Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I use Axe and Dagger O/H, so you have slightly greater range with the scepter, but, in your own video, there was almost always someone withing the 600 range to hit with an axe.
Axe and dagger O/H, exactly what i tell people not to do… so axe and dagger O/H and you use wells as utilities… traited how ? what gear ?… berserker ? you would die from random AoEs, soldiers ? you would do almost no damage… actually… no damage… You spam axe 1 ?… you channel axe 2 every 8 seconds and hope the target doesn’t dodge / move ?… When you are at/on a gate, you do… what ?… you don’t have range…
You have ZERO mobility. I can spectral walk to chase someone…or get in range…and then portal to get away. I can exploit z-axis for which there are many in this game. I can also get to a point or help someone faster…You can’t.
Chasing people alone in WvW gets you killed, chasing people with other people… you get speed buff anyway
My LF pool is greater than yours and does tons of damage while also giving greater survivability. Your LF generation is horrible, the pool is smaller, and you do no damage in DS.
Your LF poll does tons of damage… Again… vague speculations, i ask for traits… gear… weapons… utilities, clear scenario… not fantasies
BTW, I’m not your typical power build. I get 18+ seconds of protection at 50% health…so my survivability and mobility murders your extra 800 toughness.
Conditions ?…. go through protection, why does 18+ seconds of protection give you more mobility, where do you get your mobility if you use a well’o-mancer build… Please give me your traits, gear, weapons and utilities… you can’t simply chose all the skills you want and put them into one… you don’t have 300 trait points or 20 utility slots…
You claim power builds don’t use condition damage which is patently FALSE. Barbed precision, dagger 5, DS 2, and mark 2 all give bleeding. In fact, my bleeding damage adds up to much more than your piddly fear damage.
Oh god… the more i answer you the more i realize you don’t understand the necromancer class at all… You compare things that shouldn’t be compared, you use bleeding in a power build, you call it power build not hybrid build… you would use a hybrid build in WvW… you still have not said your traits, weapons, utilities and gear… At this point everything i go on is everything you say you can do without proof, and i’m starting to see a lot of “impossibilities” .
As for a 3 v 3 scenario, you would be in very sorry shape against me and my team. I could just pop Lich and kill 1-2 of your guys.
Hahahahaha… o m g… ok i won’t answer you anymore sorry… if you pop lich form i will kill you in the next 5 seconds and you won’t be able to do much to me… and i won’t even tell you how
Or I could burst you with the axe/dagger while spreading weakness and vulnerability. I could add further LF and conditions with my marks and then burst you more with my piercing and vulnerability stacking DS#1. (I also have the same 2 fears you primarily use..they just don’t last an extra second or do a little damage.)
and i stay afk and let you do all that… Want to duel some ?… i am currently undefeated in duels for about 4 days now… except for… Mufasa the bunker elementalist, that guy is unreal, the build is OP, everything is upsetting about that scenario lol…
Oh yeah…I also have those wells…I’ll just wait for you to dodge some of my burst which drains your endurance. Then, I’ll chill/cripple you and drop wells on you. Other professions may be able to escape wells, but not YOU and your build…lol
Why would i want to escape a well that doesn’t do that much damage on me, why would i want to leave since i just dodged your burst and i am safe for the next 8 seconds… you can pew pew me if you like, wells will be gone soon and you are mine…
Fighting my 3 man team would at least give you a chance to showcase 2 of your fears because you would be going DOWN…except of course, if one of my teammates has stability…then your 2 down fears are worthless. Even if they hit…how many times would you actually be able to rally????
Ok then… you bring 3 more… i bring a friend… sounds fair ?…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
…answering SPESHAL
1. You spent several traits, runes, and gear on getting 6 potential fears and for those fears to do ONE extra tick of less than 2,000 damage on ONE target.
They do 1 extra tick, two ticks in total for 2600 damage and they also ensure that my average of 10 bleeding stacks do not get healed through or dispelled from my target for 2 seconds, putting the total damage over 2 seconds at 5200… if i continue with a second fear (staff) that would double that… would put my target at 10400 damage, if he was at half HP when i started this combo, he would probably be dead…
This is why fear is good… it’s like saying “stealth for thieves does nothing… it doesn’t do damage…”. Thieves have stealth to ensure their damage being done, we have fear to ensure our damage being done.
2. One of the fears is on a 90 second cooldown and is not available on demand. Two require you to be down. Another one REQUIRES the other person having stability and you successfully landing Corrupt Boons on them.
The one that has a 90 second CD is what i call an opener, i put 4-5 bleeding stacks on the target… the target stuns me… big mistake, you just signed your own death… 4 second fear = 5200 damage just from the fear + the same from ~ 10 bleeding stacks = 10400 damage, if he breaks it with stability… “hahaha… you fool…” corrupt boon extra fear + 2 more sure fears (1 from DS 1 from staff)… 90% of the targets die from that…
The two that require you to be down, makes the necromancer downstate as viable as thief or mesmer downstate, prevents stomping as well as providing a lot of damage… more damage then the mesmer’s abilities that’s for sure…
3. ONLY 1 of your 6 fears works if your opponent has stability and that requires you to have Corrupt Boons off cooldown and land it successfully.
You forgot the one from staff
4. Your own EDITED video didn’t highlight 4 of those fears doing much of anything that made a difference.
I was talking saying this video is designed to show the survivability of this build, not it’s damage… i have other ones, which i linked in the annotations that show it’s damage… and i also said i will have SPvP ones that will show the build’s potential for 1v1.
You really don’t know how hard it is to tab through targets so fast at 25 frames per second while recording such massive WvW battles, i have to monitor so many things… can’t focus… also the footage was edited, sometimes it was after 3-4 hours of WvW-ing in which we just zerg or got zerged or just walk around… tension was high, attention started to drop…
5. You make fun of wells…yet you use one.
[b]I make fun of wells as a potential build, a well’o-mancer build would be futile… if you count on doing damage with your wells. I use wells for support, all my damage comes from my weapons…[b/]
6. You claim the cooldowns are too long yet you waited longer than 45 seconds between applications of Epidemic and Corrupt Boons in virtually the entire EDITED footage. Corrupt Boons has almost the same cooldown as my wells….Plus, YOU use a well with an even LONGER cooldown than mine.. lol
Yes… i don’t blindly spam buttons in a crowd and hope for the best… i wait out, i pick my targets then i decide… The point is that this build allows you to do this… that’s what the long footage was all about.
7. Wells have shorter cast times and provide area denial…break up front lines…sabotage other professions area buffs…etc…mine also corrupts more boons on more targets.
