Showing Posts For Malchior.1928:

Please add runes of the trapper to pvp.

in Ranger

Posted by: Malchior.1928

Malchior.1928

Even though it’s a pain, it’s still the best option to get to +25% movement speed or swiftness for rangers.

I also don’t like the runes at all, since a trapper will often have to guard nodes, because thats one thing he’s good at and stealth really is more counterproductive.

Anet should buff Trapper’s Expertise so that it grants +25% speed when a trap is set, and swap it to master tier with that worthless Strider’s Defense trait

This is unnecessary. If you have trap runes, you get super speed. If you don’t have them, you might as well use air runes or traveler runes.

[QQ] A Quaggan in Arah

Master of Corruption Buff Idea

in Necromancer

Posted by: Malchior.1928

Malchior.1928

+1

/15chars

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The current purpose of staff

in Necromancer

Posted by: Malchior.1928

Malchior.1928

It is utility. You use it to limit the movement of your enemies, you use it to chill and poison -> cd increase and lower healing, you use it to get rid of conditions, and you use it to fear enemies (to stop stomps and control the battlefield)

Oh, and you spam 1 for lifeforce

Don’t forget the higher dmg inflicted when entering DS with the staff equipped, since DS skills’ dmg uses the weapon dmg of the weapon actually equipped.

True! although in the (near) future when HoT comes out, greatsword will be able to fill that role as well.

[QQ] A Quaggan in Arah

Traps should deal Maul direct dmg

in Ranger

Posted by: Malchior.1928

Malchior.1928

With the amount of damage frost trap deals now it’s actually pretty good, but IMO it does need SOMETHING, and if glyph of power or w/e it’s called can be a stunbreak idk why frost trap couldn’t.

You know, cold trap, snap back into consciousness? LORE? CHECK. Stunbreak please.

[QQ] A Quaggan in Arah

Traps should deal Maul direct dmg

in Ranger

Posted by: Malchior.1928

Malchior.1928

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

With this change frost trap would go from never used ever in a trapper build to being one of the staples lol.

And I kinda get why they raised spike traps CD, because it’s really strong now, but I wouldn’t say it’s 40s CD strong, it should have been raised to 35s at most.

Nothing wrong with improving kitten skills. Not that I use frost trap or anything

[QQ] A Quaggan in Arah

The current purpose of staff

in Necromancer

Posted by: Malchior.1928

Malchior.1928

It is utility. You use it to limit the movement of your enemies, you use it to chill and poison -> cd increase and lower healing, you use it to get rid of conditions, and you use it to fear enemies (to stop stomps and control the battlefield)

Oh, and you spam 1 for lifeforce

[QQ] A Quaggan in Arah

Instinctive Reaction Healing Power

in Ranger

Posted by: Malchior.1928

Malchior.1928

I reckon this trait should either;

A) Give 10% of Power into Healing Power for more sustain on all builds

or

B) Give 10% Toughness into Ferocity, because I’d love that

could we make it power into ferocity ? <3

[QQ] A Quaggan in Arah

Traps should deal Maul direct dmg

in Ranger

Posted by: Malchior.1928

Malchior.1928

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

Make all traps a stun break and remove a condition and then maybe they will be decent.

I think that would be a bit too overpowered with spike trap though.

[QQ] A Quaggan in Arah

Runes of Trapper + Ranger Trap broken!!

in Ranger

Posted by: Malchior.1928

Malchior.1928

No dude silly i s only you, because it is official GW2 Wiki – > read the name.
And he is right, they pretend it’s not a bug.

So think twice before you write anything.

“Welcome to the official Guild Wars 2 Wiki, the comprehensive reference written and maintained by the players.

take a chill pill

[QQ] A Quaggan in Arah

Traps should deal Maul direct dmg

in Ranger

Posted by: Malchior.1928

Malchior.1928

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

[QQ] A Quaggan in Arah

Strider's Defense needs more thought.

in Ranger

Posted by: Malchior.1928

Malchior.1928

Auto attacks deflect projectiles. Can only activate 3 times every 10 seconds.

