Showing Posts For Moon.7310:

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

In general I like the wardrobe.
But I really hate what you did to town clothes… it was always my favorite to color my norn town clothes white/red during christmas and put on the festive had… now you ruined it and also now I need another two inventory slots for carrying my town clothes and my broom.. this sucks -.-

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

I don’t like the new timers. It was always great fun for me to do a lot of boss events every evening… now I have to wait for specific times, and some bosses I will never see, since I don’t have so much time to play… I also don’t get why there is only one boss active at once… it was never a problem before to have more active before, there were always enough people to do them… all you did is herding all people who want to do a boss to one map, generating overflows and killing the fun of having a different boss rotation every day…

Feedback: Max Daily/Monthly AP

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

This is a really bad idea. Many of us playing since launch are close to the cap or very soon will be and many players only have time each day for the dailies and monthlies. Taking away their rewards seems very capricious.

It is not the rewards that get taken away. It is just that the achievement points are getting a cap, you will still be getting laurels, karma etc…

Feedback/Questions: Town clothes, Costumes, & Combat

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Posted by: Moon.7310

Moon.7310

A little added note here, Outfits will still respect the ‘hide helm’ toggle so you can absolutely wear Wintersday or Mad King outfit without the hat or pumpkin.

What about the outfits that don’t have a helm, like the regular town clothes every character had. Can we still combine other helmets with them? Because I really enjoyed dying my norn town clothes white and red, combined with the festive hat for Christmas.

Feature Patch News

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Posted by: Moon.7310

Moon.7310

I must admit, I am excited about the feature patch right now. Of course this might change depending on what will be announced in the next blog posts, but right now… I want patch now

Guilds and Their Various Problems

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

I agree that the roster needs work and an option for guild-mails / messages would be great. Also guild halls would be very much appriciated. And more guild missions.

But I really disagree with the influence problem. My guild normallyhas 5-10 active members online, on best days, we might reach 12 or 13 and we have fully build every guild upgrade possible, we have almost always full guild marks and our influence is getting more and more since we earn more then we spent… so while same changes in the influence system could be nice, I would prefer it, if the devs invest their time in other guild features then this.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

We have been tracking the reports of the issues with ‘Six Minutes to Knightfall’ not awarding and we are still investigating the issue… It is quite the elusive problem, even with the information and screenshots we’ve received from players. We have not, however, dismissed the issue and I will keep this thread updated as we work on a solution.

First, thanks for the updated info in thes topic.
But what I really want to know… one week has already passed so less one week remains for us to get this achievement… Especially since no one actually knows when this bug will get fixed. So what are you going to do about the time window to get the achievment? Since it will be quite unfair if you fix this in the next few days and people who would have had time before can’t play then?

Remove achiev : Six Minutes to Knightfall

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

Novaan, its not about “us failing in our challenge”. Its not a player challenge. Its just a question of luck, or oyu get a miracle try, or you will not achiev.

Luck =/= Challenge

While I admit that this is true (and I also dislike server-achievements, but that’s a different topic), you don’t really need a “miracle”, but an organized server. Overflows will most likely not do it (that’s why I want the district system back), but main servers have pretty good chances.

The miracle is getting the achievement, since it is still bugged. Killing all three knights under 6mins will not give the achievement to everyone. Only a very few lucky people will get it or even no one.

CDI- Fractal Evolution

in CDI

Posted by: Moon.7310

Moon.7310

“Lore people” will play fractals once or twice and move on to roleplay in divinity’s reach while more dedicated players will get bored because it will lack any sort of challenge except bigger numbers.

What should be done is to severely decrease the number of scales, the difference between 1 and 9 is trivial. Introduce complex mechanics for higher tiers (not just numbers) and make those god kitten cinematics skippable. Obligatory reset included.

I am so tempted to be hyper critical on this post but I won’t, as it isn’t this single comment that has been frustrating but instead a culmination of posts in the CDI.

Suffice to say this post emphasizes why this CDI has been pretty good and not great. In my opinion there have been to many posts that have either not been well thought out or the poster has not taken the time to get educated in the discussion before putting pen to paper, and more specifically too insular in terms of goal resolution instead of thinking about the broader audience.

I will leave it at that.

I am still interested in continued discussion around your boss/encounter mechanic ideas, Rewards and ways in which the fractals could be evolved moving forward to provide new types of challenge.

Cheers,

Chris

Thank you for this post Chris, it is nice to see that other people are frustrated too., by opinions about “lore people” and having more story in fractals…

Nevertheless, I am still posting about my wished

Alternate Shiro fractal:


Story setting:

This is an alternate Tyria history, about how Shiro Tagachi slew Emperor Angsiyan, defeated Vizu and the Kurzick and Luxon Champion becoming the new Emporer. In this version Shiro did not go into the temple alone but brought some trusted friends.

