I play a thief. Our ability to stealth in combat is absurdly overpowered.
Just bring an ele, the ele will just kill the thief while he’s in stealth
I didn’t know eles got skills to see through stealth, nice to know, maybe you’re talking about the ele greatsword or maybe you’re talking about random aoe spamm which can be used by every profession…hmm great find nevertheless
Eles have incredible aoe damage.
Dd eles also move around with their skills and aoes like a pin ball inside the pinball machine which is just as annoying as a thief stealthing
I’m trying to say is that if you get a thief low enough that he needs to pop his stealth heal, an ele has a pretty damn good chance to down him during the stealth.
I play a thief. Our ability to stealth in combat is absurdly overpowered.
Just bring an ele, the ele will just kill the thief while he’s in stealth
I didn’t know eles got skills to see through stealth, nice to know, maybe you’re talking about the ele greatsword or maybe you’re talking about random aoe spamm which can be used by every profession…hmm great find nevertheless
Eles have incredible aoe damage.
this would be a waste of a utility slot lol, I would never consider taking this.
I play a thief. Our ability to stealth in combat is absurdly overpowered.
Just bring an ele, the ele will just kill the thief while he’s in stealth
Increased projectile speed and 25% SoH speed? Where do I sign? This would already be a huge step forwards, even without any other changes. But do keep in mind he mentioned PROJECTILE speed, not attack speed, so unless they make additional changes it shouldn’t affect weapon damage, only probability of hitting moving targets.
well technically its a damage buff, just indirectly.
Does anyone know if this 33% increase in regen duration is worth it (assuming you are regen specced). How much extra health are you really gaining out of the boost?
The main reason why I think buffing the run skill fails is because. There so many other Signets that are better, Lightning reflexes not on a ranger skill bar is ludicrous…seeing how we are more squishy then gw1 rangers….
And thieves running around that love to backstab the hell outta us.
traps, QZ, hell even muddy terrain trumps, Soth.
The greatsword offers 1 escape combat skill – escaping combat situations is the only time I would even consider using this skill.
If your running from a thief forget it your done, take your lumps.
The point im trying to make is when your out of combat you run fast but once your hit….
You slow down, as a ranger exiting combat is difficult – carrying a pet makes it worse.
You have to micro manage like a boss to “try” and escape.
Stow your pet.
Quick shot, Lightning reflexes
Turn around to run,
Switch to warhorn (If your lucky enough to have it equipped) buff n go.
try to escape.
Why would you run from a thief, they shouldn’t kill you unless you built yourself like a glass cannon which you should never do as a ranger imo.
Lots of people run Glasscannon and even when you dont run GC thieves have the edge.
Cloaks win the war eventually, you know this.
Cloak doesn’t win the war, cloak makes the fight never end. You honestly should not die to a thief.
The main reason why I think buffing the run skill fails is because. There so many other Signets that are better, Lightning reflexes not on a ranger skill bar is ludicrous…seeing how we are more squishy then gw1 rangers….
And thieves running around that love to backstab the hell outta us.
traps, QZ, hell even muddy terrain trumps, Soth.
The greatsword offers 1 escape combat skill – escaping combat situations is the only time I would even consider using this skill.
If your running from a thief forget it your done, take your lumps.
The point im trying to make is when your out of combat you run fast but once your hit….
You slow down, as a ranger exiting combat is difficult – carrying a pet makes it worse.
You have to micro manage like a boss to “try” and escape.
Stow your pet.
Quick shot, Lightning reflexes
Turn around to run,
Switch to warhorn (If your lucky enough to have it equipped) buff n go.
try to escape.
Why would you run from a thief, they shouldn’t kill you unless you built yourself like a glass cannon which you should never do as a ranger imo.
Excited about Signet of the Hunt buff and wanted to see what you guys had in mind for using it? Just pop it in or actually go for a Signet build?
http://intothemists.com/calc/?build=-FV-o;1wEFu-r2gDV-0;9V2R;1T9E-E38A0;05;35;04-F0;2LNW4LNW46BD
The above is a balanced build between damage and mitigation focusing on signets!
