Showing Posts For Lucas Ashrock.8675:

Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Ok wait. Read here:

ref.8196:

Well hold on here.

Nobody actually knows the amount of DR the system currently puts on the players. There is a bug at the moment which is screwing things up, so before you all start going in to a rant, lets just wait for the bug fix first?

Correct. People can speculate about the timing involved and how it works – we will not be divulging this information since it opens the system up to people finding ways around it. While we are confident in the system, we are doubly confident that people are amazing at finding holes in systems and breaking them.
The system is currently bugged, and is treating people unfairly. We’re actively working on it.

by Robert Hrouda, content designer

Now tell me the reason because everyone is complaining.
The system is bugged (confirmed by the staff), and devs wants you to find holes, exploits to abuse it. Wait.
Am i wrong or Anet is banning everyone abusing the game with an exploit?
What is this, a trap? They want to bring us to the deepest deperation to find any exploit possible to cheat the system and get 60 tokens even when we are not allowed to it?
This is madness, lol. Seriously.

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I'm really frustrated with these dungeons

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

I’m sorry but you already said your char is cool and maxed, so you don’t “need” a new armor /weapon, exotic.

If dungeons bothers you, and you think it’s a waste of time and money, stop to play them.
Quite simple.
I don’t like wvw, i don’t even queue on it.

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Being efficient in dungeons means less reward?

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

k maybe i’m figuring out a bit the dungeon rate system:
from when the dungeon begins, a counter starts.
So, the timing will receive a “rate”.
For example: the player runs TA explorable path 1, total time 10 minutes.
This kind of run will get “10 stars”. This rate will flag the character, so repeating the run again, will receive a lower reward. In a grand total.
So doing AC completing it after 10 minutes, will affect your next (even regular) TA run. You’re still flagged “10 stars” so from TA you will receive 45/less tokens. More high is the “rate” muh less you will receive.
Now, considering the patch is new so we should not have a hystory, this can sound strange.
Still, what you did before the patch, is on a registry. And the character XYZ made AC last time completing it after 10 minutes, before the rating was active. This run you made will flag your char ( now DA is active) as a “10 star”, so every dungeon you will run, even for the first time, will get lower rewards than other players.
Now, how to explain multiple 60 tokens ? An exploit. Like logoff login, leave the party and regroup, or change the dungeon leader in rotation. It’s an example of how this exploit could work, but fit. Or just the run was on regular time, as expected. So it’s rated “1 star”, allowing the player to get again 60 tokens till the cap of 180 tokens per day ( the famous 180 tokens/day on patch note).

Shortly, the rating is based on your overall dungeon performance. More fast you play and complete a dungeon, much more the diminished reward will trigger.

Take it as a personal view, but seems a good theory (hoping i was clear)

A tip (assuming i was right): kill every single mob in front of you, don’t skip nothing , running to make things faster / less hard.

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(edited by Lucas Ashrock.8675)

Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Thinks, Hankst, noone except me and you seems able to read.

Yes, it’s a matter of wings, as you perfectly explained.

Still, people group on pugs / guildies, and keep repeating the same content again and again, angry because receiving less tokens lol.

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Dungeon rewards still bugged

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

You want idols “who belongs to you” with 100g too? Rofl.

Say thanks you even got 45 again, instead of 6.

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

No, you’re the only one who doesn’t get it. Do you really think Anet is stupid enough to implement a system that forces people to “stop doing dungeons for a month or two”? That is a horrible business decision, “You played our game too much, you should take a break…we hate money”. lol

1 month or two was just an example of an extended time not farming.

And yes, if you was a daily farmer doing a dungeon multiple times (some did 50+ times per day), you deserve no more than 6 tokens for weeks. Perfectly coherent. Isn’t it?

I was talking about 60 per run, repeately 60 , 60, 60, Micky, as exploit. When 60-45-less is expected

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(edited by Lucas Ashrock.8675)

Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Is it the first dungeon you ever seen?

Guys, seriously. Am i the only one who got how this system works?

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Because you overfarmed that dungeon ( or an other one) and now you reached the limit, so you will be the one with less token possible.

And who is getting constantly 60 tokens per run i guess is using an exploit. In case will be fixed. Expect this kind of fix, you will have your 6 tokens per run until you will stop to farm dungeons for a month or two, so the counter can reset.

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First run of the day and i m getting 45 tokens then next chain 30 then 15

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

I guess it’s an exploit, the 60 60 60, or they lied you.

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

If truly someone is getting 60 60 60, it’s probably circulating an exploit players are using to reset the counter. In case, it will be fixed, yes.

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

What is not clear to you is:
i keep repeating the post of the dev you can read on page 1, you still keep telling i spread misinformation lol

Your opinion of “no way” is opinable, what matter is what devs thinks it’s “high”

I understand what’s the problem: people got excited reading 180 tokens per day. If before an armor was a far dream, now “appeared” doable, fast. A couple weeks, and you get your full armor, right?

Well, forget it Jon explained how things works, on this thread

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(edited by Lucas Ashrock.8675)

Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Hahaha

Shengyun, so you’re telling you grouped with people who was farming an entire day all day some dungeons, and after the patch still get 60 tokens? I doubt, And even accepting it’s the truth, it’s their last time getting 60 tokens. Next will be 45 and then less and less and less. Tomorrow, less again. This is how the system should work.

