Showing Posts For Mayam.8976:

Defektive's Axe/Mace build - No GS? No problem!

in Warrior

Posted by: Mayam.8976

Mayam.8976

At this point I love any build that doesn’t swear by GS and am willing to give them a shake just based on that, this one looks real solid just in reading over it though.

If you don’t mind could you throw a quick link in this thread to your bleed build as well? I’m really interested in those as well at the moment, particularly the best in slot sigils and runes and stuff for it.

Thank you for the post.

Warrior Battle Standard revive functionality [bug]?

in Warrior

Posted by: Mayam.8976

Mayam.8976

obviously it is not understood. I have seen several posts about this exact issue all over the forums.
Anet really needs to get their kitten together regarding the UI. It’s inexcusable that the UI description doesn’t match what the skill actually does. If what you say is correct, and that it has worked like this since 2010… then there is really no reason why the UI hasn’t been updated. They’ve had two years to correct it.
Battle standard is just one example. There are many other skill UI descriptions that are inaccurate.

This is also true and a very good point. It’s not just one warrior skill nor is it just warriors.

To A-net’s credit they have been pumping out “fixes” at a fairly quick pace. Would be nice to see this stuff get fixed sooner rather than later though cause understanding it exactly as the tootip words it is indeed misunderstanding what the skill(s) really do.

A lot of people are gonna have to come here and thumb through post after post, or likely make their own as time passes. That or they’ll learn the hard way which will likely be at the cost of more than a few wipes and peeved group members heh.

It really does seem like one of the how many alpha, closed and then open beta iterations that were tested and QA’d over and over and over would have worked these kinds of quick fixes to the tooltip wordings in somewhere. They’re applying fixes at a faster pace than I’ve seen in many other MMOs so soon after launch but this one would be a big a “quality of life” kind of fix for new players.

(edited by Mayam.8976)

Golradaer's Warrior Guide for PvP

in Warrior

Posted by: Mayam.8976

Mayam.8976

I usually play the support character. The jack of all trades – master of none back up kinda toon in most multiplayer games. Tried a “warrior” type (trooper) in SWTOR but that was half hearted at best. Couldn’t really get a feel for it or get in to it. This is the first game I’ve really put my efforts into a warrior main and I’m really liking it so far even though I may only be mediocre on a good day right now.

I read through some of your builds so far tonight as that is my big question as I approach 80 and am looking to contribute full time for my guild and server in WvW. They look really solid with some original thinking and honestly, you had me sold when you said GS and mace build aren’t the end all be all and will be quickly figured out (because in fact it seems to me most decent players have already got em figured out).

It’s great to see a good warrior and gamer coming to the forums to actually contribute to the community rather than to stroke their e-kitten and sling out a few “you’re a newb because _” posts to those actually looking for honest advice and insight here. I’ll definitely be following your twitch channels and advice / insights as the game evolves.

If there is a sign of a kitteny warrior without any reason to be it’s one who says GS or whatever the “latest in thing” is thee bread and butter warrior wep and build at just barely a month post launch. The real top notch are the ones moving ahead of the curve not the ones adopting the warrior build du jour in my opinion.

Nice work friend. Thank you.

(edited by Mayam.8976)

Warrior Battle Standard revive functionality [bug]?

in Warrior

Posted by: Mayam.8976

Mayam.8976

it’s been understood how this worked since 2010.

I don’t think that was his point. A lot of people bought this game and rolled a warrior that hadn’t been closely following all the minutae of each classes’ tootip wording since 2010. The tooltip is plain misleading. Actually, it’s technically downright inaccurate. I’m sure it’s not top on the list of fixes they’re planning in the near future but it should be changed for all the players in the future who will purchase the game and expect these skills do something that they just don’t. You make a good point OP. You post this one in the “Warrior Bug List” thread?

Battle standard broken

in Warrior

Posted by: Mayam.8976

Mayam.8976

Yes I too have seen this, if a player is not “fallen” but is “downed” they get back up, however if they have “fallen” meaning they are dead it doesn’t revive them. If this is it’s nature then it needs to be rewritten with proper wording.

It says it “revives” allies, everything that revives people only works on -downed- players. Defeated people get to WP or wait for the slow revive.

This is an important tip for up and coming warriors too. I’m not real big on reading “extra materials” when it comes to games heh. I didn’t figure this out right off the bat. God knows how many times I dropped this thing and thought, “kittenit, did those kittens go AFK?!?!” LOL

And there’s definitely been more than a couple threads posted about this point as well. I was so happy when the Warrior forums finally came up!

(edited by Mayam.8976)

Battle standard broken

in Warrior

Posted by: Mayam.8976

Mayam.8976

pick up the effing banner, skill 2 is a stability shout. im seriously tired of people saying its broken when in reality its not.

The tooltip is legitimately confusing. Your anger is misplaced an unwarranted.

Nowhere is the tooltip confusing. Lol. And anger? Its just annoying to see multiple threads saying the exact same thing when picking up the banner is overlooked every time. Just saying. Also. I had legitimate input you sir said nothing other than false claims of anger. Lol. Good try.

The OP raises a good point that reminded me of one of the many questions I accumulated waiting for site with a full listing of forums.

Angered, annoyed, whatevered. Definitely defensive though and none of it was necessary friend. It’s just a game bro, don’t let it get under your skin like that. I did find it confusing personally, having to pick up my banner mid battle, thus not being armed and attacking, seems a poor mechanic whether anyone found the tooltip clearly worded to do so or not. It seems pretty well counter to the whole idea of a banner. I always thought I stick it in the ground so it can buff all in it’s radius without me having to stop fighting, pull it out of the ground, and “activate” any of it’s described functions.

I had noticed that function is available if it’s withdrawn in battle but It just felt to me like that shouldn’t be the case and I hoped there was something I was missing / misunderstanding. To have to stop attacking in the middle of battle to get the banner to do what it claims in the tooltip is kinda meh in my opinion. Honestly, I never bother stopping to pick it up mid battle and hit #2, my focus is generally on several other things taking precedence if there’s enough going on for me to think I need my elite banner out. Generally I see it as a mass rez in an oh kitten situation with some nice bonus buffs after that fact but I don’t claim to be Tyria’s greatest warrior by longshot. Maybe there is a more effective way to use it.

If that is the case about the stability boon then I thank you for clarifying. Apologies if it “annoyed” you to share.

Warriors are boring... You cannot disagree...

in Warrior

Posted by: Mayam.8976

Mayam.8976

Perhaps more in keeping with the spirit of the OP’s ironic humour here though, let me try this response:

ahem….

I DISAGREE!

Holy kitten guys I did it! He said it couldn’t be done but look!!! THERE IT IS!!!

Definitely a solid 6.5 out of 10. I smirked and even giggled a little.

P.S Dual axes pwn face. That’s all, you can go. I’m done with you now.

