Showing Posts For Me Games Ma.8426:

[Bug] Germinated Foxfire Cluster

in Bugs: Game, Forum, Website

Posted by: Me Games Ma.8426

Me Games Ma.8426

I did this around 12 hours ago. No problems. There wasn’t a “patch”… so it may have to do with the beta start

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Continuum Split & Siege Golem Health

in Bugs: Game, Forum, Website

Posted by: Me Games Ma.8426

Me Games Ma.8426

When a chronomancer does the following:

  1. Continuum Split
  2. Enter a Siege Golem
  3. Continuum Shift

The golem will have the MESMER’s maximum health remaining… this is something WvW trolls WILL abuse to harm the servers. Please fix this!

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Continuum Split & Siege Golem Health

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I told you so! 3 months ago said that when you:
Continuum Split -> Enter Golem -> Continuum Shift
the golem will have your mesmers health!

Just wanted to say: “I told you so!”

Fix this pls!

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Master of Manipulation - unplayable in PvP

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

decoy is NOT a manipulation…

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[Build] - Dominating Inscritpions

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Stealth is definetly needed for roaming, There are always dudes who’re gonna chase you 4< vs 1 so you’d be happy to have at least one souce of stealth. torch tho cuts your damage and decoy cuts your movement…

Unless you are pulling the whole 20-ish zerg behind you, you are not doing your job, BUTTERFLY UP.

Haha reminds me of something: With the old trait Illusionary Invigoration (restore all shatters when hitting 50% hp) and also with Signet invulnerability I’ve had a build with which one could be invulnerable for a whole ~15 seconds. I’ve pulled enemy zergs and let them hit me for a while^^ While my mates where opening up their keeps I even made a difference because they didn’t have enough men to fight our zerg in the lord room… they dropped in one after another because more than half of their zerg wanted to kill a little mesmer who just dropped temporal curtain into their zerg (took them too long tho)

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[Build] - Dominating Inscritpions

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Everyone knows I love a good signet build. Good work here friend.

I didn’t know! Did you try it out? Anyways thanks for the feedback!

PvP
The main problem is that with current PvP you cannot cap with distortion. Now when Stronghold rolls out this might be a great way how to support hero push.

Personally I would change Illusionary Inspiration for Mental Defense, because you don’t have that many booms to share, but that will depend on your team.

If there is a good boom source on your team Illusionary Inspiration will pay off as well.

WvW
It is a very selfish build so I am assuming that you are aiming for single small team roaming. I used similar build myself so yes it will be a fun and strong build to roam with.

PvP: Yes the invulnerability certainly is a problem but it’s only one in teamfights. With most mesmer builds you’d go stealth instead which also prevents you from capping points. Until now I’ve seen my role as a fighter who tries to get the enemy down by sustaining and still having a lot of burst/dps potential since the build uses phantasms as well kittenters. In teamfights tho it sucks to share distortion to your bunker and let the other team cap/decap the point. I totally agree with your concerns there.

Looking forward to try it out on Stronghold and thanks for the advise to try to protect the hero

WvW: I’ve been using the build with either: torch offhand/Desperate Decoy/Mass Invisibility/Decoy
Stealth is definetly needed for roaming, There are always dudes who’re gonna chase you 4< vs 1 so you’d be happy to have at least one souce of stealth. torch tho cuts your damage and decoy cuts your movement…

Positive thing about torch is that you can easily Moa->SoDomination->Free downstate o_O

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[Build] - Dominating Inscritpions

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Is there any [OMFG] tester willing to test this build?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[Build] - Dominating Inscritpions

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Thanks for the feedback!
The heal yes.. I never actually ran this heal outside of pve. It just doesn’t heal enough
However the combination of good poison removal, permaregeneration (~160hp/s) and the signet IF 3 illusions are up is actually quite strong. And since you get a few hp back when shattering you’re not left without healing =)

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[Build] - Dominating Inscritpions

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Foreword:
This build has been created based on the idea of not running PU-Shatter or Mantra-Shatter because I got flamed everytime I ran such builds.

