Showing Posts For Malpractice.7850:

Engineer Bugs - Fresh start 14/11/2015

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Posted by: Malpractice.7850

Malpractice.7850

Magnet pull doesnt always pull. Its inconsistent. Sometimes trips, pulls half way, doesnt affect the target at all, and other times pulls.

Gyros get stuck on roots/rocks etc.

Hammer #3 sometimes sends you flying sideways, backwards, and is inconsistent.

Reviving with gyro doesn’t give exp.

Bulwark HP/Damage has been bugged for about 2-3 weeks. It dies instantly upon spawning, if you take any damage.

Detection Pulse has 300 Range, tooltip says 900.

Thats just a few that i know off the top of my head.

When can we get a fix for magnet?

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

Also, curtain for mesmer never does this.

Can we fix char run animation?

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

Okay, so, charr, thematically, sometimes run on all 4s when out of combat.

looks great, unique, and brings out the race a bit.

However — when using streamlined kits, every time you swap weapons, you cant run on all 4s, as such, you never get to

That is all.

Plz big boss dev, save me from this.

Condition Warrior PVE DPS Video Guide

in Warrior

Posted by: Malpractice.7850

Malpractice.7850

Just because you clearly have no idea what you’re talking about, I recorded some videos with a DPS meter to see raw values, instead of blind guesses.

I would like to point out that the DPS meter you’re using only shows your DPS in the past 5 seconds which is a horrible estimate for total DPS over an extended period. Also you’ll do more damage on war if you never swap from LB it’s just a straight up DPS loss.

It depends a lot on the encounter if camping LB is more DPS or not.
On a DPS spreadsheet against a target that doesn’t move at all where you have 100% DPS uptime, its probably better, but in 90% of the real scenarios making use of things like quickness and alacrity allow you to achieve way higher DPS by swapping between bow and sword
https://www.youtube.com/watch?v=YMQ-BbP6nJc

And if you have a problem with the DPS over 5 seconds, just take the health of the target golem (78,870), and divide it by the amount of seconds it took me to bring its health from 100% to zero, and you will notice condi warrior damage comes out on top

Unfortunately, i believe I’d still take a good viper engi over this build, as neat as it looks.
They still bring more party support, and quite possibly more dps (almost certainly, actually, given i watched the DPS drop after the might dropped, and would drop further after banner of strength wore off)

Implying viper engi’s DPS wouldn’t drop without might and banners?

Engineer condition DPS is really overrated imo, and most people only play it because its the cool thing to do lately, but both viper engi, condi warrior, and even condi ranger are top tier condition damage DPS, they all have scenarios in which one is better than the other, but they are all viable.

The critical differences is that the engi is bringing vuln, more reliable damage, and damage that doesnt really drop off.

Your build, while amazing dps, is reliant on the enemy not moving. Combustive shot and Scorched Earth are both fields that the boss needs to stay in, which won’t happen in the raid :p

An engi can do this on the run, and really, only has a 3s field, and given high mobility, you swap out the bomb kit for rocket boots toolbet skill, which is nearly as effective.

A ranger is even more so reliant on keeping the boss in that fire field.

It’s okay to admit another class is better at condi, we won’t fail because of it :p

I would certainly put this above ranger, though.

Gamebreaking builds that need attention NOW

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Posted by: Malpractice.7850

Malpractice.7850

-Druids, why is the only healing class in the game? Poor decision, nerf healing or nerf damage

I would rather say buff: Support Guardians, Staff Eles, Blood/Death Necros, Ventari Revenant, Shout Warriors and maybe MedKit/Elixir Gun Engis… mostly its all about adding better scalling with Healing Power and adding some more team utility.

-Burnguard: Burst at RANGE, insane burst in melee, what were you guys thinking?

I think Burnguard is “squishy” and pretty bad vs AoE cleanses.

-Tanky Revenant builds, too tanky, way tankier than any other tank, also healing from being dealt damage? gg

Indeed, DPS Revenant seems to be too tanky. I would suggest to move dmg from Sword #3 (UA) to #2. This way #2 would be more useful and #3 still would be good evade/mightstacking ability.

Also Revanant requires buffs for other Legends than Shiro/Glint.

-Dragonhunter, nerf damage and traps

Buff sustained dmg, nerf burst dmg.

Ventari should be as good at healing as druid, however, it completely sucks.
Secondly, why the “maybe” medit? It’s likely the worst remake anet has done. They took something useless, made videos about how good it will be, giving engis a support option… Only to make it even worse, which I didn’t think was possible.

Condition Warrior PVE DPS Video Guide

in Warrior

Posted by: Malpractice.7850

Malpractice.7850

Just because you clearly have no idea what you’re talking about, I recorded some videos with a DPS meter to see raw values, instead of blind guesses.