Encounters:

Emporer Angsiyan: Since the Emporer has powerfull magics granted to him by Dwayna, he would have a strong heal, which would be indicated by his casting, which would need to be interrupted by either stunning, pushes or fear (I think with that every class should have an ability to do it). He also would call on to guards, which would lead to having extra mobs to deal with, which would need to be careful balanced, so that they are not too easy but still annoying enough that they need to be killed (perhaps they could do some confusions, stuns etc, to really annoy )

Archemorus/Viktor: It would be fun that while fighting them, they would sometimes bicker a bit, since even if there were peace negotiations, Kurzick and Luxons were not the best friends ;-)
So for the actual encounter the bosses could use different “ritualist ghosts”, where some heal them and some do damage to the players. But there would be a twist, so that these ghosts could only be damaged while having a buff. One buff for killing healing ghosts, one for killing damage ghost and you could only have one at a time. So the group would have to manage this encounter while some focus on one kind of ghost while the rest on the other kind and of course the bosses also would need to be killed. Perhaps there could be even some buff on the bosses, which makes one stronger when the other dies. But this should be like “if you kill them at same time, it makes it easy for you, but if you can’t do that, the fight is still winable but a bit harder”.

Vizu: Since she is an Assassin, she would do a lot of bleeding damage with her knifes, which needs to be taken care of. It woud also be cool if she could hide in the shadows and there was some mechanic where the players would need to grab on some sources of light to undo her shadow refuge, to damage her again. There could be some mechanic that she jumps some group member, dealing massive damage if that is not done fast enough

Sorry, if these mechanics are perhaps not the most interesting, but I am not really good with inventing things like that, I just would love to fight side by side with Shiro
And no, even if this is Lore, I would not only play it once and than move on to roleplaying, since I don’t even roleplay, I just like having a story in my games -.-

Collaborative Development: Edge of the Mists

in CDI

Posted by: Moon.7310

Moon.7310

I also don’t like that there is only one waypoint. It is no fun to run over the map for 5mins, just to arrive at the fighting zone to realize everyone of team or every enemy is alreay dead… or the times when someone fears/pushs you over the edge and then you are at the start. Real annoying. Of course I can also see that big zerks waypointing all over the map is a problem, but I don’t feel like having almost no way points is a real solution to this. Perhaps really some limit to how many people can port in a minute or something like this…

Six Minutes to Knightfall still bugged

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

So the achievements tied to Teq and Wurm is not an achievement since you rely on140+ people to beat them.

I think achievemens which need so many people are fine, if they stay longer than just two weeks… and for almost one of this two weeks the achievements are bugged… so I would not compare them to Teq or Worm.

Some achievements will require you to put a little effort. I suppose you complained about the Liandri achievements (defeating her and the orb one) too?

Also hard achievements like Liadri are fine, but that you could do on your own.. now you need to rely on all the other people on the server, which produces a massive headache, since a lot are farming champs, farming miasma, asking for peter etc, not getting buff etc… So I am all for hard achievements, but please not where I need to rely on so many other people…

This is just one achievement that isn’t even needed to complete he meta.

This is one of the arguments I really hate… why do people have problems to accept that there are people ingame who like to do all achievements… of course it is not required for meta…

Knights are too much of a gate to Scarlet now

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

Almost see it fail every time now.. so no chance for doing 6min or any of the holo achievements… great fun.

So how do we all rate the end of LS season 1

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

2/10

story was nice but everything else FAIL.

50 man limit per boon on Assault Knight

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

Good job for making the 6min achievement impossible (and even if you do it with organized guild and manage to do it, no credit is given, it is still bugged)… most of the time we even manage to go to Scarletts ship now since not all three knights can be killed in time… so no way to to the “No tricks” achievement, which is also bugged… doing it with open combat log, getting no damage, never being downed or killed and getting credit for event… but no achievement… and now you can’t even try anymore… great job here… honestly I have never been this frustrated before with a living story event.
[edit] and of course the “great” idea to make condition damage useless most of the fight, but needing them later on…

Upcoming Tournament (Idea for Devs)

in WvW

Posted by: Moon.7310

Moon.7310

Great ideas.
Removing the leagues would also prevent servers from loosing some weeks before the tournament starts, so that they get into another leagues where they can easily win… which already happened in season one… I had really hoped the new mode meant they were getting rid of the leagues…

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

All of the following are weapon skills you can use that don’t apply Conditions.

Scepter Skill 3
Axe Skill 2
Staff Skill 1
Dagger Skill 1
Dagger Skill 2

So Necros just use staff and spam 1 for perfect mindless experience
(warning: don’t take this answer serious, I just could not resist)

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

Yeah… at the moment I think they should just patch condition damage out of their game, since it is no use at all against these bosses. Honestly don’t know who had this “great” idea for a boss mechanic -.-

CDI- Fractal Evolution

in CDI

Posted by: Moon.7310

Moon.7310

What kind of fun ideas can you come up with to help allow us to get more story into the fractal experiences, without the cost of slowing down the core re-playability of the game play that is at the heart of the fractal content?

