(edited by NaturalPortman.9562)
It was the only issue tbh, no variety in team setups… goes for builds as well. Only eles swapping to staff around trebucher but they buffed treb last patch to sort that out… other than that people just wanted to swap to move faster after ress… and that is way less of an issue compared to no team setup variety
This isn’t about variety. This is about pressing B and looking at the other team’s comp and hard countering it. That should not be in the game.
If they want to keep it they should do it like wow arena, you dont see other team at all until timer hits 0. Then there would be no B to hit and counter and would make pvp much more interesting and challenging.
That’s a great idea. I support this.
It was the only issue tbh, no variety in team setups… goes for builds as well. Only eles swapping to staff around trebucher but they buffed treb last patch to sort that out… other than that people just wanted to swap to move faster after ress… and that is way less of an issue compared to no team setup variety
This isn’t about variety. This is about pressing B and looking at the other team’s comp and hard countering it. That should not be in the game.
That’s a pretty big change, people often use weapon swap from inventory to get swiftness etc between fights / while respawning.
Yes and now people will actually have to talk to their team about this stuff, instead of everyone having a form of swiftness.
If possible by the next patch, make it so classes are locked as well please. Countering is not part of the skill in gw2 and should be removed.
Not a good move from a-net, this just prevents a higher skill cap and makes the game more boring. Without switching weapons and utilities you stuck playing one build and if someone counters it, there’s nothing you can do about during the game but take it. Feel like this game is just gonna turn into a rock-paper-scissors game where best comp wins and skill is not that important.
Are you stupid? Weapon and utility swapping mid game is what promotes a rock paper scissors game. Now what we need to do is lock team comps and were set. No more class swapping mid game.
I 100% Agreed with Oni, i still dont get why they made this change. It wasn’t requested by the players no one even complaint about it. And if they did im sure it was mostly those casual players and hotjoins farmers you haven’t seen any top team cry about stuff like this. I hope you guys fix this cuz it wont help the game in the long run..
Actually this change alone will help the game heaps as now people actually have to think about what utilities to bring to offer your team support instead of “Oh dont worry guys ill just equip this and this during the game and we are fine” or “Dont worry guys let me changes classes to counter their whole team”
Countering is not skill.
What about spirits?
Still useless.
lol @ you guys crying at this change. Maybe instead of countering a team you will actually have to think about your team comp and all their utilities instead of abusing team counter.
Wouldn’t it be great to buy or find rare pet skins that you can apply to your pet? A rare wolf skin could be applied to a wolf to give it a dark pulsing glow and blood red eyes, or a bear skin could be applied to give it a tiger stripe or mechnical claws.
What do you think?
no.
My fingers are still crossed that the 30% missile speed buff will actually do anything. I’m not certain of the physics, but given the wide miss margins before, it seems to me like that should still allow somebody to strafe arrows without dodging at max (1200-1500) range.
Damage is technically the same because firing speed is the same. Just more likely to hit now.
still no fix for those obstructed bugs with our bows…..
now our shots will hit 50% of the time instead of 10%
Y 50%?
obstruction is most likely still present but arrow speed is faster now.
still no fix for those obstructed bugs with our bows…..
now our shots will hit 50% of the time instead of 10%
in case you did not notice, warriors also got
“Increased the velocity of arrows fired from Longbow skills by 30%.”I don’t consider this a buff for ranger at all seeing as theres buffs across the table.
Thief shortbow didn’t get a sped buff, so it’s not across all tables.
And even so, it is a buff for Rangers.
Though, I also don’t see many warriors using their longbows, so it’s not like they got buffed so much as just have a different option from Rifle for “reliable ranged attack.”
This is a momentous buff for Rangers. Don’t cheapen it by being sad that another profession got something similar. I mean, we’re all right with all the passive speed buffs being 25%. Why not this?
I’m not talking about longbow speed or speed buff. Every class got buffs across the table.
Using a sword still roots you in place…sigh
Not sure why we have to put up with that when no other class/weapon combo does that.
