Showing Posts For Marduh.4603:

Thief, at Guild Wars 2 World's End?

in Thief

Posted by: Marduh.4603

Marduh.4603

Rabbit’s tales.

State of the game - 06-09-13 -

in PvP

Posted by: Marduh.4603

Marduh.4603

When Aoena Net correct nobrain conditions aoe spam?

Dagger '4' Idea/Suggestion.

in Thief

Posted by: Marduh.4603

Marduh.4603

It would be better to strikes twice to single target.

Tactical Strike: stun from stealth

in Thief

Posted by: Marduh.4603

Marduh.4603

I like TS as is right now. Up the damage a bit. Hit harder from behind would work with me or add a bleed stack from behind.

Blind and Confusion x3 @ 5 seconds from the front or Daze and bleeding x3 @ 10 seconds from behind.

The freakin icon has a serrated blade for crying out loud.

Interesting idea. But it does not solve the problem of a small number of control skills. And surely does not help in a fight with another thief in another build.

Condi - Counterplay system

in PvP

Posted by: Marduh.4603

Marduh.4603

Fear

1 second daze replaces the 4 second stun
Fear easy stacking

Tactical Strike: stun from stealth

in Thief

Posted by: Marduh.4603

Marduh.4603

Compare WWW and spvp.
WWW:
3 sec daze 3 sec revealed
SPVP:
2 sec daze 4 sec revealed

No other controls in the game does not have such a big split.

Autoattack aftercast.

in Bugs: Game, Forum, Website

Posted by: Marduh.4603

Marduh.4603

A lot of skills fixed aftercast. But many autoattacks are still long delays autocast.

Bounce projectile
http://wiki.guildwars2.com/wiki/Trick_Shot
Activation time ¼. But Attack speed 1 arrow/sec. Same speed as longbow (Activation time ¾)
http://wiki.guildwars2.com/wiki/Ricochet – same bug

1 shot/sec normal speed for bounce projectile, but single target damage less than ranger’s bear.
No need to increase the speed of the shot. Just add another blow to a single target as Mirror Blade. (http://wiki.guildwars2.com/wiki/Mirror_Blade)
Same with http://wiki.guildwars2.com/wiki/Dancing_Dagger, because off hand dagger underpowered.

Vital Shot
http://wiki.guildwars2.com/wiki/Vital_Shot
Less range/damage/bleed than Bleeding Shot, but same shot recharge.
http://wiki.guildwars2.com/wiki/Bleeding_Shot

Melee chain.
d/x long aftercast after Lotus Strike(http://wiki.guildwars2.com/wiki/Lotus_Strike)
s/x long aftercast after Crippling Strike(http://wiki.guildwars2.com/wiki/Crippling_Strike)

This is easily seen visually. You can also compare the example of the sword.
Larcenous Strike animation is the same as that of Crippling Strike. Just compare:
111 111 111 111
and
11 3 11 3 11 3 11 3
Animation is the same, but there is a long delay after Crippling Strike.

I think there are still many professions have similar bugs.

Fighting Condi/Bunker/Banner Warrior

in Thief

Posted by: Marduh.4603

Marduh.4603

if Anet put venom on auto-attack sword

end

Really stupid. Dagger does more damage and poison on it. And slowly autoattack sword chain never finish in pvp.

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Marduh.4603

Marduh.4603

Well,
Why do you believe it makes any sense that you should get two chances to dodge our attacks (At phantasm spawn and their actual attack) when we should only get one chance to dodge yours (When your damage occurs)?

You’re supposed to dodge the damage, not the setup.
It is that way with every profession.

Not true.
Two ways.

1) dodge phantasms
2)dodge first attack of phantasms

Now you always cast pet.

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Marduh.4603

Marduh.4603

Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.

These skills now behave as normal attacks

But undodgeble.
Need fix.

Steal/Throw Gunk.

in Thief

Posted by: Marduh.4603

Marduh.4603

S/D combo: throw gunk>inf strike= good times

and 1 sec immobilize – 1 tick Throw Gunk – 600-700 damage.
Compared with other Stolen Skills Throw Gunk useless garbage.

Steal/Throw Gunk.

in Thief

Posted by: Marduh.4603

Marduh.4603

Chaos Armor – totally useless

This is the big sign that says “I don’t know anything about Guild Wars 2”

Said PvE rabbit:/
Opinion fighters with scripts not interested.

