Showing Posts For Me Games Ma.8426:

Know your skills - Illusionary Leap & Swap

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I understood that Dawdler.8521 was joking but I will never accept when someone writes things in the quote I havn’t said.

For example this is a serious thread and people will maybe think that he quoted what I just changed. There can be fun, but please do not use the quotation function for that.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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[Mesmer] - Clone's on death traits

in Profession Balance

Posted by: Me Games Ma.8426

Me Games Ma.8426

But then they mustn’t nerf the clone generation since these builds are bound to that.
If they were to leave the generation like it is atm then i’d agree with not taking phantasms for the traits.

The reason is that every phantasm will keep an illusionslot occupied.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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[Mesmer] - Clone's on death traits

in Profession Balance

Posted by: Me Games Ma.8426

Me Games Ma.8426

Debilitation Dissipation
Change conditions to:
100% chance to inflict 3 stacks of bleed (5s)
33% chance to cause weakness (3s)
33% chance to cause burn (3s)
33% chance to cause 3 stacks of vulnerability (5s)
Phantasms additionally have a 100% chance to cause poison (4s)

^ i dun mind these buff. but poison on a mesmer? does not kinda fit well with mesmer pink purple theme.

what if replace poison with torment or confusion?

also make it a chance to activate all 4 conditions. or would it be too powerful? O_O

I also thought of confusion and torment instead of poison but i think that’d be far too powerful.

Why not confusion?
Because confusion is already included with Confusing Combatants.

Why not torment?
This would make it to inflict at least 3 stacks bleed and x stacks torment on a phantasms’ death what is just insane.
x=1-3

All conditions were ok when the chance to get this effect were 0.5% :> -> No it’d be OP

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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[Mesmer] - Clone's on death traits

in Profession Balance

Posted by: Me Games Ma.8426

Me Games Ma.8426

With a nerf to Deceptive Evasion and maybe also the clone generation through the scepter’s autochain a mesmer will no longer be able to insanely spam the on-death-traits of his clones which is a great step in the right direction

As said in the livestream the intention is to not be able to do so with the dissipation of clones. What if you wouldn’t nerf our clone generation but these traits?

A really important thing is to not nerf Deceptive Evasion since it’s really important for most of the mesmer’s builds.
For example:

  • a shatterbuild won’t be able to deliver the dodge->shatter if 3 illusions are up.
  • a clone that hit’s the wrong targed can’t be replaced fast enough.

I made this to clearly explain issues with not being able to replace illusions:

http://imgur.com/a/kryzw

The devs obviously have the same opinion (except the thing that their solution is to nerf the clone generation). But also these traits are far too weak as they are right now to suffer to a nerf like that.

The thing is that it should be the enemy’s fault to have clones / phantasms killed. After such a nerf it will be harder for the mesmer to get his clones destroyed by his opponent so also the reward for that should be mutch greater then it is right now.
This would make the mesmer to be more focused on his enemy’s actions and would make the enemy to care more for the clones (being aware not to kill them)

Right now the on death traits are bound to clones what makes the clone generation so important. What would happen if they’d change it to affect phantasms too? I think it’d be a great buff that would us allow to use phantasms more effective in the death builds.

Well most of you will think that this still isn’t enough for the balance, so now suggestions for the on death traits:

All traits:

  • do now affect phantasms as well
  • do only trigger when the illusion is killed by damage (raw/cond)

Crippling Dissipation:

  • Add a fact that killed phantasms will chill 1 second instead of crippling the enemy

Debilitation Dissipation

  • Change conditions to:
    100% chance to inflict 3 stacks of bleed (5s)
    33% chance to cause weakness (3s)
    33% chance to cause burn (3s)
    33% chance to cause 3 stacks of vulnerability (5s)
  • Phantasms additionally have a 100% chance to cause poison (4s)

Confusing Combatants

  • killed phantasms will inflict 2 stacks of confusion (5s)
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

(edited by Me Games Ma.8426)

Know your skills - Illusionary Leap & Swap

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

i use it for the stunbreak waaay better for outnumbered fights, youll be suprised how many mesmers waste it for the immob, oh you forgot to mention that its great for immobilising downed eles to stop them mist forming into towers (my favourite use) xD

I didn’t know this thank you! How do you do it? Immobilize before or after they activate mist form?

