As of yesterday I’ve received several emails from yahoo addresses titled “Diable III Account-Notice” that ask me to log into Diablo 3 to resolve a “selling gold” issue via a fake link. I’ve never played Diablo III or any other Blizzard game, and the email is one I created exclusively for GW2. I have never used it anywhere except here, and until today had only received email from GW2 (since BWE2), so I can pretty easily assume that somehow the address was leaked to a scammer.
I’m not really complaining per se, my question is how do I change my official email address? I can’t find an answer on this website anywhere. I’d like to use another one and delete the one I’m using permanently.
As best I can tell, right now you’re looking at the only social aspect of GW2 unless you’re really into dungeon-running. It seemed like a single-player campaign in an open world to me.
Worst system I’ve ever personally seen in a game for loot and advancement, but doesn’t really matter. The main thing is to remember that people are unhappy, which means the prerequisites and difficulty will change many more times, and eventually they will release something that makes legendaries “yesterday’s news” long before most have them. Why bother?
The problem seems to be that the game was designed by a team with a vision and goal, but somewhere near the launch, for whatever reason, that team was fractured, the goals were revised, and now you’re dealing with reactions to whichever team is given responsibility, money and dev time to “fix” the game without any consistent direction or goal for doing so nor apparent access to or interest in feedback when it’s appropriate.
I could be wrong, but having worked in the industry, I don’t think I am. I can also assure you that a product lacking a unified team, vision and goal is a product destined for trouble. I would imagine that for the marketing folks that got paid and quit before launch, this was a highly successful title.
The worst thing that ever happened to gaming is giving gamer’s any voice whatsoever in the process, as it’s just led to this; complaining about people giving feedback, which is a black hole of human energy and focus.
It’s the first game I’ve ever played that cracked down so mercilessly and pitilessly on every single group activity that organically appeared in their “play it your way” world. I suppose it’s the NWO of MMO. Whatever it is, I can’t fathom it, nor deal. Lol.
“Rather than make a typical complaint post, I’ve decided to explain why I think Guild Wars 2 is a flawed game.”
“The simple solution to this is: don’t play Guild Wars 2. If you don’t like how ArenaNet has lied to you, then quit and do not support them. "
Interesting intro/outro for someone who thinks stated manifestos are written in stone.
I guess I’ll hit 100 in EQ after all. I’m in the beta for RoF and it’s kind of fun.
I’d hate myself if I spent $50 in a game store, lol. I can’t imagine the sorrow of realizing I’d blown 10X that, ouch. And no, $500 is not that much money to me.
You were able to come to some heavy philosophical conclusions on the future of the game within like 2 playable days after this update. I have to say that they seem quite familiar, as if those same concerns were posted here over and over ever since the update was announced.
I’m sure that predisposition to strongly held belief had no influence on your insight, but as humans, we can never be sure, can we.
Maybe push all those banned accounts to an empty server to free up slots?
You seem confident in your opinions so they must be correct.
Everyone is so sure that they’re style of playing is THE style of playing. Amazing entitlement. MMO’s are made for people with time on their hand, and if you don’t have time for them, you should play short term games. All these ridiculous analogies won’t change that, nor will they make MMO players play games that are quick, easy and have no long-term goals.
Also, you can read Davinci Code and similar pop literature in 5 minutes, 5 hours or 5 weeks. You will be no more intelligent than before you opened the book, and if anything, less informed. The point is that according to the analogies favored here, if it takes the OP 5 hours to read the book, then it’s wrong to write a book that takes longer to read…
Yeah we realized this last night. My friend is on TC, I’m on CD, we’ve both tried for 2 weeks now to switch either way, but not once has either been HIGH in that time. We both have another friend to invite, but decided not to bother since it would be a nightmare of transferring to nowhere away from guilds, or even dealing with overflows again. It was a nice thought, but the huge bugs and issues with the game are still causing havoc.
It must be a number of accounts, not active players. A month ago most servers were listed as not FULL every day, and there were a lot more people in LA and the zones. Now, it seems like 1/3 the population, but the servers remain FULL. I’d bet those banned account spots don’t get freed up either.
Very emotional, but obviously a minority opinion, as I doubt they would introduce this without a strong customer desire. To put it simply, adding in improvable armor is about the ONLY thing the game could do at this point to make my friends and I play again, and none of us have ever played WoW, period, for the record. They tried to please the “no grind” crowd, and it seems obvious that it’s not as big a crowd as they thought. I think they’re “narrowing” their choice of player base to, “as many as possible” based on feedback, sorry.
People complained and complained (about legitimate concerns.) No one was listening. They finally got tired of complaining and left. Now the servers are empty except for a few very devoted fans.
I know that is what happened in my case. Although, I pop into the forums on occasion.