You would think they corrupt more boons, but for that to happen they need to stand in that well for 5 seconds, who does that ?… also yes… took you 5 seconds to get their boons of, and now they have placed them back, your well is on CD, what do you do now ?… Area denial ?… let’s see you get charged by 2 players and you put all your wells down, will that stop you from dying ?
8. You use Plague Elite sparingly (probably because it has zero range…what did you say about your build’s great range?). Yet a wellomancer with Lich form would be devastating opponents regularly with it from much greater range.
I am not even going to comment on this until you show us how you devastate people in Lich form… i could say i can do a million damage with a hidden magical fear, do you believe me ?.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
Keep in mind you can retain 100% bleed duration and 100% fear duration, unlike what is shown in the video. So you can have a max duration bleed build and max duration fear build. I mentioned it above with runes. Because this build has zero power, the gear setup it uses would be Condition/Toughness/Prec, which can be karma bought or dungeon bought, or TP bought.
The only comment I would make, is that this build is lackluster compared to a hybrid build in PVE. The mobs in PVE stun/daze all the time, so reapers protection is horribly wasted, and the fear damage is negligible on a boss, or even IMMUNE. WvW wise it is my favorite build to run (a variant, but relatively close).
Yes… it’s a WvW dedicated build, the introducing the conditionmancer is for PvE… and it’s a little bit different… because like you said, and i said… and many before us said… monsters are different then players, therefor different ways of fighting is required.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Nemesis,
Thanks for all your efforts……it is very much appreciated!
I have two things I would like to ask clarification on:
1- Although I disagree with most of what Speshal has said, he does have a point that some of the damage provided by this build is dependent on someone cc’ing you, downing you or having stability up. I realize the survivability benefits but, compared to your bleed duration build, I am not sure your damage output loss is as minimal as you are asserting.
In your Fear video, you said that to get the full benefit of the bleed duration, one would need to have 25 stacks of bleed. In the bleed duration video, you stated that if one were to use Blood is Power, the duration boost would turn a 7k damage spell into a 14k damage spell. So I would not need 25 stacks to benefit from the bleed duration spec.
Please clear this up as I am trying to decide between these two and find the Fear survivability comforting when I am trying to move between objectives alone, or in small groups.
2- In your videos, you reference your gear but I am unable to find one that addresses these points:
-Are they all from the same set?
-Are they transmuted from other pieces?
-Do they all require PvE? (I am almost exclusively WvW)
-Do I need to use these pieces (armor) if they are PvE or can other be used?
-If I can use others, what set would be ideal?Thanks again so much for your contribution to this community!
I keep meaning to put a more detailed description… yesterday i went through 6 SIX ! HOURS of recorded tournament footage. Finally i decided to use 6 tournament matches in which my team doesn’t zerg, i don’t get zerged… there are no idle moments, there is enough class variations, enough fighting locations… many criteria…
Need to make time for that…
So… you use precision, toughness, condition damage gear both for PvE and for WvW, only the runes traits and 1 utility differs.
As for bleeding, if you aim towards 25 stacks of bleeding you will achieve an overkill… not only would you rarely get a chance to get your 25 stacks of bleeding on the target since it may die by then, you might die by then, the target might leave or cleanse everything… but you also don’t need 25 stacks of bleeding to kill that target…
So how about we get the longest possible fear that in truth will benefit far more in a real scenario, not only IT does about 2600 damage in 2 seconds, which is the equivalent of 10 bleeds on the target (so you had the equivalent of 20 stacks of bleeding on the target for that time) it also requires less time to reach this, means less time in which “something might happen”, keeping in mind that bleeds continually do damage on top of fear, fear merely ensures they do the job… You don’t really need to go PvE overkill on a target…
I consider this method more reliable in a real scenario.
Secondly Reaper’s Protection may be wasted at times, at other times it’s what i call “An Opener….”, you might wait for the enemy to make a mistake and move in for the kill, or you might build your traits in such a way in which the enemy is more likely to give you an opening… if the target has 10 stacks of bleeding on him, stuns you thinking he has time to heal/cleans… he gets feared… then DS fear + staff fear and he is dead… maybe one last effort to stability get rid of fear to heal… but corrupt boon will transform that into an extra fear…
4x fear = 4 × 2600 damage (actually more) + 10 stacks of bleeding for 10 seconds… about an extra 4 × 2600 (actually way more cause you continue)… You see where i am going with this ?
As for the gear, it can not be obtained from WvW, you need to do dungeons for it or buy it… it’s the “Khilbron’s” set… but i don’t recommend that, i don’t even mention it in general cause it’s almost 60g.
And yeah you can transmute it if you want, make it look like you want it… you can get it from Arah or Twilight Arbor, but you can make it look like CoF if you want…. as long as they have the stats precision/toughness/condition damage it’s all good.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I tried running a fear build close to Nemesis’ recommendation and it did add to survivability more than traiting the vitality line. A few thousand extra HP at the start of a battle does not mean much in the long run and traiting the blood line never seemed to provide any significant functional benefits. I have been traiting at least 20 in the death magic / toughness line for the last couple of months after giving up on what I thought was supposed to be one of the the Necromancer’s two specialties; vitality. If healing capacity and HP scaled better, then I might change my mind. It would also be nice if the LF pool also scaled significantly with traiting the blood magic line.
So right now, for me at least, I trait for reducing incoming damage rather than improving my health pool and healing. There is also the effect of agony in Fractals that doubly-kinks the vitality route. More defense or more potent heals/life steals are needed. A bigger HP pool has almost no effect.
I should have been even more detailed in my explanations… but then the video would have had 2 hours, and people would rage over it even more. Thank you for testing it out and understanding it.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I run a similar trait setup exculsively, though I got rid of the “fear on downed” trait, because I just don’t like traiting to die, as that sort of rubs me the wrong way. I much prefer the cooldown reduction on DS skills for D2 and D3 about 2-3 seconds after DS comes off cooldown every time.
I have full tough/prec/condition similar to the video, and even though I have 18500 HP, i hardly notice it making a big difference. The very high toughness makes up for it, and HP is really only worth while if you can either gain Life Force quickly (which you can’t in this build) of if you have to soak condition damage, which you don’t.
I don’t really get why you didn’t use Afflicted X2, Krait X2, and Mad King X2, which with the 40% duration food, Fear trait, and bleed trait gives you 100% fear and 100% bleed. 93% bleeding duration is a horrible waste of our most powerful PVP bleed (barbed prec.). Going over 100% duration on fear is also a horrible waste.