I already run signet and have for awhile
I swear the ranger thread is the biggest gong show I have ever visited / read. The class isn’t far behind the other classes in terms of effectiveness, the only thing the class needs is a few tweaks not a complete overwork of the class. Some people already know just how powerful the class would be if the pet hit enemies while moving, I even think that would make our damage creeping over the level of being overpowered. The ranger is in the state that any little change will make it extremely powerful or slightly underpowered, which is why it’s probably worrisome for the devs to make any drastic changes suddenly.
Here you go just as a few
Volume I: http://www.youtube.com/watch?v=pPEbzNl_mDE&list=UL
Volume II: http://www.youtube.com/watch?v=poltQGmLu5M
Volume III: http://www.youtube.com/watch?v=5iK-QnDSKys
Cool these relate very well to actual combat!!
Its comical to see rangers complaining about being “fixed”. Engineers gets nercex a d so many skills are still broken from beta.
I read the ranger forum everyday for a good chuckle.
Am i the only one that likes pets? Seriously?
I love pets
let’s be fair to anet.. some of these are way too OP..
otherwise, who knows they will say the things we’re demanding don’t make sense and make no changes at all..
Like I say, buffing ranger is a very touchy subject as any little change could possibly make them OP. We were once OP and now we are slightly underpowered, and to be honest I’d rather take slightly underpowered.
Hi Anders, I’m totally not here so skip this post and read on…
We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.
I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.
I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. (The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really )compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.
There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.
Jon
btw I was calm
Alright sorry about that, didn’t read this. But I honestly don’t think pet movement is the huge issue in my opinion. Pet’s dying in heavy aoe is another issue though.
As I state in another forum, do not tell people they have to l2p and apply cripple for pets to hit. You look ignorant. John has already stated that pets not hitting moving targets is an issue so you are just being obstinate for the sake of angering the community. If you found a work around to the best out of what you were handed good for you, but that doesn’t make the system any less flawed. When the developer tells you its a problem go with it.
I don’t remember the devs ever saying that pets not hitting moving targets was an issue. The issue in the ranger class lies on the game mode and the only game mode, conquest. If you notice, the ranger class excels in 1 v 1s showing that it’s not the crap kitten class you guys think it is.
And before you mention it, yes I know currently 1v1’s isn’t that important in tournament setting.
That’s a lot of damage increases for the short bow, something most people feel is pretty good. Longbow is where the damage increase needs to be but I’m not sure 10% more damage and 33% reduction in fire speed will be enough.
Honestly, I wish the Ranger got a ‘finisher/execute’ type move where instead of being a closer like you’d expect for the shortbow, it would be a channeled stationary shot that did immense damage to open the fight.
You mean like clusterbomb?
trollface.jpg
I’m bored. Here’s a post of some stuff I think ranger bows should have.
Shortbow
•Crossfire has had its cast time reduced to .33s
•Crossfire damage increased by 75%
•Poison volley has been removed and has been replaced with:
Noxious Arrow – Fires a poison arrow at the target that explodes on impact poisoning nearby enemies. Damage: 453 Poison: 8s Cast time: .25s Radius: 300 Cooldown: 10s
•Quickshot damage has been increased by 33%
•Crippling Shot has been reworked:
Crippling Shot – Fires an arrow that cripples your target and applies multiple stacks of bleeding over time. Damage: 153 Bleed(x2): 5s Cripple: 5s (Bleed application similar to Warrior OH sword ability Impale)
•Concussion Shot damage has been increased by 33%Longbow
•Long Range Shot damage has been normalized between 0-1000 range to 229 damage, 1000+ range remains 317
•Long Range Shot cast time has been reduced to .75s, down from 1.25s
•Long Range Shot projectile speed has been increased by 33%
•Long Range Shot Projectile Finisher 100%, up from 20%.
