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I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

I don’t really have any opinion on RNG in general, they surely wouldn’t make the dungeons better or more fun, but beside the tokens maybe a few random rare drops (not necessarily talking about yellow here) could add something to the game. Like “hey, look what i dropped, how cool is that !” instead of “oh, this blue/green crap again, well ..”

At the moment it’s just like nothing is worth the effort.

Just look at the “champion” mobs : why would i spend 5 minutes smashing my head on them ? I see no fun killing them, and no rewards either.

or : The end of the game : Zhaitan …. no comment.

I totally hear you man. I feel the same way.

I can describe the games level 80 PVE in one very shorty summary.

GRIND

There is nothing to strive for in PvE at Lvl 80 other then GRIND. Same applies to WvW. In SPvP you at least have Ranks with rewards associated to said rank.

This will over time kill PvE in GW2 and probably will kill WvW eventually as well.

[LGN] Legion For We Are Many – a Blackgate guild

A greater appreciation for the game at level 80

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Posted by: Mog.1589

Mog.1589

OP depends. Yes it is awesome when there is a smaller group and not some huge zerg. However at the sametime it sucks donkey balls when you go to do an event and cannot complete it AT ALL because there are two few players. The latter seems to be happening a lot more in some zones.

[LGN] Legion For We Are Many – a Blackgate guild

Melee vs Ranged vs Weapon Sets

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Posted by: Mog.1589

Mog.1589

@Rukia (quote button gone)

True if we look at it from a viewpoint of someone who wants to be JUST melee they will have a harder time with PvE. You are absolutely right on that. However I think its a tricky thing to balance just right and may take some time to correct.

[LGN] Legion For We Are Many – a Blackgate guild

Here's the thing about "getting" a legendary, give or take 3 years.

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Posted by: Mog.1589

Mog.1589

I am aware of that but your missing the point. The people throwing themselves at the keep have no skill. I fought a team in WvW that didnt even get close to the keep doors and just used catapults to destroy the doors. Your AOE trick fails hard against a competite team.

Quote button is back yay!

I am not missing the point. Yes you describe skillful play. I am in WvW guild. All we do is WvW. I know what skillful play is.

However if I want to just farm 500 badges of honor I look for a zerg attacking a keep and sit on the wall and AoE to farm badges. Its that simple. That takes no skill, just being smart and looking for the right combat situation to farm badges.

[LGN] Legion For We Are Many – a Blackgate guild

Looking for More Carrots (On a Stick)

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Posted by: Mog.1589

Mog.1589

I think maybe OP is feeling lost because there is no clear progression path in PvE after you hit 80. Once your 80 you can A] Get 100% map explore and b] GRIND

That is all. Literally I just described the game once your 80 (PVE only).

[LGN] Legion For We Are Many – a Blackgate guild

Here's the thing about "getting" a legendary, give or take 3 years.

in Crafting

Posted by: Mog.1589

Mog.1589

@Suddenflame (quote button is gone)

Dude you can get a crap ton of badges by standing on a keep wall and spamming AoE down on attackers while they throw themselves at your keep doors. I have done it many many times. I have even tested it out.

I gained far more badges per hour by using a AoE weapon and defending towers/keeps then by attacking a keep/tower. In fact you get more of everything by defending then attacking. Not to mention it is easier to defend a keep/tower then take one.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

I fail to follow, Hughs – if you’ve gotten everything you can from the dungeon tokens, why are you still doing that dungeon? Perhaps do a different one?

It seems very strange, you coming here and basically saying “I got everything I want from the dungeon, and I’m upset that I’m farming it and getting nothing I want”.

I think his point is if you do not want or need tokens to get a set there is no point to do them.

This applies to me. Have no desire to run the dungeons dozens of times to get the sets of gear. So basically I ran the dungeons once to see them and that is it. He is asking form more incentives to keep running them.

[LGN] Legion For We Are Many – a Blackgate guild

One Token to rule them all...

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

Ops I lost that darn quote button again.