The siphon traits are nice, but the cooldown reduction on DS skills is very important to me to keep chills and bleeds up. The DS 2 skill is just so kitten good at bleeding and chilling, to not cast it every 12-13 seconds. I don’t like the 50% duration fear trait at all, but since the spite tree is complete garbage for a condition build, I will live with using that for my extra duration.
Reapers prot. is also horribly wasted VERY frequently in WvW, and I have considered dropping it because of the lackluster traits in death magic, but when it works good, it works REALLY good. A 4 seconds fear, even if it only connects effectively once every 5 times it goes off, wins fights. I would much prefer if we had control over when it went off, or at least if the game AI was intelligent to know not to blow it when someone uses a ranged disable on you, thus fearing nothing. Mesmer pistol stun from 1200 range….. doh….
I didn’t invest more in bleeding duration so i don’t have the ability to get to 25 stacks on the target… why is that you ask… well by the time you get to 25 stacks on a target in a non PvE environment many things might happen, you might die, IT may die or he’ll just leave or even better cleanse all your efforts. So why would you invest in adding 25 stacks of bleeding therefor benefiting from maximum bleeding DPS when you will not get that very often…
So how about we get the longest possible fear that in truth will benefit far more in a real scenario, not only IT does about 2600 damage in 2 seconds, which is the equivalent of 10 bleeds on the target (so you had the equivalent of 20 stacks of bleeding on the target for that time) it also requires less time to reach this, means less time in which “something might happen”, keeping in mind that bleeds continually do damage on top of fear, fear merely ensures they do the job… You don’t really need to go PvE overkill on a target…
I consider this method more reliable in a real scenario.
Secondly Reaper’s Protection may be wasted at times, at other times it’s what i call “An Opener….”, you might wait for the enemy to make a mistake and move in for the kill, or you might build your traits in such a way in which the enemy is more likely to give you an opening… if the target has 10 stacks of bleeding on him, stuns you thinking he has time to heal/cleans… he gets feared… then DS fear + staff fear and he is dead… maybe one last effort to stability get rid of fear to heal… but corrupt boon will transform that into an extra fear…
4x fear = 4 × 2600 damage (actually more) + 10 stacks of bleeding for 10 seconds… about an extra 4 × 2600 (actually way more cause you continue)… You see where i am going with this ?
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
I don’t think you’d see a huge loss in damage if you take Withering Precision. Especially in a PvP situation. It’s more important to prevent your bleeds from getting cleansed than it is to make them last longer. Anything that isn’t a full cleanse will take weakness or cripple instead of your bleed stacks. What it ultimately comes down to though, IMO, is your playstyle. Do you use staff way more than scepter? If so, Withering Precision is for you.
In which scenario do you use staff more then scepter ?
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
One question I have for you. Do you see any reason not to take withering precision over lingering curse?
Off the top of my head, it would be that Lingering Curse gives you more damage (remember that it breaks the normal cap of +100% duration) both from longer bleeds and poison, but also ensuring those keep ticking when Terror deals its damage (boosting that damage by 50%).
Plus the longer duration cripple gives you more kiting ability to increase survivability.
…and on top of that Withering Precision is a 25% chance of a 50% critical chance, it’s lower then you might think so you won’t get an activation that often. When you do it may get cleansed, the fight might be over and/or the target might hit you with a condition adding hit or fast attacks in which case weakness did nothing.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I just woke up, going to cook something nice relax for a few hours after that i will finish the SPvP video/version of this build.
From everything i saw here, the problems that are brought up are… i don’t use everything (it’s hard in such a big zerg, my targets were disappearing faster then i could target them, the down fear doesn’t count as much…) and a few other things.
In SPvP… actually TPvP there will be a more clear demonstration of the build, just because of the fact it’s not as hard to demonstrate it there, i can afford focusing on what i want to demonstrate rather then a few dozen other things.
Some of the things you guys were saying aren’t bad or wrong, but you guys need to understand that it is very easy to say, “you should have done this… should have done that…” but it’s not as easy as it sounds, when every second you have to tab 3 times and make a decision, ops… that one’s gone, then tab 3 more times and make a decision… in such a big zerg… you guys can try it out for yourselves if you don’t believe me.
So i appreciate all of you guy’s input and i will answer all of you individually later today.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
My necromancer is lvl 40 fractals for such a long time now, i am the highest DPS in any fractal team at this high level, just because i can afford to go “squishy” hybrid damage dealer and still be left standing.
I am also lvl 40 fractals because i stopped going further, since i saw no real benefit for the amount of problems progressing further brings… after lvl 40 fractals agony is a 1 hit even with max agony resistance (until now anyway).
I seriously don’t understand what you are saying… In truth melee classes have it harder in fractals, and to not have it as hard they need to sacrifice at least half their damage, which puts me in the spot of… the highest DPSer in the group.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Its a fun build, but you’re making people run away. Most likely into their own groups, they get downed, and will get rezed. Its also very 1v1 orientated, can’t say that’s the best thing for WvW. Still, props for being innovative.
I am making people run away and die… they get downed and now there are 2 people from their group that are ineffective… the downed player, and the player that is trying to get the downed player up…
If i could get this survivability alongside this range damage on a power build i would do it trust me… but if we could burst people at range with high survivability, we would get nerfed as it would be OP. Snipers are OP just go in Arah…
Think about it, if you go on a power build you have less range and you are twice as squishy… go in such a big zerg and try to stab people, see what happens, you’ll die from random AoEs that fall on you.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
You are survivable enough to not die from random AoEs which allows you to pick your targets in the crowd. Also this build shines when it comes to defending keeps. Every 2 seconds you give your allies, by fearing the kittens that are on catapults / rams are 2 extra seconds in which the massive zerg outside didn’t got in and didn’t overran you… you have 3 basic fears, even go down and sacrifice yourself to fear one more time… sometimes a few seconds are all that is needed to hold out, to keep the enemy out… reinforcements are coming…
My WvW example which is in an annotation attached to this video proves all of these. Back then i wasn’t even running such a fear orientated build since i was not able to, due to the nature of reanimator trait.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
How many high damage wells do you have and what is the CD on them ? How can you have the same survivability as 2600 toughness in a power build and still do high damage with wells…
What do you do when you are on a wall or at a wall, when you are at a gate or on a gate ? Do you place wells then ?… Do you dedicated one entire trait line just to make wells ground target, also… what’s the CD on your wells again ?… also when you make them ground targeted what’s their damage ?… mmm… can people simply walk out of a well ?…
In all my footage people were disappearing faster then i could tab through them, either from dying or from having too many characters in one place, so they wouldn’t render anymore. Each time i had an opportunity i tried to take advantage of it.