Steal/Throw Gunk.

in Thief

Posted by: Marduh.4603

Marduh.4603

Edit: Why would chaos armor be “useless”? It doesn’t feel “strong” but it helps nonetheless.

Chaos armor absolutely no help from the 20+ seconds of burning.

Steal/Throw Gunk.

in Thief

Posted by: Marduh.4603

Marduh.4603

In P/D Condi:

- Throw Gunk
- CnD
- Stealth Attack
-> 5 * 100% Projectile finisher resulting in 5 stacks Confusion

- Throw Gunk
- CnD
-Throw Gunk break stealth

+ very small radius

Steal/Throw Gunk.

in Thief

Posted by: Marduh.4603

Marduh.4603

Chaos Armor – totally useless
Projectile – Confusion – ok, 1 stack confusion kill engineer.
Confusing bolts – lol.

Umm… Throw Gunk is my #1 Favorite skill to steal.

And throw it into a corpse. Because it is completely useless in a fight.

Steal/Throw Gunk.

in Thief

Posted by: Marduh.4603

Marduh.4603

All Stolen Skills very useful except Throw Gunk.
http://wiki.guildwars2.com/wiki/Steal/Creature

And it is useless for any wepon set.
1) Small radius.
2) Break stealth.
3) Little damage.

Why not http://wiki.guildwars2.com/wiki/Throw_Net ?
Throw Gunk is like no one engineer weapon skill.

The fuss about Condi > DD

in PvP

Posted by: Marduh.4603

Marduh.4603

or 50% nerf burn damage and 33% nerf bleed damage
That is how Anet corrected burst damage d / d thieves.

Team with more Rangers wins

in PvP

Posted by: Marduh.4603

Marduh.4603

Next rangers hate meta.

Fighting stun locking zerker warrior?

in Thief

Posted by: Marduh.4603

Marduh.4603

I think S/P might work… hmmm but that’s another kinda lame build.

No.
Pommel bash near instant cast. 2 block to prevent stun from pw.
PW cast time 3/4 sec. You cast only 1 pw.

Very hard fight.

Warrior
24k+ hp
3k+ armor
3k attack
35%+ crit damage
70%+ crit chance
500hps

1 Hundred blades – thief died.

http://gw2skills.net/editor/?fIAQNApeRjkOpwBPGPMxBAkCsq6oQJmUPs7u4A-TsAA1CnIqRVjrGTNyas1MIYZxEBA

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

nicknamenick.2437

5 Longbow – this is the most suitable skill for example.
Thief – Death blossom – 5k+ spamable AOE condition damage.
Ranger – Throw Torch 4.5k+
Necromancer – Mark of Blood – 4k AOE
etk

Where THE HELL are you getting those numbers from!? Mark of Blood doesn’t get close to 4k damage, even in a rabid/undead/corruption-maxed-out build with 25 stacks of might.

http://gw2skills.net/editor/?fQAQFAGmAgeAAAAEpgYAoUAAAA-TgAAzCpIKS9l7LTRyvsfB
With other rune and 5 might – 5k easy
http://gw2skills.net/editor/?fQAQFAWiQ6JAoHAAAARKIGAKFAAAA-TkAAzCpImRBjDGzMSfs+MCA

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

nicknamenick.2437

5 Longbow – this is the most suitable skill for example.
Thief – Death blossom – 5k+ spamable AOE condition damage.
Ranger – Throw Torch 4.5k+
Necromancer – Mark of Blood – 4k AOE
etk

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

You don’t take double damage from conditions, only power attacks. I also think retaliation damage is not doubled, but I could be wrong about that.
But how can you say 120% is 120% if you consistently take double damage from attacks? It’s pretty definitely not 120% effective HP…
Do some duration tests in the mists with a full LF; it should take a consistent attacker the same amount of time to burn through your health as he would through your LF (thanks to defeneration) if the LF was truly 120% of your health and you didn’t take double damage.

https://forum-en.gw2archive.eu/forum/professions/necromancer/DeathShroud-is-now-base-100-HP/first

Many necromancers say 120% without double damage.
They have tested it.
And you just bla bla bla.

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

I like this post because it shows how little people actually know.

Are you stupid? It says here that the Valkyrie Equipment poor substitute Berserker amulet.
And in the following paragraph how much op burning.

