Are you even serious? Cheap shot + Kidney shot + shadow dance is more balanced than this…. thing. Way to balance your “only skill matters” pvp anet!
Said the glass cannon.
Teleports and mobility don’t help against ranged.
1 stealth ability heals. We have 1 singet that heals but you have to actually be doing damage, and the heal is ridiculously weak.
I use everything at my disposal, I know how to double tap dodge to evade, and avoid AoEs.
I know how to Stealth correctly. I know how to kite.
Saying Shortbow is our only option in WvWvW is ludacris, the damage sucks, you have fluff AoE, sure you can kite, what good is kiting vs ranged and casters? You have to spam dazes to interrupt, and it eats initiative up where your dps drops even more.
I know exactly how to play this class, the class is very weak in anything other than sPvP. Matter of fact its rather a joke.
The ONLY reason we even can do SEMI well now, is because people are learning how to combat Thieves, learning Thieves abilities and how to utilize dodges.
Thief is probably THE weakest classin WvWvW now. And maybe the 3rd strongest in 1v1 scenarios. Under Mesmer and Guardian. When in fact Thief should be #1 in 1v1 across all aspects, that is just how Stealth classes work in MMOs.
But I guess I could try the shortbow, should I prioritize precision and power stats? What build should I run at 50? I do like the healing off of Shadow Arts, but I like the initiative gain off of Critical strikes and Trickery.
The #1 power tree, you notice a HUGE dps loss if you ignore it. Really hurts.
The class is weak at zerging and taking/defending in wvw. Thief excels in small combat with a team. The reason why short bow is so good is because of the mobility you get. Three IAs and only the most dedicated/angry people will chase you down. Cluster bomb can also hit for quite a bit if you go glass cannon build. The arc is also useful for defending so you’re not just waiting for people to break in. If you’re 50 your still a good ways away from max traits which is the most important thing after a good set of weapons.
Thief is about as versatile a class as you can play choosing a build is up to the player.
I wouldnt mind seeing a dual sword in the expansion that was more about reactions than the actions them selves in the 4 and 5 slot.
Oh we have plenty of ways to avoid getting hit, the problem is the cooldown for those abilities mean we still get hit.
We arent supposed to be gods. Just Demi-gods.
Just point that hoarders show at us i can see it now:
You have 8 stacks of leather and 10 stacks of mithril… what could you possibly saving that for you maxed your crafts long ago.
Well you never know when people need stuff so i just keep it around.
Why do you have 40 stacks of butter though?
I get less but its one of those things that feels like it took the spot of another useful crafting item for people that arent buttersmiths (as my guild has started to call them). I dont think that would be the case but getting that feeling even once is kind of a bother.
I would like to see bags of good drop off higher level mob bags, just so it doesnt feel like im getting sticks of butter (and other mats) for 80 levels. Maybe a cooking bag that will have other things in them.
Most of the XP from WvW comes from defending and or taking keeps. The problem is that it takes SO long for this to happen that it becomes much slower than it was in beta after the changes. In the time it took me to get some levels on my ele i went and pve and got maybe 4 levels more instead of zerging around not taking anything or getting limited for participating in some kill.
You cant dodge while chilled? Im pretty sure you can, or im crazy and thought i have.
It depends on what you want to do as a thief. If your goal is stright up damage theres a couple builds on the front page for that.
Persoanlly i dont reccomend putting 30 points in 2 trees as it leaves your other choices very sparse. Also if you plan to pvp having no stun break is something that could cause you alot of problems. I personally run an Ini regen build that allows me to have high initiative regen thus allowing me to use more abilities when i need them. and offer some group buffs.
I wonder how many hours the OP has put in to the game.
Starting from the free travel to LA the cost to anywhere isnt to excessive for anyone who hasnt spent all there money on crafts (which a few guildies have done).
It’s a novice ability being exploited by zerging. Just bring some peeps with you and have them immobilize spam. An run around and spam #2 with sword/pistol. An this method is endless kills but requires people to set it up for you. It’s just a very novice set up. Easy kills but you will never be considered a good player using this method. Me personally being a thief won’t touch this set up until they actually make it require effort or I will get bored and fall asleep.
