Showing Posts For Mastruq.2463:

COSMETIC AURAS!??!

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I have all of them since I collect them.

You don’t have all of them.

Yes I do. The only one I’m missing is SAB atm, but I don’t care for it because it’s too simple for my taste. And Vial of liquid aurillium, which is unobtainable.

Now I’m confused. Do you have all of them or are you missing those two?

Raid's and the majority

in Fractals, Dungeons & Raids

Posted by: Mastruq.2463

Mastruq.2463

Anything that has a low player population is either killed off or abandoned, ANET are very metrics focused developer which is a smart way to do things.

ANet hired raid devs with the intention to create a raid that is brutally difficult for most players and will stay a decent challenge even months in. They achieved exactly this. Why again do you think they’re going to abandon raids if it’s working as intended for them?

Maybe direct that question to the dungeon team they have… oops. These new hires will just be fired or assigned to different positions if (or when?) raids don’t pan out. Just because they put together a team to make a specific kind of content does not mean they are not guaranteed to produce that kind of content forever.

Like others said, Anet will judge raids by prolonged participation/interest, and stop making them if the cold, hard numbers are not in favor of raids.

The NEW Citadel of Flame

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I know this hasn’t come up yet, /snip unrelated rant

That hasn’t come up in this thread because it’s off-topic. There are several threads on that topic elsewhere.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Mastruq.2463

Mastruq.2463

Because that is totally possible and won’t backfire at all, as WildStar tried to prove. Right? Right?

I often see Wildstar mentioned in the raid debate – honest question, is it really relevant? Everyone I know didnt care for that game for several reasons long before even reaching the cap and raids. For me and those I know it had already failed and we left before we could judge how their “hardcore raids” stance plays out.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Mastruq.2463

Mastruq.2463

Well they’re not so where’s my %? Where’s the % for a player who regularly beat Teq when it was new and not a cake walk? For someone who hates agony and fractals?

From that line I’d say raids are content for you. Of course that’s as much a blind guess as the entire thread until the full raid content is known. Time will tell.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Mastruq.2463

Mastruq.2463

Anet could surprise me, but so far I’m not convinced it will get so bad we’ll see players gear-locked from content or something like the rest of the MMOs out there.

I would like to comment though, if a person is paying for a game they should be able to play all of it. So, any argument that says a section of the player base can be excluded from content because “reasons” is going to be getting a song written about them at the Eolian amusingly similar to that written for Ambrose Jakis.

I can’t really think of a game that actively prevents players from playing the entire game, how would that even work? It’s always the player that stops himself from playing the entire game, for a wide variety of very legitimate reasons. You would have to drag the discussion into physical or mental disabilities if you want to construct something where it’s no longer your own choice to not play part of the game.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Mastruq.2463

Mastruq.2463

If raids are going to be only for those who have the time and ambition to get a group of people together and learn the ins and outs of each encounter in order to beat it, I am totally fine with it even if that would make it highly unlikely I ever get to do a raid.

If raids are only for those who have the time to grind full ascended gear with eveything upgraded and best in slot for enough different professions so that they can always have the only viable group composition for each encounter, then I start having issues with it. Because at that point there IS a gear threshold that requires such a time investment only those with an abundance of spare time can accomplish it – rather than being good at their chosen build.

I think the bolded part would be a hindrance for raids if a player insists on one build only, no matter what. I would change that to being good at your chosen profession as a whole. Any challenging content should require knowing your capabilities with all of your profession’s skills and weapons, and adjusting your build, skills and equipment to fit the challenge presented. If you go longbow/shortbow/bear no matter the situation, you’re selling your ranger short (even if you are very good at that setup).

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Mastruq.2463

Mastruq.2463

Learning and time cannot fix every issue that may keep people from raiding.

Learning and time cannot fix every issue that may keep people from dungeons.
Learning and time cannot fix every issue that may keep people from fractals.
Learning and time cannot fix every issue that may keep people from jumping puzzles.
Learning and time cannot fix every issue that may keep people from WvW.
Learning and time cannot fix every issue that may keep people from PvP.

And that’s ok because the game doesnt require anyone to take part in every kind of content. They are adding a new, different type of content for a sub-group of players that enjoys that kind of content. Fine with me. I probably won’t take part in raids regularly after taking a first look at them, same as it was with fractals.