I think their could be different ways to add story to fractals:

  • Dessa could talk to us more while we are doing the fractal, at the moment she only says something in the beginning… Like “It seems this is an alternate Version of Rata-Sum, something terrible must have happened. An experiment gone wrong? …” This would give us infos and not hinder processing at all
  • There could be storymodes of fractals, with cut-scenes and NPCs etc, you would just talk to Dessa in the fractal entrance and choose “Story-Mode”
  • Also the library idea someone had before is quite cool, so everyone interested could just visit this and read / see more about fractals
  • I still think some hidden documents in fractals would work or NPCs to talk to, since in my experience it is not a problem to find groups if you clearly advertise before “We are doing story, with watching all videos etc”. Normal groups would just skip that.
  • After doing a fractal for the first time, Dessa could sent us a letter, telling us more about what she discovered while we were doing it.

I like the first three best, but all would be possible I think. I’ll think a bit more about this on my way home

Atlas Feedback

in Living World

Posted by: Moon.7310

Moon.7310

Seems like I have a different definition about content. It does not matter if they put a thousand art on the website if they have them lying around as well as audio-clips which are generated for the game and I suppose the new ones will be ingame ones the update hits the servers… And what the hell does art and audio have to to with the complaint about adding story ingame anyway…
Guess I am out here, seems like I am not able to understand the problem here. If you don’t like it, fine for me, everyone has their own opinion, I was just trying to see the reason for complaining here ^^

Atlas Feedback

in Living World

Posted by: Moon.7310

Moon.7310

Thing is one of the major issues players had with the living story was that story content/lore was featured on the website and not in game. This atlas hardly addresses that issue and if anything makes it slightly worse by providing a tool to explore past stories outside the game. I am not sure Arena Net learned anything from all the player complaints.

Really now… this is just a redesign of the previous pages for the living story releases. The videos and wallpapers have all been there when you clicked on the release-pages for every update so it could be explored there all the time. Since this is just a redesign of the website I see no reason to be upset.
And I still think the devs heard our complaints, but this was website design, normally there are people which are specified to the website working on it, this does not mean that the devs are not working on putting story things inside the game.

Atlas Feedback

in Living World

Posted by: Moon.7310

Moon.7310

I honestly don’t get what the problem is… There is nothing offered in the Atlas besides the old videos, some sounds, the Wallpapers from the previous releases etc… I don’t see any “exclusive content” that should be added ingame… It is just a new design of the living story page… where you can see what happened before and the teaser for the next release.
It is a nice design and that’s it, why are you upset?

Collaborative Development: Ranger Profession

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Posted by: Moon.7310

Moon.7310

Specific Game Mode
PvE

Proposal Overview
Addjust Longbow to be a good choice in PvE.

Goal of Proposal
Goal is to get the longbow on par with other ranger weapons so that you are not always told to do something else for more damage.

Proposal Functionality

  • The arrows are flying too slow, which leads to often missing when enemies are moving
  • Skill 3 is really useless which the stealth and on top of it, you are loosing your target and not attacking anymore, so you are loosing damage. Here is one of the situations where I think the stealth should either be removed or a skill split between PvE/PvP is needed.
  • Longbow is very passive, since because of the auto-attack scaling with range, you try to be at a range of 1200-1500 normally, with that you are almost always far away from everyone, so you can’t support the group and they can’t support you. So only “usefull” choice for secondary skills are sigils. Also this range-scaling really hurts the longbow when you have to be near the enemy (for example Mai Trin in fractals or else she is porting all over the room), so I think it should be removed. Of course longbow by word means you will be standing on range, but this kind of thing is hurting the longbow ranger at the moment.

Associated Risks
Changes would have to be carefully tested to not make the longbow OP.

((I also wanted to write about the ranger pet, but seeing a lot of other people allready did it, I think everything is allready covered, just mentioning it, so that the devs know there is one more concerned player with the state of the pet))

CDI- Fractal Evolution

in CDI

Posted by: Moon.7310

Moon.7310

Using fractals to tell story:

Proposal Overview
Fractals should be used to tell as more about the lore/history of Tyria.

Goal of Proposal
Increase the amount of lore used for the fractals and creating new fractals which story and background informations. This is such a good oppertunity to tell us about things that happende before GW2, things that could happen in the future, things of an alternate version of Tyria.

Proposal Functionality
Existing fractals:
I think the fractals should have some more story, like what is this underwater fractal thing, what happened in this strange rata-sum version, is it ascalon we are over-running? It would be great if we got some more informations about them while doing them, either by getting more informations from Dessa or by some writings found in them or NPCs you could talk to.

New fractals:

  • There could be fractals which tell us about events that happened between GW1 and GW2
  • Fractals that tell us about things that happened even before GW1
  • Fractals telling alternate versions of history: I would especially love to see a fractal where we help Shiro to kill the Emporer (still a great fan of Shiro )
  • Fractals about a possible future: Everything is overrun by Scarlet (sorry, I just had to write that here, since I like here even if so many hate her^^)
    I’ll complete the list here with this examples, since I could go on about this for a long time.

Associated Risks
Of course people might not care about lore/story, making it a bit of wasted time for you devs, but I still think many would think it a nice addition and if it leads to new fractals everyone should be happy.