Warriors are boring... You cannot disagree...

in Warrior

Posted by: Mayam.8976

Mayam.8976

Let me see if I can sum up. This guy uses a Great Sword and Rifle only and claims it is the one and only weapon and alternate weapon combo that should ever be used by a warrior. He states this as incontrovertible fact based on another assumed given fact that he is a thoroughly, fully experienced warrior and has crafted the ultimate warrior within what the game’s parameters allow for. This of course nullifying any argument to the contrary and allowing zero room for debate, discussion, or disagreement (in fact the title establishes this from the beginning). That about the long and short of it?

If that is the case then all we have here is a statement of “fact”, at least in the boundaries of the author’s mind that is (giggle). If that’s the case no response is warranted or even possible and with in the next few hours this post of “raw fact” will descend off the front page and with in days descend several pages deeper under the pile. This of course allowing it no attention by any readers of the forum, let alone Arena net representatives who would actually have to see it to even consider it. Congratulations OP?

That about the long and short of what’s going on in this humorous little paradox of an attempt at writing?

Good Stuff! I give it a 6.5 out of 10. The ironclad authority of your opinion as “fact” was just way to blatant and obvious to score you any higher OP. Was a good attempt but try a little subtlety and keep the reader guessing a bit before you just drop the comic “cold hard facts” on em. You can’t just open with the punchline. Come on man!

"Training" Mobs, What is it and STOP IT!!!

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

I feel it only responsible to add though:

Of course you could always make the above noted change to your mob’s mechanics Anet – (hint hint). Or institute open world player killing. I definitely wouldn’t be opposed to that either. A noticeable percentage of players these days may find that feature distasteful but I’ve always considered it an integral part of any game with PvP of any stripe or flavor personally. In the interest of pleasing the most players possible though I have to admit that the former option for Anet would likely be the best all around. This is a problem that Anet can solve though. Until they do / or state that they won’t institute any such change the responsibility falls to us my fellow Guild Wars 2ians! (Yeah it’s a word! WHAT?!?!)

Come on guys, spread the word and lets keep this bumped and publicized!

"Training" Mobs, What is it and STOP IT!!!

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

That is defensible and understandable Sir. In fact I salute you for it!

Training other legit players though is just a downright kitteny thing to do. Especially intentionally as in ICE’s example. In other games we had “Realm Forums” where people like ninja-looters and the like could be publicly called out and with enough heat shone on them it would eventually destroy their rep and hopefully drive them off the server.

We lack that capability so far here on the GW2 forums though. So we need to first spread that info I believe and for people like ICE has pointed out it’s gonna take nothing less than the community, particularly the other players in that zone heeding a call when such a kitten kittening kitten hole is called out, to descend on that kitten and train him mercilessly and just make his game play utterly miserable in general until they log out. HOPEFULLY they will eventually get the hint and either stop what thet’re doing or stop playing GW2 altogether – sorry Anet to potentially deprive you of their potential income but we don’t want them wrecking our game.

How do YOU make gold?

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Oh, to try and better answer the question though and why I think some people (who are limiting their income to strictly in-game means at this time):

I’ve had this “discussion” on this forum before and don’t tend to again. Plain and simple though. If the market prices stay at this point where it is so much cheaper for people to buy the crafted item than it is for me to buy the mats to craft it, then I can either devote most of my game time to just farming to craft (you’ll still level but you’ll miss a lot of great content), I can purchase the mats I haven’t farmed yet at a loss, or I can just not craft. It’s a play style choice and you’ll have to sacrifice one part of your game-play or another – DON’T craft and make money, DO craft and lose money until you max out the craft, or BUY gems. I’m perfectly fine keeping enough cash around to comfortably play but not have the kind of coin it takes to get commander, at least til I hit 80 and run out of other stuff i wanna do first. That’s just personal preference though.

Really I don’t want to get into another “in depth” debate on the various theories of economic principle here but, “cheap stuff good, expensive stuff bad” is an economic principle that really doesn’t extend much further the than viewpoint of the guy buying a big bite and a 256 oz. ULTRA-Gulp (lol!) at 7-11 or whatever. The Trading Post’s “Sword” is indeed double edged and yep – cuts both ways as it turns out.

At least that’s what’s been hampering my financial schemes. But not to the point it’s making the game any less fun for me.

I’m sure there is a way to build reliable consistent income so you have a nice fat wallet by the time you’re ready to go get your commander title but sadly I don’t what it is bro. I’ll be watching this thread though for the answer heh.

How do YOU make gold?

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

The biggest factor I see to earning the money strictly through in-game activities Please don’t get all kitten hurt everyone out there buying Gems, it’s part of the game and I don’t have any problem with it – some day I’m sure I’ll buy a few too is that the TP is still WAY out of whack (at least on my server) for people trying to turn any profit or even just take minimal losses on anything less than the highest end of marketables. I’ve never experienced this to such degree in any other MMO but this games auction house had a rocky start and allowed for mass stockpiling prior to coming fully on-line. I’m still sure it will bounce back and “normalize” relatively soon though.

"Training" Mobs, What is it and STOP IT!!!

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

TL;DR Version:

“Training” mobs is when you run across a zone aggroing several mobs who then follow you like a “train”. When they de-aggro, they don’t just return to their original spot on the map like they do in most MMOs. They turn instead and attack the next closest player that you just ran by. If you don’t turn to help (or at least wait til it’s over and rez the poor schmo if that’s the only thing you can effectively do), then you just ROYALLY KITTENED HIM!

Obviously this is a real kitten-hole thing to do and it would be great if you’d never do it again (or as mentioned at least help in the fight or rez the poor guy when its over). It’s entirely possible a lot of players were doing this unknowingly and no one can be mad at you for that. In an effort to stop this altogether though I’m trying to spread this info as far and wide as possible and any help in this effort would be VERY much appreciated.

Tell a friend and, at the very least, stop and help the poor unsuspecting victim with the fight or, at the very least, come back and rez them. I put this major faux pas on the level of ninja-looting personally to do otherwise.

Thank you all in advance and let’s do our best to enjoy the game as much as a community as we can personally with such well thought out and otherwise well implemented game mechanics.

Sincerely,

Mayam, the hapless victim of at least 2 dozen or more “drive by mob trains”

As the Sylvari say:
MORE VIOLETS, LESS VIOLENCE

(edited by Mayam.8976)

"Training" Mobs, What is it and STOP IT!!!

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Part 2

To really crystalize this principle of GW2 mob mechanics for you: You’re the chick in the car in the beginning of Dawn of the Dead carelessly outrunning your now undead cannibal boyfriend (the mobs). And yes, there IS a poor schmo that gets mowed down behind you, as though by a… wait for it… speeding TRAIN. Or more accurately, it’s as though there was a multiple car pile up on this poor schmo’s face. You couldn’t know but he’s not standing there looking at his monitor saying, “hey, what’s going on guys uh-duuuhhhh….” No, he knows exactly whats about to happen and he knows that you are the sole cause of it and he’s raging at his monitor something like, “you stupid, selfish, bleep bleepin bleeeeeppp, bleepin kittin I hope you bleep in a fiery fiery bleep and your bleep gets kittened by a bleepin kitten with a bad case of bleeeepppp….”. Et cetera and so forth, you can imagine. You get the picture though. That player is not currently happy because of what just occured.