This is how i feel about it.
This might be a first. I think the theif has too many excape tools. One one stealths in WvW might as well move on since chances are they are 3 hops away fro ma shortbow or chaining stealth to get further away.
It really isnt fun to try and chase a thief down with all the stealth heavy builds ive been seeing lately
Thief Pistol Reimagined.
P/P“1” Pistol Blast. (0 Initative.)
Damages.“1-2” Double Blast.
2x the damage of Pistol Blast, has a cast.
(Animation: The animation is, your constantly pulling down the hammer and firing off 2 shots like a cowboy.)“1-3” Triple Blast!.
3x the damage of Pistol Blast, has a cast.
(Animation: The animation is, your constantly pulling down the hammer and firing off 3 shots like a cowboy.)“2” Unload (3 Initative.)
(Basicly, move unload here.)“3” Last Ditch Shot. (4 Initative.)
This is a high damage attack, it does little damage, but the less health you have, the more damage this attack does.
You do realize that we shoot flintlocks right ?
People ONLY pick damage because it works against all the glass cannon builds. What works now will not work against players with much higher health and toughness as effectively then you end up running for your life.
I think the prices need to be lowered just a tad, as a player who practically lives in WvW, I only have about 1000 badges, if I added it correctly, it costs 1889 badges just for the 6 pieces of armor. 1980 badges for ammy, 2 rings, 2 accessories. Weapon wise, if you go with 1 2h weapon, and a weapon and offhand, that’s 924 badges, a grand total of ….
4793 badges for full set of armor, all jewelry and a 2hwep and 1h/offhand.
Getting an full set of pvp gear might be the hardest thing in the game to do :\
Stealth has a delay on it after they pop out while the code is sent to the players machine. to draw the player. For a thief it looks instant as we pop out of stealth, this is not the case on other peoples machines. We can all argue that people should get faster internet and the like, however, it may have something to do with the culling that takes place in wvw and the slow population of players into view.
Thief has alot of builds to go whatever you want. If you go Zerker gear just remember you are going to die if someone sees you out of place. However, you will kill anything that is also a glass cannon/some cloth classes.
Short of healing you can really get any gear you want and play as such.
Personally, i tend to lose more money than i gain.
Maybe the amount of “durability” lost in WvW could be a adjusted down a bit.
This is because the game stagnates in wvw and quickly becomes a wave battle where one side pushes until they lose too many people then we push back and this continues for hours (its fun to sit and watch it) Over the period of say 3 hours MAYBE youll take 4-5 objectives. Taking a Supply camp is eh on the reward scale but taking a tower or a keep is where the big points and cash is made.
It’s a needed gold sink to balance out the rewards you get from it.
See above
Without repair WvW would be the best way to make cash in the game as there would be no loss of income(short of the suckers who buy siege).
Then nerf drops from defeated enemies (with the exclusion of the badge drop rate) and nerf the gold rewards from defending/attacking events.
Maybe if they buffed badges but that doesnt help since they want you to be able to do everything in wvw without needing to pve .
2) Imbalances, imbalances, imbalances….Do I need to reiterate whats been said here, I don’t mind putting my hard earned gold into defending a keep and upgrading it. but to have it all taken away and destroyed every time i go to bed is annoying and makes me not want to upgrade akittenthing. also, fighting 100 people with 20 of us gets so f’n annoying. The wierd part is that I sit in que for 1hr. When I get in my world is outnumbered everywhere on the map! I am begining to think that the map is capped a certain number of players, but those players are not capped by side. So in turn, it is 300 vs 100 vs 100…when 500 is the max!
3) Jumping puzzles….Who in there right mind puts them in WvWvW maps? I quite enjoy the fact that while ten of us are defending the tower against zerg after zerg after zerg at our only tower we own, due to the fact we got night capped for the 15th day in a row! But you had too put an enticement such as a bigkitten chest out in the middle of nowhere to pull players from what they should actually be doing? like playing WvWvW?