The Idea of the build

Recently I literally dreamed about GW2 and that Sigil of Paralyzation, Counfounding Suggestions and Signet of Domination would result in a stun lasting for a really long period of time.

The next morning I woke up and decided to create a build running these things.
The hype was strong with me.
Even stronger was the dissappointment when I found out (or better when Chaos told me) that the sigil and the trait do not stack the stun duration to the expected 55%. The bonus of the sigil just further increased the duration from 25% to 30%. With a sad face I gave up on the idea of permastunning enemies and focused on playing with signets instead.

The Build:

The Specializations:

  • Domination:
    Confounding Suggestions: Increases Stun Duration from SoDomination(3.75s) and Magic Bullet(2.5s).
    Blurred Inscriptions: Conditionremoval, Distortion, Cooldownreduction for Signets
    Mental Anguish: More burst damage on stunned/not casting foes.
  • Dueling:
    Phantasmal Fury: More phantasm damage and more lowdps bleeds
    Blinding Dissipation: Blind on shatter as defensive option of using shatters
    Master Fencer: High fury uptime for more damage.
    Deceptive Evasion: More Clones to shatter
  • Inspiration:
    Menders Purity: 3 instead of 1 condition is cleansed on using your heal
    Persisting Images: Nothing better in this slot. Retaliation + more health on phantasms
    Inspiring Distortion: Share Distortion a LOT (signets do that too)
    Restorative Illusions: Extremly stron helper for the sustain additional conditionremoval and heal on shatter.
    Healing Prism: Passively heal even more by having illusions (regeneration + Signet of the Ether
    Illusionary Inspiration: Permaregeneration while phantasms are up. Signet of Inspiration for boonshare additional distortion and conditionremoval.

Skills:

  • Signet of the Ether: passive healing, removes 3 conditions, 1s distortion, reloades phantasms
  • Signet of Midnight: instant, AoE blind, stunbreaker, 1s distortion, removes 1 condition
  • Blink: instant, stunbreaker, movement
  • Signet of Domination: 3.75s stun, 1s distortion, removes 1 condition
  • Signet of Humility: MOA! :) (no stunbreaking while moaed), 1s distortion, removes 1 condition

Weapons:

  • Greatsword: strongest burst potential, stong phantasm burst with SotEther, knockback to bait stunbreakers.
  • Sword & Pistol: high defense from sword, phantasm which usually doesn’t get cleaved, strong stun to either burst / bait stunbreaks

For WvW: I’d suggest to change at least one of these:
Blink-> Decoy
Signet of Humilty-> Mass Invisibility
Phantasmal Fury-> Desperate Decoy
Pistol→ Torch

Pros:

  • high bursts (as every build atm)
  • extremly good sustain from passive healing + shatter healing
  • insanely long stuns (which is why ppl will flame you if you run this)
  • frequent (shareable) distortions
  • passive boonshare
  • frequent blinds through shattering and signet of midnight
  • tons of conditioncleanse
  • MOA! =)

Cons:

  • no stealth!
  • quite a high skill floor
  • high risk (but also high reward)
  • less boonstrip since shattered concentration is traided away for our signet trait
  • weak to high stability uptime (e.g, rampage as one rangers)
  • getting flamed as hard as playing pu mesmer o.O (which is why I failed here // look at the foreword)

If anyone has critique/ideas, pls post them I’m always open for them ;)

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

(edited by Me Games Ma.8426)

New air and fire sig for shatter builds?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

If this is really an intended change I’d say we should go with “Superior Sigil of Impact”.
Most of out burst builds are based of the idea of using Mantra of Distraction in combination with Confounding Suggestions in order to stun the opponent in preperation for the burst. Sigil of Impact would give us a 10% damage boost for all hits we manage to get within the 1.25s of the stun.

Bug:
For all who are thinking about using Impact with “Superior Sigil of Paralyzation”, it will not increase the stun duration by another 30%. It seems to not stack at all (only the 30% from the sigil are applied to the effect, 25% from CS are left out)
Maybe this is intended because Signet of Domination would stack to up to 4.75s stun if both were equipped

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Thank you Arena Net for the PU BUFFS

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I see war coming, Flamewar.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[GS 3] not removing boons anymore

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I just noticed that on a warrior with the elite signet. Is it known already? I was on vacation for a few weeks.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Proposal to mesmer mechanic change

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

False in so many ways. The idea about clones/phantasms/illusions would be able to copy mesmers mimics, and perform same animations as mesmers, which is fairly easy to achieve from programming wise, since mechanics for this are already in the game.