Now as I’ve said, it’s entirely possible some of you had no idea what “training” mobs was and had no intention to do it. Perhaps you’ve even been a victim a few times and were a bit fuzzy on the how’s and why’s. Even with experience in other games, because of different factors these unfortunate moments are relatively few and far between comparatively. Now I must also include this one very relevant factoid when comparing the mob behaviors of other games and those of GW2. That being chiefly that (and this is important for the purpose of our discussion here): MOBS IN OTHER GAMES TYPICALLY RESET TO THEIR ORIGINAL ORIENTATION ON THE ZONE MAP WHEN THEY DE-AGGRO FROM YOU THUS PREVENTING THESE INSANELY LARGE MOB “TRAINS” THAT CAN JUST TURN AND OBLITERATE AN UNSUSPECTING BY-STANDER ON A WHIM AS THEY SO COMMONLY DO IN GW2. I hope I’ve made that point particularly clear because even a player who considers themself well experienced in all things MMO may not have yet noticed nor expected a mechanic like we find in this game that leads to these traveling “nuclear bombs” of a mob train as can exist here in GW2.

So there it is in the most complete explanation oh the whats, hows, whys, and most importantly the who of mob training and the incredibly kitten-holish thing it is to pull on some stranger just grinding along in the same zone as you with the last thing he is wanting to happen being 15 mobs leaping on him like a pack of crazed, cannibal, undead, significant others who just “woke up” after getting their throat snatched out from the little girl turned zombie who lives next door. God knows we all know how that feels! Am I right?!?!

Thanks for reading and of course a TL;DR version will be posted immediately following

_P.S I don’t expect a sticky on this but I do feel it is of the greatest importance that this information be spread as far and wide as possible in the nation’s best interests of preventing nerd rage on a massive scale. I’m sure we can all agree that none of us wants to see that dark cloud descend on such an otherwise very well crafted and thought out MMO.

P.P.S Incidentally, I strongly feel that changing the mob mechanic to simply reset them to their original orientation on the zone map not allowing them to re-aggro on any player until they have reset is the best solution. Barring that, information is our best and only weapon against this evil friends._

(edited by Mayam.8976)

"Training" Mobs, What is it and STOP IT!!!

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

(An extremely abbreviated version of this post is available a few posts down)

Part 1

Okay, I’ve been willing to give the benefit of the doubt and accept that many players don’t actually know what this kitten-holish behavior actually is. For a lot of players, those whom GW2 isn’t their first MMO at least, they likely cut their teeth on WoW (such that it is today and the past several years) or a game that doesn’t nerf your level according to zone such that when you visit the lowbie areas you are nigh god-like and really have few reasons to go there anyway. In WoW these days, for the most part, there is little reason to ever leave the capital city really, you can queue for any activity, you can queue to join queues now probably. If you are outside a capitol leveling an alt or something you’re probably nearly alone or at least far enough from other players for this to not really matter. Hence little interaction with mobs or at most it would be in a dungeon or raid and the rest of your party would quickly let you know if you pulled this little faux pas because you just wiped them, as you will here to some poor schmo in GW2 as we will see. In other games you aren’t likely sprinting through a zone unless you out-level it and then these mobs would never be able to slow you up to even attempt an attack (or un-mount you is more likely the case) so the cases of you doing this are likely rare and over-looked on those games as well.

In case you are one of the few wondering, "Well just what do you mean by “training” mobs Mayam? I train my character and that’s all! You make no sense!" Well my friend, in this sense of the term “training”, we here refer to the physical choo-choo type trains in that it is a long, heavy, object in motion, with it’s components lined up one after the other. “Still not following ya.” Stay with me here it’s a simple analogy really, you’ll see. When you run through an area without care for the mobs you aggro they of course follow you – one right after another (its making sense now yeah?) “So why is this an issue Mayam? They follow. I out-run them. They eventually de-aggro and I continue on my way saving time.” Yes! You are completely correct Sir or Ma’am BUT, in GW2 at least, when they de-aggro they don’t just re-set and return to their original spot on the map waiting for the next hapless adventurer to happen by their original orientation (that detail is key as we shall see). Here I think the principle of GW2 mechanics is best explained by a visual:

Have you ever seen the remake of Dawn of the Dead? Great horror flick, well at least I liked it, lightning fast zombies changed the whole template for the sub-genre in my opinion, but I digress. You remember the part at the beginning when the couple just wakes up? Little zombie girl gnaws half of dude’s neck off and he bleeds to death, dies, then un-dies? He chases his woman out to the car and she takes off with him hauling kitten behind her, remember? About half a block down the street, crazy zombie boyfriend realizes he has no hope of catching her car right? Now here’s where we draw the corollary to the world of the MMO mobs (and specifically the GW2 variety). Crazy zombie boyfriend, upon the realization that he’s still not quite that fast; breaks off the chase and pops a quick right then turns and tackles some poor dumb kitten-hole standing in his front yard with a stupid ’what’s going on guys uh-duuuhhh…’ look and proceeds to mangle and rip him apart with some of his other new zombie buddies. That my friends is the exact mechanic of mobs in the GW2 universe.

(edited by Mayam.8976)

Game updates 2000 files except 3 which hang there....

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

I haven’t read through all the posts in this thread but I have read enough to know I’m looking at the same issue that myself and many others were having at the official game launch. At the time A-net had not brought it’s forums on-line yet so we were all working this out together on Curse’s GW2 Guru forums and through trial and error we were all finally able to get it solved, patching and running fine.

I responded to another player’s thread in this forum having this issue as well and in that response I posted links to all the relevant threads on the Curse Guru GW2 Tech forum. They can all be found in the link below to the other player’s thread here and the fixes we discovered / stumbled on should help you guys get back up and running hopefully. Believe me I TRULY FEEL your pain :P!

This is the thread where the links to those Guru threads with the fixes can be found:

https://forum-en.gw2archive.eu/forum/support/tech/Can-t-download-starts-to-download-then-back-to-0-00kb-s/first#post150464

One trait seemed to be similar for many but not hardly all of us and that was having Avast or AVG antivirus. That was only one small part of it though, read through those threads and you should be able to fix from what’s there. Start with the suggestion a few posts up though to change your command line in the “Target” window of the Properties tab of your Desktop shortcut. If you don’t have a desktop shortcut go ahead and make one (at least for experimenting purposes if no other) and alter the target command line as follows to specify it to:

“C:\Guild Wars 2\Gw2.exe” -assetsrv 173.223.232.138

Use that command line exactly character for character (altering only to specify which folder your GW2.exe file is found in)

Change your command line accordingly, set it to run in compatibility mode (I’m using Vista and set it to run compatible with XP), and check the box to “Run as Administrator”. Those steps alone should get it running for you but there are other suggestions you may need to follow found in those GW2 Guru threads as well. Above all it is fixable on your end though if you are having the same problem as myself and the others contributing in the guru forums. A-net Tech Support staff are always the people to listen to first and foremost but it can really drag out trading e-mails every 2 or 3 days with them. The above fixed it for me though.

