Momekas Namu
Sure it’s viable, maybe not in high End tpvp, there you need some defense. But for roaming and spvp, it works really great. The burst is high, the block is nice and the phantasm hit strong. I play it sometimes with staff, found it stronger and I have more fun with it because of staff “safe stomp” and other nice things haha. But love staff anyway, so maybe its a personal opinion.
Momekas Namu
I will never buy an outfit. I mean, why they do this. It isnt even clever of them since you need less transmutas for an outfit. Beside that, every outfit has at least one skin that looks really s**t
Momekas Namu
And lions. Hope there are lions in Maguuma.
Maybe some animals died out because of a virus?
Momekas Namu
I heared that Moa Users are going to hell? :P
Momekas Namu
All I see here is only these two Darksteel and Mandj complaining of rangers, come guardian arrives on me pulling me and turning with the greatsword kicks off half of my hp, and I’m not full power yet, mesmer giving me deadlock and several attacks that is invulnerable starts more than half hp, warrior conditions detonates me because the only way I have to remove conditions is healing spring, and still see players saying ranger is op? I think I got used at the time to play ranger needed to have twice skills than playing the thief, looks to play the thief is difficult
I’ve played Warrior GS / Longbow and see that it is super easy to kill a ranger, a skil 3 if hit takes a good damage and still elusive, longbow has 1000 range and rifle range in 1200, breaking immobilization only skill of weapons, can recover adrenaline easy, can cure almost 10k hp, good defense, removes condition only changing weapon or is immune to condition …… already mesmer can teleport to near the ranger, immobilize, apply various conditions, turn into moa, the arrows still beats in copies … I think this cry about descenessário ranger, in a little nerf ranger bet will have other crying to nerf another class for could not kill the pvp for being bad
Uhm… do you even read my post?
Momekas Namu
Its sad that shield is only available for the spezialisation. They should make weapons for the basic class, and the ulities and traits for the specialization. There would be more build diversity.
Momekas Namu
The skill in one of the vids, where the mordrem? cant get out the are because they were always pulled back in the middle of it (pulsed a few times). What skill was that? Shield or well?
Gravity Well, the new Elite skill.
Thanks for replying mate!
Nice! Now I am hyped.
Momekas Namu
They need to buff rapid fire so they are not free kills anymore make it so they shoot 20 arrows instead of 10 with same damage and same activate and its starting to get in check.
no, ty…. not everyone plays celestial crap
yea not everyone play it cuz its underpowered and free kills but play it cuz its fun and challenging but should be as strong as other classes right
Something need to be done
+ the best players in the game dosen’t play it so it must be weak
Wow, new level of trolling
Momekas Namu
The skill in one of the vids, where the mordrem? cant get out the are because they were always pulled back in the middle of it (pulsed a few times). What skill was that? Shield or well?
Momekas Namu
I wanted a shield, thanks ANet. Now I just need a Mace for Mainheand, and a Rifle for Ranged. So, I would vote vor the new weapons instead of f5 and alacrity.
I just hope they won’t do a MH pistol. Come on..mace mace mace. (Axe would be awesome too)
Momekas Namu
(edited by MandJ.8965)
wow u guys are so kittening trash players im amazed, how manny times i joined arena and mine team started qq about me being ranger and that i will loose them match, clearly they must think rangers are op RIGHT u clueless mangols? i have played most classes and ranger is 100% not most easiest try to fkcing kite 2x warriors and guardian or 2x thiefs all kittening time, and lets not act when someone sees ranger they always go for it, kitten that some noobs even chase me all over map.
but never mind i love mine ranger and i will keep playing no matter what state it will be. and i really hope it buffs us more so u trash tards can cry even more
Tell me when you dont play a heavy armored class, with zerker gear/amulett, u dont see the ranger coming, he sees you first and use is elite, his burst and then just pew pew you With ~4k autoattacks (even more with sigills) What will you do? I can say what you will do, you will have everything on cd, because you are probably in a team fight, or you are dead, or you, Mr.Skill, are goingt to run to him trying to kill him, but then he just evades the half time popping up his signet of stone and wreck you. Fight against skilled lb rangers, Mr.Skill, or dont post bs.
