Showing Posts For Mastruq.2463:

Slight nerf to Tequatl?

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

From the way he was previewed, the content niche he was designed into is large-scale open world content that requires 80 people minimum … I doubt that scaling him down to killable with a fraction of that is part of the balancing that they might do.

What Left of Guild Wars 2 in 2013?

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

Think I’m done with GW2 for 2013, to be honest. I’ve missed half the LS due to being sent overseas, came back to find a tier gear grind that’s out of this world, and a Super Adventure Box, the one update that was actually fun, has been turned into a painful grind fest that’s pay-to-win.

I have things I can hope for, but I don’t really see anything advertised that I’m looking forward to. This just isn’t the same game I bought. It’s gotten out of control.

Its only a grind if you want it NOW. Im up to four already and i havent been grinding.

Your definition of pay to win is wrong.

He came back from a half year break, dont you think if he doesnt have a ton of mats stashed or is sitting on a pile of golf, that Ascended weapons seem like a big hurdle?

That aside, I disagree with his idea of pay to win but telling him he is wrong (implying your opinion is right or more valid) seems arrogant.

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I dunno as far as GW1 is concerned … getting my first character through the story and equipped took longer then it took in GW2. The characters after that with ready ressources are easier/faster in both games. The only difference is that they added ascended a few months after release. As long as it stays at that tier for the next decade I think it is no big deal.

Ettin Club

in Players Helping Players

Posted by: Mastruq.2463

Mastruq.2463

The first rule of Ettin club is: You do not talk about Ettin club.

Please add a Language Filter to LFG tool

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

If he is right with his claim that 70% is in german, I guess he really IS the minority, and should adapt. I assume that the post just overblown as is usual on forums and he is just ranting because he saw a few german entries. In that case, deal with it.

P.S. the few times I looked most entries were in french. No big deal.

An honest conversation about concerns

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

You are not alone, I’m not even much of a dungeon player but the fact that both LS dungeon were temp and didnt stay permanently and with the full dungeon treatment is a shame (I mean with a set of armor/weapons and other buyables, several explorable paths).

Too bad they are making those two into fractals, they could’ve been a great addition to the dungeon pool. (I guess it’s better then the orginally planned “nothing, they are gone now”)

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

Just spend your laurels. MMOs are always changing, what you have today might be useless in two years anyway. Pick a character and build you play most and buy the ascended trinkets, spend the karma how you like. Especially karma has such a low “use” ceiling, if you keep playing it will pile up again.

The living world should end imo ..

in Living World

Posted by: Mastruq.2463

Mastruq.2463

I don’t want the living world to end.

I want more permanent stuff, and for a living world not a progressive story (which is what we’re getting). A living world would focus on more than just one villain and her joker antics.

Pretty much this. The only hint of “living” in this story that I noticed were small updates to whats going in with Braham while all these other crazy events took place over summer. That is what we need more of to make this world seem alive. Moving the focus from one event to the next and ignoring the rest of the world outside of the focus is not even good for a novel, much less a “living” world.

Make the Elder Dragon Champions Instanced

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Yea lets turn GW2 into Rift/WoW, good idea.

So if you beat Teq...

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I killed him and still go back, the encounter is fun for me. I do find the rewards very slightly on the low side, would buff them with a few more mats and more exotic boxes, especially one for the blue dragon chest. I dont think any change like tokens or guarenteed ascended items are a good idea.

I expect to keep killing him from time to time (not every day, repetition of everything breeds boredom) and I expect that to get easier as the weeks pass, because the ratio of participants vs bystanders (afks, trolls, dead and not wp’ing) will change.

WoodenPotatoes Feedback.

in Community Creations

Posted by: Mastruq.2463

Mastruq.2463

I havent clicked the link, cant be bothered to watch any video where the person promoting it doesnt care enough to give a quick overview of the content. Judging from people a posts down saying its 30 minutes long, I made the right choice.

LFG Tool dissapointment

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Those section are not planned as cross-server though, as that wouldnt make sense.

They should expand the options for open world LFG though, I agree.

Another thing that lacks is the ability to express “I want to do any Arah or HotW explorable” … I can put my group under one instance only, and even if I put that text in under, say Arah, then HotW lfg people probably wont read it.

Tequatl needs tweeking

in Living World

Posted by: Mastruq.2463

Mastruq.2463

how many ppl are going to do the event when the living story is over when we can craft ascended weapons that are just as good?

You can do the living story without fighting Tequatl, many the achievements only need any boss fight, can be Maw or Fire elemental or whatever.

