IMHO, the one thing rangers don’t need is more DPS.
That’s where I stopped reading.
Go away, troll.
They DONT need more dps.
(edited by NaturalPortman.9562)
signet of the stone doesnt need any changes, it’s already good. and signet of renewal is also extremely good doesnt need any changes. the only changes all of these really need is the cooldown, nothing else.
You guys are using the whirl wrong…. You need to use it either A) with a combo field (an ethereal field + whirling defense = up to 15 stacks of confusion, yup, that skill sucks rolls eyes) it’s reason for being such a long channel is because you reflect ALL projectiles during that time, it used to also reflect skills like the warhorn, but I don’t think it does anymore, needs testing though.
If path I scars worked like the chieftains I would have a very hard time not going axe/axe…. A VERY hard time…
PS: take a warthog with Axe offhand they synergies AMAZINGLY well.
Did they ever fix the combo field with OH axe? Because last time I used it was buggy and didn’t work half the time.
[Edit: Also, are you referring to the ethereal field you can create from foraged items? Or is there some other reason it’s good with a porcine pet?]
It works well with the warthog specifically due to him having a ethereal AND poison field (both of which last for over 5 seconds) making him synergies very well with the off hand axe and its combo finishers.
The pig (generic pig) works pretty well too because it can creates a water field, the other ones don’t have any fields so it doesn’t work as amazingly as with the warthog, granted elixir of heroes makes you invuln and bein an invuln whirling defender in a group fight seems to cause you to be a lightning rod for CCs (IE all enemies try to CC you thus wasting their CCs or try to burst you with Melee, this wasting CDs).
It also works with healing spring, but like I said. I dont think the OH axe is good enough to replace sword/dagger or my greatsword.
That was a really good discussion..
Question though..What build are S/D ele’s in tpvp running that brought on the hate?
I felt when running S/D that it was way to slow vs D/D
Edit: I also love the gentle “L2P” Jsharp issued to people complaining about everything
I can assure you that there is no OP s/d ele build for tPvP or sPvP for what matters, it’s the same old glass cannon s/d build ( which very few people still run anyway) or at most the typical 0/10/0/30/30 “bunker” ele.
In tPvP you still see double guardian ( one offensive and other defensive) with necro, mesmer and thief, few teams run with ele and those are staff water support ( lol) or glass cannon s/d
Yeah Mr Sharp is right…the l2p message is way too good
Anyone who complains about 100b or kill shot is just really bad lol.
Neither is true because no one beats anyone 100% of the time…Though as a condition shortbow ranger Thieves are generally the first class I focus down due to their squishyness, while Mesmers are still the ones giving me the most trouble, as well as warriors and guardian (bunker builds)
As a ranger (non trap) I find guardians and mesmers to be the most difficult matchup for me. And thieves and warriors to be the easier ones.
“Guard”<Shout-skill Should detect and stay cloaking in area untill cancel
even if they made that change I wouldn’t bother wasting a utility skill just for that 1 purpose. but thats just me
What is this ‘chieftain’ you speak of? Some NPC?
Play some sPvP and you will find out. It’s a NPC boss that gives you points for killing him. His axe throw attack basically drags you all the way to him on the return.
Just for the record, Path of Scars DOES NOT cause knock down on the return.
It’s still a pretty good off-hand though, and it’s excellent against ranged attackers too stupid to stop shooting you while it’s channeling.
Like I said in previous post, I would actually use axe offhand if it worked alot like chieftans axe throw, would be an amazing skill.
What I am saying is the plonkers who were expecting the ranger to magically start outperforming the warrior in ranged combat (especially since the warrior is supposed to win in a 1v1 headbutting contest) set themselves up for disappointment.
That’s funny. I didn’t realize they were making a rock, paper, scissors game.
Or did you mean current state of the ranger is in is due to the fact devs play warrior so therefore they are “supposed to win” because they don’t like losing?
Let’s be realistic, playing warrior is simple, but they aren’t THAT good.
Compared to rangers, they’re THAT good IMO.
Ranger is not complex in a good way like Elementalists; they’re complex in a way that’s forcing the player to deal with handicaps like overnerfed weapons, broken and/or ineffective traits, anemic utilities, and dodgy pet AI.
But I have no issue fighting off any warrior, and I’m not some pro gamer either. I honestly think rangers counter warriors hard.
Personally, I think OH Dagger is one of the best compliments to MH axe. It’s 4th skill helps you close the gap to immediately hit a foe with all 5 axes on your 2 skill. The cripple and frozen chains are also great to prevent the foe’s escape.
how does #4 close the gap??? Not sure if I’m correct here but I thought it has nothing special other than it returning back to you. Personally I think axe4 should work like chieftans axe throw, then I might actually consider using it.
