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[Ready up] Devs avoiding to talk about ele?

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Posted by: Marcos.3690

Marcos.3690

I am positive that a while ago a dev stated something along the lines that ‘the ele is going to get some love’.

I also think one of the main topics for tomorrow is going to be on class balance, which another dev stated that we will probably see a complete written list of proposed changes in the forums sometime next week.

In June the devs said exact same about necro. Then they said same about warrior. How did that work out? Not so good. All the baddies will then be on the forums QQing about how sustain + invulns + instant cast massive damage is OP. Just like warrior. Can’t wait.

Keep moving the game in a brain-dead power creeped direction please forums qqers. That way this game can die faster and maybe I wont waste an hour a week posting on these forums.

Your ele hate is getting old man

Rewards for solo queue need to be upped

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Posted by: Marcos.3690

Marcos.3690

I’d love to see some kind of system like wow’s where there is a weekly points flush depending of your rank position.

These points would be spend to buy the coolest skins in the game, ofc.

[Ready up] Devs avoiding to talk about ele?

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Posted by: Marcos.3690

Marcos.3690

Grouch wrote 1 or 2 weeks ago in the ele forum that we would get positive changes and that they would be previewed in this ready up and in forum pre-patch notes. While my faith in Arenanet certainly is almost broken after last year, I do believe in Grouch.

If they won’t go over any positive ele changes tomorrow, I’ll throw a tantrum though

I missed that topic, got any link?

In grouch we trust..

[Ready up] Devs avoiding to talk about ele?

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Posted by: Marcos.3690

Marcos.3690

Since june’s balance patch when the condi meta began and Elementalist turned to be unplayable devs have been avoiding to talk about the class. Every time there’s a balance stream or a Q&A people ask about ele changes but we never get a response to these questions.

Many people are disappointed with this situation so every now and then an “ele” topic pops in both the Structured PvP and Profession balance forums. All of them have been ignored. So far I have counted more than 10 extensive topics with very valid ideas to fix the class but none of them got any response yet.

I really thought the new subforum would bring an interesting discussion with the devs but it didn’t happen at all.

I’m not really asking for buffs or anything, I just want to know if there’s any planned changes before I decide to leave this sinking ship. The class has been extremely weak for half a year and Anet’s silence is really annoying.

I also think that if they shared their ideas before implementing them, unintended nerfs like december’s 10th would have never happened.

So what will happen at the Ready up show? Will they even mention the class?

(edited by Marcos.3690)

Let's fix Elites

in Elementalist

Posted by: Marcos.3690

Marcos.3690

We deffinitely need a low-CD ultimate so we can use Lyssa with it. I’m so tired of dying to condi spam

Signet of the Elements:
- Passive: Grants 20% boon duration
- Active: Grants an aura depending on your attunement
- 45 seconds cooldown

I still can’t fathom how we don’t have a single utility skill that grants us auras when they are supposed to be our active defenses.

-Grants an aura depending on your attunement sounds like a glyph, but nice idea anyway

Let's fix Elites

in Elementalist

Posted by: Marcos.3690

Marcos.3690

We deffinitely need a low-CD ultimate so we can use Lyssa with it. I’m so tired of dying to condi spam

Top elo player

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Posted by: Marcos.3690

Marcos.3690

Happens.

GW2 ladders srs bsns

Colin Johanson about gw2 "esports"

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Posted by: Marcos.3690

Marcos.3690

The thing is diamond skin doesn’t counter anything, so when someone uses the words “hard” and “counter” to describe diamond skin everyone that actually plays the game instead of the forums laugh at him

Are you saying Diamond Skin doesn’t counter condition specs? Uhh, what?

Diamond skin is just bad

Colin Johanson about gw2 "esports"

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Posted by: Marcos.3690

Marcos.3690

Lel, indeed nurf elez, no e sprotz becuz elez! they be playn oferboard ouupie specs like diamn skiz

No one runs that

No one said anything about nerfing ele’s but I’ll use your logic. Since no one uses diamond skin would it be considered a nerf if they removed it completely?

My post was just an example of a hard counter that doesn’t really have a place when looking at the game from a balancing standpoint. One trait should not create a 100% win rate against a certain spec.

Are you okay with the developers adding similar traits that create more hard counters? I’m not.

The thing is diamond skin doesn’t counter anything, so when someone uses the words “hard” and “counter” to describe diamond skin everyone that actually plays the game instead of the forums laugh at him

[merged] The Skyhammer Thread

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Posted by: Marcos.3690

Marcos.3690

I can’t believe this map is still in the rotation. WTH are you thinking anet

[Poll] Would You Pay For GW2 Monthly?

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Posted by: Marcos.3690

Marcos.3690

I would have paid a fee for the game GW2 should have been.

But not for the joke pvp we have.