(for the entire duration of the auto attack animation , all projectiles are deflected).

This wouldn’t prefer sword though. It would actually create more imbalance with greatsword I suppose. Although it would be nice

[QQ] A Quaggan in Arah

Runes of Trapper + Ranger Trap broken!!

in Ranger

Posted by: Malchior.1928

Malchior.1928

Rune of the trapper also simply doesn’t work with healing spring for some reason.

That is being fixed as we speak.

They wont fix it bro, they are too lazy for that fix. Instead they decided to fix Rune description in GW2 Wiki http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Trapper
It says “The skill Healing Spring does not trigger the rune’s effects.”

R.I.P.

You are silly :P. The wiki is not official. It states how things are currently implemented. And currently, healing spring is bugged to not work with the runes.

[QQ] A Quaggan in Arah

Runes of Trapper + Ranger Trap broken!!

in Ranger

Posted by: Malchior.1928

Malchior.1928

The benefit is to trigger on hit effects basically, sigils or traits can trigger for extra bleeds/torments/poisons or whatever. It’s actually very handy for that reason.

Auto attacking is more than sufficient for this though. So it’s probably better to not pulse physical damage on traps.

[QQ] A Quaggan in Arah

Anet, address this! Off-hand radius/range

in Ranger

Posted by: Malchior.1928

Malchior.1928

+1

/15chars

[QQ] A Quaggan in Arah

Pets, traps & worthless stealth

in Ranger

Posted by: Malchior.1928

Malchior.1928

Well, considering the large reworks of many classes we’ve seen I figure it is as best a time as any to once again bring up the issue of pet stowing.

[QQ] A Quaggan in Arah

make Maul mid-air castable

in Ranger

Posted by: Malchior.1928

Malchior.1928

Surprisingly hysterical suggestion. Also leaping off small cliffs in WvW to flatten people with those bear paws.

That’s it! lol

A bear falls on you, you die.

Unfortunately pretty sure the game system can’t handle mid-air cast very well though It’d be so much fun.

If the game could handle mid air spectral walk, I’m sure it can handle this </3

IMPLEMENT IT ANET

[QQ] A Quaggan in Arah

Pets, traps & worthless stealth

in Ranger

Posted by: Malchior.1928

Malchior.1928

Can I get a WOOP WOOP ?

[QQ] A Quaggan in Arah

make Maul mid-air castable

in Ranger

Posted by: Malchior.1928

Malchior.1928

I completely support this! +1

[QQ] A Quaggan in Arah

Pets, traps & worthless stealth

in Ranger

Posted by: Malchior.1928

Malchior.1928

I have a few problems with the way stealth works on the ranger class currently. As stealth was a secondary defense mechanism not originally included on the vanilla ranger, in some aspects it is still rather clunky.

Issues with ranger stealth:

1. Traps pulse damage:
With trapper runes, this reveals you. We can no longer toss traps to the side and as such our traps will get activated. We should not be punished for this. I propose that the damage portion of traps should be moved onto activation. Increase the frontloaded damage a bit, but then have the rest of the traps only pulse their conditions, and not damage. That way we can lay down 1 trap to get stealth and not get revealed, and then we can juke somewhere to safely lay another without getting revealed.

2. Pet is unstowed in combat:

3. Pet follows you when defeated:

Both of these are unintuitive. And both of these say, “I AM RIGHT HERE, MY STEALTH IS WORTHLESS.”

To fix 2 and 3, I propose that we should be able to stow and unstow our pets whenever, with no cooldown. This is different from pet swapping. Pet swap should still have a cooldown, but right now, the pet mechanic is conflicting with our class mechanics.

-If we are put into combat, our pet should not automatically become unstowed. If we choose to leave it stowed, we are strategically deciding to do less damage, but at the same time this allows us to safely stealth without revealing our location.

