Great Dane (Krytan Drakehound): Beowoof.
This is what you’re looking for: http://wiki.guildwars2.com/wiki/Trapper%27s_Expertise
Put your trait points into Skirmishing if you want this. If you’ve already spent trait points, you can pay the trainers (NPCs you buy trait manuals from) to reset them.
There are no horses because the Charr farmed them for glue to build the black citadel.
Have you tried putting boons on these people who kill everything before you touch them?
That comic’s about environmental weapons, not bar fights.
Have you tried Keg Brawl yet?
It’s obviously broken, not a deliberate reset. Don’t have an apoplexy… not yet anyway.
You can explain it as simply as you possibly can: it will still go over people’s heads because they are ducking.
If only you had some shark repellent bat spray.
Torch might make a fun support-focused mainhand weapon. It would suit rangers to have use of a non-conventional weapon in the main hand, and torches would show a confidence and competence working with natural forces.
I don’t have answers to any of your questions, but I’d like to add to the gush of quickness love by pointing out short bows and quickness in combo fields. If I’m soloing I’ll bring my own with frost trap (chills) or a warthog pet’s occasional foraged presents (confusion from gunk or poison from venom sacs)
I’d rather keep it a wall than have it nerfed in some other aspect to compensate. It’s great for combos and gives the flamethrower much higher damage potential on fixed defenses than on moving ones, which suits a flamethrower.
Did you get the official reason from a linkable source?
An invisible+equipment magnet bag would solve a lot of the weapon swapping problems. Or a type of ‘soul’ bag that receives your soulbound stuff (ahead of any other bag type) and makes it invisible.
Price floor = easy mode or people too mentally-lacking (actually sounds worse than if i used a KiTtEn word) to bother with the price-value trade off.
Gold sellers will die off. Report features are gonna make sure of that,
Will it? Unless it becomes economically inviable for them to open new accounts and the huge slice of people with rubbish account security wise up, the report feature isn’t going to have any lasting effect.
Stacking healing stats doesn’t make you useless at everything but healing, and not stacking healing doesn’t make you useless at healing.
Two opponents who’ve stacked the healing stat aren’t gonna sit there in stalemate slapping each other with handbags until a 3rd player breaks the deadlock, as happens in other games.
Are safe boxes like a mixture between invisible bags and equipment boxes?
Do minis currently only enter the market through the gem store, or are there other ways to get them? I wouldn’t want to devalue existing minis that people have bought with their hard-earned realMoney.
Outgoing gold in WvW is through death and buying siege blueprints. The latter deters siege weapon spam and raises the stakes on defending/destroying them, the former deters players from behaving recklessly and rewards more intelligent fight-or-flight decisions. These are all good things because they create more interesting battlefield dynamics.
Be more thoughtful about where you deploy your siege blueprints, and be less reckless about death.
I like the idea of a ‘close all windows’ keybind. Maybe more people who agree would chime in if you put a better subject title, something with a bit more information and ‘composure’. Current title’s a bit vague, or maybe I’m just obtuse.
A whip should be doable, not as a line, but maybe as a multi-bone controlled simple polygon. The difficulty should be in the animation of it, not the construction or rigging. If they can animate Charr tails, they should be able to animate a simplified whip.
Just think of Ivy’s Sword Whip in Soul Caliber, or a Flame Whip, Dragon’s Tail Whip, the possibilities are really only as limited as our imagination.
I think a Whip could be an excellent Crowd Control weapon. Medium range, works best not in direct melee, but just close enough to be in harms way. Inflicts bleeding and weakness, maybe a few seconds of fear. Yank an enemy in close then kick them back.
With Ivy’s whip in Soul Caliber, the most whips you’ll see is 2. You can’t really compare that to an MMO’s context.
I’d actually rather they work separately, as they’re kind of redundant working together. No biggie. Thanks for the answers.
I had no disconnect issues. Just a constant inconsistency in skill responsiveness.
Hopped onto other servers to play with friends: problem gone. Came back to TC: problem returns.
Also on Tarnished Coast, and this is still happening. Using my ranger’s shortbow shows how bad it is. I’ve been playing on and off over the weekend and not once have I had a steady rate of fire. My character keeps pausing and then firing in spurts of 5-6 shots like I’ve got quickness on.
Surprised this is the only thread I could find on it when I searched for Mount Maelstrom.
Walk a mile in the other professions’ shoes. It’ll sate your thirst to try something different and make you appreciate Rangers more.
Do these two traits trigger at the same time when a common effect hits them, or does Shared Anguish ‘intercept’ an effect and transfer it to the pet before Hide in Plain Sight is triggered (so that HiPS only triggers when Shared Anguish is in cooldown)?
If allies dying gave you life force it would be an incentive against helping them not die. Which would run counter to the game’s design manifesto.
Why do you need a spreadsheet? For the mathematics, or record keeping, or something else? You need just under 18% markup to make up for the taxes; round that up to 20% to account for a decent profit margin and then the maths is easy.
The trader works as a last in first out basis. So if you ask for 250 first, then 100, it fills the 100 then the 250.
Last in, first out per person or per commodity? If two people are selling at the same price point and the person who posted second gets their sale through first, that’d be ridiculous.
The only misleading thing about the gold-gem exchange is the presentation, which makes it look like a stock or currency exchange. And it’s utterly misled the OP.
The last sword attack is a leap, which is why you can’t move or roll when it happens. The trouble is, it doesn’t offer any benefit to being a leap (no combo finisher, and only a tiny distance closer) while jarring the player’s ability to react in combat.
I haven’t hit anything with serpent strike since BWE2.
That leaves skill 2, which is just a budget version of lightning reflexes.
All of the ranger 1h sword skills involve movement but they all feel like hindrances instead of helps. Meanwhile the greatsword has evades, leaps, blocks and interrupts and I feel more agile using it than I do with the 1-handed sword.
It really need some attention, even if it’s just simplified into a single-target main hand alternative to the axe.