@kreed
My post was pure of sarcastic and hyperboles….
the aa hits with 4-5k when sigills procc. We are in PVP Forum, so I don’t speak about WvW. Rangers have a strong mobility, heavy burst damage and tons of defense. Seriously, I beated most top tier players in 1vs1, so I am not that noobish. I even don’t talk about 1vs1 against Rangers, or counterbuilds. Its just the fact, if the ranger appears in an team fight, and he knows what he does, then my friend he will kill the squishi targets really quickly. The amount of defense, offensive and mobility aspect in this build is just too strong. You can’t deny that.
And I dont want to cut the dmg from lb off, i mean, its an archer, he should be dangerous from far away, but the defensive aspect should be nerfed..
To be honest, its a easy game here: " My class isn’t op, but every other is "
Momekas Namu
(edited by MandJ.8965)
Not ranger, lb Power build is,
But yea, every lb ranger says now: No its not op, we only have tons of stabilty, condition immune, our heal isn’t good, too. Ah our damage with 5 k autoattacks needs a buff yes. And the better version of endure pain isnt that good…..
Momekas Namu
I must say, tried CI Shatter (without DE of course) and it was really fun to play, also really strong after adapting to play without the DE trait. I don’t think its a Must to go with it when you can use three trait lines, but who knowes how the specializations of the others classes effect the mesmer play? Don’t know, so we will see
Momekas Namu
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: MandJ.8965
So, just to be sure: The character I played in PvE since Release to 80, then only did WvW with him, has only 400 points and I need to unlock the rest of the skills I already have right now?? If this is true, I’m definetly out.
We don’t know because anet haven’t commented. Given how it was handled in the NPE I would guess that all 80s will be given access to all traits and abilities apart from the elite but I don’t trust them not to kitten it up.
Thx for reply mate.
It would be crazy! How high/drunk you must be to have such an silly idea? Maybe we will get more Information on the Live Stream
Momekas Namu
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: MandJ.8965
So, just to be sure: The character I played in PvE since Release to 80, then only did WvW with him, has only 400 points and I need to unlock the rest of the skills I already have right now?? If this is true, I’m definetly out.
Momekas Namu
(edited by MandJ.8965)
Is anyone a little worried that shatter skills are not going to be instant anymore? I kind of want to assume it’s just for marketing purposes/ease of view but those videos do show an active finger pointing for shatters and for mirror images.
What are you talking about? They will stay instant.
Momekas Namu
Nice Builds and perfect gameplay like always, but the real epic in this vid are the memes, haha so funny
Momekas Namu
Yea, so I thought I give them to all who never played them before, until its too late
Momekas Namu
Hello guys,
after a lot people asking me about this, I want to share these builds.
Most of these (maybe all?) builds will change because of the new trait system in the near future.
HoT hasnt a release date, so I hope to give you something to reduce the latency!
> all these builds are viable on Small-Scale (WvW), they work with Exotic Gear and the traits can be played in PvP, too. Just use everytime bersercer amulet ! <——-
Why I dont make vids to these builds? I am too lazy, so please forgive me this. Maybe I wil Edit something later, but I cant remember recording anything haha.
1)
Mo’s PU Power Phantasm
Pros:
– What are thieves?
– Nice burst, when you play with shatter skills
– Nice defense
– Good mobility
– Burning dmg
Cons:
-Blind spamming builds are really hard to fight against
– Most hybrid builds will counter you
2)
PS Shatter (StaffPistol)
Pros:
– Funniest Shatter build (personal opinion)
– Huge burst
– What is celestial?
– Good build for teamplay
Cons:
– Harder to play
3)
Hybrid Support DPS Mesmer [Interrupter and DPS]
- You can play with “Confounding Suggestions” or “Power Block”.
Pros:
– Nice AoE interrupts on teamfights
– Funny build
Cons:
-Not really good when focused
– Conditions could be a problem
4)
Boonshatter Mesmer
- You can play with “Halting Strike”, “Mental Torment” or “Empowered Illusions”.