What's on the horizon

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Posted by: Marcos.3690

Marcos.3690

Nope

Colin Johanson about gw2 "esports"

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Posted by: Marcos.3690

Marcos.3690

Why is this topic brought up so often?
Edit: Also hard counters such as Diamond Skin don’t help.

Diamond skin and eles are definitely the reason this game isn’t espahts

Colin Johanson about gw2 "esports"

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Posted by: Marcos.3690

Marcos.3690

Concern: When is Guild Wars 2 going to get serious about eSports?

It is, slowly. There was the first global championship at PAX last year, ArenaNet now broadcasts a player-versus-player show twice a week, and the prestigious Electronic Sports League has finally picked up Guild Wars 2.

“We’re not trying to push too heavily in that area yet,” said Johanson. ArenaNet wants to get China sorted and release needed PVP updates first – leagues and ladders to better match players. “We also want to get a couple more major gameplay types out there for players to pick between,” he added.

Nevertheless, the growth in Guild Wars 2 PVP activity, since rewards were added, has been “spectacular”. “Since the build we did at the beginning of December, we’ve seen about a 40 per cent increase in PVP players, and that has stayed steady ever since.”

[PvP][ELE]tism: Balancing The Elementalist

in Profession Balance

Posted by: Marcos.3690

Marcos.3690

I love how devs are ignoring all elementalist balance threads when it’s the most critical balance issue

2400 ex WoW player - come talk Gw2 PvP!

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Posted by: Marcos.3690

Marcos.3690

Welcome to the jungle

If you are on EU go to desolation.

[PvP][ELE]tism: Balancing The Elementalist

in Profession Balance

Posted by: Marcos.3690

Marcos.3690

Inconsequent classdesign is the biggest weakness of the elementalist.

There is absolutely nothing which balances the lack of survivability, low health pool, low damage, too situational weaponskills and the weakness of several weapons (focus having too big cooldowns, is not direct enough; staff – WAY too slow or too little damage).

There must be something which balances weakness in general. I just see one thing which “kinda” tries to balance the whole situation as far as I understood ArenaNet by reading patch after patch: 4 elements instead of 2 weaponsets.

Sadly all of those elements are just weaker than usual weaponskills of other professions.

Those are all covered in the main post.
Which mechanic do you think Elementalists should capitalize on as their main “source” of survivability?

IMHO auras should be rebalanced to function as true active defenses for elementalists. Shocking Aura already does that for melee attackers, the problem is conditions and ranged attackers coupled with the fact that the only anti-range aura is staff exclusive.

I don’t understand why we have no glyph that simply gives us an aura depending on attunement, opening up all auras for all weapon choices.

I’d love that glyph :8

[PVP] Undo PVP-only nerfs before balancing

in Profession Balance

Posted by: Marcos.3690

Marcos.3690

We agree. There were some PvP-only changes for professions that made sense in a previous meta, but not so much now. I expect we’ll be looking very closely at some of these skills over the next few weeks.

Especially eles

[PvP][Elementalist]The balance direction.

in Profession Balance

Posted by: Marcos.3690

Marcos.3690

The changes I would make:

- Elemental Attunement: Removed

Fire minor adept: When you attune to fire, you gain 2 might.
Water minor adept: When you attune to water, you gain regeneration
Air minor adept: When you attune to air, you gain swiftness
Earth minor adept: When you attune to earth, you gain protection

Lingering elements would make the previous 4 minor traits affect allies.

Other changes:

Fire 15p minor: Remove burning from you and your allies when attuning to fire.
Fire II conjurer: Conjured weapons are now instant cast.

Bountiful Power (Now 2% damage per boon) moved to arcana 25p minor
Water 25p minor: When you heal an ally, he gains protection. (Or any other kind of support trait)

Diamond Skin: When you attune to earth you transfer two conditions to your foe.
Cleansing Wave is again an adept trait again.

(edited by Marcos.3690)

[PVP]IA Builds (ranger, mesmer, necro etc..)

in Profession Balance

Posted by: Marcos.3690

Marcos.3690

Not much to say, 100% agree with this topic.

[PvP][ELE]tism: Balancing The Elementalist

in Profession Balance

Posted by: Marcos.3690

Marcos.3690

Elementalist itself needs several things:

  • Better elites. Seriously, I’m tired of only having one decent skill (yes, Tornado, and even then it’s not that great comparatively) that is only good in certain situations. Maybe an elite signet? Something passive would be nice, especially when it boosts survivability.

Signet of elements – Cooldown: 60 seconds.
Passive: Reduces the Attunement cooldowns by 2 seconds.
Active: Recharge all attunements

The dream!!

[PvP][ELE]tism: Balancing The Elementalist

in Profession Balance

Posted by: Marcos.3690

Marcos.3690

What are some bad skills skills? (Useless/Buggy)

All Sigils are completely ineffective.
All Glyphs are completely ineffective.

