Showing Posts For Mash Hog.5672:

Custom Arenas = Anet Farming PvPers

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

Hey Aelodyn,
I understand the frustration…
Think about it this way though.
Each map requires some bit of hardware on the ANet servers to be running.
I’m not too sure about this, but each custom arena needs a different machine running for it to be going.
That costs money to keep and maintain.
Furthermore, once someone buys a custom arena and they stop playing the game… whats the point in keeping that machine on when it can be used for something else?
This is probably in order to avoid having massive amounts of waste processing over the years and they don’t want to have to deal with having to pick and choose through which servers are active and which ones are inactive because that gets messy.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Big thumbs up for dishonorable

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

So you’re saying that you keep disconnecting because of ANet’s flaky servers and that ANet in turn punishes you for disconnecting by giving dishonorable debuff.

Hmmm…. Sounds like ANet.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Big thumbs up for dishonorable

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

You got randomly disconnected 5 times in 24 hours?
Maybe you should fix your interwebs.
You’re having a negative impact on any team you’re on because you keep dcing.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

The problem I see with a 0/30/10/30/0 build isn’t boon duration, as I think other posters here have reasoned well that the boon uptime (especially during Tempest Defense) is likely enough and at the right time to help diminish burst. The problem is having 0 in Arcana means we have 13 second (after Dec. 10th) attunement swaps. Playing D/D with a 13sec attunement swap sounds like a very clunky way to play, and really limits your burst/support options when you need to make dynamic changes to your play in combat.

I was thinking about that too…
but when I thought about it 13 seconds is a perfect time for our Might Stacking rotation. I always ended up switching back into Fire and having to stall a few seconds to get it off the cooldown.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Guild merits: speed upgrades

in Suggestions

Posted by: Mash Hog.5672

Mash Hog.5672

You can convert merits into influence.
There is an item in the Guild Merit Store.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

The Effectiveness of Regeneration

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

How effective is regeneration?

My D/D Healing Bunker Spec had a huge amount of Healing Power and 13k Health.
I’ve been playing this bunker spec for over 1000 hours and I haven’t really felt the effectiveness of the boon.
I have noticed it of course, but I’m not too sure how well it has worked for me.
What are your guy’s thoughts on the boon?
I know how OP regen is on Bunker Warriors, but I feel that my burst healing is significantly more effective than the passive regen.
Does anyone else feel this way or am I just taking it for granted?

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Personal guild bank

in Players Helping Players

Posted by: Mash Hog.5672

Mash Hog.5672

Also a word of caution. If you change worlds the bank stays where it was.

Good point, but can’t you “guest” back and retrieve items/gold?

No.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

ELEtism

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

Every class can have their moment of glory and OPness. The meta will change with the nerfs. Look thief was OP and now worthless . Warr was worthless and now OP.

This is our moment of glory.
When we Mist Stomp you, you can rest at ease knowing that we are better than you.

#ELEtism*

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

ELEtism

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

Evolution has played it’s part in Tyria. The weak have been weeded out and those who could not handle the style of play have left; only the strong remain.

It should be a point of pride for those elementalists who still practice their magicks in these harsh times filled with deathly condition spamming necromancers and rampaging warriors while also being regularly smitten by the unseen gods above (ANet).
It should be known that those elementalists who still delve into the arcane and go toe to toe with the other classes have to play on a whole other plane just to match levels with them.
This being said, let it be so that being an elementalist makes you better than everyone else.

If you are a proud elementalist, put #ELEtism in your signature.

#ELEtism

PS: I have set up the E L Etism[ELE] guild and I plan to use it for productive elementalist business in the near future. Whisper “Gasmic” for a guild invite. (More info on this to come in a later thread.)

P.S.S: This was mostly meant as a joke and in no way is meant to be taken seriously, though it does touch base with a little truth*

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

(edited by Mash Hog.5672)

ELEtism

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

Well, one of the things I plan on using the ELEtism guild is for theorycrafting and finding working builds. One of the things we lack as elementalists is a solid community and I honestly hope that we can change that.
There might be some awesome builds out there no one has figured out yet because we can’t get the community together to get it together.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

ELEtism

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

Evolution has played it’s part in Tyria. The weak have been weeded out and those who could not handle the style of play have left; only the strong remain.

