Jumping puzzles are ok. Combat mode is evil. Send combat mode back to pvp where it belongs.
I do not think that will be any. One or two maps for each living story season, new raid wings, no pressure on the development team, this is my guess.
People are different. People are imperfect. Every human being has at least one disability.
Let me explain. In programming, colors are represented by a code. Letters and numbers, no exorbitant or hard to find pigments. The code changes using a device such as a keyboard , whose drive requires a minimum of effort but more benevolence.
Some people have invented the Paralympics , as well as special schools . I wonder why.
What event do you have to do in iron marsh? I did the vine one twice, no reward, so it occurred to me that it may be something I am not thinking of. Someone told me it was a 5 event chain. I am so lost but only need it and ds one for my first phase
Kill mordem wolves in the south west, on the road east of Old Piken Ruins Waypoint — [&BOQBAAA=]
Will I get into trouble with Anet if I use yolo mouse in Guild Wars 2??
Sure thing. It is like cheating. The game must be difficult, a lot of players asked for that.
Eo /s.
Scaling is broken, megaserver made it worse.
Hello, I’m with you, there is a red post which accounts for a large part of player’s wishes regarding visibility:
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Color-Blind-Mode-merged/first
Also , I remember a statement before launching HoT:
https://forum-en.gw2archive.eu/forum/game/hot/Handful-of-HoT-Notes/first
Combat Visibility
One change you’ll notice when the expansion goes live – a number of FX for skills have changed. We’ve tried to cut back some of the visual noise of some of the “noisiest” skills to make it easier to see what’s going on in combat with multiple players/mobs on screen. We’ve also made some skill FX end much faster to align with the length their actual combat effect happens in the world – previously some FX lingered much longer than the actual outcome of the skills combat interaction would occur. This is also to help make it easier to see what’s going on in combat.
Now, with Hot at maximum speed, did someone noticed these changes ?
Exploring in Heart of Thorns. It’s like when you visit the Louvre without guide and chased by a pack of rabid dogs . Alone or in group , you will not be able to enjoy much.
A well known bug. Wait for Tuesday’s patch
It can also be a Friday. Some Friday. No matter the month and year. Like mouse cursor.
When resurrecting players and npc’s gives you more experience than killing mobs during a large scale event, then is something rotten there.
Maybe a Bunny Ear or two.
One and a half won’t hurt the economy too bad.
Does anyone have a clue roughly what a scribe can create with these?
Legendary map.
Used for navigation in Maguuma Wastes. Time limit 30 minutes.
or
Used to find four working events in a selected map, for daily. Consumed after use.
Still bugged, so much time wasted…
Dear ANet. You’ve changed the game and now I can no longer benefit from other people’s hard work. This is unfair. Plz fix.
P.s. I’m not buying gems until you do.
/s
/disconnected /crashed /sent to oblivion
Dear ANet. You haven’t fix the game yet and I still no benefit from my own hard work. This is unfair. Plz fix.
/offtopic /for funs /idc /all is vain
Played about 2 hours. Average fun.
Disconnected just before the meta final. No fun at all.
Playing shield ping-pong with Canach was the most boring 5 minutes of entire game.
And the gliding… epic fall.
Is easy to deal with him in small numbers, two condi necro and one ele killed the lich in less than a couple of minutes.
Too bad. It would have been an excellent gold sink, good for game economy.
Good news:
Hey folks,
Wanted to give you a quick heads up on a handful of notes relevant to Heart of Thorns launch in a few days:
Combat Visibility
One change you’ll notice when the expansion goes live – a number of FX for skills have changed. We’ve tried to cut back some of the visual noise of some of the “noisiest” skills to make it easier to see what’s going on in combat with multiple players/mobs on screen. We’ve also made some skill FX end much faster to align with the length their actual combat effect happens in the world – previously some FX lingered much longer than the actual outcome of the skills combat interaction would occur. This is also to help make it easier to see what’s going on in combat.
Again, thank you very much
Combat Visibility
One change you’ll notice when the expansion goes live – a number of FX for skills have changed. We’ve tried to cut back some of the visual noise of some of the “noisiest” skills to make it easier to see what’s going on in combat with multiple players/mobs on screen. We’ve also made some skill FX end much faster to align with the length their actual combat effect happens in the world – previously some FX lingered much longer than the actual outcome of the skills combat interaction would occur. This is also to help make it easier to see what’s going on in combat.
Thank you very much.
With all my heart, thank you.
The Griffonrook Run is a delightfully sadistic jumping puzzle.
The Griffonrook Run is a delightful jumping puzzle.
I don’t believe that it was designed to be sadistic.
But, to shatter a nice dream, it was someone’s idea to implement pvp rules in open world.
So ,if you’re only seen by an ordinary creature, you will automatically lose momentum and miss the next jump.
Combat mode and jumping puzzles don’t mix.
12:01AM???? Why in the world are they starting it at midnight for them? Why not midday so they aren’t at work all day, then up all night squishing bugs, then up all day at work again.
Some people must <3 pain.
Maybe no one will finish downloading until 12.01 PM?
….
I posted this here instead of the PvP section because it includes things that concern all formats(WvW/PvE/PvP).
…..
I was about to reply to this thread when I noticed it was moved to PvP section. May I ask why? Opinions of other players does not matter at all ?