This, a million times, this. The game was rushed, it was obvious, the loyal fans & dev’s would accept no negative feedback, few changes were/have been made, and now they get to have the game to themselves. It sucks, because the potential was huge.
The icon to quote often does not appear, so you know. You can try re-loading the page over and over, and eventually the edit/reply/link buttons will show up, but just signing in and returning to page often doesn’t work. No idea why.
You can always just copy/paste and enter your own html tags, I’ve done that a few times it’s easier and quicker for pages that aren’t made well.
(Edit: see? now after posting again randomly, I see the icons…)
Where is Omega.Mayhem? Isn’t he the self-appointed bot-thread moderator? =P
I really don’t see “guesting” as it was described ever being a feature of this game unless it’s the selling point in an expansion that changes their server mechanics. I really think it’s an unnecessary feature anyway, but I’m sure there are folks that would use it.
That said, you can’t have a solid game if everyone moves around all the time, particularly exploiters, so they did the right thing.
I suppose it depends on what you expect and your prior experiences. I’m used to team difficulty requiring each individual or groups within team to have to handle certain aspects of an encounter that may change or escalate during the encounter. This game just requires everyone to dodge and shoot from range for every encounter. So to me, it’s not even really an MMO, it’s a multiplayer FPS-RPG. I really don’t think you could make a game be both an MMO and have every class have the same capabilities, with no special skills needed for encounters. The same could be said for solo encounters, as 99.9% of the game can be handled with auto-attack and dodge. I wouldn’t expect any changes aside from those making things easier for more people.
Everyone blames “exploiters” but that’s like blaming people for using up oxygen in a closed environment. It’s reality, like it or not, and the people that designed a closed room for oxygen-breathers are the culprit. If anything, Anet has had 8-12 weeks of hard lessons in the extent to which people will grief or exploit, and you have to wonder if they don’t have a group of either Mormon saints or trojan exploiters testing their updates.
This was a big sore point for me. It seems to me that the core of the game is the intension to change your visual appearance, but that the core mechanics of the game make it difficult to ever see other’s appearances. It’s like running through fog, except there is no fog, just figures coalescing and disappearing into nothingness. Felt pretty empty to me, particularly when you have to wait to get there on overflow, then you pop in and… nothing. I’ve never played an MMO where that was an issue, so it was impossible to get past.
I wish I could get away with posts like this?
If you see a good price on an item that is traded often, you’ve got about 3 seconds or less to click “Buy” before the deal is gone.
That’s only manipulation in the sense that there are from dozens to thousands of people watching the TP globally every minute of the day looking for ways to profit.
Hmm. I thought they were going to sit down and say, “So how about those rangers.” at the same time and laugh.
Well, technically you ARE seeing the TP in a web browser. I don’t believe you can search, buy, or sell outside of the game, however. There are some sites that you can see trends based on 15m sampling.
I think some people mistook the 24 hour respawn on rich mithril nodes to mean all mithril nodes. That could have spiked things a bit. Add to that the TP search return bug, and you can see why volatility has been high across the board.
Funny thing, yesterday I looked at the Warrior forum. Lot of happiness and lack of discontent there. It’s like they got a different game, sigh. /jealous
Here's the thing about "getting" a legendary, give or take 3 years.
in Crafting
Posted by: Loxias.2375
I think the “Epic Weapons” system in Everquest was a much better method myself. Each class had a long string of quests, combines and crafting, and instead of combining junk in the forge, the RNG was getting to your camps to get the rare spawn drops first. If nothing else, there are tons of Champions and stuff in the game that could have a special item, or just killing them could be required, like hunting down a string of tough, rare mobs.
It seems like quite a bit of this game is, “Combine in Forge and cross fingers.”
You rarely see it mentioned but Orr zones have nice boxes also, albeit somewhat more moody. Love the dragons in the mix. The art in this game is spectacular.
The reason someone put one up at 315 instead of 395 is probably the TP bug. They just did a basic search, saw the 9 day old price, and probably didn’t look any further, just keyed in something close. My friend did that the other day before realizing the bug was just the initial search and lost a few gold on an item that had skyrocketed. Then again, the person listing one at 315g may have 10 to get rid of one at a time, right now it’s hard to say.
I must admit was a little worried about what you would reveal after the first paragraph. Lol!
That aside, I always get a laugh when someone buys me out of a dropping commodity and you see that exact quantity pop up a second later… just enough higher for them to lose about 5% when it’s all over. (I certainly don’t recommend that, I made that mistake a few times early in game on small ticket goods.)
I love ‘the Goonies’ style pirate’s lair with jp & chest. =P
I find myself skipping all the DE’s now, sadly. Exotic armor karma is done, got more than enough gold for waypoints and food now. Skill points are just Forge fodder now, and again, don’t need the gold. As for Legendary, I never was into that cartoon. So really they’re kind of a waste of time at that point, especially if downlevelled. If anything, DE completion should have loot rewards, particularly now that trash mobs don’t drop nearly as much.
