Jumper is pro, you can’t argue with him. l2keybind.
On topic, kitten – won’t be able to forcebug the 14k mind wracks and blame the game while people scream for exploit. 1/4 of a second is really nothing, minor change that will affect only the bug.
Funny thing, Anet didn’t fix the bug, they just made it impossible to execute. Always better to add something new instead of fixing the old kitten.
I think it’s a temporary bandaid until they can actually figure out what the problem is.
It seems they can’t identify what is causing it,so they added a preventing measure.
Better than doing nothing imo.We have a winner!
This was an especially bad problem so we did what we had to do given the resources we had to solve this while the studio was closed for the new year/holidays.
Jon
Can you kindly confirm that the .25 second GCD is temporary and will be removed when you fix the exploit?
Lol, without the 1s gcd , eles would be able to combo in a correct manner, you complain for a miserable 1/4 s delay on your main mechanic…..hey WHY ELES MUST BE ONLY ONES TO HAVE A GCD OF 1S ON THEIR MAIN MECHANIC?
Switching attunements is like switching your weaponset (Which has a much higher cd than 1 second, mind you), shattering an illusion is like using an attack.
Having a gcd on shatter skills is like having a gcd on your weapon skills.
How would you feel about that one?Attunements are not weapon set..-_-
-they don’t change your range
-they don’t change the style
We change attunements because…that’s our main and only mechanic, shatters is your mechanic so the gcd is justified
That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.
not going to read the whole thread
THE REAL PROBLEM IS AoE DAMAGE.
NOT BURST
-Icifyr
lol most of the aoe skills u can walk away b4 taking any real dmg . 1 dodge roll in any direction and ur safe while the op has a 30sec cd wth r u talking about
You make it sound like everything is dodgeable at any time. Ever tried getting aoe bombed by a ele and necro while trying to rezz a team mate?
Show up.
I’ve a 80 eng, Mesmer and a 50+ thief. I’ve never once lost to an eng 1v1.
How to beat him as a Mesmer?
I’ve never been one to try 4x shatters and blow them up, it’s much more fun to distortion their burst then use confusion and watch them kill themselves.
People don’t die to confusion anymore.
http://www.memecreator.org/static/images/memes/905225.jpg
HUEHUEHEUHEUHEUEHUEH
not going to read the whole thread
THE REAL PROBLEM IS AoE DAMAGE.
NOT BURST
-Icifyr
aoe is too stronk, but not strong enough for slick shoes
Not sure where the dps comes from in this build. Nades are more effective when specced for condi, so wouldn’t it be more effective to do p/p and get a rabid amulet or something of the sort? Haven’t tried the build yet mind you, but it seems like depending on the nade tool skill alone isn’t enough once it goes on cool down.
-Vöz
Voz i killed you with this build dont you remember. but maybe that was just the slick shoes
I think this change alone would be enough.
Make kits our F skills.
Then we really should just change our name to Elementalist-lite.
I dont even nkow why they made elementalist like that. imo they shouldve gave them element based utility skills and keep it at that.
I think this change alone would be enough.
Make kits our F skills.
Then move the special abilities they generate to the main bar or? What problem does this solve? I think that would be convenient, but maybe you can elaborate, sorry, I am not the sharpest knife.
Remove the special abilities most of them were kitten anyways, make it so kits dont have to waste one of your utility slots. We aren’t versatile because we don’t have enough room to take the things we need / want for a build.
4 kit slots up top, and 3 customizable buttons below?
Look at the ele class mechanics. Something alot like that. Right now it’s stupid that we need to equip the kits.
Counter Blow says hi to Chief
But yeah I do agree that these monsters need to get reworked. Warriors can hundred to zero them without much effort and without taking damage back.
Counter blow is kitten because he needs to run at you
I think this change alone would be enough.
Make kits our F skills.
Then move the special abilities they generate to the main bar or? What problem does this solve? I think that would be convenient, but maybe you can elaborate, sorry, I am not the sharpest knife.