“There is counter to stealth. Timing Positioning, Prediction, Revealed”.
Please don’t make me laugh, this is overall-game-combat-knowledge. This is not a counter. Counter would be for example if mesmer goes in the stealth, if there would be skill to reveal a player in 1200 range, that would be a counter, but currently not what you’ve mentioned.

Setting target on mesmer is not as easy as you say, they can stealth a lot in a single fight.

This statement is laughable.
First: Clones are nothing a good player would mistake for the real one. That’s how it is. Don’t make up silly thoughts saying “programming wise it’s possible”. It won’t make it into the game. 100% Certain.

If you cannot handle the “overall-game-combat-knowledge” this thread is only due to a l2p issue.

Again, there ARE counters for stealth. Engineers and Rangers are able to reveal a target (which is why I included the link in first place but I’m pretty sure you didn’t even click on it being sure that you know everything that link could possibly show you).

“Setting target on mesmer is not as easy as you say, they can stealth a lot in a single fight.”
YES, that is why mesmers need stealth. To counter that basic game mechanic. If mesmers always had a big red sign on them there would be NO reason for deceiving clones. Don’t you get it. A mesmer without stealth but with better clones would be a mesmer without better clones! Before the fight even starts the opponent targets the mesmer and will never have a problem finding out the real one he’s targeted anyways.
Don’t you understand that? You shouldn’t be able to target and happyly kill a mesmer!

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Proposal to mesmer mechanic change

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Revealed is not a counter to stealth. It can do nothing on ppl who are in stealth. It has power on ppl who are not. This is the real problem with stealth. It lacks counter play.

https://wiki.guildwars2.com/wiki/Lock_On

There is a reason why there is only ONE profession with something like this trait.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Proposal to mesmer mechanic change

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

No. There are reasons:
To have a mesmer mistaken by the opponent the mesmer would have to

  • AA only.
  • Run with [W] only
  • Run only when out of range
  • not dodge
  • not use signets
  • not use food
  • not use mantras
  • not use boosters / not playing on “into the mist”-weekends

There is a counter to stealth. Timing, Positioning, Prediction and the biggest one: Revealed

Next thing which would make it impossible for mesmers to confuse ppl with clones is the “Call Target” option in Guildwars 2. Put that big red cross over the mesmers head and you’ll never lose him. Stealth is the only tool to counter that mechanic which would kill every last bit of deception a mesmer is able to create with clones.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Best Equipment (Power | PvE)

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Hm… sooo I already got my berserker armor…. gonna build an as_sas_sin one for pve now

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Grenade Barrage bug. (vid related)

in Engineer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I don’t really know anything about engineers but I know that this skill obviously is bugged.

There are 2 versions of the skill atm and one of them (as shown in the video) throws up to 13 grenades instead of 6 creating 1 shots when used by a zerker engineer.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

[Build] - Interrupted Images

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Hi everyone,
I’d like to present you a build I created and messed around with a little. The aim of the build is to land a good interrupt, triggering Furious Interruption, Power Block and Chaotic Interruption to initiate a quickness, might and (from Master Fencer) fury buffed “Confusing Images”.

If you hit an interrupt from Diversion or your Mantra, your target will get 8 vulnerability (increasing dmg by 12%) and take some damage. You will get 5 stacks might.
The other strong burst combo is to interrupt and use mirror blade or 17 vulnerability (+25.5%dmg) and shatter =)

Trait setup:
http://dulfy.net/gw2traits#build=AgMBfAJcA9Q~
I did NOT take Duelists’ Discipline because I want the burst from the iDuelist/iZerker.
I took Furious Interruption over Shattered Concentration to be able to get a quicker spike from Confusing Images.

