Showing Posts For Mog.1589:

We need Ranked System....Asap

in PvP

Posted by: Mog.1589

Mog.1589

I was laughing so hard at A.Net when the patch came out and they posted the QP point bullkitten without any sort of Elo system.

If they do not have a ranking system this games competitive PvP will fail.

[LGN] Legion For We Are Many – a Blackgate guild

What ppl mean by endgame is ....

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

It does not have to be gear based though. That mentality does need to change.

No it doesn’t. The mentality is the reason people like what they like and don’t like what they don’t like. I agree that, if you are making the decision to play GW2, you do need to change your mentality if you believe their should be gear progression. That is just simply not in this game’s meta. It will never be.

However, if people are simply voicing that they don’t like that there is no gear progression once you hit 80 exotics, that is totally valid. It is moot and frivolous, but it is still valid. Those people should simply play other games.

You are correct if you want gear progression go play WoW or RIFT etc… However I do still feel GW2 lacks progression period at 80. There is no carrot on a stick other then insane grinds for skins. That is fine if they want skins as the rewards at 80 I am down with that, however I do want some character progression systems at 80.

The SPvP rank systems works fine for that and is a good example of character progression. They just need to add that system or a similar system to WvW and PvE. They also need organized team play at 80 with raids. The lack of them seriously is hurting PvE in this game at 80.

[LGN] Legion For We Are Many – a Blackgate guild

Underwater Combat Difficulty

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

I agree that it was way overhyped and both my wife and myself hate it. We aren’t really sure how to fix it except to remove it which would be great.

There were many things over hyped up in this game. One of them being this yes.

Totally agree mob density sucks in GW2 and made far worse underwater. You can rarely if ever fight just one mob at once.

[LGN] Legion For We Are Many – a Blackgate guild

What ppl mean by endgame is ....

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

There are plenty of armor sets in GW1 that require lots of time to get. Obsidian being one of the most time consuming sets. Just like it takes lots of time to get legendary and mystic forge items. Well i guess luck would be more appropriate for some of the mystic items but you get what i mean i hope!

End game does not have to be a grind. That is one thing that is really bad with GW2 atm. The only PvE end game is grind out crafting materials to make legendaries or grind tokens in a dungeon to get gear sets. They seriously lack any sort of organized team based end game progression ala raids. Its hurting their game.

They have 5 man team based end game for PvP with a nice ranking system. WvW offers no end game progression what so ever. PvE ditto.

A.Net needs to realize in order to keep playing they need end game character progression. It does not have to be gear based though. That mentality does need to change.

[LGN] Legion For We Are Many – a Blackgate guild

What ppl mean by endgame is ....

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

Yes OP you are right that GW2 lacks end game progression, but it does not have to be gear at all. The idea that “gear” is the end game is stupid. There are more ways then just gear to have end game progression for a character.

End game progression is something that this game is seriously lacking, A.Net needs to do something about it but it does not have to be a gear thing. They could have raids for that drop cool skins. They could have a leveling system at 80 ala Paragon Levels in D3 or Planar Attunement in RIFT. They could come up with a ranking system.

SPvP has a good character progression system with rewards. Why A.Net did not bother do similar systems for WvW is beyond me.

[LGN] Legion For We Are Many – a Blackgate guild

PvP is getting boring and repetitive

in PvP

Posted by: Mog.1589

Mog.1589

Again, I will say because I don’t think you read it….

New PvP Game mode coming in November’s patch.

I will believe it when I see it. A.Net so far has a bad track record with GW2 on releasing content they said they would release.

[LGN] Legion For We Are Many – a Blackgate guild

PvP is getting boring and repetitive

in PvP

Posted by: Mog.1589

Mog.1589

The entirety of this game is nothing but a repetitive grind. Totally agree though structed PvP in this game is far more boring now then say BGs in WoW or Warzones in RIFT. The reason of course is due to the maps being A] Small B] The exact same! C] Player counter per team. All this adds up into boring repetitive PvP.

The only reason I do tourneys atm is because of guildies. I used to queue for BGs in other games all the time because other games had more variety of maps and larger maps with more players to fight on them.

GW2 is slowly dying because it lacks content atm, if A.Net put out new structured maps and games then maybe they would breath some life back into PvP.

The one and only good thing atm about PvP is the ranking system. Factually SPvP is the only thing in GW2 that offers any sort of end game progression. Look at WvW and PvE, there is literally no end game character progression systems in place.