  • Clone travel
    The clone won’t reach its target when the target is standing below or above or in front or behind or anywhere around you. This is a thing many mesmers are complaining about and I hope they’ll fix this some day.

Fixed.

You also forgot the severly limited immobilize range – if the enemy is doing the slighest movement away from your clone, it wont trigger.

You shouldn’t quote my text wrong! Please use it as a quote and write your correction out of the quotation. Some people may get a wrong impression.

Also it does not bug everytime so your text is obviously wrong.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Am I the only one around...?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Maybe one could make the devs to see this post?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Am I the only one around...?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I really like the idea of a build that gives you the chance to fight next to your clones using them as a meat shields that will explode on death. This is what they’re going to achieve with patches like this.
Mesmers style will change from the spaming to a more tactical gameplay.

A nice combination with buffed on-death-traits would be a meele pressure swordmaster mesmer that uses his clones because they’ll be meele for sure ?.

But still we should be able to overwrite our clones. The important thing is for example that we can dodge backwards and create a clone that can take the dmg instead of me.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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Need Help Beating You

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Well the first point is that we’re very weak against conditions.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Know your skills - Illusionary Leap & Swap

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Some months ago I saw a few threads named like that. I couldn’t find them with the search function so I don’t know if someone already did such a thread about this skill (I’m sorry if that’s the case).

The skill I’d like to talk about is the Illusionary Leap – the 3rd weaponskill of our sword.
________________________________________________________________
Function
This skill works on 600 range. Used it will create a clone that rushed forward and attacks the enemy with a crippling attack. From now on you’ll have 5 seconds to swap positions with your clone. immobilizing nearby foes for 2 seconds.
________________________________________________________________
Pros:

  • Combo-Leap
    In combination with your aether-fields (Nullfield, Feedback, Chaosstorm,…) it will grant chaosarmor to you and your clone after using the swap. You can also use it with other fields of course
  • Boon removal
    As every sword clone this one will also remove a boon every 3rd hit it strikes
  • Dodge sucker
    Since this skill is used often for shatter impacts, many enemys fear this skill. Most of them will use their dodge right after the clone is spawned to not get hit by the shatter spike. This skill is perfect for preparing a spike! You can use it to get rid of your foes dodges! Just spawn the clone to prepare your spike
  • Immobilize can be combined with Blurred Frenzy
    This combo is obvious but I do mention it since it’s pretty strong. When you manage to immobilize your foe you can instantly use Blurred Frenzy (Sword 2) to deal a good amout of damage.
  • Anti-Charge
    When you see that your enemy uses a charge skill, and you happen to have your Swap ready, use it! You will change positions with your enemy what sometimes confuses them and also makes you evade the charge without using a dodge!
  • Meele Counter
    When facing a meele profession you can place the clone and use the immobilize to make your foe unable to turn to his/her face in your direction.
    (Swap->Run through the enemy->Don’t fear his back )
  • Stunbreak
    Swap is a stunbreak. After placing your clone with iLeap you’ll have a free stunbreak for 5 seconds what is very useful against every stunlockbuild of course.

Cons:

  • Range
    As known by most of the players here, this skill can only be used when you’re already in range of the target. Even when entering the range of 600 while casting you won’t get a clone!
  • Clone travel
    The clone won’t reach its target when the target is standing below or above you. This is a thing many mesmers are complaining about and I hope they’ll fix this some day.
  • Weapon swap bug
    When you instantly try to cast iLeap after swaping weapons it might happen to not do anything.
  • Well known
    What we can use to rip off their dodges also is a disadvantage. This skills animation is well known by the most players you’ll meet (at least in PvP) so you often can’t just iLeap->Swap->Burst. But when it works…

~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Am I the only one around...?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Because phantasms are one of our game mechanics and for example in a condition clone death build that uses a staff (a condition weapon(?)) the phantasm from the staff will not do high crits and it also will occupy an illusion slot that’s not aviable as long as it doesn’t die so it should have at least the same effect as clones but in my opinion even stronger

add:
Also nearly any class will instantly wipe out your phantasms with some aoes.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

(edited by Me Games Ma.8426)

Am I the only one around...?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

… that thinks that we shouldn’t be able to trigger on death traits on our own?

The devs obviously have the same opinion. But also these traits are far too weak as they are right now to suffer to a nerf like that.