(edited by NaturalPortman.9562)
If you trait the off-hand training trait, path of scars gets about a 75% boost in damage. I can hit the heavy golem in the mists for about 1.8k without crits if it hits both ways.
the stupid thing about that trait is that axe main hand is ALL condition, it makes no sense to pair axe with axe.
It’s not really all condition. It’s stuck in the same undecided hole as the greatsword. It has one attack that relies heavily on bleed, but that’s the only condition damage it has, so you never really know how you’re supposed to spec with it.
OT: Personally i love how whirling defense looks. It’s probably the coolest looking skill in the game. My suggestion would be to give it a chance to block. Give us our own more defensive 100b.
axe main hand has basically 0 damage without condi build which is the issue. Not to mention the first axe offhand skill just seems lazy and unfinished, I want something interesting, every kitten skill is just you throwing an axe. Yes whirling defence is an interesting skill but it would be improved.
If you trait the off-hand training trait, path of scars gets about a 75% boost in damage. I can hit the heavy golem in the mists for about 1.8k without crits if it hits both ways.
the stupid thing about that trait is that axe main hand is ALL condition, it makes no sense to pair axe with axe.
Main-hand Axe has ONE condition-inflicting skill and it isn’t even particularly good, quite frankly. Sure, the auto-attack sucks too. But that’s the thing – the only reason to take the MH axe is for the Off-hands, most of which are solid.
eh not enough to justify giving up 2 whole weapons slots just to reflect projectiles >.>. but whatever floats your boat
If you trait the off-hand training trait, path of scars gets about a 75% boost in damage. I can hit the heavy golem in the mists for about 1.8k without crits if it hits both ways.
the stupid thing about that trait is that axe main hand is ALL condition, it makes no sense to pair axe with axe.
Remember this game isn’t balanced around 1v1.
But I play ranger and I honestly think ranger takes it most of the time ASSUMING they are not built like an idiot.
some points for those that cant watch:
opinions from top players:
- bunker eles and ele down state needs nerf
- aoe dmg too high
- they play every day 8 hours a day lol
-two people pulled off private servers for ladders/match making
-pvp/wvw patch some time in jan/feb/march ..
-big balance patch dec 14th for pvpCorrection:
- s/d eles "bunkers"are strong but nothing compared to guardians-
- aoe dmg while ressing others it’s a problem, nothing to to with aoe dmg itself-Thank you
I believe they said S/D ele bunkers are the strongest bunker atm but isn’t anything compared to the pre-“nerf” guardian. As in the guardian with block bug.
What I am saying is the plonkers who were expecting the ranger to magically start outperforming the warrior in ranged combat (especially since the warrior is supposed to win in a 1v1 headbutting contest) set themselves up for disappointment.
That’s funny. I didn’t realize they were making a rock, paper, scissors game.
Or did you mean current state of the ranger is in is due to the fact devs play warrior so therefore they are “supposed to win” because they don’t like losing?
Let’s be realistic, playing warrior is simple, but they aren’t THAT good.
Aye, 30k crits are hardly impressive.
30k? lets see this 30k on a non glass cannon and I hope you’re not talking about kill shot.
Oh, you bet I am.
You bet.
I.
Am.
First of all, that 30k crit only happens in WvW when you hit people that aren’t even geared. 2nd of all that attack is trash in sPvP
What I am saying is the plonkers who were expecting the ranger to magically start outperforming the warrior in ranged combat (especially since the warrior is supposed to win in a 1v1 headbutting contest) set themselves up for disappointment.
That’s funny. I didn’t realize they were making a rock, paper, scissors game.
Or did you mean current state of the ranger is in is due to the fact devs play warrior so therefore they are “supposed to win” because they don’t like losing?
Let’s be realistic, playing warrior is simple, but they aren’t THAT good.
Aye, 30k crits are hardly impressive.
30k? lets see this 30k on a non glass cannon and I hope you’re not talking about kill shot.
What I am saying is the plonkers who were expecting the ranger to magically start outperforming the warrior in ranged combat (especially since the warrior is supposed to win in a 1v1 headbutting contest) set themselves up for disappointment.
That’s funny. I didn’t realize they were making a rock, paper, scissors game.
Or did you mean current state of the ranger is in is due to the fact devs play warrior so therefore they are “supposed to win” because they don’t like losing?
Let’s be realistic, playing warrior is simple, but they aren’t THAT good.
Of course it can be done. Vs good players, not so much.
