I keep trying to go back to flamethrower, in hopes that I was just ignorant of some obvious build to make it viable, only to find myself disappointed by the unreliable damage and impossibility to hit targets during PvP.
What adds salt to the wound is the fact that my Elixir gun does slightly more damage than the FT. Just auto attackign with the Elixir gun will constantly stack a bleed on my target that just gets worst and worst the longer I shoot, then add in the chem spray to layer even more debuffs…………the FT is just garbage when a debuffing / healing gun is doing greater damage numbers than it!!
Why do you guys compare everything in terms of numbers? You forget that the FT is aoe, has a aoe interupt, and a aoe blind.
Looks like an evasion tank mixed with some damage from pets, not interested. Glad you are confident in your skills, Id love to kill you sometime. However you are retired, assuming you are quitting ranger or gw2, I plan on doing the same soon.
I have changed to engineer because of slick shoes. And you would not kill me, I am number 1.
This game is balanced towards team play.
It’s hard to kite in team fights, just saying.
I respect the rational sentiment that damage should remain balanced, but I don’t think it’s valid to justify balance decisions on the chance that there is a teammate taking the attention.
I think to balance a game you also need to think about every single situation, you can’t nerf or buff something because of a single situation. For example, rangers traps are extremely powerful at the treb because the area is such a small area you have to fight in, but it doesn’t make the utilities OP.
Besides, engineer was never meant to do a lot of damage, it was meant to be able to adapt and work with the situation they are giving. And with that comes the problem with the engineer core design, the kits. You guys are looking at the wrong thing to buff, what engineer need is versatility which they don’t have at the moment because we are pidgeon holed into basically 1 utility skill we really want / need because a stun breaker takes up a spot automatically then a kit takes up a spot as well. I think kit’s should be the F skills.
The flamethrower also needs its damage scaling improved. Even with 25 might stack build, the damage is laughable relative to what other professions can do with AoE setups.
I think it’s good as it is. It’s not meant to be burst, with 25 might stacks you melt people with sustained condition damage. Everyone you spam flame jet on basically has 5 stacks of vulnerability and constant burn and 7-10 stacks of bleed on them. That hurts alot when you have 25 stacks of might. Not to mention your flamethrower direct damage is already doing around 2k damage every time the jet finishes.
I don’t melt PEOPLE. PEOPLE will kite a flamer about if they have the wits about them, forcing you to switch out to tool kit or an immobilize, effectively making you drop your juggernaut trait until you can close the gap.
But I don’t think the damage comes close to acceptable, in relation to what other professions do, AoE DPS wise. I also don’t see it as acceptable that p/p engineers can out-DPS it, even though Anet said that the damage and utility in our kits should result in weaker main hand weapons. Given that juggernaut is a GRANDMASTER trait, I expect that if I sacrifice that 30 points to be proficient in using the flamethrower to its maximum capability, then I should be able to compete at a similar level as other classes (again, as per Anet’s statements). But I can’t. With the flamethrower, I can blind people in melee, and knock them back with the air blast. But I can’t ever come close enough to the damage I can put out even using GRENADES after the 30% damage nerf. Using the flamethrower makes me feel like a mule. I DON’T feel like Hank Scorpio.
But yeah, the flamethrower can deal a decent amount of damage when looked at on its own. But relative to what other builds can do, (let alone other professions) it is awful. The only reason to use it is for 3+4 (fire field)+5 (basically just control), or because it looks very very cool. If people want to still use it, that’s fine with me. It’s fun to see, and meets the requirements of being USEABLE. And I embrace build diversity in engineers. But given what I see in game, and what I see based on math done by other members of that community, I can’t honestly say that the damage portion of the flamethrower is anywhere near a decent level to compete in AoE DPS.
Anet could start by stating whether they want the flamethrower to scale with power or condition damage. So far, people have been saying that it scales far better with power, which is a little bit unintuitive, if you ask me.
It’s hard to kite in team fights, just saying.
The flamethrower also needs its damage scaling improved. Even with 25 might stack build, the damage is laughable relative to what other professions can do with AoE setups.
I think it’s good as it is. It’s not meant to be burst, with 25 might stacks you melt people with sustained condition damage. Everyone you spam flame jet on basically has 5 stacks of vulnerability and constant burn and 7-10 stacks of bleed on them. That hurts alot when you have 25 stacks of might. Not to mention your flamethrower direct damage is already doing around 2k damage every time the jet finishes.