-In one versus one, fighting a stealth class, our stealth is useless. If I stealth, and then the Mesmer stealths, our pet runs straight back to us. Allowing us to stow pets in combat furthers our skill cap, and allows for more skillful play.

-Additionally, our pet when defeated limps after us. Being able to stow a pet, when this happens (in combat) is something I would argue rangers need. Unstowing would return the pet back to either the health it had, or stowing a pet could add a rest feature which over time regenerates its health !

Either way, we are losing some damage in order to gain survivability. The ability to make such choices is needed by our underdog class.

Thank you

~Borne

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(edited by Malchior.1928)

Runes of Trapper + Ranger Trap broken!!

in Ranger

Posted by: Malchior.1928

Malchior.1928

I definitely think it’s better to have all traps do damage one time when triggered.

When they fix healing spring though, we will hopefully have 1 trap that doesn’t reveal us when we stealth.

[QQ] A Quaggan in Arah

(edited by Malchior.1928)

Rune of trapper soldier + Knight build ?

in Ranger

Posted by: Malchior.1928

Malchior.1928

You’re better off using zerker gear (with trap runes ofc). Either way, youll get bursted to zero. Why not do more damage first

[QQ] A Quaggan in Arah

power trapper

in Ranger

Posted by: Malchior.1928

Malchior.1928

get rid of spike trap and lightning reflexes run flame/frost/viper.. -snip- remain in stealth pretty much permanently in a fight if used properly..

In my style of play, mainly outnumbered fights, having this one stunbreak that removes immobilize, evades, and creates distance is without a doubt mandatory.

Also, If you’re in stealth most of the time, you’re probably not doing much power damage. So for anyone thinking of power traps I still argue that this utility setup is probably best.

Switching out one trap for another stunbreak or signet of stone is up to choice, but I think in order to make the most out of the runes, you need at least 1 trap, and Healing Spring (when they fix it of course).

[QQ] A Quaggan in Arah

Runes of Trapper + Ranger Trap broken!!

in Ranger

Posted by: Malchior.1928

Malchior.1928

Rune of the trapper also simply doesn’t work with healing spring for some reason.

That is being fixed as we speak.

[QQ] A Quaggan in Arah

Runes of Trapper + Ranger Trap broken!!

in Ranger

Posted by: Malchior.1928

Malchior.1928

While it makes staying in stealth harder, I recommend using hunters shot -> laying a trap where they wont step on it until they are chasing you out of stealth.

Although I would love it if they changed the dmg of spike and frost traps to being one time front loaded.

[QQ] A Quaggan in Arah

power trapper

in Ranger

Posted by: Malchior.1928

Malchior.1928

I’ve been wanting to try a build like this since the patch hit, is imagine it’d do quite well especially now that frost trap was buffed and actually does a lot of physical damage.

It’s pretty darn good ! I’m sure in the hands of a better ranger with more experience on the class in a 2+vX fight it can wreck. Normally I roam with a warrior. But this build is less about tactics and more about strategically placing your traps at a point in anticipation of your enemies, unlike just bursting them with the condi spec.

[QQ] A Quaggan in Arah

ranger suck now

in Ranger

Posted by: Malchior.1928

Malchior.1928

Actually pets didn’t even get really buffed, statwise they’re not doing so hot yet.

As for warrior, thats more of a kiting issue.

As for mesmer, they need their burst toned down because everyone can agree they are a bit too strong at the moment.

Thieves maybe too

And engi grenade bug as well.

But right now ranger is in a pretty good spot.

[QQ] A Quaggan in Arah

power trapper

in Ranger

Posted by: Malchior.1928

Malchior.1928

that build used to work well now its crap.the new patch skrewed use rangers over.thats why everones playing mesmers.rrename the game glass warskittena net

Nah, this build is actually very effective post patch. It’s even been buffed, so I don’t know what you’re getting at ^^

[QQ] A Quaggan in Arah

power trapper

in Ranger

Posted by: Malchior.1928

Malchior.1928

? why what

Troll’s is only good if you can take hits. The burst heal from HS is much better and you can set one in advance.

