Equinox [EqnX]
Riverside[DE]
I understood that Dawdler.8521 was joking but I will never accept when someone writes things in the quote I havn’t said.
For example this is a serious thread and people will maybe think that he quoted what I just changed. There can be fun, but please do not use the quotation function for that.
But then they mustn’t nerf the clone generation since these builds are bound to that.
If they were to leave the generation like it is atm then i’d agree with not taking phantasms for the traits.
The reason is that every phantasm will keep an illusionslot occupied.
Debilitation Dissipation
Change conditions to:
100% chance to inflict 3 stacks of bleed (5s)
33% chance to cause weakness (3s)
33% chance to cause burn (3s)
33% chance to cause 3 stacks of vulnerability (5s)
Phantasms additionally have a 100% chance to cause poison (4s)^ i dun mind these buff. but poison on a mesmer? does not kinda fit well with mesmer pink purple theme.
what if replace poison with torment or confusion?
also make it a chance to activate all 4 conditions. or would it be too powerful? O_O
I also thought of confusion and torment instead of poison but i think that’d be far too powerful.
Why not confusion?
Because confusion is already included with Confusing Combatants.
Why not torment?
This would make it to inflict at least 3 stacks bleed and x stacks torment on a phantasms’ death what is just insane.
x=1-3
All conditions were ok when the chance to get this effect were 0.5% :> -> No it’d be OP
With a nerf to Deceptive Evasion and maybe also the clone generation through the scepter’s autochain a mesmer will no longer be able to insanely spam the on-death-traits of his clones which is a great step in the right direction
As said in the livestream the intention is to not be able to do so with the dissipation of clones. What if you wouldn’t nerf our clone generation but these traits?
A really important thing is to not nerf Deceptive Evasion since it’s really important for most of the mesmer’s builds.
For example:
I made this to clearly explain issues with not being able to replace illusions:
The devs obviously have the same opinion (except the thing that their solution is to nerf the clone generation). But also these traits are far too weak as they are right now to suffer to a nerf like that.
The thing is that it should be the enemy’s fault to have clones / phantasms killed. After such a nerf it will be harder for the mesmer to get his clones destroyed by his opponent so also the reward for that should be mutch greater then it is right now.
This would make the mesmer to be more focused on his enemy’s actions and would make the enemy to care more for the clones (being aware not to kill them)
Right now the on death traits are bound to clones what makes the clone generation so important. What would happen if they’d change it to affect phantasms too? I think it’d be a great buff that would us allow to use phantasms more effective in the death builds.
Well most of you will think that this still isn’t enough for the balance, so now suggestions for the on death traits:
All traits:
Crippling Dissipation:
Debilitation Dissipation
Confusing Combatants
(edited by Me Games Ma.8426)
i use it for the stunbreak
waaay better for outnumbered fights, youll be suprised how many mesmers waste it for the immob, oh you forgot to mention that its great for immobilising downed eles to stop them mist forming into towers (my favourite use) xD
I didn’t know this thank you! How do you do it? Immobilize before or after they activate mist form?
- Clone travel
The clone won’t reach its target when the target is standing below or above or in front or behind or anywhere around you. This is a thing many mesmers are complaining about and I hope they’ll fix this some day.Fixed.
You also forgot the severly limited immobilize range – if the enemy is doing the slighest movement away from your clone, it wont trigger.
You shouldn’t quote my text wrong! Please use it as a quote and write your correction out of the quotation. Some people may get a wrong impression.
Also it does not bug everytime so your text is obviously wrong.
Maybe one could make the devs to see this post?
I really like the idea of a build that gives you the chance to fight next to your clones using them as a meat shields that will explode on death. This is what they’re going to achieve with patches like this.
Mesmers style will change from the spaming to a more tactical gameplay.
A nice combination with buffed on-death-traits would be a meele pressure swordmaster mesmer that uses his clones because they’ll be meele for sure ?.
But still we should be able to overwrite our clones. The important thing is for example that we can dodge backwards and create a clone that can take the dmg instead of me.
Well the first point is that we’re very weak against conditions.
Some months ago I saw a few threads named like that. I couldn’t find them with the search function so I don’t know if someone already did such a thread about this skill (I’m sorry if that’s the case).
The skill I’d like to talk about is the Illusionary Leap – the 3rd weaponskill of our sword.
________________________________________________________________
Function
This skill works on 600 range. Used it will create a clone that rushed forward and attacks the enemy with a crippling attack. From now on you’ll have 5 seconds to swap positions with your clone. immobilizing nearby foes for 2 seconds.