What if Mordremoth wins?
I will blame the hyenas who delayed all these brave warriors to arrive in time to fight.
Mini Particle effects
Mini Lag
Mini Maxi Mouse cursor
Tyria needs trains. Trains are cool.
No, too risky. You can’t go to toilet if your train enters in combat mode. Not cool at all.
alot of people complain that the shiny graphics of the the game and the explosives are preventing them to see what the boss is doing…… i had no problem what saw all
i dont understand even video of people doing the raids and saying they cant see i thing, i see everything in their screen, its them who are looking or waiting for/at the wrong thing
Those without the brains cannot understand why those without the eyes cannot see
All of the above said, what did we received?
A norn sized, translucent opponents.
No comment.
Hello, I write here, hoping that my post will be read by the right people.
I haven’t participated in any raid but I’ve seen a few high quality videos, in HD.
I won’t comment on anything about arena, mechanics, difficulty and so.
I just want to stress that, after so many posts about visibility, particle effects, ambiguous animations , then seeing Norn sized opponents, translucent(!!!), covered all over by explosion of colors, it made me very sad.
Please, challenge my mind not my eyes.
If l2p means replacing berserker with another cheezy hardcore mechanic (aka perma many many stacks of might)… brilliant!
3) Is there a new player’s guide anywhere?
https://www.reddit.com/r/Guildwars2/wiki/newplayers#sidebar2
Come on! If the new nine icons causes so much confusion , how can we hope to have separate skill balance for PVP and PVE ?
“Challenging group content”
Well played Anet, the most challenging part about it is to form a squad, since joining/leaving parties or squads is buggy af.
If that’s your version of challenging content then I have to admit that I’m impressed.
Not even the top players can deal with this level of difficulty.
Three-headed wurm says Hello!
Well then, go find those bugs and report them.
well…
https://forum-en.gw2archive.eu/forum/support/bugs/Did-not-get-reward-chest-for-Triple-Trouble
https://forum-en.gw2archive.eu/forum/support/bugs/Triple-Trouble-No-The-Wurm-s-Golden-Chest
https://forum-en.gw2archive.eu/forum/support/bugs/Bug-The-Wurm-s-Golden-Chest/first#post5498460
https://forum-en.gw2archive.eu/forum/support/bugs/Triple-Trouble-without-bonus-chest
https://forum-en.gw2archive.eu/forum/support/bugs/Triple-trouble-wurm-daily-chest-bugged
https://forum-en.gw2archive.eu/forum/support/bugs/Triple-trouble-bonus-chest-fix
and so on.
And look at the date: “about a year ago”/ ie the first day of Triple Trouble event, to be precise.
There is a history, players can legitimately be worried .
No offense.
Who said that Anet limits your creativity?
WHO?
The fault is on your side. Watch and learn, mate, watch and learn…
First, think about how to complete the raid, then consider the rewards
The 10 man is such a weird thing though – 10 man but buffs can only be shared out to 5 – so basically you have two 5 man groups working together but somewhat independently.
Also exactly that – easier for the players and devs – easier all around
Two separate groups, one will be doing, e.g., CoF p3, the other one Arah p2, all filled with high health unskippable trash mobs, 2 five player parties who will meet at the final to defeat Shadow Behemoth. So, we will get a two dungeons paths in one and a world boss a at the end. I hope no.
Dredge, 1.0 (initial version), not so difficult but terribly annoying. It took too long to revamp until I lost all my interest for fractals. And all these level 50 when I get nothing more than blues and greens.
Traditional trinity can’t work with the current UI and the current system of targeting and aggro, we’ll probably get something original , we can only wait and see.
Why not have skill sets for each mode?
…because necromancers must not have stability boon.
It would be too confusing for players, this is your answer.
By the way, did you know that wvw = pve? So, less work to do.
“Look at me: still talking when there’s science to do!”
Some expertise in ergonomics is required.
I’ve made an account on a NA server when game went f2p, just to get some fresh air. I’ve run Teq every day since then, some VW, beside high ping, no single disconnection. I have three paid accounts on Eu servers, i get disconnected every 2-3 days. Please explain, I have bad luck or there is something wrong with Eu servers or routing there.
Disconnections. It is like waking up in a middle of a nice dream.
And a single voice acting for each character gender and race.
(edited by Manu.6078)
is the Captain’s Airship Pass even worth it?
If you stay on top of a pile of gold, yes.
It would just make some fights longer but what benefit does this have on the game?
More challenging content. Less professions left outside of the meta. More diversity of builds. More easy to ballance.
25 stacks represent too much % from damage output.Nope on all 5 points.
Stacking might is the dumbest mechanic ever. Requires zero skill. Just bring together proper professions with proper builds, stack in a corner and faceroll everything.
The challenge must mean correct positioning, the proper use of skills, escaping deadly blows, not bringing in bigger guns to fight
It would just make some fights longer but what benefit does this have on the game?
More challenging content. Less professions left outside of the meta. More diversity of builds. More easy to ballance.
25 stacks represent too much % from damage output.
Happy player – gem buyer
It is not Anet who invented huge fat ugly characters. Anet gave us only nice things.
The haven’t addressed this in 3 years and they never will. Deal with it.
No. No more time and effort wasted.