Muddy Terrain is not that good, easy to avoid. It’s harder to avoid a trap you can’t see. Also, frost trap gives you chill with longbow, and frost armor with leaps on gs.

[QQ] A Quaggan in Arah

power trapper

in Ranger

Posted by: Malchior.1928

Malchior.1928

In case you were thinking about running traps with a power build, I’ll share what I’ve become accustomed to.

http://intothemists.com/calc/?build=-J;4wEFx-u2gEF-0;9k27;1YZ_;0258236156;4LV06U;1mAjwmAjwo-Fz0-H5;2VOVT05fc2AfCA2o-G-2ii

:)

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Why Longbow is OP [vid]

in Ranger

Posted by: Malchior.1928

Malchior.1928

Justine is definitely showing the devs we need moar buffs. I agree

[QQ] A Quaggan in Arah

Remorseless GS/LB is ridiculously powerful

in Ranger

Posted by: Malchior.1928

Malchior.1928

Try bugged engi grenades 100->0 in .5 seconds.

Try unpredictable mesmer burst from stealth 100->0 in 0.75 seconds

Try new thief burst, steal -> CnD -> backstab 21k dmg in 1 second.

xD

[QQ] A Quaggan in Arah

Why is my ranger's primary heal now a trap?

in Ranger

Posted by: Malchior.1928

Malchior.1928

I think the only way HS could be better, is when it gets fixed to work with trapper runes. Right now it is in a great spot.

[QQ] A Quaggan in Arah

Did they fix Healing Spring?

in Ranger

Posted by: Malchior.1928

Malchior.1928

I cast HS, it healed me for ~4.3k hp. then later i triggered it, healed pet, and an ally and me for 1k and gave regen for 6 seconds (with trait).

The only thing not working is with trap runes.

Hopefully they fix it soon though

[QQ] A Quaggan in Arah

Two days left before we die.

in Necromancer

Posted by: Malchior.1928

Malchior.1928

16 some hours until we die.

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Has anyone else been fulfilling a bucketlist?

in Necromancer

Posted by: Malchior.1928

Malchior.1928

I hope someone makes a youtube tribute to Spectral parachuting. :’) You know, to commemorate a beautiful thing unique to Necros.

[QQ] A Quaggan in Arah

Plague will be devastating after the update

in Necromancer

Posted by: Malchior.1928

Malchior.1928

I am excited for the shout, because that is better (IMO) than all of our elites.

AND THIS IS WHY ANET NERFED PLAGUE AND LICH. Talk about elaborate marketing tactics.

[QQ] A Quaggan in Arah

spectral walk was working as intended

in Necromancer

Posted by: Malchior.1928

Malchior.1928

Still no answer from devs ? : \ Quite disconcerting.

[QQ] A Quaggan in Arah

GS/Hammer with new traits

in Warrior

Posted by: Malchior.1928

Malchior.1928

As much as we like leg specialist, it’s not actually a necessity. The cripple more than allows you to hit most of your gs and hammer skills.

http://dulfy.net/gw2traits#build=AggBZAOoBaQ~

[QQ] A Quaggan in Arah

spectral walk was working as intended

in Necromancer

Posted by: Malchior.1928

Malchior.1928

BUMP

Bringing this thread back to our main concern:

Why was the functionality change of Spectral Walk implemented?

Can we, the necromancer community, get a solid answer to this question, from you, the ArenaNet staff?

[QQ] A Quaggan in Arah

spectral walk was working as intended

in Necromancer

Posted by: Malchior.1928

Malchior.1928

Bringing this thread back to our main concern:

Why was the functionality change of Spectral Walk implemented?