The thing is that it should be the enemy’s fault to have clones / phantasms killed. After such a nerf it will be harder for the mesmer to get his clones destroyed by his opponent so also the reward for that should be mutch greater.
This would make the mesmer to be more focused on his enemy’s actions and would make the enemy to care more for clones (being aware not to kill them)

Right now the on death traits are bound to clones what makes the clone generation so important. What would happen if they’d change it to affect phantasms too? I think it’d be a great buff that would us allow to use phantasms more effective in the death builds.

Well most of you will think that this still isn’t enough for the balance, so now suggestions for the on death traits:

All traits:

  • do now affect phantasms as well
  • do only trigger when the illusion is killed by damage (raw/cond)

Crippling Dissipation:

  • Add a fact that killed phantasms will chill 1 second instead of crippling the enemy

Debilitation Dissipation

  • Change conditions to:
    100% chance to inflict 3 stacks of bleed (5s)
    33% chance to cause weakness (3s)
    33% chance to cause burn (3s)
    33% chance to cause 3 stacks of vulnerability (5s)
  • Phantasms additionally have a 100% chance to cause poison (4s)

Confusing Combatants

  • killed phantasms will inflict 2 stacks of confusion (5s)
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Deceptive Evasion nerf

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I’d suggest to not change DE but the ondeath traits to not trigger when we kill the clones by ourselves.

I think that’s why they want to nerf it in the first place, isn’t_(lolfilterxD)_it?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Deceptive Evasion nerf

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I already posted this in another thread that topics the clone generation in combination with on death traits:

I totally agree with anet in this point. Making it impossible for us to kill our clones by ourselves is one step in the right direction. We are mesmers since guild wars 1 we were the class that does the reactio. The enemy destroys our clones -> he’ll be punished for this. It’s a mesmer’s style to dominate the enemy by leaving the difficult choices in battle up to him.

Like in GW1:
Backfire: Deals dmg when he casts a spell
Wastrel’s Demise: Deals dmg over time when he doesn’t cast a spell
The enemy had to choose what skill is more dangerous for him.

Example:
A clonespam mesmer with Chaos-V who’s able to destroy his clones by himself will cause massive aoe-conditions in his fighting area without using the clones for something else.

After a patch it’ll be like this:
The mesmer’s enemy will have to choose between killing the illusions and suffer to the resulting conditions and letting the illusions life what will cause some extra conditions.

But the problem with the postnerf situation is that the ondeath traits are still too weak to make anyone choose between killing or bearing the damage from our illusions.
When they nerf the gameplay of these builds, they could just buff the traits themself:

For example one could make Chaos-V to always inflict a few stacks of bleed (like Chaotic Interruption always inflicts immobilize) to make it more viable in conditionbuilds. Also they could make all ondeath traits trigger with every illusion because at the moment the enemy would be punished only for killing weak clones but not for killing the bigger problem: phantasms.

kills the clone that he could easily ignore -> suffers to conditions
kills the phantasm that deals good dmg -> is happy that it’s away now

Well this is my opinion. I agree with the devs in this situation.

~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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Do not make scepter 1 useless plz

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I totally agree with anet in this point. Making it impossible for us to kill our clones by ourselves is one step in the right direction. We are mesmers since guild wars 1 we were the class that does the reactio. The enemy destroys our clones → he’ll be punished for this. It’s a mesmer’s style to dominate the enemy by leaving the difficult choices in battle up to him.

Like in GW1:
Backfire: Deals dmg when he casts a spell
Wastrel’s Demise: Deals dmg over time when he doesn’t cast a spell
The enemy had to choose what skill is more dangerous for him.

Example:
A clonespam mesmer with Chaos-V who’s able to destroy his clones by himself will cause massive aoe-conditions in his fighting area without using the clones for something else.

After a patch it’ll be like this:
The mesmer’s enemy will have to choose between killing the illusions and suffer to the resulting conditions and letting the illusions life what will cause some extra conditions.

But the problem with the postnerf situation is that the ondeath traits are still too weak to make anyone choose between killing or bearing the damage from our illusions.
When they nerf the gameplay of these builds, they could just buff the traits themself:

For example one could make Chaos-V to always inflict a few stacks of bleed (like Chaotic Interruption always inflicts immobilize) to make it more viable in conditionbuilds. Also they could make all ondeath traits trigger with every illusion because at the moment the enemy would be punished only for killing weak clones but not for killing the bigger problem: phantasms.

kills the clone that he could easily ignore → suffers to conditions
kills the phantasm that deals good dmg → is happy that it’s away now

Well this is my opinion. I agree with the devs in this situation.