CDI- Fractal Evolution

in CDI

Posted by: Moon.7310

Moon.7310

Improvement of existing fractals:
I think it fits to throw this all in together in one proposal, since most are small things.

Proposal Overview
A few points which would improve the existing fractal experience and bring some of them on par with each other

Goal of Proposal

  • Lengthen Swamp fractal
  • Shorten Dredge fractal
  • fix problems
  • make rewards not random

Proposal Functionality

  • Swamp fractal: I think there should be a corridor after the first part with the lights, before the actual boss. The reason should be obvious, the fractal is much shorter compared to other fractals, which is why almost every group just chooses this as beginning fractal making the other tier 1 fractals useless. Also this is one of the fractals there you are fightning almost no mobs, so including a corridor with enemies whould increase drop-chance for mist shard materials.
  • Dredge fractal: I realised that I don’t need to write about this again, there are already many good proposals for this here in the thread.
  • Problems: There are some things I would like to see fixed. For example the maw still targets pets and minions, which is really annoying, so could you perhaps program the AI that these are not included in the death-ray targeting? Also I discussed this a lot with people ingame and it seems that the shock-wave achievement of the molten-flame bosses is bugging and it would lessen frustration if this was fixed, since getting this fractal to come up, avoiding the shock waves and then not getting achievement is meh…
  • Rewards not random: I would like to see a change where you could trade the mist materials you need to upgrade your ascended rings for the daily fractal relics. This would help people to increase their AR the normal way (infusing rings, adding better AR). Of course I know that you can now just add all AR to weapons and armor, but still I think the randomness of the upgrade materials is a bad design.

Associated Risks
I don’t think there are much risk, except for a possible kitten storm when swamp fractal would not be the easiest and fastest one anymore

Can we get Banned for Kicking?

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

1. Is kicking a troll a bannable offense?
2. Is inviting a guildy to complete the dungeon after kicking someone else who was in the party for over half of the dungeon a bannable offense?
3. Is receiving gold from someone who voluntarily shares their reward with us, given that we helped that person receive said reward a bannable offense?

1. NO, if someone is grieving / trolling or stopping you from completing the dungeon you can kick him.
2. Why should it, you need someone else to finish, who that is does not matter in any way.
3. No idea about this, but honestly I have to agree that with this point the whole scenario sounds fishy…

Transferring ascended armor

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Posted by: Moon.7310

Moon.7310

Yes if you use the splitter, you will get the original nice looking exotic dungeon armor und the “however you think it looks” ascended armor piece.
I think they will still be soulbound since I can’t see a reason how it could change, since the only way to change soulbound, is to use the transmutation “trick” to make it account-bound, but you did not do that.

Transferring ascended armor

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

No garantie that it works, but a guildmate said he did it with an ascended weapon:

You should be able to transmute that armor piece onto a white/blue armor piece to make it account-bound. Then shift it to your new thief and use a transmutation splitter to get the original ascended and white/blue armor piece back, making the ascended soulbound to the new character.

What's up with these weapons?

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

Not hating the weapons ingame, even if some are absurd BUT I have to agree with one point… don’t know if this is just a problem with wrong scaling, but with my norn a lot of the one hand swords are clipping into the floor while standing and running… and this really annoys me… even more so, my guildmates said some of this weapons are not going into the ground with their human characters…

CDI Format Proposal

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Posted by: Moon.7310

Moon.7310

I can understand that the devs feel the need for a better overview so that they don’t need so much time going through all the post, but honestly I feel discouraged now… Of course the thread says “suggested” format… but it still gives me the feeling that it should be done and I am not sure I can bother with this anymore since I just don’t have time to press everything into such a format… I was discouraged before, since I felt most of the posts got ignored anyway and the discussion was always only between a few members, but now making a format, saying discussions should be kept under 200 words etc, is making me feel even more outside of this than before… good luck with your CDI.. if I can somehow manage perhaps I’ll add something if not, it’s not like it would really matter.

(edited by Moon.7310)

europe dissapointed

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

I have to admit yesterday I was really disappointed in A-Net because of the patch delay. For one the anouncement of the delay came really late, it would have been better to give us a bit more warning, since I think the reason some europeans were annoyed because like me, they rushed home from work, happy for the new patch and then there was only this announcement. So I would appriciate it, if next time the anouncement comes a bit earlier and is a bit more specifing, because “afternoon” is a long span of time and all evening you were sitting in front of your pc, telling yourself “perhaps the patch will still come before you need to sleep”.
But still, better to delay the patch a bit, than having huge bugs.

Still waiting

in Battle for Lion’s Arch - Aftermath

Posted by: Moon.7310

Moon.7310

So we europeans are again getting this update in the middle of the night like last one with wvw so that everyone who has a normal job and has to get up early will have no chance of playing it before tomorrow evening. “Great” -.-
((probably I’ll get an infraction for this but I don’t care, this is real kitten when you are coming home, all exited for update and this happens))

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Moon.7310

Moon.7310

1. Ranger
2. Necro
3. Ele

[Feedback] EOTM

in The Edge of the Mists

Posted by: Moon.7310

Moon.7310

I think it is a nice way to pass some time while waiting to enter the real wvw maps. But I agree some more waypoints would be cool.