This bit is purely subjective and far from the truth. To me personally, glyphs are very useful. They’re very versatile, the elementals give good utility and added damage and the glyph of elemental power allows for snares on all other skills.

If anything, add some arguments to your statements.

Glyphs really need more related traits to improve their effect. In it’s current state they are weaker than other utility choices.

[PvP][ELE]tism: Balancing The Elementalist

in Profession Balance

Posted by: Marcos.3690

Marcos.3690

What are some weaknesses that Elementalist have internally?

- Way too low HP pool.

- No deffensive mechanic. We used to have healing but it’s overnerfed now.

- Because of this eles are very weak to conditions. One condition you cannot cleanse and you are mostly dead. Also Cleansing water has been nerfed (moved to master tier. Killing build diversity).

- Elementalist is totally countered by warriors and s/d thieves. When the enemy team has 2 or more of them (happens usually) having an ele in your team is a huge disadvantage.

- No build diversity: Fire & earth lines won’t be really used until the stats they give are changed (condi duration & condi damage are quite useless).
>>: Earth has very solid traits, but it’s still a weak choice because it gives you toughness & condition damage. On the other hand Water is overnerfed, but it’s still the way to go because you need every single point of Vitality & healing power

What are some bad traits? (Useless/Buggy)

- Minor:
Flame Barrier
Lingering Elements

- Major
Lava Tomb
Conjurer
One with fire

What are some bad skills? (Useless/Buggy)

- All glyphs except the heal
- All signets
- Conjure earth shield. Conjure flame axe
- Scepter: Water #2 Shatterstone
- Focus: Fire#4 Flamewall
- Focus: Fire #5 Fire Shield
- Staff: Air #3 Gust
- Staff: Earth #2 Eruption
- Althought the elite skills are not useless, they aren’t good enough.

Suggestions

Giving eles a way to deffend themselves. Either increase HP pool, rework auras or increase Healing power.

If HP pool isn’t increased, eles need more ways to actively cleanse conditions.

- Move cleansing water back to adept tier

- Burning fire that was added last patch is okish, but it’s passive. I’d rather have
something like “every time you blast a fire field you cleanse a condition” instead.

- A cleanse on dodge more accessible than evasive arcana: Stop, drop and roll could see some tweaks: ie moved to fire, cleanses any kind of condition, or maybe to adept water… anything would do.

Also: burning is way too strong vs ele’s. We are supposed to be fire manipulators yet we die to the most stupid burning.

(edited by Marcos.3690)

Total Noob Question

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Posted by: Marcos.3690

Marcos.3690

yeah play hotjoin

Dodge to remove one condition will fix pvp.

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Posted by: Marcos.3690

Marcos.3690

This game would be much better if condition damage didn’t exist in the first place

Discussion: Chilled

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Posted by: Marcos.3690

Marcos.3690

66% Increased CD is too much for eles

I still want GW2 to be an e-sport

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Posted by: Marcos.3690

Marcos.3690

It’s not the ele community that can’t adapt.

There isn’t any combination of traits, utilities amulet and runes for the ele that is as good as the other classes except maybe super tanky and pushing far. And still, engi does it better

I still want GW2 to be an e-sport

in PvP

Posted by: Marcos.3690

Marcos.3690

1. We now have a much bigger playerbase

The playerbase is really small. Thereis less than 1k people seriously playing pvp.

2. The latest balance patch has brought all 8 classes back to the game

This is not true. The game is still hugely imbalanced, classes like the ele are unplayable in competitive PvP, and anet has clearly shown that they don’t understand about balance, reward vs skill, active play and instead make OP passive builds

3. Spectator-ship is improving

No, the only thing you can see is many aoes and pets running around. The situation was already terrible and their 10th december response has been adding another spirit, which clearly shows PvE is the priority.

4. The community can finally work with the developers. This is a good thing from both sides.

I agree here

Ready Up: Ep 2 - Friday at 12PM PST

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Posted by: Marcos.3690

Marcos.3690

How do you pln to bring eles up to par?

Would you consider making serious changes to traits, not moving important ones to higher tiers and making a trait that only works vs rabid necros 1v1?

Given the ele’s lack of defense, how do you plan to give a class with lowest hp, lowest armor, medium damage (excluding arcanes, you can nerf those to hell if needed if thats what it takes to bring eles up to par, and coming from a guy that runs 2 arcanes out of necessity) and no way of survival out of 75-90 seconds selfish shortlived boons tied to arcane/water traits some form of defense that doesnt involve respawning?

Are you really ok with the current state of backstab?

What are your thoughts on the 0 representation of eles as of lately in any medium to high ranking teams and players and the justified outcries of the ele community which seem to be igored for the most part?

