I’m sorry but you already said your char is cool and maxed, so you don’t “need” a new armor /weapon, exotic.
If dungeons bothers you, and you think it’s a waste of time and money, stop to play them.
Quite simple.
I don’t like wvw, i don’t even queue on it.
k maybe i’m figuring out a bit the dungeon rate system:
from when the dungeon begins, a counter starts.
So, the timing will receive a “rate”.
For example: the player runs TA explorable path 1, total time 10 minutes.
This kind of run will get “10 stars”. This rate will flag the character, so repeating the run again, will receive a lower reward. In a grand total.
So doing AC completing it after 10 minutes, will affect your next (even regular) TA run. You’re still flagged “10 stars” so from TA you will receive 45/less tokens. More high is the “rate” muh less you will receive.
Now, considering the patch is new so we should not have a hystory, this can sound strange.
Still, what you did before the patch, is on a registry. And the character XYZ made AC last time completing it after 10 minutes, before the rating was active. This run you made will flag your char ( now DA is active) as a “10 star”, so every dungeon you will run, even for the first time, will get lower rewards than other players.
Now, how to explain multiple 60 tokens ? An exploit. Like logoff login, leave the party and regroup, or change the dungeon leader in rotation. It’s an example of how this exploit could work, but fit. Or just the run was on regular time, as expected. So it’s rated “1 star”, allowing the player to get again 60 tokens till the cap of 180 tokens per day ( the famous 180 tokens/day on patch note).
Shortly, the rating is based on your overall dungeon performance. More fast you play and complete a dungeon, much more the diminished reward will trigger.
Take it as a personal view, but seems a good theory (hoping i was clear)
A tip (assuming i was right): kill every single mob in front of you, don’t skip nothing , running to make things faster / less hard.
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Thinks, Hankst, noone except me and you seems able to read.
Yes, it’s a matter of wings, as you perfectly explained.
Still, people group on pugs / guildies, and keep repeating the same content again and again, angry because receiving less tokens lol.
You want idols “who belongs to you” with 100g too? Rofl.
Say thanks you even got 45 again, instead of 6.
No, you’re the only one who doesn’t get it. Do you really think Anet is stupid enough to implement a system that forces people to “stop doing dungeons for a month or two”? That is a horrible business decision, “You played our game too much, you should take a break…we hate money”. lol
1 month or two was just an example of an extended time not farming.
And yes, if you was a daily farmer doing a dungeon multiple times (some did 50+ times per day), you deserve no more than 6 tokens for weeks. Perfectly coherent. Isn’t it?
I was talking about 60 per run, repeately 60 , 60, 60, Micky, as exploit. When 60-45-less is expected
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Is it the first dungeon you ever seen?
Guys, seriously. Am i the only one who got how this system works?
Because you overfarmed that dungeon ( or an other one) and now you reached the limit, so you will be the one with less token possible.
And who is getting constantly 60 tokens per run i guess is using an exploit. In case will be fixed. Expect this kind of fix, you will have your 6 tokens per run until you will stop to farm dungeons for a month or two, so the counter can reset.
First run of the day and i m getting 45 tokens then next chain 30 then 15
Posted by: Lucas Ashrock.8675
I guess it’s an exploit, the 60 60 60, or they lied you.
If truly someone is getting 60 60 60, it’s probably circulating an exploit players are using to reset the counter. In case, it will be fixed, yes.
What is not clear to you is:
i keep repeating the post of the dev you can read on page 1, you still keep telling i spread misinformation lol
Your opinion of “no way” is opinable, what matter is what devs thinks it’s “high”
I understand what’s the problem: people got excited reading 180 tokens per day. If before an armor was a far dream, now “appeared” doable, fast. A couple weeks, and you get your full armor, right?
Well, forget it Jon explained how things works, on this thread
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Hahaha
Shengyun, so you’re telling you grouped with people who was farming an entire day all day some dungeons, and after the patch still get 60 tokens? I doubt, And even accepting it’s the truth, it’s their last time getting 60 tokens. Next will be 45 and then less and less and less. Tomorrow, less again. This is how the system should work.
Look what i explained, Shengyun, you will figure out what is happening
Ye, you repeately farmed the dungeon, rickets. Dungeon counter doesn’t means dungeon farmer doing a dungeon 50 times per day. Means the grand total of runs you made. The grand total is 50 runs (doesn’t matter how )? Then yes, you farmed. And you can talk for yourself, about how many dungeons you did. Not for others
Considering i don’t see any post of any dev about it more than “post pictures and times, and maybe we will accept it’s bugged” , maybe it’s not
A solution could be a counter per dungeon, not a grand total. But i doubt will be implemented.