You know what you can get it off on every time? A bunker, they absolute refuse to leave their point and the drakes breathe can hit the entire point (except graveyard that ones huge!!) meaning you either force them off the point or they eat the whole electrocute.
And what part of immob and stun don’t you get? It doesn’t matter how good you are if you’re a sitting duck!!
Mist form, condition removal, stun break, etc. etc.
There are plenty of counters to this, especially since the drake has a HUUUUUGE wind up. And you don’t have to run far to dodge a drake’s LB, you just casually take two steps to the left and laugh as the pet sits rooted blasting away into nothing.
But yea, if you get a bad player that blows all their cooldowns the first time they get CCed at all, you probably can root them and hit them.
Yup, you know, LB isn’t a 180 degree AoE or anything… and the fact you completely ignore the whole “you can bait them!” thing is kinda sad… you can hit F2 again to cancel it, making them completely WASTE that stun breaker or w/e and then you can launch another one off in a short amount of time, especially if you’re running spider + drake build where you use the immob from spider and then chain it into the drake.
I’ve never played around with the drake. how much dmg does it put out?
A LOT on its special attack. Especially once it starts bouncing around. The rest of its attacks are broken though, so… Yeah.
It seems like its hard to hit. Id rather keep my 2 ravens. they hit like trucks and its hard to dodge
The drake lightning breathe (second easiest to hit, 4th lowerst damage) can hit for around 20k or so with 25 stacks of might and masters bond, and that’s on one target… then you got the salamander and reef drake who teach the enemy a new lesson in pain doing significantly more damage then the lightning breathe in raw damage and then also applying a damaging condition (burning and confusion respectively), then followed by the ice drake who applies chilled, those 3, granted they can completely DECIMATE a health bar are really, really, really hard to land, and if you can land it you 100% deserve to end them.
Marsh drake is the EASIEST to hit, but it deals almost no raw damage, however it does apply quite a bit of poison (it’s so easy to hit because it’s ranged like the lightning drake but the projectiles ALSO home on the enemies, and when i say home i mean like WoW or Rift home where once the spells cast you’re pretty much guaranteed it to hit).
EDIT: Keep in mind with 25 stacks of might and masters bond it puts the drakes power at 3,093, that’s A TON of power…
lol Id still rather keep my ravens, they dont need any might as still down my opponents in 2 f2s
lol ravens also don’t do 20k bouncing damage with their F2 with the might stacks xD
It’s still more reliable than a charge up moves that needs bouncing
oh and I can do an instant 15k-20k with double ravens, using their f2s then swapping.
It’s no great secret that the Ranger class could use a little help right now. We’re held back by the very mechanics that we’re supposed to be aided by.
As I see it, these are the changes that should EVENTUALLY be looked at. Don’t get me wrong. Every profession has a long list of issues, so we can’t expect to see a whole lot of these any time soon, but Guild Wars 2 hopefully has a long life ahead of it.
Traits
The Marksmanship line as a whole needs work. The minors are borderline worthless on a Ranger as they imply a burst role – in other words, they are misplaced Thief traits. Opening Strike is really only useful in short fights, such as those in open world PvE. They fall off quickly against decent players and bosses. The majors are largely lackluster as well, considering they emphasize Signets – which need work.
Trap traits need to be moved from Skirmishing to Wilderness Survival. Feel free to change the name of Survival utilities and move them to Skirmishing in return. It simply makes no sense for a condition damage utility to be in the critical line. In addition, the Grandmasters need work (Moment of Clarity), The
Axe trait needs buffing – add some Cooldown reduction to it or something. Even better – why not make the trait Precision + Prowess in reasonably generous numbers?
Sharpened Edges and Companion’s Might both suck. Sharpened Edges inflicts too little bleeding to be relevant and Companion’s Might gives such a short Might duration that it is impossible to stack to any significant number.
Wilderness Survival is borderline perfect as is.
Nature Magic sucks because spirits suck. Combine the spirit-based traits more – such that we have 2 large spirit traits, as opposed to 4 small ones. Use the additional room to add in non-spirit traits.
Beast Mastery majors need improvements or outright reworks.
Pets
Improve their attack animation. The easiest fix would probably be to have them leap into every attack, much like the Ranger’s Sword auto-attack. In other words, make them difficult to kite. Adjust their damage accordingly.
Separate their stats between PvP and PvE. Use the resulting opportunity to beef them up for PvE and WvW, where they need it the most.
Utilities
Increase spirit health drastically and improve their traits.
Move Traps from Skirmishing to Wilderness Survival.
Rename Survival skills and move them to Skirmishing with improved trait support.
