Been waiting for this one to return, after I missed it the first time around. It really gives a Revenantish vibe, and Ive really been wanting an alternative for Mistward.
Since i commented 2 months ago, things have changed royally. Now I am sitting on 11 excess Central Tyria mastery points, with all central lines filled. It certainly looks like a daunting prospect at first to find them, but they WILL come. Dont fret, just play the game and you will get more than enough.
Personally i enjoy sword has a really visceral feel to it just melting people with impossible odds up feels so brutal ,sword 3 is really cool also and sword 2 hits like a truck. Staff auto looks cool but the only staff ability i find “fun” is staff 5 . Mace is underrated imo really cool looking abilities and the attacks feel like they have a ton of weight behind them pitty condi stuff is way more effort to get than power gear.
Mace is pretty good looking, but unfortunately mallyx as condi is trash for pve, and you are badly held back by not having a ranged condi wep.
Staff is a far bit more entertaining to use, yes. Classic sword is so boring. But I figure they didnt want to take steam away from the daredevil, hence why they have repeatedly nerfed the staff.
You still have to do the collectathons as well. Getting a rev to 80 is just the starting requirement.
Too early, you must lvl to 80 first.
A revenant chooses 2 active legends. In this case it would be legendary assasin stance and legendary dwarf stance.
I threw up a quick build for you. http://gw2skills.net/editor/?vlAQNAsXinXNuNSqJ7JR/kVlsgyrS4QZWJYrcskFNFhtc62tDC0INznTA-e
Shiro/Jalis is your best setup to use then. Keep Shiro as your main, destroy enemies with impossible odds and escape snares with riposting shadows. Flip to jalis and use vengeful hammers when you need aoe or condi cleansing. The road and the taunt is junk, and his elite is only good in groups, its really vengeful hammers that is carrying jalis
I advise sword/axe as your mainset, with hammer on switch for going ranged. Milk axe 4 for everything, a gap closer is insanely useful.
Revenants doesnt have a lot of builds, he is very much limited by the legends.
You need the elite spec legend Glint, leaving you with just one choice. Which nearly always tends to be Shiro. Out of all the baseline legends, all of his skills is useful, unlike Jalis or Mallyx.
So the herald build listed on metabattle is pretty much the most efficient build for Revs. Usually switching out shiro with jalis if you have a chronomancer in group. Mind you, I am talking from a pve perpective. Mallyx is more useful in pvp, but still paired with Glint.
For PvE, Mallyx condi builds is not considered viable due to being underpowered and you really can feel you are lacking a ranged condi wep.
Ironically, Mallyx works better in a power build, but thats only using Embrace the Darkness as a bufftoggle. +10% all stats and ignoring the rest of the skillset.
Ventari is not considered useful at all, undertuned and underpowered. Druids or tempests does healing much better.
Regarding hammer 2. The cd feels too long at 4 secs. Id like to see it lowered to 3secs. But i am quite fine with increasing the energy cost as a tradeoff.
Weapon design is growing more and more insane. Awful designs, and no real animation of note.
The godly exodus was long before GW1
Since it doesnt seem to be clear. Is there any other non-legendary weapons with bladetrails, alike what fractal weapons have? I am not looking for merely animated or glowing weapons, but ones that leaves a trail in its wake as you swing them.
It was really if there was alternatives to Fractal sword with bladetrails.
Dont fret, it may cost a bit of extra gold. But you can convert ascended armor in the mystic forge.
Think you may be confused about something. Revenants doesnt use lightning attacks.
What are you on about? I dual wield two ascended swords with no issue.
staff 5 could definitely use an adjustment to be easier to use. But I speculate the issue is that you always rush a specific distance when using it.
yes, I dont know why we still have a selfroot on shield 5, they gave the reason that the heal was ‘strong’ for why we had the root. Then what do they go and do? nerfing the heal and still retaining the root.
Weapons that is not legendary, which have blade trail effects like the fractal weapons or Volcanus
Ive tried to search for it, but not having much luck.
Yes, but -WHY- take Cruel Repercusions if nothing really triggers it in pve? Thats my whole question.
I find Cleansing Channel to be a lot more useful, given our weakness to conditions.
If its a PVE Build (which is often optimized for damage and not much else), I assume its taken for use in the few cases where it can be triggered. The other traits in that tier, while having some use, aren’t going to contribute as big of a damage boost to you as that particular one when it does come into play. Meanwhile, Malicious Reprisal has to compete with Vicious Laceration.
Mind elaborating on what few cases that can trigger Cruel Repercussions? Its the lack of such that makes me question its pve value.
Yes, but -WHY- take Cruel Repercusions if nothing really triggers it in pve? Thats my whole question.
I find Cleansing Channel to be a lot more useful, given our weakness to conditions.
I see pretty much every rev build for pve taking it, but it seems dubiously useful to me. Only a faint rarity of mobs blocks, like Smokescales. And what good is the damage buff if the mob still keeps blocking?
Cruel Repercusions seems intended to be paired with Malicious Reprisal, which allows you to strike through blocks. But i see no builds using that one, opting for Laceration instead.
Dodge. Defensive stats doesnt give enough to allow you to tank them. And mushrooms, kite them with a hammer, they are deadly. Or outright avoid them if too many.
The big charging dinos I can kill comfortably with a hammer, but they are all but impossible to kill in melee if alone.
Bothers me that vengeful hammers isnt on the list.