How long before you fix ranger/necro?

in PvP

Posted by: Marduh.4603

Marduh.4603

2.Elite spirit doesnt just auto ress Ranger,Ranger must use the ress right before he gets downed,it has a casting time and you must use it 1,25 sec before you go down,you cant use it while you are down
Any other argument is invalid

And near instant self res.
Ok. It hard to do. Let’s say 50% success. But it “i win” button with 50% success.

Would be better if there was instant cast. That would be fair. After all, the spirit still need to cast.

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

Also, DS, lol. 60% extra HP with a utility-less skill bar.

No. 120%
https://forum-en.gw2archive.eu/forum/professions/necromancer/DeathShroud-is-now-base-100-HP/first

Carrion necromancer have 25k hp+ 30 ds. 55k hp. Need more?
Rabid 18k hp + 22k ds. 40k hp 2500 armor.

How long before you fix ranger/necro?

in PvP

Posted by: Marduh.4603

Marduh.4603

Not a ranger’s fault your to stupid to kill the spirit’s at range in 2-3 hits with your SB then go into melee.

That’s just stupid they must be OP, learn to play.

Need minimum 5 cluster bomb by GC to kill spirit.
Even the most stupid ranger come to you and uses spirits.

How long before you fix ranger/necro?

in PvP

Posted by: Marduh.4603

Marduh.4603

Then a team does it, and kitten s. now its GG NERF RANGERS LOLOL THEY OP FOR 7 DAYS SO FAR OMGGG ITS IMPOSSIBLE TO PLAY.

Thief try to kill all spirit by spam aoe. Thief dead by double prock storm spirit 5k*2.
Thief kill spirit ranger. Instant self res. In this sense, even the engineers nervously smoking in aside.

Yes, they just monstrously OP.

Moar faceroll

in PvP

Posted by: Marduh.4603

Marduh.4603

There could be 40 enemy targets.

HotJoin-autobalancing/SoloQ-nothing.

in PvP

Posted by: Marduh.4603

Marduh.4603

SoloQ – 1 leave – match end.
May need to add a lock of one of the players on the team at home?

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

Necromancer

1) Mainstream build can inflict 10 of 12 condition.
Epidemic 3/4-1 sec cast to reapply condition burst to a lot of targets. Totaly crap skill.
2) But they can dodge. What pathetic excuse. 8 sec cc with 8k damage from condition bunker.

1)Facepalm. It’s hard to hit aoe skill.
2)DS has a finite HP pool, which is quite easy to burst past.
http://www.twitch.tv/symbollix/c/2622702
3) bla bla bla. Pointless excuses.

Engineer
1) Valkyrie Equipment
And die from conditions for 6-7 seconds. What kind of garbage you write?
True glass cannons, however, can hit for a whole lot more than 6K.
No. Condition bunkers mitigate a lot of damage. But condition burst does same damage + aoe.
2) 700 – burning tick
14000 hp – thief
Burning damage 5% hp in sec. Just 1 condition. Not op. Are you kidding?
3)Half of poison dart volley misses.
So what? So do not permapoison. I’m tired of answering your crowing.
4) Engineer have best confusion access in the game. Another pointless bla bla bla.
5) Hard to use bomb. Seriously? You though believe what you write?

1) And what?
2) bla bla bla pointless garbage.
3)Guardian: Vigorous protection gives permanent Vigor by itself.
With soldier/cleric amulet. Ok.
So what’s the point? If others have similar trait then it stops being imbalanced defense mechanism. Condition deal damage while you dodge. Direct damage not.

Ranger
1) No, you just again justifies brainless mechanic.
2) And what? bla bla bla too hard to apply 10 stack?
For permapoison just need to attack in 130 range. For melee classes is not a problem. But faceroll ranger can not.
3) Spirit have hp near light golem. So advice like quickly kill the spirit of pointless.

1) bla bla bla 33% damage reduction totally useless.
2) A lot of classes have Selfres. Tell me another fairy tale.
3) And what? Another pointless bla bla bla
4) You die. Player try to stomp you. Pet cast Fear. Then Elite selfres.

2500+ armor or 22k+ hp not a bunker.
I think to write something else meaningless. You will always be one answer: they can dodge, they can use condition remove. This is not a constructive discussion.