•Rapid Fire has been reworked:
Rapid Fire – Fires multiple arrows at your foe making them vulnerable with each shot. Damage(10x): 1,755 Vulnerability(10x): 13s Cast Time: 5s Cooldown: 15s
•Hunter’s Shot has been reworked:
Hunter’s Shot – Fires an arrow that cripples your target. Your pet gains swiftness and its next 3 attacks do 50% increased damage. Damage: 141 Cripple: 3s Swiftness: 8sP.S. I know a patch is (allegedly) coming 12/14, I’m bored, and these are just some ideas I think rangers could be changed.
•Crossfire damage increased by 75%
completely unnecessary.
So I assume they’ve never tried D/D bunker elementalist, or D/D in general, so I’ll avoid that. I also assume they’re probably staff elementalist and that comes down to if they’re good with accurate placement attacks which my guess is they’re not. 25% maybe low, but 50% is an easy statement to say if you’ve played an elementalist. I’ll say ranger is one of the direct counters to elementalist due to the poke damage, but it comes down to
1. Synergy with traits
2. Low dps+projectile speed
3. Pets easily avoidable by strafing.Well again, this goes back to my point that you can’t just compare pure damage. Yea, Perhaps Rangers do lower damage than a D/D elementalist. But I will assure you the fact that I am doing my damage at 1200 range means that I am a lot safer when I dish out my damage. I’m assuming from your posts that you talk mostly about sPvP, but in PvE, dungeons, and WvW, the ability to do good, sustained, ranged, single-target DPS is pretty handy, and I will gladly take doing less damage in order to be more safe.
So yes. Saying things like “Rangers do 25% less damage than other classes” is simplifying things, especially when you use it to make an argument that “_ is better than Ranger.”
But I do agree with you. Traits are underwhelming. Pets attacking moving targets is underwhelming.
Pets do fine if you cripple people ^^.
There will always be tiers in a game. Perfect balance is impossible in basically every game unless everyone is literally the same (Chess).
2. Ranger damage is absolutely horrid, I have an elementalist and you can do 3-5k criticals via aoes per second, which also burn for 358 per second. Sorry, but Rangers cannot even do 25% the damage another class can.
But can you do 3-5k criticals via aoes per second…for 60 seconds? From a safe distance (1200 range)? I don’t play ele so I don’t really know, but a friend of mine who does play Ele constantly complains about his lack of single-target dmg and general squishiness.
But anyways, damage is so, so situational. There’s aoe damage vs single-target damage. Melee damage vs ranged damage. Burst vs sustained damage. Saying “Rangers cannot even do 25% the damage another class can” is a very simple and misleading statement.
Unless you’re a politician, of course =P
VS single target
I honestly think ranger takes the cake against most classes.
None of these changes are going to do anything for the ranger. We will still be useless against anyone melleing us and we will still miss more than 50% of the time at long range, except now the enemy will have to do a little more than sneeze to avoid the arrow, it will take an entire side step.
1. Our pet will still be useless
2. Our dmg will still be subpar
3. we still cannot do anything to attack siege besides longbow 5
4. Longbow’s dmg is still going to be the worst dmg in the game
5. We still dont have any utility or any good traits.
6. If we want signets to be good, we still have to put 2-3 trait points into power so that signets don’t only affect our pets…….I am re-rolling to another class. I am tired of being the squishiest and lowest dmg class in the game with a pet that doesnt do anything and so many utility skills that i cannot use because they are absolutely worthless.
1. Pets are great
2. Our damage is good
4. Long bow isn’t a high damage weapon and it should never be
5. We have messy trait lines but no we have great traits actually.1. Pets in WvW/PvP are awful, don’t bother.
2. Ranger damage is absolutely horrid, I have an elementalist and you can do 3-5k criticals via aoes per second, which also burn for 358 per second. Sorry, but Rangers cannot even do 25% the damage another class can.
5. Great traits? maybe, but the synergy with other traits is absent which is massive issue.1. Ill give you the aoe one, they do have trouble surviving heavy aoe pressure.
