Knowing the percentage would be extremely useful. They could totally implement this.
Did you read my post?
Bear in mind that at level 1, wearing no armour at all, your damage reduction is already ~96%. At level 80, still naked, it’d be ~99%. If you actually put your armour on and maybe put some points into toughness, it’ll be 99.something%, but it’ll always be within that tiny range, so the figures will appear meaningless.
Unless you have some other way of expressing the damage reduction e.g. percentage relative to that 99% (916 base toughness at level 80), this will never be useful.
I love most of these suggestions, but why:
free waypoint transferts to home city for each race
?
You can just go to Heart of the Mists and walk through the asura gate to LA. Okay so I’d love to skip the huge LA loading time and go straight to a different city, but why should this be race based? I actually leave my sylvari engineer parked in Hoelbrak most of the time, and the city of choice for my norn warrior is the Black Citadel.
How about just putting in asura gates from HotM to all 6 cities? Or just get rid of waypoint costs altogether because they’re stupid…
They should just merge servers in PvE tbh. In the beta and just after release we had a lot more fun with heavily populated areas, and being put into an overflow because the map was full was never a problem. It felt great to be around other players, and now the game feels dead even though there are probably hundreds of others in the same area, just on different servers.
Unfortunately your suggestion would result in an annoying pop-up appearing when your zone reaches an artificial arbitrarily low population. I prefer this guy’s solution: http://youtu.be/XMEq4PAFmnI?t=17m48s – the relevant section of the video is about 4 mins long. If you don’t wanna watch it, here’s the tl;dw: merge all the servers in PvE, and only create overflows when the map actually fills up. A simple algorithm automatically throws you into the appropriate overflow, and you can choose to manually switch to another if you want. This also allows for more advanced options like different versions of the same area, depending on how far your personal story has advanced.
I do get the feeling that +1ing a post doesn’t actually do anything to get it noticed…
That doesn’t make it hard to implement. 1000 armour will always reduce incoming damage by 99.9%, regardless of other factors. The problem is that it really isn’t very meaningful. 2000 armour would be a 99.95% reduction, which looks almost the same but means you’re taking half the damage you would with 1000 armour.
The problem is that while your base stats are scaled down, your gear is not, and you still have your traits and a full skill bar. That makes you significantly stronger than a low level, even when downscaled.
IMO the traits and skills are an acceptable form of power progression, but level 80 exotic gear with runes and sigils is insanely overpowered compared to even the very best that’s available at level 16 or whatever. Unfortunately they can’t really fix this without either a huge nerf to the stat boosts you get from your gear, or implementing a way to downscale gear. Both of those would be incredibly difficult to balance.
When thieves wield just one weapon they get a special “off-hand light” attack skill, but these are horribly underpowered, so it’s not a serious option at all. Buff these to make up for the sacrifice of 2 skills, and maybe give some options for other professions to wield just one weapon.
If the orb is dropped, it can be “kicked” around. If the orb is not picked up within 30s, it will hatch a dragon and kill everyone.
If this was the entire thread, I would +1 it.
There’s a handful of “achievements” in Guild Wars that actually are achievements.
For example all the SAB achievements actually are achievements.
right, but only a handful… most are just grind
What did you do to make them kick you??
I think this is a bad Idea, you want these items, run fractals, I been trying to get them to change vendors in “the mist” in fractals for a long time just like a lot of other people and add fractal weapons to the vendor and sell them for pristine fractal relics, I don’t think capacitors should be sold in WvW, nor should mist essence drop in WvW, what is it gonna drop off of, other players? Cause if it drops off of the mobs in EBG then you will just have a bunch of idiots running around and farming them for essence. No, very bad idea.
Limiting cosmetic stuff to one area is fine; we don’t want the shiny Fractals skins, just some sort of ascended backpiece! Why must we do a specific part of PvE to maximise our stats in a PvP area?
As for the mists essence, it could be an occasional drop from claimer NPCs, instead of the badges they drop at the moment.
we should remove Obsidian Shards from the Fractal merchant and Fractal players should buy them with karma.
yeah pretty much..! And maybe instead of requiring us to go to the Temple of Balthazar, put a shard merchant in STONEMIST!
I think some people need to get past the word “achievement” – most of them don’t require you to ACHIEVE anything… just perform a very easy task multiple times. Why would you feel pressured to complete a meaningless “achievement” like that? It doesn’t offer any sort of tangible reward at all, other than your position on a table that really says nothing about your ability to play the game.
Personally I have over 8K points (feel free to look me up), which puts me in the top few hundred on the leaderboard, and none of those are from farming points! I always do my dailies and monthlies, and I’ve done all the dungeons and stuff, but I don’t do anything I don’t enjoy (screw Crab Toss…). Sure, I’m a completionist, but that doesn’t mean I freak out when I see an orange bar that’s not quite full. Most of them will probably get there eventually anyway, just from playing the game.