GC – high risk / medium reward
Conditioon bunker – low risk / high reward
Guardian Bunker – low risk / low reward
You does not confuse such a relation.
Probably because you’re playing for the 2 professions of holy kitten trinity.

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

Nearly everything the OP has said is wrong.

No. All I said is 100% true.

Necromancer:
1) – http://wiki.guildwars2.com/wiki/Tainted_Shackles600
- Epidemic cast time like staff skills – only 15 sec cd and very very op effect.
2) I use stun break and eat another fear(with near 1k dps). Active defense with 1k dps. Ok.

1) Necromancer come to the point. You have 10 + seconds of weakness. Almost always.
2) Now DS not defence ability. Necromancer use DS for burst. But DS is still counter all incoming burst.
3) Cast plague and defence point for 30 sec. – 30 point. Use plague 3 time in match – 90 point. The most useless skill.

Engineer
1) GC can hit 6k, but GC. Why condition bunkers have the same burst?
2) This does not change the fact that the burning very op condition.
3) Poison Dart Volley – perma poison
4) What? 7 Stack every 15 sec. 1k damage skill use.
5) Bomb hard to use? You have Parkinson’s disease?
Slow – cluster bomb. 1 Cluster flight time = Freeze grenade+Shrapnel+Barrage.

1) Every cc 3 sec protection 5 sec cd. Few have such a strong passive protection.
2) 20% sec Aoe selfrevive slow? 1/4 cast time 1200 range. In team fight Elixir R + Engineer = near instant revive.
3) No. http://wiki.guildwars2.com/wiki/Vigor

Rangers
1) You just do not pay attention to how much strong pets.
2) Cooldown. Autoattack sb?
Poison – You’re probably used to playing faceroll profession with 1200 range. But every melee clakitten in 130 range and have not problem.
3) The April 2013 update increased the spirit’s health by 60%.. All power aoe was nerfed. Kill 3 light golem than kill ranger. Great solution.
Sun spririt very easy brainless access to burning

1)The April 2013 update increased the spirit’s health by 60%.
Dodge protection
2) Gw2 team fight. Not 1 vs 1.
3) What? Weapon dodge work in root.
4) Fear on stomp than self revive. It should be a few GC to kill one spirit ranger.

I suppose if you read my post as a random amalgam of information in a manner other than how I wrote it and how that info pertains to other things I wrote, then yeah poison is alright because melee classes can hit for 6K, or whatever.

Why AOE Damage bunkers often have more damage than one target direct damage?

Bunkers should not cause same damage, and often much more (since the AOE) as GC.

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

Nobody should be able to apply perma-burn or perma-poison.

Small duration nerfs are needed for the classes that can.

Ranger:
sb-poison voley-permapoison
s/d-permapoison
torch+sunspirit-permaburn

Engineer:
p – poison dart volley-permapoison
Flamethrower+Incendiary Powder-permaburn

Necromancer:
scepter autoattack/plague – permapoison

Holy kitten trinity.

in PvP

Posted by: Marduh.4603

Marduh.4603

Now the worst class balance from release. Direct damage in the first months immediately cut.
Holy trinity op condition|pet class ruin all pvp:
Necromancer
Engineer
Ranger

Condition bunkers have same dps as berserker GC. And godmod defence.

Necromancer
God mode Damage
1) Can impose almost every condition from 1200 distance. AOE. And if you take off your all Condition. You eat Epidemic.
2) Easy 8 sec+ fear chain to death.

God mode Defence
1) Perma weakness
2) Death Shroud
3) Plague

Engineer
God mode Damage
1) Perma burning – just 1 autoattack can eat 6k+ hp.
2) Hgh burning tick 800+
3) Perma poison
4) A lot of confusion
5) A lot of brainless aoe damage

God mode Defence
1) Perma protection.
2) Self resurrection.
3) Perma vigor.

Ranger
God mode Damage
1)pet – 600+ dps
2) 10 stack bleeding
2) perma poison
3) near perma burning
Around 2500+ dps – Often more than can make GC.
Oh and pet have direct damage
Pet hit light golem: 1-2k
Storm spirit hit light golem: 3-5k

God mode Defence:
1) Perma protection.
2) Self resurrection.
3) Perma dodge.
4) Pets take over a large part of damage.

Why AOE Damage bunkers often have more damage than one target direct damage?