It should be a point of pride for those elementalists who still practice their magicks in these harsh times filled with deathly condition spamming necromancers and rampaging warriors while also being regularly smitten by the unseen gods above (ANet).
It should be known that those elementalists who still delve into the arcane and go toe to toe with the other classes have to play on a whole other plane just to match levels with them.
This being so, let it be so that being an elementalist makes you better than everyone else.

If you are a proud elementalist, put this in your signature.
#ELEtism

PS: I have set up the E L Etism[ELE] guild and I plan to use it for productive elementalist business in the near future. Whisper “Gasmic” for a guild invite. (More info on this to come in a later thread.)

P.S.S: This was mostly meant as a joke and in no way is meant to be taken seriously, though it does touch base with a little truth

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

(edited by Mash Hog.5672)

Fix for Borderlands

in Suggestions

Posted by: Mash Hog.5672

Mash Hog.5672

And player that is not lvl 80 get kicked if lvl 80 player in queue.

No

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

[tpvp] Elementalist state questions

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

This is the frost bow build I’ve been running in solo q and tpvp for the past 4-5 months. It’s a single focus cc/dps spec that can successfully 1v1 any class (that is, if you play skillfully and have the timing down). The main idea is to chain cc to set-up deep freeze and ice storm, while simultaneously mitigating damage/interruption to this rotation.

Specifics:

Weapon set/sigils: scepter (battle) + focus (accuracy)
Amulet/runes #1: zerker (valk jewel) + runes of the scholar x 6
Amulet/runes #2: soldier (zerk jewel) + runes of rata sum x 6
Utilities: ether renewal, arcane power, arcane shield, frost bow, fiery greatsword
Traits: 0/30 (iv, ix, xii)/0/10 (iv)/30 (i, v, xii)

Notes on rotation:

The build is a bit technical, so I’ll elaborate. Generally, I open with the arcane shield to prevent interruptions against my main skill rotation. I begin in water and cast freezing gust > comet, followed by the air attune > blinding flash > lightning strike > gale (if my opponent is without stability/cc immunity).

Once they’re knockdown, I move to fire and cast flamewall directly on the character (moving within the fire field to build might stacks), and then cast phoenix > dragon’s tooth. Immediately after starting the dragon’s tooth (before it’s channel is complete), I switch to earth and cast arcane power > magnetic wave > obsidian flesh.

Due to elemental wave + arcane power, the flamewall is effectively turned into an immobilize field the moment I enter the earth attune. This combination of flamewall + magnetic wave yields 5 seconds of immobilize. I’ll also be invulnerable for 4 seconds thanks to obsidian flesh. In these conditions, it will be very difficult to evade my ice bow chain because a) immobilize is being reapplied in a pulse that renders condition cleanse and dodging more or less ineffective; and b) the ice bow attacks cannot be interrupted/blinded while invulnerable.

This allows me to have a very high success rate in landing the deep freeze (#5) attack, which will lock down my target for another 5 seconds. At this point, I cast ice storm and immediately swap to water: because of piercing shards I get +20% damage to vulnerable foes (guaranteed by air 25: weak spot). The chances of surviving the full impact of ice storm is pretty low, as it gives upwards of 22-25k damage in zerker gear.

If they aren’t dead by this point, I’ll hit them with frost fan at point blank range, drop the ice bow and immediately attune to air for a double lightning strike.

That’s just one example of a rotation that is very effective, but there are many others….

I love seeing you in tournys.
I know that I HAVE to focus you first otherwise you’re gonna kill everyone :P

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Solo Arena tourney

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

Yes
Post2Short

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Town Cloths in PvP

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

Initially, one of the easiest ways to determine who to target first is by looking at their armor.

If we introduce town clothing, we’d have elementalists running around in giant hulking suits of armor and warriors running around in skimpy/provocative clothing.
People would be able to mask their class from a distance and it would cause problems in matches.
This really will be something which many people (like me) will complain about if implemented.

Maybe keep this out of the tournament system but add a setting to the custom arena which allows town clothing?

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Elementalist Bugs

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

These elementalist bugs have been in the game since as long as I can remember and I have not seen any attempt to even address them.

I would hope that they fix these bugs during the “balance” patch.
I’d assume it would be easier to balance a class if it worked properly.