100% crit chance
2.5s cast1s burn, thus 40% uptime on burn (applied at the END of the channel, not start)
10 hits over 2.5s., again 100% crit chance.(I doubt you have 100%)
3 bleeds per 2.5s. for 3s.
50% chance of vul on 100% crit, for 2s vul. 5 stacks. none actually last a full ft1 duration.
So basically 4 stacks of vul. And it drops off, almost immediately if you stop. really that is a poor trait. skip it. vul also does not effect cond damage.Flamethrowers burn and big damage number is deceptive. you see that tick and think, wow nice. However, when you take note of the 2.5s time it takes to deal it, it falls WAY behind everything else.
Especially when you consider its melee, has only 1 other damage skill.Flamethower 1 needs a 100% damage increase. Its 1s burn basically needs +100% duration to gain any damage. that is unacceptable as well.
The build I use with flamethrower is 92% crit chance with fury. So I do actually basically have 100% crit chance.
You are also forgetting that we have a trait to cause burning for 2 seconds. You are also forgetting bleed sigils.
You are an idiot, you clearly have never played ranger. Every pets f2 works you kitten, you can even call the pet to you and attack with the pet. Stop posting in the forums and uninstall the game.
The only skill that works in interrupting stomps is the wolf’s fear. No other pet skill does, except moa’s but the cone daze is so unreliable that I don’t even consider it viable. The wolf’s fear is an AoE fear of about 600 range.
No other class can use their F1-4 class mechanic abilities while downed. Even Rangers cannot. None of their pet skills work while downed, EXCEPT for the wolf’s 2 second fear. Will you continue to justify this bug? You think it is intentional that out of all the pets, only the wolf abilities can be used while downed?
^ Read your own words. Now please stop posting and uninstall game plz.
If that were true, the wells would be nerfed by 33% too. And not really, why don’t you snare your enemies before using nades? Let me guess you just spam them 1 through five. It would be smarter to use your chill grenade first.
If Grenades actually did so much damage they required a nerf then I can think of alot of skills that should have gotted a 30% nerf as well.
I was referring to finishing off downed enemies from a wall before they get rezzed, there is no reason to snare a downed enemy. On a downed enemy its smarter you use your poison grenade first to cut their healing.
But now it doesn’t really matter because Grenades can no longer put out enough DPS to down ppl before they rez.
Wat, yes they do. When I down someone first action I take is poison grenades then spam away.
WAT!?…………………………….
No, they don’t.
I’m not talking about sPvP or 1v1.
I am talking about WvW and throwing grenades at or from a keep wall.
This is what 90% of ppl used their nades for and that is the reason they were nerfed.Grenades are slow moving, easily dodgeable, random targetting AoE and they only thing they really had going for them was being able to burst stationary ppl down as long as they don’t move. Despite that they STILL get nerfed.
You can be a holy game defender all you want but the fact is that Grenade nerf was a stupid balance decision. If they would have simply waited untill they apply weapon stats to kits then the whole thing would have went down better.
I’m pretty sure the nerf was just to grenades 1 spam skill. But nerf doesn’t affect me that much.
The flamethrower also needs its damage scaling improved. Even with 25 might stack build, the damage is laughable relative to what other professions can do with AoE setups.
I think it’s good as it is. It’s not meant to be burst, with 25 might stacks you melt people with sustained condition damage. Everyone you spam flame jet on basically has 5 stacks of vulnerability and constant burn and 7-10 stacks of bleed on them. That hurts alot when you have 25 stacks of might. Not to mention your flamethrower direct damage is already doing around 2k damage every time the jet finishes.
If that were true, the wells would be nerfed by 33% too. And not really, why don’t you snare your enemies before using nades? Let me guess you just spam them 1 through five. It would be smarter to use your chill grenade first.
If Grenades actually did so much damage they required a nerf then I can think of alot of skills that should have gotted a 30% nerf as well.
I was referring to finishing off downed enemies from a wall before they get rezzed, there is no reason to snare a downed enemy. On a downed enemy its smarter you use your poison grenade first to cut their healing.
But now it doesn’t really matter because Grenades can no longer put out enough DPS to down ppl before they rez.
Wat, yes they do. When I down someone first action I take is poison grenades then spam away.
i dont see how ppl take posts like
https://forum-en.gw2archive.eu/forum/pvp/pvp/Natural-Zoo-Keeper-proof-that-QP
and this
https://forum-en.gw2archive.eu/forum/pvp/pvp/OMG-rank-3-NA/first#post1151131
so serious. ppl need to chill out and have fun and laugh with us.