Please fix.
uhhh that’s not even a problem, take it off auto attack.
Thief stealth speed got increased to 50% lol. throws up
What a undeserving buff
Considering they were just about to lose their name as the fastest class, I can say the buff wasn’t entirely undeserving. But 50%? I’d have thought 45% would be good enough…
People shouldn’t be fast when they are invisible and trying to stay hidden it doesn’t even make sense.
in case you did not notice, warriors also got
“Increased the velocity of arrows fired from Longbow skills by 30%.”
I don’t consider this a buff for ranger at all seeing as theres buffs across the table.
Thief stealth speed got increased to 50% lol. throws up
What a undeserving buff
looks like medic ranger will be the new ranger FOTM
I think it would add more customization as coloring your armor in HOTM is more fun than sPVP atm.
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
Not very, considering the cooldown on swapping dead pets, especially with the utility/damage/healing (depending on the pet) you lose when the pet dies.
Errr that’s still OP…… That is three 11k heals the ranger has and even more vigor than it has right now (which is alot). Think about it, tanky rangers already last a long kitten time, and now whenever they bring a squishy pet they get a free full heal off, that means he still has his actual healing spring. That ranger will never go down.
Eh, I’d take a living pet over this any day. The numbers may sound nice in theory, but you can’t control when that pet dies very accurately if at all, so you’ll likely waste a lot of that as over-healing.
An untraited raven always dies in combat
I’m the best ranger. Natural Zoo Keeper 4 ever
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
Not very, considering the cooldown on swapping dead pets, especially with the utility/damage/healing (depending on the pet) you lose when the pet dies.
Errr that’s still OP…… That is three 11k heals the ranger has and even more vigor than it has right now (which is alot). Think about it, tanky rangers already last a long kitten time, and now whenever they bring a squishy pet they get a free full heal off, that means he still has his actual healing spring. That ranger will never go down.
i think it would be better if that trait goes to our pet on death, since our pet dies a lot
That is actually a pretty decent suggestion. At least then we will gain a little bit back from our pet dying.
let us start a suggestion for this one, so we can have the developers look in to this trait
Do you know just how OP that would make regen/ healing power specced rangers?
Pets aren’t broken if you know how to use them. If your pet is dying all the time, it’s because you aren’t paying attention to its health to swap it for a different pet or call it back from a dangerous attack or aoe. I personally despise this idea. Pets are an incredibly fun and powerful mechanic for those who can use it right. It’s just that those who don’t know how to use it like to blame their failures on the mechanic rather than on themselves. Once I started swapping my pets almost every time the CD was up, and healing it even when I didn’t need a heal, I’ve had few problems with survivability.
And this is yet another reason the pet really doesn’t do anything for this class. Instead of a player trying to invest in the pet, they just send the pet into the fray and pray it lasts 30 seconds so it can be swapped out to give you haste just like some merciless dog fighter would throw puppies into a ring to get the dogs all riled up.
The mechanics behind pets aren’t complicated or difficult to learn. They simply don’t work as advertised. They don’t fire off their utility when asked, they don’t return when pressed, they don’t path correctly, and AE in some situations is simply unavoidable when you have to risk your pet being hurt or losing half of your class’s damage on an encounter.
Thankfully this is MMOlite and we can just cycle the pet every 30 seconds. Any other MMO would have resolved the problem in a meaningful way.
Err I don’t know about you but my pet does everything I command it to. Learn to watch the pets actions, notice how even in our skills you can’t cancel a skill with another skill?
Same for the pet.
My team and I are stuck on the loading screen on round 1 of a tournament after the new build like 5 minutes ago. Restarting to client is not doing anything and we are unable to play the game currently. Please fix this ASAP
Ele does constant heavy aoe damage to everyone while being able to tank like a mother, while giving himself and the whole team boons up the kitten
Please enlighten us with this magical high DPS, high tank and high support spec… hint: it doesn’t exist. Every class can “tank like a mother” if you spec full tank on it.