Many watched NA / EU tournament. Almost all the teams consisted of a condition bunkers.
85% of the deaths were from the condition
10% of deaths from thieves
5% of the deaths from pets

A problem in 4 things.
1) Too huge damage from burning.
2) A lot of brainless AOE
3) Every single condition skills have too huge damage. For example 5 longbow warrior-10k + damage.
4)Too strong pets.

Time to NERF kitten condition aoe meta.

SoloQ Build - thoughts

in Thief

Posted by: Marduh.4603

Marduh.4603

1) Do not have access to the poison. – no damage
2) Do not have access to a short bow. – no mobility
3) Do not have access to a 25/30 CS. -no damage

No damage gc thief. Good job.

SoloQ: the basic strategy

in PvP

Posted by: Marduh.4603

Marduh.4603

What about the reviving/stomp?

Revert pistolwhip dmg reduction.

in Thief

Posted by: Marduh.4603

Marduh.4603

if you use sigil of paralyzation

I have bad news for you.

Suggestion: Balance Pvp Amulets.

in PvP

Posted by: Marduh.4603

Marduh.4603

No. The last thing we need is for everyone to be a glass cannon.

Split the PvP amulet into two rings to allow more stat customization. And change PvP Knight to be the same combo as PvE Knight. That makes power damage less glass cannon.

Then fix condition damage builds by addressing the following on a case-by-case basis:
1. The strength of condition damage procs, particularly burning on critical hit.
2. How easily conditions can be applied to an individual or group. It shouldn’t be easy to do both.
3. Evaluate the duration, intensity, and possibly DPS of conditions. Cutting off a second of duration on some abilities or one less bleed or confusion stack does a lot to reduce overall damage and prevents condition stacks from quickly turning into a landslide.

But it is much easier and faster fix def stat burst condition amulets. And only then give all skills and traits in order.

Suggestion: Balance Pvp Amulets.

in PvP

Posted by: Marduh.4603

Marduh.4603

No.
For starters, notice how offensive amulets get more stats total.

What?

No.
If you think they are, bring removal, play a counter to the meta.

Remove all conditions in the game every 5 seconds?

Suggestion: Balance Pvp Amulets.

in PvP

Posted by: Marduh.4603

Marduh.4603

Now condition burst meta. But condition amulets have better defence than crit damage amulets.

Required Level: 80	Condition Dam	Critical Dam	Healing Power	Power	Precision	Toughness	Vitality
Carrion Amulet	           +798                                                                      	  +569                                                      +569
Rabid Amulet	                   +798		              	                                                               	 +569	               +569	
Valkyrie's Amulet		                                 +15%	                +284	          +798	                               +569	
Berserker's Amulet		                                 +15%		                                  +798	 +569		                          +284


Need some rework like:

Carrion Amulet

  • Before
    ConditionDamage 798
    Power 569
    Vitality 569
  • After
    ConditionDuration 15%
    ConditionDamage 798
    Power 569
    Vitality 284

Rabid Amulet

  • Before
    ConditionDamage 798
    Precision 569
    Toughness 569
  • After
    ConditionDuration 15%
    ConditionDamage 798
    Precision 569
    Toughness 284

Condition builds have a lot of defence. Such changes would be to the benefit of the current meta.
/discuss

Thief - Human or Asura?

in Thief

Posted by: Marduh.4603

Marduh.4603

1) Charr have best bow animation. https://www.youtube.com/watch?v=QE0ATYhoRIE
2) The smallest Norns look better humans.

Attachments:

Three ways.

in Thief

Posted by: Marduh.4603

Marduh.4603

Now only 3 viable builds for thief(spvp).

  • Wowlike permastealth rogue
    0/30/30/10/0 – d/p
    Berserk amulet or solder(you 3k armor 18k hp thief with 5k+ bs)
  • Evade like Neo
    10/30/0/30/0 or 0/30/0/30/10 – s/d
    Berserk
  • Ini generator or cc thief
    10/30/0/0/30 – s/d or d/p
    Berserk

Everything else is too little damage and survival. Or am I wrong?

Healing Signet bug.

in Warrior

Posted by: Marduh.4603

Marduh.4603

No, that clearly says 392 per second, not 500. Berserk warrior will get 392 per second.

With 20 in defence can 500. Cleansing ire must have.
Shaman warrior can easy kill 2 monster at the same time in mist: like thief+warrior, necromancer+ranger.
Or 1 monster. Just turn on autoattack bow and go away for tea.

