There are hundreds of dyes and tonnes of different skins already out there, and no doubt more to come, and they allow a good balance of personalization and aesthetic consistency. If anyone’s having difficulty being creative with what’s already available for combat wear, they don’t need witch’s hats but more actual creativity.
I like it. I like that all the town clothes are turning into costume brawl kits, including the existing town clothes being retrofitted. It gives them purpose, enhances their ethos as items that are there for messing about in non-combat social areas, and by keeping them out of real combat it means that players don’t find themselves fighting alongside chefs and boxers in ‘serious’ fights.
As for ‘rather seeing them spend their time on fixing bugs,’ they’ve already stated in several places that they have teams for bug fixing and teams for new content. If they don’t move forwards, they’ll fall behind. Sink or swim.
It’s good.
Yeah, I just found out about the candy corn thing myself, heh.
I wouldn’t mind so much as I’m not big on Halloween, but it is the first holiday event in the game! Hopefully there will be some system of catch-up for players that don’t log in every day. I don’t want Tyria to compete with the eventful times in my life, I want it to fill in the dull parts!
If I happen to have a guest visiting for the weekend and won’t be able to play at all from 27th-31st:
1. Am I going to be able to finish what I start if I get involved in the Halloween events?
2. Am I going to be able to finish my monthly achievement? -Answered! (by Sherlock.4736)
(edited by Munrock.3092)
I couldn’t agree more with arjeidi. It might have saved a lot of confusion, especially as such a huge portion of the globe is more than 12 hours ahead of Seattle. If ANet is planning to grow to a global coverage, and I really hope it does, it might be wise to consider using UTC sooner rather than later.
This thread makes me want to see a rival trade company set up in a future expansion. They companies could dynamically adjust their rates in response to who was getting more business, and trading posts all over the world could open up or shut down depending on how business was doing, which could open up dynamic events and affect the world in other ways.
A 100% free market in an MMO would be an utter kittenstorm, and it would be more likely to benefit 24-7 gamers that it would weekend or occasional players, which is something that goes dead against that game’s design manifesto.
It was also encouraging just spamming 1 which isn’t the most fun gameplay.
I can’t speak for everyone but for me, the gameplay wasn’t lacking in fun. There’s already a lot that’s going through your head when you’re playing Ranger. Sure every class has its own metrics to occupy players’ minds while they play, but the Ranger profession mechanic lays it on a bit thick.
1) Pets are a mandatory part of the Ranger gameplay at the moment, and compared to clones and minions the player is given responsibility for more detailed control over them, with more punitive consequences for player effectiveness if we make mistakes. We have to look after two health bars instead of one, and watch out for the positioning of two characters instead of one… one of which has a delayed response to most of its commands.
2) I just skimmed through the wiki and, apart from the Mesmer Greatsword, Short Bow and Long Bow appear to be the only other weapons in the game whose auto-attack damage is adjusted based on our physical position relative to a target. So on top of positioning for two characters instead of one, if you want to maximize your effectiveness as a Short Bow ranger you have to constantly do that risk/reward evaluation on every opportunity to flank.
That’s two things that other professions don’t have to worry about. Post patch, the reduced rate of fire hasn’t affected my use of the other 4 skills at all. #4 and #5 remain situational attacks, which I thought was the intention behind their design. 3 remains unreliable as a dodge-back, and its ‘attack while running away’ feature is cool but the need for it is so rare that you could put a 5 minute cooldown on it and I’d not notice. #2 is spammed on bosses and spammed everywhere else when there aren’t neutral adds nearby… I hope that gives you cause to redesign it!
Sure you can auto-attack cruise through easy content, but so can most professions. The reason #1 spam on short bow is that much more of a mindless drill compared to other professions isn’t because of the short bow, it’s because of the pet that seems to work like an aggro magnet when we play solo PvE.
So overall, I don’t agree that ‘#1 spam’ is justification for slowing the short bow down. It’s not like we don’t have a lot to think about anyway.
I want to use the longbow and trait for a long-range play style, but compared to shortbows and axes it lacks utility. It’s only good for maximum range combat, which rarely happens outside of a boss fight. The shortbow works just as well at long range, but instead of getting weaker when you get closer it just shines even more.
I’d use a rifle on my ranger if the option were there, but I also want to use pistols and staves. How am I supposed to go ranger hiking and poke wasp’s nests and ranger vault over streams without a staff? As for the pistol, I need it for ranger scouting flares.
I want my Necro to use rifles too, because Necros need more melee weapons and using a rifle as a club seems like something a Necro would do.
And I want my Mesmer to use a short bow to fire illusionary arrows that do imaginary damage, which actually makes more sense than rangers somehow shooting real arrows without having a quiver or anything.
In fact, since I’m pretty sure that there is someone, somewhere who wants any given profession to have any given weapon for any given reason, they should just let every profession use every weapon.