[LGN] Legion For We Are Many – a Blackgate guild

Blackgate and the ruining of WvW

in WvW

Posted by: Mog.1589

Mog.1589

The only people at fault for what has happened to Blackgate is Arena Net.

If you need to vent then vent at Arena Net. They have allowed these absurd transfers to continue for 2 MONTHS!

If everybody made a big enough stink about this then maybe, just maybe we would see them turn of the free transfers at last.

I do agree though my guild came to Blackgate a while back from JQ because it had a good rep, because there was no queues and because they actually had some good matches going. This experience has now in ruins. Again its not the guilds who transferred fault, its Arena Nets problem that they created through lack of foresight.

[LGN] Legion For We Are Many – a Blackgate guild

Paid Tournaments are Live

in PvP

Posted by: Mog.1589

Mog.1589

Awesome thanks! Guildies will be happy tonight.

[LGN] Legion For We Are Many – a Blackgate guild

Being rank one isn't all that tbh

in WvW

Posted by: Mog.1589

Mog.1589

I agree with OP about server hopping, this has now caused queue issues and 2 weeks of boring WvW on Blackgate.

[LGN] Legion For We Are Many – a Blackgate guild

Jumping Puzzle Trolling by your own server mates

in WvW

Posted by: Mog.1589

Mog.1589

That’s not really as bad as when your server owns the entire of EB and there are people killing players from their own server with flame traps and placing siege in difficult jump spots so you cannot see where you are jumping.

That is pretty bad. Have not dealt with that yet. With the free transfers it could be people from the servers that your stomping.

[LGN] Legion For We Are Many – a Blackgate guild

Jumping Puzzle Trolling by your own server mates

in WvW

Posted by: Mog.1589

Mog.1589

Did not see a topic about this so thought I would post it up for review by A.Net.

So the other day I was making my way through the Eternal Battlegrounds jumping puzzle. I figured I would grab some free siege for next week since there is absolutely NOTHING to do in WvW atm (were winning by like 300k boring).

Anyway I get all the way through the puzzle and come up to the chest and to my shock there is a crap ton of siege stacked on it. Was something like 4 Balistae, 2 catapults and a flame ram.

I was actually kinda shocked because it was siege placed by my own server mates. Why would you troll your own server like this? Do the people who do this have no life? At this point people are trying to get the siege for next week when we will need it. Why would you make that hard?

Or maybe its people from HoD or ET who transferred over to troll us since they cannot even get into the Eternal jumping puzzle. Dunno regardless it should be fixed.

Anyway took me like 15-20 mins just to figure out how to open the chest because of the stupid F key prioritizing the siege.

A.Net can you please maybe make it so people cannot place siege on the chest? That’s just lame and a not fun for those that finish the puzzle.

[LGN] Legion For We Are Many – a Blackgate guild

re-consider the WvW Monthly Achievement.

in WvW

Posted by: Mog.1589

Mog.1589

@Kardiamond

Evidence that Free Transfers are hurting WvW. HoD heading towards T3 when they were T1. My server moving towards T1 when it was T3 before. All because of mass transfers.

[LGN] Legion For We Are Many – a Blackgate guild

Are rangers really that bad?

in Ranger

Posted by: Mog.1589

Mog.1589

That doesn’t show ranged pets, which actually do quite well in W3, dungeons, and sPvP.

The fact that you have to use a ranged pet to be viable shows me pet AI is broken. I have been using Devourers in WvW (they live longer then spiders) and spiders in SPvP. The reason I use them is melee pets have far to many issues and horrible damage up time.

The pathing AI for the pets is horrible in this game. The responsiveness is horrible and the F2 is still broken requiring numerous presses to work. Not to mention your pet walks like 10-15 feet from you aggroing everything around you in PvE. Running around the 70+ zones is a pain in the kitten with your pet out lol. I also noticed once I hit level 70 for some reason mobs bypass my pet now and just come after me. Prior to that my pet did most the tanking.

So yeah I have some gripes about the pets. Hey one good thing, they look nice!

As far as build variety yeah it sucks seems like I have 2-3 effective builds (depending on the situation) atm.

Spirits overall are horrible. They should be JUST like Necro minions, i.e. more health and no de-spawning. Activated abilities need reworking or more range.

Signets seem okay if you dedicated the entire power trait tree to your signets, i.e. a signet based build.