Air Minor-Trait 25- Weakspot
Apply Vulnerability(5s) on Critical Hits (60%)

This does not work as it is supposed to. When I play Fresh Air Elementalist I’m critting all the time and I expect to see a nice amount of vulnerability on my enemy. Nope, I have never seen myself stack more than 1 stack of vulnerability on my target. (And that is pretty rare)

Arcana Minor-Trait 25 – Arcane Precision
Apply a condition on a Critical hit (10%).
Fire: Burning (1s)
Water: Weakness (10s)
Air: Vulnerability (3s)
Earth: Bleeding (5s)’

Arcana Minor-Trait 15: -Lingering Elements
Attunement bonuses linger for 5 seconds before fading.

This only works with Soothing Mist, Flame Barrier, and very few other things. This entire trait needs a re-work and should be fixed.

Water Grandmaster Trait: -Powerful Auras
#Not sure if bugged or working as intended#

Auras are applied to nearby allies.

The auras that you get from executing a combo are not shared. I feel like these should be shared.

Fixing the inherent issues in the class are extremely important to the game and that starts with fixing the bugs.
I would really appreciate it if these would be fixed before the Dec 10 release.

I’m sure there are a lot more, feel free to add them!

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

(edited by Mash Hog.5672)

Elementalist Cmmanders

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I used to run healing bunker D/D ele and it worked out pretty well. You have fire fields for might and a good chunk of blast finishers.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

Protection is an anti-burst boon and fury a burst boon. By their very own nature, they don’t need extra boon duration, they only need to be applied at the right time. Swiftness is not very important here.

You won’t be able to control tempest defense’se aura, true. But whenever you get disabled, chances are, the auto-protection proc will always be helpful. Thieves, Mesmers, Warriors, Elementalists, all of them will unload their burst sequence the moment they disable you, and 3 seconds should be enough to last their burst sequence duration (if they don’t get stunned in the meantime).

If you are in a crowded area, you might not make use of that fury while on the ground, but your allies will, and the aoe protection + fury + swiftness might change the tides of the battle to your favor. It’s your team that is chasing harder and bursting harder, and their team that is bursting softer, for 3-5 seconds. That’s the difference between your opponents escaping or not, or your allies being bursted to downed status or not.

Now, I don’t know if that build will be any good or not, but I do see potential in it, and I do believe there’s more synergy between those traits than what you think. Take a look at the stat bonus with Valkyrie Amulet and Berserker Jewel:

http://intothemists.com/calc/?build=-k3c;0J0B2-P0w4gM-Z0;9;5T9T;205A4;049B;14N0;0N;0sV2DsV2D4Bu

I’m using focus here, but it could very well go for oh dagger. Focus because it has more condition removal, anti-projectiles, an aura that can be used during a fire burst, a ranged KD, and invulnerability to compensate for the offensive utility skills.

We’re talking about a build with a lot of power and critical damage, 30% base critical chance that goes to 50% with fury, decent healing power, decent health and a nice amount of toughness. Getting bursted down means an automatic 3s self regen, and aoe shocking aura, protection, fury and swiftness. You can unload between 2 and 5 instant attacks, two of them which will automatically critically hit, for a near instant burst that can go up to 6-12k damage by itself, while excluding your other skills. I’m talking about a sequence where you are caught in earth, and shocking aura activates. That’s two arcane skills, magnetic wave, sigil of fire, and switching to air, but it might be hard to do it in a whole second for the bonus damage from tempest defense.

OH dagger would offer more burst, though, so I’m unsure which off-hand weapon would be the best. I do like the idea of aoe shocking aura + swirling winds in the same build.

Lets give this a chance;
The way I pictured this build was as more of a healing bunker with lots of support.
I actually was working on this last night and I think I can find a build that might work.
The way I pictured this build was as more of a healing bunker with lots of support.
(Provides Healing, Might, Fury, Swiftness, Protection, and Auras. Coupled with some great damage) Since we don’t need to dump points into arcane, we’re able to dump points in another line which would allow us to up our damage.

Without Further Ado, the build:

0/30/10/30/0
Air:
Zephyr’s Boon- Swiftness and Fury on Aura
One with Air- Gains Super Speed when switching to Air Attunement
Tempest Defense- Shocking Aura on CC/Bonus damage on stun.