The skills:

  • Heal: Mirror
  • Utility: Decoy, Blink, Mantra of Distraction
  • Elite: Signet of Humility/Mass Invisibility

Equipment:

  • Weapons:
    Scepter+Pistol using Air+Fire
    Greatsword using Air+Fire
  • Rune: of the Pack / of the Eagle
  • Amulet Berserker
  • For more survival the pistol can be changed to a torch.
  • Other possibility to make use of the quickness is to charge your mantra.
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Mesmer is not as fun anymore.

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Wow this thread.

I am definetly supporting pyro’s opinion by 100%.

Now that we got on a level with other professions (where even a newbe can actually get somebody downed) many of you are hating around. Why aren’t you just happy that we finally got on an equal level to all the other professions out there which are played by many ppl.

Don’t you think it’s unfair? You don’t want players who are not as good as you are playing the profession you like. This is extremly egoistic.
If you want to be special then try to be special by being better, not by being one of a few.

PS: I don’t understand why ppl are complaining. There are thieves in WvW who deal >15k backstabs. When the first hint of the enemy being there is dropping down to 10% hp after one single hit which also stunnes you then please do not complain about cptn obvious mirror blade attacks.

PPS: PU is a different story and need’s a nerf yes. I already said this before the patch.

PPPS: Lockdown is not interrupt. Interrupts require skillful timing and knowledge. It’s nothing the mainstreamers will be able to do effectively.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Mesmer preview: Condi Mes Nerfed!?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Ehrm… the 3rd minor trait in dueling isn’t confusing combatants anymore but a trait that grants 5s of fury whenever we hit a target with less than 75% hp. (some icd) does someone know all changes we didn’t know yet? Did any of the streamers go through all of these?

There are no words.

This change is good in my opinion. Duelling is about crits and evades, not conditions. Fury is also something shatter mesmer and interrupt mes can make use of.
However, the MtD change is bad bad bad for condi mesmer.

Duelist’s Discipline, Sharper Images and Mistrust say hello.

With a 50% critchance the average bleed by one traited iDuelist is 9.33
4 stacks by critical hits using Sharper Images
8*0.33*2= 5.33 using Duelist’s Discipline.
Not Bad imo.

With Phantasmal Fury the average is lower.
8*0.7=5.6

With Confusing Combatants beming removed that’s sadly our only good condition applycation in dueling :/ Mind that it’s only bleeding.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Mesmer preview: Condi Mes Nerfed!?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

And they leave in some stuff like Rending Shatter, a trait that will never be close to competing with Confounding Suggestions.
One of the bad traits we mesmers hat before the patch. Devs saying it’s a “decent” one… I cannot understand this.

How about we get the Fury trait in that slot and Confusing Combatants back?!

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Mesmer preview: Condi Mes Nerfed!?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Ehrm… the 3rd minor trait in dueling isn’t confusing combatants anymore but a trait that grants 5s of fury whenever we hit a target with less than 75% hp. (some icd) does someone know all changes we didn’t know yet? Did any of the streamers go through all of these?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Fun With Dodging

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Imagine Chronomancer’s Shield with Mental Defense. 2 Phantasms on Block + another block for 10s and a potential of 3 phantasms which can be shattered twice if traited with Chronophantasma.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Mesmer preview: Condi Mes Nerfed!?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

if they gonna nerf mtd they should decrease the duration not the stacks. so from 6 seconds to 4 seconds (33% nerf and not 50%)

Would take kitten . That would result in having it not buffed or nerfed. We’d just have to hit with our IP.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Mesmer preview: Condi Mes Nerfed!?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

MtD nerf? I’d like to request that Panic Strike and Executioner get into the same tier.

No real complaint here I just randomly picked a strong thing since our strong thing got/gets nerfed.^^

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Will Mimic Affect Elites/Heals?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

If mimic works with elite :
Chronomancer > F5 > Moa > Mimic > Moa > F5 > Moa > Mimic > Moa :p

Op as hell!

Wrong. Mimic resets cd of the NEXT Skill used. Moa Mimic Moa wouldn’t work…

“This skill now causes the next utility slot skill you use within 10 seconds to recharge in 1 second. Increased recharge to 90 seconds.”