Automatically raging against content additions that someone personally don’t want is short-sighted. The playerbase is diverse enough to support different interests and playstyles.

The comparison to Tequatl is pretty good imo. When that was revamped there was an outrage you wouldn’t believe because the content was difficult. Now it gets pugged just like the rest of them. Raids will be no different.

A fourth stat on gear

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I dont see a point in adding a fourth stat – if there’s a problem (not saying there is one here) with stat itemisation they should simply adress it directly.

At any rate, should more stats be added I hope Anet would be smart enough to not introduce any combination that is purely dps.

Suggestion: Unlocking Runes/Sigils

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I think solution A from the above suggestions is too big a change, but I do like solution B. It offers convenience without widereaching changes and stimulates the market a bit since smany people will buy situational runes at least once (maybe even multiple times for different items). All it takes is changing the rune slot into a list of runes that were previously used on the item, from which you pick one to use.

So Trahearne was actually Evil?

in Guild Wars 2: Heart of Thorns

Posted by: Mastruq.2463

Mastruq.2463

“”Never attribute to malice that which can be adequately explained by stupidity."

Hanlon’s razor

You beat me to it. Trahearne isn’t evil, just stupid. Let’s look at the record.

Here we are with Camp Resolve under attack. There is a torch and a signal fire to call in an airstrike. The only purpose of this torch is to light that signal fire. Did Trahearne have the torch placed on a bracket next to the fire it is meant to light? No, for some inexplicable reason it is halfway across the camp.

Did Trahearne ask us to light the fire and call in the airstrike when the mordrem were massed at the gates, making them an easy target? No, for some inexplicable reason we had to let the mordrem into the camp and let them slaughter us freely before taking effective action.

Now, the fleet with the instant “I Win” button must have been right on top of the camp the whole time because the bombs fell within seconds of the signal being given. They must have seen everything that was happening, yet did nothing. Could it be that some brain-dead Marshal gave them orders to hold back unless they received a signal, regardless of any situation they could see developing? Or did he just pick ship commanders with no initiative and even less intelligence than he had?

Well, we saved the base anyway, enabling the fleet to start its mission. Wait. Where exactly IS Mordremoth? There is no indication that the Pact has any specific information. Trahearne guesses that it’s somewhere to the west. So apparently his great plan of battle is to take a huge fleet and carpet-bomb the entire Maguuma jungle down to the bedrock, killing everything that lives, hoping that the Elder Dragon gets caught in the carnage. Brilliant. Send that cabbage a recording of “Ride of the Valkyries” and let the fun begin.

Honestly, it’s been hard for me from the beginning of the Mordremoth story to imagine that this is the same sylvari who organized the building of Fort Trinity and planned the multi-pronged campaign to get us into Orr and reach Arah. The same sylvari who was so careful about gathering intelligence on Zhaitan’s location, methods, and vulnerabilities. The same sylvari who sent or led us on multiple missions to check out the shipment of corpses and the manufacture of risen, the activities of important lieutenants such as the Eye and Mouth, etc. The same sylvari who tried to hamper and shut down Zhaitan’s activities at every turn, weakening it before starting the final offensive. It almost seems as if his cabbage brain got coleslawed by the cleansing ritual or something.

Given all that careful planning from him in the past, the only sensible conclusion isn’t that he suddenly has the dumb. It points to him indeed being under Mordremoth’s control and masterminding both the decimation of our ground and air forces in two quick strikes. Pity that, he kinda grew on me throughout S2 (ha!).

When can we pre-order?

in Guild Wars 2: Heart of Thorns

Posted by: Mastruq.2463

Mastruq.2463

This expansion should be free like other’s mmo …..not payable….

NAME JUST ONE mmo that is B2P or P2P that has free expansions. You haven’t played many MMO’s I take it.

As far as I know the only MMO that meets those criteria is EVE Online. EVE has a monthly fee but all expansions are free.

I know that WoW has a monthly fee and I’m pretty sure (I’ve never played it, you understand, but that’s what I gather from my Blizzard storefront) that you also pay for individual expansions, which strikes me is stupid.