I would like to point out that the DPS meter you’re using only shows your DPS in the past 5 seconds which is a horrible estimate for total DPS over an extended period. Also you’ll do more damage on war if you never swap from LB it’s just a straight up DPS loss.

It depends a lot on the encounter if camping LB is more DPS or not.
On a DPS spreadsheet against a target that doesn’t move at all where you have 100% DPS uptime, its probably better, but in 90% of the real scenarios making use of things like quickness and alacrity allow you to achieve way higher DPS by swapping between bow and sword
https://www.youtube.com/watch?v=YMQ-BbP6nJc

And if you have a problem with the DPS over 5 seconds, just take the health of the target golem (78,870), and divide it by the amount of seconds it took me to bring its health from 100% to zero, and you will notice condi warrior damage comes out on top

Unfortunately, i believe I’d still take a good viper engi over this build, as neat as it looks.
They still bring more party support, and quite possibly more dps (almost certainly, actually, given i watched the DPS drop after the might dropped, and would drop further after banner of strength wore off)

(edited by Malpractice.7850)

What will guardians do in raids?

in Fractals, Dungeons & Raids

Posted by: Malpractice.7850

Malpractice.7850

Curious what you think they’ll do, or even if they’ll have a place, in raids. With the prevalence of revenants, and their buffs along with the damage, what does a guardian bring aside from stability and a few aegis?

The problems with Ventari

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Malpractice.7850

So, I’ve been toying around with ventari, as well as the druid.

Both specs are “Healing” specs to be the primary healer. Both classes require a large sum of their class, specialization, utilities, and gear to be shifted toward healing — However, the results seen are not the same.

The druid outperforms ventari in every single category, except projectile blocking.
The healing is stronger (far stronger, and heals in 2-3 areas at once, with the pet healing as well as the active wisps), team support is arguably even (given spirit used, buffs provided), the condi cleanse is as good, if not better. In addition druids bring multiple water fields.

The problems with Ventari, as I see them, consist of the following:

1) The tablet is clunky, moves too slow.
This is detrimental to a group that has to move often, as the heals are unreliable. Try moving the tablet through a running target that isnt running in an exact line — even then, it can be difficult to pass the tablet through them

2) You have to stop to heal.
What I mean by this is the heals have cast times, and wont happen if youre doing anything else. If youre Using UA, or Staff 4, the utility skill wont go off. I believe the utilities on the tablet should be seperate from your characters attack skills/animations/cast times. This would help alleviate the above. You could then Cast 3 (Burst heal in 2 seconds) then move the tablet with Q, providing a burst heal along the way while its traveling/a large one at the end if youre fast enough/its not traveling far. This currently works sometimes, but not always

3) The trait line has garbage additives due to our low heals and the problems above
Hardened foundation needs to be reversed. It needs to grant healing power for toughness.
Natural abundance needs to be a burst heal, not something dropped on the ground.
Tranquil Benediction needs to provide protection, or Resilience — Or increase the number of orbs dropped.

4) The utilities:

1- As mentioned above, this is clunky to move the tablet, moves slow, and doesnt let you cast while doing other things. The tablet moving should have a 240 range on its heal. 360 range when stationary.

2- Protective Solace – This one is good. No complaints.

3- Natural Harmony – The area is too small, the cast time is way too long for how much healing it does. It also sometimes bugs out if you move the tablet, draining your energy, but not healing the burst.

4) Purifying Essence — If i let it channel for 5 seconds, and hope allies havent cleared their condis, it might heal for 1400 max. Less than moving the tablet, or casting Natural harmony. We already condi cleanse on staff 4, potentially from rolling, and from swapping legends — and other classes have access to aoe condi cleanses as well. This needs to remove ALL conditions, or drastically improve the healing coefficient

5) Elite — In my mind, there is no reason to ever cast this. Fragments dont last long enough, and even if they did, hasn’t Anet learned from the medpack? NO ONE PICKS UP TINY THINGS ON THE GROUND. Not only is it hard to see, but that means you have to stop DPSing to hopefully get there in time. If they are going to keep with this “Pick up this tiny thing” at least make it worth it. They need to last longer, provide a buff (regen, swiftness) or condi cleanse with the heal. You also then have to re-cast the tablet, then re-move the tablet where it needs to be.

I understand druids maybe should be the best healer, but there shouldnt be such a large disparity in the two primary healers. If the ventari is meant to be more sustain, give us more tools to sustain people with Healing over time, instead of the large bursts seen in the toolkit (2, 3, 5). If it is meant to be more “support/utility” — Fine, drop the “Healing effectiveness” increases throughout their entire trait line, especially the 2 that are required to be taken in salvation.