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Look what i explained, Shengyun, you will figure out what is happening

Ye, you repeately farmed the dungeon, rickets. Dungeon counter doesn’t means dungeon farmer doing a dungeon 50 times per day. Means the grand total of runs you made. The grand total is 50 runs (doesn’t matter how )? Then yes, you farmed. And you can talk for yourself, about how many dungeons you did. Not for others

Considering i don’t see any post of any dev about it more than “post pictures and times, and maybe we will accept it’s bugged” , maybe it’s not

A solution could be a counter per dungeon, not a grand total. But i doubt will be implemented.

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(edited by Lucas Ashrock.8675)

Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

But you don’t get 180 tokens per day at all, look around you people complaining

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high. This did not get reset with the patch.

If you think you are running at a fairly reasonable pace post all of the chains you have run and the times to complete and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in the system.

Thanks,

Jon

So i guess this guy is an idiot, not a dev, and he’s spreading misinformation right? Rofl.

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

I find more disgusting be surrounded of exotic dungeon armors like mine who have 0 idea of traits, how to dodge, deal the minimal hard content of PVE, still wearing a honorable armor for elite players.

But ye, my description is exactly how things works.

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

It’s not a matter of execution. Completing the dungeon after 10 minutes or 30 doesn’t matter. What matter is: what did you do before the patch? You was a dungeon farmer, doing 50 times per day AC? So your dungeon counter is maxed, you will get less rewards than normal. Doesn’t matter if some of you did AC, CoF, Arah etc for the first time, whining because he got less tokens than others. The dungeon counter is shared. Example: before the patch the player did 50 runs of arah. Now, after patch, he go to AC. he will get 45/less. Why? Because of the huge amount of runs made on arah. The system is not bugged, it’s the player who don’t want to accept the farm is died and who was farming have to wait 1 month or more, and a dungeon armor is an elite meant to be completed after months.

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(edited by Lucas Ashrock.8675)

Arah Dungeon post-patch.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Feedback to the team… So i guess we can expect no more 15 minutes for Giganticus but 30+ and with more adds, making the battle impossible, right? Lol..

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Who was running his armor until the patch can’t just give up?

Everyone complaining was just overfarming, dungeon run counter is maxed.

Wait a month or more, that’s all. Don’t expect whining and whining Anet will fix it.
They never fix to make things easier on player side, at best will be worst.

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Dungeon rewards still bugged

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

You just made too many speedruns. Stay far from dungeons a month/ more, should reset.

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The Diminished Returns System is Overzeleous

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Well, do every dungeon of the game, forget what you prefer (AC) and ye, 2 dungeons a day, then logoff. That was the idea, deal with it.

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Token number - Not getting 60 for every first path

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

I guess 99% of the users opening and opening and whining about this new tokn system, don’t read devs posts.

JonPeters wrote clearly" If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high".

Meaning: if you was farming until the patch a dungeon/ multiple dungeons , with speedruns, you dungeon completition is extremely high. So obiouvsly who was doing speedruns more than other members of his party will be the one getting less tokens.

More high is the dungeon run number, much less will be the reward.
The purpose, i guess, is to force dungeon farmers to play something else, for some weeks, until the dungeon completition will be lower. Than, maybe who is getting 45 or less will get again 60. The first time, then 45 and less and less. More long you will stay far from dungeons, more your runs will be profitable. Until get the famous 180 tokens. Obiouvsly, when you got finally your 180 tokens, you have to stop to play dungeons for weeks again. Basically Anet dreams their players will just leave dungeon armors as a rare elite for who is so fond on them, dealing with this system.
The system is not broken or bugged, at all.

Some are wondering now if they are ruining your fun. No, they aren’t, they are just forcing GW2 players to behave and leave dungeon sets to a strict number of players.
Lol..

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Giganticus Lupicus needs to be nerfed...

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Exotics dropping are just a myth. I even got a white from this boss, go figure. (no MF).

Nice guide, congrats.

The passage from phase 1 to phase 2 seems what wipe the most parties. As you wrote, his invulnerability is the signal, but needs 1 player attacking him ranged, fast, like a ranger with bow for example. A staff coule be slow to detect it.

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I feel cheated!

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Difficult and expensive? Actually i find just arah a “hard” one. And it’s more what i gain about money than what i spend. The first time, figuring out what is around you, can be “die a lot, spend a lot of repair”.
But they are fun, a lot. Some more than others, ye, but it’s a personal taste.

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Is anyone going to run Arah now?

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

If you’re trying to find pugs, they was just farming tokens, they are disappeared now we have final path reward. So ye, it’s not something for a pug of random blue guys who barelly arrived till the entrance.

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Arah Dungeon post-patch.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Agree, armor doesnt matter. It’s not your full exotic the difference. It just makes things a bit faster.

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Arah Dungeon post-patch.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Well it’s just a matter of method your team miss. There is an exact method to deal with him, and traits. If you apply it properly, the match is around 12-15 minutes.

And yes, it’s just half of the dungeon. Wondering what you will post when you will reach next bosses, lol.

This dungeon (and his armor) is meant to be a rare armor for a strict elite of players.
This is the reason, as you see. It’s the hardest.

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Same group - different rewards

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

True, reward is unbalanced. Guess their new patch doesn’t trigger properly..

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Necro skills broken

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

After the last patch, necro seems not working properly anymore.
Mark of Blood, regen is not working, triggers 1 time every 50 attempts
Well of blood, it’s a personal heal, regen not working, nor healing anyone inside the well, trigger 1 time every 50 attempts

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