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But you don’t get 180 tokens per day at all, look around you people complaining
All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high. This did not get reset with the patch.
If you think you are running at a fairly reasonable pace post all of the chains you have run and the times to complete and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in the system.
Thanks,
Jon
So i guess this guy is an idiot, not a dev, and he’s spreading misinformation right? Rofl.
I find more disgusting be surrounded of exotic dungeon armors like mine who have 0 idea of traits, how to dodge, deal the minimal hard content of PVE, still wearing a honorable armor for elite players.
But ye, my description is exactly how things works.
It’s not a matter of execution. Completing the dungeon after 10 minutes or 30 doesn’t matter. What matter is: what did you do before the patch? You was a dungeon farmer, doing 50 times per day AC? So your dungeon counter is maxed, you will get less rewards than normal. Doesn’t matter if some of you did AC, CoF, Arah etc for the first time, whining because he got less tokens than others. The dungeon counter is shared. Example: before the patch the player did 50 runs of arah. Now, after patch, he go to AC. he will get 45/less. Why? Because of the huge amount of runs made on arah. The system is not bugged, it’s the player who don’t want to accept the farm is died and who was farming have to wait 1 month or more, and a dungeon armor is an elite meant to be completed after months.
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Feedback to the team… So i guess we can expect no more 15 minutes for Giganticus but 30+ and with more adds, making the battle impossible, right? Lol..
Who was running his armor until the patch can’t just give up?
Everyone complaining was just overfarming, dungeon run counter is maxed.
Wait a month or more, that’s all. Don’t expect whining and whining Anet will fix it.
They never fix to make things easier on player side, at best will be worst.
You just made too many speedruns. Stay far from dungeons a month/ more, should reset.
Well, do every dungeon of the game, forget what you prefer (AC) and ye, 2 dungeons a day, then logoff. That was the idea, deal with it.
I guess 99% of the users opening and opening and whining about this new tokn system, don’t read devs posts.
JonPeters wrote clearly" If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high".
Meaning: if you was farming until the patch a dungeon/ multiple dungeons , with speedruns, you dungeon completition is extremely high. So obiouvsly who was doing speedruns more than other members of his party will be the one getting less tokens.
More high is the dungeon run number, much less will be the reward.
The purpose, i guess, is to force dungeon farmers to play something else, for some weeks, until the dungeon completition will be lower. Than, maybe who is getting 45 or less will get again 60. The first time, then 45 and less and less. More long you will stay far from dungeons, more your runs will be profitable. Until get the famous 180 tokens. Obiouvsly, when you got finally your 180 tokens, you have to stop to play dungeons for weeks again. Basically Anet dreams their players will just leave dungeon armors as a rare elite for who is so fond on them, dealing with this system.
The system is not broken or bugged, at all.
Some are wondering now if they are ruining your fun. No, they aren’t, they are just forcing GW2 players to behave and leave dungeon sets to a strict number of players.
Lol..
Exotics dropping are just a myth. I even got a white from this boss, go figure. (no MF).
Nice guide, congrats.
The passage from phase 1 to phase 2 seems what wipe the most parties. As you wrote, his invulnerability is the signal, but needs 1 player attacking him ranged, fast, like a ranger with bow for example. A staff coule be slow to detect it.
Difficult and expensive? Actually i find just arah a “hard” one. And it’s more what i gain about money than what i spend. The first time, figuring out what is around you, can be “die a lot, spend a lot of repair”.
But they are fun, a lot. Some more than others, ye, but it’s a personal taste.
If you’re trying to find pugs, they was just farming tokens, they are disappeared now we have final path reward. So ye, it’s not something for a pug of random blue guys who barelly arrived till the entrance.
Agree, armor doesnt matter. It’s not your full exotic the difference. It just makes things a bit faster.
Well it’s just a matter of method your team miss. There is an exact method to deal with him, and traits. If you apply it properly, the match is around 12-15 minutes.
And yes, it’s just half of the dungeon. Wondering what you will post when you will reach next bosses, lol.
This dungeon (and his armor) is meant to be a rare armor for a strict elite of players.
This is the reason, as you see. It’s the hardest.
True, reward is unbalanced. Guess their new patch doesn’t trigger properly..
After the last patch, necro seems not working properly anymore.
Mark of Blood, regen is not working, triggers 1 time every 50 attempts
Well of blood, it’s a personal heal, regen not working, nor healing anyone inside the well, trigger 1 time every 50 attempts