An "experienced" player, picking up the Engi

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Posted by: Malpractice.7850

Malpractice.7850

that build is paramount for our max-dps options, but also the single most complicated (and unrealistic) rotation in the game.
Remember that you need to dodge the biggest blows, unless you have a guardian doing godly work on the aegis uptime for the group.
none of the skill require absolute melee, even the blowtorch has max efficient as far away as 200, so back off a bit if the boss pressures you too hard.

Glasscannon builds like this are meant to be run in perfect group-comps, since they need the boss to die faster than they run out of dodges / healing, so sub-optimal for the chaos and long-stretched encounters of pug-runs.

Whys it unrealistic?

When can we get a fix for magnet?

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

this is a bug that all pulls suffer from, especially magnet pull, thiefs scorpion wire and necros spectral grasp. likely a not fixable thing in the engine about how terrain works. dont expect it to be fixed any time soon

Given terrain is the problem, if thats so, it significantly affects revenants hammer 2, 3, 5 — in a very negative way — and should hopefully get priority soon.

Why put patch notes saying they fixed it, if they didnt?

When can we get a fix for magnet?

in Engineer

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Malpractice.7850

Its been many months. Its crucial for many pvp/wvw builds. Theres been countless bug reports. Its been “fixed” once in patch notes.

Can you at least QoL test your own fixes, instead of assuming a code change will fix it?

I’m tired of “pulling” people only to sometimes trip them, sometimes do nothing, other times pull all the way, and lastly, sometimes pull half way.

As it is, this bugged spell is unreliable, and nearly unusable. I blow cool downs expecting the spell to do what it says. Only to weep in my own despair of watching the enemy walk away like nothing even touched them.

Fractal/Raid build advice

in Fractals, Dungeons & Raids

Posted by: Malpractice.7850

Malpractice.7850

You’ve made your choice…but I feel sorry for your raid group, as they’ll have to pick up slack due to your build and gear choices.

While raids are hopefully difficult, I hate this mentality that you (Being X Y Z or enjoying plying X with a 10% damage nerf, for example) is hindering your group to the point that they need to make up slack.
I’d like to think all classes are viable, some builds are better than others, and maybe specific situations might call for a specific build or a dps race that that 10% MAY make a difference, but we dont know everything yet.

I also would love to see the damage difference between condi ranger and condi engi, and which is easier to maintain those numbers (given, theyre spreadsheets)

Anyone have those numbers?

Healing design- real talk updated

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Malpractice.7850

There is one huge difference that people don’t understand.

Druid is not supposed to be the healer. He is supposed to be a healing support. And that part he fits as good as he can. If you can’t adapt to that – that’s nobody’s else fault. Druid is supposed to bring sustain and utility. Not to mean unstoppable 4K healing per second cleansing nonsense.

This game doesn’t work on a triangle Tank>Dmg>Heal setup and never will. Druid in a party/raid doesn’t mean a Healing Power, Healing Power and Healing Power build. It means a Support that helps the raid recover from mistakes and damage that can’t be mitigated. And that he does. Druid is a good specialization that fits into GW2.
If your party keeps making mistakes more often than once every 10 seconds – your party is cursed to fail any content you are in.

If you can’t understand that people are responsible for their own HP and “healers” are only meant to cover mistakes and damage that simply can’t be avoided (out of energy when people already dodged some of the attacks or pulsing dmg aura from raids) – than it implies that you just might have a wrong idea about this game.

Because your goal in party is not to heal. Your goal as a druid in party is the same as everybody’s else. To defeat the content. If your healing is not needed – don’t use healing traits from druid and go the full booster that is incredibly powerful.

Druid is supposed to be the burst healer and the best healer.

Yes they are making “roles” because raids will require them.

Your post is out of touch with what’s going on.

I suggest you read up about raids so you’re in the loop…

This is bullkitten, isn’t true, and shouldn’t be true. Ventari is literally 25% of revs entire class, and can dole out substantial healing. The druid shouldn’t be the only healer, nor the best.

Engis have a complete heal tree that needs reworking along with the medit.

Ele should also have a viable heal spec with water, but not to the tier of druid and Rev.

Druids have a single spec devoted entirely too healing. So do the above, especially rev

Where did I say they should be the “only healer”?

Don’t blame me, that’s essentially how Druid was advertised at twitchcon. I’m just the disappointed end user. Go look up the twitchcon transcripts or watch the video… You’ll also see our pets performing better too lol. Way to sell guys! GG

Here ya go pal…

http://dulfy.net/2015/09/25/gw2-druid-ranger-elite-specialization-livestream-reveal/

I guess I didnt mean to say “only” healer, but i do not like the communities “Druids the best healer, and should be” (Not just ranger forums)
As i think Ventari should be equally good at healing, more toward sustain, where both are needed/desired for different reasons.