I thought i will show what you do in open massive battles… cause for single target the same build / a variation of it i have been using in TPvP. The only class that gives me any problems are bunker elementalists, but then again that gives problems to anyone…
They either kill you or run away, and you can’t stop the run away part… they have sustained low damage, insane healing, insane escape mechanisms… they never come alone, because with their high mobility sometimes they can join two fights…
Where do I start with all your questions? I thought my post was fairly detailed and clear.
First of all, your reply keeps referencing well cooldowns as being such a negative…well (forgive the pun)…I got news for you…
1. If wells are so bad, why do YOU use a well as 1/3 of your elites. The wellomancer build I discussed involved using 2/3 wells (corruption and suffering) with Spectral Walk…so I’m only using 1 more well than you, but the two I use are getting used far more often and effective.
2. You make fun of the cooldown on wells, yet YOUR Corruption elites might as well had the same cooldown. You hardly ever used them on cooldown and even when you did, they weren’t that effective. Count how many epidemics hit lots of targets with big stacks of bleeds. Count how many times you successfully used Corrupt Boon on a target with Stability and got your ‘juiced up’ Fear with 1 extra tick of damage.
3. Yes….
In case it was not clear with my reply i was mimicking the impulsiveness of your first input on this build.
The thing is as a “well’o-mancer” your damage comes from wells, and if you look at what wells do… two of them are support from the start, and one has a bit of damage… and only well of suffering can be counted as damage. If you base your damage into well of suffering you will fail miserably. It has a 45 sec CD at best, people can move out of it… and to make it range you need to trait into curses, in which you get condition damage which does nothing for a power build.
So what do you do in the rest of the time… you run after them in a zerg with your dagger ? If you want to do damage with that dagger and not just tickle them you have to go glass cannon, same goes for your two damaging 45 second CD wells that can only be ranged if you invest in curses which makes you unable to be glass cannon effectively either.
Do you go about with an axe and poke people ?
What do you do when your wells are on CD. Let’s say it’s a 3v3 scenario… one of the opponents focuses you and it quickly becomes a 1v1 between you two. You put down your wells, he dodges… and… what do you do then ? You can’t finish him off because you don’t have enough power since you’re not glass cannon… you can’t survive cause you are not support orientated and even if you could… for how long ?…
The well’o-mancer is a one use only, from my point of view there is no well’o-mancer. Wells if you read the description are mostly for either support or support by debuffing, they can be integrated into builds but never act as a build themselves because of their very nature.
If you go glass cannon grab a well of suffering just to complete your build and finish him off, if you go condition build grab a well of darkness since you have enough condition removal but are vulnerable to bursting by multiple, as we all are…
They never act as a stand alone build. You are right, for the brief 2-3 seconds every 45 seconds wells do better then my build, yet my build can sustain the fight and allow me to take my tine, chose my victims in the crowd and bring them into the ground.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I don’t get this build at all.
In fact, the footage proved it to be even worse than I thought.
Re-watch your own video and notice in all that edited footage…
1. How many times did the “downed” fears help you?
2. How many times did ANY of your “juiced” fears make a BIG difference from a normal fear? I noticed almost none, but even the most optimistic analysis would say sparingly.
3. The cooldown on one of your fears is 90 seconds so at best it can only help you that often. Combine that with the sparing or rare use of “downed” fears and you really only used 2 fears with any regularity. In fact, sometimes you entered DS and didn’t even use fear.
4. Despite a 15 second cooldown on epidemic, it was sparingly used and only a couple of uses seemed extremely productive (i.e. with lots of bleeding stacks on target). In fact, the one case where you highlighted its use was not even that great….a wellomancer would have done tons more damage in that same situation.
5. How many times did you successfully use Corrupt Boons? Sometimes it worked, but not enough to justify it over other Elites. It definitely did not hit a target with stability very often…so no extra fear. Well of Corruption would have converted far more boons …on more targets…more often in those group fights. Even when people avoid wells, they serve as area denial and endurance drains that cannot be overlooked from team value perspective.
6. You have ZERO speed buffs. Spectral Armor or Necrotic Travel would have provided equal quality survivability while also giving you extra damage in the form of LF or Minion Damage.
7. You like Dagger 5, but I didn’t see much use of Dagger 4 when you had conditions…plus the blindness is helpful too.
8. Seems like Plague form wasn’t used much despite it being ideal offensively and defensively for many of those fighting situations.
If you’re going to go condition build and not use Plague much, not use Epidemic on cooldown, not find many successful applications of Corrupt Boon in all that play time…then it would be much better to go Wellomancer.
In short, a Wellomancer with speed elite/Lich would have been just as survivable and dealt much more damage in a group setting. Just watch how many times your elites weren’t being used or wasted compared to a ground targeting Wellomancer in group PvP like you showcased.
It’s fine to get excited about a thousand or two extra damage due to 1 more second of fear on 1 target…until you realize how many traits and runes you spent to get that occasional “payoff”.
With one trait in ground targeting wells..you would have hit the same people (and more) that you hit with all your marks with even greater synergy in runes/gear/traits.
If Anet ever provides stats for total damage like WoW after BGs, you would see just how paltry your contribution was in those fights.
How many high damage wells do you have and what is the CD on them ? How can you have the same survivability as 2600 toughness in a power build and still do high damage with wells…
What do you do when you are on a wall or at a wall, when you are at a gate or on a gate ? Do you place wells then ?… Do you dedicated one entire trait line just to make wells ground target, also… what’s the CD on your wells again ?… also when you make them ground targeted what’s their damage ?… mmm… can people simply walk out of a well ?…
In all my footage people were disappearing faster then i could tab through them, either from dying or from having too many characters in one place, so they wouldn’t render anymore. Each time i had an opportunity i tried to take advantage of it.
I thought i will show what you do in open massive battles… cause for single target the same build / a variation of it i have been using in TPvP. The only class that gives me any problems are bunker elementalists, but then again that gives problems to anyone…
They either kill you or run away, and you can’t stop the run away part… they have sustained low damage, insane healing, insane escape mechanisms… they never come alone, because with their high mobility sometimes they can join two fights…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Dagger 1 spam, and you compensate for the lack of swiftness by having 1 pull and 1 grab. Dagger 1 spam does insane damage.
Yea, Dagger 1 does do push out the damage. I used to use a dagger well bombing build and it was insane. But in a DS centric build where you use Life Blast for your main source of damage, use Axe #2 for Life Force gain, then the Focus skills for Life Force and Vulnerability, on top of utilities, it seems there almost isn’t any time to use daggers.