~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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[Build] - The (Cor)Rupter - tPVP

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

looks like it could be fun, tho i’d drop 5 points out of chaos and put it in dueling for deceptive evasion. It’s just too good especially in smaller team fights if you want to be able to shatter on demand really.

When I tested the build with this option and it really works a lot better with this. Thank you!

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

shatter phantasm hybrid(s/tpvp build)

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Hey, I created a similar build with just a few other triats a few months ago.

https://forum-en.gw2archive.eu/forum/professions/mesmer/tPvP-Build-The-dual-faced-Lyssa/first#post3218386

What I’d tell you is to :

  • take Shattered Concentraition for Signet Mastery because it will help a lot more against classes with many boons.
  • take Shattered Conditions for Restorative Illusions to have a hard conditionremoval skill for you and allies in a range of 600.
  • take DE for Blurred Inscriptions. It will be nerf-buffed today (nerf for clonespammers / buff for phantasms)

~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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Deceptive Evasion nerf

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Here’s a question for this trait change:
At the moment it’s possible to shatter your illusions and create additional clones while they’re chasing the target. It might happen to have 3 illusions runing for the shatter and 2/3 on your position to fulfill 3 illusions for Compounding Power with even the last shattered illusion.

Do you think that we’ll still be able to create clones with DE when we have 3 that are on their way to sacrefice themselves?

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Equinox [EqnX]
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Does anyone play without a speed buff?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

In WvsW I do not use speedbuffs. I only use the staff phase retread to be faster.
In PvE I’m running focus because of its reflection so i always have one.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Question for Characternames

in Players Helping Players

Posted by: Me Games Ma.8426

Me Games Ma.8426

Thanks for the answer! You helped me a lot^^

Friend saved a name for me :>

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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Question for Characternames

in Players Helping Players

Posted by: Me Games Ma.8426

Me Games Ma.8426

Will a name be saved for the account after deleting?
If it’ll be saved for how long will this be?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Build types of the mesmer

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

hm. maybe you all don’t get what I want to explain because my english skills are too bad :x i won’t try to explain another time.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Build types of the mesmer

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Posted by: Me Games Ma.8426

Me Games Ma.8426

never saw a mesmer that doesn’t use phantasms

Hardly possible when every weaponset is bound to have one but especially shatter builds tend to shatter phantasms immediately after they attack once, sometimes twice. I would hardly describe that as “using” phantasms.

Regarding ConditionShatter, the build is practically non-existant. There is one shatter that applies a useful amount of conditions in F2, but the duration is much too short and confusion is far from what it once was. If there would be trait to, say, apply bleeding or other conditions (yeah, there’s vulnerability, but that hardly does anything in a real condition build), there could be a ConditionShatter.

Before the confusion-nerf (long ago i know) the conditionshatterbuild could instand stack 15 stacks of confusion. when surprising an enemy with them you could kill him instant.^^

never saw a mesmer that doesn’t use phantasms

The act of using phantasms does not make a phantasm build. Your list is woefully incomplete.

Edit: What exactly was the purpose of this whole thread again?

Well first of all i wrote “…” under each list (that does mean that there are more) and pls tell me what else is there?

  • let your phantasms alive
  • shatter your illusions
  • use clones, phantasms and shatters (i called this hybrid)

Clonespammers count as hybrid since they DO use phantasms and also have good effects with shatterskills.
Well yeah, you could say that it’s a group of builds but since there are only traits that inflict conditions on your illusions death so that makes almost every clonspam a conditionbuild.

I think you didn’t get my meaning. I complain about things like this:

There are many builds that use conditions in combination with 2-3 iDuelists and “Sharper Images”. I dislike that some call this “conditionbuild” and some call it “phantasmbuild” since it does include BOTH it’s a kitten phantasmbuild with conditiondmg or however you’d like to call it. just mention both aspects of the build.

A good example for doing it right is the “Shatterlock”. Shatter=Shatter… :> Lock=Lockdown this is the way I’d like to have it.