I also believe Engineers and Eles should be under them, as servicable backup healers.

I also believe the Guardian, Warrior should have the capabilities to be a full blown tank, along with taunts and taking aggro, to allow the first part to happen. And for that matter, in the same stroke, Scrapper and Revenant being able to but far less efficient at it.

Healing design- real talk updated

in Ranger

Posted by: Malpractice.7850

Malpractice.7850

There is one huge difference that people don’t understand.

Druid is not supposed to be the healer. He is supposed to be a healing support. And that part he fits as good as he can. If you can’t adapt to that – that’s nobody’s else fault. Druid is supposed to bring sustain and utility. Not to mean unstoppable 4K healing per second cleansing nonsense.

This game doesn’t work on a triangle Tank>Dmg>Heal setup and never will. Druid in a party/raid doesn’t mean a Healing Power, Healing Power and Healing Power build. It means a Support that helps the raid recover from mistakes and damage that can’t be mitigated. And that he does. Druid is a good specialization that fits into GW2.
If your party keeps making mistakes more often than once every 10 seconds – your party is cursed to fail any content you are in.

If you can’t understand that people are responsible for their own HP and “healers” are only meant to cover mistakes and damage that simply can’t be avoided (out of energy when people already dodged some of the attacks or pulsing dmg aura from raids) – than it implies that you just might have a wrong idea about this game.

Because your goal in party is not to heal. Your goal as a druid in party is the same as everybody’s else. To defeat the content. If your healing is not needed – don’t use healing traits from druid and go the full booster that is incredibly powerful.

Druid is supposed to be the burst healer and the best healer.

Yes they are making “roles” because raids will require them.

Your post is out of touch with what’s going on.

I suggest you read up about raids so you’re in the loop…

This is bullkitten, isn’t true, and shouldn’t be true. Ventari is literally 25% of revs entire class, and can dole out substantial healing. The druid shouldn’t be the only healer, nor the best.

Engis have a complete heal tree that needs reworking along with the medit.

Ele should also have a viable heal spec with water, but not to the tier of druid and Rev.

Druids have a single spec devoted entirely too healing. So do the above, especially rev

Gamebreaking builds that need attention NOW

in PvP

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Malpractice.7850

-Druids, why is the only healing class in the game? Poor decision, nerf healing or nerf damage

I would rather say buff: Support Guardians, Staff Eles, Blood/Death Necros, Ventari Revenant, Shout Warriors and maybe MedKit/Elixir Gun Engis… mostly its all about adding better scalling with Healing Power and adding some more team utility.

Okay, as an engi main, please don’t bring up Medkit engi……. They gave us a “healing trait line” that is pretty bad at healing.. and then “remade the medkit to be a more viable heal” which…. is to say the least un-equippable in any real situation.

Not to mention, if you mess up, it heals enemies.

Power Hammer vs Power Rifle dungeon DPS

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Malpractice.7850

Still curious about your calculations on the theoretical DPS of Vipers armor / Sinisters accessories, the P/P/Grenade/Bomb Kit build…

As to how it “theoretically” compares to these 2.

Best classes for high level fractals

in Fractals, Dungeons & Raids

Posted by: Malpractice.7850

Malpractice.7850

Curious what you think tier list looks like, or what is most useful for fracs 90+

Power Hammer vs Power Rifle dungeon DPS

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Posted by: Malpractice.7850

Malpractice.7850

What’s the theoretical dps of sinister condi

Feedback & Concerns From the Quiet Ones

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Malpractice.7850

I don’t think all of the specialisations were built for raids. scrapper seems like a spvp focused specialisation to me, as does DH.

I have no issue with still playing regular engineer, and I don’t mind if it’s better than scrapper for pve DPS. scrapper is focused on personal sustain and brings that to pve builds that want it. the extra block and evades/tripple leap finisher make hammer worthwhile for any game mode.

So, in other words you have no issue with the complete standstill we’re at right now, where the engineer hasn’t evolved or changed at all for, what, three years?

We’re still running the kitten builds that started becoming popular in the freaking beta, back in early 2012. Why? Because it’s all we can do in order to keep up.

Yes, there’s been some polish, some fixes, but otherwise there’s not been any change at all.

Sure, we can do lots on our own in sPvP, but heck, my auto-attack chain crits for 2500, while my bloody revenant does the same for 5000, all the while stun-locking everything in her path.

You keep making the same mistake. Again, you think we arent the kings.

Remember, we AREN’T playing keep up. Our DPS is the single highest DPS rotation in the game, and sustains indefinitely. We arent using the same build to keep up, we’re using the same PVE build to stay ahead. Your auto attack may crit at 2500, however, I do (easily) that 5k in burning alone. And its got 100% uptime. Thats not to mention my bleeds, crits, poison, and confusion in on that.