________________________________________________________________
Pros:

)Cons:

~ Me Games Ma
Because phantasms are one of our game mechanics and for example in a condition clone death build that uses a staff (a condition weapon(?)) the phantasm from the staff will not do high crits and it also will occupy an illusion slot that’s not aviable as long as it doesn’t die so it should have at least the same effect as clones but in my opinion even stronger
add:
Also nearly any class will instantly wipe out your phantasms with some aoes.
(edited by Me Games Ma.8426)
… that thinks that we shouldn’t be able to trigger on death traits on our own?
The devs obviously have the same opinion. But also these traits are far too weak as they are right now to suffer to a nerf like that.
The thing is that it should be the enemy’s fault to have clones / phantasms killed. After such a nerf it will be harder for the mesmer to get his clones destroyed by his opponent so also the reward for that should be mutch greater.
This would make the mesmer to be more focused on his enemy’s actions and would make the enemy to care more for clones (being aware not to kill them)
Right now the on death traits are bound to clones what makes the clone generation so important. What would happen if they’d change it to affect phantasms too? I think it’d be a great buff that would us allow to use phantasms more effective in the death builds.
Well most of you will think that this still isn’t enough for the balance, so now suggestions for the on death traits:
All traits:
Crippling Dissipation:
Debilitation Dissipation
Confusing Combatants
I’d suggest to not change DE but the ondeath traits to not trigger when we kill the clones by ourselves.
I think that’s why they want to nerf it in the first place, isn’t_(lolfilterxD)_it?
I already posted this in another thread that topics the clone generation in combination with on death traits:
I totally agree with anet in this point. Making it impossible for us to kill our clones by ourselves is one step in the right direction. We are mesmers since guild wars 1 we were the class that does the reactio. The enemy destroys our clones -> he’ll be punished for this. It’s a mesmer’s style to dominate the enemy by leaving the difficult choices in battle up to him.
Like in GW1:
Backfire: Deals dmg when he casts a spell
Wastrel’s Demise: Deals dmg over time when he doesn’t cast a spell
The enemy had to choose what skill is more dangerous for him.
Example:
A clonespam mesmer with Chaos-V who’s able to destroy his clones by himself will cause massive aoe-conditions in his fighting area without using the clones for something else.
After a patch it’ll be like this:
The mesmer’s enemy will have to choose between killing the illusions and suffer to the resulting conditions and letting the illusions life what will cause some extra conditions.
But the problem with the postnerf situation is that the ondeath traits are still too weak to make anyone choose between killing or bearing the damage from our illusions.
When they nerf the gameplay of these builds, they could just buff the traits themself:
For example one could make Chaos-V to always inflict a few stacks of bleed (like Chaotic Interruption always inflicts immobilize) to make it more viable in conditionbuilds. Also they could make all ondeath traits trigger with every illusion because at the moment the enemy would be punished only for killing weak clones but not for killing the bigger problem: phantasms.
kills the clone that he could easily ignore -> suffers to conditions
kills the phantasm that deals good dmg -> is happy that it’s away now
Well this is my opinion. I agree with the devs in this situation.
~ Me Games Ma
I totally agree with anet in this point. Making it impossible for us to kill our clones by ourselves is one step in the right direction. We are mesmers since guild wars 1 we were the class that does the reactio. The enemy destroys our clones → he’ll be punished for this. It’s a mesmer’s style to dominate the enemy by leaving the difficult choices in battle up to him.
Like in GW1:
Backfire: Deals dmg when he casts a spell
Wastrel’s Demise: Deals dmg over time when he doesn’t cast a spell
The enemy had to choose what skill is more dangerous for him.
Example:
A clonespam mesmer with Chaos-V who’s able to destroy his clones by himself will cause massive aoe-conditions in his fighting area without using the clones for something else.
After a patch it’ll be like this:
The mesmer’s enemy will have to choose between killing the illusions and suffer to the resulting conditions and letting the illusions life what will cause some extra conditions.
But the problem with the postnerf situation is that the ondeath traits are still too weak to make anyone choose between killing or bearing the damage from our illusions.
When they nerf the gameplay of these builds, they could just buff the traits themself:
For example one could make Chaos-V to always inflict a few stacks of bleed (like Chaotic Interruption always inflicts immobilize) to make it more viable in conditionbuilds. Also they could make all ondeath traits trigger with every illusion because at the moment the enemy would be punished only for killing weak clones but not for killing the bigger problem: phantasms.
kills the clone that he could easily ignore → suffers to conditions
kills the phantasm that deals good dmg → is happy that it’s away now
Well this is my opinion. I agree with the devs in this situation.
