I take off all the conditions almost immediately. But the necromancer casts Epidemic and I die in 2 seconds.
Arenanet balance
As the majority has not been using elemental surge up to this moment, I’d say your idea is completely baseless, no real thought behind it
The problem is the lack of global cooldown. But to completely change the mechanics of silly. It is better to slightly reduce the damage, but to ignore toughness.
Stealths
http://wiki.guildwars2.com/wiki/Infusion_of_Shadow
Add 3 sec cd. The problem with constant stealth solved.
And to balance:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Bring-back-3-sec-revealed
http://wiki.guildwars2.com/wiki/Epidemic
Why then all the other professions do not have skills that would remove everything from all the dots with such a cooldown?
Why necromancer can kill your entire team opponents pressing one button?
This is a completely senseless statement.
Thieves can still destroy someone just spamming HS when he’s below 50% health.
Name me a skill that hits harder and is more reliable than HS.
10k damage:
http://wiki.guildwars2.com/wiki/Hundred_Blades
http://wiki.guildwars2.com/wiki/Kill_Shot
http://wiki.guildwars2.com/wiki/Eviscerate
http://wiki.guildwars2.com/wiki/Final_Thrust – like HS
http://wiki.guildwars2.com/wiki/Mind_Wrack
6k damage:
http://wiki.guildwars2.com/wiki/Dragon%27s_Tooth
http://wiki.guildwars2.com/wiki/Phoenix
http://wiki.guildwars2.com/wiki/Whirlwind_Attack
Almost any phantasm can cause one attack 5k damage.
etk.
retaliation destroy many viable builds
but you didn’t give any good reason to bring revealed back to 3 seconds in terms of gameplay
4 sec revealed break rotation
p/d – only bleed condition damage (4/3 sec = 80%/100% damage)
s/d – nerf 3 sec dazed and 4 sec revealed completely destroy auto attack chain
d/x – so so
JonathanSharp:
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters..
now thief single target damage<<<<<mesmer/warrior/ele aoe damage<<<<condition damage
Without the return of the old tactical strike it does not make sense.
p / d with only bleeding useless against retaliation.
d / p, too, does not make sense, since the initiative end faster.
2 sec daze <<< 2+ sec immobilize<<<bs damage
3 sec daze = bs damage
press f2
5 skill poison and autocast to one poison
but im sure it doesn’t work
The forum need to add a captcha for kitten.
and 4 seconds in sPvP
or l2p
thief like a warrior now in spvp
Despite all the changes in a long time I run into this build.
Permaswiftness
16 sec cd pull
Infinite ini
http://gw2skills.net/editor/?fYAQNAsYVlYmiOndy9E95Ey2jeqC5JvHkFaFWaFoJA-TsAg0CnImRNjbGzMyZszMKYZx0CA
p/d might stack from signet with berserk gear.
Thieves have no opportunity might receive. So a hybrid build is always worse than a focused build.
Now
Deadly Arts:
-Power
-Expertise(Condition Duration)
Trickery:
-Malice(Condition Damage)
-Cunning(Steal Recharge Rate)
It would be better to swap.
Deadly Arts:
-Malice(Condition Damage)
-Expertise(Condition Duration)
Trickery:
-Power
-Cunning(Steal Recharge Rate)
Last refuge
Instinctual Response
We must remake for PvE and not for pvp. Since many dungeon thief dies from 1 attack. And the stealth does not help. Especially when you’re already dead. It would be better to make immune to damage for 1 second at 25% health. Well, the removal of all conditions. And so it was not after your death.
Instinctual Response
Use feathers to blind and stealth when you take more than 10% of your health in a single strike. This effect can only trigger once every 60 seconds.
Where is the sword? like a https://forum-en.gw2archive.eu/forum/professions/thief/Thief-traits-Where-is-the-sword/first
Where is the shortbow? – After the nerf thief worst ranged fighter. In the melee we die from one attack. Buff trait. Or increase the rate of cluster bombs because it is the slowest weapon in the game. As long as one is flying bomb, the warrior have time cast your shot with a gun and kill you.