@Robert Hrouda,

I totally get it, yes players will just run the easiest dungeon to get them. However you can fix that by making incentives for running all the dungeons.

You could make it so each dungeon has a very low chance to drop a piece of the item set from a boss or chest. This would make running any dungeon much more exciting. As is dungeons are lacking in excitement after a few runs due to running the same dungeon dozens of times to “just” get tokens. Your dungeons are missing the awe or omg factor involved with some epic loot drops.

Also you could just balance the dungeons to be about equal in difficulty.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

I think he is saying the dungeons are too easy and just a long kitten grind for tokens. There is nothing else involved with them other then that. Kinda like what I was saying about there being no cool drops.

[LGN] Legion For We Are Many – a Blackgate guild

Here's the thing about "getting" a legendary, give or take 3 years.

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Posted by: Mog.1589

Mog.1589

ummm not true there Mog to get the 500 badges of Honor takes a lot of skill cause they drop a lot more from killing players then any other way. So you could take forever at it with no skill or less time with a lot of skill.

Getting a lot of badges does not take skill. Equip an AoE weapon and spam it on zergs. You will get a lot of tokens that way. Does not take skill at all.

[LGN] Legion For We Are Many – a Blackgate guild

Gold Buyers - Lets deal with the cause in addition to the effect.

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Posted by: Mog.1589

Mog.1589

It wont hurt the market AND it wont help the market either. The perceived value of the items in the TP dictates the price and NOT THE RATIO OF GEMS TO GOLD. Go ahead give more gold for your gem exchange. The item you want will also cost more gold period….. NOT GONNA HELP.

That would be true if demand was greater then supply. However atm there is far far more supply then demand. People are not spending as much because they are too poor.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

.. to get tokens to get cool stuff.

You would rather rely on RNG? Okay. Let’s use another game as an example, a game I played for a long time. I must have run instances 50 times attempting to get set pieces to complete my set. Never happened because of RNG – some drops were considered “rare”.

I guarantee I’d have the full set of armor I’d want, WELL BEFORE 50 times, by getting tokens instead.

Nobody has stated in this thread that they want JUST RNG. Read the thread man and whats been debated. People want a the tokens to stay but want an alternative to JUST tokens. Grinding for just tokens is just bland and boring. There is no excitement or awe factor involved. That is what is missing.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

Mog, perhaps you’d notice I wasn’t arguing with you, and Hughs said he wanted gear drops.

Aight thats cool. I cannot figure out if Hughs means gear as in exotics from each boss or a low drop chance of one.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

Allow me to put it in simpler terms:
Chance of getting something – bad
Knowing you’ll get something with enough effort – good

So tell me how is chance at getting something PLUS knowing you’ll get something for your effort bad? Explain that to me.

You realize that I have been arguing for the above this entire thread and not once have I said to remove tokens. This thread is about adding MORE then just tokens. Comprehension my friend.

[LGN] Legion For We Are Many – a Blackgate guild

Laziness or ineptitude?

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

Hey everyone.

We are looking into an additional reward system to add to bosses so that killing a single boss feels a lot more rewarding than it does right now. We are gathering data internally on it and will release information on it as it gets closer to being implemented.

Being stuck at the last boss and unable to finish the dungeon thus receiving now reward is a terrible feeling for any player, hardcore or casual. We are looking to remedy this.

Iteration is the name of the game

How about making that apply to ALL bosses instead of just the first. Would be nice to have a small chance at getting some cool looking drops off a boss. Would add some excitement to the long tedious and boring grind for tokens.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

How is running the same dungeon a dozen times challenging Amnon? The dungeons are no wear near challenging PvE content. They are in fact pretty kitten simple and easy.

The only “challenge” is fighting the onset of boredom because I have to do the same dungeon dozens of times without any sort of excitement to get some stupid tokens.

Why do you care so much about how you look compared to others? Are you still 18? I care about how MY character looks. I couldn’t care less if a billion other people look the same as me. Your statement is naive and shows you just like to stroke your kitten. Grow up.