~ Me Games Ma
looks like it could be fun, tho i’d drop 5 points out of chaos and put it in dueling for deceptive evasion. It’s just too good especially in smaller team fights if you want to be able to shatter on demand really.
When I tested the build with this option and it really works a lot better with this. Thank you!
Hey, I created a similar build with just a few other triats a few months ago.
What I’d tell you is to :
~ Me Games Ma
Here’s a question for this trait change:
At the moment it’s possible to shatter your illusions and create additional clones while they’re chasing the target. It might happen to have 3 illusions runing for the shatter and 2/3 on your position to fulfill 3 illusions for Compounding Power with even the last shattered illusion.
Do you think that we’ll still be able to create clones with DE when we have 3 that are on their way to sacrefice themselves?
In WvsW I do not use speedbuffs. I only use the staff phase retread to be faster.
In PvE I’m running focus because of its reflection so i always have one.
Thanks for the answer! You helped me a lot^^
Friend saved a name for me :>
Will a name be saved for the account after deleting?
If it’ll be saved for how long will this be?
hm. maybe you all don’t get what I want to explain because my english skills are too bad :x i won’t try to explain another time.
never saw a mesmer that doesn’t use phantasms
Hardly possible when every weaponset is bound to have one but especially shatter builds tend to shatter phantasms immediately after they attack once, sometimes twice. I would hardly describe that as “using” phantasms.
Regarding ConditionShatter, the build is practically non-existant. There is one shatter that applies a useful amount of conditions in F2, but the duration is much too short and confusion is far from what it once was. If there would be trait to, say, apply bleeding or other conditions (yeah, there’s vulnerability, but that hardly does anything in a real condition build), there could be a ConditionShatter.
Before the confusion-nerf (long ago i know) the conditionshatterbuild could instand stack 15 stacks of confusion. when surprising an enemy with them you could kill him instant.^^
never saw a mesmer that doesn’t use phantasms
The act of using phantasms does not make a phantasm build. Your list is woefully incomplete.
Edit: What exactly was the purpose of this whole thread again?
Well first of all i wrote “…” under each list (that does mean that there are more) and pls tell me what else is there?
Clonespammers count as hybrid since they DO use phantasms and also have good effects with shatterskills.
Well yeah, you could say that it’s a group of builds but since there are only traits that inflict conditions on your illusions death so that makes almost every clonspam a conditionbuild.
I think you didn’t get my meaning. I complain about things like this:
There are many builds that use conditions in combination with 2-3 iDuelists and “Sharper Images”. I dislike that some call this “conditionbuild” and some call it “phantasmbuild” since it does include BOTH it’s a kitten phantasmbuild with conditiondmg or however you’d like to call it. just mention both aspects of the build.
A good example for doing it right is the “Shatterlock”. Shatter=Shatter… :> Lock=Lockdown this is the way I’d like to have it.
~ Me Games Ma
Edit: Also I didn’t say that using a Phantasm makes your build a phantasmbuild. Every mesmer uses phantasms. My groups just describe the different ways of handeling your phantasms.
(edited by Me Games Ma.8426)
never saw a mesmer that doesn’t use phantasms
Hey just a short post with my opinion to a problem I have with all the different types of mesmer build:
Most of the ppl around here divide the builds into these categorys:
Phantasm, Shatter, Condition, Lockdown, Hybrid, Burst…
The thing I’d like to know is: Why?
I my opinion it’s not like we have one grp of builds, no. We have 3 groups of builds.
Shatterbuilds
Hybridbuilds (Means shatter+phantasm)
Phantasmbuilds
Those 3 groups have the possibility to be a build with different natures. On the first hand we can have:
The second buildstyle we have are hybridbuilds that relay on shatters and phantasms:
Last point to mention are the phantasmbuilds we can play. We CAN play a phantasmbuild with:
Back to my question: Why divide builds in groups like condi or phantasm? We obviously can combine them…
~ Me Games Ma
If I had known that you’d only take the first x builds I wouldn’t have tested it a few days before posting it. :<
I didn’t go for stealth because I want to hold my point. Like already said this build is made for onpoint fights.
I had this idea too but I think 190 cdmg are mutch more viable than the clones…
Am I mistaking here? May be.
~ Me Games Ma
Wooow that gave me an Idea:
Let’s see what it’d be when the warlock’s behaviour would be changed completely:
Behaviour:
Make him apply a debuff named “Fragility” (NOT A CONDITION). The phantasm applies debuff that lasts 4s every 6s with a dodgeable attack.
Fragility: Whenever the enemy is inflicted with a new condition or looses a whole stack of a condition (doesn’t work when dropping bleeds (e.g. from 2stacks to 1 stack) ) the warlock is forced to attack with a powerbased attack.