Improve shouts and trait support.
Improve signets. Combine traits.
Weapons
Buff damage of all weapon types, especially MH axe, Greatsword, and Longbow.
Fix the Sword rooting mechanic on the auto-attack.
Drastically improve under-water Spear. It’s really bad in its current state.
FIX OBSTRUCTION BUGS.
Give us more options for Direct Damage builds. Longbow is currently our only Direct Damage focused weapon (all others being hybrid weapons) and it blows.
Drastically improve under-water Spear. It’s really bad in its current state.
wut r u talking about man, underwater ranger is op
Of course it can be done. Vs good players, not so much.
You know what you can get it off on every time? A bunker, they absolute refuse to leave their point and the drakes breathe can hit the entire point (except graveyard that ones huge!!) meaning you either force them off the point or they eat the whole electrocute.
And what part of immob and stun don’t you get? It doesn’t matter how good you are if you’re a sitting duck!!
Mist form, condition removal, stun break, etc. etc.
There are plenty of counters to this, especially since the drake has a HUUUUUGE wind up. And you don’t have to run far to dodge a drake’s LB, you just casually take two steps to the left and laugh as the pet sits rooted blasting away into nothing.
But yea, if you get a bad player that blows all their cooldowns the first time they get CCed at all, you probably can root them and hit them.
Yup, you know, LB isn’t a 180 degree AoE or anything… and the fact you completely ignore the whole “you can bait them!” thing is kinda sad… you can hit F2 again to cancel it, making them completely WASTE that stun breaker or w/e and then you can launch another one off in a short amount of time, especially if you’re running spider + drake build where you use the immob from spider and then chain it into the drake.
I’ve never played around with the drake. how much dmg does it put out?
A LOT on its special attack. Especially once it starts bouncing around. The rest of its attacks are broken though, so… Yeah.
It seems like its hard to hit. Id rather keep my 2 ravens. they hit like trucks and its hard to dodge
The drake lightning breathe (second easiest to hit, 4th lowerst damage) can hit for around 20k or so with 25 stacks of might and masters bond, and that’s on one target… then you got the salamander and reef drake who teach the enemy a new lesson in pain doing significantly more damage then the lightning breathe in raw damage and then also applying a damaging condition (burning and confusion respectively), then followed by the ice drake who applies chilled, those 3, granted they can completely DECIMATE a health bar are really, really, really hard to land, and if you can land it you 100% deserve to end them.
Marsh drake is the EASIEST to hit, but it deals almost no raw damage, however it does apply quite a bit of poison (it’s so easy to hit because it’s ranged like the lightning drake but the projectiles ALSO home on the enemies, and when i say home i mean like WoW or Rift home where once the spells cast you’re pretty much guaranteed it to hit).
EDIT: Keep in mind with 25 stacks of might and masters bond it puts the drakes power at 3,093, that’s A TON of power…
lol Id still rather keep my ravens, they dont need any might as still down my opponents in 2 f2s
Of course it can be done. Vs good players, not so much.
You know what you can get it off on every time? A bunker, they absolute refuse to leave their point and the drakes breathe can hit the entire point (except graveyard that ones huge!!) meaning you either force them off the point or they eat the whole electrocute.
And what part of immob and stun don’t you get? It doesn’t matter how good you are if you’re a sitting duck!!
Mist form, condition removal, stun break, etc. etc.
There are plenty of counters to this, especially since the drake has a HUUUUUGE wind up. And you don’t have to run far to dodge a drake’s LB, you just casually take two steps to the left and laugh as the pet sits rooted blasting away into nothing.
But yea, if you get a bad player that blows all their cooldowns the first time they get CCed at all, you probably can root them and hit them.
Yup, you know, LB isn’t a 180 degree AoE or anything… and the fact you completely ignore the whole “you can bait them!” thing is kinda sad… you can hit F2 again to cancel it, making them completely WASTE that stun breaker or w/e and then you can launch another one off in a short amount of time, especially if you’re running spider + drake build where you use the immob from spider and then chain it into the drake.
I’ve never played around with the drake. how much dmg does it put out?
A LOT on its special attack. Especially once it starts bouncing around. The rest of its attacks are broken though, so… Yeah.
It seems like its hard to hit. Id rather keep my 2 ravens. they hit like trucks and its hard to dodge
Of course it can be done. Vs good players, not so much.
You know what you can get it off on every time? A bunker, they absolute refuse to leave their point and the drakes breathe can hit the entire point (except graveyard that ones huge!!) meaning you either force them off the point or they eat the whole electrocute.
And what part of immob and stun don’t you get? It doesn’t matter how good you are if you’re a sitting duck!!