[LGN] Legion For We Are Many – a Blackgate guild

(edited by Mog.1589)

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

Nope, i said less grinding FOR NOTHING, don’t try to change my words.

You get tokens, that’s not nothing – you use them to buy armor sets. Are you simply misinformed, or was your argument knowingly false?

You are not understanding his argument at all. He never said the tokens were nothing. He never said to get rid of them. He only wants a little more wow factor involved in the dungeons.

He wants some awe or excitement like “OMG look at what dropped <insert cool looking exotic>”

Dungeons as is are yawn “Omg here we go another hour of the same kitten just to get the same tokens.” yawn

Now let me ask you this, what is wrong with that. You cannot actually tell me that you would not like there to be some chances at getting some cool stuff from bosses. Do you seriously enjoy doing the same repetitive dungeon for 40 hrs?

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

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Posted by: Mog.1589

Mog.1589

So maybe, Mog, MMO’s just aren’t for those people anymore. Even the most casual player can get a full set of exotics and top end gear – heck, I spent 10 gold and I’m fully decked out.

I would WELCOME another Everquest type game and I am “all grown up” – to me, it’s quite fun completing something and not seeing EVERYONE on the server walking around with the same kitten thing.

The debate is not about acquiring exotics. That can be done easily. The debate is about running the same dungeon to just get tokens. I am also debating how the dungeons lack any chance at some cool stuff.

There are items you can get that a very very small percentage of people will have. That is a Legendary. I think that is great and they should exist for those who can and are willing to spend the time to grind it out.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

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Posted by: Mog.1589

Mog.1589

This is how the new generation is, Amnon. They want everything handed to them with minimal effort and time invested.

I remember spending months and months getting my cleric epic weapon in Everquest. None of the players today would survive that game anymore.

There are more people with active real lives that play these games then those who spend 6+ hrs a day playing the game. That is why people want stuff a little faster. Its called growing up.

The crowd of people who spent months farming for a peace of gear in Everquest are now in their 30s and 40s. They now have careers and families. So they do not want to spend months and months trying to get a single item.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

Dungeons are fun the first few times. After that they just become a grind. GW2 made this grind even worse by making you run the SAME dungeon for 40+ hours to get a set of cool looking gear.

The point is there are no alternatives to getting cool looking gear. Its grind the kitten out of the same dungeon or to bad.

I am not asking them to take that away. I am asking them to cut it back some and add other alternatives. Give the players a chance to get some cool kitten FROM the dungeon other then tokens. kitten they could make a few new sets that you can ONLY get from Dungeon drops. That would make running the dungeons for hours upon hours a little more exciting.

They could add more cool looking sets to WvW that could possibly drop from loot bags or be purchased with badges. They could make some cool Dynamic Event sets that drop from completing event chains.

The whole kitten point is if you want a cool set you gotta spend a kitten ton of hours running the same kittening dungeon. I like to run dungeons a few times not a hundred.

[LGN] Legion For We Are Many – a Blackgate guild

Melee vs Ranged vs Weapon Sets

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Posted by: Mog.1589

Mog.1589

Okay so barring the Elementalist. Every class can just swap from melee to ranged as needed. That would be skillful play imo.

Every situation where range is better then melee, well swap and now your ranged! Problem solved (again barring the D/D Elementalist which they could fix by making 1 or 2 of the attunements have ranged abilities).

So really I do not see the issue.

[LGN] Legion For We Are Many – a Blackgate guild

Here's the thing about "getting" a legendary, give or take 3 years.

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Posted by: Mog.1589

Mog.1589

This game has no raiding content i.e. end game PvE other then grinding. So A.Net had to make the way to get a Legendary through grinding. They did this for sure and I would say getting a Legendary in GW2 is definitely Legendary.

Do I agree that this is the only method to acquire it? Do I prefer this method? Nope.

Honestly I prefer the way it is in WoW. Sure there is some grind too but also it requires one to have some skills in order to complete the hard mode raiding.