Not sure what you’re talking about satar…. My thread was very serious and true.
It’s the revolution brah.
Simple as that.
Are you purposefully trying to be ignorant?
No other class can use their F1-4 class mechanic abilities while downed. Even Rangers cannot. None of their pet skills work while downed, EXCEPT for the wolf’s 2 second fear. Will you continue to justify this bug? You think it is intentional that out of all the pets, only the wolf abilities can be used while downed?
You are an idiot, you clearly have never played ranger. Every pets f2 works you kitten, you can even call the pet to you and attack with the pet. Stop posting in the forums and uninstall the game.
I’ve never had a problem with flame blast, air blast but the flamejet seems to have issues hitting at times. And smoke vent is fine where it is, it is amazing for stomps.
There’s no intelligence when you are bombing a downed corpse.
I gaurantee you that is the very reason Grenades have been nerfed.
A Dev playing his thief or warrior was downed attacking a keep and 3 buddies tried to go and rez him.
Little did they know that this is the single opportunity that Grenadiers excel at, ppl standing still and not attacking back.
So the Dev got killed and his 3 buddies either ran away or got downed themselves.
The Dev got angry and cried, NERF those grenades, its not fair. how dare your AOE do damage to ppl standing still just taking damage.
Now you can spam Grenades on downed ppl all day and they will still just get rezzed by a single person.
And thats if you can manage to avoid the 7 insta stacks of ranged confusion certain other “balanced” professions can dish out.This is a true story.
Next week we will be discussing why pure laziness is to blame for our stupid clunky jump shot skill.
If that were true, the wells would be nerfed by 33% too. And not really, why don’t you snare your enemies before using nades? Let me guess you just spam them 1 through five. It would be smarter to use your chill grenade first.
I am very widely known as the number 1 ranger in places such as NA, AUS , CH , kitten and recently AFRICA.
This is the exact build I used to use,
Pets are double ravens, enjoy.
Elite : swapped out for the situation.
(edited by NaturalPortman.9562)
Self proclaimed best Bunker ranger NA xD jk, but seriusly, I might have owned u sometimes (Midori Ryuuk)
I’m so pro that I don’t need traps
I don’t use traps either xD
Midori worst ranger in AFRICA
Have you ever thought that this particular situation is a part of ranger design?
Maybe ranger lacks damage himself and the pet is just some part of a ranger?
Really, just let go, ranger and especially his downed state isn’t a problem…
He should also notice that the ranger has a trait that gives his pet 5 seconds of quickness when he is downed. Clearly this is a intentional mechanic of the ranger class.
I used this build before Hiba was a fetus.
every classes summons are still up when they are “downed” So not really.
No other class has access to their F1-4 class skills while downed except Ranger.
That’s because their f1-4 skills are tied to the character, not a summon.
I think they should make it so well’s hurt your teammates too, seems like a fair nerf.
Slick shoes needs an immediate nerf. It’s incredibly OP
It’s only op when a pro engineer named Natural Anguswrench uses it
I heard he was banned for claiming he was better than me. ANet don’t accept no liers here!
I heard him and his brother Natural Zoo Keeper are both number 1 players in NA AUS CH kitten GER and even since tonight they took for AFR
Slick shoes needs an immediate nerf. It’s incredibly OP
It’s only op when a pro engineer named Natural Anguswrench uses it
I rarely use grenades but took them out today in fractals to kill the jellyfish and his zerg of minions. I hovered my mouse on skill 1 to see how much damage it does and well…it was a pathetic 160ish damage per grenade. To put it in perspective my exotic harpoongun was doing 450 on auto attack. just to do the same kind of damage I would have to trait into grenades..which seems pretty sad. And even though I get the argument that grenades are meant to be used on multi targets, the harpoon gun does it good, if not better, with its mines and timed explosives and what not.
Point is they need a buff now.
Right now the strength in Grenades is using Grenadier to proc three times a hit. To call being able to stack 25 vulnerability on anything but bosses with Steel-Packed Explosives, Precise Sights and the Superior Sigil of Fraility in a few seconds easy would be an exaggeration. It is, however, mind-numbingly boring and repetitive (80% of your combat is fought by mashing 1 and occasionally 2 through 5) compared to SD or other Kit builds and the benefit is to your teammates hitting 25% harder since 600 damage main skill attacks in GW2 end-game is just above negligible. It’s really something you should go for if you want to capitalize on being support rather than offensive.
