Now “removes 1 boon” totally useless against permastability|block boonuardian.
Against necromancers and rangers would have been better to leap.
Mug has too much damage.
And therefore does not reduce the cooldown from 45 to 35.
35 perfect cd to steal.
Other professions have far less cd on their ability.
Condition vs Glass can be discussed.
Everything else kittenfights. Last refuge and Instinctual Response kitten tier trait. Thief need Aegis on these traits.
Yes it has in combat defences when you are on offencive, but what if you need to be on defencive side for a bit. It has no defence when you are actualy defending and not attacking your target, i would like to not focus only on offencive and to remove weakness of weapeon instead of making it another Dmg first weapeon.
Seriously? Stand and wait until you get hit? I thought it was a destiny Warriors and Guardian.
It would make sense if, after the block was knockback or stun, but it never will be.
Leap + CD + Tactical Strike better than to get away from the damage that now makes flanking strike. (Block will be even worse now state)
A leap would work, but it’d have to be at the start. I don’t really care how they fix it, but they need to either make it so that it can hit reliably or remove the movement component from the skill.
Evasive+Leap=Heartseeker 2
I think it will be better:
1) Evade
2) Stab
3) Leap ( like guardian leap of faith) 450 range
4) Second strike
Leap is much better than the dubious remove buffs.
And it adds a combo finisher in this setup weapons.
is this OK from your side ??? (cond removal should remove max 5 stacks of 1 type in my opinion)
However condition thief kills Lord alone.
So the removal of all stacks is normal.
Flanking strike is good.
You just need to add a leap second attack on the 450, as autoattacks ranger.
And remove useless “boon remove”.
This is exactly what is missing in this set-up weapons, another gap closer / punisher.
Reincarnation Pistol Whip
Oh this is glorious. I am loving these thief replies. You are actually trying to defend this type of gameplay.
JonathanSharp:
We try to be patient.
3 days later
ReginaBuenaobra:
Thief
Pistol Whip: Reduced damage by 15%.
Any more questions?
Without the type of burst needed to take down some of these bunker builds the game is going to shift even further to a snooze fest. The bigger problem, imho, is the numerous ways to constantly shift into to stealth and reset fights without risk to the thief.
>3 second stealth
>reset fights
l2p
You just have to combine two shots into one, then it will be the best for thieves.
But it will be Heartseeker 2.
Full berserk thief
1.1 from Exposed Weakness
1.1 from First strikes
1.2 from Executioner
1.45 total
7424/1.45=5120
crit damage 100
5120/2.5=2048
2048 non crit
Problem?
skill matter.
But adrenaline skill have cooldown.
And do not lose a strip of adrenaline if you hit the air.
nice to know someone agree’s
backstab seems like the most effective build, ill continue theorycrafting and hopefully find another build…
another build:
http://en.gw2skills.net/editor/?fYEQNAoYVlUmiOHfy9E/5Ey2jKUnIKfGg1Y1fgrA;TsAg0Cno4ywlgLLXOukctsYUw0CA
another bug
cripple only 2-3 second
should be 5
Why not CnD those that are downed and finish them? I saw many Rally’s.
But they can dance!!!