I’m perfectly happy to give Anet my money once for the game and then again for the expansion, because even paying for twenty expansions will still not cost me as much as EVE has over the years.

I am concerned, however – is the expansion required? I mean, it’s not something that’s ever come up in EVE, where you either get the free expansion or you don’t play the game, but if people have to buy the expansion or lose access to the base game that would be a bit kitten.

Eve business model is like AA a mixture of both subscription and free to play.

EVE is a clear precedent for free expansions in MMOs, they had like 15 last time I played and probably more by now (usually 1-2 per year).

That last line sounds like you’re trying to weasel out of accepting a straight answer – there’s no need to do that. Just because EVE has free expansions doesnt mean any other game has to have them.

I certainly think Heart of Thorns should be a paid expansion in the $30-60 range.

Broken Waypoints: Hypothesis

in Living World

Posted by: Mastruq.2463

Mastruq.2463

Here is a screenshot of all the WPs across the maps that are not working / blinking / contested, etc.

http://i.imgur.com/RC34Noy.jpg

Think about it… The story line mentioned the place where “ley lines” intersect was considered very important. Notice the epicenter (if you will) is located between Lions Arch and Kessex hills empty zone.

I think this is where the end of this living story will take us…

YOU HEARD IT HERE FIRST! … your thoughts?

Or it could be that tegue don’t have/use way points so this it’s just what we can see. If we had a full picture(of the dominion)we might have a better idea of what’s going on.

The tengu have closed off their walls to everyone else, and nothing in the lore suggests that a tall wall would stop people from being able to WP to something past it (example: can WP into DR), together which suggests to me that the tengu simply don’t have WPs.

You are jumping to conclusions. Any player that reached the WPs in the Dominion could easily use them to TP in from outside… getting there to unlock them is the challenge, especially currently while the zone is inaccessible (probably because it hasnt been created).

Is Season 2 equal to an expansion?

in Living World

Posted by: Mastruq.2463

Mastruq.2463

@Sarathiel: Technically, the whole of Season 1 was an expansion’s worth of content to… just too much of it was temporary or designed for annual festivals.

@Deceiver: we already got a dev stating that season 2 will be permanent content.

That’s a very subjective statement. Imo the whole of season 1 is not “an expansion’s worth of content”. Imo it wasnt even close to that. And I did vote with my money during season 1 by spending less and less on the game while it ran.

I am however hoping that Season 2 is a decent improvement and I’m willing to give them a chance to draw me back into the game.

Stop it with the Open World raid content

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

With all this said, the only real difficulty that has ever come in any of GW2’s mega-events is coordination, because its Open world. The mechanics that lay behind the wurm, teq, marionette, LA, Boss Blitz are all quite fairly; easy and sorta fun. Real difficulty has not been seen yet for raid style content in gw2.

I’m not sure what you are saying here, the bolded parts seems contradictionary to me.

I do agree with you that organization/coordination is a kind of difficulty and Anet is doing well in pushing that instead of only going for simple reaction time challenges (which they also use quite often). If that is what you are point out, like I said it’s not entirely clear where you stand.

I think such content should take the forum of Tequatl and the like and not be pushed into living story too much, because difficult/challenging content and short time windows cause player frustration.

Forced to chose only one reward :\

in Festival of the Four Winds

Posted by: Mastruq.2463

Mastruq.2463

Well the point of the game is to make people spend money on gems to convert into gold. If the items were cheap enough to buy several with the gold you played for, they wouldnt get your money. I’m really not sure what you were expecting.

When new zones are added...

in Living World

Posted by: Mastruq.2463

Mastruq.2463

How do you propose they enable such a transition then.
The zone portals are necessary, you can’t just have an open field that when players reach a certain point they suddenly go to the loading screen.

Well, Everquest 1 in 1999 did have some zones where open fields transitioned you into the next zone through a loading screen. I’m sure Anet would be equally capable of that if they want to. Although rectangular mountain ranges are the easy/cheap way out, I guess.

However, going with the apparent limitations of their engine they could still make non-rectangular zones by leaving larger parts inaccessable and at least give the illusion of a more varied landscape. The inaccessable portion isnt going to eat budget/time since it can just be empty rock texture, players cant see it after all.