You are conflating bunker D/D eles with burst D/D Eles. The only “big damage” you can get out of a typical 0/10/0/30/30 cantrip D/D is churning earth for 4K + bleeds on 5 targets with ~1800 power and that’s a stationary point-blank 3sec cast. Abilities like dagger storm crap all over it.
Ele is like every other class: good support, good DPS, high survivability – pick 2. The main reason D/D has become popular is that all the other Ele weapons have major issues (staff = terrible at single target, scepter = dragon’s tooth easily dodged, focus = no heals, no mobility).
I enjoy D/D but i’d rather be playing a ranged caster, but that isn’t currently viable if you don’t like tower- or zerg-humping (yes I only play WVW).
Uhh, a sustain damage cantrip ele can tank just as well as these “BUNKER SPECS” you speak of. All their builds have boons and passive regen up the kitten If you don’t think the ele class has too much going for it at the moment I’m sorry to say that you aren’t seeing the picture here.
You forget that we are talking about the class with the lowest health and armor in the game.Its obvious that ele would have either more active defences and boons OR more damage..Now since our damage isnt anything to be proud of (i hope you dont disagree here) i dont see anything wrong here.Personally im all for taking some defence and improving eles offencive abilities.You must be very carefull to NOT BRAKE the class when making these changes..and i dont wanna see ele getting extinct from tourneys ..
Have you ever faced a team running 3 elementalists? Shows how truly broken the class mechanics are.
The healing spring is created on death not downed. So it’s pretty useless…
Not really, this trait could easily win you team fights just for you being downed.
Ele does constant heavy aoe damage to everyone while being able to tank like a mother, while giving himself and the whole team boons up the kitten
Please enlighten us with this magical high DPS, high tank and high support spec… hint: it doesn’t exist. Every class can “tank like a mother” if you spec full tank on it.
You are conflating bunker D/D eles with burst D/D Eles. The only “big damage” you can get out of a typical 0/10/0/30/30 cantrip D/D is churning earth for 4K + bleeds on 5 targets with ~1800 power and that’s a stationary point-blank 3sec cast. Abilities like dagger storm crap all over it.
Ele is like every other class: good support, good DPS, high survivability – pick 2. The main reason D/D has become popular is that all the other Ele weapons have major issues (staff = terrible at single target, scepter = dragon’s tooth easily dodged, focus = no heals, no mobility).
I enjoy D/D but i’d rather be playing a ranged caster, but that isn’t currently viable if you don’t like tower- or zerg-humping (yes I only play WVW).
Uhh, a sustain damage cantrip ele can tank just as well as these “BUNKER SPECS” you speak of. All their builds have boons and passive regen up the kitten If you don’t think the ele class has too much going for it at the moment I’m sorry to say that you aren’t seeing the picture here.
Wait why are many of you asking for a damage compensation with a stowed pet when you’re apparently pro without one and don’t need to rely on it.
You’re just being confrontational now.
It’s pretty obvious that the ranger was designed to have less damaging attacks than other classes because there was supposed to be supplemental damage coming from the pet.The problem as it stands is that this supplemental damage system only works in theory because in a majority of game settings the pets die (ie every time there is something that needs to be dodged). Thus obviously to keep some semblance of class balance in the game it makes sense that a ranger build sans pet would need some sort of damage buff to compensate. My original post was not trying to “buff” rangers at all, but just keep things as they stand in terms of the theoretical damage output of our profession.
And also yes I am “pro” without my pet. Any ranger worth his salt has learned to be due to the nature of the game (pets being dead 75% of the time). After 600 hours on my ranger character I have concluded that the best way to run dungeons is to keep my pets on passive and treat them only as an extra boon spell (I use jungle stalker/red moa). Their offensive damage is laughable as they only can manage to get in a couple hits before dying. Also I run with 6 ranger runes and I always try to keep my pets alive as long as possible for that extra 5% damage, but even on passive mode they still die quickly to any aoes that come my way.