I suppose it could be used if enemies are on top of you , you just came out of DS and have less than 50% LF and so you can’t use Life Blast for damage, but that’s really the only situation I can think of.
I think personally I’d use a staff just for a bit of utility, but I’ll have to give it a try either way and see how I like it!
If that’s how you chose to play go for it. Even though the range damage on this build is lower then the dagger 1 spam on this same build, i explained the range damage more because the melee damage on this build is not always an option. For those of you who have done fractals know…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I agree with what you said about crit chance, the rest of what you said has to be tested and retested… not in just a 1 vs mob scenario, but in real scenarios in dungeons… how does this effect the party’s effectiveness overall and such. Because vulnerability benefits the entire team, not just yourself… by acting as a debuffer, and 25% extra damage not just for yourself but for 4 other people sounds way better in my opinion.
If you’re the only one stacking vulnerability, perhaps. but I usually have atleast 1 other person stacking some sort of vulnerability (usually a GS warrior, which has vulnerability on autoattack and whatever that trait it called for vuln on crit, as well as ‘on my mark’), which when combined with your build would be excessive vulnerability on anything except bosses (who with their 1/2 vulnerability duration makes it pretty poor in it’s own right).
But anyway, just looking at simple numbers, with 55% crit chance, you have 16.5% chance per hit, with a second/ 2 second CD to proc 1 stack of vulnerability. With axe 1 you do about 2 hits per second, maybe a little faster, but assuming 2 hits per second that gives you a 30.3% chance to proc every second. (If I had a calculator on me I could then go on to figure out how much dps overall it gives to your team, but the ICD makes it a little hard to do in my head.) Against a boss that vulnerability will last 6.5 seconds (you only have duration bonus from traits, right?) which means you’ll be lucky to get 2 stacks of vulnerability up at a time with this sigil (if you have a calculator you can figure out exactly). Assuming all your party has the same dps as you, that one stack of vulnerability is 5% extra damage, or 1% extra damage across the party, which is the same as a sigil of force, which has no chance involved.
Not really sure what I’m trying to prove here though, either way It’s not a huge difference, but it’s interesting to look at, atleast.
What you just said puzzled my mind this early in the morning…
I did however successfully made the burstiest necromancer possible, me thinks… does well at single target ranged, does even better in melee range (melee-ers are suppose to hit harder, i explained in the video why) with dagger 1 spam. Not that suqishy… and has the highest possible single target DPS for the necromancer, about 5k at single target range and about 8k-9k up close single target… not bad all things considered…
This goes up against it’s opposite the conditionamancer who can’t put out more then 3500 on a single target no matter what, and has about 10-15k damage AoE on 5 targets… I see a fine balance here, i like it… i agree with it, and i tried to exemplify both extremities of it… as well as the hybrid.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Your thought process is very good i don’t deny that. Everything you say is an alternative to be honest. It is not an alternative that i like, since i would much rather see someone go down permanently, then have the extra sustain which can only happen vs multiple over a longer period of time. In that period of time if you get focused you die, if you don’t… you get to heal and not die anyway…
In 1v1s you can as you said get up to 2000-3000 extra heal from your build, but from my experience that is just half a thief hit, half a hundred blades hit, a few ranger hits…
Time wise it does not overwrite the damage you take in my opinion.
Even though even at 80% fear duration you almost always get a second tick i preffer to turn that into an always get the extra fear, especially in WvW where you get PvE gear, and you condition damage can reach 1800, fear will do 1300 damage, two ticks will do 2600 damage on top of the bleeding stacks you have on your target. If you have only 10 bleeding stacks on the target, in two seconds those bleeding stacks to an extra 2600 damage. 5200 damage from 10 bleeding stacks and 1 fear, if they stun you it’s an extra 2600 damage 2 second fear + 2600 damage from bleeding stacks… so basically an extra 5000 damage each extra fear… more or less…
If they stun you and put stability on in a fight… if you already had 10 stacks of bleeding… you have 4 fears on them, that’s ~ 20000 damage that can not be denied or mitigated… This is why i say… i rather put someone in the ground then pew pew around with higher sustain. It’s my preferred playstyle, and in my eyes the sustain just won’t do…
I also like to have the protection on 50% health just in case i get zerged… cause when you get focused by 3+… they will stun you but at the same time instantly bring you to half HP even at this high toughness… if they stun you they get feared, switch to staff fear again… then heal + run + fear + plague form…
Also since fear is so long when ever you get downed, and the rest of the zerg leaves and it’s just you and one player… since you feared him from getting downed that’s damage + bleeding, you have an extra fear while you are downed, and instead of finishing you off you bring him down. As a necromancer in WvW you sort of win most of the downed fights because of the poison…
That was my experience with WvW…
Thank you for your input, it is a valuable addition from clearly an experienced WvW player.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
So many people think the necromancer is the worst class in the game. I would invite all of you to watch the tutorial on this forum… It’s under “Necromancer tutorials” pinned on the top of the page. If you are not interested in class mechanics skip to the dedicated videos on each build type… after that if you still see necromancer as such a bad class…
i don’t know…
What i do know is that i’ve red a lot of your comments the past 15 minutes, and a lot of you are complaining that builds that aren’t suppose to work… aren’t working…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Took me quite some time to gather the items for this build, plus the actual recording process of it… A lot of work went into this one indeed… so…
Without further ado…. here it is
Guild Wars 2 – Fear… is my weapon [6x fear build – WvW version/tutorial]
This video includes the differences between PvE conditionmancer and WvW conditionmancer – how and why you change the build, why fear is so important & testing of the fear in this build… All of these explained in detail with the reasoning behind each decision.
Last but not least… we take this build on a field test in the most fierce WvW battles you have ever seen…
It will show you what to do in open battles, how to sustain the fight & pick your targets in the crowd and bring them into the ground… all of this while having really high survivability.
FINAL STATS:
“???” Attack – irrelevant
1837 Condition damage
93% Bleeding duration
50% Critical strike chance
2703 Armor
~ 20,992 Health
—
+ 100% fear duration increase
+ 6 potential fears
+ protection at 50% health
+ the ability to support in large fights
If i missed anything or if you have any questions feel free to comment here, on in the comment section on youtube.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Hey Nemesis.
Just wanted to say I’ve switched to your build back when you first posted this, and I love it.
I also added some sigils of the centaur so that I get an additional 15% bleed duration to your already impressive 30% extra. So getting even more stacks.
Made a video of possibly our worst ever run on CoF path 1, but I think it shows how great this build can be for the dungeon runs:
Shows all the gear I’ve got. Not managed to earn any ascended gear or triforge pendants yet.