And somebody with protection would only need to heal 561 per second to be equivalent.

For “protection” need use active skills.
Warrior has a passive treatment at 2-4% hp in sec.

(edited by Marduh.4603)

Healing Signet bug.

in Warrior

Posted by: Marduh.4603

Marduh.4603

It is not a bug, the was a typo in the patchnotes(the per 3 seconds one). The devs themselfs said so.

No bug

The heal sig is a typo. The numbers are correct but it should say per second. Yes, that is correct, 392 health per second.

https://forum-en.gw2archive.eu/forum/professions/warrior/Yay-warrior-buffs/first

Shock.
Now warriors can kill any mob in the mist just autoattack and not losing 5-10% health.

We care about all professions. =)

Attachments:

Healing Signet bug.

in Warrior

Posted by: Marduh.4603

Marduh.4603

It’s supposed to be per 1 second

For one second would 130-140 heal.
Now banner shaman warrior can passive heal 850 hp/s. And have 3500+ armor.

Healing Signet bug.

in Warrior

Posted by: Marduh.4603

Marduh.4603

Healing Signet (Passive): Reworked the formula that this passive heal uses. At level 80, this skill goes from 392 healing per 3 seconds to 467 healing per 3 seconds with 1500 healing power.

per 3 second
per 1 second

Now berserk warrior can heal 500 hps.

Where hotfix?

Autoattack aftercast.

in PvP

Posted by: Marduh.4603

Marduh.4603

I understand when there aftercast after Cluster bomb, but after the usual auto-attack is nonsense. It makes no sense to finish autoattack chain if at the end long aftercast.

Autoattack aftercast.

in PvP

Posted by: Marduh.4603

Marduh.4603

I’m not sure that this is a bug. But as long ago created a similar topic in the bugs. But now it has become correct on many skills aftercast.

Bounce projectile
http://wiki.guildwars2.com/wiki/Trick_Shot
Activation time ¼. But Attack speed 1 arrow/sec. Same speed as longbow (Activation time ¾)
http://wiki.guildwars2.com/wiki/Ricochet – same bug

1 shot/sec normal speed for bounce projectile, but single target damage less than ranger’s bear.
No need to increase the speed of the shot. Just add another blow to a single target as Mirror Blade. (http://wiki.guildwars2.com/wiki/Mirror_Blade)
Same with http://wiki.guildwars2.com/wiki/Dancing_Dagger, because off hand dagger underpowered.

Vital Shot
http://wiki.guildwars2.com/wiki/Vital_Shot
Less range/damage/bleed than Bleeding Shot, but same shot recharge.
http://wiki.guildwars2.com/wiki/Bleeding_Shot

Melee chain.
d/x long aftercast after Lotus Strike(http://wiki.guildwars2.com/wiki/Lotus_Strike)
s/x long aftercast after Crippling Strike(http://wiki.guildwars2.com/wiki/Crippling_Strike)

This is easily seen visually. You can also compare the example of the sword.
Larcenous Strike animation is the same as that of Crippling Strike. Just compare:
111 111 111 111
and
11 3 11 3 11 3 11 3
Animation is the same, but there is a long delay after Crippling Strike.

I think there are still many professions have similar bugs.
/discuss

Retaliation should be 15% of all damage.

in PvP

Posted by: Marduh.4603

Marduh.4603

5-10% maximum
15 is too much for nobrain passive damage.

How to play a non glass cannon thief?

in PvP

Posted by: Marduh.4603

Marduh.4603

S/D is pretty clearly less viable IMO – It’s tools for surviving 1v2-3’s aren’t as good, and it’s not as easy to escape/reset a fight, and doesn’t have the same burst, or any blinds. Who knows, maybe that assumption of mine is wrong.

Because each skill s/d was nerfed.
For more viable: Tactical strike – Need replace daze on stun.

Balance builds are not possible because of the poor save trait.
Need rework save trait
http://wiki.guildwars2.com/wiki/Last_Refuge
http://wiki.guildwars2.com/wiki/Instinctual_Response
Because they not save in pve. And do not save from oneshot.

Heartseeker is basically an Aoe attack

in PvP

Posted by: Marduh.4603

Marduh.4603

not bug
all melee have 130 radius
hs covers an area of 450×260
try autoattack at the same place