2. No ranger damage is not bad, I can drop someone in under 5 seconds. Ranger does more damage than ele on a single target, but yes in team fights ele does shine.Ele would win hands down if the player is decent. The trait synergy is just there. If a ranger is 90% single target it should do a lot better. I love my ranger but it’s the sad truth. The one class who cannot actually do glass cannon.
That’s the thing, ranger doesn’t need to go glass cannon to have heavy and I mean HEAVY damage pressure. A decent ele vs a decent ranger = never ending fight.
None of these changes are going to do anything for the ranger. We will still be useless against anyone melleing us and we will still miss more than 50% of the time at long range, except now the enemy will have to do a little more than sneeze to avoid the arrow, it will take an entire side step.
1. Our pet will still be useless
2. Our dmg will still be subpar
3. we still cannot do anything to attack siege besides longbow 5
4. Longbow’s dmg is still going to be the worst dmg in the game
5. We still dont have any utility or any good traits.
6. If we want signets to be good, we still have to put 2-3 trait points into power so that signets don’t only affect our pets…….I am re-rolling to another class. I am tired of being the squishiest and lowest dmg class in the game with a pet that doesnt do anything and so many utility skills that i cannot use because they are absolutely worthless.
1. Pets are great
2. Our damage is good
4. Long bow isn’t a high damage weapon and it should never be
5. We have messy trait lines but no we have great traits actually.1. Pets in WvW/PvP are awful, don’t bother.
2. Ranger damage is absolutely horrid, I have an elementalist and you can do 3-5k criticals via aoes per second, which also burn for 358 per second. Sorry, but Rangers cannot even do 25% the damage another class can.
5. Great traits? maybe, but the synergy with other traits is absent which is massive issue.
1. Ill give you the aoe one, they do have trouble surviving heavy aoe pressure.
2. No ranger damage is not bad, I can drop someone in under 5 seconds. Ranger does more damage than ele on a single target, but yes in team fights ele does shine.
None of these changes are going to do anything for the ranger. We will still be useless against anyone melleing us and we will still miss more than 50% of the time at long range, except now the enemy will have to do a little more than sneeze to avoid the arrow, it will take an entire side step.
1. Our pet will still be useless
2. Our dmg will still be subpar
3. we still cannot do anything to attack siege besides longbow 5
4. Longbow’s dmg is still going to be the worst dmg in the game
5. We still dont have any utility or any good traits.
6. If we want signets to be good, we still have to put 2-3 trait points into power so that signets don’t only affect our pets…….I am re-rolling to another class. I am tired of being the squishiest and lowest dmg class in the game with a pet that doesnt do anything and so many utility skills that i cannot use because they are absolutely worthless.
1. Pets are great
2. Our damage is good
4. Long bow isn’t a high damage weapon and it should never be
5. We have messy trait lines but no we have great traits actually.
Rangers aren’t terribly bad. We do have far too many issues and broken promises though.
It needs to change, I’m not sure what the point of your post is TBH.
Some people already know just how powerful the class would be if the pet hit enemies while moving, I even think that would make our damage creeping over the level of being overpowered. .
This makes no sense at all and I feel like you didn’t properly state your point. You’re effectively mentioning that pets should not hit the target anyways. In that case why do we have pets as a major class mechanic at all if they don’t hit anything?
I’m trying to say L2P in a nice way, now saying that I agree with everyone the ranger is slightly underpowered. But have you guys noticed how easily we apply cripple? Hmmmm maybe it’s to help our pet hit the opponent…?
I swear the ranger is the biggest gong show I have ever visited / read. The class isn’t far behind the other classes in terms of effectiveness, the only thing the class needs is a few tweaks not a complete overwork of the class. Some people already know just how powerful the class would be if the pet hit enemies while moving, I even think that would make our damage creeping over the level of being overpowered. The ranger is in the state that any little change will make it extremely powerful or slightly underpowered, which is why it’s probably worrisome for the devs to make any drastic changes suddenly.
A dev actually admitted the ranger being the most underpowered class if that clears anything up?
I said that didn’t I? I said it’s not that far behind, so I admit the class is lacking in terms of effectiveness in tpvp at the moment. But you guys make it out to be some useless class.