In GW2 you do not need skill what so ever to get a Legendary. You just need determination and time.

[LGN] Legion For We Are Many – a Blackgate guild

No monthly fee = no rush, no complaints, no problems

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Posted by: Mog.1589

Mog.1589

Umm OP I still payed $60 to play this game.

I expect quality at that price meaning bug free and hassle free. Now I do not expect the game to be bug free at release but I expect them to be fixed fast. I also expect a diligent customer service on the look out and handling those that wish to destroy the game by cheating (i.e. those that bot).

[LGN] Legion For We Are Many – a Blackgate guild

Good job Anet!

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Posted by: Mog.1589

Mog.1589

Wow, very interesting logic in this thread.

As with Delmarqo, I feel like I got my money’s worth out of the game, but the professions need work. It just can’t be overlooked. If the only people left playing the game are the ones who feel like there is no work to be done, then GW2 will be a colossal failure.

Nobody here is saying that there is no work to be done. They are just agreeing that profession balance overall is pretty good. Oh there is a ton of work needed to fix stuff in this game for sure. There are plenty of bugs left with each profession and other aspects of the game.

[LGN] Legion For We Are Many – a Blackgate guild

Melee vs Ranged vs Weapon Sets

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Posted by: Mog.1589

Mog.1589

I think some of you don’t get my point.

This has nothing to do with how much damage melee does, or how much skill it takes to play.

This is about how there are no situations where Ranged is unviable or heavily penalized, and plenty of them where Melee is.

There are encounter mechanics in PvE and all kinds of “terrain characteristics” in both PvP and PvE where Melee is screwed.
And I’m not even talking about bugs.

No that is the point. Damage on Melee weapons is supposed to be higher to compensate for the the risk associated with being in melee range. That is the trade off. More damage at more risk.

[LGN] Legion For We Are Many – a Blackgate guild

Gold Buyers - Lets deal with the cause in addition to the effect.

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Posted by: Mog.1589

Mog.1589

How do you propose they pay for it?

Ummm they just made MILLIONS on the sale of this game and I am sure they are also making thousands per week on item shop sales. Not to mention I highly doubt sales of the game have suddenly stopped.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

Yeah, they already buffed rewards because of the QQ about them not being rewarding enough. We got:
- more chest loot
- character level appropriate loot tables
- twice as many tokens per run
- tokens made account bound
- 5x as much silver for completion

Now people want more. It’s amazing.

Only thing that I have asked for is the loot from bosses to drop minimally Rare quality loot with a low chance at an exotic.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

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Posted by: Mog.1589

Mog.1589

I’m naive?

You apparently haven’t played any of the games you’re talking about because…I have….and you certainly don’t get a piece of rare or useable loot on most dungeon runs.

Running heroic dungeons in WoW will often yield nothing more than a green, blue, or higher that is still far inferior that what you’re already wearing.

In order to get a piece of Tier armor in WoW, for instance (which makes it easier than just about anything else other than GW2), you need AT LEAST 1600VP. Most of the good stuff is 2200…and a lot of it you can’t even get without farming raids, hoping you get a random drop and roll a winning bid for it after the 6 hours it took you to get to that point. The VP is also capped weekly at 1000, so you can’t even farm for this stuff past a certain point.

In GW2, you run (at the most) 390 divided by 60 tokens, walk to a dealer, and pick up your gear.

I have no idea what game you’re playing, but it certainly isn’t GW2 if you think those other games make getting good gear easier than this.

Don’t call me naive when you clearly don’t have a clue what you’re talking about.

Lol you are naive. You are completely missing the point of my posts and arguing about something I am not even talking about. Re-read what I wrote and maybe maybe you will get it.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

You’re talking about rare as item quality. I’m talking about the actual meaning of the word rare. The rare items you mention aren’t rare

Oic, yes I agree there should be like a 10% chance from every boss in GW2 dungeons to drop a peace of the dungeon set associated with it.

That would be a bad idea and will never happen. Defeats the purpose of tokens.