I do agree that less people will try to do him in a month then now, though, just because it’s not new and shiny anymore in a month. From those that do try, more will win then now.

a new destiny edge

in Living World

Posted by: Mastruq.2463

Mastruq.2463

Sylvari maybe a reformed Scarlet as the class clown with her silly antics?

Why no crit damage?

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

If you want adress game balance affecting design oversights, fixing conditions is more important to making constructs critable, if you ask me. At any rate this has been the case since forever, its not really a topic just for this encounter, or subforum.

How Tequatl should be done

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I’d rather not add raid instancing to the game, there are enough games out there pursuing that concept.

When's the nerf coming?

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I suggest you wait for about 3-4 weeks. While everyone waits there creating overflows there is no point to try, you can spend your time better elsewhere.

Tequatl overall achieve needs to be updated

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I dont have that achievement. I dont think a change is required.

If anything I would request the deletion of achievements that mean the player is actively sabotaging the encounter by trying to pull the dragon tail or diving in the wrong direction in undertow, instead of trying to win.

Right now I feel the achievement is unlikely because frankly, with the overflows, getting a group of people that are willing to participate successfully in the encounter is unlikely. Wait until all the bottomfeeders stop coming because the encounter usually fails – with or without realizing that their lazy and ignorant behaviour is the reason for the fail.

Once that happens you only meet people that are determined to win when you go there for Tequatl, then you will get it.

Taco should have better rewards

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I’m not a fan of job-like token farms.

Failed first, but killed later? No chest!

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I’m confused, your thread title says you killed him and your message says you failed at the last second. What is it now?

Any story surrounding the Teq living story?

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Tequatl falling in to water after death is not made for speculation about his death but becouse it is technicaly better then big corpse in middle of map. Same reason why shatterer exploded in air and claw fall in to water too.
If tequatl would be only boss dying this way i would agree with you but as far as i know every big world boss (those without whole body targeting- sory dont know how to say it better) that would leave corpse fall somewhere or explode or something. Exept worm. But that is the smaller one.
It has some technical purpose, not story purpose.
Although they could use it as explanation…,,He survived in watter and return…..But that would be very poor explanation. I really belive they made mistake here and they should work harder to correct it then just say ,,hey he survived"…

He could have survived – you cite technical reasons why its better to not have a corpse and they are likely, but they open doors for speculation about his death just the same.

But the big one is, we killed Tequatl or we didnt kill Tequatl before going to Orr. It doesnt matter. Zhaitan raised him afterwards. Tequatl was probably alive and well as one of the background dragons flying over Orr while we explored it. And after we kill Zhaitan he absorbs his powers and is back with a vengeance.

People need to realize that...

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Excellent post. I enjoy the type of content Tequatl presents and hope they add more of it (preferably add, not replace, although the two other dragon bosses deserve the same upgrade).

This has nothing to do with Liadri or SAB which is entirely different content, neither of which I spent much time because it’s not to my liking. I just dont campaign for their removal either, which most of the people do in this case (and yea did for SAB and Liadri, people are entitled whiners too often).

Why no crit damage?

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Its a technical reason. If they ever solve it the same patch will probably nerf crit chance and + crit damage, so be careful what you wish for.

Make new Teq. a Raid (INSTANCED)

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I think that’s a bad suggestion. If i wanted to play World of Warcraft or The old Republic or Rift I would do that. I want a game that provides open world gameplay and GW2 was sold as such a game, I want it to stay that way and not slip into an instancing nightmare like “those games” … that fractals and dungeons are instances is more then enough.

Scarlet did it!

in Living World

Posted by: Mastruq.2463

Mastruq.2463

She would’ve been bearable as a pure joker/quinn kinda character, but all the other traits she gave her put so far over the top it’s laughable.

Scarlet and the LS

in Living World

Posted by: Mastruq.2463

Mastruq.2463

The whole Scarlet thing is bad and disjointed anyway.

The Aetherblades are trying to cheat their way into the council in during dragon bash, for unknown reasons, and a month later we discover they are the minions of a Joker/lex Luthor genius alongside with other previously unrelated villain groups and have an army big enough to annihilate all of Tyria.

That makes the whole dragon bash story a pointless bad joke because they could just take LA and nobody could oppose them. It just makes no sense and I dont expect it to get better for the Scarlet arc. It seems cobbled together on short notice to react to player concerns that the LS is not leading anywhere.

Community Damaging Content

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Right now, I, as a solo player leveling in Sparkfly Fen, can come across an organized group staging for this encounter. I can decide to hang around and take part in the encounter too by manning one of the turrets. I will spam 1 at mobs for the entire fight because that makes me feel bad-kitten and I don’t know any better, and effectively cut down everybody’s chance of success by a good 1/6th. A few more people like me on the turrets and we’ll have bone walls popping up every few seconds! And that is GOOD.