I hate to break it to you, but HoT is very much group oriented. The wast majority of hot hero points requires goruping to get it down. And the hot mainly relies on large, map wide meta events.
I think you have a disconnect on how revenants works. You really want to get your energy down to zero, or close to it. Instead of sitting constantly in one stance.
For the simple reason, each time you swap legends, your energy is reset to 50.
In particular useful for Facet of nature, since running out of energy will give you a minor cd of a few seconds on it as it resets. Compared to consuming it, which will put it on full cooldown. Its the only way to get rid of active upkeep skills without putting them on full cooldown.
not a guaranteed drop afaik.
From the blabber I heard, ls3 would involve the egg hatching, and us having to deal with the result.
I am thinking in terms of party protection, not just for myself.
Do they stack? Or is it better to stagger them?
Ive been chaining Rite and consuming facet of nature to mitigate the rather heavy damage from Mossman in fractals with quite good results.
Unlock the skin and xmute it onto your warrior.
Since the major jan 26 patch, Ive frequently noticed that the revenant’s heal skill button will begin to blink constantly if hit too frequently in succession, if theres also lot going on the screen. Only stopping to blink after another successful cast of the skill.
At first I thought it was an issue about Facet of light only, since it got a cast time added, and you now try to frantically hammer it to make it go off in time, since it has to first activate the facet, then being consumed. But Ive noticed the blinking happening with the Jalis and Mallyx heals as well. But also in busy moments of skillhammering.
This issue is fairly old now, but I would really like to know if its acknowledged by Anet as it ruins the skill
Fact: Vengeful hammers will get destroyed by just about anything, from uneven terrain to small bumps on the road.. Leaving you with one, or even no hammers at all sometimes. All while the skill often keeps channeling with nothing but empty air swirling around you.. Can be rather hard to judge at times if you are just wasting the channel or not.
I love the skill, gives much needed aoe punch to the revenant. But seriously, hammers disappearing is making it unsuable in way too many areas and places. While other classes can drop down their aoes with impunity, while revenants are so terribly hampered by this buggy skill.
-PLEASE- remove terrain collision from the skill!
One I spoke with, said the droprate is pretty low. He had 2 drops over 3 months.
3 hours delays sounds like a good compromise to alllow people to finish what they are doing, before they are forced to update.
it was available for a short while at a 2000 gem discount. That made it buyable for me, as I needed an appearance reroll item, plus the immortal weapon.
Soul river glider really goes well with the luminescent armor.
You need to invest hero points in your abilities, so you get more legends. Starting, you only have Jalis. Press H, look under training, put points in legendary assassin.
I think you mean our F2 ability Facet of Nature.
Its a rather team oriented ability, mainly meant to feed chronomancers. Feels of fairly little use to the revenant himself.
Or druid, not every ranger wants to be a healbot.
We need a ranged condi weapon for sure. And I think you misunderstood what elite specs are about, they were supposed to offer an alternative playstyle, not something grossly outperforming the other specs as is the case with Glint. And why Glint needs to be nerfed and base rev bought up to par. Base rev leans far too much on Glint to be useful at all.
Base Rev never had much if any lifetime without Glint, as its clear Glint was designed to prop up base Rev. Which is seriously unfortunate.
Humm, I came to wonder. What if the Crystal Desert is opened as part of LS3? Think Dry Top and Silverwastes. And leading us into Elona properly as the next full and large continent.
Im afraid they will end up as a black lion set to drive key sales, due to all the revs twitching for em
Also, they are called Mistbreaker. I know the hammer is.
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Hrm, not really seeing the need to have toughness, if you are not the tank.
For PvE
Tried to strike up a build, with stuff ive access to.
Ive paid note to that Mallyx is struggling to have his condi damage stand alone. So why not lean a bit more on power to complement it for a two pronged assault? Viper and sinister lends themselves readilly to that, together with berserker runes. I looked at Destruction as second traitline to gain the improving traits from there, as well choosing a sword as offhand for the laceration bonus. Though im unsure if it benefits condi. Same as well for Swift Termination.
Regarding Venom enhancement, dont be blindsided by that it only procs a single stack of poison. The mace AA have a strong poison attack on third strike, which benefits a ton from VE.
Maybe we will ascend properly, since the place of ascension is there. And i wouldnt be suprised to see Turai Ossa return yet again. And a desert place might bring a revised dervish.
Though in hindsight the scythe wielding reaper pretty much stole the dervish’s role. ITs almost dead on if you get the light bladed armor, and you can pretend to be a dervish. Heck, you even take an avatar form.
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The best bet for ranged condi is probably the next elite spec. But I wouldnt bank on ranged greatsword, mesmers already stole that.
Strongly looking at Condimallyx for this very reason. Mace is far more visually pleasing than sword.
Boonbot playstyle can go diaf as far im concerned. It needs to be toned down and merely offer an alternative playstyle, and not something that massively blows every other legend out of the water.
So booooooring and skill less to maintain and pop the ocassional facet, but the benefits of permaboons is just too good.
Embrace the Darkness: This skill will now deliver an attack instead of piercing all defenses. The skill remains unblockable and will ignore blindness, but it will no longer pierce evasion.
Diabolic Inferno: This skill will now deliver an attack instead of piercing all defenses. The skill remains unblockable and will ignore blindness, but it will no longer pierce evasion.
Ive heard some blabber that it makes both effects benefit from +duration. How much could that help a condimallyx dpswise?