It does not defeat the purpose at all. You will still end up buying some peaces of gear. Having a drop chances just reduces the time to grind out tokens. Instead of grinding out 6 peaces you may only have to grind tokens for 4.

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If this was your first MMO, what would you think?

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Posted by: Mog.1589

Mog.1589

If this was my first ever MMO I would hit 80 and shelve the game. I might roll another character to 80 then shelve it.

Once your 80 this game becomes nothing more then a grind for a Legendary unless your into WvW or sPvP.

[LGN] Legion For We Are Many – a Blackgate guild

(edited by Mog.1589)

I Really don't like getting only Tokens from dungeons.

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Posted by: Mog.1589

Mog.1589

You’re talking about rare as item quality. I’m talking about the actual meaning of the word rare. The rare items you mention aren’t rare

Oic, yes I agree there should be like a 10% chance from every boss in GW2 dungeons to drop a peace of the dungeon set associated with it.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

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Posted by: Mog.1589

Mog.1589

You get like three chests along the way….? Of all the things to gripe about…they just handed you a large piece of an exotic….and you gripe about it.

Its boring to farm for tokens, i’d rather run the thing 5 times hopeing for a drop than 5 times collecting tokens. And the chest are garbage.

What in the world would you expect? In “the other game,” You get the same thing. Tokens for use in armor….except you need a LOT more of them than GW2 provides. That means MORE farming for tokens. Tokens….and LESS loot (which is also useless for most players) which you have to roll for.

You’re griping about a non-issue that ANet has made easier in their game than any other MMO. :rolleyes:

Your naive to think that GW2 has good rewards for running dungeons compared to other games. Your naive as well to assume A.Net has made it “easier” than any other MMO to get a dungeon set.

What the above poster was saying is he wants a high chance to walk out of a dungeon with a peace of loot and tokens. Not just tokens.

Go run a dungeon in RIFT or WoW or TSW or TERA or SWTOR. When your done one of the dungeons in those games you walk away with tokens, money and a peace of rare loot that you can use. The tokens in those games are there to provide rewards for those that A] Do not need gear or B] those that were not lucky and lost all their rolls.

Now you can say in GW2 there is no gear progression because you can easily acquire the best loot in the game. Well they could then instead make it so cool exotic looks drop in the dungeons. I would be happy if killing a boss guarantees me a Rare that I can then sell/salvage and a decent chance at a Dungeon Exotic set peace.

The fact that I look at a dungeon and I can immediately do some math and figure its gonna take me 40+ hrs to get that set turns dungeons into a horrible grind/farmfest. If I knew that I could cut that 40+ hr grind down because ALL bosses have a 10% chance to drop one of the set peaces then it would be easier to stomach that grind. Knowing that I would also get a Rare from every boss would make me feel better to because then I know I will be able to sell it or salvage it and get some nice mats.

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I Really don't like getting only Tokens from dungeons.

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Posted by: Mog.1589

Mog.1589

Mog

You got what he said wrong.

In every single other MMO that has dungeons its not a chance, a rare is a guaranteed drop. The chance is whether you win the roll over another party member, which is very high. GW2 is the only MMO with dungeons I have ever played that does not guarantee rare loot from bosses.

You spend say 3 hrs running dungeons your pretty much just walking away with tokens and some money. In other MMOs you spend 3 hrs running dungeons you walk away with Tokens, Money AND (unless your really unlucky) some cool loot.

I was being sarcastic but still with a serious undertone.
And every single other mmo? How about LOTRO? There’s rare jewelry drops in every single dungeon, raid and skirmish raid at max. level that have a low droprate and on top of that have to be rolled for. Don’t remember other examples from top of my head but I remember more mmo’s that had rare drops with a dropchance, a loot table that was randomly pulled from, and I’ve played every single major mmo released since 1999.
I also remember for the items that did drop guaranteed like armour pcs. or barter coins that I didn’t manage to win the roll before the next patch that made the item obsolete was going live on some occasions.