So please, be honest with me, do YOU really “rely” on your pet?
Nah, I’m just making fun of that guy calling the rangers who use their pets noob lol.
Ok well i ask cause on this thread only thing i’ve seen is pets will hit moving targets but in aother thread i read someone say that longbows are getting buffed. I want to know how this is known ie is there some thread where the devs post some of the changes they are doing to rangers?
Because a dev in those threads said so…….
It’s already in the game…
It’s called raid of the capricorn.
Anyone got a link to this dec 14th patch notes?
Can’t have patch notes for a patch that’s not done yet
So…d/d eles are “impossible to kill”
http://www.youtube.com/watch?v=y0Zw8vNJVvg
This video say otherwise
Yes the ele will get downed if it stands in place and eats the burst of a thief >.>..
Lol so the ele must move to avoid the burst..but if he moves is OP, that’s why Anet always state “L2P” before anything
No the ele is op when the ele is actually at the keyboard to play you moron.
Wait why are many of you asking for a damage compensation with a stowed pet when you’re apparently pro without one and don’t need to rely on it.
These are one of the many questions I have in life.
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
I don’t agree that SB is a condition only weapon, in fact I have found that it does better damage when used as a power weapon and if you are able to get bleeds up into turns into a burst/power weapon.
I think Axe+Torch is the best condition set!
Axe torch is too risky imo, no evades.
plz just stop trying to anger the community
Please just accept you’re not as good at ranger as you think you are. Just because -you- can’t kill a thief doesn’t mean others can’t, i sure as hell have no issues dropping thieves, then again i have half the brain to either be super offensive and keep attacking them when they stealth, or run very very far away from them so they can’t open on me.
I love how telling someone to stop saying you should NEVER die to a thief equals I’m a bad player who always dies to thieves. All you self proclaimed pros who keep telling the community that your their god learn from you have the worst habit of assumption. If you can say I NEVER die to a thief you’re jut plain ignorant. The game is at a point people know its flaws. Yes they are over exaggerated and if you look you will find good and bad suggestions for all classes. The point however still stands. You are not the ranger god, you are not a dev, and you are not unbeatable so stop telling people otherwise.
The whole design of the ranger class hard counters thieves…. I don’t know how you consider this trolling. Let me explain:
Let’s say you use a trap build, the second you plant your traps underneath you you are already in a huge positional advantage as the thief WILL die if he decides to attack you while sitting in the conditions, this will force them to back off or for them to harass you with ranged shortbow, but wait your ravens hit like trucks and can kill them in 2-3 hits! Harass them with the raven as you laugh at them while you take the point.Got caught with the typical venom – backstab combo? Pop protect me / lightning reflexes/ RaO – pre combat(if you really want to kill the thief) / the condi signet (if you’re traited/ signet of stone (if you’re traited)/ GS 4 before he uses steal (hilarious) / use the sword evades before he gets the jumps (takes luck / timing but is possible)
Trust me, if you know how and when to react, it’s VERY hard for a burst thief to pull off their burst on you.
What i normally do with the 1h sword and GS (assuming the 4 is on CD because it’s kittening lawlzworthy watching them get knocked down trying to steal from you) is spam the auto attack, for 1h sword this can launch you up to 1680 units away which will leave the thieves just lost and confused as to what just happened as well as not getting off backstab (that’s for sure), great sword makes it harder for them to do because every 3rd attack you evade, this causes them to either time it, which can be deadly since you’re still hurting them while they wait and they’re doing nothing to you, or to just use back stab ASAP and have a good chance of it being evaded by you.
Kicking a thief trying to steal you is the most rewarding feeling in the game.
Signets to me are the most boring utilities in the game. Passive stat boosts are useful, certainly, but not particularly exciting, and the active abilities of most signets are equally meh, usually just “apply buff” or “apply debuff” with no or very minor graphical effects.