I sincerely hope this get’s you all back up and playing again. I don’t know where from and on who’s end this issue is emanating but for myself, and hopefully everyone experiencing this frustrating issue I’m happy to report you should be able to fix / workaround it from your end. Best of luck friends!

P.S We all had a myriad of various peripheral issues that we thought may be contributing but ultimately the fixes worked for us all. Some were outside the U.S, some on seperate continents altogether, I myself more often than not play with a mobile broadband hotspot and have used both 3G and 4G. The fixes though worked for all of us.

Last file won't download!

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

I’d refer you to this thread here also maybe:

https://forum-en.gw2archive.eu/forum/support/tech/Can-t-download-starts-to-download-then-back-to-0-00kb-s/first#post150464

I’m trying to assist another player with the same issue that me and several others overcame around the official game launch. At first glance it may not sound like the exact same problem but trust me. I’m like 99% sure the fixes proposed and proven in that thread (well, the threads linked to in that thread) will fix your issue as well. Best of luck friend. Hope this helps you get back up and running.

I’ve made it my personal mission in the community of GW2 to smite this issue because it became personal for me :P! I went through days of a frustrating gamer’s hell trying to fix it for myself before A-net had launched the official forums here and myself and many others were trial and error-ing this issue out on Curse-gaming’s “guildwars2guru” forums. Almost 1 full day of which was spent personally experimenting with repeated, forceful applications of forehead to keyboard! :P

(edited by Mayam.8976)

There, I fixed it! (FPS)

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

I see no point in arguing semantics here, it adds nothing to the real point of the topic of discussion. Anecdotally we can see that whatever actions the OP took (whatever you want to call them) are not an effective fix for others with FPS issues and it’s possible that upgrading his hardware alone is only part of what solved the issue for him.

Just off the top of my head I would guess that the physical “geography” of the internal components of his/her machine have changed to a degree, either in a large way or small, and it wouldn’t surprise me to further learn that that heat wicking speed changed also, likely for the better. It wouldn’t surprise me to find out that s/he even got new, perhaps larger or faster fans, maybe with better controls to maintain their speed and in a better physical location to do so. Or maybe I’m wrong about the fans altogether and it’s just the latest tech in the new hardware purchased that manages heat better. Who knows?

I doubt we’re getting every detail on this “fix” that could be contributing to the large gains in performance. I don’t believe s/he is with-holding any pertinent detail intentionally though. I just don’t think that one person’s anecdote of how they “fixed” their performance issue is going to miraculously identify just one issue causing this and overnight thousands of people with a low FPS problem are going to make that one crucial change and BAM! problems solved for the entire GW2 playing world.

At best there might be one or two nuggets of wisdom hidden away in the totality of every change that was made to the OP’s machine that could help to track down an answer for each of us. At worst the OP is trolling to be intentionally cruel to people still wrestling with this but I HIGHLY doubt that is the case. On the other side of that coin though I don’t see how gunning this person down and at worst calling them an outright liar from all of our own building and compounding frustrations with our FPS problems could be helpful at all.

Either grats to the OP for getting it working for his/her self and we put our noses back to the grind stone or try and find something s/he did do that could apply to our own solution by picking the OPs brain a little since s/he did take the time to post here. Or on the other end altogether consider the OP to be a lying troll and let this post drop into the abyss of the Tech forum because nothing is really served by making accusations and bumping this if that’s what you believe.

We can all try and contribute here. I’ve seem a few posts that were genuinely helpful or were at least offered in that spirit. Or we can lash out at people who have solved their own problem because it doesn’t appear to apply to our own, at first glance at least.

Well either way, grats OP glad you got it running so good. Was there any other more subtle changes you recall besides unplugging this component and plugging in the upgrade?

Oh yeah, no point in going into my own issues in depth here but I too have noticed a drop off in performance since one patch or another was applied earlier this week. My hope is that Anet, while not being overly vocal and public about it, is aware and is working on a fix since if I had to guess, being that it correlates so closely with one patch or another from this week, what ever needs fixing originates on their end. However I do have the technical capabilities with computers just slightly better than my dog’s so who knows? We’ll see, sooner rather than later I hope.

(edited by Mayam.8976)

Can't download, starts to download then back to 0.00kb/s

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

Alright bro, I didn’t have enough time this morning to go through all of them and cherry pick the specific info for you yet but here is the 4 most relevant I believe as I buzzed through em really quick. They may say they stopped at 3 files left, or 1 file left, or whatever but they’re all talking about the same issue with the same fix ultimately. I really hope this helps you sort it, I was so frustrated going through this and missing all of the head-start and several days after launch even that I’ve taken it as my personal mission to help anyone having the same issue fix it. If these don’t do the trick (though I’m 99% positive what fixed it is in these 4 threads) let me know here in this thread; I’ll be checking back. Oh, above all though nothing is a replacement for getting a dialog going with an actual Anet Tech Support representative. It may take a bit longer trading e-mails back and forth with them but at least they actually really know what they’re doing, LOL. In the meantime go through these threads and try what is suggested in them. What finally fixed for me and the other people posting in those threads is there. Best of luck friend hope you’re in-game next time I check back here.

1) “GW2 Launcher error” -
http://www.guildwars2guru.com/topic/38686-gw2-launcher-error/page__st__90

2) “0% downloading 1 file remaining,stuck?” -
http://www.guildwars2guru.com/topic/54171-0-downloading-1-file-remainingstuck/page__gopid__1850300#entry1850300

3) “Two problems with updates” -
http://www.guildwars2guru.com/topic/52987-two-problems-with-updates/

4) “Client download stops at 99%” –
http://www.guildwars2guru.com/topic/32600-client-download-stops-at-99/

P.S: I don’t think it’s mentioned elsewhere in any of those threads but I also ran the repair function (literally: “C:\Guild Wars 2\Gw2.exe” -repair, in your “Target” command line) before I did anything else suggested in those threads. Not sure it was part of the ultimate solution but just in case it was I wanted to mention that to you also.