Earth:
Elemental Shielding- Protection on Aura

Water:
Cantrip Mastery- -20% Cantrip Cooldowns
Soothing Wave – 3 seconds of Regeneration on incoming crit.
Powerful Auras – Auras are shared with teammates

Let us quickly discuss what we’re giving up by NOT taking the Arcana Trait-Line.
Our Attunement Swap will be increased
No Fury on attunement swap
We won’t have Vigor on critical hits (We might still have vigor on cantrips though)
No Evasive Arcana
No Condis on critical hit (I rarely notice this)

In conclusion we will won’t have Fury on swap, but we will have fury on auras.
We won’t have much vigor at all, but we won’t have to dodge as much because we don’t have Evasive Arcana.

So the build kind of balances itself in terms of most of the utilities.
The build will be using triple cantrips for decent survivability.
It should be able to run both zerker amulet (For decent DPS) and cleric’s amulet (for more team heals and bunkerishness)

The role:
The role of an elementalist running this spec would be the roaming support. The auras would be amazing during team fights and the protection and fury would provide great support. The AoE swiftness would greatly contribute to their group moving around quickly.
It would provide healing for the whole team and will be able to stack might and provide fire fields.

It doesn’t have much condi removal though.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

A call to Balance D/D Ele. Bursts

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

claps
Amazing trolling Burnfall

#ELEtism

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

Tempest Defense’s shocking aura effect is pretty much like the grandmaster Powerful Auras trait. You’ll need to build around it.

Tempest Defense can offer you swiftness, fury and – especially – protection on cc. This will not only allow you to better survive against a sudden burst, but also strike back harder or escape more efficiently. If coupled with Powerful Auras, that’ll be a free shocking aura/ protection/ fury/ swiftness to everyone around you, which can be devastating at times. That’ll also be the best time to take advantage of the damage boost, as opposing players can get stunned by hitting your allies.

I can see this working in a 30 water build with valkyrie amulet and berserker jewel setup. You’ll have enough toughness (+ from 10 points in earth), decent vitality, nice access to protection, and still high power, critical damage, and decent enough precision with 30 in air, fury and perhaps sigil of accuracy. Can have decent survival, some nice burst potencial, and will certainly offer great party support.

However, I agree that it’s hard to synergy both trait’s effects with one and the other. Would be much better if shcoking aura’s stun lasted two seconds, but then it could be way too strong. Alternatively, I agree that Tempest Defense should work versus all disabled targets, to that it can work with updraft and underwater.

Using arcane utility skills can perhaps do the trick. Load both at the time someone gets stunned, and that’s worth an extra 40% damage. If your arcane spells would normally hit for, say 2k each, that’s 800 extra damage from the burst. If you happen to not be in air, you can always switch to it, but it’ll probably be very hard to time out everything. And of course, add sigil of fire to it.

The issue is that I don’t see what use Swiftness and Fury is when you’re on the floor.
On your basis that Tempest Defense would work with Powerful Auras, Zephyr’s Boon (swiftness/fury on Aura), and Elemental Shielding (Protection on Aura); you’re describing a 0/30/10/30/0 build.

Fire: 0
Air: 30-
Adept: I (Zephyr’s Boon)
Master: ?
Grandmaster: XI (Tepest Defense)
Earth: 10
Adept: V (Elemental Shielding)
Water: 30
Adept: ?
Master:?
Grandmaster: XII (Powerful Auras)
Arcane: 0

That leaves you with 0 trait-points left with your traits going into Critical Hits and Healing. Those two typically don’t work well with each other. With the suggested trait setup, we still have 3 traits left to pick:
Master Air, Adept Water, and Master Water none of which have traits which can define a build.

Furthermore these boons that we get from Auras: (Swiftness, Fury, and Protection) are effective now because we have 30 points in arcane and they last 30% longer. With said build, we don’t have any traits in arcane and these boons wont last long enough to make too much of a difference.

I am starting to see the development of a bunker build here as I’m refuting all of this, but my points are still valid and there are lots of weaknesses and flaws in this build so far.

I don’t like the fact of building around something that you don’t have too much control over.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

A call to Balance D/D Ele. Bursts

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

Send “Gasmic” a mail or a whisper and I’ll get you in the E L Etism[ELE] Guild!

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Build: Auto-Defense or Cantrip?

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

The issue with this is that Elementalists are more of a dynamic kind of class built around clutch plays.
The only reason cantrips are so powerful is that they can be deployed at the perfect times to make them so useful.

If they’re used “automatically” it kind of defeats the purpose of them and they would not be effected when used manually.