What's The Point Of EOTM?

in The Edge of the Mists

Posted by: Moon.7310

Moon.7310

I think it is a nice idea, since now you don’t have to stand in LA the whole time (if you are not interested in pve) while you are waiting for a real wvw map to come up.

Base future bosses on marionette...

in The Origins of Madness

Posted by: Moon.7310

Moon.7310

I agree, the Marionette is a great boss, which can be done even in oveflows with a bit of organisation and luck and it does not have the “stupid” 15min fail mechanic but a cool one. So please bring more bosses like this. I know here in the forums it sounds like it is failing all time, but 1/3 of the time it worked for me and that is a fine success rate. And this was most often on overflows, so it is not server specific.

Scarlet is the Best Villain

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

Scarlet is unanimously held to be the worst character ever created in media ever.

I can see that a lot of people in the forum hate her, but I – you can hate me for that ;-) – like her. I think she is a fun enemy and I like her craziness. And also, most people in my guild also think she is kinda cool

CDI- Process Evolution 2

in CDI

Posted by: Moon.7310

Moon.7310

Laurel and Tyops, I totally get your meaning.

I find that I post and hope and hope for some response, and usually never get one because the same 2-3 posters are basically having a 1 on 1 conversation with our fabulous dev (even going as far to act like friends talking about outside forum contact and such) which makes it feel like nothing we say (especially if it isn’t in concordance with those specific posters) really matters.

I know that this is not Chris’s fault, and it is normal for a conversation to sort of lead in one direction if the same posters are posting every minute, but it does seem to me very cliquey, and that turns me off from posting (especially after the thread has gone on for a couple days).

This. I love participating in the CDI, but I don’t have the time to spent so much time on it, like other posters. Of course because of that, I can’t contribute as much as I want, but I always see that I can take some time to post ideas etc. But most of the time it seems that the discussion goes only between a handfull of people and Chris (especially if I read the posts in the Dev Tracker – which I do every day – and see Chris answering always the same people). Of course a lot of the ideas there are great and it is partially my fault for not having more time to be more active, but it is a bit discouraging, since it seems that a lot of post are just ignored (of course I know you guys are reading all the posts). And while I agree that some sort of format for the CDI would be good, I’m afraid that a too strict one, would turn other people away, who are already feeling like they are not seen.

So I think the format should be something simple, like for example just specifying that everyone should add a summary to his/her post in 5 bullet points or five sentences.

Can you win event when in overflow?

in The Origins of Madness

Posted by: Moon.7310

Moon.7310

Overflow: 3 wins, 9 fails
Main: 3 fails
:D

And this was Europe, normally everyone understands some English.

Why can't I play on my own server

in Guild Wars 2 Discussion

Posted by: Moon.7310

Moon.7310

Okay, then explain me the following scenario:

1. People waypoint from LA to Sparkfly and end up in an overflow.
2. Those people ask in guildchat for taxi.
3. Those people get invited to party.
4. Those people right-click the portrait of someone in the party who’s on the main map and chose “Enter Sparkfly Fen”.
5. Those people get a short loading screen and are on the main map.

The fact that they end up in an overflow means the map is softcapped. The fact that they can get to the main-map with right-click-transfer means that it works. Or did I miss something?

Now that you say you’re in TTS… maybe people who are guesting can not do that? Maybe people who guest need to use the other method? If so, then “native” players indeed have a bit of an advantage over guesting players already.

What you are missing is that we’ve been telling you THERE IS NO OPTION TO RIGHTCLICK-JOIN when you’re trying to get into a main (non-overflow) map! Check it when you’re playing again. There. Is. No. Such. Option. You can rightclick-join your friends in overflow but NOT in main maps. The only option to get through soft cap is join someone in a party who’s already in the main map and then zone in onto that map from an adjacent zone and hope you’re lucky. There is no other way.

Did you even read what I just wrote? Point 1 to 5? It appears for everyone in the Tequatl-guild of our server, there IS such an option. We are using it EVERY DAY. I myself did so last time yesterday, because there already was an overflow when I entered Sparkfly. But I had no problems at all to right-click taxi onto the main map after I got invited into a party with someone who’s already there. Maybe you guys have another client? Or maybe it’s just like I guessed, and it has to do with people who are only guesting maybe not being able to right-click transfer to main maps, but “native” players being able to? It baffles me how you insist that this option doesn’t exist, when me and 90 other people use it on a regular basis.

You are right there, I experienced this myself. When on my server I could use the right-click option without a problem, but when guesting on another server and landing on an overflow the option is not there. Meaning this taxi-option is only given to the native players of the server.

CDI- Character Progression-Horizontal

in CDI

Posted by: Moon.7310

Moon.7310

Trait Templates – You could save a build to quick change if you are on wvw or pve and change if you are Out Of Combat.