*P.P.S: These four are all from www.guildwars2guru.com. I hope it is permissable by these forum’s guidelines to post tech support help from other sites but that’s the site where we got it figured out before the GW2 official forums were brought on-line. I chose these because Curse’s guildwars2guru.com is the most trustworthy as far as security from my understanding and I felt comfortable enough to make an account on their website without having to worry about catching some key-logger or other non-sense. Just be aware there is risk to some degree with any 3rd party site so sign up for an account with any 3rd party only if you feel comfortable in trusting them. *

(edited by Mayam.8976)

Can't download, starts to download then back to 0.00kb/s

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

“I opened my GW2 this morning, it updated almost 2000 files and then when there were just 3 files left the speed went down to ZERO and stayed there and no matter what I try and what I do, it doesn’t continue downloading anymore. The splash screen logs in though and I have normal internet connection with everything (including the 2000 files that downloaded fine). I tried adding the " assetsrv 173.223.232.138" (without the quotation marks) as suggested in this thread but still it doesn’t download the last 3 files at all. PLEASE HELP!! (I still get many, many, many error 7s while playing, and some times it is barely playable…)"

I’m not trying to be insulting or redundant but just to be absolutely sure, your “Target” command line under the Properties menu should read exactly like the following:

“C:\Guild Wars 2\Gw2.exe” -assetsrv 173.223.232.138

(* Except where it may deviate because of which folder(s) GW2.exe may be in but I think it helps for some reason to have the Guild Wars 2 Folder on your C:\ only and not in the “Program Files” folder or as a sub-folder of any other main folder on your C:\)

Literally character for character, quotaion marks and everything as shown above there. I’m wracking my brain here trying to recall just what all else we tried. There was a group of several of us with this same exact issue and sharing back and forth our trials and errors on the Curse, guru forums before Anet got their forum up and running and we all eventually worked it out and got it working. So at least don’t lose hope, you haven’t been the only one dealing with this and it is fixable from your end. I’m looking for the exact forum threads right now and will post them as soon as I find them.

By the way, I also recall that we all made sure that our Guild Wars 2 folder was not a sub-folder of the “Program Files” folder. Not sure if that detail had a direct impact or not I just remember all of us doing so at some point in our experiments. Incidentally this was an issue not specific to N. America or any one specific country / region if you’re posting from outside the U.S and maybe thinking that had something to do with it. Also, AVG and Avast in particular were causing a lot of issues for a lot of people. Those like you and myself as well as people with other issues right after the official launch. Personally I disabled mine eventually until the down load completed then enabled it again and it automatically gave me the option to open the specific ports GW2 needs to play. There’s some other tricks that went in to finally getting this all sorted I just can’t remember them all off the top of my head. I’ll find em soon though and should have them posted for you by the end of today at the latest. And it’s worth the headache by the way, the game is really awesome.

Don’t give up bro. I’ll find those threads and post em up A.S.A.P for ya. I know for a fact that there-in lies the solution.

P.S I’m not hardly technically proficient myself so that won’t hinder you either. Literally up until recently I was the kind of person who would call ‘Geek Squad’ to come over and install a new graphics card or dirk drive. Yes seriously heh. I finally got to the point of being comfortable installing my own graphics / sound / etc. cards, RAM, and hard rives. But still just recently I payed to have someone install a new mother board for me so it’s a safe bet you probably know more computer-wise than me and I managed to finally get this working.

P.P.S Sincerely hope this gets you up and running friend.

(edited by Mayam.8976)

Can't download, starts to download then back to 0.00kb/s

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

Hi, my dowload is not starting at all but I would like to try this solution maybe it will work “hopefully”.

When i launch Gw2Setup.exe it does not even ask me where I want to install and creates gw2.exe in a temp folder. can i follow the above steps on that created gw2.exe?

Also do I need to move gw2.exe somewhere other than temp before following the steps?

thank you

Best bet is to make a shortcut to it on your desktop. R-click the shortcut and go to ‘Properties’ (will be the bottom option of the menu that appears. Click on the ‘Target’ which the text of should read something like “C:\Guild Wars 2\Gw2.exe” (or whatever folder the shortcut is directed to), one space over from the last quotation character add -assetsrv 173.223.232.138, click the “OK” button and you’re set.

Additionally it may be helpful to go under the “Compatibility” tab at the top of the ‘Properties’ Menu, click the bottom check box – “Run Program as Administrator”, and also under the same “Compatibility” check the first check box – ‘Compatibility Mode’ –
‘Run this Program in Compatibility For’ – Windows XP or whatever.

Hope that helps. I wrestled with this same issue for several days after release and this finally fixed it for me.

No Stats on Mouse-Over on Trading Post Menu

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

Literally right after tonight’s build update I made a visit to the Trading Post to do some trading and noticed that when attempting none of the items I moused over while perusing the sales gave me any feedback or tool-tip window at all when moused over. Hence I can’t purchase and am left stagnant again staring at the Trading Post.

Between this now and the random “Error: Invalid Authorization” message that pops up on occasion the Trading Post remains very difficult for me to use. I don’t know how many other have been experiencing issues preventing from using the Trading Post but I often go days with out attempting to use it here lately because it more often than not becomes a wasted trip to town.

I sincerely hope these issues are attended to soon it’s really hamstringing my progression in terms of income as well as up to date gear. I’ve almost leveled clean through to 65 and have had very spotty access to trade my goods, mats and loot as well as keep my gear current and consistent with my level and the stats I’m looking for. Getting pretty frustrated with it now. Always seems to be one thing fouled up if not another.

Botters.. Everywhere..

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

It’ll be REALLY unfortunate if botters begin dumping tons of mats onto the Trading Post. By the time they got it functioning well enough (well, reasonably that is – I’m still having issues on occasion) enough time had passed for legit players to stockpile metric tons of goods and just super flood the market. It was just now really starting to recover form that. Enough botters could easily spin it back out of control in to near uselessness again.

Good bye gw2 your lack of carring about issues like >>7:11:3:189:101

in Account & Technical Support

Posted by: Mayam.8976

Mayam.8976

Um, just out of curiosity, could you please expand on error #7? I’ve been having various issues myself since launch. One was #7 but this was weeks ago now and I had to work this out on my own essentially, don’t know if we’re speaking about the same thing though. I am still experiencing on and off issues of various types but none since have given me a code #7. It could be helpful though to know the gist of yours though if you don’t mind. Kinda getting tired of some-timey functionality myself though.

That is unless it is the same general #7 issue of just getting kicked over and over then I do know of which you speak. Sorry it didn’t work out for you man.

(edited by Mayam.8976)

How the Trading Post "Should" Work

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Market price is the price that the an item is offered in the marketplace. So you were confused when you said “charging more (in line with the market price)”. Market price right now for certain items is 1c over vendor cost. Unless I was confused and misunderstood what you were trying to say there.

The way that ANet has set up the trading post and the number of people participating in the market have made it a good simulation of a real economy. If you don’t want to talk about how real economies work, then you can’t be convinced that what your proposing will be bad for the game economy.

My simple, and only point is that the market is effectively rendered useless for the point of making money when prices actually undercut what a vendor would offer.