I only use grenade kit for grenade barrage and use the rest on a downed opponent so he does not get rezzed
I don’t even bother using it in PvP. Far too inaccurate against intelligent players.
There’s no intelligence when you are bombing a downed corpse.
Depends on how far apart they are from each other when downed. If the Warrior must travel to the Ranger after Vengeance, then the Ranger wins due to 2 second daze, 2 second fear from wolf while downed (bug?), and the near-instant revive.
The Rangers pet continues to revive after getting “interrupted” and as mentioned, killing the pet does not stop the revive.
That is also assuming the ranger is in best condition for all those interrupts. Alot of the time the ranger is already in pet swap CD when he’s downed.
Should Rangers even be able to use their Wolf’s 2 sec fear while in downed state, in the first place? They cannot use any other pet skill while downed, but somehow the wolf pet is exempt from game mechanic balance, apparently.
every classes summons are still up when they are “downed” So not really.
Yo Afrika!!! You are really slacking on representing your region… speak up and represent!
Most important post in this thread
Ok that’s a joke. If you’re running a decent shatter build you know that your burst is crazy. A good shatter mesmer can’t lose in a 1v1 unless he gets hard outplayed. Besides, mesmer portal lets you 5v4 at mid while still holding backpoint and time warp is a teamfight autowin. While I like the place mesmer is at right now (although portal and timewarp could use some small nerfing) it’s awful to suggest that mesmer is in any way underpowered.
The whole debate has very little to do with the thread though.
Portal has been nerfed (limit # of uses to prevent entire zergs from using it in WvW). And as a mesmer I think that a lot too about timewarp… cuz I am just sitting there auto attacking and the radius of the circle is HUGE! plus it stacks confusion… Im not asking for it but I can see them taking the duration down some.
That nerf doesn’t really apply in sPVP
It may not… but i am just saying that yes it has been nerfed… Maybe not how YOU specifically want it but it is there….
Which is why skills should work differently in pvp and in pve
hearing that a certain natural kitten got banned for inappropriate language?
It’s the 4th time now. You should be used to it.
I rarely use grenades but took them out today in fractals to kill the jellyfish and his zerg of minions. I hovered my mouse on skill 1 to see how much damage it does and well…it was a pathetic 160ish damage per grenade. To put it in perspective my exotic harpoongun was doing 450 on auto attack. just to do the same kind of damage I would have to trait into grenades..which seems pretty sad. And even though I get the argument that grenades are meant to be used on multi targets, the harpoon gun does it good, if not better, with its mines and timed explosives and what not.
Point is they need a buff now.
Right now the strength in Grenades is using Grenadier to proc three times a hit. To call being able to stack 25 vulnerability on anything but bosses with Steel-Packed Explosives, Precise Sights and the Superior Sigil of Fraility in a few seconds easy would be an exaggeration. It is, however, mind-numbingly boring and repetitive (80% of your combat is fought by mashing 1 and occasionally 2 through 5) compared to SD or other Kit builds and the benefit is to your teammates hitting 25% harder since 600 damage main skill attacks in GW2 end-game is just above negligible. It’s really something you should go for if you want to capitalize on being support rather than offensive.
I only use grenade kit for grenade barrage and use the rest on a downed opponent so he does not get rezzed
Spamming your attack with the presence of a stealthed thief and seeing him self healing on the ground few seconds later
Using a overcharged shot then a pointblank shot with a ranger friend then seeing the person fly straight into the air
Spamming wells and traps on a mesmers portal
Leaving enemy treb with 1 health and leaving a firetrap on the treb and seeing “Enemy treb has been destroyed” later in the game
Using slick shoes (every situation)
You may share your favorites as well.
Ok that’s a joke. If you’re running a decent shatter build you know that your burst is crazy. A good shatter mesmer can’t lose in a 1v1 unless he gets hard outplayed. Besides, mesmer portal lets you 5v4 at mid while still holding backpoint and time warp is a teamfight autowin. While I like the place mesmer is at right now (although portal and timewarp could use some small nerfing) it’s awful to suggest that mesmer is in any way underpowered.
The whole debate has very little to do with the thread though.