Can we, the necromancer community, get a solid answer to this question, from you, the ArenaNet staff?

[QQ] A Quaggan in Arah

Despite the yelling, Thank you, Anet Staff

in Guild Wars 2: Heart of Thorns

Posted by: Malchior.1928

Malchior.1928

^^what she said.

[QQ] A Quaggan in Arah

Guild Halls for Small Guilds

in Guild Wars 2: Heart of Thorns

Posted by: Malchior.1928

Malchior.1928

I also have a small guild ! <3

Ideally, ANet has thought about this and has made the claiming of guild halls doable even with smaller guilds. I bet if more players are needed, you can always invite non-guildies into a party and have them help you out !

[QQ] A Quaggan in Arah

Responding to cross-guild chat ??

in Guild Wars 2: Heart of Thorns

Posted by: Malchior.1928

Malchior.1928

-There should be an identifying number or name at the start of the line,
-(how wonderful it would be) if we could assign preferred colors to each guild.
-ability to re-order the guild number assignments later on.

Can we make this happen ArenaNet??

[QQ] A Quaggan in Arah

3 players in a guild can have a guild hall ?

in Guild Wars 2: Heart of Thorns

Posted by: Malchior.1928

Malchior.1928

Ideally, ANet has thought about this and has made the claiming of guild halls doable even with smaller guilds. I bet if more players are needed, you can always invite non-guildies into a party and have them help you out !

[QQ] A Quaggan in Arah

Responding to cross-guild chat ??

in Guild Wars 2: Heart of Thorns

Posted by: Malchior.1928

Malchior.1928

As of Guild Wars 2: Heart of Thorns, this will no longer be a problem; we’ll be introducing cross-guild chat. From your main guild panel, you’ll be able to assign which guilds you can chat to with new channels, /g1 through /g5. You can then decide which channels will be visible in your chat tabs. The existing guild chat channel, /g, will continue to chat to your currently represented guild.

Say I am in the following guilds:

g1 : [BORE]
g2 : [LAME]
g3 : [SADD]

And I am following all three channels in my chat panel.

*If someone in BORE, and another person in LAME, both type something in guild chat, how will we know which guild chat to respond to?

Will g1/ and g2/ be different colors?

Or maybe, players can have their currently repped guild tag [BORE] or [LAME] between the user name and their comment?

[QQ] A Quaggan in Arah

Chill to resistance, necro nerfed again

in Necromancer

Posted by: Malchior.1928

Malchior.1928

How many nerfs do we deserve tim lol :P

[QQ] A Quaggan in Arah

Chill to resistance, necro nerfed again

in Necromancer

Posted by: Malchior.1928

Malchior.1928

Agreed

/15char

[QQ] A Quaggan in Arah

A concern about specs from a tank necro

in Necromancer

Posted by: Malchior.1928

Malchior.1928

Are you arguing that Vital Persistence should be baseline?

[QQ] A Quaggan in Arah

Terror as a minor trait would solve a lot

in Necromancer

Posted by: Malchior.1928

Malchior.1928

I’m ok with this. However, would the damage get to be too strong with fear and chill dmg, and burning, and literally every damage condi possible ?

I know condi necro can’t stack massive bleeds like other classes without large investment in it but then again, I don’t really condi necro.

[QQ] A Quaggan in Arah

spectral walk was working as intended

in Necromancer

Posted by: Malchior.1928

Malchior.1928

As much as I want to say that the dev clarification answers my question, it actually contributes nothing that we didn’t already know. It does not give any justifications relating to the intended change.

Maybe you could clarify WHY this change was implemented, Josh Davis?

Was it because ANet thinks necro mobility is “cheesy”? Or was it because it was fun? Or maybe the change is because necromancers were OP and just needed another nerf so that other classes like engi could beat it?

I just want to hear a valid reason. Please.

Attachments:

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(edited by Malchior.1928)