I do see them be able to serve a purpose, but I don’t see them in high-end game play because the less you control about your character the lower the skill cap.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

D/D Condi Ele Duo Video

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I really like the names of your chat tabs

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

A call to Balance D/D Ele. Bursts

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

#ELEtism

That looks like a new signature, to me.

Ok guys!
Lets make this a thing
#ELEtism

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Team Tournament

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

Get two more!

Partial Team Queues are bound to be very slow!

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

What is the purpose of blinding?

in Guild Wars 2 Discussion

Posted by: Mash Hog.5672

Mash Hog.5672

Blinds are quite hard to use effectively…
but when they are used well they’re pretty ridiculous.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

A call to Balance D/D Ele. Bursts

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

It’s not that elementalists are OP…
It’s just that all elementalists are better players than you.

#ELEtism

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Guild Taxes

in Suggestions

Posted by: Mash Hog.5672

Mash Hog.5672

I don’t mean to hi-jack this thread, but I made another thread based on my own idea about guild taxation here.

https://forum-en.gw2archive.eu/forum/game/suggestions/Gasmic-s-Guild-Taxes-2-0/first#post3200555

It has to do with using the 5% Gold Bonus Buffs/Banners to provide for the guild so that no one feels like they’re losing something. I feel like that is a much better approach to guild funding.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Gasmic's Guild Taxes 2.0

in Suggestions

Posted by: Mash Hog.5672

Mash Hog.5672

I’ve been dwelling on this idea for the past few months and this post finally got me to stop being lazy and actually post it because it would be something that I would like to see Arena Net do.

https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-Taxes/first#post3200460

We have an “Increase Gold 5%” buff in the guild upgrades section. This costs a few merits and is pretty cheap to build… but the benefit the guild member receives from this buff is

WHAT IF…
Instead of the bonus 5% going to the player, it goes directly to the guild bank! This would make it so that the members don’t feel like they’re losing anything and the collective effort of the guild could actually show up when people look at their guild’s bank!

This also fosters a feeling of community when you see all of the guild members working together contributing to a single cause.

FURTHERMORE…
Bonus Gold Guild Banners which are placed would provide gold to the guild’s bank.
So when a guild is running an event (My guild hosts Guild Missions with 120+ people showing up to them or Tequatl Raids with the same turnouts) we can ask everyone to interact with our banner; this way they can contribute to the guild without even being part of the guild to thank us for hosting these events. This way we don’t even need to ask for donations!
This would also be a pretty good incentive for guilds to put down hero banners and other kinds of banners because with many of them the +5% gold bonus comes with them!

This will do nothing but promote community building and help guilds fund and organize more expensive projects for the playerbase!

-Gasmic

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Enemy Players on Minimap, thoughts and gripe

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

To re-state; the best suggestion I’ve seen about this topic is as follows:

Remove the class icons for players from the other team as this creates clutter.
Replace the icons of opponent teams on the map with dots with a color which corresponds with the class. (Like the ones you see your mini have)
Keep the class icons for team-mates. (Maybe make them a little smaller).

Problems solved:
1. Less overall clutter on the screen. All of the information is readily available and easy to read.
2. Mesmer clones cannot be differentiated from the real mesmer and they’re all visible on the mini-map.

I think this would be a great change.
It would take time for people to get used to the colors but that’s just a temporary issue.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Need tip with Necros

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I play burst elementalist (S/D) and I’ve found a pretty hilarious way to deal with the “meta” necro build.

It takes advantage of the fact that they have no stun-breaks.

It starts out with me charging up Earth 2.
Then I lightning flash onto them with Earthquake (knocking them down).
In the time in which they’re knocked down, I put as much hurt on them as I possibly can (fresh air burst). This should get them down to half health; now either they’ve panicked and switched into Deathshrouded or they’re ballsy/scuicidal and just get up.
Since you’re in Air attunement you can just knock them down over again with updraft and burst them down to dead or very low (at which point you should have no problem winning).
If they’re in Deathshroud, you should pop stability and tank them through it… do NOT waste your updraft.
As soon as DS goes down they’re probably gonna try to heal, RTL + Updraft them.
Then burst them down to dead.

This strategy capitalizes on the fact that lots of them run around without stability or stunbreaks.
With practice you can hold a necro in place for the whole duration of the fight.
Of course this doesn’t work 100% of the time because there are necros who are able to dodge/counter, but it works a swell amount of time.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Enemy Players on Minimap, thoughts and gripe

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

Change the icons to small dots of the opponent team’s color. (Much like in WvW)
It would be nice knowing what class the opponent is, but there is already a LOT of clutter on the mini-map.