~ Me Games Ma

Edit: Also I didn’t say that using a Phantasm makes your build a phantasmbuild. Every mesmer uses phantasms. My groups just describe the different ways of handeling your phantasms.

  • Shatter: You shatter them almost everytime after their first attack
  • Hybrid: You shatter them if you think that you benefit more of that than letting them life.
  • Phantasm: Only shatter them if it’s needed or your enemy is almost down
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

(edited by Me Games Ma.8426)

Build types of the mesmer

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

never saw a mesmer that doesn’t use phantasms

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Build types of the mesmer

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Hey just a short post with my opinion to a problem I have with all the different types of mesmer build:

Most of the ppl around here divide the builds into these categorys:
Phantasm, Shatter, Condition, Lockdown, Hybrid, Burst…

The thing I’d like to know is: Why?

I my opinion it’s not like we have one grp of builds, no. We have 3 groups of builds.

Shatterbuilds
Hybridbuilds (Means shatter+phantasm)
Phantasmbuilds

Those 3 groups have the possibility to be a build with different natures. On the first hand we can have:

  • Conditionshatter
  • Lockdownshatter
  • Burstshatter
  • Hybridshatter

The second buildstyle we have are hybridbuilds that relay on shatters and phantasms:

  • Conditionsbuilds
  • Lockdownbuilds
  • Burstbuilds
  • Hybridbuilds

Last point to mention are the phantasmbuilds we can play. We CAN play a phantasmbuild with:

  • Burst
  • Lockdown
  • Condition

Back to my question: Why divide builds in groups like condi or phantasm? We obviously can combine them…
~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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[OMFG] BotM Contest - Dec'13 *final results*

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

If I had known that you’d only take the first x builds I wouldn’t have tested it a few days before posting it. :<

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[Build] - The (Cor)Rupter - tPVP

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Posted by: Me Games Ma.8426

Me Games Ma.8426

I didn’t go for stealth because I want to hold my point. Like already said this build is made for onpoint fights.

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[Build] - The (Cor)Rupter - tPVP

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I had this idea too but I think 190 cdmg are mutch more viable than the clones…
Am I mistaking here? May be.
~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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Random Conditions

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Wooow that gave me an Idea:

Let’s see what it’d be when the warlock’s behaviour would be changed completely:

Behaviour:
Make him apply a debuff named “Fragility” (NOT A CONDITION). The phantasm applies debuff that lasts 4s every 6s with a dodgeable attack.
Fragility: Whenever the enemy is inflicted with a new condition or looses a whole stack of a condition (doesn’t work when dropping bleeds (e.g. from 2stacks to 1 stack) ) the warlock is forced to attack with a powerbased attack.

Visuals:
I’d make the debuff with an animated link between phantasm and foe.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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[OMFG] BotM Contest - Dec'13 *final results*

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Build Name: The (Cor)Rupter
Originator: Me Games Ma.8426 / Lys Mindblossom
Testing Partner: Maei Era Subdolo (maei.7295)
Build The (Cor)Rupter

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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(edited by Me Games Ma.8426)

[Build] - The (Cor)Rupter - tPVP

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Posted by: Me Games Ma.8426

Me Games Ma.8426

reserved
15 chars

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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[Build] - The (Cor)Rupter - tPVP

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

The (Cor)Rupter
When I thought of this name I tried to include the main aspects of this build:

  • Conditionpressure
    Thats why I’ve choosen the part of “corruption” in the name of this build. It’s damage depends on conditions that are mostly created by your clones/phantasms.
  • CC / Lockdown
    The reason why I choose this part is simple. It’s because it’s an interrupt based build for teamfights.

The Equipment:

  • Weapons:
    Staff (of Energy) | Scepter (of Energy)/Pistol (of Accuracy)
  • Runes:
    6x of the Undead
    *Accessory:
    Rabid Amulet / Settler’s Jewel (Thanks Sensotix! He mentioned that combination in one of his Videos.)

The Traits:
[30-20-20-0-0]

  • Domination(30):
    5 — Vulnerability on interrupt
    VI — 20% faster signet recharge
    15 — Vulnerability on daze
    VII — Shatterskills remove boons
    25 — 5% more dmg against “inactive” foes
    XII — +25% dazeduration | 50% daze to stun (1s)

I decided to go 30 in domination to get a high controll effect for my build (Confounding Suggestions) also this matches with a high power so my phantasms do not only deal dmg through conditions the 30% of conditionduration I get are awesome for this build.