You hope that we are 10% the usefulness of druids in raids — The key factor youre missing out on “Will healing be needed?”
Lets say it is. Sure, druid is a good healer. Is it better than a Ventari tablet with long kitten protectile blocks (Who, can also keep almost 100% uptime on their buffs for the party)

Lets say its not needed, then are we less effective than the druid whos not wanted? Or the ranger thats still shunned?

We do not know raids yet. We provide more DPS than a thief nowdays, even power, and can provide great stealth. Maybe there is bosses that require revealing? Maybe you need to be able to break a breakbar, which we do just fine. Possibly even daze the foe, which we do amazingly well. Youre assuming we will be bad, when we are currently “the best” to bring to a fractal at level 100. Not even mentioning the fact there is a boss that only takes condition damage. We will be wanted.

Remember, the specializations needed to “change” the class. It has insurmountably changed how Engineer is played in both PvP and WvW. I couldnt do a melee train engi while bringing protections, 5 water fields, and 5 blasts — while shrugging off almost all conditions and having stun breakers to boot.

In PvP ive seen it shift from Power, to Cele rifle to condition to cele rifle, to marauder power, to soldier scrapper, and now cele scrapper.

I’ve seen in pvp going from Power to now Condition damage, and being the king for the last 6 months. Which will not change.

Feedback & Concerns From the Quiet Ones

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Malpractice.7850

I think a lot of people are doom and gloom. Even the OP has something wrong.

Bad things about engis:
We have bugs. Our toolkit 5 pulls half the time, trips the other half, for example — even after being “fixed”

Our gyros are slow, and dont know how to fly.

Mortars fly WAY too slow to be useful in WvW.

HOWEVER — That being said:

1) Elixirs are amazing for pvp, as it provides you with a ton of might when combined with HGH and Scapper (or anything, however, scrapper has the ability to convert the 3 stab from Toolbet elixer into additional might). The condi cleanse is also useful.

2) We are likely the lynch pin to a pick squad in wvw. If you can properly target your foe, pull them, net them, and then kitten them — they will die to your pick squad. No questions asked.

3) “Masters of none” — We are the supreme god of Condi damage in PvE/Fractals/Dungeons. Not a single class can out dps us when it comes to “Here, you have 60 seconds, 120 seconds, 180 seconds” whatever it be. There is NO class that can call themselves king of DPS/Conditions without themselves being an engineer.

4) Engineer can 2v1 just fine, as long as you play it properly. In doing so, sometimes I end up rarely taking damage. between my evades, vigor, higher endurance, blocks, and dazes.

5) “Elites are not that great”
Mortar kit is an amazing elite, aside from the slow trajectory of the attacks. You have access to 4 fields, a 100% projectile finisher (drop them under your feet if you wish), and the ability to blast those fields from afar.

Hi Irenio,we miss

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Malpractice.7850

Irenios given us a broken spec, with a great hammer, but even #3 is consistantly broken making you turn random directions.

Hes stated Toolkit #5 is fixed, Gyros and fixed, and Function gyro should have better functionality. This is all lies as well.

Hes broken our Bulwark.

Hes constantly posted in ranger forums, changed their class, given them fixes, and kept them in the loop.

He’s given us jack kitten. And i think we should really keep this thread at the top in hopes of getting a better dev, that actually cares about engineer.

Glint fixed?

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Malpractice.7850

They still seem to toggle off when you level scale. So far I haven’t seen any patches today, sadly.

Sigh…..been wanting to do my map completion before going into ask the new maps and it’s just rather annoying doing it at the moment

You’re literally too lazy to click a toggel sometimes?… I mean, it’s less often then doing swiftness or gs3 on a guard.

It’s really nbd. Quit being lazy.

Best weapons for ascended boxes

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Malpractice.7850

So, I have 4 ascended boxes, and I’d love to use them on my revenant. I do everything in the game (Pve, WvW, pvp, Will be doing raids)

I was thinking:
Sword (Since its used in PvE for almost all content)
Shield (Defensive, can be used instead of axe, although a slight DPS decrease from axe from what i’ve read)
Staff (break bar, condi cleanse for wvw zergs if im ranged)
Hammer because its defacto ranged and will be useful at some time.

I am leaning away from:
2nd sword: Block seems about the same as the shield, but shield has better protection/healing. Pull doesnt seem that useful in Pve, and is inconsistent.

Axe: Optimal damage rotation because it provides part of a breakbar, but how important is this? Its part of the condi set, and thats not nearly as good as their raw damage through power.

Mace: Only really need this for blasts, or maybe niche roaming for fun.