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

mimic question

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I don’t know if the programming is possible but I’d love it to reset the charges to 2/3(if traited)

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Confounding Suggestions & Dazzling

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Both traits work “on daze” which means they are both triggered in the moment you try to daze a target.

Daze→Stun & Vulnerability

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Post update Fractals build?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I’d take Harmonious Mantras… and MoPain.^^
also wouldn’t go with the gs trait. it’s not needed to stack might yourself. what else are PS warriors for?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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New 'Mirror' funcionality

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

@ Pyro: He refered to the trait.

@ quBit: The mirror will still apply when you press the button. You will gain an additional 2seconds after the first reflect if it’s traited.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Mental defence

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I think one could actually build a mesmer tank with that trait. based on intelligent shattering and some illusions. http://dulfy.net/gw2traits#build=AgMC3AP8BOQ~

With a sentinel/solider gear this build could work. (no cleric cuz hp doesn’t really scale good on mesmer^^ We’d be having blinds, tons of boons, conditionremoval and heal from shattering. With the defender not occupying a utility slot it could be even better.

utilities would be mirror, blink, mirror images, optional, time warp

I think i’d actually replace dueling with chrono in hot.
http://dulfy.net/gw2traits#build=AgMGWAP8BOQ~

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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[OMFG Project] Guide To Guide New Players

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

For PvE (Dungeons) the best would be to explain them how the meta works.
Explaining reflects, runing them through all the instances at least once to get them know the game.

Damage>Defense & Support=/= Less Dmg
In Guild Wars 2 the PvE content is easily done if you know the enemy. Bosses have attacks which should be dodged and attacks you could also just ignore or heal against. It is not required to go for tanky equipment. Mostly it’s best to go all out for offensive stats. If you want to support your group you can use skills that either prevent the damage enemies deal or enhance the damage your allies deal.
Examples are “blinds” which cause the enemy to miss his next attack and might which buffs your allies’ power and condition damage.
Another way to support are reflects. There are a lot of bosses that use projectiles to deal massive damage. With skills like “Feedback” you can reflect these projectiles back to their source preventing them from hitting your allies and dealing that massive damage to your enemy. (not every projectile is reflectable though) (detailed information should be given // isn’t there a thread about when and where to reflect?)

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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Temportal Curtain swiftness stack pls!

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

That won’t be happening… unless they’ve been sipping THAT kind of Kool-Aid over at the ANet office.

All people would do it run back and forth over it to stack up a bunch of swiftness, and then run around with it. This was how it was like in the betas, and that’s why they made it work the way it does now.

Of course, it would be nice if it would remember if you has already crossed it, and thus only give you one stack of swiftness per line, but I don’t think they’re setup to do that properly in their code.

Signet of inspiration got the buff though, so now there is a dedicated movespeed option for mesmers. It’s a brave new world.

This argument against the stacking doesn’t count. There are traits that have ICD per target. Why can’t there be a skill with ICD per target?

Edit: Oh someone already said this :x

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
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(edited by Me Games Ma.8426)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Me Games Ma.8426

Me Games Ma.8426

I’ll get a lot of hate for that now:

I don’t think you all are getting what arenanet does. To me it sounds like this: “Buy HoT and get a copy of Guild Wars 2 for free.”
The Expansion would have costed 50$ anyways but they’re giving new players the base game for free in addition to the expansion.
The only thing I understand being angry about is that one cannot split the two. If you buy the expansion now you cannot add it to your account and open another account for free.

Obviously they shouldn’t have made the offer of giving away the base game for free

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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How Will YOUR Build Change?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

For me there are a couple of changing builds.
My shatterbuild will no longer spec into illusions.
I will now change it into using the chaos line with these traits~
For these trait’s I will now no longer use a sword and a torch but go doubleranged. With the new stafftrait in that line I just have to go for that and try it out. I’m also going to try using mirror instead of ether feast. I’m courious what kind of plays this new heal with 33% reflect uptime gives us.