  • Precision(20):
    5 — perma 6/10 uptime vigor (will be nerfed)
    II — phantasms have fury
    15 — illusions inflict bleed on crit
    X — clone on dodge
  • Chaos(20):
    5 — regeneration when under 75% hp
    V — clones inflict vulnerability/bleed/weakness on death
    15 — gain protection when getting regeneration
    X — reduced staff cooldowns + 50 toughness

With Chaos and Dueling I had some problems deciding what traits I value more than others. (I had the ideas of playing 20/20 or 10/30 but noone of them were as effective as 15/25. (Before they buffed Chaos-25 I’d choosen 20/20).)

Dueling-II I picked because it supports the duelist from my pistol very good and also increases the dmg done by my warlock (sometimes =) ).
In the Chaos traitline I took V to get more conditions (especially weakness is great). This trait also increases the pressure on enemys when fighting on a point.
Chaos-X (Stafftrait) also was a hard choice because one could also use Bountiful Interruption (Chaos VIII) but I took it for my staff so that I can have more clones, chaosstorms/armors.

Slots 6-0

  • Heal
    Signet of the Ether or Ether Feast (depends on your playing style)
  • Utilitys
    Musthave: Nullfield and Mantra of Distraction
    Possibilitys: SoDomination>Portal>Blink>Illusion of Life>Mirror Images>
    (I wrote them I the order I’d choose them)
  • Elite
    Moa -> Best lockdown skill we have.

The Role:

  • The Roamer:
    When you want to roam and you’re using this build I’d switch the Signet of Domination with Portal. This helps you with mobility and is a great advantage for your team.
  • The Defender:
    With this build you can actually hold points pretty easy. Eventhough you don’t have a stunbreaker. (It’s not a tank you deal enough dmg to get them down!)

Pros:

  • heavy conditiondmg
  • strong CC / Lockdown
  • good pressure
  • precice interrupts with pistol, mantra, shatter and signet
  • many boon removals (shatters and nullfield)
  • good defense (armor>2800 | perma 6/10 uptime vigor)

Cons:

  • no stunbreak
  • low hp
  • pls write cons with your critique

I do not know how the skillcap of this build is but when I tested it it was quite easy to play
This build also doesn’t work for WvW-Roaming as good as for PvP because it’s specialised for onpoint fights

I hope for many suggestions and critique!
~ Me Games Ma

Update Notes 21.01.2014:

  • Changed 30-15-25-0-0 to 30-20-20-0-0
  • Changed Domination V to VI
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

(edited by Me Games Ma.8426)

[PvP/WvW] Lockdown + Shatter: Shatterlock

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Posted by: Me Games Ma.8426

Me Games Ma.8426

So.. it turns out my video program reverted back to a 5-day trial. X.x Does anyone know a good free program I can used to record? Or would anyone bebwilling to colkaborate with me on making a lockdown tutorial video?

@Timespace: Ty. In my experience 2v1s arent too big of an issue. It gets tricky at 3, admittedly in WvW I often end up going back to decoy+blink rather than disenchanter. Have you been using Chaos Storm in your shatter burst? Makes a huge difference.

@Me Games: I was gonna say “The same traits dont mean the same playstyle, a 20/20/30/0/0 non-PU lockdown build just got published.” But I checked the link and.. yeah, thats pretty similar. How do you live without dazemantra!?

I tested my version of your build in WvW doing solo roaming. I think I was lucky with my enemys because I could actually suck out their stunbreaks/stability with staff-5 and diversion^^ so i could just stun with the pistol and got nearly up to 2k/3.5k(nocrit/crit) (x4) shatters against some glascanons…
All this build does is insane CC and heavy spikedamage (when the enemy is stunned and your hp are above 90%^^)
So most of the fights end in a few seconds… you’re like a thief that has less invis, more stuns and has not to attack from behind….^^ AND aoe^^

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[PvP/WvW] Lockdown + Shatter: Shatterlock

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Hey Chaos,
your Shatterlock workes really great. While I was doing my testing on my own botm-build I often accidentally went into 30 10 0 0 30…
Bad for me that you already submitted sth like this.^^ I won’t submit it because I feel like a thief using the same trait arrangement like you but i’ll post my version here for you. I call it Stunspike (to find matching names isn’t my big strengh so… :P )