Any opinons/advice on this would be appreciated

How are revenants?

in Fractals, Dungeons & Raids

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Malpractice.7850

How have they been doing in dungeons, speed runs, fractals, or possibly raids for the few that I think have access?

Do you think (if theyre good) theyll stay good and useful, or trumped by other classes?

Also what weapons for them seem to be most, and least, useful for pve

(edited by Malpractice.7850)

No lvl 51-100 daily today

in Fractals, Dungeons & Raids

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Malpractice.7850

anyone have any information on this?

Were they dailys, like normal ones?

I always see people saying “Daily Fractal X for pages” but i dont know, i havent seen them as dailies?

Raid Teams

in Fractals, Dungeons & Raids

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Malpractice.7850

Condi engi gets 14k+ burning pretty frequently with much higher bleed damage along with access to confusion and poison. I’m going to unlock berserker to try it out regardless but in your video the bleed stacks were dropping pretty low and given that warrior only has access to burning and bleed you’d think those numbers would be higher. Looks fun regardless.

My rotation in the video is really bad, if you actually use a proper rotation without smoldering sigils you can easily keep up 4K+ bleeds like the pre-HoT condi warrior.
I just quickly recorded the video on the night the expansion released to show it to a friend.
I would come up with a proper rotation and get vipers gear etc, but I honestly can’t be kitten d logging in anymore, especially now that the Blade and Soul beta is up

Hows that game?

Also, i dont think its as good as the viper engi, unfortunately. Remember, Raid bosses have upwards of 100 million health (IIRC). Your build, while amazing to watch, and stupidly good burst at the beginning, is starting to lose its oomph the longer the video goes on. Likely due to the longer cooldowns you used at the start, and can use again 30-45 seconds after it starts to dwindle.

Engineer doesnt see that drop, ever. They do top-tier DPS, while bringing condi removal (if need be), and bringing 4 types of Condi damage + 20 stacks of vuln.

Engineer needs fixing.

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Malpractice.7850

About 4: If they have swiftness, i have to lead them by about 1700 range. And hope they run in that exact direction. >.>

Engineer needs fixing.

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Malpractice.7850

I see a ton of bugs, or balance issues, and i propose the following as most negatively impactful to my days of playing engi:

1) Hammer #3 is inconsisent. Sometimes, i dont jump the right distance. Sometimes i jump backwards, sideways, and every which way. This is consistent, with no targets picked.

2) Toolkit #5 does not accurately pull a lot of the time. It can sometimes pull to me, sometimes make them trip, and sometimes make them come half the way. This was said to have been fixed. Its not.

3) Gyros get caught on anything, and everything. Theyre also not fast enough to keep up. This was also stated to have been fixed. Is there a QA team at all? Does anyone actually play engi at the office? it took me about 2 seconds to notice this upon HoT release.

4) Function gyro frequently wont give me the option use, or wont do anything when used.

5) Not a bug fix, but a serious QoL fix: Mortar Kit should have 50% velocity increase. Its extremely frustrating not only having to aim the shot at 1500 range, but having someone with swiftness can literally outrun the shot if they start by standing next to you, and just auto run away with swiftness. This needs to be more accurate, and velocity of the shell will help this.

6) medkit sucks. Another QoL needed change. At the same time, take a look at a lot of our inventions tree (blasts in Adept, Dispersion field in GM both are worthless)

7) Please let Super speed stack.

The Grunting Request

in Revenant

Posted by: Malpractice.7850

Malpractice.7850

Or… remove them…. or give me an option to. please.

Please do something about Druid healing

in PvP

Posted by: Malpractice.7850

Malpractice.7850

Since Druid is the only real healer in the game, it sounds fair to me that it does the bunker job the best in game.
You ppl shouldn’t forget, that it’s always something for something. Full bunker Druid does literally no damage. It’s good only on capped point since it can’t cap anything on it’s own. Besides, bring any CC which can push Druid out of point and decap it to make the Druid absolutely useless.

This is what makes me sad. Ventari is an entirely healing tree. Engineer was supposed to get a full healing tree, with Inventions and Medkit, but it fell flat. Ele water should be as well. Instead, the population sees it as “a single healing healer” being the druid, instead of wanting Anet to give multiple options for healers.

Everything is fantastic, except WvW

in PvP

Posted by: Malpractice.7850

Malpractice.7850

i agree wvw isn’t that great, and I think mainly because wvw maps are too big and spread out. Imagine 300 players fighting on the new stronghold map, that would be mayhem chaos fun.

They simply need to start merging servers, given most players (in pve) are on a megaserver anyway.