Remove the special abilities most of them were kitten anyways, make it so kits dont have to waste one of your utility slots. We aren’t versatile because we don’t have enough room to take the things we need / want for a build.
He is too OP compared to svanir. His axe pull into KD kick = death. Too stronk. I would also like to mention that the landscape with chieftain is also way tighter and harder to kite chieftain in, not to mention it’s right beside the node. Svanir side node is farther away from svanir so you can solo with no interrupts. Oh and svanir has no ranged attacks making him super ez to kill like mesmer and ele. Whenever i kill chieftain i get ganked by 5 mesmers and then i have to 5v1 usually near chieftain (which i usually win) but then when my back is turned chieftain throws axe at me and i die in 1 second with his axe kick combo.
This is not fair game because the team who has to play on chieftain side has to kill a OP boss unlike svanir side. I hope this is mentioned in next SOTG
I think this change alone would be enough.
Make kits our F skills.
where is the underwater ranger buffs and neccesary engi nerfs?
This was not a balancing patch. Well, with the exception of the two changes mentioned, but that’s because they were urgent.
Engi nerfs are urgent.
where is the underwater ranger buffs and neccesary engi nerfs?
Dont use vozs build it doesnt have slipper shoes.
Hiba is stubborn though and doesn’t use slick shoes.
Before you go around showing off this build to everyone why don’t you let these good people know who taught you engi and this build.
I like many gadgets such as the mine, the rocket boots, the goggles even though they are a tad boring in ‘animation’, etc.
But I never find room for them in my builds, as you say.Maybe they should just be merged into kits…
Make Rocket boots the tool belt of Flamethrower, add knockback to one of the grenade skills, add stunbreaker to several kits.the gadgets don’t fit a ‘versatile’ profession, they seem designed to give a very single-purpose build at least one side utility.
I like them as such, but they don’t fit well taking up a spot that could be an entire kit.
We pay the price of not having high damage, we shouldn’t pay another price for not having room for utility…
I don’t have room for any of the gadgets except slick shoes.
I find every elixir other than elixir S kind okittenward to use. Especially the one that breaks stun and gives you endurance. Almost feels like you drink it and nothing happens.
Not to mention the quickness elixir doesnt synergize with anything we have. Quickness is awkward on engi and just doesn’t work imo.Not going to argue that elixirs are perfect.
Two reasons made me say they are in a better state than kits, gadgets and turrets:
- the elixir traits are actually pretty good in effect, and many people find them mandatory in their build.
- elixirs appear in almost every build I’ve seen, while turrets almost never do, gadgets only sometimes.Elixirs are bloody random, and I totally agree their effects don’t merge all that well.
They do need improvement.
Gadgets are good its just that you dont have enough room for anything as an engi atm because kits fill up a utility slot and a stun break already takes a spot leaving you with only a choice of 1 other utility you want basically.
Another, more simple route would be to give several improved features to both kits and turrets.
For starters: elixirs are too random, but other than that elixirs and elixir traits seem fine enough.
Turret traits are ok (if they work…) but turrets themselves are too weak.
The overcharge functions of turrets are way too slow. Increase the speed on those, and lower the cooldowns. Like the condition removal from healing turret is not something you can depend upon, while it should be!
Very important: add a stunbreaker to at least one turret.Kits:
also add a stunbreaker to at least one kit. For example to EG #4, FT #5, TK # 4, even Bomb #5 is a good option. At least 1 or 2 of these should be added.Gadgets: give them more synergy with our other skills and kits, or at least with each other.
Kit refinement trait for example, should give an effect on using a turret or a gadget too. If we are to be versatile, we can’t have all our traits just effecting one set of skills!In short: give the gadgets, kits and turrets more utility so we don’t need to spend slots on elixirs to get certain effects.
Merge traits, and let traits cover more than ONLY elixirs, or ONLY kits, or ONLY turrets etc…Mind you: I never ask for more damage, I can live with ‘versatility’.
But than I demand REAL versatility!
I find every elixir other than elixir S kind okittenward to use. Especially the one that breaks stun and gives you endurance. Almost feels like you drink it and nothing happens.