?

Notsureifserious.gif

Obviously that wouldnt be good. I would hope it could be solved by communication but I also know there are people that thrive on grief.

If you read around you’ll see its among the main criticisms, my personal suggestion is adding (not replacing cannons) a bazooka dispenser with 5 shots of the cannon abilities. Another decent change that doesnt change the encounter itself is adding a pre-event. I would support a triggerable pre-event like fire elemental, because right now it starts very quick and unless you camp it you probably lose too much of the time.

Thing is the solution of moving it into an instance is the easy way out and really not what I want from this game. Obviously this is opinion, but Anet focused on providing open world gameplay for all kinds of player types and that is what I expect from the game. I bought that game for open world gameplay, and really it has delivered ok in this regard (not awesome but which MMO is). I would hate them going the easy way out and instancing encounters like this. I also wasnt a fan of all the instanced mini games they made during the last few months.

So assuming there are no changes I honestly would accept the odds that someone takes over a turret and doesnt use to best effect. Given my assumption that in a few weeks this encounter is a pre-planned event, that is sorta unlikely but of course it could happen.

Difficult? Oh please...

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Well you do consider SAB tribulation mode difficult – using your logic that game mode (without a guide) requires:

- enough memory to remember where not to step each time you die.
- enough dexterity to make the jumps and dodge the attacks.
– enough endurance to farm enough continues (regular continue coins or either gems/gold for infinite)

If that’s difficult then so is Tequatl imo. Opinions may vary. Pretty much everyone from my guild that bothers with it beat SAB tribulation.

So it wasn't impossible.

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Face it, you’re just being disingenuous at this point. We both know that this event will never be completed on a random overflow.

It will never be completed on a random overflow, I agree with you on that. The niche for this encounter is multi-group content that requires coordination and teamwork. As such a if you pick 150 random people out of LA and say “do it”, it will fail. No doubt about it.

The raids in this game so far have been simple tank+spank, which given that GW2 doesnt have the tank/healing angle is just a giant dps check (if it even has a time limit). The few exceptions were escort-based which is prone to random failures because of one or few individuals (Grenth and Balthazar). This encounter still has the same weakness, but instead of standing in the wrong place the players that fail occupy turrets without knowing what to do with them.

The main obstacle this week (and a few more weeks probably) is people showing up with no intention to learn and adapt or follow instructions and expecting to get succeed. I blame nobody for doing that because that’s how it is in GW2. I do think people that enjoy this kind of content will adapt, and those that dont enjoy it will stop doing it. which leads to the encounter being done the way it was intended by Anet: by a raid of likeminded people that organized for it.

Can we expect a nerf?

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I wouldnt expect a nerf.

The content is fitting the niche they made it for and doing it well. The uproar from all the players that do arent identifying with that niche will die down, and it’ll remain unchanged. As with most content in MMOs they likely will tinker with some minor details though.

Community Damaging Content

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

I like mixing endgame and mid-level content together. I like that as a mostly solo player because you can happen across interesting, not every-day fights.

Look past the overflow for just one moment, because the overflow is as big a problem for everyone involved.

In a few months, I as a solo player leveling in Sparkfly Fen can come across an organized group staging for this encounter. I can decide to hang around take part in the encounter, too. That’s GOOD. You wouldnt have that if it was instanced.

So it wasn't impossible.

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

The only way to beat this content is to have voice chat. I have NOT seen any groups complete this with out being on Mumble or Teamspeak.

There wont be a kill without a voice chat being used. Because there are too many players using it all the time. It’s like expecting a random group of 100 people picked from the street not having any mobile phones.

but the voice chat is not required. I say this as someone that defeated Tequatl without using voice chat myself. All organization and information required was organized well enough beforehand, AND people didnt abandon those instructions. The latter part is where the usual overflow fails.

However the encounter does require organized efforts – there is no doubt about that. Taking 10 minutes to set up teams and make sure everyone knows their place and the strategy will remain required – using VoIP for this setup isnt required.

The living world should end imo ..

in Living World

Posted by: Mastruq.2463

Mastruq.2463

I agree that September was an improvement over the summer updates because its mostly returning or permanent content.

In fact I find boss week almost perfect:

- The meat of the patch is permanent (New Tequatl, LFG feature, WvW changes)
- The temporary boss week content ties into the permanent content but are not excluding any playstyles.