Its hard enough getting all the players running around on the same page let alone the multitude of people that are taking away my WvW time, to play in a jumping puzzle for a chest. or worse the few who set up siege to grief others whose only intention is to que up to get some loot out of a chest. Just patch it and take it out all together! So I no longer have to sit in que behind these people and am actually in a que behind people who want to fight for my world!
First off the jumping puzzle is alot of fun and there is actually alot of pvp down there, alot better than the odds on the surface world more often than not. Is it netting you a win or points for completing it, not at all, not that the current point totals really allow another side to win as it is in most servers. Which leads to that second point, you dont want to fight the zerg go TO the jumping puzzles and fight people in there theres plenty of good spots to fight in there. The starting drop, the top of the well the dark room and the creature room are all. Its worth it for that smaller scale pvp if you want to have it.
Without repair WvW would be the best way to make cash in the game as there would be no loss of income(short of the suckers who buy siege).
These numbers to me seem like more than enough of a buffer to reshuffle the servers early. The data isnt going to magically come together where one server quits work for the next 2 days to shutout another server for the chance to come back. I wouldnt be surprised if the first place paring was shifted down simply because of these stomps.
Anything with “sharp” edges is usually a no go. Anything with a soft edge can ~usually~get up with IA. The trrick is knowing which is which and that just comes with time. When you learn those spots youll be able to escape much faster.
CnD is best used on a crippled foe because the chance of missing is much lower since you can maintain close range on them.
For some reason it reminded me of this
Gear definitely matters in WvW, but you can get a full set of lvl80 Masterwork/Rare gear for really cheap on the TP. Obviously you won’t be as a strong as someone in full exotic gear, but you will still be very effective.
There is a huge stat difference between rare and exotic gear, compare them side by side and add up the differences.
13% or were you trying to start something ?
I saw this a lot on message boards and always thought to myself…just you wait. How many people got to 80, and realized there was a gear grind, and that the only way to get some stat combos was through specific dungeons, running them for days to get a full set of the legendary you wanted (nightmare set from Twilight Arbor).
The difference between a fresh 80, and a legendary 80… is noticeable to say the least.
Does anyone still think gear doesn’t matter?
Gear always matters however the scaling of the gear in Works quite well when you have all level appropriate gear. However, everyone has acess to gear and some ways, like crafting, are much faster than trying to use karma or dungeon sets.
(edited by Melphina.9035)
I play a water elementalist/air 10/20/0/30/10 with zero condition damage and 45% crit. With usually 600 healing, but sometimes I equip 800. I certainly don’t feed ineffective and I have no trouble getting badges. Just land final blows! With the recent reduction of downed state HP it is easier then ever. If you see an enemy downed 1200 range away, then quickly cycle 2 non-channeled aoes, drop a stun field, and you shouldn’t have trouble finishing them off.
of every gear/trait/utility makeup i’ve tried, I find this build the most useful both large battle (staff), and small skirmishes or 1v1 (scepter & dagger). What is important is condition removal! Water elementalists excel at area condition removal and keeping vigor up (self only) throughout the duration of most battles.
If youre using all your abilities outside of water to contribute to the fight than you should be getting bags. However, if youre sitting in the back and waiting for things to come off CD in water, youll prob get a lot less.
Oh look it’s this thread again …
Everyday until we like it it seems.
Its not a bad thing however the damage rate is way to high you die once and stuff is yellow…comon gets old going to straight the repair guy everytime of death…
Items go from yellow to red, All damageable items must be yellow before they break.
OCD is more likely the cause of repairing when one item takes damage. Im the same way.
There really isnt much advacment in looks in WvW, its quite sad for the players that want to making the game wvw only. Its one thing that i think the game greatly is missing.
I’d say this goes for the game as a whole. Crafters for example make the exact same looking armor for every tier until 80.
My understand of crafting is that it changes based on the set. Having not used the crafted gear i can only say ive seen pictures of the different crafted levels and they looked different enough.
Its not hear nor there but there should be more variations of WvW gear just as there’s dungeon gear.
The game has been out what… a month?
Of all the things that may or may not need fixing, I for one do not want them to spend much time on “extra skins” right now. I am sure in a year or two there will be so many types of armor skins that no two players will look alike.