This way you can make a dot for each mesmer clone.

One thing is for sure though, if you want to keep the icons, you need to make them a LOT smaller.

this sounds reasonable but it would be misleading when you see 3+ dots on a point and think that there are 3 players but in fact it’s only one mesmer.

I thought of that, maybe we can have miniaturized dots with each color being a different class.
Purple: Mesmer
Blue: Guard
Green: Necro
Brown: Ranger
Ect…

This way we can have multiple purple dots for mesmers and clones and still not have them get mixed up with other classes.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Enemy Players on Minimap, thoughts and gripe

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

Change the icons to small dots of the opponent team’s color. (Much like in WvW)
It would be nice knowing what class the opponent is, but there is already a LOT of clutter on the mini-map.

This way you can make a dot for each mesmer clone.

One thing is for sure though, if you want to keep the icons, you need to make them a LOT smaller.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Where is the hope?

in PvP

Posted by: Mash Hog.5672

Mash Hog.5672

I know that feel brother.
pats back
But when you wreck other teams as an elementalist and have one of those perfect games.
Or when you outperform another person in a 1 v 1 doesn’t it make you feel great?

It just makes you feel great knowing that you stuck to the class you love and that you can match and even surpass other people, even when you’re kitten.

It’s a great feeling knowing that you’re better than everyone else.

#ELEtism

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Toxics not in tPvP

in WvW

Posted by: Mash Hog.5672

Mash Hog.5672

We were getting Trick-or-Treat bags as tPvP win rewards for the past month.
It was painful

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I think you are heavily undervalueing Air XI – Tempest Defense.

Don’t count this trait out for calculated and planning burst ele. 20/30/0/0/20 experimental, 10or/30/10or10/30.

Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, or sink). Deal more damage to stunned or knocked-down foes. (25 second cooldown)

I agree with you when you say that shocking aura is an amazing skill, it has saved me from many backstab thieves and the such. After 6 months of playing D/D, I would be crazy to say that Shocking Aura isn’t a godsent gift to elementalists.

My issues with this trait is:
1. …

It’s fine reasoning, although I don’t second on this ‘if you get cced even once, you are insta killed anyway’ type of idea. Best thing about it is that it always interupts something. And due to low cd I think it’s solid trait even as GM. Just saying don’t count it out.

I agree, I can see this being used from time to time…
but it will be more like a “Lol, What is this guy even trying to do?” moment for me.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

No numbers on Churning earth [FIX]

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I’ve noticed this too, it’s kind of devastating to me that I can’t see how much I devastate the other person. It’s my hardest hitting skill and half the fun of hitting someone with Churning Earth is seeing the big number above their head. Not seeing it makes me sad.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I think you are heavily undervalueing Air XI – Tempest Defense.
Shocking aura is very very good skill and with Dagger/focus you have great source of stuns/knockdowns, when combined with that trait. Plus the survivability from focus, which you would miss on dagger offhand.

Add a warrior friend for additional CC and you will be golden. Don’t count this trait out for calculated and planning burst ele. 20/30/0/0/20 experimental, 10or/30/10or10/30.

Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, or sink). Deal more damage to stunned or knocked-down foes. (25 second cooldown)

I agree with you when you say that shocking aura is an amazing skill, it has saved me from many backstab thieves and the such. After 6 months of playing D/D, I would be crazy to say that Shocking Aura isn’t a godsent gift to elementalists.

My issues with this trait is:
1. The elementalist is a rather dynamic class built around clutch plays and split second decisions. A shocking aura is devastating when used at the right time by a smart elementalist, but is useless on many occasions. The Shocking Aura is something that will proc with or without the user’s approval which promotes more “automatic” play which really doesn’t work for elementalists.

2. Shocking Aura is a l2p kind of skill. Most experienced players know that when shocking aura is up, hit them from ranged!

3.
Stun Duration: 1s
Aura Duration: 4s
Internal Cooldown: 2s
This means that someone can be stunned a maximum of two times by Shocking Aura if they hit you the same second that the shocking aura procs. This is rarely going to happen because the Shocking Aura proc had to be triggered by another skill which is still probably going off. This means that Shocking Aura will only stun someone once (for one second) when it goes up.