Pros:
-Nice against thieves
-Good burst
– Boons everywhere
– Nice build for teamfights
– Good mobility
Cons:
– Don´t be the target of the enemy team…
– Conditions could be a problem
5)
Celestial Mesmer
http://gw2skills.net/editor/?fhAQJARWl0npBtFpxRNcrNiqxc6mSaJSFQp3Y7BA-TJxHwADuEA72fAwTAoYZAA
Pros:
– You can be tank
– Celestial …
– Nice alllrounder and funny troll build
Cons:
– Do not get bursts from two players at the same time
I Hope you will have some funny moments with them!
See you guys
Momekas Namu
(edited by MandJ.8965)
It looks like it reduces the number of possible permutations for a build since you:
- Can only pick 3 Specializations
- Can’t Use Major Adept traits in Major Master and Major Grandmaster slots
- Can’t Use Major Master traits in Major Grandmaster slots
While I could see this cutting into some build flexibility as there are several builds out there that currently put points into more than 3 traitlines, most invest in primarily 3 traitlines.
Additionally, as new specializations are added, we’ll eventually see more possible combinations.
A very nice bonus for this is that it reduces the number of possible permutations of trait points that can be paired together. This could help ArenaNet with handling class balance.
Wait what? So I can’t for example use the mind wrack trait and halting strike at the same time??
From the UI examples and from the description, looks like you can only have one trait in each tier. They might merge the +damage trait to the base mind wrack skill, or move halting strike somewhere else (or scrap it alltogether). We don’t really know.
Thx mate.
Hm, I don’t know if i like all these changes. Sure, merging all these abilities could work, but it could kill the build diversity. And removing the stats of the traitlines I don’t like, too. Hmm
Momekas Namu
It looks like it reduces the number of possible permutations for a build since you:
- Can only pick 3 Specializations
- Can’t Use Major Adept traits in Major Master and Major Grandmaster slots
- Can’t Use Major Master traits in Major Grandmaster slots
While I could see this cutting into some build flexibility as there are several builds out there that currently put points into more than 3 traitlines, most invest in primarily 3 traitlines.
Additionally, as new specializations are added, we’ll eventually see more possible combinations.
A very nice bonus for this is that it reduces the number of possible permutations of trait points that can be paired together. This could help ArenaNet with handling class balance.
Wait what? So I can’t for example use the mind wrack trait and halting strike at the same time??
Momekas Namu
I could no longer play mesmer without DE. Love this trait, without it, my builds feel very naked
DE is just too a good defense, which can be used for an offensive gameplay. I like it, more than IP.
Momekas Namu
Per the “rest of your team is 4v2” argument, I addressed that in the final part of my post. I.e., if the other team is spending time trying to 3v1 you, nobody’s spec on either side in that match really matters as your team was going to win regardless.
Sure, but it still counts 1v2.
As an aside, I can win 1v2
Go on…
(primarily if one of them isn’t an ele and both enemies aren’t glass).
Ah. See….that rarely happens. The vast majority of the time you’re gonna fighting something + a celery build. PU can easily maintain a 1v2 (and win if they’re not careful). MtD cannot.
if they notice you arepu then they will leave it with 1 d/p thief or dd ele or shout warrior
If you lose 1v1 to a d/p thief, d/d ele, or shout warrior on PU…you’re doing something immensely wrong. A shout warrior is actually a pain to kill, but the other two will die rapidly if they try to fight you on point. The nice thing about point control matches is that if they want to be on point, they have to be in range of the clone-deaths, and that means a lot of condie load.
while you poping in an out of stealth accomplish nothing
Your repeated adherence to this argument just says that you have no idea how to play that build effectively. Alanis at least makes logical sense. If you’re forced to pop in and out of stealth, you’re in a 1v2 or 1v3 situation…and then your control over the point doesn’t matter. If you’re popping in and out of stealth in a 1v1…you’re just not good enough.
or they can 1v2 you with immobilize and fast burst from panic strike and you’re done. leaving you team with 4v5 for 10 sec
Yeah, uh. If you get killed in a panic strike burst as a PU condie mesmer…you’re not good. You have more than enough condition removal, stunbreaks, and mobility to avoid any sort of gimmicky instagib like that.
any build of the mesmer isnt for 1vX
You’re obviously wrong here, PU condie is for 1vX.