Watch for the comedy running off the bridge moment ;(
I watched part of the video… don’t you just love it when you see the 7000 hits rolling while your bleeds still tick on the target while still doing AoE while still not dying ?
Overall good job in there, you’ve kind of made me proud in a non weird way
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Thank you for your video and explanations, I’m going to try that
Just a quick question and a provocation
.
Question : Instead of spectral grasp, for a “continuous” life force regen isn’t better the signet of undeath ? (The grip may be too situational )
Provocation : (evil here
) don’t you think that is more useful for a pve party a warrior sonic boon ( more damage and healing via shout) instead of a necro berzeker ( low damage compared to war and no utilities for party) ?
How much DPS does the warrior put out, DPS i mean not like one single burst and you say 30k. DPS measured over 30 seconds, so it has time to stabilize and get an average value.
This build in melee range (like the warrior), just as squishy, maybe even less squishy because of the protections, + the vulnerability on target which increases the entire party’s effectiveness… can put out an average of 7-8k DPS, maybe even 9k DPS… i need to test it more. How far off are you from the warrior ?
Signet of undeath offers 1% every 3 seconds, it is intended for long fights, the spetral graps offers 10% instantly. That means spectral grasp puts out as much life force instantly as the signet of undeath puts out in 30 seconds. That is problematic since the fight will not last 30 seconds. Also spectral grasp when traited has a lower then 30 second CD, so overall way more life force.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
Gotta agree with leman on the Life Blast part. Although you manage to pull off 2k crits while under 50% LF which is pretty impressive considering the normal damage I see for that is anywhere between 500-1000 at max.
One question though – why use the dagger? I saw you use it once for Life Siphon, and it does do great damage, more than Ghastly Claws, although it doesn’t generate LF. If you’re going to be using a dagger and axe, I’d suggest using a warhorn offhand with the dagger. It almost makes up for the lack of swiftness this build has, and you can put in another sigil.
Dagger 1 spam, and you compensate for the lack of swiftness by having 1 pull and 1 grab. Dagger 1 spam does insane damage.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I always liked your videos, they are very well structurized and explained thoroughly.
As to the build itself, it is good for PvE, but lacks in some parts if PvP is concerned for couple of reasons:
- I never liked spammy builds and this is a spammy build.
- Spectral Wall isn’t viable vs good players, because they won’t go through it unless totally forced to.
- Spectral Grab doesn’t help much in a teamfight situations because it’s a projectile.
- You get kicked out of DS very fast in close range combat as a necro in PvP.
- You will have exceptionally hard time against most 1v1 match-ups, especially good thieves (stealth), mesmers (blocks/reflections + confusion counters spammy builds).
There is also one important thing I don’t think you emphasized enough – in this type of build you should always aim at spamming Life Blast from 100% to 50% Life Force – it has a higher damage in that stage.
So the final rotation should be like: load 100% life force with your attacks (Axe ‘2’ or Dagger auto or Spectrals) using utilities at the same time, pop into DS, 11111111 until 50%, at this point you can use Life Transfer or get out of the DS and ride on the stacked might to regenerate LF to 100% again with Axe ‘2’ and/or Dagger auto to repeat the rotation.
Overall, a great build and even greater tutorial and video.
It’s hard to focus in the way you speak while focusing on technical details, while focusing on what you say while focusing on combat while focusing on frames while focusing on HDD space when you make a video. I pointed out that you get extra damage when your life force pool is over 50% when i was setting the traits. Should have pointed it out again in the rotation i guess.
Thanks for pointing it out here.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Nice build, I also run a glass cannon, although it’s fairly different. People seem to forget that we have 40k+ health overall, which lends itself to glass cannon builds quite nicely, giving us way more survivability then other class’s glass builds.
Not sure why you’re using sigil of frailty, as kkagri pointed out, like sigil of strength, are simply outclassed by the plain old sigil of force or sigil of air.
You can also try to squeeze every last bit out of it, having another focus with sigil of accuracy for when you have a full stack of accuracy, maintenance oil for some more, skale venom for more vulnerability etc, although most people can’t be bothered.
I don’t see how you can say he has to much crit though, at 40% crit chance and 109 cirt damage he’s doing x1.64 his regular damage overall, at 55% that becomes x1.88. The only time you have to much crit is over 80% really.
I agree with what you said about crit chance, the rest of what you said has to be tested and retested… not in just a 1 vs mob scenario, but in real scenarios in dungeons… how does this effect the party’s effectiveness overall and such. Because vulnerability benefits the entire team, not just yourself… by acting as a debuffer, and 25% extra damage not just for yourself but for 4 other people sounds way better in my opinion.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I like your hybrid build better. I think there are some pressing issues with this build.
Pros: Great synergy with the Well of Suffering and Spectral Wall downtime trading. I also like the Life Blast auto attack replacement.
Cons: There is a lack of condition removal. While this is certainly OK in world PvE, you’re going to run into problems in Dungeons or WvW. If this build is only designed for world PvE then I think the scope is a bit small, and that other glass cannon builds can do more.
Secondly I think you have too much precision. At a certain point precision won’t seem to matter as much anymore since you crit like crazy anyways. Some of the precision in the armor could have been traded in for vitality via Valkyrie gear, or toughness via Crusader gear, using Ruric and Adelbern’s rings.
Lastly, I know how lucrative vulnerability stacking can be but the real issue is that its not great to go out of your way for. Your 3 utilities are dedicated to vulnerability stacking (the grasp is for the wall pretty much). Vulnerability is worthless on champion and legendary mobs. I guess it can be useful in WvW, but players are likely to walk out of your Well and bypass the Wall. Sigil of Fraility isn’t actually that useful. If we are to believe that it has a 2 second internal cooldown (as tested by some people), the Sigil can only contribute 4 stacks of vulnerability by itself. Possibly 5 with your condition duration+ from traits. And that’s if you crit every single time it is off cooldown.
Sigil of Force gives 5% damage+, all the time.
You certainly have no issues with open world combat, but not many builds do either. It does look very fun to play though.
This build is the demonstration of the necromancer’s maximum burst damage potential. Also if you have a chance… with this build try to spam dagger 1 in close combat, your DPS will be 7k on average. I didn’t say this in the video, cause everyone will start doing it then and die for it… but yeah… it’s possible.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Love it. It’s essentially the build I used to run in WvW, although I didn’t have even half decent gear at the time but I still managed to put out a ton of damage.