So now I can set up my ‘groups of trash mobs smashing build’ and my ‘boss-killing build’, and sweep through dungeons even faster than before toggling the two because now I don’t have to make any strategic decisions at all… It doesn’t get much more vertical than that.

Horizontal progression design is hard, because you have to add cool to the game without appealing to the lust for naked POWER. Its hard, but its also worth it.

I can easily agree that the proposed template thing is not a good choice, Nike said that really well. BUT I also think that an option to save builds would be really handy, because it is annoying to change builds for WvW to PvE etc all time. So I would propose that the guys in Lions Arch etc who reset your skill points gets the option to also save your trait-template. This way the annoying spending of points every time you want to change goes away (which really is silly since I now have a paper where I noted builds for different playstyles and just click through the traits), but it would still be going to a city and no change of builds during dungeon runs etc.

[merged] Error code=7:11:3:191:101 issues

in Account & Technical Support

Posted by: Moon.7310

Moon.7310

Had the same problems ~1h ago on Drakkar-Lake (EU) … really annoying when you finally make it into the eternal battlegrounds and 15mins later the error 7s start to appear.

Legendary & Transmutation

in Crafting

Posted by: Moon.7310

Moon.7310

Sorry for bringing this thread back from the dead, but it fits here.

I’m bumping to confirm this works. Here’s some screens for proof.

After you transmuted it, I assume this metallic look of the armor you get with the Juggernout was gone too?

CDI- Character Progression-Horizontal

in CDI

Posted by: Moon.7310

Moon.7310

I would also go with what you called " Sociopolitical Diversification".
I especially would like to see Guild housing. For example you could buy a guild hall with the guild marks you gathered with the guild missions. And then you could add more and more interesting things into the hall (with more marks, influence, by doing special missions).

Things which the guild could add permanently (usefull):
- crafting stations
- various traders (normal one, guild marks, laurels, karma)
- bank / guild bank acces
- auction house access
- armor preview thing (like the pvp closets)

Things which the guild could add permanently (fluff):
- decoration like plants, paintings
- pets
- furniture

Some things which could be activated for a short time:
- seasonal decorations
- visiting heroes just to have a chat with for example Caithe

Getting all these things would give guilds something to do, also giving them a meeting space, and the great guild mission system could be expanded to unlock many different things for guild housing. Of course there should also be an option for guests to visit, maybe with an extra invitation like GW1. Some of these ideas could also be used for player housing, but I think this should be added to your personal instance and not some other extra place for a player house. And there could also be special missions (“quests”) to unlock things, since that is much more fun then just buying it.

Factions could be another great options, but to be honest I don’t care so much about that, but if there will be factions I hope we will be able to change them everytime we want.

CDI- Character Progression- Vertical

in CDI

Posted by: Moon.7310

Moon.7310

Part 3:

5. Achievement Progression:
I think it was very cool to add rewards to the achievement points, since these points are a kind of character progression since it shows what your characters have done / visited / accomplished. Just one small things I hope you could change. Please limit the points you can get by dailys to 5 or 10. The reason is that I know some people who have a kind of “Guild Wars 2 burn out”, since they were trying to always get all points. This leads to more and more time needed to invest into this, since you keep adding dailys (which is good, because you have more variety what to do), meaning that they are stressed all time, have no time for guild events any more and just can’t play relaxed. And this is not only people who are top of leaderboards, there a a lot of people you just want / need to complete everything, now that there are points and a reward. Of course this is probably just an issue with a small number of people, but I would really appriciate a change here.

6. … :
Hard to find a phrase to summerize this topic. When I am playing a game, I want to experience all the content and will perhaps event do it with a lot of alts. But for my progression of feelings towards the game there needs to be some new exciting things to explore or else I will get bored. Of course the living story updates are nice and they add a few hours to do something new, but in the last month I had the feeling that something is missing, and most of the time I only logg into the game because of either doing the new living story (but normally everything can be done in a few hours) or just to be online, talk to my friends and guildmates and see if we can do something together. This is seldom because someone needs something and more of a occupational therapy since we want to do something together. And while it is still fun, sometimes you wish there would be a reason to do things. (In GW1 we did Thunderhead Keep in the beginning two to three times a day, because everyone needed it and then we did it often again for the bonus. Of course it was sometimes annoying, but it was also fun, it gave us a bonding and nowadays it is just legendary)… We even talk about how it is not a good thing that you don’t have to do the story mode of dungeons with every character (I know we are a bit crazy ).
But the point is, here in GW 2 there a not many things that need to be done after completing your first character, exploring the world, fo course leveling alts, but this gets boring very fast, since the first time everything was exciting, but now you just run around alone and do all heart quests, vistas, skill points absent minded. So in my opinion this game has reached a point where it needs a big “expansion”, not necessarily a new continent (even if Cantha or Elona would be nice), but at least a big territory with several zones in it. Like the Dessert, or the Maguma Jungle or the Far Shiverpeaks. Something which has a fresh feel and is not done in a few hours (if you play exploring everything and not speeding through). Something big,
Conclusion: We need something big to come, several zones, something new.