@Alanis: The main key is reliably being able to do what you set out to do, namely either take a point or force them to devote multiple people to it. If that has a conditional of no eles/glass builds…you can’t do it reliably. MtD can’t do it reliably while PU condie can, and that’s the difference. You can certainly play MtD effectively in a slightly different role, but it doesn’t perform this role as reliably.
@messiah: Literally every argument you’ve made is a function of one of two things. You either have no idea how to leverage the build effectively, or you’re simply bad at the build. Pick one, mix and match, either way your arguments aren’t valid.
sry to say maybe i truly didnt get how pu so different from any other condi build of the mesmer
its only the pu trait which is different as dd trait all condi build take them. so pu give you protection or aegis when you go stealth. so if in 1v1 you aint go in and out of stealth take other stronger build . if you just take pu to look for 1v2 or 1v3 you aint team player and you wont kill fast enough loosing time in endless fight. if its dd ele or dp thief btw cleanse constantly and blind your explosion clonse. ending maybe in you holding 1 point leaving the enemy with 5v4 on mid and close or far. like turrets engiso you basically looking for bad enemy team to fight you 1v2 or 1v3 so your team will have the advantage on other points… gl with that
just put an tpvp video team fight
btw i played much pu build and know its mechanism. i just think there are better builds out there
Agree on the last part. I don’t know why everyone cry that it is op, even now when it was nerfed people scream that it’s op I think there are better condi builds then PU Condi On mesmer.
Momekas Namu
Man, I don’t talk about Bad Players like someone who plays the first time Thief….
even bad thieves now they can just perma inivs and you can nothing do against them wenn they have a good amount of toughness, vitality and enough points in shadow arts. Power Phantasm is my main Build, sometime I play it with PU, depends on how much ganker squads are on in WvW, sometimes not.
A thief comes across you, just perma stealth and backstabs you, perma stealth, backstabs you. Even a bad thief should be able to do so… You want to summon an illusion? Oh pistol #4 doesn’t want it.
You should fight against better thieves if you think you can make a ‘getaway’
(not talking about PU Condi!)
Momekas Namu
(edited by MandJ.8965)
Pistol. The Stun is just too good for not using it.
Sure, more survibility with sword, because of block, but how I said, the stun is just too good and the clone on pistol does good damage, too.
Momekas Namu
Sry Fay, that is too general. Using PU Power, good D/P (even the bad ones) will wreck you. They just stay in stealth And you can’t do anything. Celestial Eles will have a hard time to kill you, but on the long way, you loose. Sure, on Condi PU it’s maybe different, but how I said, saying PU will wreck this is just too general and wrong.
Edit: Overread your last sentence, you were talking about PU condi. Sryyyyy
Momekas Namu
(edited by MandJ.8965)
Supreme, pls don’t talk so much bs. Just learn to read.
I said beat the bad ones, because they are just bad. A good celestial Ele is quicker, knows combos, knows maybe your class, knows the skills better. And if a player knows this, the celestial amulet is just OP broken.
And wtf? No, a good player DOESN’T win everytime against a bad one. Because there are things like luck, mistakes everyone can do and skills/ builds which are just broken ( there are counters too)
And I don’t said to nerf it to the ground. I said to balance it.
@Jekkt
Yea mate, but I said ‘or’. In WvW there are many builds which are just broken OP. I am talking mostly about PvP, I just wanted to show you guys which amount of good Players think that cele is broken.
And I know, that it’s not balanced around 1vs1. But if you can do everything with just using an amulet/build, then my friend, there is something wrong.
Momekas Namu
(edited by MandJ.8965)
Come on guys, sure you can talk on a 5vs5 PVP Match. But only celestial with different builds in general, is completely broken. Sure, I can Moa him and GG (BBut its Moa…)
And I beat the bad ones, because they are just bad.
Everytime I talk to Toptier Players, or the good WvW Roamers, everyone of them says that celestial in general is just broken OP.
I recently made a build with celestial on Mesmer. Haha, it was so brain AFK and you can still everyone kill with it. Even managed a 1vs3 against a Pre-Made who was probably in Teamspeak.