Im sure the art team could work on skins while the live team makes sure they fixses are getting in place.
(edited by Melphina.9035)
There really isnt much advacment in looks in WvW, its quite sad for the players that want to making the game wvw only. Its one thing that i think the game greatly is missing.
1) Kaineng is one of only two servers to have never gone backwards in their rankings in North America.
Ahahahaha
Dont worry, i fully believe youll be number one when TA escapes henge when free transfers are comming to an end
DAoC RvR was unballanced? I’m not sure what RvR YOU played, but that wasn’t my experience at all. Yes, some servers had realms that lost population leading to them doing poorly in RvR for some time, but that is the nature of such games and it is temporary.
The biggest issue with the queues in GW2 is that it makes it difficult to impossible to organize, coordinate, and respond in a timely manner to changing situations in the various borderlands.
I’m not sure what OP faction you played on but for those of us on the Underpowered factions it was unbalanced. Then again nostalgia is a wonderful thing and there is a lot of it going on in this thread.
I played all 3 factions, on 3 different servers (obviously). You are complaining that the faction you played on was “underpowered”… how so? Abilities? Server size?
Meh, I played all three faction during prime-time and had a char up to rr5+ in each. This means I was experienced. My Hib Nimue server experience was less stellar than the others. We were constantly outmanned, outgunned, and outplayed. We did make it through, and we did form alliances. That is the point.
Some days in PvP are good, others are bad.
Again, I am not talking about the balance of server size, or the balance of classes. I am simply saying that the point system sucks, it needs to be removed/replaced. Keep it hidden.
Rose colored glasses dont change the fact that DAoC was not balnced. Being a Hib on Nimue there were plenty times we were winning on that server. DAoC was a fun game but there were plenty of knee jerks in that game that people who played form the start should remember about it. Scouts and LA come to mind as the major ones that stick out but there are plenty of other issues that were heavly adjusted. Of course when a game has been out over 10 years they would finally reach a place in relative balance.
Most of the events are better when you do them with less people as your role is much bigger in the grand scheme of things. You feel more important, when you organize people to get it done it feels like a bigger win.
The dragons feel a bit static as they just wait for there demise in most cases. Im not sure how you handle that in a game where there is no trinity but im hoping that they get more involved at some point.
Mobs pushing events is a must for the longevity of the game. Owning all of Orr 24/7 is quite boring, never seing the centaurs taking over the human lands reduces the want for me to go back and experience those zones again. Players who have not done them lose out on so much fun.
The first time i was part of the Temple of Grenth fight was great because we failed a few times and people there learned and overcame the challenges it offered to us after 7-8 attempts we kept getting better and got the kill. People were excited to have done that. I went back recently and it was just another day at the office as players either understood the fight or we just had more people. I dont think ive done it since then since we have never lost it again :\
The short version, Mobs NEED to win. The events should scale to a point where there arent enough players to stop them from taking back the zones so that newer players/people leveling alts can experience ALL the content. I was 80 in the first week and i know i missed the Queendale Centaurs and the follow up zone after that.
In light of all this CoF business, Anet really needs to at least tell us why Dungeon Tokens aren’t universal. This seems to have been their first biggest mistake. You can nerf CoF all you want, but fundamentally I’m just sick of running one specific dungeon over and over.
Implement token lockouts after X repeated runs of some explorable path (just tokens, so you could still help a friend if you need to and not get locked out completely)… and make tokens universal.
Just sort of baffling as to why such a potentially simple system can become so un-fun, un-rewarding, and poorly designed.
Because people would run ONE path get badges for all other dungeons. That is quite obvious.
I completely disagree with everything stated here.
Run different paths and your rewards are restored. This patch is to prevent people from farming the same path over and over.
People are saying it doesnt work that way but i agree 100% with you. Anyone that was running CoF cant tell me with a straight face they thought that wasnt going to be changed.
Also, sets are optional!!! OPTIONAL!! If you dont want to grind dungeons here are some advice for you:
- Run each one of them a few times to get exp, gold and a couple of token items.
- Run them until you get borred.