The skills I run will most likely be Mirror, Decoy, Blink, MoDistraction, Mass Invisibility

With a single charge of the mantra you can now stun, stack 8 stacks of vulnerability, gain 5 might and immobilize. The fact that this all doesn’t deal dmg (no Power Block) means that you’ll still be able to spike from stealth with mirrorblade dodge shatter.

Also it’s likely for stunned enemies not to dodge/cast anything which would trigger the 30% dmg boost from Mental Anguish

Potential Spike:
Daze: 5 stacks vulnerability + stun (you don’t want this)
If interrupted: 8 stacks vulnerability + 5 stacks might + 2s immobilize + stun
Mirror Blade: 9 stacks vulnerability + 6 stacks might
all in all the preperations for MW result in 17 stacks vulnerability (25.5%) +11 stacks might + stun for 30% shatterdmg

You would chose Phantasmal Fury over Desperate Decoy? I don’t care.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Hexawell chronomancer?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

When the Chronomancer comes out we’ll get access to wells and Continuum Split with these tools and the new Mimic skill we could actually spike insanely strong:

  1. Continuum Split (Nothing’s on cooldown)
  2. Mimic
  3. Well of Calamity Well 1
  4. Gravity Well Well 2
  5. Well of Calamity Well 3
  6. Continuum Shift (Only Continuum Split is on cooldown)
  7. Mimic
  8. Well of Calamity Well 4
  9. Gravity Well Well 5
  10. Well of Calamity Well 6

Happy bagging in WvW =)

Does anyone think that quadrawell could be a thing in PvE? 4 Wells of Calamity would deal some heavy load of damage, wouldn’t they?
Would they be not taken because of being an etherfield or can you really imagine this to happen?
Thought’s pls I’ve been out of PvE for some time.

~Me Games Ma

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Mimic now Useful?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I’d now take it over Veil for any PU build using Decoy, Blink and Mimic.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Mimic now Useful?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I see a real cool thing incoming there… (when HoT ships)

F5→Mimic→Well of Calamity→Well of Calamity→F5→Mimic→Well of Calamity→Well of Calamity→/dance

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Elite Skills - What skill types will they be?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Hm… we got Mass Manipulation and Signet of Moaity fine with me

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

archdiviner and feedback

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

People can only reflect a projectile that is fresh and has never been reflected.

No. Like frifoxy said, it can be reflected twice. I tested it with a guardian today using Wall of Reflection and Mirror (Temporal Curtain didn’t work. I guess because it’s too small).

I fired a scepter AA which was reflected by Wall of Reflection. I hit Mirror just before it hit me and it was reflected again and went through the Wall of Refletion.

I wonder if these projectiles get a “not reflectable” skill fact on them after being reflected twice, or (like all the projectiles anet did not want to be reflected an “unblockable” sign. Going to sleep now and test it tomorrow.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

archdiviner and feedback

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

It won’t. Projectiles can be reflected only ONCE.
Sorry I was wrong there… never actually happened to me and last time I tried it with the Focus Wall which was just high enough :/

Tested again. It’s like frifoxy sais.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

(edited by Me Games Ma.8426)

What Class Do You Struggle With The Most?

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Running a lot interrupt atm: 26600-WvW or 44600-PvP

My problems in PvP are Celestial Engineers.
In wvw I can fight almost everything quite good (doesn’t mean I win everything). There is no specific build I’d run away from all the time.

The thing which worries me most atm (both gamemodes) are pew pew rangers who use rampage as one. I have trouble with their stability (even with the build using shattered concentration). The application of their stability is strong enough that I cannot get rid of it long enough. I mostly try to los these guys until rampage as one is gone. After that they’re almost free kill.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

So I went back through the old Livestream...

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Want to take a guess at how dead the boss will be by the time you get 3 duelists up and fully ticking?

Very dead.

The answer to your problems is “Chronomancer”… without slow or quickness I’d be 4s for the summoning of all three. (maintaining them is a different story)
F5→Duelist→SoEther→Duelist→F5→Duelist (SoE is ready if one of them dies)

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Staff Condi mesmer

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

That and the confusion…

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Master of Fragmentation (Idea)

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Hey all, what would you think of MoF not only improving shatter skills but also make the IP-element of our F1-F3 a blast combo finisher?
It would mean that we’d have 3 more blasts on demand if traited for Master of Fragmentation.