I played never never never elementalist, but tried cele. And I won a few 1vs1. If you can play, you will faceroll with this. And thats why it is OP. You can play it, no problem, but in my opinion its broken like the LB Ranger with 5k Autoattacks. Just my point of view
Momekas Namu
I main Mesmer, so Thief is for WvW Trolling.
Yes, but try it. Celestial is broken, it is a joke that people don’t see it
Momekas Namu
OR! You can time your damage skills for when ele comes OUT of water, then your damage can not be outhealed near immediately.
Hmmm l2p as per usual.
You should really fight a good! elementalist with celestial… you will see, he will just run away and then coming back with his full hp.
Momekas Namu
It has a critical chance!! It CAN procc. Lol, this guy trolled you all.
Momekas Namu
I will give u the advice, i give most of the people who asking me questions like that. Try a zerker Phantasm Build. It’s not easy, but you will understand the whole Mesmer class better then u would with playing shatter, because you know what ur Illusions can do, you will now when the right time is to shatter, you have longer fights so you learn how to dodge, to kite and so on. After some time, try shatter again. Give it a few days. I promise, u will play better after that. Learning by playing.
And don’t say Phantasm is useless, it’s not.
Momekas Namu
(edited by MandJ.8965)
It honestly is the reason I quit. Getting insta gibbed by auto attacks and 4 fire/air sigils in a few seconds EVERY few seconds = no room for skill or counter play. It really is brainless. Unavoidable SPIKE damage. Celestial isn’t even that OP compared to these. I would make the icd 10 seconds for air and fire.
QQ hahahah
Momekas Namu
Everyone who says that Celestial is balanced… man I can’t find words without being deleted from this forum haha. Play something other than the Meta sh**, Celestial is OP.
Remove the Healing and we are in.You’re overestimating what 400 healing is really doing to the fight. There isn’t anything wrong with Cele, 3 builds (and minor variants) are strong with it, but because of how well they scale with all stats and their general power as it stands. Hence why the other 5 classes (and other builds of the same class) don’t really use the amulet. You’re putting emphasis on the wrong thing, and its proven time and time again when its basically pointless for anyone but a few select builds. The builds are too strong, not the amulet.
Right, and the builds would be balanced if they remove the healing power. Hell, even a good ele with celestial can go and make coffee when you try to burst him down, he will just laugh and run away, and comes back with full hp a few seconds later. Maybe yes, elementalist is broken anyway, but you can play celestial mesmer too and it is hard to beat it.
To nerf those builds, you must nerf celestial, because nerfing the classes would nerf other builds too.
Momekas Namu
Yes you can cast it from behind now. We couldn’t before, you needed LoS.
Really? Nice!
Bye bye mantra of resolve.
Even assuming it works perfectly, it’s still drastically inferior to mantra of resolve as a condition removal.
depends on the situation
if i manage to steal 10 might stacks , regen, protection from a necro while transfer him back some conditions my burst will be deadlier
Yea, but your burst will be away if your enemy gives you 8 stacks of confusion and 8 stacks of Torment, maybr some burning too? And then? No condi remove at all so bye bye
Momekas Namu
@Sorel
Sry, I played Ranger a year ago, just for fun in PvP. Don’t know the build anymore, was just surprised that it needed a bit more skill then range Shatter Mesmer. (But it was something with full melee, so no braindead bow pew prw build which a monkey can play. But yea, my words weren’t correct, maybe it was the only one which needed more skill.)
A bad build like your SD Condi Thief is hard to play because it is hard to play to land the dodge right to kill people, and maybe when its well played it is really strong. This would be a build for me which need skill (But SD Condi thief with dodging to kill something really sounds bad XD)
@Daishi
Disagreed with your first passage On hard vs easy.
Agreed with your second
Momekas Namu
(edited by MandJ.8965)
Keep food in WvW, don’t want the Meta there.
Momekas Namu
Everyone who says that Celestial is balanced… man I can’t find words without being deleted from this forum haha. Play something other than the Meta sh**, Celestial is OP.
Remove the Healing and we are in.
Momekas Namu
I should warn you however: it’s one of the most difficult build in the game to play.
Sorry mate, but this is bs. Staff/GS Shatter isn´t really hard to play.