- Do something else you enjoy. sPvP, WvW, crafting. exploration… you name it.
- If you dont enjoy anything of the above, them my beloved mmo hopper its time to jump to your next game.Bottom line. No need to grind for cosmetic items! You can play without them and be as competitive! believe it or not some people like to try hard in order to achieve something and since that something is cosmetic its fine by me.
The same people complaining that the dungeons are a grind now will complain that they got all sets in one week and have nothing else to do if Anet makes them easy.
“Yeah you casual kittens, learn your place. Nice things are not for you. Stand aside and watch grown-ups play.”
Seriously, where does this come from?
MMOs from 10 years ago?
You can’t feel the special snowflake you are if you don’t have pauldrons the size of a lamp to prove it?What’s wrong with casuals to get nice items, especially in a game that’s not supposed to be overly gear oriented? Not grindy? You know, for casuals too?
Nice items is still possible they didnt change the badge drop rate from what im reading. Such that everyone will have the gear at some point. The question would be when do you want the gear?
If you goal is to be in full Explorable mode dungeon gear from CoF in 2 days, well thats possible, it takes time but it can be done. The major issue comes from not all time commitments are the similar. You can get bersker crafted armor much quicker than you can arah set with weapons.
Perosnally, i think the drops needs to be increased for chest rewards such that it doesnt feel like the only reason to run the place is for badges and what used to be cash. Doing events is a far better way to level imo, however, its hard to do that when NONE of the events are ever allowed to be anywhere but pushed.
DAOC did not have queues either
DAoC also didnt have the server size that GW2 has.
What are talking about op yall have 2x as many oceanic players as the two servers your playing….
ya, i’d like to make a plea for both oceanic guilds and US guilds to move to Kaineng and Ferguson’s Crossing.
not sure if i should i do that here or make a new topic.
I was on kaineng last night, its a nice server to visit and do things on but the problem as i see it is it seems like the wvw of kaineng are gun shy of heading into groups. A couple of times i would lead a small group in only to turn around and see that i was the only person there.
I wish some of the other WvW players from my guild were there we could have easily won much larger fights from the skill levels i perceived in from the enemies running around EB.
If youre guild is looking to rise a server up that would be the one. At the same time im going to hold to the idea that TA will move there simply because that server has so few people making queue times instant and getting invader buff consistently.
For all these Alliances and Large WvW guilds, if Anet made it so your guild perks all stayed when you transferred, would you? To keep things competitive amongst the servers, and keeping things fun for you every week instead of every other week? Or are you all happy that 1 of you is going to have a boring-as-hell week every other?
edit: Not talking to any specific server/alliance/guild. Just wondering what the general concensus is
Yes, if it wasnt for the influence (and the fact that our server started to get pushed down) we would have left long ago for lower brackets to stay far away from the top.
Happens pretty much 100% of the time when I’ve WvW’d lately. Actually, I’ve seen people just run up to doors solo, drop an AoE to rouse defenders, then seemingly get killed on purpose, just to “test to defenses”. This isn’t too bad a tactic honestly. BUT …
Then they lie there dead for quite a while (several minutes), reporting on the number and classes of defenders, what siege or upgrades are built, if the defenders left, etc. Its basically unlimited nearly-free (costs them repair costs) unstoppable intelligence gathering in real-time.
Actual militaries spend insane amounts of money to get satellites, aircraft, and unmanned drones to do the same thing.
If they could send in someone that would die and still give reports and intel on the enemy then they would come back to life somewhere else at a point of there choosing i think the military would do this.
Yes. Some Guilds have one dead guy in every single important chokepoint. This is not how spieing on your enemies is suppose to happen. Suppose to be some sort of risk/reward for it.
If people want information THAT badly they would just buy another game and have them sit on characters from that realm so they could get BETTER information as opposed to having a dead character as silent alarm. Then youll never know who the spy is and theres nothing you can do about it either.
After cheap tactics lets see again what CD is doing.
http://imgur.com/o4WG5
Well. When Anet take a side, any side, maybe we will try again.