7. Alt progression:
I love playing different characters, but honestly bringing them all to level 80 is just boring. And since you can do all content with every character and since most pug groups prefer you to be warrior or gurdian, the motivation for leveling for example my thief tends to zero. I would love to give you some creative idea how to solve this, but to be honest I can’t see one, since this is very complex. Of course you could give out more skill tomes, so that you could just click your alt to level 80 but than I would have the feeling of not being able to play it in a good way. And the problems with groups is something that probably can’t be changed. So no real ideas here, I just wanted to mention it, since it is an important part of the game.
(Btw. please make warriors harder to play so that not every “idiot” can play it. I have people in my guild saying “I will come with my warrior, then nothing can happen and I don’t need to pay attention so much, since it is so easy to play” when asked what they want to play for dungons /fractals. As a warrior loving person – I always play the combat guys with sword/axe/hammer regardless of the game – this is a tick annoying) ;-)

Ok, I think I covered the most important points, I hope this helps you devs to integrate some new and cool features into the game. Thanks for reading.

CDI- Character Progression- Vertical

in CDI

Posted by: Moon.7310

Moon.7310

Part 2:

And another point, why is the ascended gear account bound, so that every one has to level the crafting professions to max. There are people in my guild who hate crafting but love farming and have tons of gold. For example when I was visiting a friend he logged into the game so that I could level his cooking profession because he hated it too much. And then there are people who think that crafting is fun but are notoriously broke. If the armor was tradeable one guildmate could produce them, another would give them some gold for it and everyone would be happy.
What also falls under this category is that progessing my character by getting ascended gear feels really grindy. When I leveled my artificer, I ran out of wood planks very fast. Since I am not much of a farmer I decided to run a round (Frostgorge, Southsun, Malchors and Cursed Shore) once a day, collecting all the ancient wood and orichalcum. This let be craft one exotic weapon a day, so you can imagine how long it took me to max the profession and than of course collecting enough wood again to craft a wand. Of course I could have farmed more, but this is boring and I hate wasting my play time on boring things and honestly the materials needed for the ascended gear are just excessive. And then I realized that the wand looks awful in orange (my opinion) and that a green one would have been really cool for my necro… but no, this time consuming weapon comes with a colour depending on stats, so to have the nice one I would need to collect all materials again, build a green wand and then buy a transmutation stone from gem shop… hooray, you can image how happy I was…
In regards to the ascended materials, someone said that in WvW there should be more dragonite ore, I agree with that. But there should be also more empyrial shards in PvE since jumping puzzles yield almost no shards and farming dungons all day for 20 shards is very time consuming, also not everyone likes dungeons.
So in conclusion: Ascended gear is just grindy, needs a too excessive amount of materials, the time gating is annoying and making it account-bound as well as making skin colours of the weapons stat bound just makes me … (fill in whatever negative word you like, I don’t want to get an infraction) And all this makes it extremly unfriendly for people with many characters.

3. What progression system did you like:
To answer the question, I was very happy with the Guild Wars 1 System. Of course by the end there were just too many skills and while it was fun to play with them, I imagine that balacing this must have been a nightmare. So I hope that you will introduce some more skills in GW2 of course slowly and not too much. Perhaps a few more utility skills, or some interchange able weapon skills (an alternative for some skills which are useless in some situations) Of course changing could only be done outside combat, perhaps also having a cooldown. Perhaps there could also be some more traits to choose from. Here I would like to mention the wish to have the ability to save builds. It could still cost some silver to load them (perhaps you could only load them when paying the skill trainer or something like that), but not being able to save builds really reduces the play variety. It would be nice to save some builds for WvW, some for PvE events, some for dungeons etc. depending on how you want to play the character at the moment.

4. Personal Progression:
This is a bit diffuse, but I would like to have some personal progression where you can see that what you did had an influence. Like killing Zhaitan and cleaning Orr. Why can’t it begin to change, for people who are new to the game this could be put into a retroperspektive, I am sure the asuras could build something and if not a well like the one in the hall of monuments in GW1 would work as well (Not going into more detail here, since this is just at the edge of progression and perhaps more about the GW 2 world).
What I would also like is to have some useful things for your home instance. Perhaps as a kind of progression you could offer personal “quests” to change it, add more things etc. (and no I don’t mean more gathering nodes, I am talking about fluff ;-) ). Give me a reason to visit my home instance because it is fun to do so.

CDI- Character Progression- Vertical

in CDI

Posted by: Moon.7310

Moon.7310

I will divide this subject into different paragraphs, telling the most important points in my eyes.