You maybe mis-understanding what I say. Every single MMO with good PvE provides loot to the group when you kill a boss in a dungeon, guaranteed loot! In most MMOs it is a Rare item and in some cases and Epic item.

For example RIFT and WoW, you run a dungeon and you will kill maybe 3-5 bosses and at the end of the run 3-5 pieces of epic or rare loot have dropped from the boss meaning the majority of the players in that party just walked away with a rare peace of gear they could use. On top of this you get the tokens to encourage those that do not need the gear to run the dungeon anyway.

Its a very very simple system that has proven to be a success. Why A.Net did not do this is again beyond me and mind boggling. They have turned dungeons in this game into the worst possible grind.

[LGN] Legion For We Are Many – a Blackgate guild

Gold Buyers - Lets deal with the cause in addition to the effect.

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Posted by: Mog.1589

Mog.1589

One way to help alleviate the issue is to increase the amount of gold you get from gems. Atm it is imo way to low. They should double it to about 100 gems = 1g. Gold sellers will probably still undercut this but it would help reduce buyers.

People that say this would hurt the market are WRONG. Currently the market is saturated with more product being sold and produced then available gold being produced.

Not to mention the fact it costs RL money to buy the gold which will deter a large portion of the market from buying the gold. However for the large portion that do spend real cash to get the gold it will help bolster the economy of the game because now those people will SPEND their gold on the market pumping more into it.

You may say this will cause inflation. I doubt it will tbh. As I have said there are more products being produced and listed then buyers spending. Just look at a how many goods sell for vendor or at a loss.

[LGN] Legion For We Are Many – a Blackgate guild

Server Population

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Posted by: Mog.1589

Mog.1589

You friends can indeed join Blackgate. My entire guild of 70 members just transferred to Blackgate.

You just need to have them close out the client, re-start it which then refreshes the server list. They need to check back often for a time when the server pop is High not Full. When it is High they can transfer.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

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Posted by: Mog.1589

Mog.1589

Its like ANET never played a MMO before and didnt know the vast majority of people dont do dungeons over and over again simply to collect tokens to buy stuff later.

They forgot about the whole “chance at getting rare loot ANYTIME is actually fun” rule. Oh yeah, and they said GW2 wasn’t a grind…HA HA.

How is having a chance of rare loot as incentive not a grind?
Looking at the feedback on these forums about the precursor for legendary weapons and the associated RNG luck to get it, how would rare dungeon drops with low droprates have any more positive reaction?
Didn’t you get the message hating on anything involving RNG is the new cool thing?

You got what he said wrong.

In every single other MMO that has dungeons its not a chance, a rare is a guaranteed drop. The chance is whether you win the roll over another party member, which is very high. GW2 is the only MMO with dungeons I have ever played that does not guarantee rare loot from bosses.

You spend say 3 hrs running dungeons your pretty much just walking away with tokens and some money. In other MMOs you spend 3 hrs running dungeons you walk away with Tokens, Money AND (unless your really unlucky) some cool loot.

[LGN] Legion For We Are Many – a Blackgate guild

I Really don't like getting only Tokens from dungeons.

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Posted by: Mog.1589

Mog.1589

Doing dungeons over and over again for a chance of loot isnt fun. Never was, never will be. Would much rather do a dungeon knowing at minimum I am going to get something worth my time.

Totally agree, why A.Net Devs did not do what every other MMO on the market does for dungeons is BEYOND me. Really was a epic fail on their part. The tokens is fine but really a very low “chance” at usable loot from a boss is mind boggling. It has been proven that players like killing bosses and getting shiny stuff. They actually turned running dungeons into even more of a grind then other games since your only doing the dungeon for tokens to get skins.

This issue is why I do not do dungeons at all. I will not spend 40+ hrs running the same dungeon to just get some skins. If I could at least get the same token for ALL dungeons and cool stuff from boss kills then maybe I would take the time to do it. Otherwise you time is better spent farming mats to craft exotics or money to buy them.