Is there a better alternative to a Sigil of Accuracy in WvW? Its hard to obtain, and maintain 25 stacks unless you just mindlessly run with The Zerg, or unless you kill some mobs first every time you die.
This build may not have a ton of AoE, but its really all you need. Between Life Transfer, Well of Suffering, Reapers Touch, Unholy Feast, and Life Blast (if you can line it up right) you should have enough to take care of anything.
You could try with Sigil of Force but you’ll still need that 10% extra crit chance. Also i never did like power builds in WvW. I’ll post on this forums my own version of a WvW build. In a few minutes…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
This guide was really good, as all of your guides.
Keep up the good work man, you rock!
Thank you… currently training in TPvP to bring you the best conditionmancer build possible for when you step in TPvP… the rest is up to you, your skill as a player.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
This awesome again as always Nemesis! I love it.
You’re welcome
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Maximum damage comes from a combination of conditions and power. Pure conditions is a self imposed nerf.
I think Nemesis meant condition damage when he says “…while doing maximum damage”- it maximizes the potential for condition damage while providing party support and passive healing.
Oh, he knows about the condition-power hybrid. He posted “The ultimate necromancer dmg-hybrid(tutorial)”.
A… didn’t saw you wrote this until a few seconds later, yeah exactly…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Maximum damage comes from a combination of conditions and power. Pure conditions is a self imposed nerf.
Sometimes people like to play conditions only, and since damage isn’t everything… the amount of extra damage you lose is compensated by the high survivability + party support. Some people find that trade off more then worth it.
But for people that like to go full on damage, i have the hybrid build made already, on youtube… it is my favorite as well.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Can this be achieved with gear available in the trading post?
I think you PMed me and i already answered you. In any case, i have yet to see an armor set with precision, toughness, condition damage on the trading post. I have also spend some time on guild wars 2 DB/wiki with no success. There is a 1% chance that i simply missed it, but i don’t think so.
The earnings, necklace, rings and weapons can be found on the trading post, but the armor set not so much.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Very instructive video, as always. I was wondering about crit chance in this build. Since it is used to proc (such as Barbed Precision), it seemed to me that going higher than 50% would just improve that proc rate linearly and so also improve DPS linearly. Does this make sense?
For Barbed Precision it should, but not for the Bleed Sigil, which is actually the much better proc, but which you are going to start getting diminishing returns from the 2 second cooldown if you are critting constantly.
Ah yes, ICDs…good point. Thanks.
Exactly.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
necronotes.blog.com
a blog on help for new/old builders.
I once said i’ve seen some of your posts and you seem like a great player. I don’t actually read posts around these forums, i just don’t have the time… yet i have been told by the people that follow me from the forums and from youtube, that you have mentioned some of my work in your blog.
You also have a few very interesting builds, one in particular caught my attention… i pondered on the idea in the beginning but i thought it’s not viable. From what i’ve heard you have made it viable, so… much respect for that.
As soon as i get the time i will do a coverage of it and give you all the credit for it. Will also include it in my initial post alongside the link to your blog.
Keep up the good work.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Looks like a pretty good build for farming open-world PvE mobs.
I’ve made it for people who don’t like conditions but like the necromancer. There are… many it seems.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Watched the entire vid. Good build and nice logic/explaining choices.
Thank you.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I am curious how much more damage you could get out of that build if you placed Hoelbrock, Fire, and Strength runes in the armor. Between those runes, BIP and might from deathshroud you looking at 21s might duration leaving only 8s left for BIP recharge.
Thanks for the video Nemesis I am anxiously waiting for the pvp videos you have upcoming.
It may offer longer might duration but you also gain bleeding damage on the target which does close to nothing, since you don’t have any condition duration. You would also be losing critical strike damage.
It also defeats the entire purpose of the build… “full… bursting… no conditions that do damage allowed”.
Also… you benefit from longer might duration… in longer fights, bursting is about short fights.
But… if that’s how you want to play, of course you can, this is just my POV on what you said.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
123% longer bleed duration… I think it is capped at 100%. Either your scepter or lingering curse is a overkill.
Normal bleeding duration is indeed capped at 100%, Lingering Curse major trait overwrites that cap. I have, 5 minutes ago, recorded a test for it which i will post tomorrow on youtube. Should settle this bleeding duration issue once and for all.
Thank you for your input.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Apparently superior rune of nightmare gives 20% condition duration rather then the 10% listed in tool tip. Would switching to nightmare be a benefit, for the 20%, and getting 2 other runes/orbs? And I would like to know what stats are you using for underwater combat weapons? givers trident and spear?
I am going to test what you said and come back with some feedback.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
After 4 days without internet… pipes exploding in the walls and other real life complications… i give you… the “conditionmancer” (i apologize for the delays). I also want to thank you guys for your continuous support and appreciation. Without further ado…. here it is
Guild Wars 2 – Introducing the conditionmancer (tutorial)
This video includes building up the conditionmancer – weapons, stats, items, skills, utilities, traits and an example of it’s effectiveness… i think you guys will be pleased with this one…
As always… all of these explained in detail with the reasoning behind each decision.
FINAL STATS:
“???” Attack – irrelevant
1710 Condition damage
133% Bleeding duration
50% Critical strike chance
2603 Armor
~ 21,822 Health
——
+ the ability to support your party while doing maximum damage
+ high passive healing
If i missed anything or if you have any questions feel free to comment here, on in the comment section on youtube.
PS: this build is important because the gear/items used in this PvE build will be used in the WvW dedicated build as well. The traits and one utility will be all that will change in the upcoming build… so stay tuned.
Enjoy
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
(edited by Nemesis.8593)
I share you concern mate. I’ve played many classes already, and i’m starting to notice a pattern… each class is really good at something, necromancers shine at AoE sustained damage… if they take that away from us, then the necromancers will be truly underpowered.
Don’t think they will though… because as it is… you can achieve a high potential, but only with high skill and it is situational, if they nerf it even a little bit… it’s going to be too much.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Took me a while do get all the gear for this build… but i’ve done it. I also want to thank you guys for your continuous support and appreciation. Without further ado…. here it is
Guild Wars 2 – The definition of glass cannon (necromancer bursting tutorial)
This video includes building up the glass cannon necromancer burster – weapons, stats, items, skills, utilities, traits and the most important part of them all… “Defining your auto-attack”… i think you guys will be in for a surprise.
As always… all of these explained in detail with the reasoning behind each decision.