The only thing missing is ‘story’ … the few lines of dialogue with Rox arent enough. If this patch had a version of the story instance chain like the one that brought Rox and Braham together, it would be perfect. Rox could send you to Rytlock with her findings about Tequatl, who then sends you to Blazeridge and Frostgorge, all told with small story instances.

Even with this one area of improvement, Boss week stands way above the last few LS chapters.

Community Damaging Content

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Most of the damage done is to people’s entitlement, which is fine by me.

People claim that the game can have content for every kind of player, and now that the content addition this week is for a different player then they themselves are they pout and whine.

I dont enjoy SAB, so I just dont do it. I didnt complain that the update two weeks ago didnt bring anything for me. If you dont enjoy this version of Tequatl then just accept that and leave it to those that enjoy it.

So it wasn't impossible.

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

By now the “this is impossible” faction is really reaching for straws and arguing technicalities. I’ts pointless to discuss anymore after it has come to that, they will just always construct an example where a fight failed and claim to be right based on that.

The dragon was slain within a day of the patch, and now a few days later slain on several servers, on the overflow, several times by the same servers (Piken Square is up to 3 now I think, unless I missed one today).

The most reaching argument is the TS one. We have 2013. If you pick 100 MMO players, many will have VoIP available. I’m sure at the kills I attended some were using it. I was using it on one kill and not using it on the other. I’m know many others werent either.

Its not required because the event is not that difficult, the problem is players not wanting to do whats neccessary. Even now, 3 days after the patch too many still try to coast by on the coattails of the majority, which doesnt work too well with this dragon.

Your Best Drop From New Teq So Far ?

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Killed him twice so far, the most valuable drop was the rune of the sunless (sold for 4g) and then a bunch of rares and masterwork items. I’d say figuring sales and the dropped gold I made about 8-10g off those two kills including the rune sale. Each time there was also someone at the raid that got something good An ascended chest today and the mini yesterday (which was hundreds of gold then).

I’m happy with the rewards as they are, although they could easily double them without overdoing it if you consider the organisation effort required. I hope they improve the dragon chests somewhat so the fails that get to 75 and 50 get a bit more compared to being on the champ train.

Difficult? Oh please...

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

The logistics the OP describes ARE the difficulty. They make the encounter difficult. He even calls it a logistical challenge in his own post, right after saying it is not challenging.

Newsflash, there are many forms of difficulty, cat herding is one of them, motivating your troops is another. having good reflexes or timing for a jump doesnt have to the only challenge the game poses. And just like whether you have good reflexes or not, the solution might be out of your reach. Deal with it. Overcoming logistics is certainly more doable then some other difficulties, if you want to to put in the effort. TKS is the best example.

work and Tequatl

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Being dropped to character select after 10 minutes of inactivity is fine. If you are waiting for the fight you can do something every 5 minutes and not get kicked. But the many people that just went shopping or watch a movie can get dropped.

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

1) Daily reward limit – No multiple “Chests” of course
2) No major rewards at 75% and 50%. You get a basic chest with a Masterwork item or chance for Rare+, and some Silver.
3) 25% up gets the Rare or chance for Exotic, and some Silver.
4) Winning the event should be the ultimate prize. Exotic, chance at Teq skin weapon or mini, Empyreal and Dragonite (no more Bloodstone please) and lots of Silver.

Tequatl is a major boss, so rewarding Silver or Gold for beating him isn’t the problem. What you don’t want is people just playing only to get certain percentage based rewards, then giving up. As I mentioned, the less incentive there is to win, the less people will care. All major rewards should come at the successful conclusion of the event.

Like you say, rewarding gold or silver isnt the problem. The same applies to exotic boxes and rares. Each 25% step should give a good amount of that. These are rewards you get any point in the game, and they should be plentiful from Tequatl to serve as encouragement that all the prep work isnt wasted if you get him to 60% only, or 40%.

The Tequatl-specific rewards (title, mini, special skins) and the ascended quality weapons should stay very rare. Even 10% is far too high for an ascended drop.

I would not even see a problem with 3 exotic boxes at each 25% step in addition to gold and a rare item. That’s 4 rares and 12 exotic boxes for what amounts to 30ish minutes. You can get that many boxes in 15 minutes champ circuit, then throw in some faceroll meta bosses for 4 rares. Same time, same amount of rewards. The added difficulty of Tequatl and the chance for failure you dont have on the easy things pays off with the dragon kill and the chance at his unique loot.

Stop guesting system!

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Changing Guesting to require an invitation that anyone on the home server can give would be ok, that way friends can play together without a problem. That is the point of the feature after all.