I use an off-hand axe. I can’t out-run a centaur with it but I can out-tank a tank.
edit: trivia. did you know that the current ranger class is result of a mix between two planned classes: marksman and warden?
maybe they should just split them up again, because throwing the two into a mixer didn’t yielded good results for anyone.
Hi. I’m a member of anyone, and you don’t speak for me.
Throwing traps is brilliant. One of the problems with the default traps is that you have to put them down at your feet, which is only useful for very specific situations – the majority of which are ‘precautions’, and a utility slot spent on a precaution is a wasted slot – particularly when in PvE mobs tend to go after your pet instead of you.
With the trapper’s expertise, you can set up traps a lot faster and more accurately when you anticipate an attack, and once the fight is underway they work like grenades.
I keep fast ground casting off. I prefer the precision of a reticule, especially when you consider that you can double-tap the key to get the same effect when you need a fast cast. If a 0.2 second delay in placing my AoE spells the difference between victory and defeat, I’ll consider it again (and probably quit until they patch the game so that strategy>twitch).
nVidia Surround UI Placement/Cutscenes/Character Selection
in Account & Technical Support
Posted by: Munrock.3092
Apart from the camera fix, nothing seems to have changed at all for me. Still have chat and map on the far corners of the UI.
I presume everyone reporting that they’re ‘fixed’ is using Surround and not Eyefinity?
I stopped reading the OP at “other than a caster.”
That’s 3/7 of the other professions, including the butterfly one that makes people scream and run away like frightened kittens.
Every class has to reduce their damage output in exchange for dungeon survivability: swapping out attacking skills for defensive ones, switching to ranged attacks while their HP recovers or whatever. With rangers you have to look after your pet. It’s loads easier than any of the other classes I’ve played, and much less punitive when I make a mistake.
I think it’s too early to fault a system that relies on trading commodities on the trading post when markets haven’t had time to settle yet.
Materials are high and products are low because hordes of new players are crafting for the sake of levelling crafting, which means high demand for materials and a surplus of products.
In my view Legendaries should be account bound not sellable + SB
in Crafting
Posted by: Munrock.3092
It seems that instead of pay-to-skin removing the unfairness of pay-to-win, some peoples’ minds have adjusted by equating skinning with winning.
An investment banker can own a Ferrari, a yacht or a Legendary Guild Wars 2 Weapon. None of those things make him better at life than you, even though the marketing industry spends an awful lot of time corrupting your culture to make you think that.
The difference is that the Ferrari or yacht mean he’s leeching money out of the system, whereas with the Legendary Weapon he’s paying money into the system that benefits you by funding the people who are developing the game you are playing.
Necros don’t need more ways to get life force. People just got dependent on BiP because it was handing life force to them on a platter. Now it’s a utility skill that should only be picked if it complements a player’s build strategy, and people who see power/conditions as mutually exclusive are struggling with it.
Clones and phantasms have a much simpler AI as they’re bound to one target and they vanish when the target dies. They don’t need a protocol for target selection and they don’t need a protocol for ending combat. It’s like saying a calculator is a good computer… it is, but because it has a very simple purpose.
All ground targeted skills have auto-attack locked out because the game doesn’t have enough information to automate a ground-targeted skill. If you can think of a way to make ground targeted skills auto-attack (they probably wouldn’t accept auto-centering the reticle on your current target), you could probably post it in the suggestions forum.
Can someone please outline a situation where ‘return when I am at 50% health’ is a preferable behaviour compared to both ‘return as soon as I take damage’ and ‘return when I actively call you out’?
This excludes situations where the mobs are so weak as to not require the pet to dispatch any aggro’d enemies comfortably.
Thanks for the info.
Excellent that ‘Selling Gold’ is now in the list of reasons for reporting players, and that we can report mail… now please put it at the top of the drop-down list of reasons, or better yet make it the default reason. It makes the little mouse-dance we all do when we log in to 6 new spam mails ever so slightly quicker.
Something I forgot to add.
A combo finisher can only affect one combo field, and if they’re more than one it will use the oldest one.
Are you sure? I seem to get the most recent field. It can get annoying as I’ll often Combine frost trap with crossfire and QZ to get extra chilling on a boss we’re kiting, only for someone to put a fire field on top.
A lot of the mechanics in WvW are designed so that the overall game reflects the principles of warfare and battle strategy, both on the strategic level and on personal levels.
Experience trumps advice. Do what you’d do in a real war: stand at the back (and watch your back), don’t volunteer, don’t listen to a commander that orders you to do something suicidal, and most important of all watch and let other people make mistakes for you.
Learn which voices in team chat give good advice and which are buffoons. After you feel more confident, trust your own advice.
(edited by Munrock.3092)
Having a disposable in-game income is an achievement, whether you get it from working hard out of the game or in the game.
There’s a similar portal event to Scholar Taryn in the cottage on stilts in the middle of the map.
Isn’t the restriction to stop people from hopping servers to get more resources (particularly orichalcum in WvW)?
Even if it’s not and the associated exploit is some sort of elaborate WvW sabotage, it’s still a pretty expensive exploit once paid transfers are in.