Last Refuge
Instinctual Response
With revealed and cast time CnD already useless and sometimes kill you.
Poison:
All professions have a useless mechanics, but the poison is useless everywhere, even in PvE.
Need to rework it in f2 skill. Or reduce the cooldown of 10-15 seconds as it is with fire trait.
/discuss
It would also be a good idea to pulling worked on corpses.
Destroy all your clones and phantasms, damaging nearby foes. This attack cannot critically hit enemies.
Damage: 244
Damage (2x): 378
Damage (3x): 492
Range: 1,200
But without heal, because already little cd.
/discuss
Antiboon prety cool meta.
Go go go Antioneshot and antipet meta.
You forgot to throw in how INSANELY BUGGY obstructed by nothing
And at the same place other projectiles fly. Apparently it is spread along the ground like a snake.
Forgot to add /discuss.
I doubt that someone is reading Suggestions Sub-Forum.
Thief have the least control abilities compared with other professions.
Shadow Shot – unblockable
Binding blade/pull – break dodge
Before:
Scorpion Wire
-Slow animation
-Long cast time
-Knockdown without pull
-Reflect
After
Scorpion Wire
-Fast animation
-Unblockable
With 4 sec revelead
http://wiki.guildwars2.com/wiki/Instinctual_Response
http://wiki.guildwars2.com/wiki/Last_Refuge
needs rework to 1 sec invulnerable
To counter a P/D thief you need only avoid their CnD. Which as a melee is harder as you need to be next to them. Most P/D thieves have a rythem to them. They unload and fire off 2-3 normal pistol shots then try to recloak. If you can watch their animations you might be able to get tipped off as to when it is coming and have time to do a dodge roll.
What will you do then? In spvp run bunkers with 1k + heal power and 1.1k + condition damage. For every stealth they heal 3-4k hp. And they have 3200 armor and 13k hp. Kill a thief can only wellbomb necromancer.
blind/aegis
Message Body length must at least be 15.
Have yet to have any trouble with a thief after my first two games (in which I did get destroyed by a thief). I simply messaged him asking about the class- he referred me to Jumper. I watched some of jumper’s stream videos to learn how the class worked and have had 0 issues since then.
Glass cannon d/d thieves are ‘glass’ cannons.
+you just throw in a dodge roll or two and a slow, and they’re not a problem.
you have 14k hp or 20k hp
but all glasscannon can deal 10-15k aoe/single target damage in second
1 second -75% hp:
400 ms to react – very very bad game design
Besides, all professions have too much AoE damage.
Bad players
Bad design
200 ms ping + 200 ms your reaction – 400 ms to use stunbreak/dodge
500 ms – 15k burst
1) #3 #F1 remove necr mark/trap
4)sigil of paralization on dagger – 3 sec daze www|pve only
5)#4 not totally useless
What do you mean the burst/aoe/bunker nerf is incoming? its today/tonight?
Going forward
Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.
AOE balance. We feel that in PvP some AOE builds are too strong for the opportunity cost, and we’ll be bringing those in line in the next few patches.from https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post1061889
Do you still believe in fairy tales?
Santa died.
This is not true, skills have a cast time and after cast based on the animation they use. To ease any thief worries we are not limiting back to back skill use on purpose. This is in fact the point of initiative and why thieves feel different than other professions.
But autoattack chain have GCD.
nocast time + 0.5 cast time+0.5 cast time=2 sec full autoattack chain
All skills already have gcd 0.25.
Yes, is easy to play a OP class against a not Op class? thieves are hard to kill always, a nub thief is hard to kill a nub ranger is easy to kill, but this is due to the classes balance (zero).
To be honest any class with stealth ( and stealth is bugged now) is hard to kill, if you give rangers a stealth skill you will see QQ post in all forums in GW2 about ranger being OP, it is not the thief class what is broken, it is the stealth .
ranger=aquaman
/discuss
With rendering bug p/d untargetable god mod.