I swear the ranger thread is the biggest gong show I have ever visited / read. The class isn’t far behind the other classes in terms of effectiveness, the only thing the class needs is a few tweaks not a complete overwork of the class. Some people already know just how powerful the class would be if the pet hit enemies while moving, I even think that would make our damage creeping over the level of being overpowered. The ranger is in the state that any little change will make it extremely powerful or slightly underpowered, which is why it’s probably worrisome for the devs to make any drastic changes suddenly.
(edited by NaturalPortman.9562)
Still other classes have much more movility than rangers.
If i had to make a ranking i’d say:
1- Thief
2- Ele
3- Mesmer
4- Warrior
5- Ranger
6- Guardian
7- Engi, necro
errr, ranger is definately above warrior
Err ranger can make the biggest gap out of every class if you play with certain weapons. I don’t know about you but I’m enjoying my swoop + hornet sting monarch leap + lightning reflexes. Playing with bows = gives you an option to damage people from a distance but you give you the insane mobility melee gives you.
Our melee movility comes from greatsword and horn, or sword. Other classes have similar leap skills and speed buffs.
Ele is probably the biggest example of movility, mesmer has teleports, portal, speed buffs…etc, thiefs have insane mobility…warriors have multiple leaps as well as speed buffs.
Ranger is far from being the class with best movility, imo is better than engi, necro and guardian but worse than thief, ele, mesmer, warrior. Rangers can however, as you said make a big gap in a couple of seconds but you need certain weapons combo and “waste” lighting reflex for it.
You don’t need to waste lightning reflexes, I only put that in there in the situation that you are stun locked. And also swoop and hornet sting are on really low cooldowns.
Not to mention with you can have perma swiftness with birds.
No one said anything about upping DPS of longbow as far as i can tell, imo Jon was talking about increasing projectile speed so the ranger will hit moving targets better than now which means you will do the DPS you are supposed to do right now against a non moving target.
People is mixing up arrow speed with autoattack speed increase.The 25% speed from signet is not gonna make it game breaking either considering Ranger has less escapes, rush skills, speed buffs than many other classes, it will probably buff more our pet than the ranger itself.
Err ranger can make the biggest gap out of every class if you play with certain weapons. I don’t know about you but I’m enjoying my swoop + hornet sting monarch leap + lightning reflexes. Playing with bows = gives you an option to damage people from a distance but you give you the insane mobility melee gives you.
So I think a really great tweak to the ranger class would be to change the way stow pet button works. I propose something like this:
Stow Pet – Pet no longer automatically comes out upon entering combat. While pet is stowed, Ranger gets +15% damage.
That’s basically it. I think this would encourage more/different builds and also solve a lot of problems people have with pets at the moment.
That’s wouldn’t encourage new builds. That would encourage people to throw away a valuable mechanic us rangers have.
11/15….never forget!!!
REDEMPTION
aww man now people are gunna start figuring out my build pooey
That’s an insane amount of coding and basically a complete rework of the ranger class. It’s a good idea but like you said, it will never happen.
currently, thieves can build for max condition damage (pistols, caltrops and bleed stacking) while also playing attrition. this sort of build is way more than anything a skilled attrition necro can offer. given how devs have put necro in the “attrition” category, why are they vastly outperformed by a thief condition specialist?
Not really true, thieves can basically only apply bleeds and is VERY easy to cleanse. And necros can easily apply conditions on their whole team in a second.
Those 1v1s never end because it’s against a guardian or ele
and that is class balance problem imo
No because the class balance is balanced around the conquest 5v5. Guardians have a great role in 5v5 but they can’t really kill anyone.
This is guild wars not street fighter. Oh and balancing a game for 1v1 is completely different than balancing a game in a team style game. Good luck balancing one without kittening up the other.
if so, why the 5v5 conquest emphasize so much on personal level skill and why is it there? should they make the game be like 16v16 or sth similar which fit the role more to “Guild Wars”?