Could the op re-explain what he means?
Like do you use the subaddress to log in gw2 or…?
Like how does this work?
Steps on doing this?
If you want a more verbose explanation, try this page: http://www.toolnext.com/2008/04/gmail-how-to-use-plus-sign-for.html
And an even more verbose explanation here:
http://css.its.psu.edu/news/nlsp05/emailplus.html
The way to ‘deal with this’ is to make sure your guild knows. And if they’re not kittens about it, leave. Unless you like the idea of running dungeons and events with insecure control freaks.
“A good Ranger is never hampered by their pet.”
I went to go revive somebody just outside of the aggro range of a veteran at an event where EVERYBODY died. I called my pet by my side while I revived. He walked 3/4 paces in front of me and aggroed the veteran causing me to reduce my revive rate. The pet died, veteran was no closer and started attacking me killing me.
I’m pro stow-lock.
Or, you could have slotted search and rescue and got your pet to do the res, which would have meant you could stay well out of aggro range, or ressed him twice as fast, or ressed someone else at the same time, or cut down some trash mobs while you waited.
Do the ‘unidentified dyes’ on the trading post actually get sold?
If my pet didn’t come and help me when I was in trouble, I’d sell it to a butcher.
Why, just why would the game facilitate deception? That’s what it is. Does ‘they don’t need to know’ apply to your ‘hanging out with’ girls analogy, too? I can’t believe that other human beings lack the empathy or shame to actually post that on a public forum.
How much time a player spends in a guild should be between the guild and the player. If you want guilds that are okay with you splitting your time, there are ones out there that are okay with that. There are also guilds that want 100% commitment and there are players that want that. And if players find themselves in the wrong kind of guild or guilds find themselves with the wrong kind of player, they should be able to part ways without much fuss because it’s mutually beneficial.
If you’re in a situation where you enter DS on the verge of death and your opponent still has their stuns and bursts in reserve, you’ve already made your mistakes.
Enfeebling Blood (Dagger #5) => 10s Weakness AoE
Corrosive Poison Cloud => 10s Weakness AoE, followed by
Deathly Swarm (Dagger #4) => 6s Weakness
That’s enough to get someone started. If it isn’t, then someone might need to build up an understanding of the game’s mechanics and principles with different weapons or a different profession first.
If you couldn’t detonate your turrets or pick them up… how’s that gonna work? Walk off in the direction you want to go in, pull turrets, walk a bit further, wait for the pull to cool down, pull turrets, walk a bit further….
I’d be glad if the game stopped me from calling my pet something that would inadvertently offend someone. Of course, people who want to be kitties will find a way to be offensive without triggering the filter but at least it stops well-intended people from being kitties by mistake.
The rate of fire on the shortbow makes it better able to exploit combo fields. If you spec into traps and quickness (for combo fields and projectile finishers respectively), you’ll want a shortbow for maximum synergy.
Server transfer was made free as an interim solution to guesting not being ready. 24 hour cooldowns mean it’s no longer a workable alternative to guesting. Being able to play with my friends regardless of their server was one of the ways the game fulfilled its manifesto, and a huge plus for my own enjoyment of the game. I’d happily forgo WvW for extended periods as an alternative to forgoing my friends.
44 names per character is to the data they’re handling as a tear is to a bucket.
…to 12 hours instead of 24.
My Asian time zone means that if I play in the afternoon, my UK friends are asleep and when I play in the evenings, my America friends are asleep. So I’ve been jumping between servers to be wherever my friends are awake.
I suspect that I’m not the only one who’s been using the transfers legitimately like this, while waiting for the guesting system to go live.
I understand the need to prevent exploits in WvW, but 24 hours means each day that I get to play I have to choose which set of friends I’ll play with, and that means I’ll have to deal with ‘Quaggan sad’ noises from one side of the pond or the other.
Underwater spirits = dolphins.
They could store pet names client-side, and if not it’s miniscule amounts of data anyway: character ID, pet type, pet name. The database excuse is weak.
So who decides which rangers get to be in the archetype and which ones don’t? ANet have their vision of the ranger, and it’s not governed by anyone else’s idea of what a ranger should be. Which real or fictional ranger before was a spirit-summoning shamanistic type, for example? Precedent doesn’t and shouldn’t have any weight on what the ranger should be.
It’s already free to get into a city just by going to WvW and jumping through the Lion’s Arch portal. That’s justification enough to make Anywhere->City jumps free.
So why not just make it free to jump to any city?
Why take the extra time to get to LA and then go to the city you want?Cool if you have super fast computer and everything but what if a poor person was on old machine and it takes 40 seconds to transfer locations?
Do you not know what justification means (which would be fine if English isn’t your main language)? I’m saying that the fact that getting to cities by going via WvW/Lion’s Arch is free, is all the reason you need to make waypoints to cities free.
Anything that can stealth. It would be a great mechanic if I actually felt any tension or danger when a creature vanished, but as it is it’s just an annoying delay in its inevitable death.