I would never run a pure signet build, I want to use my utility slots for more interesting things that signets. Maybe one slot for a Signet, but all slots as signets would be blah. For Ranger specifically, I prefer to run traps and survival skills with an occassional spirit thrown in for variety (though hopefully they’ll be buffed to be more useful and not just fun).
But its nice that Ranger Signets are getting buffed. The option of running a decent Signet build is good to have even if I wouldn’t touch it personally.
I’m a huge fan of vanilla builds where I rely solely off my weapon set and pet, so I love signets.
plz just stop trying to anger the community
Please just accept you’re not as good at ranger as you think you are. Just because -you- can’t kill a thief doesn’t mean others can’t, i sure as hell have no issues dropping thieves, then again i have half the brain to either be super offensive and keep attacking them when they stealth, or run very very far away from them so they can’t open on me.
I love how telling someone to stop saying you should NEVER die to a thief equals I’m a bad player who always dies to thieves. All you self proclaimed pros who keep telling the community that your their god learn from you have the worst habit of assumption. If you can say I NEVER die to a thief you’re jut plain ignorant. The game is at a point people know its flaws. Yes they are over exaggerated and if you look you will find good and bad suggestions for all classes. The point however still stands. You are not the ranger god, you are not a dev, and you are not unbeatable so stop telling people otherwise.
The whole design of the ranger class hard counters thieves…. I don’t know how you consider this trolling. Let me explain:
Let’s say you use a trap build, the second you plant your traps underneath you you are already in a huge positional advantage as the thief WILL die if he decides to attack you while sitting in the conditions, this will force them to back off or for them to harass you with ranged shortbow, but wait your ravens hit like trucks and can kill them in 2-3 hits! Harass them with the raven as you laugh at them while you take the point.
Got caught with the typical venom – backstab combo? Pop protect me / lightning reflexes/ RaO – pre combat(if you really want to kill the thief) / the condi signet (if you’re traited/ signet of stone (if you’re traited)/ GS 4 before he uses steal (hilarious) / use the sword evades before he gets the jumps (takes luck / timing but is possible)
Trust me, if you know how and when to react, it’s VERY hard for a burst thief to pull off their burst on you.
So…d/d eles are “impossible to kill”
http://www.youtube.com/watch?v=y0Zw8vNJVvg
This video say otherwise
Yes the ele will get downed if it stands in place and eats the burst of a thief >.>..
Better yet, there needs to be a counter strategy to use against teams using currently imbalanced teams. If you nerf those classes, especially in this context, players will be dissatisfied. Similarly if you restrict them from using it, they’ll have a harder time getting together players with the right skills. If you gives players the ability to counter this, they’ll only feel more clever in doing so.
3+ ele team comp requires 0 skill and strategy it’s class mechanic abuse to the max. Crap like this is why this game has no competitive scene, it’s just stupid and core mechanic balance issues.
Well, it’s technically a build strategy, but I get where you’re coming from. I don’t think that putting a cap on player professions will really solve this issue, it’ll only divert it slightly until the next OP comp that is withing the profession cap comes about.
That, and there’s really only 8 professions. With profession caps you’ll artificially limit variety given the low number of professions. It could work if they did caps on weapon types, but I honestly don’t see ANet being able to do that. It’s too messy.
You gotta love how ele’s can be tanky while dishing out the most aoe direct damage out of all the classes whilst having the best team support in the game. Seems like a fair class.
Devs should definately NOT listen to the ele mainers trying to save their class from another nerf because ele’s definately need one. Ever faced a 3+ ele team? The fact that people are opting for team comps like that alone show how broken ele’s are, they are TOO versatile.
Yes, they are versatile and they are fast, but:
- DMG is nowhere near that of Mesmers/Thiefs.
- The Combos have high recast.
- If you want to use sustain, you have to actually sacrifice DMG, unlike the Thief or Mesmer, which can be extremely hard to kill although they run Zerker-Amu.
- They have weak-point that can be exploited, like with strong Boon-remove – whats the counter to Stealth?…
- Their Heal (Ether Renewal), which is undoubtedly incredibly strong, is very easy to interrupt.