Not to mention the quickness elixir doesnt synergize with anything we have. Quickness is awkward on engi and just doesn’t work imo.
Tell me what you guys think of this build
http://gw2skills.net/editor/?fEEQJAoYhEmkbwxygjDAkHm4CLCFPYRRBOzA;ToAg0Cnoey8k4J7TunkPNGZ+B
Its more for hotjoin…still in water….but at least its a little different
Heres a early birthday present for you, the super secret ele build that I thought would never see the light of day.
http://gw2skills.net/editor/?fEAQJAoYhImKbkRzwjFAEFpgSoABTGd8hogFVBA;ToAg0Cno4ywlgLLXOukcNsYCB
no stun breaker?
Nahbro, no need
Yeah stun breakers suck waste of utility slot
Tell me what you guys think of this build
http://gw2skills.net/editor/?fEEQJAoYhEmkbwxygjDAkHm4CLCFPYRRBOzA;ToAg0Cnoey8k4J7TunkPNGZ+B
Its more for hotjoin…still in water….but at least its a little different
Heres a early birthday present for you, the super secret ele build that I thought would never see the light of day.
http://gw2skills.net/editor/?fEAQJAoYhImKbkRzwjFAEFpgSoABTGd8hogFVBA;ToAg0Cno4ywlgLLXOukcNsYCB
no stun breaker?
Natural, he’s using cleansing fire to apply the burn for his fire grab. The utilities and combo he’s talking about is all utilized for that one burst. Literally, like a warriors burst combo, or thieves.
that is silly. building around a rotation is silly imo.
LMAO that’s what thieves/warriors do or am I wrong?
Yes
.
Natural, he’s using cleansing fire to apply the burn for his fire grab. The utilities and combo he’s talking about is all utilized for that one burst. Literally, like a warriors burst combo, or thieves.
that is silly. building around a rotation is silly imo.
0/10/0/30/30
Arc Wave + Blast + Mist form + Sig Heal
Divinity Runes, Sup Battle + Sup Bloodlust Sigils
Valk w/ Beserker JewelYea we are talking about two different builds..
Among the viable team worth builds I found that build your using was one of them.
Its also the build I currentlly use.Im talking about the build I linked..
To get extreme burst, you basically blow every utility, then hit firegrab all in around the time of a thieves BS combo.and I know who and what you are
, been following the NA teams for a while, keeps me current in meta and developing meta.
Why would you use lightning flash and cleansing fire as an opener…? Im a little confused. Theres a difference between a build being not viable and not being very efficient with your build. No offence of course
Slick shoes is now a 59 second cooldown but you can trip on your own oil.
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tWell, I do say brother… Your just absolutely wrong. I find these opinions of yours to be kinda funny and here’s why:
My tourny team consists of:
-100b Warrior
-D/D “Burst Ele”
-D/D Necro
-Shatter Mesmer
-Condi Clear/Shout Guard3 of these specs we play are considered “not viable” by players such as yourself. But, we do it well and we consistently win. The fact is, it’s the player that makes the builds work and how well you teams build synergize with each other.
This game has evolved way past “TUNNELING” targets. Which, you seem to be stuck under.
<3 Vain
Does that D/D ele roam or stick with a team, where its AoE’s are more useful?
I dont see any situation where the Ele is going to do well in an equal ground setting when its roaming solo.
Especially when its compared to the roaming capabilities of a thief.
Which has more risk free disengaging mechanics already in its proffession and can burts just as well..
Not sure if serious. Ele is amazing in 1v1, also not sure if serious about the disengaging. Ele’s can also disengage quite easily.
Oh gotcha. Lol I’m assuming you were banned for some of your language in map chat? Although I find it funny, I’m pretty sure some people just find it super offensive :P
People are still stuck in the “we just gotta get dem targets down” phase. Currently, our team has evolved into so much more… My main purpose isn’t to be a high damage roamer, it’s to peel and lock down other targets that try to put pressure on my necro and warrior. Who woulda thunk GW2 woulda turned out this way? :P
Anet think’s I’m racist and inappropriate. Tunnel vision is the number 1 reason why there is so many kitten ele’s and warriors. They are so trigger happy with all their skills and just blow everything to kill someone and just die right after.