Mist form, condition removal, stun break, etc. etc.
There are plenty of counters to this, especially since the drake has a HUUUUUGE wind up. And you don’t have to run far to dodge a drake’s LB, you just casually take two steps to the left and laugh as the pet sits rooted blasting away into nothing.
But yea, if you get a bad player that blows all their cooldowns the first time they get CCed at all, you probably can root them and hit them.
Yup, you know, LB isn’t a 180 degree AoE or anything… and the fact you completely ignore the whole “you can bait them!” thing is kinda sad… you can hit F2 again to cancel it, making them completely WASTE that stun breaker or w/e and then you can launch another one off in a short amount of time, especially if you’re running spider + drake build where you use the immob from spider and then chain it into the drake.
I’ve never played around with the drake. how much dmg does it put out?
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
So, pets struggling to hit moving targets is not a main issue? Because it’s hurting most other Rangers DPS.
So let’s see, Anet gives you ALL these wonderful CC skills and snares and you choose to ignore them to assist your pet. Hmm sounds like a great idea.
oh I see, so I have to use things that I don’t want to use in order to make the pet viable. That makes sense. Because you know, I’m not a trap Ranger…
How about the pet is viable from the get go? Hmm sounds like a great idea.Did I even mention traps? No? Do you know how many gap closers rangers have? Clearly you don’t. Did you know that you can swap your pet to spawn your other pet right beside you? Did you know basically all your weapon sets have a cripple? Do you even play ranger?
oooooh. right. I forgot I want to close the gap…..not maintain it….here I thought longbow was for range.
What difference does it make it I swap pets? The new pet wont consistantly hit the moving target either…
So, given I use longbow and axe/warhorn, what should I do then?
Wait for barrage cooldown every fight?
Wait for winters bite cooldown every fight?
Maybe I’ll use point blank shot and hope the pet gets a hit in?While I’m waiting I’ll spread some peanut butter on the ground and throw crackers at my target.
Or perhaps it would just make more sense to make the pets hit a lot more often.
Your complaints are horrible and irrelevant. We might as well give elementalists 0 delay on attunement swaps, get rid of initiative and let thieves spam any attacks they want forever, or even better let kill shot be an instant shot that can be spammed right?
So, since I use signet of stone, quickening zepher, rampage as one and radiation field….I should swap out what I have enjoyed using and be pigeon holed into something else so my pets work properly?
If pets are going to work at all, they should work with any combination of skills.Your complaint has nothing to do with the ranger class. Your complaint can be applied to every single class in this game. Go play a long bow rifle warrior, see how effective that is too.
I didn’t know every class in this game had pets.
Crap, maybe I’m not playing a Ranger afterall.
I think I forgot what my name is.
Where am I?
Let me basically say what you’re saying right now but in a different perspective.
I want high damage on my thief but I wanna play double pistol, are you telling me I have to switch how I want to play to do high damage?
Please stop posting and just delete your ranger already. You are not doing the ranger community any good by crying about things that don’t matter.
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
So, pets struggling to hit moving targets is not a main issue? Because it’s hurting most other Rangers DPS.
So let’s see, Anet gives you ALL these wonderful CC skills and snares and you choose to ignore them to assist your pet. Hmm sounds like a great idea.
oh I see, so I have to use things that I don’t want to use in order to make the pet viable. That makes sense. Because you know, I’m not a trap Ranger…
How about the pet is viable from the get go? Hmm sounds like a great idea.Did I even mention traps? No? Do you know how many gap closers rangers have? Clearly you don’t. Did you know that you can swap your pet to spawn your other pet right beside you? Did you know basically all your weapon sets have a cripple? Do you even play ranger?
oooooh. right. I forgot I want to close the gap…..not maintain it….here I thought longbow was for range.
What difference does it make it I swap pets? The new pet wont consistantly hit the moving target either…
So, given I use longbow and axe/warhorn, what should I do then?
Wait for barrage cooldown every fight?
Wait for winters bite cooldown every fight?
Maybe I’ll use point blank shot and hope the pet gets a hit in?While I’m waiting I’ll spread some peanut butter on the ground and throw crackers at my target.
Or perhaps it would just make more sense to make the pets hit a lot more often.
Your complaints are horrible and irrelevant. We might as well give elementalists 0 delay on attunement swaps, get rid of initiative and let thieves spam any attacks they want forever, or even better let kill shot be an instant shot that can be spammed right?
So, since I use signet of stone, quickening zepher, rampage as one and radiation field….I should swap out what I have enjoyed using and be pigeon holed into something else so my pets work properly?