Only the shatter around you! Not your clones’ shatter!

Could you see it balanced? Would it be to strong for a single trait? Would you even take it? How would you make use of it? Wasting shatters for blasting?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Staff Condi mesmer

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

~10 stacks of bleeding, ~10 stacks of burning, ~10 stacks of confusion and ~10 stacks of vulnerability (+10% more condi damage).

All these just just 3 clones and AA.

BOOM.

Nono. No 10 stacks of burning for you.
That burning lasts only 1 second. even if all your clones AND you would apply only burning from the RNG it’d stack up to 8 stacks.

Bleeding and confusion should be even higher though.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Staff Condi mesmer

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I’m ready for the QQ. Bring it on!

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

How to fight a Condi Mesmer

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Depends on the mesmer. I’d say that there are 2 or 3 types of condition mesmers.
First which I believe are the strongest: Maim the disillusioned shatter. These mesmers will focus on massive clone production to shatter them for torment and confusion. It’s likely for these mesmers to play scepter torch + staff. They will depending on their skill they can spike you with insane high torment stacks (up to 17 isn’t that hard). When you see them shatter, dodge in the direction where the illusions come from. It’s the best way to avoid as many shatters as possible with a single dodge. Another important thing is to avoid the scepter block skill. Whe the mesmer blocks with the scepter he’ll cast a skill which hits you with 5 stacks of torment. You can avoid it by dodging right after the mesmer blocked your attack. Another thing you can do is deny shatters by cleaving down the illusions before the mesmer shatters them (don’t focus your play on that though).

The second way of playing condi mesmers is a passive playstyle which focuses on illusions to inflict the conditions (on crit). These mesmers will try to summon illusions like staffclones or duelists which hit more often and have a higher chance to crit. You can simply kill their damage sources. Be aware! Some of them also have clonedeath traits, these inflict conditions on aoe around a killed clone.

Last class are these who focus on clonedeaths. They will trynto have their illusions be killed to get you down. They’re getting removed so don’t worry

~Me Games Ma
PS: sry for bad typus, i’m on my phone

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

New skill trees heavily favor shatter

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

Also before some smart alec turns round and says the meta will change for PvE, I don’t see anything the will change it except for open world and that’s already a “play how you like” type of place given how brain dead easy it is.

“the meta will change”

No seriously. From what we know atm you’ll be able to keep up alacrity if you shatter Mindwrack with 3 illusions and cry of frustration with 3 illusions always as soon as it’s off cooldown. That means that you’ll get overall 33% cooldownreduction in our beloved stackmeta. And btw. don’t your illusions die anyways? Shatter them <3

33% cooldownreduction means that you’ll get to shatter mindwrack every ~7s and cry of frustration every ~15s — with mental torment? I think that’s really cool.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

New skill trees heavily favor shatter

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I think there won’t be specific shatterbuilds anymore since every build is going to use them in the future. Right now there are 2 kind of builds. Builds that use shatters and builds that do not use shatters.
With the traitchanges it seems like arenanet wants every mesmer regardless of what they are playing to use the profession mechanic. But does that destroy other build types? No!
There is place for every kind of build. Not only the traitchanges but also the traits that become baseline encourage our build diversity.
With IP becoming baseline they open up every door for us. Now one of the strongest traits is going to be baseline. The trait which made a shatterbuild a shatterbuild. With the changes there will not only be one shatterbuild but many of them.

There will be builds like “support mesmer” who shatters for condition removal and buffs.
There will be “interrupt mesmers” who will also use shatters to increase damageoutput and their interrupts.
There will be “dmg/dps mesmers” who will try to shatter with Mental Torment being triggered most of the time.

Think of it as a thief thinks of steal. I haven’t seen any thief build not using their F1 skill. Think of shatters like that. It’ll be a thing every mesmer is going to use.

Btw OP. 30% phantasm dmg is still a thing! 15% going to be baseline and 15% are still in domination. Before making such a claim pls inform.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]