Visuals:
I’d make the debuff with an animated link between phantasm and foe.
Build Name: The (Cor)Rupter
Originator: Me Games Ma.8426 / Lys Mindblossom
Testing Partner: Maei Era Subdolo (maei.7295)
Build The (Cor)Rupter
(edited by Me Games Ma.8426)
reserved
15 chars
The (Cor)Rupter
When I thought of this name I tried to include the main aspects of this build:
The Equipment:
The Traits:
[30-20-20-0-0]
I decided to go 30 in domination to get a high controll effect for my build (Confounding Suggestions) also this matches with a high power so my phantasms do not only deal dmg through conditions the 30% of conditionduration I get are awesome for this build.
With Chaos and Dueling I had some problems deciding what traits I value more than others. (I had the ideas of playing 20/20 or 10/30 but noone of them were as effective as 15/25. (Before they buffed Chaos-25 I’d choosen 20/20).)
Dueling-II I picked because it supports the duelist from my pistol very good and also increases the dmg done by my warlock (sometimes =) ).
In the Chaos traitline I took V to get more conditions (especially weakness is great). This trait also increases the pressure on enemys when fighting on a point.
Chaos-X (Stafftrait) also was a hard choice because one could also use Bountiful Interruption (Chaos VIII) but I took it for my staff so that I can have more clones, chaosstorms/armors.
Slots 6-0
The Role:
Pros:
Cons:
I do not know how the skillcap of this build is but when I tested it it was quite easy to play
This build also doesn’t work for WvW-Roaming as good as for PvP because it’s specialised for onpoint fights
I hope for many suggestions and critique!
~ Me Games Ma
Update Notes 21.01.2014:
(edited by Me Games Ma.8426)
So.. it turns out my video program reverted back to a 5-day trial. X.x Does anyone know a good free program I can used to record? Or would anyone bebwilling to colkaborate with me on making a lockdown tutorial video?
@Timespace: Ty. In my experience 2v1s arent too big of an issue. It gets tricky at 3, admittedly in WvW I often end up going back to decoy+blink rather than disenchanter. Have you been using Chaos Storm in your shatter burst? Makes a huge difference.
@Me Games: I was gonna say “The same traits dont mean the same playstyle, a 20/20/30/0/0 non-PU lockdown build just got published.” But I checked the link and.. yeah, thats pretty similar. How do you live without dazemantra!?
I tested my version of your build in WvW doing solo roaming. I think I was lucky with my enemys because I could actually suck out their stunbreaks/stability with staff-5 and diversion^^ so i could just stun with the pistol and got nearly up to 2k/3.5k(nocrit/crit) (x4) shatters against some glascanons…
All this build does is insane CC and heavy spikedamage (when the enemy is stunned and your hp are above 90%^^)
So most of the fights end in a few seconds… you’re like a thief that has less invis, more stuns and has not to attack from behind….^^ AND aoe^^
Hey Chaos,
your Shatterlock workes really great. While I was doing my testing on my own botm-build I often accidentally went into 30 10 0 0 30…
Bad for me that you already submitted sth like this.^^ I won’t submit it because I feel like a thief using the same trait arrangement like you but i’ll post my version here for you. I call it Stunspike (to find matching names isn’t my big strengh so… :P )
It’s just insane spike for all thoose who dare to run without enough stunbreaks
Thanks for the replies tomorrow (here it’s 0:20 am) I’ll try to find an enemy golem^^ Hope I’ll fin one^^
Pyro? Where do you get your knowledge? It’s like you know almost everything about mesmers (/maybe the whole game). If there’d be a ranking for knowledge from 0 to 10 you’d have a 20 (or over 9000
)
Has anyone tryed to moa-morph a siege golem?
It’s a player as far as i know he should be morphed but I haven’t had the chance to test this^^
(Pyro? Do you know anything about that?
)
~ Me Games Ma
@Me Games Ma: Thanks! Looking forward to seeing what ya submit.
Hey, I have to tell you that there is not enough time for me to try running with my new build idea and I don’t want to submit a WIP-Build ^^
Also i had to drop the lockdown-character of the build because it’s been too squishy in teamfights or 1v3.
Also what I’d like you to know: I’d like to PM you but you cannot recieve PMs because you’re full
Just sayin
Signet works extremly great in PvE with the warden
Also I could imagine that the combination with Phantasm – Signet – Phantasm could really change a whole duel. You don’t just heal up but also have the chance to hit twice as hard.
IMO this skill really needs to be used by really good mesmers that know when they can take profit in having 2 phantasms of the same type summoned quite fast.