If pets are going to work at all, they should work with any combination of skills.
Your complaint has nothing to do with the ranger class. Your complaint can be applied to every single class in this game. Go play a long bow rifle warrior, see how effective that is too.
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
You clearly have never played (s)pvp with your pet.
Clearly I have, learn to control your pet please.
Gee, another one!? So, the only issues with pets is the “coming down ledges”? Are you effin’ serious – honestly?? Or are you actually a thief/mesmer, coming here to troll the ranger forums?
Please refer to my previous response if your only issue with pets is hitting them while the enemy is moving. And if your other issue is f2 being iffy with responsiveness, there is a trick to using it instantly but clearly you haven’t figured that out yet.
In all fairness the F3 trick is kind of dumb and is just circumnavigating a poorly designed mechanic. F2 should just clear the pet queue and activate.
Was not talking about the f3 trick.
Pet swap + instantly use their F2 ability.
Your welcome.
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
So, pets struggling to hit moving targets is not a main issue? Because it’s hurting most other Rangers DPS.
So let’s see, Anet gives you ALL these wonderful CC skills and snares and you choose to ignore them to assist your pet. Hmm sounds like a great idea.
oh I see, so I have to use things that I don’t want to use in order to make the pet viable. That makes sense. Because you know, I’m not a trap Ranger…
How about the pet is viable from the get go? Hmm sounds like a great idea.Did I even mention traps? No? Do you know how many gap closers rangers have? Clearly you don’t. Did you know that you can swap your pet to spawn your other pet right beside you? Did you know basically all your weapon sets have a cripple? Do you even play ranger?
oooooh. right. I forgot I want to close the gap…..not maintain it….here I thought longbow was for range.
What difference does it make it I swap pets? The new pet wont consistantly hit the moving target either…
So, given I use longbow and axe/warhorn, what should I do then?
Wait for barrage cooldown every fight?
Wait for winters bite cooldown every fight?
Maybe I’ll use point blank shot and hope the pet gets a hit in?While I’m waiting I’ll spread some peanut butter on the ground and throw crackers at my target.
Or perhaps it would just make more sense to make the pets hit a lot more often.
Your complaints are horrible and irrelevant. We might as well give elementalists 0 delay on attunement swaps, get rid of initiative and let thieves spam any attacks they want forever, or even better let kill shot be an instant shot that can be spammed right?
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
You clearly have never played (s)pvp with your pet.
Clearly I have, learn to control your pet please.
Gee, another one!? So, the only issues with pets is the “coming down ledges”? Are you effin’ serious – honestly?? Or are you actually a thief/mesmer, coming here to troll the ranger forums?
Please refer to my previous response if your only issue with pets is hitting them while the enemy is moving. And if your other issue is f2 being iffy with responsiveness, there is a trick to using it instantly but clearly you haven’t figured that out yet.
In all fairness the F3 trick is kind of dumb and is just circumnavigating a poorly designed mechanic. F2 should just clear the pet queue and activate.
Was not talking about the f3 trick.
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
So, pets struggling to hit moving targets is not a main issue? Because it’s hurting most other Rangers DPS.
So let’s see, Anet gives you ALL these wonderful CC skills and snares and you choose to ignore them to assist your pet. Hmm sounds like a great idea.
oh I see, so I have to use things that I don’t want to use in order to make the pet viable. That makes sense. Because you know, I’m not a trap Ranger…
How about the pet is viable from the get go? Hmm sounds like a great idea.
Did I even mention traps? No? Do you know how many gap closers rangers have? Clearly you don’t. Did you know that you can swap your pet to spawn your other pet right beside you? Did you know basically all your weapon sets have a cripple? Do you even play ranger?
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
You clearly have never played (s)pvp with your pet.
Clearly I have, learn to control your pet please.
Gee, another one!? So, the only issues with pets is the “coming down ledges”? Are you effin’ serious – honestly?? Or are you actually a thief/mesmer, coming here to troll the ranger forums?
Please refer to my previous response if your only issue with pets is hitting them while the enemy is moving. And if your other issue is f2 being iffy with responsiveness, there is a trick to using it instantly but clearly you haven’t figured that out yet.
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
So, pets struggling to hit moving targets is not a main issue? Because it’s hurting most other Rangers DPS.
So let’s see, Anet gives you ALL these wonderful CC skills and snares and you choose to ignore them to assist your pet. Hmm sounds like a great idea.
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
You clearly have never played (s)pvp with your pet.
Clearly I have, learn to control your pet please.
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.that’s stupid and will never happen. its our special class mechanic.
If you mean special olympics “special” then yes, I agree.