Dyes haven't crashed as predicted.

in Black Lion Trading Co

Posted by: Mastruq.2463

Mastruq.2463

It’s not like they dont’ drop any more.

I thought they do not drop any more, am I wrong in that regard? (i.e. laurels or gemstore being the only sources for unidentified dye)

Major Updates / Changes since August?

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

Do you mean changes that are still in the game or also all the “come and gone” Living Story things you missed?

Imo the biggest new things that didnt go away again are ascended weapons + armor, two raid mobs and a new unlimited WvW area, alongside a nice amount of class balancing and new heal skills (fairly meh ones but hey).

Oh and if you used to hang around in LA afk a lot, right now you even get loot while doing that!

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

Proof that GW2 is vertical profession would be that you start at level 1 and have to level up to access the higher level, more dangerous areas of the game. So yea, it’s obviously vertical progression. Duh?

(iirc GW1 had like 20 levels of v.prog too, and it was a pain to get enough stuff for some armor – I cant specify because I didnt do it, too grindy!). So yea that last part is a bit trollish, sue me.

How will any future villain counter Scarlet?

in Living World

Posted by: Mastruq.2463

Mastruq.2463

Then there is room for characters that ARE heroes to FALL into villainy, such as an eventual twist of destinies edge themselves becoming the bad guys over time, which would be a very interesting 180 spin on things.

The Metzen is strong in this one.

j/k but you just mentioned the only plot a certain MMO writer can think of =)

$12.50 Charge for Convenience of Lions Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Mastruq.2463

Mastruq.2463

I’m ok with dispersing the services like this, hopefully it breathes some life into the racial capitals. In Anets position I would’ve skipped establishing services in Vigil keep and just went with those 5(6) pre-existing towns in the first place.

Pet peeve, people keep mentioning skill trainers as if that matters … it really doesnt. The only thing that matters out of the list is the MF, and that’s only because it was the only one outside of pvp-related areas. Hell, place the MF outside of a town atop a mountain where you have to fight your way past ringwraiths to throw in your trinkets. Beats the mundane recycling we had until now.

To ppl that asked for vertical progression...

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

In what way was GW1 grindy?
The end game achievements like vanquishing and cartography sure. But the game itself was not grindy at all – it was entirely story based and armour was very very easy to get.

Armbrace of Truth.

That was completely optional content.
I never even touched that part of the game and I was no better or worse off than anyone else for it.

It’s a matter of perception of course but I would say the same about ascended gear – the difference is too small to make me feel worse off then someone in full ascended, to the point that I only pursue them very leisurely (have 3 trinkets and 1 weapon – despite trinkets being practically free).

As long as Anet doesnt compound the issue by releasing “enlightened” gear with even higher stats, I consider the complaints about ascended gear as vastly overblown diatribe.

remember, this is a theme park MMO

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

But seriously, this isn’t a content issue. This is more of a delivery issue it seems.

If you would be so kind to provide a summary of the permanent content additions between Jan’13 and Jan’14?

Going from memory the list is woefully short for a whole year but maybe you have a different view.

To ppl that asked for vertical progression...

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I believe there are many different ways to keep a player hooked, be it new skills, new maps, new PvP modes, new weapon types etc. These are just a few examples All it takes is some creativity and for some one to think outside of the box.

Progression doesn’t have to be vertical. And if you’re not interested in an MMORPG without it. That’s fine because I know that many people are.

Hopefully a developer somewhere is reading this right now and starts to make a new game all together as I believe it’s too late for GW2.

This I do agree with. They wanted to expand the game regularly after launch and the first two patches heralded such additions, but with the onset of the living story permanent additions became scarce. At the same time their heralded cosmetics focus was transfered into the gem store. Game over man.

except for one or two instances at most every single release had permanent stuff with it.

Yea of course, a token event for the temporary content that stays afterwards – I’m not going to argue semantics about it but if you feel that the LS patches are the same magnitude in permanent additions that came with the first halloween then we just have different opinions and expectations. They added a ton of stuff that was unrelated to that holiday content with the halloween ’12 patch, and the lost shores patch added an entire new zone (albeit unfinished) alongside a big event. Both also still had interesting scavenging hunts/riddles in their content instead of simply clicking a torch/pinata 100×. This is off-topic to the vertical progression whine though, so lets drop it or continue in another thread.