I’m going to create a build with that one for wvw roaming that can spike with phantasms.
I’ll love to test this tomorrow^^ I’ll also try to create a build for botm with lockdown character^^ Let’s see what they’ll give us tomorrow.
We have 3 ranged weapons and only 1 melee option. When/if they offer new weapon choices, I would hope that it would be melee.
Yay, Mace!
I really DO love maces… (not a reason to pick warrior or guardian)^^
How awesome would it be to have a powerfull mainhand weapon as a MACE?
Let’s see what we could do with a mace:
I already considered that^^ I’m going to make a build with Restrorative Mantras for the gap between healing^^
I posted this in the december balance update thread and now here:
Hey here’s my version for a better Mimic:
First of all, think about what do the words stand for?
- Mimic: “To copy or imitate closely, especially in speech, expression, and gesture;”
(source: http://www.thefreedictionary.com/ )How can we put these idea ingame?
The word mimic would lead to the clones who would exactly act like you. It could be kind of a special buff that lasts for a short periot.
It could also say that you imitate your enemy so this would be another version of a skill:
- Mimic as a debuff/buff:
Skilldescription:
You copy the next skill your target is using. The skill lasts for 60s and has it’s original cooldown/dmg-factors/passive buffs/etc. (you can also copy a signet to gain the passives) After the 60s you had the “new” skill the cooldown will set to 25s of the mimic skill.
debuff/buff -description
The next skill you use will be copied by an <ally/enemy> mesmer!
Range:
900 -1200(with trait)
Cast time
0.75s
Cooldown
25s
Additional facts
Unblockable
Debuff duration 5s
Skill lasts for 60s- Mimic for your Clones
Skilldescription
For a short time your clones will imitate all of your weapon skills.
Cast time
no cast
Range
1200 // i think that doesn’t matter here
Cooldown
30-kitten
Duration
5-10s
Additional facts
The clones will do the same skills but they won’t summon illusions!
New clones are instantly buffed with Mimic
The Mesmer is buffed with Mimic
The skill of the clones will be the same skill as of the mesmer. Just with less power:
e.g.
A mesmer’s clones that uses blurred frenzy will hit 8 times but very weak the clone does evade and will trigger sharper images.
When a mesmer uses a ground-targetskill the clones will choose a random spot.
When a mesmer uses a skill like illusionary wave/magic bullet the clones will perform the same attack. Stun, Daze, Blind will be applied.~ Me Games Ma
ADD:
Cast Mimic on your enemy. Copy the next skill your enemy use [ignore #1]. Echo -> use that skill. Doesn’t matter if you get stunned now, does it?
Sorry had this Idea already
~ Me Games Ma
(edited by Me Games Ma.8426)
This actually allows us todo a phantasmspike :>
Imagine this:
It’s a Signet :> We can trait it in Domination <3
I’d like to have a Mace and a Shield on my Mesmer
Hey mesmers out there,
I’ve shown my guild that the untraited iWarden can destroy the shots by the fractal boss “Old Tom” I’ve done it while they were there, I’ve screenshoted it and they still won’t believe it.
Could someone pls tell them here to prove it?
~ Me Games Ma
Yay think of 10 s stealth on 90s cd with PU
You want them to nerf PU? Ask for more stealth.
I’m atcually not playin PU but I think many here do and I also think that this is why they want it to be like this.
I’m NOT offending anyone here. Just sayin
Sword+Sword/Staff but traited torch?
I just did fractals 30 and my warden sometimes didn’t attack too.
Spawned it and it did nothing. Sometimes it did only one attack and then nothing else but i think they’ll fix this (forgot the bug report… i’ll write one tomorrow)
But you do have a problem when arcane thievery does NOT steal the stability
at least for a while that would make your F3/GS-5/Focus-4/Pistol-5/… completely useless and stability is the main reason why i take Shattered Concentration instead of GS-Mastery^^
ATM i play like this
Sometimes I swap S-o-Domination with a conditionremove but at least today I didn’t need one. Most time I can make my enemy use his/her stunbreaks after using “Into the Void” or “Illusionary Wave” then I can take them down with a spike after using the signet.
My opinion:
“ahh, I love phantasms”
Halting Strike does even more dmg than Mind Wrack and would stack 32 stacks vulnerability (if it would be possible) on bosses
The only thing we have to do is to learn how to use our recources.
And THIS is the problem with us mesmers. The skillcap on mesmers is far higher than on warriors. A mesmer is just mutch harder to master and that’s what we try to achieve most of the time.
Even if there are good mesmers, in my opinion there can’t be someone who “mastered” our profession because it’s really depending on the player’s personality.
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