.
Possibly itemize zone areas, DE’s & camps more specifically, similar to materials? ie I need, say, an arm upgrade, or a rune or something… I need to visit some part of the world, and be level appropriate, and spend time there, in order to obtain it, but with no guarantee – otherwise all those poor NPC’s are going to be very lonely and much too alive soon.
-Attack skills seem way too easy to unlock. With the simplicity of the casting/firing/autoattack system, I’m not sure how I would approach this, but it’s just too simple to get every ability unlocked. There are just no surprises. It seems geared toward grandparents in it’s current form. The encounter difficulty seems fine for the most part, if not too easy for level 65-80, but the 1-40 game is just a high speed blur.
-Skill points and traits are way too easy to get. There should be (have been) 1/2 the skill points available in the 1-60 zones, if not less. Most of them are unremarkable and present no skill or challenge, and just hand people lots of decisions quickly they have no real use for until 40 minimum, but really 65-80. There are so few decisions to make with elite skills and traits that these need to be locked behind more content, level and gold. Lots more. Ten times the current amount if not 50! Ok at least a little.
-Faction! For example, a human should have difficulty in starter zones that are not friendly due to decisions based on character creation and personal story. I don’t see why every single race should be able to just go anywhere in the game. It seems perfectly natural that a level 15 human might have a bit of a difficult time traversing Plains of Ashford unless he made some choices that would make it difficult to do the same in say, Metrica Province. The hearts could boost you from 1-100% faction per zone, or slowly per race, whatever. That would make world completion much more of an accomplishment.
-Dynamic Events. I think a fairly simple solution to making them actually dynamic is to make things random within parameters. Take the Tank DE in Straits. Those waves always spawn in the same place and are the same size, and that is capitalized upon by the highest power, highest FPS players. (I’m high enough power and FPS to get gold in 95% of zergs, I’m not complaining) Could you just make the location and size of each wave random within the possible sizes and locations?
It doesn’t have to change based on the number or level or dps of the players. Just something that can’t be immediately foreseen. Something that a smart player won’t just set a trap on, then wait for the zerg to finish off while they set the next one 45degrees to the left. (Of course, if the wave could vary it’s AI and DPS to player count and DPS, that would be great too, but I know that’s difficult, I’ve done my share of trying.) Also… take the hearts off the map from level 15 up (until found).
-Crafting. You should have to gain 20 levels to gain the next of each 4 tiers (100 levels) of crafting. If you get the first 5 from crafting that tier great. As for recipes, crafting difficulty, materials difficulty, etc that’s difficult to address, but needs much balance, particularly drop rates. It’s probably too late for anything but dmg control. Full servers reset and 3 gold free! =P
For me, transmutation and the occasional chance to get a rare skins from low level content makes the idea that the skins are the elite marker ridiculous. Add to that 1,000 name variations of every visible shade of dye and the notion crumbles. That doesn’t mean it isn’t fixable. I’m going to try to put some ideas in the suggestion forum, because there is way too much butter and not nearly enough carrot as things lie.
I’m wondering if the population can afford the hit at this point =/
Why endgame PVE feels like a boring standstill (and what can be done to fix it)
Posted by: Loxias.2375
I think to some GW1 players, “casual” gaming is having the PC on while cooking and watching TV. If you look at your PC while the game is on, “maybe this game just isn’t for you?”
I haven’t played an MMO in 5-6 years, and work professionally. I bought the game to play with a friend. I played from 1-4 hours a night (usually 2) for the first 2 weeks and at the end of that time… he (a self-styled gamer and GW1 fan) is still rambling around playing alts. I got a toon to 80, got some exotic karma gear (at full price), ran most of the dungeons, got cooking to 400, 3 others between 100-300, made enough gold to buy manuals and gear and dye for him, tried the forge, completed 60% of the world map (without even trying I hate completion) and have done ok in PvP and WvW (although I find both terribly boring.)
All of that took less effort and time than it took me to get to level 10 in my first MMO, and was done very casually. I didn’t LFG, ask for help except in some level 60+ PS instances, or spend any time zerging or farming other than what was impossible to avoid. I didn’t get on early, stay up late, spend all day playing, and if anything, for the first week particularly, I spent time standing around because I felt bad outlevelling my friend and seeing the game without him. This just doesn’t feel like the right pace to me, especially since I had no clue what to expect or history with the franchise. I mean didn’t someone throw out the notion that having everyone done with the game by the time BL2 and MoP came out might be rough on the Store? I thought of that on day two sheesh.
I’d agree that there isn’t much dynamic about it, but I love the zone. The first time this game took my breath away was stumbling upon that massive 180d view from the snowy cliff of the huge falls, the “evil face” keep, and what looked like the Canadian Rockies spread out at my feet. My roommate came in and we just went, “Wow!” I was like, you better be able to fight into that keep! Then we did. Perfect! That said, most of friends didn’t like it and said it was boring zone. I think it’s for the outdoorsy types lol.
It’s just too easy. Sure, prices are high, but the game itself is just too easy. They knew it. People were hitting flying through levels and content during beta, but nope, they put everything into making your first weeks experience in the game amazing, and then apparently decided that making people poor and items expensive would somehow give people something to do after that.
We had something AWESOME to do… DE’s, hearts, crafting and completion. If you want to keep people entertained, they need more than one weeks worth from a game, particularly an MMO. People would have happily spent four times the amount of time it took to get from 1-80 and complete the zones, maybe more, if they had been incentivized properly and pace made reasonable before it was too late and half the players were 80 and frustrated. Just food for thought. I think it would have been a much better experience if everyone but a few people were still breaking 40, and I think the flow was designed with that pace in mind.
It’s just such a pretty game, it’s a shame that it’s made so you can race through it, because it’s really, really hard for a gamer to, “go slow.” Part of the challenge is meeting or exceeding the pace set by the game, particularly in a fast-paced game! I never played GW1, so I can’t relate to the mindset of, “just ramble around and don’t do anything or you’ll run out of things to do,” that is constantly espoused. Also, being a TF2 competitive player, this MMO-style WvW and PvP just seems silly and console-oriented, so PvE is my main concern.
Well it took 12 hours, but the custom orders finally appeared and I was able to cancel them and retreive the gold that had “disappeared.” Phew. Make sure to recheck the “Items I’m Buying” filter every 6-12 hours.
I just tried to place 2 custom orders for about 75 silver each on the AH. Now I’m missing about 1.5 gold. What’s going on?! =(
For the love of all that is good in the land, plz shut up vendors!
in Crafting
Posted by: Loxias.2375
What.
Out with it…
Speak.
I wish they had told us what their actual vision of people playing this game was. It doesn’t seem to be killing stuff or adventuring, just a one time visit to the zones then please go through the gem shop on the way out. I’m wondering what they expect(ed) the MMO part to be?
Hopefully your personal opinion will make up for lost revenue due to poor design, lack of testing and kneejerk implementation. Actually, hopefully it won’t, so that game companies will be encouraged to finish a game before selling it and advertising the game they are selling as opposed to the one they believe their fans want to play.
I had hoped for more, but it’s basically been a run from DR to Orr and hitting 80. Nothing to do from there but grind for skins that all the exploiters have been wearing for weeks and that do nothing whatsover. It really should have been a much harder game. I predicted this would happen, though, by 2nd beta. If you’re not gonna test your high level game AT ALL, then at least make it take more than 1 day to get to that level. Funny to see people making excuses for the failures of this game that were known to be issues in MMO’s for over a decade now and have been appropriately dealt with by every other succcessful franchise and were pointed out over and over by the pre-launch community. The result? Threads like this before the games been out a month.