We get it, you’re so good Staff/GS is easy for you. It’s still harder than:
1) Every viable necromancer build
2) Every viable ranger build
3) Every warrior build
4) Every guardian build
5) Every somewhat viable elementalist builds including SF, but excluding SD
6) Every viable thief build
7) Every engineer build except SD
8) Most mesmer builds except classic shatter and lockdownYou see what I mean? You have someone here asking if there is ANY viable Staff/GS build, meaning he/she is obviously new to the game. So I’m just warning him/her that this build is difficult compared to others. Once you have a certain experience, every build is rather easy to pick.
Thank you for saying this.
What is for you viable? I know a few Ranger Builds that are harder to play as the Standard Shatter or the Range shatter (both not really hard), same for some engineer builds. Rest of your list, I agree with. But There are harder builds as Range and Classic shatter on Mesmer.
And for OP, if you dont want to play shatter, a hybrid GS/Staff Mesmer is nice for beginners.
Momekas Namu
It is most of the time frustrating to face a good!! thief as mesmer, no matter what build you run.
Momekas Namu
Played PS shatter (Pistol Staff)
Think the Mesmer Portal use in Stronghold will be really strong. With two Mesmers we had so much mobility on this map, it was awesome. Portal on supply, running to the guards, kill them, portal back, get some archers or Doorbreakers. Don’t know what the specialization brings to us, but it seems mesmers have their place in a group.
Momekas Namu
10 are too much in my opinion.
I found it now pretty nice, maybe 6vs6 would be better?
Momekas Namu
I should warn you however: it’s one of the most difficult build in the game to play.
Sorry mate, but this is bs. Staff/GS Shatter isn´t really hard to play.
Momekas Namu
(edited by MandJ.8965)
Sigh… let’s just keep it on that we disagree.
Well I can’t find ross in any of the leaderboards and I judge by what I see, not by what someone or others claim someone to be. And what I saw is already said in other posts so I suppose you can judge yourself.
So leaderbords tell who is good and who not?
Funny build @Ross
Momekas Namu
I would really want to know it. I played shatter since release and found it much more easier then a Phantasm Build. Maybe because you can burst the enemy down before he can do something, just be more offensive?
Momekas Namu
:( this is mean
Momekas Namu
Low Demand on Player Skill / Knowledge / Timing
- AI Builds (Turret Engi / Minionmancer / Spirit Ranger / etc)
- Power Necromancer
- Shoutbow
- PU MesmerMedium Demand on Player Skill / Knowledge / Timing
- Bunker Guardian
- MediGS Guardian
- Condi Necromancer
- Condi EngineerHigh Demand on Player Skill / Knowledge / Timing
- CeleDD Elementalist
- CeleRifle Engineer
- Fresh Air Elementalist
- P/D and S/D Thief
- MediHammer Guardian
- Shatter MesmerI didn’t cover everything but I covered a lot. Some of these builds are on the edge of one classification into another, but this is generally how I see things in the current meta.
It really depends on what you consider part of player skill with a class. I included rotational knowledge with a build because knowing where your class belongs (in the team fight, roaming, defending 2 points, etc) is important. Some are better at certain roles than others. Complex mechanical rotations are definitely more demanding of player skill, which is why double kit CeleRifle Engineer and CeleDD Elementalist are tougher mechanically to play.
Another factor is “how easy is it for you to be bad at this build”. Most high burst glassy builds are very easy to be terrible with, meaning you get burst easily or you rely on getting in/out of combat reliably. It’s easy to say that a Thief is braindead because it hides in Stealth a lot, but knowing where to be and how to effectively rotate on a Thief is something I see a lot of even high-tier Thieves be ineffective at. It’s tough to always be in the right place at the right time.
I think builds that have minimal mechanical complexity and typically sit on or around points and are very defensive are extraordinarily forgiving of a player being awful and are very rewarding even in spite of that. Meanwhile, I consider things like Power Necromancer very braindead to play because they rely on spamming the 1 key a lot and have extremely simple burst rotations (if any at all). It gets even sillier in Lich Form.
Lol this is bs. Shatter Mesmer, P/D Thief, DD Cele need high demand on player skill? You must be kidding
Momekas Namu
If you are out, can i have your stuff?
Momekas Namu