Pet’s aren’t even that bad. The only real issue they have is coming down ledges, other than that they have no issues. I don’t have any trouble controlling mine.
I would like the option as well.
For those that want to use the pets all the time they can, for those that don’t they have the option but will lose any utilities that comes with the pets.
that’s stupid and will never happen. its our special class mechanic.
For as long as sword auto-roots you, it’s essentially useless, and for as long as the greatsword has the damage of a wet towel, that too will remain useless.
If you don’t want to use bows, you’re far better off with axes.
Turn off auto attack , profit.
I highly doubt they let us get rid of our unique class mechanic. But as I suggested in my suggestion thread I do think we should get a buff when our pet is dead. No other class has their unique mechanic die and become useless after all. Our pet dying is like Necro Death Shroud having 30 min CD or Elementalist attunements 5 min CD.
That’s actually not a bad idea for a grandmaster trait or something. 50% damage increase when pet is deceased.
Call it beastmasters rage
Angered by the death of your fallen companion your damage increases by 50% for 20 seconds and you gain stability.or spirit of the beast
The spirit of your fallen companion infuses you granting 50% increased damage for 20 seconds and clearing all conditions…Lines should be self explanatory…
That would be such a sick trait. I wouldn’t feel ripped off playing my current melee only build with this trait.
Everybody forget something with the GS, the #3 and #4 deals good damages too.
The #5 give to your pet +50% damage on his next attack too, the GS is the best melee weapon to burst.ranger can’t burst. thats one of its problems.
PvP is controlled by burst classes and those without burst get left behindRanger can, not like a rogue of course, but we can. I’m testing a pure melee build, and I can deal ~10k damage in less than 3sec, without big cooldown.
Actually rangers can burst just as heavy and well as thieves, its just that no one knows how to control pets properly. I can do a 15-20k burst in under 3 seconds.
What do you mean a 25 stacked might lightning breathe is overpowered? It’s CLEARLY broken, I mean c’mon, it’s not like my pets can hit you with his auto attack!!
Anyone that stands still long enough to get hit by lightning breath in PvP deserves to to be gibbed.
Why use lightning breath when you can go double ravens
Pets are pretty tough to kill if you trait into them to be honest. With natural regen and the regen signet, even my birds basically never die.
Well, I haven’t really tried a pet focused build as the traits in that tree aren’t to my liking. But it’s not really right for our mechanic to only be working when traited. I raise Ele as an example again as that is what my main was untill I rolled a ranger. An ele doesn’t have to put 30 points in Arcana to have their attunement switches work. Not to mention I doubt Anet intented every ranger to have to trait in pets to make it usefull. Esspecially since they made us rely on them so much damagewise. That is not to say pet’s aren’t usefull. I acctually enjoy mine quite a lot despite it’s flaws, but they aren’t quite where they should be.
Technically they DO have to trait into attunement swap. Ele is trash without attunement swap boons and the lower cooldown on swaps.
That’s actually not a bad idea for a grandmaster trait or something. 50% damage increase when pet is deceased.
I think it should be default. Elementalist who doesn’t use their class mechanic (switch their attunements) is bad. So I find it unfair that we rangers are unable to use our mechanic in many situations and there’s nothing we can really do about it because we can’t really stop the pet from dying.
Pets are pretty tough to kill if you trait into them to be honest. With natural regen and the regen signet, even my birds basically never die.
I highly doubt they let us get rid of our unique class mechanic. But as I suggested in my suggestion thread I do think we should get a buff when our pet is dead. No other class has their unique mechanic die and become useless after all. Our pet dying is like Necro Death Shroud having 30 min CD or Elementalist attunements 5 min CD.
That’s actually not a bad idea for a grandmaster trait or something. 50% damage increase when pet is deceased.
Everybody forget something with the GS, the #3 and #4 deals good damages too.
The #5 give to your pet +50% damage on his next attack too, the GS is the best melee weapon to burst.ranger can’t burst. thats one of its problems.
PvP is controlled by burst classes and those without burst get left behindRanger can, not like a rogue of course, but we can. I’m testing a pure melee build, and I can deal ~10k damage in less than 3sec, without big cooldown.
Actually rangers can burst just as heavy and well as thieves, its just that no one knows how to control pets properly. I can do a 15-20k burst in under 3 seconds.
I understand that a rangers damage is below normal due to the fact they have a pet that does some damage as well. What if you gave us an option to where if we stow our pet then our damage is mitigated back to normal like every other class. It would help in dungeons a lot. 80% of the time during a boss fight my pet dies. With this option available I could stow my pet and my damage is boosted to other classes?