You’re wrong. I’m making plenty of money off of the TP and I guarantee you that anyone else that understands supply and demand is doing as well as I am. Here’s a hint: when you see 500 units of something listed by 1 seller you don’t try to compete on price. When you see 5 items listed by 5 sellers, there may be pricing room there. There may not be though. It could be there’s only 5 on the market because nobody wants that item.

You have to keep in mind that people can buy their way into the economy with real money. So when you look at that pile of jute scraps and want to sell it for 25s, go look at the gem exchange rate and see if you feel it’s worth the equivalent in real money. I’ve found converting GW prices into real currency is an easier way to value items than comparing them to the vendor price. In other games I just used the going rate the gold spammers were advertising.

You also want to keep in mind that people can convert their gold into gems and buy items that you can’t offer on the TP. Ok I’ll stop there because I was about to get all intellectual on you again. Sorry, I’m an Engineer and I like understanding how complex systems work.

Ok seriously, we can all relax now. Anet took some action toward upping the “market price” or whatever I should be calling it. I think it was just a flooded market from the couple weeks without a TP. I’m sure some were making money, that was never my point. The topic began to shift this way and that as this mat does well but these don’t. I was just speaking in generalities about the TP carrying items that would produce more cash for the salesman by effectively “destroying” them from the game world.

I’m not an accountant, physicist or engineer, hell I hate gambling just because of the math involved ;P, and I’ve always despised higher math but I can balance my checking account and handle what my career does call for. All I knew was that selling on the AH gave me less profit than selling to a vendor and that’s before you take out the 15% service fee, and this didn’t seem “healthy” to me.

Now if we could just do something about my items with better stats but poopier graphics….

(edited by Mayam.8976)

How the Trading Post "Should" Work

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Good news! I just noticed at some point they have in fact changed a selling parameter requiring one to list an item at least above the price a vendor would purchase it for. I guess Anet caught on to this and realized they an extremely undervalued in-game currency would not be as conducive to their micro-trans market or who knows maybe they just wanted to put the spurs to the market to make up for lost time when we were all stockpiling! Either way I think it will be heading in the right direction now. Glad I checked the TP today wewt!

"Error: Invalid Authorization" when trying to use Trading Post

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Posted by: Mayam.8976

Mayam.8976

LOL! I just checked again, literally seconds after my last post and it’s working now! Heh, maybe it was the “Run as Admin” or maybe it was loading and reloading the TP to get the cookie resent or something. Good to know if anyone else I know has this problem. Thanks again all!

(edited by Mayam.8976)

"Error: Invalid Authorization" when trying to use Trading Post

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

internet options from control panel should have that :o

Ah, thank you. I went there and they were already enabled. I dropped an in-game ticket with a screenie, not sure if they respond to those by e-mail the same as they do with those filed through Customer Support but I guess I’ll see in a few days. Not a big issue so I’m not expecting lightning fast service but maybe I’m not the only one having this issue and it’ll get ninja fixed soon.

P.S Also set the short-cut .exe to automatically run as admin, doesn’t seem to have effected it either. Ah well they’ve been patching almost nightly, maybe I’ll be surprised by one heh.

Thank you all again for helping me. Please let me know if you think of any other possible fixes / changes I could make.

Banners - Just because they are sparkly doesn't always mean pick it up

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Just to note. Upon further observation over several days and many fights I have noticed that there are some people out there who will snatch up your banner intentionally as soon as they can and take it with them just for the short time they can gain it’s benefits solely for themselves. It seems that once that thing hits the ground, group be kittened, they are gonna grab it to go do their own thing for just that brief period of time they get the buff. It’s childish, stupid and nearly pointless, but I’ve seen it enough now and actually been able to speak with a few culprits ( which is to say be on the receiving end of their “nanny nanny boo boo” style jr. high taunts, lol) to say that some players indeed do this intentionally for purely selfish reasons. So beware friends. Especially with say the 4 minute cool-down 10 point “Battle Standard”, there is this inanity to consider before dropping also.

Maybe someday as the bigger issues are resolved over time and patches this mild “exploit” (if it can be called that) will be looked at. I think a “re-call” type ability would be appropriate where we can just snatch it back to our location without interrupting the duration or cool-down would be cool as a solution.

Anyway, yeah seriously, some idiots are actually doing this, /head in hands. I weep for the future generation of gamers. We use to PK other players, a game mechanic that has been all but abolished in the name of fairness (by “fairness” I actually mean care-bearness). It may have been a pain but at least it had the possibility of leading to some good large scale battles as people called in back up and proceeded to measure e-kittens. And it did require some skill to pull off, not just a selfish & childish mean streak. What is the world of good old fashioned PvP turning into these days!!! I’m concerned ;P…

How the Trading Post "Should" Work

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Wow, I um…. okay lets condense this further. Forget the monopoly, that was worst case. Let me try this; Should it be difficult convincing people that: charging more (in line with the market price) = drumroll more profit! That kind of argument kind of resolves it self.

Higher prices means you will have to make more to afford stuff you want to buy. So all this extra profit you think you’re going to make is not going to amount to much at all if you actually play the game and buy items off the TP. And I think you’re confused about what “market price” means.

There is a mountain of historical evidence that arbitrarily fiddling with prices in a real economy rarely turns out well. You’re only considering the selling end of the trade, you aren’t considering the buying end. Inflation is bad, especially because when the prices go up, our enemies don’t drop more money or loot to compensate for it.

Assuming I turn right around and spend my profit, if I put it in my pocket (or a large enough percentage of my profit) then I come out ahead, that’s part of the only point I’m trying to make. Anyone who wants to pocket more cash than they began the transaction with is better served in most cases just going to a vendor the way things now stand.

I don’t want to get into a debate about the meta-economy on a global, national, or historic level. I’m just trying to focus on a discussion about people selling items on the Guild Wars 2 video game’s Trading Post for a price below what an NPC vendor will buy them. It’s forcing many of us who would like to use the player item auctioning mechanism to turn a profit of in-game currency (as has been the common function of similar auctioning markets in many other MMOs) to either take a financial loss, thus making the exercise pointless, or sell the item to a vendor, effectively “destroying” it.

We don’t need to turn this into a heated debate or an e-kitten comparison on an intellectual level. My simple, and only point is that the market is effectively rendered useless for the point of making money when prices actually undercut what a vendor would offer.

And unless I’m wrong, market price, in the vernacular at least, means the average price the market will bare (I like to believe I have enough command over the English language to work that one out); i.e/ if a purveyor were to offer say gas at double what all his local competitors do he is well outside of the “market price” and no one will buy it. Yeah sure, the market will likely correct it’s self in such a blatantly obvious case. There are but two ways for the market to react to this, self correct or cease to be. I just don’t want to see people start to not even consider posting items (which many I’ve talked to have decided on until it does correct) because it pretty much nullifies the point of the market existing.