To go back on-topic, I said as much a year ago but as long as there is no new tier after ascended I’m absolutely fine with it and indeed am very happy they added it. I say this with a mindset that likes having a longterm goal in the background that I slowly work towards, similar to the legendary. A choice of different goals is better then just a few, so I’m fine with these additions. In the same vein I am looking forward to more legendaries.

If they DO add a new tier this fall then I’m no longer happy with the situation, but for now I consider this one-time new tier as them admitting that they royally screwed up their calculations about how quickly players will get each exotic piece. Getting exotics+ runes is much faster then getting the same in GW1 imo, which they were probably shooting for in the first place. Ascended fixed that (whether it overcompensated is opinion, imo it doesnt), but it’s also such a little difference that any complaints outside of the WvW elite tryhards (which have a point, however slightly) trigger a lukewarm “meh” from me.

To ppl that asked for vertical progression...

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I believe there are many different ways to keep a player hooked, be it new skills, new maps, new PvP modes, new weapon types etc. These are just a few examples All it takes is some creativity and for some one to think outside of the box.

Progression doesn’t have to be vertical. And if you’re not interested in an MMORPG without it. That’s fine because I know that many people are.

Hopefully a developer somewhere is reading this right now and starts to make a new game all together as I believe it’s too late for GW2.

This I do agree with. They wanted to expand the game regularly after launch and the first two patches heralded such additions, but with the onset of the living story permanent additions became scarce. At the same time their heralded cosmetics focus was transfered into the gem store. Game over man.

To ppl that asked for vertical progression...

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

In what way was GW1 grindy?
The end game achievements like vanquishing and cartography sure. But the game itself was not grindy at all – it was entirely story based and armour was very very easy to get.

But isnt that the same here? I’ve done all that could be done until Nov just fine in exotics and they didnt really add anything besides the wurm event since then, which would classify as endgame (although I hate that term in an MMO and much prefer the journey).

The only complainers I would say have a point is WvW players, for everyone else ascended is as optional as any grind-title in GW1.

To ppl that asked for vertical progression...

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I’m curious to know if you, the people that asked for vertical progression/gear grind/carrot on a stick, are happy with Ascended gear being added to the game. Is this what you were after? Are you now satisfied? Or are you disappointed? Are you now craving the next level of grind/progression/carrot chasing? Or have you already returned to whatever game it is you came from?

I’d really like to know if this was really worth damaging the game for me and many others.

Those that say Vertical Progression is necessary for a games longevity, then how do you explain successful games such as LoL, DOTA 2, GW1, DAY Z and TF2 (currently 10 x more popular than Planteside 2, even after over 6 years.) all thriving with little to no vertical progression?

This post is less of a n honest question and more of a veiled insult/whine, but I’ll bite:

Yes I’m happy with Ascended gear as it is. No I’m not craving another tier, ascended fills that niche just fine.

I did actually leave the game for months (Nov – Feb) but the reason for that had nothing to do with the addition or lack of ascended gear (if you want to know, I’ve come to dislike the LS implementation and was sick of it, so I took some time off and still think Anet is shooting themselves by not adding actual new areas).

Player retention

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

You’re not alone – I really dislike that about the LS concept to the point of quitting a couple of months ago. Giving the game another run right now to see what has changed, but it looks like same-old LS.

What do you think after a year of LS?

in Living World

Posted by: Mastruq.2463

Mastruq.2463

Overall a good idea but several flaws in execution. Also the storyline is pretty meh, regardless of how it’s told.

Suggestion: Previous Living World DLC Please

in Living World

Posted by: Mastruq.2463

Mastruq.2463

Good for players? Check.
Cheap to make? Check.
Lore-compliant? Check.
Profitable for ANet? Check.

PLEASE! TELL ME WHY THIS IS A BAD IDEA!!!!!

The goal of the living story is to have players constantly logging in because they are taught that not logging in means they missed something that they cannot get/experience now. Frequent log-ins means more chance to present your revenue stream in the form of the gem store.

If they allowed people to replay that stuff then players (across the entire player population not you personally) might log in less because they can “catch up” and thus there are less contact points for selling them something.