I did read the linked Dev post about adding more rewards from bosses. That Dev sure did not make it sound like we are going to get anything worth while. At least from this statement he made it sure sounds like it:

“I at least want you to walk away with something more than a repair bill and some random blues, and folks here are working on that very thing.”

Blues? Come on, killing a boss should guarantee at least a rare with a 10% chance at one of the dungeon set exotics. ALL the dungeon set exotics should have a chance at dropping from bosses. There should be more methods to obtain these instead of just farming 1600 tokens from the same dungeon.

If A.Net takes the time to do this stuff and make these changes then I think they would get even more PvE participation from players. I know I would be more inclined to do some dungeons. As it is at 80 all I do is WvW and sPvP because PvE is a joke.

[LGN] Legion For We Are Many – a Blackgate guild

Good job Anet!

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

I agree! I don’t think there’s a single profession I dislike. I’ve got two Guardians, a warrior, a mesmer, an Elementalist, and I’d like to try an Engineer and Necromancer too.

My only regret is that I do not have enough character slots. :P

$10 gets you another one.

[LGN] Legion For We Are Many – a Blackgate guild

Good job Anet!

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

Haha nice post and totally true. My only complaints with any profession atm is the bugs that still plague a lot of them and specifically my Ranger and his pet. If some of the bigger issues with that were fixed I would be very happy about the state of the professions.

[LGN] Legion For We Are Many – a Blackgate guild

All my feedback... about PvE

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

I agree with Map travel costs and mob density in the 70-80 zones. Mob density in the earlier zones feels about right.

At first map travel costs fell like they were okay then about level 40 they started feeling like a burden. Couple that with costs of repairs/siege/upgrades in WvW and you can easily lose out on a lot of money vs time spent playing.

[LGN] Legion For We Are Many – a Blackgate guild

UI Change: Listing and Sale Fee clearer

in Black Lion Trading Co

Posted by: Mog.1589

Mog.1589

Trading post UI is pretty bad overall. Its needs work no doubt.

However the transaction and listing fees are just too high atm in this market. The amount of available product and product being produced is higher then gold being produced in the market. So basically more players are trying to sell their product then players buying it. Result is what you currently get, overall net loss on the majority of products sold on the market.

[LGN] Legion For We Are Many – a Blackgate guild

Possible TC Change

in Black Lion Trading Co

Posted by: Mog.1589

Mog.1589

If anyone can find anything that you can actually make a profit off of by crafting instead of just selling the mats by themselves, please point me to said item. The most I’ve found I can make out of any of my crafts is a few silver, if I’m lucky, for something that costs 50s-1g, and even those are starting to drop below the profitable point.

I get that people want to sell things so they undercut but anyone that actually wants to make any form of gold off of crafting is screwed as there is just no way to do it. If you go out to gather all the mats yourself to craft the item it seems like you’re making gold but when you can sell the mats for twice the price to craft then just buy the item for half the cost then it’s kinda stupid. If you want to post it for a price where you’re going to make a return on your investment that item is just never going to sell and wills it on the TC until the game servers are closed down.

^ This, crafting is useless for making money at this point in the market. Your better off just buying and selling mats.

The game market is depreciating imo. Everybody can gather everything, world wide economy, to much supply and nobody willing to spend as much money. The amount of supply of product being produced is higher then the gold being produced.

Hopefully A.Net will do something about this and decrease the cost of Gold from Gems, or increase monetary drops from events, mobs, chests, etc…. The economy is almost 2 months old and its depreciating. Bad sign imo.

[LGN] Legion For We Are Many – a Blackgate guild

Do BLC Keys actually drop?

in Black Lion Trading Co

Posted by: Mog.1589

Mog.1589

The keys do drop, but rarely. This item is the biggest joke in the game atm. $2.00 to buy a key to open a chest that gives you junk fluff. I highly doubt A.Net is making any money off these keys just based off the amount of supply on the market for Chests.

They should start selling keys for 10 gems lol or up the drop rate to be slightly below that of the Chests. Hell they could also make a mystic forge crafting recipe to get more keys.