Shouts are useless. I do not even bother with them since I do not want to rely on my pet AT ALL.

Traps are good! Hence an effective trap build. Although the traps traits should be moved to Wildness Survival. Why they are in the Crit tree makes zero sense since they are condition based damage. If anything move the survival skill buffing traits up into the Crit tree. That would make more sense since you use Quickening Zephyr more in Power/Crit builds.

Beastmastery Tree and Nature magic are useless trees atm due to pets/shouts and spirits sucking so much.

Fix Longbow #1 its slow and the damage at farther range makes no sense. Everything else is fine. I could argue that Rapid Fire could be made to complete a little faster so its not super easy to dodge.

Fix Sword #1 its broken, you are locked in place, cannot dodge nor strafe while its using the 2nd and 3rd abilities.

Buff great sword damage, its lackluster.

Buff dagger off hand damage on #4 skill.

Lastly please allow us to have one or two petless ranger builds. In GW1 the ranger was petless but had pet builds. So why can we not have 1 or 2 viable petless builds. You could use the Nature Magic Tree and/or Skirmishing tree to bring this about. Would be easy to do. You just buff ranger damage and give us 1 or 2 profession abilities to compensate.

[LGN] Legion For We Are Many – a Blackgate guild

Ranger update

in Ranger

Posted by: Mog.1589

Mog.1589

Thanks for the info, hopefully you guys have some pet love in the update. Pet AI/pathing is still pretty bad and they die to quickly.

Will also be cool to see some more build variety. Any chance we may get a viable petless ranger build? Would be totally awesome to have a trait that removes the pet, buffs damage and adds some kinda skill to replace F2.

[LGN] Legion For We Are Many – a Blackgate guild

Does scoring and server transfers ruin wvw?

in WvW

Posted by: Mog.1589

Mog.1589

Free transfers willy nilly to any server are causing issues with rankings for sure.

My server is a perfect example. We were about to settle into T3 which would have been appropriate for my server. Then a whole bunch of guilds transfer to my server. We then proceed to spend the next two weeks stomping our way to the top. Has made for super boring matches with little to no fight from our opponents.

Now if A.Net did CONTROLLED free transfers then maybe they would get a balanced pop across servers then WvW would be able to balance it self out with appropriate rankings for each server.

[LGN] Legion For We Are Many – a Blackgate guild

Was WvW more fun when matches were only 24hrs?

in WvW

Posted by: Mog.1589

Mog.1589

i’d prefer something in between while population distributions are still as volatile as they are.

Would be interesting to see how 72 hr matches would go at this point. Would prevent the zerg mentality of 24 hr matches and at the same time stop the 3-4 days of total boredom that happen during the week long matches.

[LGN] Legion For We Are Many – a Blackgate guild

Was WvW more fun when matches were only 24hrs?

in WvW

Posted by: Mog.1589

Mog.1589

24 hr matches had more action and thus were fun. However I do not like the zerg mentality of 24 hr matches. So yes it was more fun but no I would not want it to be the norm.

A.Net really just needs to stop the free transfers, then balance the pops out as needed using controlled transfers. Then let the dust settle and the scores settle themselves out so each server is in their respective tier.

When that happens then we will see more even and thus fun matches.

[LGN] Legion For We Are Many – a Blackgate guild

Blackgate VS Henge VS Eredon

in WvW

Posted by: Mog.1589

Mog.1589

Blackgate had been settling down to T3 which was our appropriate rank. Then free transfers to Blackgate over the past couple of week shoot us up in rank effectively making WvW nothing but a complete bore for the past couple of weeks.

My guild cancelled most our WvW events because there was NOTHING to do. So lame.

Hopefully next week we get a decent battle and hopefully A.Net will turn on transfers so crap like this cannot keep happening to servers.

I do not care about being #1 or #20 I just want a match that has consistent battles throughout the week. I.e. a close match. None of this 1 server stomps 2 by 100K+ score crap that is happening across the NA servers.

A.Net you need to do something about this trend in WvW.

[LGN] Legion For We Are Many – a Blackgate guild

Qualification points and time invested

in PvP

Posted by: Mog.1589

Mog.1589

From what I read about the QPs, yes a team that plays more could potentially earn more QPs but not be as skilled as another team that does not play as much.