4. When your opponent is stunned, you still wont be able to take advantage of it because you’re either going to be on the ground or running away or standing there daftly.

5. Easily countered by stability.

6. Even when they attack you when you have shocking aura up, you still take the damage. (Usually enough to kill you)

7. Lets talk about roles for a second:
What kind of elementalist take 30 in air?
Air Magic, as the Precision/Crit Damage tree would be perfect for a Burst Elementalist.
High DPS/Pretty glassy, the ele will need to avoid being focused and stay out of the middle of big team fights. If an elementalist gets cc’d in a big team fight; he/she is dead with or without shocking aura.

If Tempest Defense made it so that elementalists recovered from CC faster or even made us immune to CC (like that ranger trait) it could very well serve to save our life and be an effective trait. Tempest Defense is a trait which uses a skill for you. You cannot control when it procs and this makes it unattractive. The idea of making a grandmaster investment on a trait which you have little control over turns me off at the very least. The trait doesn’t effectively serve the kind of play-style that the tree is designed for and will be out-shadowed by its colleague trait “Fresh Air” because it will provide a better source of burst damage.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I’d love to see builds after this nerf- I hope this is just for PVP & not PvE

What do you feel is getting nerfed?
And how will that effect gameplay?

The nerf is in the availability of key traits players could splash for 10 points in both water and arcane, & that now our options are going to be even more limited. To reduce our dependency on arcane they butchered the adept tier, when they should have been focusing on improving the others. In fact, the adept tier is now butchered across the board, making 30 of our 70 points nearly worthless.

Their thinking that strong talents should be in master or grandmaster is nonsense and any class they apply it to gets broken by it. Every tier needs strong traits. What determines which tier a trait goes in should be determined by its role. Traits with broad roles worthwhile in any build should be in adept. Traits that contribute to a more specific theme work well at master, and traits that add a lot of power to specialized builds but will be awkward in others should find their home in grandmaster.

Let me put their changes to our over-dependence on arcane and water in the form of a metaphor. If someone’s overly-dependent on public transportation, the answer isn’t to remove bus routes to make it harder to get to their destination and waste more of their time. They’re still going to depend on it, and just be directly worse off for it, or they’ll have to invest in a car, and live with less spending money.

We’re still going to have the same problems, and dealing with them just got harder.

You do know that they reverted a few of the changes that they were planning on making so that they don’t effect current builds yes?

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Elementalist Skill Suggestions_v2

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

What is the point to all these changes?
All the changes need to be done to change the elementalist a certain way, what is that?

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I’d love to see builds after this nerf- I hope this is just for PVP & not PvE

What do you feel is getting nerfed?
And how will that effect gameplay?

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

Arcane Ressurection. Who uses this? I mean really? Putting it on a higher tier and will compete with Elemental Attunement is like saying please forget that this kind of trait exists. It needs some serious serious buffs or redesign.

Pair this with runes of mercy and a bunker/healing spec and this could be a pretty awesome team fighter!

That sounds good on paper. But I really think I’ll get more bang for the buck from Elemental Attunement than from Arcane Retribution. I know it’s personal preference. But would you really pick this over EA any day??

I would never take this over EA. I feel that the fast res does have it’s advantages somewhere in PvE land though.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Superior Rune of Earth

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

I was never able to get Tempest Defense to work with Powerful Auras, but I have thoroughly experimented with the Runes of the Earth and I know for a fact that Runes of the Earth do not proc with Powerful Auras.

We are NOT discussing the Auras that come with the weapon skills (Dagger Air 3) or (Staff Earth 3), we are discussing the procs which come from Runes of the Earth (6), and Tempest Defense Trait.

Not sure if trolling…

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

(edited by Mash Hog.5672)

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

Arcane Ressurection. Who uses this? I mean really? Putting it on a higher tier and will compete with Elemental Attunement is like saying please forget that this kind of trait exists. It needs some serious serious buffs or redesign.

Arcane Retribution CD cut in half is a really really delicious buff for my staff zerker elemental surge ele. This is awesome!

Pair this with runes of mercy and a bunker/healing spec and this could be a pretty awesome team fighter!

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

The poor cant compete.

in Guild Wars 2 Discussion

Posted by: Mash Hog.5672

Mash Hog.5672

I never bought gems. I rarely PvE: I have a legendary and 700g+ in cash and items.
It’s not hard to make money in this game.