If you feel differently and are so OCD that you have to do every possible achievement, that’s not at all healthy and the game shouldn’t cater for that. Do you farm the giant in Diessa Plateau to get that achievement?
They could just make it so the kits don’t display when you choose to display your backpiece. To be honest though, I’d prefer that this didn’t happen because I LIKE looking like an hobo engineer – when I’m not using a kit I display the starter backpack. Is there an option that would suit both of us?
In guild wars 1, certain abilities had conditional effects if they were mitigated in a certain way.
http://wiki.guildwars.com/wiki/Irresistible_Blow
If blocked, Irresistible blow knocks you on your kitten . Also note that the skill is on a 6 second cd, and it costs very little energy. Trying to mitigate hammer warriors damage with block was stupid (instead, you’d take advantage of their kittenty adren build up and blind them when they were about to unleash their pressure combo)
The important thing to note here is that it wasn’t so much ‘evade hate’ as it was ‘types of protection hate’.
Imagine a skill: Poisoned Medicine. Ground targeted Applies 3 stacks of bleeding for x seconds. If affected foe has regeneration, it applies 5 stacks of bleeding and a stack of poison.
Or something like: Protector’s Betrayal: Under your sustained damage level damage, if target opponent is under the effects of protection, x2 damage + 10 vuln.
Or maybe something even like: Rended: x damage. If target foe has 15 stacks of vulnerability, apply deep wound. If not, apply 10 stacks of vulnerability.
Tripwire could be redesigned such that it doesn’t activate until someone tries to evade across it, then it causes 3s kd.
Etc.
That kind of thing would be awesome, and it was one of the things I loved about GW1: CONDITIONAL EFFECTS. Unfortunately it seems like ANet don’t want to make GW2 as interesting, so instead we have to make up our own conditional effects, e.g. Fiery Rush or Whirlwind Attack into a wall to get extra damage.
Why do you need a tab for every single craft?!
Well you can just look in the combat log, although that doesn’t show condition damage…
I only play with signets
Well that goes a long way towards explaining why you don’t think they’re overpowered.
Thief can heal when invincible etc etc.
…do you mean “invisible”?
hardcore content, which I couldn’t play.
ah so you’re one of these casual players
And proud of it. I take it you’re one of the vocal minority?
Not so vocal that I feel the need to comment on videos I haven’t watched…
I did speedclears too
I didn’t complete UW nor DoA
I think maybe you’re not talking about the SCs that were actually challenging? When I think of the SC community, the activities I associate with them are the kind that actually require players to work as a team. That was the kind of content I loved in GW1, and I believe that’s what Bright was referring to too. We don’t really have much of that at all in GW2, and what there is painfully dumbed down. If it’s possible to hop into a team and complete an area you’ve never done before with no communication other than the occasional “321 go”, that area is probably insufficiently challenging. Okay, so some areas like that are fine – otherwise how would we cater for people who can’t read or use voice chat? But when basically everything in the game is that way, hardcore players find ourselves just redoing the stuff that’s easy enough for casuals, and that’s seriously unfun. If A/D in SoOSC (with no penalty for dying, since the rest of the team could finish it for you) had been the pinnacle of challenging tasks in GW1, the game would have died so much faster.
The warrior hasn’t many support skills into direction of defense and hasn’t many healing skills either. This is the difference between warrior and other classes. Which balances the warrior in most cases (with the exception of his 3rd downed skill which is a little overpowered but only in few situations).
Warriors have 3 heal skills, same as all other professions. As well as the highest base health and armour, they have plenty of traits (come on, there’s an entire line called “Defense”) to increase their survivability and more than enough utility skills:
Banner of Defense
Banner of Tactics
“Shake it Off!”
Endure Pain
Balanced Stance
Signet of Stamina
Dolyak Signet
All of those are useful for keeping you alive, and apart from guardians, no other profession can boast as many defensive options. Warriors also have very respectable ranged damage, so they’re not forced to stay in melee range the whole time.
What do other professions have that make people think warriors are at all squishy?
This sounds like a nice idea, although I don’t really understand why you’d want to go back and spend even more time with Trahearne for no rewards? Also I think HoM stones are only available to accounts linked to GW1…
Going to watch later. Everyone deserves a second chance. I’m going to comment on these points right now.
- GW2 and WoW already share many similarities, both good and bad. Anet should be emulating the good things that don’t interfere with its goals while dropping the bad stuff.
To me, it sounds like “GW2 is already a WoW clone, let’s make it identical”. Do not agree but that might be in the wording. Personally I’m happy that WoW and GW2 are vastly different bar for being MMOs (like coke and wodka both being drinks).