Example: Team A plays 5 Tourneys a day and wins 4. Team B plays 15 tourneys a day and wins 6. Over the course of a week Team B will have more QPs yet has a lower win to lose ratio. So Team A has more skill, thats obvious but due to time constraints appears to be a worse team because they have less QPs then Team B.

TLDR: If you have more time and cash you can farm more QPs and then a team who has more skill but less time/cash.

[LGN] Legion For We Are Many – a Blackgate guild

In my opinion, the game lacks longevity

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

Its not the lack of loot or whatnot that makes this game loose longevity. Its the lack of progression once you hit 80. Only progression in the game left is to A] Grind for a Legendary or B] SPVP till your Rank 90.

[LGN] Legion For We Are Many – a Blackgate guild

Contested Waypoints: Detrimental to the Game?

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

Why do an event more than once when there’s no reward? Is the event somehow different after the 5th time you’ve done it, the 48th time? Its just a mindless zerg unless you’re doing it alone, which can be a challenge. But then for WHAT? Just to say you did it? After a few times, who cares about doing it again? If the farmers are punishing all of us, then their game is busted at the core. Sorry. They didn’t test it long enough or think of scenarios where this would occur. ANET couldn’t be so naive that they figured no one would farm their game, did they=)

^ This, the only PVE worth while to do is Dungeons and that only if you want a set of gear. Once you have that then well unless you doing the insane grind for an epic there is no point. I think A.Net is starting to see that the lack of endgame PvE is killing there game in that area.

Hell I do not even bother with PvE. I have done one Dungeon since 80. There is no point you get very little out doing the dungeons and why run the same dungeon over dozen times for some skin. I can get the best gear I need just by buying it or crafting it. With that done I just WvW or SPVP its the only engaging aspect of the game.

WvW is however starting to become lack luster due to lack of progression. Hell this game has no progression at 80 other then GRIND. Only aspect retains progression is SPVP.

[LGN] Legion For We Are Many – a Blackgate guild

for when your server is being stomped

in WvW

Posted by: Mog.1589

Mog.1589

When one server is stomping the players on the losing servers just stick to Eternal Battlegrounds and barely bother with Borderlands and if they do it tends to be their map.

[LGN] Legion For We Are Many – a Blackgate guild

WvWvW No Longer Works

in WvW

Posted by: Mog.1589

Mog.1589

Totally agree on the free transfers. WvWvW cannot possibly stabilize with even match ups because of these transfers.

I wonder if A.Net will ever decide to comment on why 2 1/2 months later we still have free transfers.

[LGN] Legion For We Are Many – a Blackgate guild

Only thieves solo?

in WvW

Posted by: Mog.1589

Mog.1589

WvW and Solo do not mix well. In fact WvW does not really support solo play. If your solo in WvW you are doing nothing to contribute to the match.

You can solo but its for your own pleasure and does nothing to help your server win. Also your missing out on the game rewards if you just go it alone.

As to Thieve’s solo well it is because they have the best mobility and evasion mechanics of any class. Ele and Mesmer would be the next best for mobility but they cannot get away from a zerg like a Thief can.

Edit: I take back what I say about contributing to the match, I guess a solo player could kill Dolyaks and Sentries. Does a little something but not much.

[LGN] Legion For We Are Many – a Blackgate guild

(edited by Mog.1589)

What class gives you the most problems? And why?

in WvW

Posted by: Mog.1589

Mog.1589

Its all very situational and depends on the player behind the class.

I have had trouble with all classes and have killed all classes easily. Really comes down to build vs build and skill vs skill.

I can say the most ANNOYING are Mesmers because of all the illusions and Thief’s (when I am not on my Thief) because of the evade mechanics.

[LGN] Legion For We Are Many – a Blackgate guild

Orbs are great, don't remove them, but let them apply to PVE

in WvW

Posted by: Mog.1589

Mog.1589

I was told that those bonuses only applied to the WvW maps. They apply to PVE too? Are you sure?

Yes they apply to PvE maps too. So you see PvEer’s can jump into WvW and get some cool bonuses for PvE by helping their server win in WvW.

Hell even losing servers get the bonus to crafting, gathering, xp etc… The higher your score the more of bonus you get.

[LGN] Legion For We Are Many – a Blackgate guild

Why You Should always Zerg in WvW

in WvW

Posted by: Mog.1589

Mog.1589

You missed the main reason:

Zerging makes you practically immune to AE.