Portal has been nerfed (limit # of uses to prevent entire zergs from using it in WvW). And as a mesmer I think that a lot too about timewarp… cuz I am just sitting there auto attacking and the radius of the circle is HUGE! plus it stacks confusion… Im not asking for it but I can see them taking the duration down some.
That nerf doesn’t really apply in sPVP
Mesmer doesn’t deal incredible burst damage anymore. We’re just about meh when it comes to damage. (For those of us that didn’t use the “exploit” we were always meh.) I fight in dungeons with my wife who plays a guard and watch as her auto attack nearly equals my mw at 9 might stacks. Just saying.
Anyway, game is super unbalanced. Either adapt or go play one of the classes that everyone feels are uber.
We still can… We may just have to change up our shatters a little bit… using diversion which when traited for it adds 5 stacks vuln per daze on a foe… coupled with a GS that can be 25 insta stacks of vuln… then u pop some phants or more clones followed by mindwrack… still JUST as powerful.
In other words, mesmers can’t instantly kill people now.
If this goes through, I want a refund on the game because I don’t play PVE.
Warrior op, please nerf after you finish nerfing engi
Only reason I play engi is because I’m a tier kitten.
Man you mesmers are one greedy profession. I swear you guys want everything lol.
ranger trap build and pet build can be pretty op.
Nah, just op on treb. But that’s only because of the landscape, you are basically forced to fight on the traps.
You mentioned useless utilities right Irvine? I mean Helseth? Well I’ll name some from the Warrior perspective.
RAMPAGE (Most important)
Berserker Stance
Signet of Might
Signet of Fury
Kick
Stomp
Banner of Strength
Dolyak Signet
And to a certain extent… Endure Pain
all those r great, warrior 2 stronk
Before anyone takes that^seriously yes it is a troll post but I am also trying to prove a point.
You know you are a bad troll when you have to post that it was a troll.
Depends on how far apart they are from each other when downed. If the Warrior must travel to the Ranger after Vengeance, then the Ranger wins due to 2 second daze, 2 second fear from wolf while downed (bug?), and the near-instant revive.
The Rangers pet continues to revive after getting “interrupted” and as mentioned, killing the pet does not stop the revive.
That is also assuming the ranger is in best condition for all those interrupts. Alot of the time the ranger is already in pet swap CD when he’s downed.
btw helseth. I too am growing my hair out and eventually putting it into a bun, how long did that length take you.
So…
Nobody has anything to say about what I actually discussed on the podcast? :cc
Hair is too beautiful.
Ok that’s a joke. If you’re running a decent shatter build you know that your burst is crazy. A good shatter mesmer can’t lose in a 1v1 unless he gets hard outplayed. Besides, mesmer portal lets you 5v4 at mid while still holding backpoint and time warp is a teamfight autowin. While I like the place mesmer is at right now (although portal and timewarp could use some small nerfing) it’s awful to suggest that mesmer is in any way underpowered.
The whole debate has very little to do with the thread though.
Mesmer would still be on teams even if they did literally 0 damage.
Turret build is trash, but taking 1 turret is very viable. Other than flame and rocket turret, all the other turrets are great in certain builds.
You done? That caps was unnecessary. Mesmer burst is meh when you compare it to a warrior, guardian, and thief. I don’t see how my auto attack vs the auto attack of a guardian in knight’s rares would be a poor basis. If anything, it shows that the damage is probably higher in SPvP. I used it as an example because it’s the only person I’ve had the chance to stare at the screen while they play. She doesn’t SPvP because of people that yell in all caps and act silly. Can’t say I blame her.
Mesmer burst is crap compared to guardians? Wat
Hi everyone! Recently I made a topic about an elixir build and the ideal weapon for it. Well, I’m leveling up and it’s about time to choose an elite skill. Now, my first instinct is to go for Elixer X, because, well, it’s an elixir. However, the only things I’ve heard about it are overwhelmingly negative.
Could someone please explain to me why? If fast acting elixirs drops its recharge time significantly and potent elixirs makes its duration longer, why is it a bad elite skill? Both of its forms look pretty good.
For the record, I’m a 10/30/0/30/0 build engineer focusing on pistols and elixir utilities.
You can’t use any of your utilities while you’re in the elixir x form, you are basically in “suicide mode”. Oh and your dmg is crap when you’re in both forms.
I think people are getting the two Jumpers in this thread confused.
Will the real Jumper please stand up?
Clearly “Jumper” is the real jumper
So beautiful….. that smirk he has… I just want to kiss him