Tequatl the Funless

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Judging from your post only, you seem to not fully understand the encounter mechanics yet.

That aside and even once you do, this content is probably not for you because it sounds like you prefer lone-wolfing, while this encounter is a team effort.

Teq 2.0 Behavior of our Gaming Society

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Posted by: Mastruq.2463

Mastruq.2463

You should read ‘Beyond Good and Evil’, and then review your original post in this thread.

Risk vs Reward [Challenging Content.]

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Posted by: Mastruq.2463

Mastruq.2463

Failure should not yield awesome rewards, and certainly none that approach the quality of a win – but the first chest at 75% should be as good as two frostgorge champs though, because lets face it getting to 75% is both more effort and a great accomplishment then 3 minutes in Frostgorge.

I would prefer if the overall rewards are buffed slighty but not enough that “people put up with it for the rares/exotics/gold”. The deciding factors should be wanting the event-specific loot, the achievements, and simply having fun at a challenging team play event.

I can tell you wiping on him 5 times yesterday was more fun and less rewarding then the champ train. But I went back to sparkfly today and not to frostgorge. Gold per hour isnt everything.

I commented on tokens in another thread, so I’ll just say I am against any token system that is as easy as 10 tokens per ascended weapon. Make it 50 and maayyybee. But really I’d rather have the fungible rewards buffed, i.e. the craft mats and gold. A player can still turn those into ascended weapons if he wants to.

(edited by Mastruq.2463)

Tequatl slayer and never again.

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Posted by: Mastruq.2463

Mastruq.2463

This content is not a measuring stick of your personal prowess only. In fact, it doesnt require much personal prowess. What it does take is the willingness to learn and adapt to a new fight, by listening to others, working with others, most likely equipping different items then you usually use. In other words, being a team player.

All those things you mentioned are the characteristics of a motivated and atleast half decent player. What he is saying is that it’s painful to do this content with people who don’t do that and unless you can get into a coordinated event which has been rooting out the less motivated people for hours, you might aswell save yourself the trouble

Yea I know – thats where my second paragraph comes in. People that know everything about the encounter now are the minority, the early adapters. In two weeks it’ll be easier to get a team together without the troubles we face today.

[TKS] Second guild and Success thread!

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Mastruq.2463

Missed out on TKS but just now got into TSS (cooler name anyway!). Thank you for putting in all that effort of getting people organized.

Any story surrounding the Teq living story?

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Mastruq.2463

I just want to add that I think connecting all living stories together feels fake and artificial. Sure pick up this event here later on when its relevant how dragon minions grow stronger without their master – but theres no need to connect that with everything else. just the bits that make sense.

I think Scarlet is the worst thing that has happened to the GW2 story (worse then Trahearne), and she single-handedly diminished the molten alliance and the aetherblades from “potentially interesting re-occuring groups” to “the joker goons”. Each of those groups had more potential before they were thrown under one roof, so to say. It would be great if you can fix that, or at least not keep going that direction more then needed.

Am I wrong in this line of thought?

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Mastruq.2463

I think most players stop trying once they notice they are in overflow. In theory, everyone getting in the overflow went there for the dragon, they should be aware of the mechanics and be equipped with the right gear, potions and attitude. Even if they lack TS this isnt rocket science if everyone tries to coordinate. My impression from overflow fights is that people give up before the dragon arrives, and try a lackluster zerg attack while attempting to join their party on the home server. Of course that fails, and the attitude fail cascades all future overflows too.

Tequatl slayer and never again.

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Mastruq.2463

I’m sure you’ve told people that complained about your prefered hardcore content the same, but: it seems Tequatl 2.0 just isnt for you, so do something else.

This content is not a measuring stick of your personal prowess only. In fact, it doesnt require much personal prowess. What it does take is the willingness to learn and adapt to a new fight, by listening to others, working with others, most likely equipping different items then you usually use. In other words, being a team player.

Of course for now, overflow screws all that over. I hope that problem goes away in two weeks or so with the new Living Story chapter (you wouldnt believe how many think they need Tequatl for their living story stuff, or that all his achievements go away in 2 weeks).

Next Halloween. What do you guys want?

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Mastruq.2463

I want the exact same Halloween we had last year re-activated, with no omissions. I dislike how they are putting work into these often good updates only to have them only last a few weeks.

Then, they can do additional things for 2013 and label the old stuff as 2012 if they want, in that case many of the above suggestions sound fun.

Skin Achievements

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Posted by: Mastruq.2463

Mastruq.2463

That’s a really great idea. It would even help out people that deleted those items and want them back (theres a thread on one of them every day).