Any thoughts?
I doubt they would make that change, our pet is our unique mechanic and it’s going to stay that way.
its amazing, if your pet is alive.
which is PvP it probably wont be, unless you tell it to avoid combat…In tPvP even good players ignore your pet because targeting the pet is a stupid idea, you get pet low ranger swaps and keeps attacking you, you can’t kill that pet in 15 seconds and that pet will just constantly be swapping making you easily taken out by the ranger.
Personally I’m a fan of Natural Healing, it heals for about double sig of the Wild to you, and about quadruple sig of the wild for the pet making both of you a lot sturdier, it also scales off healing power, albeit it’s a pretty kitteny ratio!!
PS: I’d say make sure to bring an off hand axe, that reflect has saved me so many times that I don’t like going anywhere without it!
Personally I’m a huge hater of axe off hand for ranger. I think it has no place in pvp and is the worst off hand for any class in the game.
My reasons being : Can’t move while using it, good players will stop using ranged attacks, the axe throw is a useless skill, and the damage isn’t too great.
The class itself has no issues (other than bugs etc) but unfortunately the design of the class just does not shine in the conquest game format. This can be seen when you decide to 1v1 or even just go mess around in hot join, the ranger has 0 issues. The problems arise when you are forced to play by a certain rule or gamestyle (capping and defending points). For example, fighting ON points is more useful in conquest but rangers have ranged weapons, and having to fight on that point is sort of in a way very disadvantageous for a ranger.
Nldixon said my pets were dying because I didn’t spec into them, do I really have to spec pet trait line to just keep them alive!? Doesn’t that seem wrong to you guys? I understand speccing beast mastery line for increasing pet damage, or pet boones, or recharging their abilities faster, but Have to Spec to keep them alive? What the hell is the point of the class mechanic if you HAVE To spec into it just to keep your pets in the game and not killed?
Either spec into them or start swapping them every 20 seconds. You can also use a ranged pet or a bear to try and make them last longer.
That’s about it.
Listen to this guy, if you trait into your pets having natural regen, they are actually pretty solid
I appreciate you being positive but the spirits at the moment are horrible. Any aoe kills them instantly EVEN with the 2x hp trait. They do not stay in fights long enough to be anything but useless.
The way they changed the #4 block to work against ranged the GS is actually a very decent burn applicator on ranged enemies using the Runes of the guardian.
Proccing a 1 second burn on every block lets you export flame trap level damage abroad. Not great against slow attackers but against an unload, haste, rapid fire a pretty strong condition applying method.
That’s still way too situational, you will apply next to 0 conditions on a melee attacker as you are forced to kick them.
Especially people who claim that rangers do poorly in SPVP. Ranger is slightly under-powered in terms of the meta in tournament style PVP but I wouldn’t say by much.
No one seems to understand how fast a ranger can put pressure on a player with conditions while still having decent survivability. Not to mention that there is a build that basically leaves you unkillable, or atleast until your team members can come kill off the attackers for you.
A build that leaves you basically unkillable? So you are saying rangers are gods now?
People who claim rangers are UP in spvp are exaggerating? In every post I have read in the spvp forum rating the classes in spvp rangers are ranked at the bottom by almost everyone here is a recent one, please read and educate yourself, or maybe go play some spvp with a ranger:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Rank-dem-Professions-V2/page/2#post734766
Rangers are seriously UP in the spvp meta, but feel free to white knight away- its easy to be pro on the forums.
Your posts really make me question your intelligence, if you actually knew how to read you would notice that I agree that the class has problems and is underpowered to some extent. You fail to acknowledge the fact that people overly exaggerate how underpowered ranger is. Please get off YOUR high horse and maybe read some books. Like you said “its easy to be pro on the forums”
lol rangers counter warriors for days. You must be playing really bad rangers.
Like I said, bad warriors.
A good warrior won’t be kited in sPvP… never.
Clearly you don’t understand the mechanics of ranger pets/shortbow. Yes of course a warrior will be on you from time to time, but they are very easy to kite. Really doesn’t matter though as kiting isn’t very useful for a point control based game except for roaming scenarios.
You basically answered it yourself..
we are talking sPvP specifically.. a good warrior, like i’ve said a million times.. won’t be kited in sPvP, thus making your logic pretty flawed.
Obstacles
Snare Immunity
Gap Closers
Map Terrain not supportive for kiting..all these things make bow rangers useless… thus, warrior kicking your kitten
But I don’t play bow ranger and drop warriors with ease. There are some rare really good stun lock warriors I run into, but other than that I have no trouble fighting warriors.