It doesn’t 5v5 is more about positioning and team communication. Let me give you a great example right now. Let’s say duels do exist with this current build of the game, would you consider the Moa Transform elite to be fair in that situation? No one left to save your kitten there and you basically lost the second you get Moa’d
Now that skill is NOT broken in a traditional 5v5, but you would think it was in a 1v1 and that is where the balancing issues come in.
No it doesn’t broken, you are right. But it does bring huge advantage in small team fight, how much 5v5 can happens in a whole conquest match? most of the time they are fighting separately like 1v1/1v2/2v3/2v2. and yes, like Moa tranform elite, some skill there are work better in duel and that is why most team need those classes as side node holder as they always need to win a 1v1 situation and those classes show up much more than others in tourney.
1v1 only happens for a few seconds at most, that 1v1 turns into a 3v1 or 2v1 in tournies.
and then other nodes are happening 1v2 or 1v1 again
Those 1v1s never end because it’s against a guardian or ele
This is guild wars not street fighter. Oh and balancing a game for 1v1 is completely different than balancing a game in a team style game. Good luck balancing one without kittening up the other.
if so, why the 5v5 conquest emphasize so much on personal level skill and why is it there? should they make the game be like 16v16 or sth similar which fit the role more to “Guild Wars”?
It doesn’t 5v5 is more about positioning and team communication. Let me give you a great example right now. Let’s say duels do exist with this current build of the game, would you consider the Moa Transform elite to be fair in that situation? No one left to save your kitten there and you basically lost the second you get Moa’d
Now that skill is NOT broken in a traditional 5v5, but you would think it was in a 1v1 and that is where the balancing issues come in.
No it doesn’t broken, you are right. But it does bring huge advantage in small team fight, how much 5v5 can happens in a whole conquest match? most of the time they are fighting separately like 1v1/1v2/2v3/2v2. and yes, like Moa tranform elite, some skill there are work better in duel and that is why most team need those classes as side node holder as they always need to win a 1v1 situation and those classes show up much more than others in tourney.
1v1 only happens for a few seconds at most, that 1v1 turns into a 3v1 or 2v1 in tournies.
I can’t wait to hear all the people who get Moa’d in a duel go on the forums and ask for a huge mesmer nerf.
I like getting Moa’d now, actually. Just turn around a press 5. Thank you Anet for making Moa not so bad. It’s also such a great dodge, too. In fights, I don’t normally have that much mobility but kitten can you fly with that Moa. Sorta reminds me of Chocobo racing!
It’s a tad different in a 1v1 setting sorry. The mesmer will catch up to you and will most likely kill you as 10 seconds is a huge amount of time in a fight.
This is guild wars not street fighter. Oh and balancing a game for 1v1 is completely different than balancing a game in a team style game. Good luck balancing one without kittening up the other.
if so, why the 5v5 conquest emphasize so much on personal level skill and why is it there? should they make the game be like 16v16 or sth similar which fit the role more to “Guild Wars”?
It doesn’t 5v5 is more about positioning and team communication. Let me give you a great example right now. Let’s say duels do exist with this current build of the game, would you consider the Moa Transform elite to be fair in that situation? No one left to save your kitten there and you basically lost the second you get Moa’d
Now that skill is NOT broken in a traditional 5v5, but you would think it was in a 1v1 and that is where the balancing issues come in.
I’ve always felt that ranger downed fights with another class was a free downed fight win. Once you get the pet heal off CD you basically won the fight.
Adding 1v1 would bring about more crying and whining about balance then there already is now.
Ay, fo getta bout it. That’s what we tell ‘em. But, they’ll label 1v1 “Enter At Your Own Risk” or “1v1 beta” or “1v1 .001”. I want to see the best Thief in the game fight the best Mesmer in the game. If it got popular, you could have a queue with 1v1 Open Division or 1v1 Class Restricted. Maps could be walled in sections of every spvp map making it up close and personal or an open field from wv3 all with random weather cycles.
I can’t wait to hear all the people who get Moa’d in a duel go on the forums and ask for a huge mesmer nerf.