So I faced a ranger the other day while roaming in WvW, and he lured me into an underwater fight. After I put him in drowning state, he started to rapidly heal his hp back to rally even though I was constantly hitting him. He even had 3 kraits around slashing at him.
Also, during the entire fight, he would constantly go invisible whenever in trouble and so that the bunched-up kraits would gang up on me.
I would like to know how he did any of this. I did ask around people in-game, but I have yet to find an answer. Maybe someone here knows?
Thanks in advance!
He has a pet heal when hes downed which heals for quite abit.
Also he probably has a trait that makes him go invisible whenever hes stunned
Hmm? Not sure if that was directed at me. I’m not quite sure any tourny team underestimates the potent cleave damage of an ele o.O
No pointed towards the guy you quoted. and hi vain its best ranger in NA AUS CH kitten I got banned for another 71 hours ;(
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tWell, I do say brother… Your just absolutely wrong. I find these opinions of yours to be kinda funny and here’s why:
My tourny team consists of:
-100b Warrior
-D/D “Burst Ele”
-D/D Necro
-Shatter Mesmer
-Condi Clear/Shout Guard3 of these specs we play are considered “not viable” by players such as yourself. But, we do it well and we consistently win. The fact is, it’s the player that makes the builds work and how well you teams build synergize with each other.
This game has evolved way past “TUNNELING” targets. Which, you seem to be stuck under.
<3 Vain
Sigh people still underestimating the aoe pressure of dps ele……..
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?dDDPJAmWgMmMawwwgjDAjGm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tlightning flash +earthquake -switch to fire + fire grab + arcane wave
ele bust is instant, you have the same time of a thief burst to react.
maybe building as a glass cannon and using something different than Rtl -updraft (that any decent player would dodge 95% of the time ) is a good idea
The base dmg of the ele has been nerfed to the ground, that rotation will not insta-kill anything outside another extremely squishy target, a thief/mesmer can still almost one -shot you despite having a target with over 2k toughness.
Also the rotation would be :
earthquake – lightning flash ( used mid cast of earthquake)- cleansing fire/ring of fire – fire grab, that’s a lot of work which use long CD skills and doesn’t assure you the death of the target but will leave you defenseless in most casesThe only reason people think ele and warrior is a hard class to play is because everyone is so kittening bad with them. Stop being trigger happy and know when to come in. A warrior who runs at you popping frenzy is basically free kills for you and your team right? A warrior who runs in with frenzy and 100b in a crowd of ressers with a downed person? Not so much.
And let’s see here, ele is all aoe damage and it’s quite alot of aoe damage. Ele is the last class atm that should be complaining.
100b doesnt happen in most rezzing cases either.
I dont know of one team that doesnt run someone with a res signet.
Unless you mean in WvW…where as I stated before…anything works in a zerg..
lol wat. 100b is so kitten powerful if used in the right situations. Apparently 99% of warriors are not aware of their current situation and of peoples dodge rolls / evades.
I don’t agree with everything the OP posted (Slick Shoes?) but I agree in principle. Making our kits (our “primary weapons” so the devs say) take up the same slots as our stun breakers and other utility skills is a huge problem with this class.
It’s worse for Turrets. Let’s say everything is balanced correctly with turrets. Each turret is usable and effective, and the Toolkit is worth taking to repair them.
In PvP, every build should have at least 1 stun breaker. That’s 1 utility being used on something other than a turret. Second, you’re going to want the Toolkit to repair the turrets you have out. There’s a second slot down. You’re left with a whopping 1 slot for a turret of your choice, plus the healing turret.
Even with turrets “working as intended,” they won’t really be working as intended. A single turret plus the healing turret in PvP? They’d have to make each turret as good as a Ranger pet for a turret spec to be viable, and I doubt that happens. That could unbalance the rest of the class (as any Engi spec could simply throw in a single turret to their build and see a huge damage boost.)