And add total damage/heal/kills.
the skill is called 100 blades – it has 3.25 seconds cast time and is imobile, Moreever is casted on an npc with vulnerability up. Warrior has 23 sacks of might , arround 4300-4500 p attack. In order to cast 100 B on an player at full potential , you must find an player without condition removal , stunbreaker , invulnerability / mobility skills. and 2 guardians to buff you with might ^^. good luck on that
compared with backstab , 0.25 cast time -12.000 you can cast also 5 heartseekers in that time and 3 normal hits ^^ , and move meantime.
I do not complain about thief, but do not make ridiculous comparations
Before using stunbreak you get 3-4 Shot by 6-8k(with Frenzy) then instantly Whirlwind Attack is 6k.
1 sec – thief dead from AOE
There are so very many confusing skills.
Guardians:
For example invincible spirit weapons. Or different skills (many guardians skills) that interrupt your dodge.
Ranger:
God mod underwater.
Thief:
Rendering bug
Channeling on stealth
bs|hs|caltrops
Warrior
Omfg aoe damage is concentrated in a single weapon.
Elem
Permabuff
d/d aura god mod
firegrab instadeath
Take a look at his build. 0 Stealthing utilities. How does he stealth so often? He CnD’s, waits 3 seconds, and CnD’s again.
1. Wait three seconds.
2. Dodge the CnD. Done.
Clones also instruct dodge?
Caltrops need to add small direct damage and fix double damage bug.
longbow hunter have better chance
In melee (even if s / d) knokdown> firegrab> stomp
Melee clones should be killed as a priority, especially if the Mesmer producing them is a Shatter Mesmer. But if you are using a melee weapon, you can do that quite easily. And if the Mesmer is setting his clones on you, it is a safe bet he is going to spike you, in which case, you can counter it.
Counter invulnerable and 10 sec cd teleport?
Are you kidding?
Mind wrack – very bad skill in terms of game design. Apparently that was the calculation of the explosion remains Mesmer without clones for a while. But they are never without clones.
That mind wrack damage is a bug and you know it.
We can’t talk balance about a skill that is bugged, is known to be bugged, and has been said that it will be fixed
and yeah 5kdmg is TOO MUCH for a TRAIT. It is a TRAIT remember that. Not even a tier 3 one
without bug 2500×4=10000
or 2500X3=7500 aoe
yeah Farzo, as i said the damage is fine. Mug does too much, CnD does too little imo. So shift the 33% nerf over and revert CnD. Damage isnt the main problem but the CnD nerf does make s/d really meh
F1
Mind wrack – 10k damage
F1
Steal – max 5k damage too mach?
s/d want a normal “flanking strike”.
Rendering bug makes invulnerable only p/d.
The only problem is “Backstab”.
Backstab>>>>>>>>>>>>>>>>>>>>>>>>>>>>other stealth skills
http://wiki.guildwars2.com/wiki/Stealth_skill
And of course very cheap heartseeker. Guild wars 222222222222222222222222222222
Nerfed:
http://wiki.guildwars2.com/wiki/Pistol_Whip
http://wiki.guildwars2.com/wiki/Grenade_Kit
http://wiki.guildwars2.com/wiki/Cluster_Bomb
Another weapon of mass destruction:
Shatter – 10k
Fire grab – 10k(and other elem skills)
Hundred Blades – 10k
Whirlwind Attack – 6k
Whirling Wrath – 7k
Why skills are left same for a split second is applied 2-3 times more damage than the skills that nerf?
I think 15% will not change the fact of killing enemies with a single bomb.
D / D aura elem easily kill everyone.
The same nonsense with http://wiki.guildwars2.com/wiki/Throw_Gunk
I want Big Ol’ Bomb
as well as http://wiki.guildwars2.com/wiki/Phase_Retreat
But 60 sec cd – totaly useless