The fact still remains that the Trading Post is but a couple weeks old and we’ve all had a huge head start to stock pile items and mats. I’m pinning my hopes on that rectifying the gap. It’s just unsettling to see people actually post at a loss, that’s just plain, well we all know what it is. Hopefully it is just a case of taking the loss to empty bags on the fly without having to head to town to do so. At least I hope that’s what it is.

Save the insults folks. Let’s just sit back and count on the market catching up to the stock piled merch. No one is an idiot here for pointing out that many item’s prices are set at a loss on the TP currently. It is just a statement of fact and many have pointed out the cause several times over in this thread and why we can at least hope it is likely to correct over time.

It’s just my hope that the community en masse will decide to up their pricing into the range of profit. Hopefully correcting the discrepancy sooner rather than later. I guess it’s just a matter of time though. We’ll see.

"Error: Invalid Authorization" when trying to use Trading Post

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Okay, thanks for the tips guys. I will give those a shot.

One question though:

The only way I know to change my cookie settings is through the browser. Would that only effect the browser’s settings or will it include the game’s as well? Or is there another way to change the cookie settings you’re speaking of that I don’t know about? (I’m not too tech savvy, I can install and operate the basic hard / soft-ware but that’s about the extent)

Seriously...

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Do you have “Shake it Off”? I know it has a long cool-down but that’s about all we get. Also yeah, charging into a big knot of enemies just plain doesn’t work. Other than that if you want to throw on a shield you can buy 5 seconds with “Block”.

I carry a nice rifle which also has a sweet proc that allows my condition damage to increase on all targets per kill and stacks up to 25 times. Meaning, for each target I kill I get one proc that increases my bleed damage so after 25 kills it’s placing a crazy debuff on everyone I hit. Spam that around and you just put a whole lot of damage multipliers on the opposing force that all your allies can exploit as well. Keep in mind several of the enemy are likely to have weps with a similar proc too which may account for the insane effect damage you are seeing.

For what it’s worth warriors do a STUPID amount of damage with the right rifle (well compared to many other MMOs and their warriors). That’s just how the game and the class were designed in this case friend. Always keep a good rifle or long bow on hand imho. That’s just the way to play it when facing large groups (PvE and PvP for that matter).

The days of heroically charging in and sponging up their damage and laying down slowing effects while a couple healers spam heals on you and the glass cannons buck shots and lay out crazy AoE are gone (well relatively, as applies to this particular game at least). It is what it is. A guardian buddy spec’d the right way never hurts either though.

"Error: Invalid Authorization" when trying to use Trading Post

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

For the past few days anytime I try to use the Trading Post either in the field posting an item for sale or actually at the Trading Post NPC this message pops up in the Trading Post field regardless of which tab I click. The only thing it did let me do was collect some coin I made from past sales before this error started occuring. Now though I can neither post new sales, purchase or even browse items on the TP.

I know they had some issues getting the TP functionality perfected for mass use but I thought that had all been straightened out. Are they still having issues with it and this is just a resulting issue that will be fixed soon or do I have a unique problem here? Is anyone else experiencing this or have in the past and maybe have a fix?

Any help would be very much appreciated and Thank you in advance for the assistance.

How the Trading Post "Should" Work

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

I don’t think ‘laisez faire’ is the approach we want to take in such a “free market” as this either. As many have here noted it’s only a matter of time before a guild, individual, or even the dreaded gold farmers put 2 and 2 together and amass the capital to buyout and set the sole price for certain key commodities. Yes, they will effectively have a monopoly and the TP will then be worthless to the masses in a whole new way.

How about you really think about what you said?

If the price for items is higher, said individuals/guilds/goldfarmers will earn MORE. Now you add 1 + 1 and what do you get? They get more money and therefore can still buy the stuff at higher prices.

People keep complaining about to low prices, because they can’t make money, but never seem to realise that if items were more expensive they also got to pay more for stuff and would come back here and complain that prices are to high and how it’s unrealistic to expect that one farms X amount of gold just for some “insert random item here”.

At the moment selling your crappy items to a vendor is a good way of making money. Now imagine everything is 2-3x as expensive. What will happen is that people will be more reliant on good drops that actually sell, because even if good stuff is 2-3x more expensive nobody will buy random blues or bad greens for 2-3x vendor worth. Same goes for event rewards.

Some stuff simply isn’t supposed to be worth more than vendor price. What the hell do you want, the ability to sell trophy items for 5x their vendor value? Useless junk will be useless junk.

Wow, I um…. okay lets condense this further. Forget the monopoly, that was worst case. Let me try this; Should it be difficult convincing people that: charging more (in line with the market price) = drumroll more profit! That kind of argument kind of resolves it self.

Maybe I did miss some important points having not played that long nor seen the TP price guidelines fluctuate over more than a couple weeks or so. Maybe the game has just been designed this way. Although if the value of in game currency were to increase it would stand to reason that the real world micro-transactions would also as those inclined chase down that cutting edge gear, mats, etc. (although those items provides no edge in PvP).

If only high end crafting and items turn a profit though they will have to keep up with content releasing new PvE content or at least newer, more difficult crafted items as the the population grows top heavy with haves over have-nots.

And relax friend, we’re discussing the content of a video game. No one needs to get “kitten” hurt over a trivial discussion of a virtual machination. I’m as much trying to discover the ins and outs of this little virtual economy and why people are willing to post items at a loss as I am trying to “advise” anyone against it. Hence the discussion portion of this uh… discussion.

If indeed the game has been designed to produce this kind of market then I still dont see the point of posting “trash” greens and blues, and low end mats at all if there is more money to be made simply vendoring them. It still all comes down to, “do I want more money or less money?” This was the original intent of what I posted in what you quoted and it’s still just as true. Why voluntarily take a loss regardless of why the market operates at a loss?

How the Trading Post "Should" Work

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

How many of an item are available at 1C over the vendor price? more than 100? Well then that’s what the item is worth. Freeing storage space to make room for better stuff and not having to take time to vendor it is worth more than the extra 15%.

Instead of complaining about it, just vendor your stuff and take advantage of the cheap goods. If everyone starts vendoring their stuff, supply will disappear, the demand will still be there, and the price will go up. Then more people will sell on the TP instead of at the vendors, supply will go up, prices will go down, and the cycle starts again. That’s how free markets work.

You will never argue people into inflating their prices because you’ve calculated out that they’re losing money by not vendoring it. Everyone sells their goods for what they perceive them to be worth, all things (time, storage, etc.) considered. The fact that you perceive them to be worth more doesn’t change anything.

I had a whole long thing I was going to write but, did you just say, “You will never argue people into inflating their prices because you’ve calculated out that they’re losing money by not vendoring it.” Just think about that. Really think about it…

I don’t think ‘laisez faire’ is the approach we want to take in such a “free market” as this either. As many have here noted it’s only a matter of time before a guild, individual, or even the dreaded gold farmers put 2 and 2 together and amass the capital to buyout and set the sole price for certain key commodities. Yes, they will effectively have a monopoly and the TP will then be worthless to the masses in a whole new way.