I personally dont agree with this logic btw, but marketing says that is how it works, and money calls the shots.

TLDR: The reason the LS is player-unfriendly is money.

Nightmare's Within- Just got personal!

in The Nightmare Within

Posted by: Mastruq.2463

Mastruq.2463

Not a personal story character but you can get a Molten Berserker from MF, which reminded me how much I liked the dungeon. Wish we could get it back without playing fractals roulette.

Candy Corn Vendor

in Blood and Madness

Posted by: Mastruq.2463

Mastruq.2463

Sonders will continue to trade Candy Corn Cobs, the Bloody Prince mini and the Halloween Pail even after Nov 12th. However, he will no longer trade Gibbering Skulls, Tyria’s Best Nougat and High Quality Plastic Fangs.

Not to sound paranoid but do we have an Anet quote on that?

Not complaining about Bloody Prince Mini

in Blood and Madness

Posted by: Mastruq.2463

Mastruq.2463

Not sure if I buy the mini, but if I do I dont think the gold will feel wasted. Maybe ‘spend’ would’ve been a better word there.

Can we talk about exclusive dyes?

in Black Lion Trading Co

Posted by: Mastruq.2463

Mastruq.2463

I love dyes but they aren’t worth 30g+

Why would you say that? Looking at the TP it seems some of them are indeed worth 30 gold or more. Much more in some cases.

I mean, what IS “worth 30g+” in your eyes?

P.S. I think character-bound dyes are just fine, I dont need to unlock ALL of them on every character. Whenever I find a valuable dye I consider my characters and give it to the one I find most suitable, or if it suits none of them I sell it.

(edited by Mastruq.2463)

Home instance obelisk disappointment

in Tower of Nightmares

Posted by: Mastruq.2463

Mastruq.2463

I’m ok with the skill point being once per character. That’s function of any skill challenge in the world, consistency is nice to have.

However it would not be OP, if you give me 300 extra SP I’d shrug and add them to the 500 I have left over. The only way to profit from them is jumping through alot of hoops and making mystic forge recipe weapons to sell (afaik), anyone who’s that invested for the non-stellar gain is welcome to do so imo.

Finally, people in other games place tons of stuff in their homes in those games that has NO function at all. Back in F&F people lamented not being able to hang the karma-giving drawing anywhere… so this having little continued function is still better then none.

Once they completely redo the home instance in 2016 and you can actually decorate a home there and buy and place tons of stuff, you’ll be happy about all the unique objects that you gathered in the years before that are impossible to get then.

Witch/Mad king vs Bloody Prince/Executioner

in Blood and Madness

Posted by: Mastruq.2463

Mastruq.2463

Probably because not all costumes are the same. If anything the banquet/cauldron are the exception to the rule. My Wintersday outfit doesnt have skills/costumes for others either, and I dont think any of the others do.

My Issue with the living world

in Living World

Posted by: Mastruq.2463

Mastruq.2463

I agree that they need to put a bit of effort into making the changes believable. A bit of npc dialogue, replacing the most inappropriate events with fitting ones and voila, the whole region appears to react to the intrusion. Another thing they could work into their schedule with only 1 monthly update /hint /hint

I No Longer Care - Do You?

in Living World

Posted by: Mastruq.2463

Mastruq.2463

I care in the sense that I still check it out, but usually the result is subpar as far as story is concerned.

This recent update is okayish actually, they added some nice details in the camp even pre-patch. I wish they had some more of the small story instances similar to the ‘forced’ introduction (good way to handle it btw). F&F did that well and while I rightfully lamented it’s slow pace and lack of permanence the story bits were the best out of all LS updates so far.

The achievement checklist for this patch is okay too, not too much grind and sends you to various zones while keeping some sense (checking out other krait places in this context, as opposed to random invasions).

Why can we still not craft all runes/sigils?

in Crafting

Posted by: Mastruq.2463

Mastruq.2463

I dont think all runes/sigils are supposed to be craftable. Most items come through a variety of ways but not all of them, armor, weapons and upgrade components included. I like it that way, variety is the spice of life.

25 SP for a heal skill !!!

in Tower of Nightmares

Posted by: Mastruq.2463

Mastruq.2463

I’m glad this skill isnt throw-away cheap, if they keep adding skills that’ll eventually create another mid to longterm goal in the game. I think that’s needed.