5 man group = 100% damage from AE
10 man group = 50% damage from AE
20 man group = 25% damage from AE
50 man group = 10% damage from AE
(effectively)

This is because AE can only hit 5 people. So if you’re in a group of 10 and someone does an AE on the group, you only stand about a 50% chance of being hit by it. This is why you see big coordinated guilds all clump up on doors. When there’s 30+ of them, they simply because immune to AE. 10 people can rain AE on the door, enough to instagib an individual, but with 30 people in a shifting clump, the damage gets highly diluted. Attacker 1 hits 5 people but doesn’t hit the other 25. Attacker 2 hits 5 other people but doesn’t hit the other 25. Etc. Nobody is going to get hit too hard, despite 10 people raining AE on them.

It’s just how the game is designed. The enemy of the zerg is AE damage and this game has severely restricted the AE, so the zerg is greatly empowered and can really only be beaten by another zerg.

That is the cap from one person’s AoE. If many people drop AoEs on a group many more get hit.

I know I run in a guild group of ALL thieves and when the 5 of us all daggerstorm at once the zerg gets trashed pretty hard.

[LGN] Legion For We Are Many – a Blackgate guild

Orbs are great, don't remove them, but let them apply to PVE

in WvW

Posted by: Mog.1589

Mog.1589

Number 1 way to make EEEEEEEEEEEVERYONE transfer to the winning WvW servers. Even people who wouldn’t really be interested in WvW.

Yeah people would do that for sure.

@OP You already get PvE bonus’s for your server winning. The more you win the more bonuses you get. You do not need anymore.

[LGN] Legion For We Are Many – a Blackgate guild

Outmanned buff = insulting

in WvW

Posted by: Mog.1589

Mog.1589

Lol OP all to true. Its kitten backwards.

Orbs should be giving the loot bonus, maybe also a bonus in server buff gains. Ya know a kittening reward for being #1.

Outmanned buff should give the +% to HP and Stats and also a new thing +damage to siege. Ya know so Outmanned servers stand a kittening chance.

[LGN] Legion For We Are Many – a Blackgate guild

Why You Should always Zerg in WvW

in WvW

Posted by: Mog.1589

Mog.1589

Fastest way at this time to grind Karma is exactly how the OP just stated and this leads to losing real real bad if everyone is doing it. Really think they need to remove the karma/exp/silver gain aspect or at the very least scale it down to below the PvE rewards. WvWvW should NOT be the optimal farming place?

Lol if you think WvWvW is the optimal place to farm karma/exp/silver then you sir do not know how to PvE. Tell this to my guild mates who are farming Orr non-stop to get karma for Legendaries and they would laugh in your face.

[LGN] Legion For We Are Many – a Blackgate guild

Why You Should always Zerg in WvW

in WvW

Posted by: Mog.1589

Mog.1589

only if they remove all costs from WvWvW and i mean all costs.

for some WvW is their sole reason to play the game, not like pve has much to offer anyway.

I also think if you remove monetary gain then some will find WvWvW to expensive some days you can make a lot of silver, other days you can just have it all go wrong and cost a lot too, removing silver without removing repair costs would hurt the game more than anything.

karma gain is something different though i’m not bothered…never going to spend enough time in this game to require a lot of that for a legendary.

exp…oh no you don’t i’m not questing to level another character….i rely on WvW to level my alts if you do that then you may as well make WvW level 80 only.

Too true, only reason I still log into GW2 is WvW, even that is starting to wane because of lack of progression/sense of accomplishment. Hell I do not even want crazy gear given to me or lots of gold. I am happy with the current rate of Karma/Gold.

What I do not like is the lack of badges gear options (cost of gear vs badges dropped) and any sense of progression ala personal WvW ranks, titles, cool skins and what not similar to what the folks in SPvP get. A system like in SPVP should exist in WvW to reward players.

[LGN] Legion For We Are Many – a Blackgate guild

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

in WvW

Posted by: Mog.1589

Mog.1589

Setima has a point in the rewards though. We do need cannon fodder in WvW to keep things interesting.

Hell I bet some “PvPers” who say that is all they do, are not even bothering to WvW due to lack of rewards because they are used to the WoW PvP grind for pts mentality to get gear/titles. Those guys instead are heading to sPvP which is balanced, has progression and offers rewards for said progression.

Not like they have to do much in WvW for rewards. Add ranks and a Glory type currency. Offer up chests with gear skins like they do in sPvP for capturing big objectives/defending or something etc… Hell they could make a Daily/Monthly Achievement section for just WvW that when completed gives you chests.