It’s just insane spike for all thoose who dare to run without enough stunbreaks

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Question about Moa

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Thanks for the replies tomorrow (here it’s 0:20 am) I’ll try to find an enemy golem^^ Hope I’ll fin one^^

Pyro? Where do you get your knowledge? It’s like you know almost everything about mesmers (/maybe the whole game). If there’d be a ranking for knowledge from 0 to 10 you’d have a 20 (or over 9000 )

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Question about Moa

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Has anyone tryed to moa-morph a siege golem?
It’s a player as far as i know he should be morphed but I haven’t had the chance to test this^^

(Pyro? Do you know anything about that?)

~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[PvP/WvW] Lockdown + Shatter: Shatterlock

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

@Me Games Ma: Thanks! Looking forward to seeing what ya submit.

Hey, I have to tell you that there is not enough time for me to try running with my new build idea and I don’t want to submit a WIP-Build ^^
Also i had to drop the lockdown-character of the build because it’s been too squishy in teamfights or 1v3.

Also what I’d like you to know: I’d like to PM you but you cannot recieve PMs because you’re full Just sayin

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

December 10th Update Notes: Mesmer

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Signet works extremly great in PvE with the warden

Also I could imagine that the combination with Phantasm – Signet – Phantasm could really change a whole duel. You don’t just heal up but also have the chance to hit twice as hard.
IMO this skill really needs to be used by really good mesmers that know when they can take profit in having 2 phantasms of the same type summoned quite fast.
I’m going to create a build with that one for wvw roaming that can spike with phantasms.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[PvP/WvW] Lockdown + Shatter: Shatterlock

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Posted by: Me Games Ma.8426

Me Games Ma.8426

I’ll love to test this tomorrow^^ I’ll also try to create a build for botm with lockdown character^^ Let’s see what they’ll give us tomorrow.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

New weapons

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Posted by: Me Games Ma.8426

Me Games Ma.8426

We have 3 ranged weapons and only 1 melee option. When/if they offer new weapon choices, I would hope that it would be melee.

Yay, Mace!
I really DO love maces… (not a reason to pick warrior or guardian)^^
How awesome would it be to have a powerfull mainhand weapon as a MACE?

Let’s see what we could do with a mace:

  1. Autohit: Chain of 3.
    Have two chain skills that do nothing special (3/4s cast) and the last hit has a 33% chance to daze for 1/4s (1s cast) (not for clones)
  2. Skill 2:
    A 1.5s knockdown (animation could be an illusionary mace that hits the targets head =) (1/4s cast // 600 range // 12s cd)
  3. Skill 3:
    Creates an illusionary line (like temporal curtain or veil) on the ground (placed like “Wall of Reflection”) that dazes enemys who try to cross it and grants stability for 2s when allies cross it.
    (3/4s cast // 15s cd // 5s duration)
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

New mesmer healing skill

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Posted by: Me Games Ma.8426

Me Games Ma.8426

I already considered that^^ I’m going to make a build with Restrorative Mantras for the gap between healing^^

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Idea To Rework "Mimic"

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Posted by: Me Games Ma.8426

Me Games Ma.8426

I posted this in the december balance update thread and now here:

Hey here’s my version for a better Mimic:
First of all, think about what do the words stand for?

How can we put these idea ingame?
The word mimic would lead to the clones who would exactly act like you. It could be kind of a special buff that lasts for a short periot.
It could also say that you imitate your enemy so this would be another version of a skill:

  • Mimic as a debuff/buff:
    Skilldescription:
    You copy the next skill your target is using. The skill lasts for 60s and has it’s original cooldown/dmg-factors/passive buffs/etc. (you can also copy a signet to gain the passives) After the 60s you had the “new” skill the cooldown will set to 25s of the mimic skill.
    debuff/buff -description
    The next skill you use will be copied by an <ally/enemy> mesmer!
    Range:
    900 -1200(with trait)
    Cast time
    0.75s
    Cooldown
    25s
    Additional facts
    Unblockable
    Debuff duration 5s
    Skill lasts for 60s
  • Mimic for your Clones
    Skilldescription
    For a short time your clones will imitate all of your weapon skills.
    Cast time
    no cast
    Range
    1200 // i think that doesn’t matter here
    Cooldown
    30-kitten
    Duration
    5-10s
    Additional facts
    The clones will do the same skills but they won’t summon illusions!
    New clones are instantly buffed with Mimic
    The Mesmer is buffed with Mimic
    The skill of the clones will be the same skill as of the mesmer. Just with less power:
    e.g.
    A mesmer’s clones that uses blurred frenzy will hit 8 times but very weak the clone does evade and will trigger sharper images.
    When a mesmer uses a ground-targetskill the clones will choose a random spot.
    When a mesmer uses a skill like illusionary wave/magic bullet the clones will perform the same attack. Stun, Daze, Blind will be applied.