They need population density. Plain and simple.

is the rev any good?

in Revenant

Posted by: Malpractice.7850

Malpractice.7850

thanks for the answers
gonna have to pass i guess
tooo much negativity on the rev

dude… you’re at the classforum ofc people are gonna complain about their class. I guess you wanna play the fotm class. Then go play mesmer/chronomancer. Gl, you’ll need some skills to be good with the class, you can’t expect to faceroll and beat everyone (i guess that’s what you’re after).

At that rate, i’d say engi

Revenant Class Resource Mangement - Flawed

in Revenant

Posted by: Malpractice.7850

Malpractice.7850

The issue here is that Revenants are supposed to manage 1 resource: Energy.

What? Who ever told you that?
Necros manage cooldowns and death shroud. Mesmers manage cooldowns and illusions. Warriors manage cooldowns and adrenaline. Revenants manage cooldowns and energy. And so go on.

Engineers manage cool downs and carpel tunnel.

is the rev any good?

in Revenant

Posted by: Malpractice.7850

Malpractice.7850

IDK what people mean when they’re saying Mallyx is not good… Mallyx gives you immunity to conditions, a massive heal when you’ve been condi bombed, and the elite increases ALL stats by 10% + pulses out torment (this means it’s good for condi builds or other builds).

It is literally useful in every game-mode to an extreme degree. Arguably, it’s near impossible to play PvP without mallyx as you’ll die to any condi class. In PvE it’s completely viable (see: https://forum-en.gw2archive.eu/forum/professions/revenant/Guide-DPS-Revenant-for-PVE/first#post5678481), and in WvW it’s easily in the top 3.

I think the consensus us Glint = Shiro > Mallyx >>> Jalis >>>>>>>>>>>> Ventari. Mallyx isn’t always best, but it’s necessary on condi builds, gives good anti-condi gameplay, boon stripping, and a very solid passive dps boost.

To the OP: Yes, Revenant is very good right now, in all forms of content. It’s not necessarily godmode in every one, but in a lot it’s top tier.

Ive had a lot of success with Ventari in Dragon even. Lots of healing. Lots of condi removal. I can do this while damaging a bit and breaking stunbars.

I do think, however, we should be able to move the tablet while doing other skills (say hammer 3)

Also, it doesnt feel like theres enough “oomph” to justify pressing my elite as ventari

(edited by Malpractice.7850)

Magnetic Pull still broken...?

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

I thought Irenio, or another dev, recently said that Magnet (Toolkit #5) was fixed?
It still only pulls people to me about 1/3 of the time.

Scrapper-what am I missing?

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

What are you doing wrong? I can’t say, but if you want to see how strong Scrapper can be, run a build like the one below (shamelessly stole that one from Chaithh’s Twitch). Builds like these allow for really high sustain with substantial damage.

This is, of course, assuming that you’re talking from a PvP perspective.

http://en.gw2skills.net/editor/?vdAQFASlUUhqrYnXwdLQ7FLsFFdwP8JPYIeiBgYHNFPBA-TJhHwAEeAAAuAAj2fwYZAA

Cool build but maybe switch out slick shoes for bomb kit to get access to fire field? Could maybe then do away with the sigil of battle for something else?

no, dont do that. Its important you get not only the knockdown, but a stun break and 2500 HP from the Super Speed toolbet skill.

My only issue with revenant

in Revenant

Posted by: Malpractice.7850

Malpractice.7850

I think Glint heal is the best heal in the game overall, up there with vampire signet and healing signet.

My only issues with rev is the staff overall. ive a found minor uses for it.
Also I love how well the mace is done, but I hate we lack condi traits to support it

I spent the 10 minutes to login, during this server downtime, to state you’re in fact missing the single best healing skill in the game.

Healing turret. 20 second cooldown, if you blast it, for like 7k hp + 2 condi removals. + an extra water field from the toolbelt skill.

Or 15 seconds and 16k if you choose not to detonate it, itself.

Where's Irenio been?

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

We were told, as was each of the professions, we would get attention from a developer, and each other class got quite a few posts.

We, and the rangers, got Irenio, and only a single BWE. After that BWE, and since live, the ranger has had multiple changes — as well as a total of 24 posts in the last 30 days.

The engineer has gotten 12. Half of the rangers. Not to mention, Function Gyro is still bugged half the time, and gyros still dont keep up with us.

I really feel like we have gotten the short end of the stick with developer feedback, communication, and changes since our one and only weekend to test the profession.

IRENIO DELIVERS

in Ranger

Posted by: Malpractice.7850

Malpractice.7850

B A S E D G O D D E V

Meanwhile, hes ignoring the broken engineer.
“Fixing” issues, which are still broken. :/

Hes the least vocal of the devs, and our classes got the least BWE love.