They do not need to increase monetary compensation or rain exotics down on us. Just some kinda progression is what some people want. I.e. a reason to queue up and play other then “it just fun”.

[LGN] Legion For We Are Many – a Blackgate guild

Why You Should always Zerg in WvW

in WvW

Posted by: Mog.1589

Mog.1589

Props to OP for this post. To true!

I for one hate being in a zerg but still it is the way to get loot in WvW.

To the people that say you can get more karma, gold and what not in a WvW zerg then in PvE, then you do not know how to farm in PvE. You can make farm in a shorter time in PvE.

Dunno how they can fix it. Maybe take away the downed state in WvW that way a zerg can’t zerg rez a downed a player. Another idea make defending siege do more damage on players which will force players to build more siege to capture stuff? Scaling guards sounds like a good idea too.

[LGN] Legion For We Are Many – a Blackgate guild

Why is loot from chest so bad? Jump Puzzles chest

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

The rewards for content in this game is lack luster. Its grind or go home for anything worth while.

I do not run dungeons because you do not get any worth while loot for killing bosses.

I only do WvW jump puzzles because they are the only ones that offer good rewards for you effort.

I do not do epic events because they give you no decent rewards after you kill the dragon or finish the chain.

I do not grind because all GW2 Devs want you to do is grind for anything worth while.

Gameplay I like, rewards and progression suck. Only aspect of this game with good balanced progression is SPVP.

[LGN] Legion For We Are Many – a Blackgate guild

Welcome to the minority.

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

Makes sense to me that people in other MMO Communities would think GW2 sucks. If they did not think that they would be playing GW2 kitten

[LGN] Legion For We Are Many – a Blackgate guild

Why WvW is unbalanced (a rather longish explanation)

in WvW

Posted by: Mog.1589

Mog.1589

However, what potential negative impact would changing the orb bonus create? Currently, orb bonuses favor the victor. It rewards successful coordination of the server’s forces on the field of battle. It creates/enhances the attacker’s advantage. What happens if that bonus is removed? What if it introduces the prospect of servers taking objectives but unable to hold those objectives for any length of time? Imagine a battle where all the objectives are fluid and constantly changing because there is no realistic way to hold territory without some bonus to make that possible. Is that the goal? I’m just trying to demonstrate that “fixing” a feature could introduce something just as bad or worse.

I’m not saying that no changes are needed. But I hope Anet doesn’t go overboard and create something much worse.

Nobody is saying remove Orbs. People are asking them to change the buff. Orbs are a reward for success but giving the victor a huge advantage when they already are winning is lame. They should be rewarded by having the orb yes, but by other means like +10% magic find per Orb or something.

I honestly do not see how changing that could negatively affect WvW. Take and not holding? If you cannot hold something you captured it is because you did not defend it with siege & players. As it stands now those who have the orbs can now hold their assets easily and get upgrades done faster because of the huge bonus.

The Orb bonus makes a HUGE difference trust me. My guild groups have easily been able to wipe out 2 to 3 times our number because of Orb buffs. I also play a Thief and giving me 15% more HP and 150 more stats makes me OP. 1v1 I will trash you with you that buff. Hell my guild formed a group of 5 Thieves and we all popped Daggerstorm on a zerg of about 30, OMG it was decimating. All because of the Orbs.

[LGN] Legion For We Are Many – a Blackgate guild

Server transfers are hurting our server community (Jade Quarry - LONG)

in WvW

Posted by: Mog.1589

Mog.1589

@Prophecy, I hear you brother.

My guild is a dedicated WvW guild. The original server we picked for head start was JQ. After a while it became evident that our guild mates would never be able to play WvW together because of the horrible queues. So we transferred off.

Overall playing with guild mates is > then being on some top spot server.

A.Net read this and please comment about the transfers. I have seen posts now for weeks with similar stories and upset over the free transfers causing WvW issues. We need some input on this and why its being done and when it will end.

[LGN] Legion For We Are Many – a Blackgate guild

Free server transfers are not the problem

in WvW

Posted by: Mog.1589

Mog.1589

Actually I am starting to think Nabrok is just trying to troll. Either that are he is clueless.

[LGN] Legion For We Are Many – a Blackgate guild

Free server transfers are not the problem

in WvW

Posted by: Mog.1589

Mog.1589

Overall server population is not necessarily related to WvW population. A lot of people in this part of the forum seem to forget that.

