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The Condi Rotation?

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Nemesis.8593

Thanks for explaining guys!

Early on it is quite a challenge to make this build work, so long as I’m on offense I have no problems esp on melee mobs, but vs multiple ranged mobs is when I gotta use some serious crisis management (read: run like hell).

Still, it’s good practice until I get the gear and traits to pull it off properly and learn how to manage defensively.

Although, I have a question @Nemesis, I understand things will be different at lvl 80 with the right gear but how does one manage defense in this hybrid build? Necro’s arent very mobile, I don’t have a lot of access to vigor or dodge, and yes there is a large HP pool but that doesn’t quite seem enough… The condi build seems to have a lot of life siphoning going on to heal through the damage, how does the hybrid build deal with taking a lot of damage (when I make a mistake or having your dodges and heals on cooldown)?

With full exotics and ascended normal mobs are just a joke at lvl 80… dungeons are demanding a bit, some of them… and fractals… well there you have to use “the skill”. It’s not about soloing, you will have people with you… stand behind people as you charge your bleeds for the AoE… then you quickly move to the front-line of the battle as you switch, put the well down and DS 4 as you move away back to safety behind of your team… Even if you get hit DS will absorb that… and even if you lose DS once DS 4 starts it will finish it’s channeling…

You are a range DPSer that focuses on full damage of all sort… you are not suppose to take some hits to the face. There is no shame in hiding behind a guardian / guardian wall… cause it is you that does most of the damage. This is what works at lvl 48 fractals… I know… i’m there for a long time now…

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The Condi Rotation?

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Nemesis.8593

For a power/condi hybrid build (at low levels currently lvl 29 – yea I know that’s not the best idea but I’m stubborn and I’m trying to make it work!) what is the rotation?

I use scepter/dagger with axe/focus. Currently I do sceptor 2 (bleed and cripple) sceptor 5, sceptor 4, blood is power, switch to axe/focus, 4,5, epidemic, 2.

I’m doing this all randomly and probably completely out of order. I’m sure there is a proper and more efficient way of doing this… can someone share what they do?

Also I have been thinking of doing just pure condi necro, so I guess that will be sceptor/dagger with staff off hand. Anyone know a good rotation for that?

Thanks!

You shouldn’t attempt such a gear dependent build so early on… the hybrid requires a unique balance between condition and power capabilities, otherwise it is not worth it to switch…

But if you must insist… in simple terms it can be divided into two major categories…

Single target and multiple… with a unique twist in AoE + single target focus, you also need to keep in mind that you must have a feel of how much damage you can pump out, for maximum effectiveness.

AoE rotation : scepter 2 – into dagger 5 – few auto-attacks (here is where you must use your feeling, cause you need to add as many stacks on the target so that, after you switch and burst… your conditions expire when your burst expires, therefor you have not wasted any time with conditions that were an overkill) – into blood is power – into epidemic – into well of suffering + heal OR dagger 4 + well of suffering – SWITCH into DS 4 + a few piercing DS 1 – into axe 3… ~ repeat sequence
Everything should be dead by now… and you should not have too many bleeding stacks remaining… when things are dead

Single target rotation: scepter 2 – into dagger 5 – auto-attacks (again.. you need to measure stuff) – into blood is power + heal OR blood is power + dagger 4 – SWITCH into focus 4 – into axe 2 – into DS 1 spam 4 attacks – into axe 2 and SWITCH ~ repeat sequence…

The AoE + single target focus is actually a combination of the two… you start off with the AoE rotation, and after switching instead of DS 4 you do the single target rotation on your target of choice…

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(changed) lf playtested exp to tweak build

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Nemesis.8593

Wow…

~ and another 15 characters…

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EU tournament (3)

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Nemesis.8593

Hahaha… i played like crap… and we DO MI NA TED…
I see a future in this

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Nemesis.8593

Are we still up for today ?… I have a few things i’d like to try out…

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Nemesis.8593

Tomorrow it is… i’ll speak with Nash, maybe tomorrow we get Bloodmoa as well… oh man this is going to be so epic.