Don’t ask for more buffs, every time they try “to buff” the ele is in a worse state..
Just look at all the nerfs they made to justify the crappy diamond skin

To all the eles out there

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Posted by: Marcos.3690

Marcos.3690

Which build worked better for you in tPvP?

Did you find anything new after the last balance patch?

Ready Up: Ep 2 - Friday at 12PM PST

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Posted by: Marcos.3690

Marcos.3690

Q: Do you consider reverting some of the huge nerfs the ele class received to make it playable again?

Suggestions: cleansing water & elemental attunement to adept tier, ride the lightning to 20 secs CD 1200 range. Giving 1 or 2k more base hp to the class.

(edited by Marcos.3690)

Ready Up: Ep 2 - Friday at 12PM PST

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Posted by: Marcos.3690

Marcos.3690

Q: How do you plan to make the ele viable again? Why do you keep nerfing it every balance patch?

EU - NA change reward BUG

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Posted by: Marcos.3690

Marcos.3690

lol this will never be fixed

Devs dueling in the mists on ready up show

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Posted by: Marcos.3690

Marcos.3690

Waiting for dev answer

Devs dueling in the mists on ready up show

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Posted by: Marcos.3690

Marcos.3690

Waiting for dev answer

No legendary in pvp?

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Posted by: Marcos.3690

Marcos.3690

they said you will get to use the luck/magic find in pvp for “some stuff later.”

You need to collect 2800 luck to find esports

So duels are actually easy to implement

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Posted by: Marcos.3690

Marcos.3690

I remember the good old days dueling in ironforge doors :’(

Please anet make it happen

Your opinion on new heals (After livestream)

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Posted by: Marcos.3690

Marcos.3690

Mesmer is going to be op

Please add dueling

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Posted by: Marcos.3690

Marcos.3690

We’ve seen it in the livestream. Make it happen!

ELEtism Discussion #1: Losing Arcane

in Elementalist

Posted by: Marcos.3690

Marcos.3690

-Arcane Brilliance: Arcane. Blast the target area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit.

Skill points for sPvP skills

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Posted by: Marcos.3690

Marcos.3690

I hope we can get skill points inside PVP

CDI Topic: Rewards in PvP

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Posted by: Marcos.3690

Marcos.3690

I think this thread shouldn’t be in sticky. No one reads sticky threads.

PvP blog Post?

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Posted by: Marcos.3690

Marcos.3690

Them blogposts

[Video-Guide] How to be a pro in GW2 pvp

in Community Creations

Posted by: Marcos.3690

Marcos.3690

(edited by Marcos.3690)

Enemy endurance bar

in PvP

Posted by: Marcos.3690

Marcos.3690

I’d like to say:

endurance bar might make the game easier for the one that is attacking, but it would make things harder for the target receiving the burst. Because you know that if you missplay one dodge you can easily die.

This would prevent the random dodge spam.

More information = easier for everyone = harder for everyone
Less information = spam = randomness = easier for deffensive builds

Imho, “guessing” enemy endurance bar is nonsense. Imagine you couldn’t see the enemy HP and you had to guess it knowing your damage and enemy heals. Would you like that?

(edited by Marcos.3690)

Start Decay feels to fast

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Posted by: Marcos.3690

Marcos.3690

I remember Arenanet Dev said we have now hourly decay and it feels like this.

When i get a Rank on Leaderboard i have to play all day not to lose ranks per hour from Decay – thats tooo much

can´t you make this decay thing start after 3-5 days or something? Because atm i feel i have to play 24h to archieve something

I was rank 11 than play tp some hours and later I was rank 50 than palyed matches and back to 21-25 somehow and next day rank 80 and played some games back to 25 and now later on day rank 100+

I dont know – but it feels just not right. Decay starts to fast. Ok maby i was somehow unlucky and alot other guyz just passed me in ranking and thats why im falling when i dont play but seriously, gimme a break^^

ranks have big jumps after a leaderboard reset

Enemy endurance bar

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Posted by: Marcos.3690

Marcos.3690

Lol I didnt know people liked the randomness of this game

Enemy endurance bar

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Posted by: Marcos.3690

Marcos.3690

This shouldn’t even be a question. This is an important detail and the skill level change from this would be IMMENSE. Pressure force dodgerolls, watch energy, know when the best time to unload is, this would be fantastic for skillful play.

I can hear it now “My target, low on endurance, swap to them, immobing now.”

Please just yes.

You can already do this with skill so all this would do is make things less skill based than it already is.

It’s totally impossible. Sigils, traits, vigor, invisibility, etc.

Enemy endurance bar

in PvP

Posted by: Marcos.3690

Marcos.3690

no

why not?

Enemy endurance bar

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Posted by: Marcos.3690

Marcos.3690