First of all, sorry about my poor English. What i am trying to mention in this post is the importance of dueling in this game. Seems that most people on this forum thought GW2 is a team based game and so duel shouldn’t be on high working priority. However, duel is the core element which makes team based game balance. Dueling arena may not be the top priority but balancing classes based on duel should be.
Lets begin with the current mechanism of tPvP, Basically, most team formed up by 1 bunker + 2 roamer +1 supporter + 1 side node holder (sure there are variety, but this is the basic formation of a team). Normally, besides the team fight started at the very beginning of the middle node or sometimes the side node, tPvP is all about how the roamer/supporter support around the side point and middle point. base on this, which means most of the time, the side node holder and middle node holder needs to duel or even handle couple enemies on their own until their roamer/supporter come. apart from that, almost every team pick their side node holder base on how good they can duel meanwhile with some mobility. No victorious can be gain if a team lose every single duel in the match.
In fact, There are just some classes good at dueling in nature than others at the current meta, this is not about HOW you build your class, it is all about WHAT class you are. And that is also why some class are so popular in tPvP and some doesn’t even show up.
Just an example. How can a basketball team be pro if the player itself is not? Can you imagine Lakers are full of unskilled noobs who cant even dribble properly and still get the championship? That cant be possible because a good team is based on skillful player. TEAMWORK is based on PERSONAL SKILL. A team works well because people inside the team does well personally + communication with each other. Same sense, how can a so called team based game neglect class duel balance as it is the essential part of team fight balance? as the current tPvP meta need good dueler in a team, balancing through class duel is a must in my opinion. Surely the devs can balance the class secretly and test by their own. But a better way to do that should be implant the duel arena without ranking, let player test it out and take their suggestion for class balancing. So, please give us duel arena
What is your thought about it?
This is guild wars not street fighter. Oh and balancing a game for 1v1 is completely different than balancing a game in a team style game. Good luck balancing one without kittening up the other.
The question is….would you be satisfied if dueling/1v1 is introduced without any sort of balancing towards it? Because it would require a complete rework of every single class, not to mention that it will pigeonhole builds even more.
And why not other objective based game modes? Pvp is not solely about killing your opponents.Yup! Forget balancing. More game modes. Nobody will ever be 100% satisfied. Might as well just add 1v1 for kitten and gigs. Just give it a label like, “Enter at your own risk” instead of “1v1 tournament”. Oh man, just the idea of having spectator mode and 1v1 is awesome. I always enjoy watching other peoplefight 1v1 in every game. Especially in Chivalry: Medieval Warfare. The dueling is just amazing, and it’s not just about killing people. It’s more about fighting someone 1v1 without outside interferences. Maybe people will find the best 1v1 build one week and every uses it. Then, some other guy rolls along with something else that just blows it out of the water.
Adding 1v1 would bring about more crying and whining about balance then there already is now.
So walking along in WvW… Panning my Camera around to watch my 6. Panned it back around to watch my front. Started to pan it back around to my 6 again and ended up on the ground. Full tanky spec ranger. .2 seconds to die. 1.5 seconds to hit the ground.
Can anyone guess what killed me?
If anyone see’s a Random Mac. Truck in WvW please let them know hit and runs are illegal. Ty^^
If you died in .2 seconds to die I don’t believe you are tanky at all lol.
You forgot my 1.5 Seconds to hit the ground =P
I still dont believe you are tanky at all then. I’m a tanky ranger and I don’t get dropped in even 10 seconds.
Okay, maybe not 1.7 seconds but it felt like it. Was just a lil story of my experience, was meant to be for the lol’s factor. Not to start a debate on my spec or every little detail of my post. =)
So why post it though? People that totally over exaggerate things like this, give a really poor reflection of the real situation.
And what situation is this that you speak of? Am i not allowed to post my experience of ranger in the ranger update forums? This whole thread is a reflection on how poor the ranger is as a class atm. And how poorly Anet addressed this “Real Situation”
But you’re expressing your experiences as if it’s the classes fault, you mentioned WvW. So my real guess is that you are not geared and got ganked by a better geared played and got killed instantly, surprise! That would happen to every poorly geared class.