If turrets are ever to be made viable, we need to at least be able to equip the Toolkit in our “secondary weapon” slot, so we have more utility slots available for actual turrets.
Basically, what I’m saying is that, far from this being a “wanted” change, allowing kits to be equipped in our secondary weapon slot may turn out to be very much a necessary change in order to properly fix turrets.
Alternately, a change allowing kits to be equipped in the “Toolbelt” area instead of taking up utility slots (making our loadout look a lot like the Elementalist) may be warranted.
Either way, I see no way to properly balance turrets with things the way they are, unless they scrap the idea of the wrench healing turrets altogether (balancing the life of turrets so they don’t need to be healed) or place some game-changing traits high up in one trait line to make a single turret as effective as a Ranger pet (more effective, arguably, since ours are stationary.)
-Travail.
Slick shoes healed my diabeetus.
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?dDDPJAmWgMmMawwwgjDAjGm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tlightning flash +earthquake -switch to fire + fire grab + arcane wave
ele bust is instant, you have the same time of a thief burst to react.
maybe building as a glass cannon and using something different than Rtl -updraft (that any decent player would dodge 95% of the time ) is a good idea
The base dmg of the ele has been nerfed to the ground, that rotation will not insta-kill anything outside another extremely squishy target, a thief/mesmer can still almost one -shot you despite having a target with over 2k toughness.
Also the rotation would be :
earthquake – lightning flash ( used mid cast of earthquake)- cleansing fire/ring of fire – fire grab, that’s a lot of work which use long CD skills and doesn’t assure you the death of the target but will leave you defenseless in most cases
The only reason people think ele and warrior is a hard class to play is because everyone is so kittening bad with them. Stop being trigger happy and know when to come in. A warrior who runs at you popping frenzy is basically free kills for you and your team right? A warrior who runs in with frenzy and 100b in a crowd of ressers with a downed person? Not so much.
And let’s see here, ele is all aoe damage and it’s quite alot of aoe damage. Ele is the last class atm that should be complaining.
Elementalists don’t require a shred of skill
I think anyone who comes to this thread will stop here..
Ele’s need to get off their high horse. More buttons doesn’t mean harder, ele’s have simple rotations and there honestly is alot of room for mistakes seeing as they can just reset fights easily.
That being said, ele is easy to play but not as easy as some other classes.
LOLOLOL
Please go play one with that rotation..
That statement alone tell me you havent the slightest about this proffession.A mesmer has a rotation..
a thief has a rotation.An ele with a rotation is a predictable free kill..
Hm? I played D/D ele as a main early on in this games lifespan. I’m pretty sure I know a decent amount of this class. Every class in this game has a low skill cap and sorry to say but your little ele class is included as well.
QQ more.
Slick shoes = best skill? L2P.
Neckbeard status confirmed.
Why not change it so our “F” skills are the kits.
Let’s see, you have 3 slots for your utilities (excluding heal and elite). If you don’t want to die right away you are already forced to take a stun breaker, which is usually the elixir. That leaves you with 2 open spots left, seeing as engineer weapon set skills can’t down anyone alone you are basically pidgeon holed into taking one of the damage kits such as grenades. And that leaves you to your last slot, which must be slick shoes because slick shoes is the best skill in the game.
Where is our versatility
.
But srsly, ele design is what engi should be.
Elementalists don’t require a shred of skill
I think anyone who comes to this thread will stop here..
Ele’s need to get off their high horse. More buttons doesn’t mean harder, ele’s have simple rotations and there honestly is alot of room for mistakes seeing as they can just reset fights easily.
That being said, ele is easy to play but not as easy as some other classes.
I was playing on my mesmer and elementalist today and I fought so many engis today (seems like new FOTM) And they can apparently use a wrench (is this hacks?) I thought they can only use rifle and pistol and shield. And he used this skill on me and hit me for 16k dmg and I died instantly, faster than mesmer shatter burst (which is pretty UP atm)
I know you devs dont give many engi answers but please nerf this ridiculous class.