1. Horizontal Progression:
I really love the idea of horizontal progression. And for me this means no upgrading gear etc, progressing is getting harder content which you can achieve by becoming more skillfull. I think old Guild Wars did a good job of it, but here in GW2 Fractals were a good starting point. Fractals get harder with higher levels so people looking for a challange can have it and others you just want to have some easier fun can just do lower levels. So this concept was good, but than you add a “gear check” by adding unavoidable agony for which you need gear which just depends on luck. Sure if you do fractasl often enough there will be a time you get the materials for infused rings or directly an infused ring, but repeating the same levels over and over until you have that luck, is just annoying and not helping with progressing. So in my opinion the idea was good the implementation not so…
Another point of horizontal progression for me is rewards. These should be in my opinion skins and while some should be easier to obtain others should take a longer time (like the armor of the Fissure of Woe in GW1). Here the problem is, that all skins are very easy to obtain, since dungeon tokens are easy to come by and the only armor which took at the beginning longer was cultural because of the gold time gate (and btw I find it really offensive that an 120g armor is only rare and not exotic so everyone who wants one needs to buy transmutation stones in your gem shop – bad desicion in my opinion). And before someone says, ascended armor is taking longer… I will come to that later, but just let me say here, I am talking about just skins so not gear with higher stats you “need” to have if you want the best gear available. So for long term progression there are only legendarys, and these are again depending on luck or massive farming (grind in my opinion) to get. I don’t mind working for a skin, but just farming gold to buy precursor is annyoing (hope the treasure hunt comes soon) or for example these silver dublons for the hammer, who the heck had this idea? This is just random.
So conclusion to the first paragraph, I wish you would introduce more challanges which can be achieved by getting better ingame. And I wish there would be more skins you can achieve as long term goals (btw a wardrobe to store skins would be nice )

2. Gear progression:
So lets go to the ascended gear. I wished that there would be no gear progression in GW2 since I hated that in other MMOs and was happy that GW1 did not have it. But ok, I can accept that many people want a gear progression, so perhaps it is necassery and since the stat increase is not that huge, I can still do everything in my exotics. Of course if you added challanging progression like I talked about before, it could become a problem to not have it or it could become a different challange like playing all way to Droknar with your Ascalon Armor and only with Henchmen ;-)
But I really don’t like that this gear is time gated. Whats the use of this? Why can’t people who want it craft it in one day of they farmed all the materials? It is not like they can’t have the armor in one day at the moment, you just go buy the materials in the auction house, so why not allow crafting them in one day? Perhaps you don’t want economy flooded with the ascended materials, but honestly I don’t care, it is just annoying.

a stack of season 1 finishers

in WvW

Posted by: Moon.7310

Moon.7310

Really dissapointed that the finisher is limited… 250 is really not much, this will blow through very fast. I was really expecting something permanent for winning the season.

[Discussion] Future of PvP Blog

in PvP

Posted by: Moon.7310

Moon.7310

Regarding ranks, why does one have to exclude the other? Why can’t the current rank system remain and new emotes and titles be added for people who work their way up through the ladder.

It’s not just ladder tiers/divisions replacing ranks. The future reward blog will likely cover things for people that are more interested in long term investment type rewards.

I have to agree with Pixels, why does having a new reward system exclude our current ranks. Like it was said in another thread, it is a kind of Guild Wars 2 lifetime achievement and seeing it go away makes me feel disappointed.
And also, even if many hear don’t want to hear this, it remembered me of having the ranks in GW1. I know this is a different game and I quite like it, but that does not mean everything needs to be different and ranks were something nice and also nostalgic for me.
But on the pro side, I like the idea of changing the reward system, but lets see how you will work this out (especially with dungeon armor etc).

Collaborative Development: Commander System

in CDI

Posted by: Moon.7310

Moon.7310

Many things are already mentioned, but still…

Most important would be in my opinion an option for commanders to disable their tag for everyone who has not joined their squad. Because honestly it is very confusing especially in WvW when there are too many commanders on the map and the server I am playing on, needs to depend on the public zergs often or else we will lack players. And these players are most of the time not in TS and are just running behind the commander tag, which creates problems because guild groups (which are really helpfull most of the time) tend to split this public zerg.
Also a different method for getting the commander tag would be nice, since for some people 100g is a lot and yes we are not one of the largest servers and sometimes we have no commander available on eternal battlegrounds for example and part of this is, because people who would be interested in doing it lack the funds. Since this is such an important tool for WvW there should be some option to get it there for example with the badges. Also making it account bound would help because another problem we have is that sometimes commanders would like to play a character which has not bought the tag. This leads to situtions like this: Commander A “I need to go now, can someone take the lead” Commander B: “I would, but I am not on my commander character right now and waiting queue is more than an hour right now”
It would also be great if you improved the commander tag by adding options for the commanders to mark positions on the map, which would sometimes make communication easier.

This is not directly commander tag, but one of its implications: Please give us an option to see the squad members on the minimap. But really an option, because if you are running with a big zerg your minimap would become to clustered, but when splitting into smaller groups it would be really helpfull.

Removing Ranks?

in PvP

Posted by: Moon.7310

Moon.7310

If I understand what people are saying, and I may be wrong, many people are treating ranks as more of a lifetime achievement. That is certainly something to consider in regards to the future reward system replacing them.

Yes! This is exactly my feeling. I love having this lifetime achievement think, which I can work on whenever I want and not some timebased ladder system which is only lasting for a specific amount of time. Why can’t we have both? I don’t see it hurting the game if the rank system is kept, because it is basically just numbers and some finishers. (But importent numbers and finishes )