Can I have some of what your smoking? Please do explain how server pop has nothing to do with WvW. I will try to not laugh when I read it.

[LGN] Legion For We Are Many – a Blackgate guild

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

in WvW

Posted by: Mog.1589

Mog.1589

The taunting is just part of being on the internet. You will see this in any game you play. Like Mog said before me, it’s not one particular server. All servers have people who will do it. Sometimes my body gets death danced upon. It doesn’t bother me even the slightest. I actually chuckle when I see people use their emotes. Again, it’s part of it.

Oh it doesn’t bother me, it just means I have specific people to pick out later on. My point is, Blackgate has more people than normal who do things like this.

It would be hard for the corpse taunting to bother anyone really, because after we die… most people open their map up to click a waypoint if they don’t have a bigger force that might get them rezzed. So most of the taunting done isn’t even seen by anyone. Its just noted in the chat log after you respawn that someone did an emote.

It just feels like a TON of people who aren’t in a good, legit PVP guild are on Blackgate because they know a decent amount of good guilds transferred there. Basically bad players leeching off the good ones for easy wins. So thats why we see /sleep over and over when a person wants you to attack their ballista bottleneck or something. I realize a lot of you are good and have sportmanship, but just due to having large numbers you have an extra large force of d-bags.

People tend to remember the bad more then good imo. Any chance that group of people that slighted you was a particular guild? If so would like to know so we can call them out on it.

[LGN] Legion For We Are Many – a Blackgate guild

Free server transfers are not the problem

in WvW

Posted by: Mog.1589

Mog.1589

In fact, I suspect they may be beginning to do what they are intended to do. We’re seeing guilds move off the high pop server with long queues in favor of other servers.

What is a problem is not locking people out of WvW after a transfer. You want shorter queues? Sure, you can transfer for free, just do it on Thursday or Friday before the reset or you’ll miss a few days of WvW.

The all out free transfers are not helping and in fact hurt server communities. It makes it a lot harder for servers to form bonds & strategies with the guilds on said server for WvW. It also throws scores off and cause pops to shift greatly.

If A.Net really wanted transfers to even out the pop they would direct it by allowing transfers off the higher pop servers but not to them.

[LGN] Legion For We Are Many – a Blackgate guild

Why WvW is unbalanced (a rather longish explanation)

in WvW

Posted by: Mog.1589

Mog.1589

It doesn’t help that the server transfers are making it hard to build a community and a servers makeup from one week to the next can completely change, making it hard to actually match servers up in the tiers they belong in.

This is a big issue for me too. I seriously and still dumbfounded that free transfers are allowed. I actually at this point want and demand a explanation from A.Net about this. It appears to me that these free transfers are causing all kinds of server community issues in WvW.

[LGN] Legion For We Are Many – a Blackgate guild

Why WvW is unbalanced (a rather longish explanation)

in WvW

Posted by: Mog.1589

Mog.1589

I agree with OP in some ways. He brings up good points. The Orb and Outmanned buff are really kitten backwards and further compound the problem. Why would you offer the looser more loot? Really is that gonna help them if they are being stomped? The magic find buffs should be tied to the Orbs. The Outmanned buff should be the current bonus provided by the Orbs.

I think the OP brought up the spawn camping. Once your pushed back to your spawn it is hard to get enough supply to push back out and take towers that are upgraded. You may take a camp, try to defend but the winner just brings their zerg to the camp and takes it back. I have been on both receiving ends of this.

I think a good solution would be to have all spawn points generate a small amount of supply on their own. Could be at a slower pace then real supply camps and maybe only starts popping up if you have no camps on the map, kinda like a supply reserve sitting in the spawn.

I also think something needs to be done about the “zerg”. This is part of the Outmanned issued. Maybe we see the outmanned teams siege get buffed to do more damage? Reason I say this, is with the right numbers you can take/defend pretty much anything without using much siege even if your up against a location that has lots of siege. Another solution for those Outmanned, maybe reduce the costs of upgrades or siege? I have noticed people being reluctant to spend cash on upgrades/siege if they are loosing.

[LGN] Legion For We Are Many – a Blackgate guild

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

in WvW

Posted by: Mog.1589

Mog.1589

My guild recently jumped over to Blackgate from Ehmry Bay because well Ehmry Bay was just really lacking in the WvW department.