This is probably asking for too much. I do agree, though, that some randomness to the events, given the amount of hype that “dynamic” was given, would make it seem a bit less static.
Dragon event in same spot with same mechanics every three hours is more like a farm than a dynamic event. Even a small variable in the number of mobs per wave, the length of time between waves, health pool, dps, event precursors, special mechanics etc would do wonders at making things appear less mechanical. I had expected to see all of the above when hearing “dynamic” explained.
The logic of gamers hilariously defies logic. Some of these comments would defend re-designing the Necromancer class as a greatsword melee class with no pets and no poison/disease by claiming that, “Necro just refers to death, and you’re killing mobs, what’s the problem!?”
Thanks for the update!
I posted basically the same thing yesterday, with almost no replies. I thought it was just me, but in talking to rangers on /map it’s definitely a new or changed mechanic. I suppose it’s just one more nail in the coffin.
I can’t say I have any issues with Orr. If anything, those are the only zones where it makes sense and I have exotic gear and no issues with mob difficulty or density. I’m an advocate for difficulty. I’m referring to playing downleveled in 50-65 level zones. I’m seeing a marked difference in my pets ability to keep a pull off me when I have multiples. I sense this is a change due to bots choosing ranger a lot, but there is something different. Maybe it was the animation change or something that did it?
I figured I’d go complete Maelstrom for something to do and am seeing huge difference in my pet’s agro.
This is no big deal for 1 mob, but this is a huge difference from before. Most fights are 2-3 mobs with possible vet. Normally, your pet could handle at least one while you dealt with adds and healed. I now have to kite them all backwards (as many as agro) while shooting and healing, because even though everything’s now chasing me, the pets still taking high damage (?!) and I’m taking 3X what I did before.
Did I miss something in patch notes? Is it just me?
I’d imagine one would look a bit like Violet Beauregarde after that much kool-aid.
that is the average selling price for said item, if it sells for less then that you are getting a good deal, if it sells for more you are getting screwed, but its a good time to sell or even undercut.
The average for every single item hasn’t changed in over 8 days? Um no, that’s not correct. The database is not reporting current prices for searches. Is it intentional? Maybe, probably. Is it different and does it appear broken? Yes.
Sounds like a good idea in theory. Having played EQ before and after surveys were necessary (it took 6-7 years for the players to get this fed up and ask for them…) I think you’ll find yourself stunned at how marketing will ask questions to get the answer they want as opposed to looking for real info. It’s kind of like partisan polling, you just groan and click “none of the above” and wonder why they bothered. By the time anything gets through devs, marketing, sales and management, it’s twisted into another reality.
The game is way too big with no purpose or progression at 80, which makes it a single player campaign for everyone but pvp’rs, which are a minority. The pvp is not my style so I won’t comment on that. (Come see me in TF2 if you think you’re quick.)
The only reason everyone is ticked off is that they were “sold” a persistent MMO. When people say, “Hey wait a minute…” they’re told it’s not a PVE game, or they played it “wrong” etc.
Also, they physical world is MUCH too big for the populations on the servers. They used a poor engine, and it’s left the world seeming desolate unless people are standing on top of you. Even when LA is packed you only “see” like 10 people max. WvW is just a joke because of those mechanics. I really can’t believe how poorly thought through that design choice was. So poor I find it hard to really care about the future of it. I do feel bad for the artists and designers who built the amazing world. It’s kind of tragic to see the mess the current team has reduced it to, and I’ll keep it in mind the next time NCSoft buys a company.
“Your choices determine how your personal story evolves; with thousands of possible variations, no two players will have the exact same experience.” = Trahearne?
I was curious about this also as there’s a name I’d like that’s been reserved since beta.
I assumed, however, that it’s a permanent reservation, if not at least a year.
Mystic Salvage kits are not made with M. Crystals, but Mystic Stones, which are very rare in-game, and pretty much a gems purchase. Please don’t go waste 3 skill points on misinformation.
Because they put the AH and Forge into the game long before they were balanced, tested and de-bugged, allowing many lucky users to profit obscenely.
Now you have the opportunity to play verus all the nerfs that were introduced to stop people from being wealthy, while watching the wealthy manipulate your market to become wealthier. Good luck and have fun! Isn’t it great that an online fantasy game is reduced to real-world market conditions within a month? Aren’t social class systems wonderful?
This game has one option when you hit 80. Do everything you’ve already done 1000 times again for less items, karma and cash in order to merely change the appearance of your armor or weapons, preferably in one place, and only in 30 minute segments. I’m still shocked daily at this philosophy, and the vast difference in the number of people that stand up for it on forums vs. the number of people logging in and playing at this point. I’m used to MMO’s taking 5-10 years to get to this point.