~ Me Games Ma

ADD:

Cast Mimic on your enemy. Copy the next skill your enemy use [ignore #1]. Echo -> use that skill. Doesn’t matter if you get stunned now, does it?

Sorry had this Idea already

~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

(edited by Me Games Ma.8426)

New mesmer healing skill

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Posted by: Me Games Ma.8426

Me Games Ma.8426

This actually allows us todo a phantasmspike :>

Imagine this:

  1. Mirror Blade
  2. iBerserker
  3. Weapon Swap
  4. iDuelist
  5. Signet of Domination
  6. Signet of the Ether
  7. iDuelist
  8. Magic Bullet
  9. Blurred Frenzy
  10. Mind Wrack
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

New mesmer healing skill

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Posted by: Me Games Ma.8426

Me Games Ma.8426

It’s a Signet :> We can trait it in Domination <3

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

New weapons

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Posted by: Me Games Ma.8426

Me Games Ma.8426

I’d like to have a Mace and a Shield on my Mesmer

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Help me convince my guild pls :D

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Hey mesmers out there,
I’ve shown my guild that the untraited iWarden can destroy the shots by the fractal boss “Old Tom” I’ve done it while they were there, I’ve screenshoted it and they still won’t believe it.
Could someone pls tell them here to prove it?

~ Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Veil and Mass Invis!

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Yay think of 10 s stealth on 90s cd with PU You want them to nerf PU? Ask for more stealth.

I’m atcually not playin PU but I think many here do and I also think that this is why they want it to be like this.
I’m NOT offending anyone here. Just sayin

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Viable tank mesmer build?

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Sword+Sword/Staff but traited torch?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

HELL YEAH! (26th Nov. Update)

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Posted by: Me Games Ma.8426

Me Games Ma.8426

I just did fractals 30 and my warden sometimes didn’t attack too.
Spawned it and it did nothing. Sometimes it did only one attack and then nothing else but i think they’ll fix this (forgot the bug report… i’ll write one tomorrow)

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Vashury[Buka] on Twitch

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Posted by: Me Games Ma.8426

Me Games Ma.8426

But you do have a problem when arcane thievery does NOT steal the stability at least for a while that would make your F3/GS-5/Focus-4/Pistol-5/… completely useless and stability is the main reason why i take Shattered Concentration instead of GS-Mastery^^

ATM i play like this

Sometimes I swap S-o-Domination with a conditionremove but at least today I didn’t need one. Most time I can make my enemy use his/her stunbreaks after using “Into the Void” or “Illusionary Wave” then I can take them down with a spike after using the signet.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Well jeese I just sorta started typing.

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

My opinion:

  • I don’t feel like a half class… I rather feel like: Warrior, Thief, Guardian, Ranger, Necro,… and Mesmer in ONE person “ahh, I love phantasms”
  • Whenever you remove one stack of defiant WHILE he’s casting a spell you will trigger all interrupt effects Halting Strike does even more dmg than Mind Wrack and would stack 32 stacks vulnerability (if it would be possible) on bosses
  • Mind Wrack is one of the BEST damageskills in the game. Used well it can not be dodged completely (with endurance only) OR it can be an insane spike damage. (watch Sensotix or other shattermesmers on YT)
  • with our invisibility/invulerability/teleportation we are one of the classes with the best infight movement without being fast To figure out the right time to use your spells is the key at this point. We don’t need to jump/leap/charge over the whole map.

The only thing we have to do is to learn how to use our recources.
And THIS is the problem with us mesmers. The skillcap on mesmers is far higher than on warriors. A mesmer is just mutch harder to master and that’s what we try to achieve most of the time.
Even if there are good mesmers, in my opinion there can’t be someone who “mastered” our profession because it’s really depending on the player’s personality.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]