So far we have enjoyed being in Blackgate, last week we got stomped but I know my guild was on the field trying even though we were down so much. Overall there is just far more action in these tiers.

So people are thinking that Blackgate may just be really bad because we got stomped last week and now we are stomping this week. I can’t answer that myself. I can say my guild is good and when we take the field we make progress. What I do know, is we just had a bunch of guilds transfer over to Blackgate and now there is a commanding night crew presence on this server were the prior week there was very little.

My guild and I had been expecting a close match up in T3 this week against FA and TC. However this sudden transfer to Blackgate has stopped that and was clearly evident after the awesome Friday prime time fight then waking up to see that BG took everything overnight. It was a blast on Friday guys, and it was close with BG barely in the lead over TC. So over all for the NA prime time we are pretty close.

Dunno how it will go next week. Will the new night crew leave or stay? Will we have a chance in T2? A.Net really needs to do away with the free transfers so we can get real WvW rankings happening.

As to sportsmanship, I have read a number saying Blackgate is horrible. All I can say is its PvP, gonna happen on every single server no matter what. There will be immature pricks who will do stupid crap like that EVERYWHERE. You can blame us or them or what not, but its the truth. My guild and I do not condone that behavior and come down on members who do that crap. All I can ask is others do the same. Everybody can take some responsibility and call out un-sportsmanlike behavior.

Overall this past week I have had some good battles against TC. Sorry FA dunno about your server but the only good battles I have been in have all been against TA maybe we just have not really met up on the battlefield yet. GG to TA for still offering up a good fight and not giving up! Thank you for keeping it real.

[LGN] Legion For We Are Many – a Blackgate guild

PvE player shelving thief class - trying again thanks to community!

in Thief

Posted by: Mog.1589

Mog.1589

To add to Stx post throw in a Steal for 3 extra initiative too

[LGN] Legion For We Are Many – a Blackgate guild

A greater appreciation for the game at level 80

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

Totally true travel costs vs what you get at your destination are not balanced very well. The 70+ zones you can easily make what you spent and more but not so if you travel to lower level zones.

The events PERIOD are lackluster in their rewards. The only rewarding events are the ones were you can spam AoE on huge packs of mobs to get more chances at rare drops and mats.

I was actually shocked the first time I completed an event chain and got a bunch of crap from the splendid chest. I was like WTF! That is part of the issue, no incentive really to go back and partake in these epic event chains. Hell you can earn better karma per hr in WvW.

[LGN] Legion For We Are Many – a Blackgate guild

Looking for More Carrots (On a Stick)

in Players Helping Players

Posted by: Mog.1589

Mog.1589

That’s completely false.

I got 411 hours in the game, 2 80s with exotics and I’ve yet to grind or get 100% map.
Hell, I have yet to repeat the same thing twice in a day.

There are objectively plenty of things to do and plenty of variety unless one locks himself into repeating things; but that is completely player’s fault, Anet cannot force you to not act like a zombie.

Okay lol you should learn what progression means at endgame. There is no progression once your 80 in PvE. All there is, grind same dungeons over and over or farm.

[LGN] Legion For We Are Many – a Blackgate guild

Good job Anet!

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

I love clueless ppl. I suggest u to make ranger and invest 100-200$ in it and love them more.

Your the one who is naive. I have a 80 Ranger that i have spent over 100+ hrs on and I think its a great class. There are some bugs yeah, but all classes have bugs atm.

[LGN] Legion For We Are Many – a Blackgate guild

Melee vs Ranged vs Weapon Sets

in Guild Wars 2 Discussion

Posted by: Mog.1589

Mog.1589

@Mog
Good for you.
Now tell me, when was the last time you solved a problem by swapping from a Ranged Weapon to Melee Weapon?
Did you ever think “Ranged isn’t working. I’ll just swap to melee!”

And I’m not talking of 1 specific skill the weapon may have that helps your Ranged rotation.
I’m talking of swapping to a Melee weapon in order to go Melee.

You are correct, you could stay ranged and be totally content and have an easier time in PvE. I agree with you fully.

I do still think the developers intend melee to swap to ranged if needed. I also agree that being pure melee is ludicrous when you can easily swap to range and have an easier time. This of course applies to PvE.

PvP is a different story. You should be swapping from ranged or melee depending on the situation. And yes in PvP there are times its better to be using a melee vs ranged weapon.

[LGN] Legion For We Are Many – a Blackgate guild