Why post BEFORE you watch the video? That isn’t what he’s saying at all.
hardcore content, which I couldn’t play.
ah so you’re one of these casual players
GW2’s patch notes are good.
no they are not
Your reward should be multiplied by the enemy’s score and divided by your own. Also, it should only apply to actual objective events, rather than killing players.
The Molten Facility has really given me hope that at least someone on the team knows how to make a good dungeon. If the same ideas that went into creating that are put to use in re-working our current dungeons (and making any new ones), we could see some really nice results.
I hope this does get implemented, but the fact that it wasn’t available at launch suggests that it may be harder to program that at first thought.
The fact that guild membership is account-based but representation is character-based is incredibly stupid, so they should fix that anyway.
Superior Sigil of Guild Wars 1
+10% damage vs Stone Summit
threat
It’s still not a thing! Have you forgotten what game you’re playing?
threat
That’s not a thing.
Making the AI smart enough to not stand in 100B would be great, but it’s not likely to happen any time soon. Completely fixing the broken trinity is definitely asking too much for the short term. A drastic reduction in warrior DPS, combined with a buff to condition damage, would be a great step in the right direction.
It’s not that I’m against the idea of more weapons – I actually really enjoy the idea on the whip thread: https://forum-en.gw2archive.eu/forum/game/suggestions/Weapon-Type-Whip/first#post2067009
But most of those in the list don’t seem like great additions.
To be honest I’d class most of those in the list as the type of thing I’d expect to pick up as an environmental weapon, and a couple are just specific types of weapons that already exist.
Even the Great Axe as two handed weapon? Every RPG had it sofar. It is slower that the Great Sword attack but has potentially more damage.
GW1 didn’t have it =P Apart from warrior (who already has too many weapons), I can’t imagine another profession using a great axe.
Forcing people to group up can be a good thing, provided it gives them encouragement to have a friendly chat or get to know each other. At the moment, the only incentive to get to know people is if you want to get familiar with their playstyle in order to form a more effective team. The only reason to have a casual chat is if you’re standing around waiting for something or someone.
In Guild Wars 1 it was easier to type to your team koz you weren’t constantly moving! I mean you couldn’t move and cast skills at the same time, and you could click to move.
The idea of removing magic find and compensating people is… not good. What if I own some magic find runes but my armour has proper stats? What if only half my gear is magic find? What about all the magic find food? And what if I already have a knight’s set AND a magic find set?
Magic find is here to stay – it just needs a fix. Making it a visible buff that affects your entire party is perfect.
I suspect that the next few patches will add ways to acquire a LOT more Zhaitaffy (and kill huge mobs of holographic minions), so the 100,000 may become more realistic.
To be honest I’d class most of those in the list as the type of thing I’d expect to pick up as an environmental weapon, and a couple are just specific types of weapons that already exist.
You can actually portal from near the Gallowfields Waypoint to inside the maze if someone gets stuck outside.
You know we already have spears, right? =P
could keep this up for pages, if you want – do it for every single line of the manifesto. I don’t see the point. We’re not playing the game we were sold. It’s a good game, it’s just not at all what they spent the last few years telling us it would be.
You could nitpick a few things from the manifesto, file them, morph them and jam them squarely in a circle and then say it doesn’t fit. At face value, the manifesto still holds.
Okay so let’s have some direct quotes from the manifesto:
“Guild Wars 2 takes everything you love about Guild Wars 1” – literally none of the mechanics have been carried over; all similarities between the two games are either cosmetic or common to RPGs in generalGuild Wars 2 is exactly what I’d expect from Guild Wars 1 in a persistent world. I don’t know what you expected but I was pleasantly surprised that they managed the impossible.
“We just don’t want players to grind in Guild Wars 2” – ascended gear says hi… and whatever happened to the supposed scavenger hunt for precursors?
It is impossible to grind for ascended. No matter how much you grind, you can only get 1 laurel and one pristine relic per day.
The scavenger hunt is in development, as has been confirmed by Colin. Shouldn’t be too long anymore, check the relevant thread for that. That said, Mike O’Brien specifically said before launch there’d be grind but only for cosmetics, not for stats. That’s exactly how precursors are currently implemented. If you expected different, you only have yourself to blame.
“you affect things around you in a very permanent way” – LOL no, all that stuff resets and we get the same DEs over and over!
They hit the limitations of a persistent world, and people were trigger happy to exploit all that with timer websites. But overall, I find they did a pretty good job. At the very least, they went way and beyond other MMOs, even though it’s not Fable just yet. There’s over 1500 DEs in the game currently. I’m still seeing new ones every day, because I’m not just timer hopping. Some of those events have quite some visual impact on the world, even if it resets in 30 minutes (plenty to move on to the next). If you expected differently, you should have waited for Guild Wars 4. Technology just isn’t there yet.