Nerfed Champ Bags/Boxes ?

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

I wish Anet would look into adressing the “champ train issue” in a way that wouldnt make killing the occasional champion you come across with regular play less enticing to kill.

Imo they should make the champ bags attractive but look into derailing the known trains like frostgorge with some alternate events and more random spawn timers.

Why are there so many contested way points?

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

Orr is ridiculous vis contested WPs. I understand why it is so but the fact that there are few people in zones means the WPs stay contested for a long while. I couldn’t buy my exotic armor when turning 80 on my server. I had to “guest” to another server that had the WP and Temple I needed in an uncontested state. That is why sites like the following came into being, to deal with this situation: http://us.gw2stuff.com/en/events/us

Entitled much? Sorry just the tone of your post sounds like that.

Anyway, events cycle too fast and thats a problem in many regards, denying the game experience any semblance of permanence. They should have made losing an outpost or town a bigger deal (say lost(contested for a guaranteed day) and on the flipside made saving it just as important (stays that way for a day, unlocks certain unique wares like at temples) all throughout the game. Since the state of the village/outpost doesnt flip as often, just have defenses or scouting events instead of constant flipping.

Elite mobs in open world now

in Tower of Nightmares

Posted by: Mastruq.2463

Mastruq.2463

And so they ended up coming up with the champion bags, which are now too much, to the point they should give champions ‘node flags’ so people start trying to find more champions instead killing the same ones in an endless loop.

The loot on champs currently is just fine. What I believe should be done is change their spawn pattern with a large enough random element to derail the champ trains.

Survey: 2 weeks or 1 month?

in Living World

Posted by: Mastruq.2463

Mastruq.2463

The problem with making updates that come only once a month is that a lot of people will be bored after a week and they’d end up having mini updates every 2 weeks to keep people interested all over again. Remember, they arrived at their 2 week schedule based on the number of people who stopped logging in about a week or 2 after an update.

Does their statistic account for the people that stopped logging in because of the 2 week schedule is the question.

Maybe early this year that was their conclusion, but please look at the source data. It must be based on the time before Southsun because that is when the 2 week schedule started. The living story updates before then didnt have as much to do as the ones since summer, so people feel less forced to log on daily. The thing is, do they want someone to burn out in 3 months of daily playing or keep that player with 5 day/week but for years to come?

To be honest Molten Facility aside the content provided during F&F was too drawn out and little – but they’ve overcompensated wildly and the pendulum has swung to the other side and lodged itself in the wall. They need to loosen it up and let it swing back towards the middle imo.

The dying DE system and the new ascended mats

in Living World

Posted by: Mastruq.2463

Mastruq.2463

The OP makes a decent point about events falling by the wayside. His conclusion/solution is nonsense though. Events are one of the main sources of karma so if Anet wants to boost events (not sure they even do) they should add more non-required but highly desired karma sinks.

Please stop making me play your mini games

in Living World

Posted by: Mastruq.2463

Mastruq.2463

You’re essentially asking that they only add achievements for things that suit your personal preferences, you realize that? Sure this time it’s a minigame, but next time it’ll be something else, because you OCD over achievements.

The Great and Gorgeous Mesmer Collective

in Living World

Posted by: Mastruq.2463

Mastruq.2463

Given the creativity in the villain team-up names (molten alliance, toxic alliance) I wouldnt be surprised if it was the official name. One can only hop the sarcasm angle is true.

Zerging is getting ridiculous

in Tower of Nightmares

Posted by: Mastruq.2463

Mastruq.2463

Another method to at least reduce the massive rush that leads to zerging is to abandon the 2 week patch cycle and clearly state how long the contents of each patch remain.

I mean, if somewhere Anet communicated how long this content is available I would be less urged to do it now. If the availability was 4-8 weeks instead of 2-4 I would be less urged to do it now. But no, leaving players in the dark where you can to optimize daily concurrent user statistics seems to be more important then the actual play experience.

New Heal skill can be bought for Skill points

in Tower of Nightmares

Posted by: Mastruq.2463

Mastruq.2463

Video how to press H, go to skills panel and learn the skill? GJ!

If it isnt on youtube it didnt happen!