For now GG.From CD here and I’ve got to say after spending an entire day till 4am fighting I’d say it’s your own fault you guys didn’t defend well enough. As for the tactics at the spawn, you have 3 ways out of every spawn and if you can’t manage to rush one of them then it’s kind of your own fault again. Have your thieves stealth, have your engineers toss elixir B and S together then do supply drops on top of the siege weapons, and have your guardians put up some defense as well with swiftness. We do this all the time to take back heavily camped supply camps. When you work together its amazing what you can accomplish than sitting in spawn complaining about what’s going on.
Im sorry how many supply camps do you take with 8+ seige devices in one spot? Short of MAYBE pangloss with enough time i would suspect 0.
I might add that you only need however many people on those siege devices while the rest of you could easily go retake anything thats lost to the small force that would make a break for it.
About 7-8 times yesterday. Happens a lot more often than you think as keeping supplies low is game changing in WvWvW.
I just want to understand you rolled up on Supply camps with 8 plus siege items and people backing it up and pushed them out. Im not talking about keeps or towers with 550/1500 supply.
I find that very hard to belive.
After cheap tactics lets see again what CD is doing.
http://imgur.com/o4WG5
Well. When Anet take a side, any side, maybe we will try again.
For now GG.From CD here and I’ve got to say after spending an entire day till 4am fighting I’d say it’s your own fault you guys didn’t defend well enough. As for the tactics at the spawn, you have 3 ways out of every spawn and if you can’t manage to rush one of them then it’s kind of your own fault again. Have your thieves stealth, have your engineers toss elixir B and S together then do supply drops on top of the siege weapons, and have your guardians put up some defense as well with swiftness. We do this all the time to take back heavily camped supply camps. When you work together its amazing what you can accomplish than sitting in spawn complaining about what’s going on.
Im sorry how many supply camps do you take with 8+ seige devices in one spot? Short of MAYBE pangloss with enough time i would suspect 0.
I might add that you only need however many people on those siege devices while the rest of you could easily go retake anything thats lost to the small force that would make a break for it.
The differnce comes from that thing people hate Crowrd Control.
DAoC Lived and died by that since a single attack would stop an attack animation of any caster in the game. CC stopped zergs of all sizes. It was the great equalizer.
Something to note, though i cant confirm this, ground placed fields can hit more than 5 targets. So something like a trap isnt going to stop slowing when it maxes out at 5 people, instead it will slow people that enter.
I guess you never played warhammer online if you think AOE without a target limit is a good thing.
Target limits are horrible when you have a wall of people that cant be walked through to get to the people casting said spells with no method of interruption. Target limits for siege make sense as the damage out put on a single peice is so high it could easily be 10x force multiplier if used correctly (see arrow carts in BW1) Target limits for a game with limited to no AoE CC makes it harder to small organized groups to have a strong impact on the game. Like disrupting supply lines for extended periods of time before getting run over.
I would say removing it for players would help since most AoE has a huge wind up in this game as it is.
(edited by Melphina.9035)
Theres more than just the organization buzzword that is the problem. DAoC has alot more open spaces that allowed zergs to fight in the battlefield away from spawns in both OF and NF. While there were choke points there were far fewer. While GW2 choke points are good they are put in places that cause a massive funnel effect and until people realize they have to go around to get them its going to be an issue. Consider that in OF there were 2 keeps per zone except where the border keeps were.
Changing the scoring system to something internal is a good step to stop the moral crushing numbers that people see. Id rather it be an internal number. The bonuses seem fine and not forcing people to come out(not that we need more people to sit in queue). I do think that keeps need an attrtion system on the supplies in the keep in order to make it harder to hold the entire map.
When i say that the WvWvW map is poorly designed people complain. But lets face it. IT’s one of the Worst pvp maps ever.
You cant put sieges in your respawn, but the enemy can put in places close of your respawn.And what turns all worse. Arena net just dont care about it.
To say that AN doesnt care is a bit of a stretch as this is only a month in and the work they have put in seems to be pretty solid at fixing things. That being said theres still a lot of things that need to change. Now if we go to the 2 week parings and were STILL faced with this stuff, ill join your cause.