[LGN] Legion For We Are Many – a Blackgate guild

Not as much fun at 80 …. Elite \ Champions no Drops?

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

It is kinda silly that the easiest way to get the best loot in this game is to farm mass mob events. Only reason it is better is due to the higher chance if said loot dropping.

I was shocked when I found out that killing boss mobs basically got me nothing but a “chance” at rares/exotics. I do not like it and since turning 80 have practically stopped doing PvE. Only PvE do now is level and alt. All my end game play is done in WvW on my 80.

A.Net needs to seriously adjust the rewards for killing bosses in dungeons and in events.

[LGN] Legion For We Are Many – a Blackgate guild

Post Your Build Thread

in Ranger

Posted by: Mog.1589

Mog.1589

@HoneyBee

Superior Rune of the Scholar is probably the best all out damage Rune. Beserker gear is probably the best gear/accessories for damage. This is the gear of choice for a Glass Cannon build.

[LGN] Legion For We Are Many – a Blackgate guild

Signet Builds, Power and Condition based variants

in Ranger

Posted by: Mog.1589

Mog.1589

Thanks for the indepth explanation! I have been trying sword/torch and axe/torch for the additional burning condition and I like it so far. Of course, I’m only 40 so I’m sure that will change as I level up. I’m running all signets and my sylvan hound/lynx in pve, they’re not the greatest tanks but I like the knockdown and extra bleed. Haven’t had the guts to try pvp in any form as yet, so can’t comment on most of the post.

Tsiya Ama, level 41 Norn Ranger

Thanks for the feedback! Glad your enjoying the builds. Hope to see you enjoying some PvP as well soon. WvW is very fun as a Ranger, although make sure to have at least one bow equipped for the range.

[LGN] Legion For We Are Many – a Blackgate guild

So 1v1 Ranger is a joke

in Ranger

Posted by: Mog.1589

Mog.1589

OP Rangers are great classes in PvP. The thing is you cannot spec as a glass cannon with Ranger. You do need some Toughness which most good builds go down Wilderness Survival anyway. Also it is key to dodge and kite when fighting melee. The Shortbow is one of the best weapons in the game for kiting melee.

The thing with 1v1 is classes are not balanced for it. This game has such a diversity in weapons and builds for each class that balancing 1v1 would be practically impossible. So who you beat 1v1 comes down to your build & skills vs theirs. You may fight a class and have a good build for countering his or you may not.

[LGN] Legion For We Are Many – a Blackgate guild

Why you get damaged when you die in WvW?

in WvW

Posted by: Mog.1589

Mog.1589

The repair costs imo are justified in WvW. What I do not like about the loots and money in WvW is reward vs time spent is low compared to PvE. This is mainly because acquisition of rewards can be sporadic depending on what you is happening.

[LGN] Legion For We Are Many – a Blackgate guild

Post Your Build Thread

in Ranger

Posted by: Mog.1589

Mog.1589

Mog – what item types you run with this? ie knights, rampagers, what? Looks like it could be pretty fun.

Hey man I edited the post and updated the build and included the accessories I use for sPvP. Basically you want to use accessories that stack more Condition Damage and Duration. Since this build does not go down Marksmanship you miss out on increased duration.

I highly suggest Rune of the Afflicted x6 as this will increase bleeds and poisons duration by 15% which consequently is the only condition your stacking with this build for damage.

If you do wish to use Torch instead of Warhorn then use Rune of the Nightmare which offers a 10% increase to all conditions.

I would suggest stacking Carrion if you want more survival or Rampagers for more damage.

[LGN] Legion For We Are Many – a Blackgate guild

Post Your Build Thread

in Ranger

Posted by: Mog.1589

Mog.1589

I just checked the link to the build and it does indeed have Trapper’s Expertise which makes your traps 50% larger and use ground targeting.

The ground targeting makes the traps much much better although I do wish range was farther and the animation faster.

[LGN] Legion For We Are Many – a Blackgate guild