In your imagination, the manifesto is broken. In reality, the world I live and breath in … it still holds.
You certainly can acquire multiple pristine fractals relics each day. You can do multiple dailies on each character… you also need 1850 fractal relics for each ascended backpiece.
Link me to this thread with the promise of the scavenger hunt coming soon??
Resetting after a few minutes doesn’t qualify as “very permanent”. Okay, so expecting the world to actually change like that is unrealistic… so why did they promise it? I was really looking forward to being pleasantly surprised, but the reality is that most DEs leave the world in the same state it was before the event started. Event chains last longer, but they don’t even vaguely resemble permanence.
Here are a few things they could have carried over from GW1 but didn’t:
1. click-to-move and auto-follow – instead we have jumping and dodging, which they didn’t bother to program for NPCs
2. secondary professions – combined with the tiny handful of useful skills, this leaves GW2 with almost no build diversity at all
3. displaying the target’s skill activations – without this we have to rely on learning every enemy’s skills from experience
4. free map travel – say what you like, waypointing costs are NOT an effective gold sink
I could go on and on, but first perhaps you could explain to me why you EXPECTED those 4 changes as a necessary part of moving GW into a persistent world?
@Everybody still posting here
You don’t need the moa achieve for the back piece, there are extra achievements just as there was for southsun. The achievement at the top requires that you do 10 things, 10 of 15.
why is this thread still happening?
The Dragon Ball achievements don’t count.
Seriously? Well, I’ll confirm this once I get one of them to 60, until then it doesn’t matter.
Well you’ll be missing out on the opportunity to spend your trait points for 20 levels, but I don’t blame you for wanting to check for yourself.
The rewards could be progressively more appealing as you advanced through the dungeon. Maybe a guaranteed rare for the first chest, guaranteed exotic for the second, double cash and tokens for dungeon completion.
The real problem with implementing this would be ANet’s inability to gauge just how fast we can realistically complete their dungeons – knowing them it’d probably be 10 minutes for Arah or an hour for CoF. Until they can balance out dungeon paths to make them all roughly equivalent in difficulty and time taken, all this hard mode stuff is out of the question.
I’ve spent gems on the primeval armour skin, and I’d gladly do so again for more skins.
Get the major traits that you like, and if that doesn’t give you ideal stats, make up for the deficiency with your choice of equipment.
You don’t actually have to purchase the Master level one.
Yes you do. Grandmaster trait books unlock grandmaster traits, but you need the master book in order to spend more than 10 points in any line.
Stealth is the thieves profession mechanic
No it isn’t. Initiative and stealing are your profession mechanics. Stealth is just an overpowered game mechanic that thieves have in abundance.
The daily reward would be better suited to the timer IMO… and maybe some other means of punishing the team for deaths. I think anything that encourages people to revive their team mates is good.
in-game voicechat would be incredible, especially in WvW… it’s one of the many things I was disappointed not to see after they announced that there’d be an emphasis on the “social” aspect of Guild Wars 2
All MMO games I’ve played work the same than GW2, once a new rune is in a piece of armor, it’s there permanently until it’s replaced by a new one (at least GW1 and 2 give you a chance to recover it, though it destroys the armor).
In GW1 you’re guaranteed to get the upgrade back, with a chance to destroy the item you were salvaging it from, and there were perfect salvage kits that gave you 100% chance to preserve the item.
GW2 doesn’t work like that at all, but it’s an acceptable gold sink IMO. What I’m not okay with is being unable to salvage back pieces…
could keep this up for pages, if you want – do it for every single line of the manifesto. I don’t see the point. We’re not playing the game we were sold. It’s a good game, it’s just not at all what they spent the last few years telling us it would be.
You could nitpick a few things from the manifesto, file them, morph them and jam them squarely in a circle and then say it doesn’t fit. At face value, the manifesto still holds.
Okay so let’s have some direct quotes from the manifesto:
“Guild Wars 2 takes everything you love about Guild Wars 1” – literally none of the mechanics have been carried over; all similarities between the two games are either cosmetic or common to RPGs in general
“We just don’t want players to grind in Guild Wars 2” – ascended gear says hi… and whatever happened to the supposed scavenger hunt for precursors?
“you affect things around you in a very permanent way” – LOL no, all that stuff resets and we get the same DEs over and over!
The thing about minis in GW1 is that your inventory didn’t fill half the screen, so you could leave it open and get your minis out whenever. WTB option to resize my inventory icons…
Friendslist is more complicated cause it would mean the real spammers would be able to add you to their friendslist and then spam you anyways.
Not if you don’t add them back?