You are suggesting sense i mention WvW i am not geared? That is simply not the case. I am geared, and i do know how to play my class. I am not just some mere nooby that had just entered WvW. I have 900hours invested in Gw2. With 200+ hours on Ranger alone. Granted that doesn’t mean i know everything there is to know. But it is not hard to distinguish between a well built class and a class that is just lacking.
How do you die in 1.5 seconds with the most dodging capable class with 4 built in evades in a weapon set and with several stun breaks. Do you not carry stun breaks?
So walking along in WvW… Panning my Camera around to watch my 6. Panned it back around to watch my front. Started to pan it back around to my 6 again and ended up on the ground. Full tanky spec ranger. .2 seconds to die. 1.5 seconds to hit the ground.
Can anyone guess what killed me?
If anyone see’s a Random Mac. Truck in WvW please let them know hit and runs are illegal. Ty^^
If you died in .2 seconds to die I don’t believe you are tanky at all lol.
You forgot my 1.5 Seconds to hit the ground =P
I still dont believe you are tanky at all then. I’m a tanky ranger and I don’t get dropped in even 10 seconds.
Okay, maybe not 1.7 seconds but it felt like it. Was just a lil story of my experience, was meant to be for the lol’s factor. Not to start a debate on my spec or every little detail of my post. =)
So why post it though? People that totally over exaggerate things like this, give a really poor reflection of the real situation.
And what situation is this that you speak of? Am i not allowed to post my experience of ranger in the ranger update forums? This whole thread is a reflection on how poor the ranger is as a class atm. And how poorly Anet addressed this “Real Situation”
But you’re expressing your experiences as if it’s the classes fault, you mentioned WvW. So my real guess is that you are not geared and got ganked by a better geared played and got killed instantly, surprise! That would happen to every poorly geared class.
(edited by NaturalPortman.9562)
So walking along in WvW… Panning my Camera around to watch my 6. Panned it back around to watch my front. Started to pan it back around to my 6 again and ended up on the ground. Full tanky spec ranger. .2 seconds to die. 1.5 seconds to hit the ground.
Can anyone guess what killed me?
If anyone see’s a Random Mac. Truck in WvW please let them know hit and runs are illegal. Ty^^
If you died in .2 seconds to die I don’t believe you are tanky at all lol.
You forgot my 1.5 Seconds to hit the ground =P
I still dont believe you are tanky at all then. I’m a tanky ranger and I don’t get dropped in even 10 seconds.
So walking along in WvW… Panning my Camera around to watch my 6. Panned it back around to watch my front. Started to pan it back around to my 6 again and ended up on the ground. Full tanky spec ranger. .2 seconds to die. 1.5 seconds to hit the ground.
Can anyone guess what killed me?
If anyone see’s a Random Mac. Truck in WvW please let them know hit and runs are illegal. Ty^^
If you died in .2 seconds to die I don’t believe you are tanky at all lol.
Ranger isn’t that bad.
To the average MMORPG player (4 years of EQ1, 4 years of DAoC and 8 years of WoW have convinced me there is no deviating from this) there are exactly two states of balance:
- Nr.1
- Useless / Devs-hate-my-class / etc.
There is no middle ground. It can’t be that Thieves are overpowered but Rangers still fun to play and can contribute to their team, nope. Either you’re a Thief, a Mesmer supporting a Thief with reflections and portals, or you get laughed at because you’re so bad. Mind you, by people playing other classes than Thief. :P
I never understood why people expect every single class to be on par with eachother, that would make the game boring and lackluster.
If that’s the kind of balance you want, I give you the game Dive Kick.
http://www.youtube.com/watch?v=heenWdYYhg0
I don’t get people who want a 1v1 system.
So what are you going to do when someone makes a bunker guardian or Ele? You will never kill them 1v1 with most specs. It’s rather pointless.
this exactly, this game is not and will most likely never be balanced for 1v1. There are just some builds that CANNOT die 1v1.