FINAL STATS:
3355 Power
~ 54-58% Critical Chance
~ 110-120% Critical Damage
1836 Armor (+ protection on ~ 40% of the time)
~ 19372 Health
————
+ the ability to maintain 15-25 stacks of vulnerability on the target
+ more % damage increases (explained in the video)
+ massive auto-attack damage “???”, you’ll see…
If i missed anything or if you have any questions feel free to comment here, on in the comment section on youtube.
Enjoy
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
this build probably won’t work for leveling purposes but I’ll give axe another try. though I don’t really see much aoe dmg out of the build except scepter 2, DS 4 and dagger 5. without multiple wells (and them traited for shorter CD) I really miss damage against multiple foes (and please don’t say staff – I tried it with every trait I could get with lvl 55: 20% cd reduction, 10% dmg, bigger marks and it’s still subpar against enemy groups compared to staff ele or even a warriors auto attack with an axe or gs)
PvE…Running around naked works there for the most part.
Only high end fracs and some dungeons offer any challange really…I mean take CoF, you could really go naked in there and still not die.
wow, I’m so totally impressed by your godlike skills right now. While I’d also rate CoF second easiest dungeon (right after AC ofc), I’d never go so far as to say I could do it (even with dying) naked.
A video showing your immense talent would be greatly appreciated.
Necromancer’s AoE capabilities come from condition builds, and to be more accurate comes from “Epidemic”. Let’s say you do 3.5k DPS on a single target with bleeds + Epidemic you do 3.5k DPS x 5 targets – epidemic traited has a 12 second CD. Top that with wells…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
meh..Good build.
but everytime i see one of these threads it always ends the same…i go into it think oh wow this might be something, then its the same everytime…using some unique, no longer obtainable or end end end game gear…i play WvWvW 95% of my play time, there is not a chance of me obtaining some of the items such as karkas, frac rings and such, so id be really glad if somebody made a build once a while that doesnt involve pointless PvE grind, but that fail from anet for the most part-yes i get WvWvW is suppose to be a gold sink, but when PvE/PvP rewards are so far off….im sorry something is F’d up.
I don’t know what you expect, if you want to be good, you have to put work into it. This isn’t World of Gimmecraft. This build is actually really nice. I made full Rampager’s gear and Chrysocola jewels, only invested about 3g for stuff I didn’t already have. For a full set of each, that’s cheap. Had weapons already from tokens. They aren’t ideal for this build, but they work until I get the ones I want. Even without having all this “end game” he has, I am still doing a ton better then I was. I am destroying stuff in PvE. Have yet to try it in WvW.
another thing, most of the builds that include ascended items do just as well with the standard rampager/etc trinkets used until you can or if you obtain the ascended pieces.
We list them in our builds for those who already have them because once you got them, might as well use them for your builds.
Some others like incentive for an end goal, so its provided as one.
This build works well with its berserker/ramp standard exotics, just like my jugg does just fine with emerald trinkets until you find time to get PTV or ascended stuff.
the overall gain from a full rig of ascended stuff is about eh, maybe +130 max to your desired combination of stats. That’s only going to be about 15% of the total potential effectivity of a real “end gear” build that is finished versus settling for the norm exotics.
I couldn’t have said it better myself. Thank you for helping
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
This build is great in PVE. In PVP, its extremely squishy. There would need to be some modifications, namely adding toughness, in order to use this build in PVP.
This build was designed for PvE since in PvE your opponents are AI based monsters which don’t compare most of the time with intuitive human players you can find in PvP. Different builds/weapons for different opponents…
It’s like when going fishing you bring a fishing rod, but when going hunting you bring a riffle.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
meh..Good build.
but everytime i see one of these threads it always ends the same…i go into it think oh wow this might be something, then its the same everytime…using some unique, no longer obtainable or end end end game gear…i play WvWvW 95% of my play time, there is not a chance of me obtaining some of the items such as karkas, frac rings and such, so id be really glad if somebody made a build once a while that doesnt involve pointless PvE grind, but that fail from anet for the most part-yes i get WvWvW is suppose to be a gold sink, but when PvE/PvP rewards are so far off….im sorry something is F’d up.
I don’t know what you expect, if you want to be good, you have to put work into it. This isn’t World of Gimmecraft. This build is actually really nice. I made full Rampager’s gear and Chrysocola jewels, only invested about 3g for stuff I didn’t already have. For a full set of each, that’s cheap. Had weapons already from tokens. They aren’t ideal for this build, but they work until I get the ones I want. Even without having all this “end game” he has, I am still doing a ton better then I was. I am destroying stuff in PvE. Have yet to try it in WvW.
Exactly my point… thank you for confirming it.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
meh..Good build.
but everytime i see one of these threads it always ends the same…i go into it think oh wow this might be something, then its the same everytime…using some unique, no longer obtainable or end end end game gear…i play WvWvW 95% of my play time, there is not a chance of me obtaining some of the items such as karkas, frac rings and such, so id be really glad if somebody made a build once a while that doesnt involve pointless PvE grind, but that fail from anet for the most part-yes i get WvWvW is suppose to be a gold sink, but when PvE/PvP rewards are so far off….im sorry something is F’d up.
Just because you prefer WvW most of the time doesn’t mean that everyone does. For people that prefer PvE, what would you like to offer them ? If it’s not “pointless farm for item progression” what else is there in PvE ?
I will make an improved WvW build in the coming days don’t worry. I already made a WvW dedicated video but since then some traits got fixed and some other traits got changed… an updated is needed on the build and i will make that happen.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Just bought the Emberglow on my norn, but I’m dissapointed. It clips horriy with the ground. On your sylvari you didn’t have so much clipping issues.
Would it help if I make my norn larger? Or will the scepter scale with the length?
Weapons scale with character size yes… You’ll just have to report the issue and hope for a fix in future patches.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Great build, I really like to try this build. It looks like soo much fun to play. I have a couple of questions tough.
Maybe you could add which gear you use in the build in the description of the video or the startpost. I can’t find in the video what kind of axe you use. Is it zerker or rampager?
In your final build you still have 2% more crit chance then needed. So you could swap out the 2 coral orbs for Rune of the Undead or Centaur.
The gear has been added to the video’s description.
Also the last 2 orbs if swapped for more bleeding duration runes you will make an overkill on the bleeding duration, you will end up at 105% before Lingering Curse’s extra 33% which goes over the 100% cap.
In conclusion you will lose 5% which goes into nothing, cause it’s over the cap… but you don’t lose the 2% more crit chance, even though it’s not needed, you still benefit from it at least a little bit.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I want to try it, but it seems like a lot of work to get those rings/back/earring/pendant
I dont have that much gold to spare, nor the time to grind so many fractals lol.
New builds coming soon… maybe you can make some of those…
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.