You don’t even need money in this game to “compete”.
You can get through this game without ever even hitting 10g.
You can get all of your equipment by running dungeons, doing world bosses, ect.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Four updates left this year...

in Guild Wars 2 Discussion

Posted by: Mash Hog.5672

Mash Hog.5672

People like you are the reason that companies like ANet cannot be transparent about what they’d like to do.

On one end people are yelling at them to tell them their future plans. On the other hand there are people like you QQing about not meeting the standards that they set for themselves EVEN THOUGH they had stated that these timelines are not set in stone.

It seems like ANet has made great strides over the course of this year and has met most of their benchmarks. They still have 2 months to come to terms with even more of them and my faith in the ANet team is strong.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Importance of End Game (scale 1-10)

in Guild Wars 2 Discussion

Posted by: Mash Hog.5672

Mash Hog.5672

Honestly,
I want things that I can do with my guild.

I’m the leader of a 200 person guild and there is nothing in this game which challenges us.
Figuring out how to kill Tequatl was entertaining when we failed the first 2 times to kill him and succeeded on the 3rd.
We have 100-120 people run guild missions with us, it’s literally a joke: we all get on TS and joke around while we go find one bounty. We wait 5 minutes for everyone to get to the bounty and we burn the bounty within a 30 seconds. Rush is the most challenging but still isn’t much of an issue. Challenge and Puzzle is a joke.

I want something to do with my guild which isn’t a breeze! I want something to challenge us which would provide appropriate rewards!

I’ve killed Tequatl with my guild over 50 times and I still haven’t gotten a tequalt mini or an ascended chest.

I want people who see think “Oh kitten, this guy’s from [Insert Guild Name] they’re able to (insert difficult content), I should talk to him about it”.

Experiencing the exact opposite with my guild. We are a small group of players and we can’t do those guild missions because they require a lot more people than we have. Oh well..

That’s unfortunate, you’re free to piggyback with us when we do ours for the merits like we invite other guilds from our server to do so!

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Importance of End Game (scale 1-10)

in Guild Wars 2 Discussion

Posted by: Mash Hog.5672

Mash Hog.5672

Honestly,
I want things that I can do with my guild.

I’m the leader of a 200 person guild and there is nothing in this game which challenges us.
Figuring out how to kill Tequatl was entertaining when we failed the first 2 times to kill him and succeeded on the 3rd.
We have 100-120 people run guild missions with us, it’s literally a joke: we all get on TS and joke around while we go find one bounty. We wait 5 minutes for everyone to get to the bounty and we burn the bounty within a 30 seconds. Rush is the most challenging but still isn’t much of an issue. Challenge and Puzzle is a joke.

I want something to do with my guild which isn’t a breeze! I want something to challenge us which would provide appropriate rewards!

I’ve killed Tequatl with my guild over 50 times and I still haven’t gotten a tequalt mini or an ascended chest.

I want people who see think “Oh kitten, this guy’s from [Insert Guild Name] they’re able to (insert difficult content), I should talk to him about it”.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Superior Rune of Earth

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

Does not proc for Tempest Defense.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Dec 10 Patch Notes: [PvP]Gasmic's Response

in Elementalist

Posted by: Mash Hog.5672

Mash Hog.5672

This is a good write up I disagree with some of your points like soothing wave. Other people also seem to be down on soothing wave but I think it is a fantastic trait at adept tier. Right now normal Ele builds go into water then they get regen and that is the best HOT you receive from standard builds with 15 water and 20 Arcana. Not only will the trait proc cleansing water but it would also allow you to stay out of water attunement a bit longer. I think 5 sec base with 10 sec cd is better than the 3 seconds they are talking about now.

I usually maintain permanent regen from Water Attunement and Soothing Disruption. The thing is that I also get vigor from Soothing Disruption which is something I would have to give up to take Soothing Wave. There is no telling how this will play out in an an actual match until I actually use it.

Ember’s Might is a good trait and it is adept they should take that and merge with burning precision that would look better.

I was going to suggest this in my suggestions post!

You do realize that it only takes 84 precision above base to hit 1000, right?

Anyway, I disagree with some of your overall assessments and can’t wait for the absolutely amazing buff to burning fire

Valid point, I forgot to take into account the base precision, I might have to reconsider my opinion about this trait.

This leads me to a question: How much precision can an elementalist max out on?

I really am looking forward to the burning fire change; it is much needed.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]