How the Trading Post "Should" Work

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Very true, it seems this is definitely a problem of the community and only the community can solve it.

I always kind of took it for granted that most people now playing GW2 (or MMO’s in general these days) had already cut their teeth on another MMO (particularly 1 in general) and had experienced the community economy of those games that were often dealing with battling gold farmers who had to be checked from over-inflation. Even with a flooded market it would seem that everyone (or at least enough) would have the basic insight to price their rare and magical items at least some percentage above what a vendor would charge for the most basic of basics.

I suppose that is the only forseeable way for the community to correct this oversight. It’ll take some traders to actually buyout all the cheap stuff and set a price that would actually create profit for the whole community. Maybe focus on a few select areas until that one corrects and possibly that will have an overflow effect with everyone realizing they are selling everything else way to short.

As it stands now this is an artificial, community spawned time / money sink that I’m sure Anet never thought they’d see. If I were sitting on the selling side of micro-transactions and the gems I don’t think I’d lift a finger to stop it either though. That just makes good business sense. We’ll need to work this out on our own or the have – have-not of a real world currency divide could become noticeable despite intentions.

Banners - Just because they are sparkly doesn't always mean pick it up

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Personally I like the idea of just putting the hotkey on a seperate button from the ‘F’. Restricting it to only the Warrior or his group (I’m usually not grouped in these kinds of mass community dynamic event things for the PvE aspect of it) would present a problem for cases where the warrior drops more than one, as I sometimes do in these specific cases. Maybe just make it R-click only or something although they do seem a little tough to target when you actually intend to, heh.

This brings up another point though too. I think it was in Rift where you can check an option box and your character will not just auto-loot the 1 mob its nearest but all those surrounding as well. That would be somewhat helpful as well. Nobody running around spamming ‘F’ and it should cut down on anyone mistakenly grabbing a banner. That and the general convenience of looting the battlefield in one click.

As everyone gains experience with this and these situations I think awareness will solve most of this issue anyway.

OMG If you only knew this - tips for new players

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Thank you for #29, I kept thinking, “why is there no way to tell if I’m in range or not!” ;P. And #35 is genius!

May I also suggest:

  • The price in the lower right hand corner of an item’s tool tip is what a VENDOR will pay you for it. Not the suggested price at the Trading Post (yes I’ve seen this a lot on my server). Excessively low listings like these are losing the seller a lot of money and under cutting everyone else so far it isn’t worth them using the TP.
  • Banners – know how they work, don’t just pluck one up because you can. They will change your action bars and its possible you could run out of range of the group costing us all the buff. If you want to pick it up and carry it to the next fight for the group that’s much appreciated though. On my warrior I typically put 2 – 3 on my bars for group events / world bosses so i can’t carry them all but my cooldown is really long on em so I cant just re-drop em if you run off with it either.

Banners - Just because they are sparkly doesn't always mean pick it up

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

I’ve noticed lately that when a lot of random players find themselves in an event together fighting, as soon as a Warrior drops a banner someone will inevitably pluck it up immediately and proceed to run around with it and sometimes eventually, they will run clean out of range with it.

If you’re going to stick tight then so be it but do realize you are shelving the abilities inherent to the weapons you came to fight with (the banners too come with their own set of abilities that change your action bars). This probably isn’t a good thing DPS wise and you likely didn’t plan for it but whatever.

Above all though, DO NOT snatch that pole up and proceed directly out of range of the group. Some warrior just dropped that to buff the group and yeah… you just completely ruined that.

Food for thought. I know we’re all still learning, I know I am at least. Just thought I’d throw this tip out for anyone yet unaware of the Banners and their mechanics. I just recently learned about and observed this myself so thought I’d share.

That is all.

How the Trading Post "Should" Work

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

I’d just like to volunteer one basic yet very important fundamental tip for using the Trading Post properly. And that is:

When you list an item of worth, let’s say a green item – soul-bind on use, the price listed at the lower corner of the item’s tool tip is in fact what a VENDOR will pay you for said item. It is NOT the MSRP (Manufacturer’s Suggested Retail Price). If you list it for this bargain basement price you will actually be making two mistakes:

1. You are setting a price guideline that is undercutting any normal price by so much that those in the know will actually profit MORE by vendoring (and thus destroying) the item than by trying to compete with that nonsense price, because…
2. Listing at the vendor’s purchase price you are actually losing profit because a service charge still needs to be payed to the Trading Post. So you get a grand total of stupidly low price MINUS 15%.

I play on the Jade Quarry server. Maybe this is a problem specific to that server. I’ve just seen this happening enough that this needed to be said. I’m coming to the point that I rarely go to the TP to sell items already and I’m afraid others that have figured they’re taking a loss may already be starting to do the same.

So don’t be shy fellow players, go ahead and try and turn a profit off your hard fought and lucky drops. People go there looking for quality goods superior to Vendor Trash and too many people are undercutting the Vendor trash items already by 50 – 75%. I say again, those of you undercutting this much are indeed RUINING the Trading Post for those who consider a healthy economy crucial to their gaming experience. Please take these tips to heed and you know… STOP IT.

Thanks.

TL;DR:
In so many words you are losing money, discouraging player to player trade and, in general, ruining the Trading Post for everyone by posting as buyout the low low price you see in the lower corner of the item’s tool tip.

Soulbound Items After Use

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

So you can salvage, sell (I assume you all mean to vendors), or use them at the mystic forge (haven’t seen one yet) any soul-bound items that HAVE NOT been purchased with karma. Which leaves world drops and does that include quest rewards too in the “can only be destroyed” classification?

I didn’t consider the source of the items (karma, drop, quest award) as effecting this. Still sounds a bit of a weird rule to designate karma items as only being able to destroy to get them out of your inventory. Perhaps was this done so that karma could in no way be converted to coin currency?

Thanks all, I’ll check into this. This being the case it puts a new stipulation to consider when making karma purchases.

Soulbound Items After Use

in Players Helping Players

Posted by: Mayam.8976

Mayam.8976

Concerning “soul-bound” items; Am I understanding correctly that we can do literally NOTHING with them other than destroy them after they are no longer of any use? They can’t be sold on the Trading Post or mailed (obviously) but they also can not be sold to a vendor or even salvaged?

Is this correct and more importantly, is it by design, or is this just some kind of bug? I’d like to think that it is a bug that will be fixed but I don’t think it is. Is this the case? If so, doesn’t it seem to anyone else as though it should be changed so we can at least vendor the item or at the least salvage it? Seems to me I sold these kind of items in the beginning but I am likely wrong.

Thanks in advance. I’m not necessarily eliciting opinion on this design choice, if that’s what it is. More looking for confirmation that this is in fact the case because I’m finding it a difficult concept to understand the reasoning behind if it in fact isn’t just a bug or over sight.