- They don’t have Speedstomps/Speedrezzes or AoE-Stealth for rezzing/Stomping, Mesmer and Thief both have that if they want to run it and those are Skills that actually win you teamfights.
- They don’t have a Portal or 25% Movement-Speed+tons of Shadowsteps, so they aren’t even as good in moving around the Map as Thiefs/Mesmers.Besides that: I have never ever seen a Team running 3 Eles…. 1 Ele is pretty common, 2 is rare, 3 is sth. I’ve never seen. But I can totally see that working, not because Eles are imba, but because Eles in groups work well together, because of the Heals, combo-fields, chain-stunning and Boons they apply to each other.
That being said: What specs where those eles running that were so hard to beat and are for you proof enough that ele is the new “imba-class”.
ANet shouldn’t listen to newbs that have no clue how the different classes work and cry out for nerfs if a good player beats them in Hotjoin…. -.-°
Err. Comparing ele damage to thief/ mesmer damage is stupid. Ele does constant heavy aoe damage to everyone while being able to tank like a mother, while giving himself and the whole team boons up the kitten while being virtually unstompable with a team that knows how to play the “downed game”, has easily the top mobility in the game.
Should I go on..?
And don’t even bring in stealth to this argument, conquest mode alone counters stealth, you win the point the second the thief stealths.
Devs should definately NOT listen to the ele mainers trying to save their class from another nerf because ele’s definately need one. Ever faced a 3+ ele team? The fact that people are opting for team comps like that alone show how broken ele’s are, they are TOO versatile.
Thief is also one of the classes that can solo the chieftan and also the best class to try and steal the kill from the other team…
Now that’s bold. You know, sometimes you can be 99% sure of what you say and still be 100% wrong.
If there’s any class you have problems with soloing those bosses, then you’ll have to reevaluate whatever amount of time you have put into this game.
please show me how to 1v1 the boss with every class oh great one. And do it with viable PvP builds please.
This is the guy you see in solo queue tourny that dies by the boss and you proceed to chuckle at.
And if you can’t solo the boss with any class / with a “pvp viable” build you are probably bad at the game.
Better yet, there needs to be a counter strategy to use against teams using currently imbalanced teams. If you nerf those classes, especially in this context, players will be dissatisfied. Similarly if you restrict them from using it, they’ll have a harder time getting together players with the right skills. If you gives players the ability to counter this, they’ll only feel more clever in doing so.
3+ ele team comp requires 0 skill and strategy it’s class mechanic abuse to the max. Crap like this is why this game has no competitive scene, it’s just stupid and core mechanic balance issues.
This is an issue that should be attended to eventually, there be NO MORE than 2 of the same classes on a single team. Some team comps are ridiculously overpowered at the moment such as 3+ Elementalist. Team fights against these teams abusing these comps are virtually impossible as you can’t finish off the elementalist due to OP down state mist form / other eles CCing people going for the stomp / HP regen out of mist form.
These specs are rampant in tournaments at the moment and are ridiculously OP, please put in class repeat restrictions in the tournament queue system.
I agree with being able to leave the pet stowed in combat, I don’t agree with getting a bonus for it.
This is the most reasonable man in this thread.
i say throw away the worthless pet….didnt need one in guild wars 1 don’t need one now, enough said
Pet’s save my kitten / kill people for me, no thanks.
then use your lame pet….but for us who don’t really care for it allow us to put him away for good…whats so wrong with that?
It’s the class design…. deal with it. Don’t play ranger if you don’t like the idea of a pet class.
Thrice ignore portman. Its been proven an ignorant troll multiple times over.
I don’t troll on here. I honestly don’t know how you die to thieves other than in a 2v1 situation, I can’t even use my build argument here either. All of the popular ranger builds atm hard counter thieves easy.
i say throw away the worthless pet….didnt need one in guild wars 1 don’t need one now, enough said
Pet’s save my kitten / kill people for me, no thanks.