[Video] How to fight Dragonhunter by: Arken

in Guardian

Posted by: Malpractice.7850

Malpractice.7850

Arkens my name >.> although, my account doesnt show it because I was going by malpractice in WoW….
I have like 7 versions of Arken/Arkengate :P

Like the guide, though

Function Gyro With Field

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

THis new idea is the stupidest “balance” decision ive ever heard.
You went from being OP, to being stupidly godlike.

Just fix the function gyro, and if it downs someone, it gives you fury for 10 seconds. If it revives someone, you both get regen for 10 seconds.

And actually make it work.

(edited by Malpractice.7850)

Engi got only a new weapon. Nothing more

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

idk, i have fun with the scrapper, although i dont use the gyros because as they are they arent useful, as they dont keep up with me and dont respond fast enough — and some of them are counter intuitive.

however, the hammers great, and the traits are good esp for pvp

Leveling Elite Spec In PvP Rewards No Weapon

in Bugs: Game, Forum, Website

Posted by: Malpractice.7850

Malpractice.7850

Same, no achievement or weapon for my scrapper.

Support said “Make a post, we can’t do anything in here.”

Can we just get the mastery reset so we can do it somewhere else?

Healing gyro still cannot keep up.

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

Probably an oversight/bug.

At least I hope so.

That said, the only Gyro that really suffers is the Sneak Gyro.

With the other Gyros, you should blow them up when out of foreseeable combat in order to start the recharge.

The irritating part is they “adjusted” this already, meaning they tested it, and still fell short on it.

This is why we needed more than 1 BWE.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Malpractice.7850

Malpractice.7850

Has anyone mentioned/responded to the fact that if you unlock your elite spec in HOTM, it wont give you the achievement, and the weapon accordingly?

Is there a fix coming? Do i proceed with the character?

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

Gyros AI is terrible, it is fleeing from me when cast.
Response times are slow.
The healing Gyro is a 44 second cooldown for like 10k hp if you wear full celestials, AND stand in the circle the entire time. I get the more HP from healing turret in 30 seconds, and it cleanses, and doesnt require me to stay in a small field.
Gyros dont have enough hit points, they die way too fast.
Their priorities are all wonky.
They move too slow to keep us in the stealth field, and take 30 seconds to get a SR worth.

They need more HP, faster movement speed, more toughness, lower cooldowns, larger radius on HealGyros passive heal, Fix their priorities so they dont run away from me.

Overall; hammer is amazing. Gyros are 100% useless, much like turrets are, but worse.

(edited by Malpractice.7850)

High End GvG/WvW

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

Reflects kill 95% of our usefulness.

Don’t think there is any guild that would rather have an engi.
Well there is a small niche of focus party support.

Wrong. I’m part of a huge guild, that does T1 wvw, and they love my engi.
“Reflects kill 95% of our usefulness” —Wrong.
1) Drop elixir 5 or mortar 4 at your feet, and start cleansing conditions with mortar.
2) Drop a water, blast it 2×. Or
3)Have someone drop firefield to stack might for your raid. Or give your raid aoe retal.
4) Pull someone. Kill that someone
5) Stomp someone with elixir S
6) Create your own reflects

I almost strictly run engi in wvw, sometimes necro, and my guild loves what I do. Pulls/lockdowns very useful.

Sick of getting shunned in WvW

in Engineer

Posted by: Malpractice.7850

Malpractice.7850

You play in t1, you play by their rules.

Us scrubs feel bad for you, honest ~_^

Yeah now I feel bad about saying that.. so now everyone feels bad.

I play in a large T1/T2 guild, and I am fine on engi. Your leadership is bad.

Communicate with GuildWars 2 developers?

in Guild Wars 2 Discussion

Posted by: Malpractice.7850

Malpractice.7850

I mean, ones that they will respond to, like a conversation or something – specifically about profession mechanics.

The developers read the forums every day. And they start or participate in profession-specific threads on a regular basis. If that is your interest, go to the forum for the profession you’d like to discuss and post in a thread where you see the red “ArenaNet logo.”

But…

A few developers/designers mentioned to me on Friday that they will be posting profession-specific threads very soon, perhaps as soon as tomorrow. These will be an “after BWE #2” view. So you may want to hold your feedback for that thread, because it’s more relevant to share feedback after the Beta Weekend Events and after you see what the devs have in mind for the future based on beta player’s input and their own observations.

What about the classes that havent had a BWE yet? Will they be given a BWE #3 and then continued support via another thread “After Release to help balance a 2nd time?” much like the other classes are getting?

Or do they only get 1 round of testing then left to the wolves again?

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Malpractice.7850

Malpractice.7850

Still hasnt been updated by forum, or by customer support.

If i did the event prior to 5pm on thursday, do I get the daily rewards, or just the missing blooms from not getting the correct amount? It would save me 3 runs, of an event I don’t want to continue doing, but feel like it’s my only chance to get toxic gloves.