Also make slick shoes a 120 second CD, that skill is the most OP rez and stomp interupt.
Just curious who is best ranger.
I’ve never really played WoW and don’t ever plan too, but the general balance is fairly good regardless of what some QQers say. Of course there are Fotm classes such as mesmer, guardian, ele, and thief… But they’re only very powerful when played by a skilled player (duh). But overall, if you play one class extremely well then you can beat some “OP” classes without problem in most cases
Voz slick shoes is FOTM
A necro complaining he can’t do damage? IS THIS REAL LIFE
This will greatly improve the meta game and make this a much more intense pvp.
Imagine if thief got 5 kills and can summon 20 svanirs around the map to kill the opposing team. Like COD dog kill streak would be so fun. And maybe if you get like 20 kills without getting downed you can activate a nuke like kill streak except it is treb shots all across the map which automatically wins you the game.
Bunker staff ele is unkillable.
Me and some people I play with were messing around one day, one of them plays staff bunker ele on one of his alts, he decided to see if me (burst power necro) and a friend (GS warrior) could take down his ele. We were fighting for 2 or 3 minutes before we finally got him down, all 3 of us are good players and it just wouldnt be feasable to waste that much time in a game or to kill it solo.The reason you dont see it much anymore though is because its awkward to defend points with as it has to move around a lot.
Nice so you brought two people with limited/no poison application and limited hard ccs to take down a class the relies on healing and evasion to stay alive and you wonder why you had problems?
With your necro/warrior combo you will either correctly land your cc/burst and instantly drop the ele or he will seem unkillable if you are unable to coordinate your burst and ccs.
if it takes multiple people to coordinate their cc’s/burst just to kill 1 person then something is wrong there…
Wait so you’re complaining that a team oriented game requires teamwork?
He is complaining that even with two skilled players that have builds specifically designed to kill fast, a certain build can survive for a few minutes. If the two builds were slightly less damage orientated, he can hold out indefinitely. I know because we do it in tournaments all the time and it can easily keep 2-3 people busy for a while, usually a couple of minutes unless a GC thief hits a backstab.
One class shouldnt be able to do that, whether he can damage or not. Its WoW resto druids all over again.
I don’t see an issue with it, the guy still goes down fast with properly coordinated attacks. Seems like you folks want a game where thieves insta gib everyone.
Bunker staff ele is unkillable.
Me and some people I play with were messing around one day, one of them plays staff bunker ele on one of his alts, he decided to see if me (burst power necro) and a friend (GS warrior) could take down his ele. We were fighting for 2 or 3 minutes before we finally got him down, all 3 of us are good players and it just wouldnt be feasable to waste that much time in a game or to kill it solo.The reason you dont see it much anymore though is because its awkward to defend points with as it has to move around a lot.
Nice so you brought two people with limited/no poison application and limited hard ccs to take down a class the relies on healing and evasion to stay alive and you wonder why you had problems?
With your necro/warrior combo you will either correctly land your cc/burst and instantly drop the ele or he will seem unkillable if you are unable to coordinate your burst and ccs.
if it takes multiple people to coordinate their cc’s/burst just to kill 1 person then something is wrong there…
Wait so you’re complaining that a team oriented game requires teamwork?
It’s kind of fun until you hit Deer, then burst kills noone. I have played the last two nights and not seen one single burst thief. Seen a few Blossom spammers… who die a lot and very little else thief wise. I play all toons in there by the way but when I play thief it is P/D.
Not really, if your team has half a brain they would call out immobilizes etc and thieves will still get insta kills.
A thoughtful post on the GW2 forums?
MADNESS
@Seether If you haven’t noticed, the entire top tier community have overinflated egos haha. It’s a small reason some people have quit pvp IMO.
Voz im still patiently waiting on our new teamkitten/p>
This was an especially bad problem so we did what we had to do given the resources we had to solve this while the studio was closed for the new year/holidays.
, been following the NA teams for a while, keeps me current in meta and developing meta.