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EU tournament (3)

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Nemesis.8593

Oh man… i just got a call and tomorrow/today (it’s after midnight here) from 6 pm CET to 8 pm CET i have to be somewhere. I was really looking forward to this, i’ve made some improvements to the MM build, and also had a few ideas for team play…

Maybe i’ll do my own tournament on friday…

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Karma Temple Gear or Use Karma Elsewhere?

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Nemesis.8593

I said i can farm 300+ dungeon tokens faster then i can farm 40000 karma… that’s what i said. I can’t get 40000 karma in 1-2 hours, but i sure can get 300+ dungeon tokens…

Not trying to misquote you, and I apologize if it came across that way! I’ve edited my original posting.

It simply wasn’t clear to me what you thought of Karma-bought gear in general, since in my case all the banked karma — from several characters I’ve leveled — is essentially free to me at this point. I wasn’t sure if you thought karma-bought gear also wasn’t all that great, or if karma could be better-spent elsewhere, or if it simply was a matter of your playstyle/time and that’s it.

(I’d still like to hear that part. If you suddenly got 250-500,000 karma on a character that just hit 80, would you use it on the Temple exotics or not?)

Sorry if that came a bit impulsive, it’s really late here and i am tired.
It’s a big difference between money for exotics or exotics from dungeons… as the game is at the moment dungeon exotics are faster to obtain then gold exotics (but there are exceptions)… and still faster then karma exotics. So… it’s important that this doesn’t get misinterpreted.

Keep your karma… or get unique accessories like it was described here… You might want to go for a legendary at one point. I personally have 1 million karma saved up and about 180 karma jugs… lol…

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Karma Temple Gear or Use Karma Elsewhere?

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Nemesis.8593

I said i can farm 300+ dungeon tokens faster then i can farm 40000 karma… that’s what i said. I can’t get 40000 karma in 1-2 hours, but i sure can get 300+ dungeon tokens…

You can get 300+ dungeon tokens in 1-2 hours? Do tell.

cof p1+2 > switch char> repeat?? I don’t know if DR will hit that way.

Yes… only it’s p1 + 2 switch, p1 + 2 switch, p1 + 2 cause i have 3 characters… and if i need any other stats i go into TA. Takes a bit longer but it’s still within 3 hours…

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Karma Temple Gear or Use Karma Elsewhere?

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Nemesis.8593

I said i can farm 300+ dungeon tokens faster then i can farm 40000 karma… that’s what i said. I can’t get 40000 karma in 1-2 hours, but i sure can get 300+ dungeon tokens…

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EU tournament (3)

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Nemesis.8593

My friend Nash will be joining us as well with his necromancer.

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A way to fix necromancers (for PvE)?

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Nemesis.8593

How are mesmers and guardians too good ?… It’s a myth… in the beginning they were really popular, and people kept saying how good they are. Since many people say something is really good, better then other classes… even though they don’t know how the other classes are… it kind of got stuck this way. Uuuu… get a guardian get a guardian…

Most guardians have no idea how to play, and their damage is close to non existent… i’ve had fractal grade 48 runs with 3 guardians, none of them used any form of wall or bubble.
Mesmers same thing…

I should have been more specific.
4 Warriors and 1 Mesmer is the fastest CoF farming team with the right builds.
CoF = loads of money -> People do many runs per day = people only want the best.
I’ve got a few of these “farmers” in the guild I’m in.

Guardians and Mesmers have reflects, which are crazy good in fractals when applied at the right time.
Seeing this people go “those professions are super good!” and in return you have the current situation where everyone wants Warriors+Mesmers for CoF and Guardians+Mesmers for Fractals.

With that said I believe the balancing will change over time, and CoF and Fractals are very likely to be tweaked as time passes on.

Whatever the case this thread doesn’t really have much of anything to do with the Necromancer.

Guardians and mesmers have reflects which are crazy good in fractals (if they use them), so yeah… it is recommended to get ONE guardian or mesmer. If they were so much better then you would see full mesmer / full guardian parties… and i’ve been in a group with 4 mesmers in high level fractals… all of them combined didn’t have as much damage as i did… it was monstrously bad.

So… 4 warriors and 1 mesmer is the fastest CoF farming team… maybe… now… how many of you would go fractals 48 with 4 warriors 1 mesmer ?

One guardian 1 thief should be in all fractal groups, since the walls + stealth pass certain parts can make your life so much easier… the rest should be either more support or even better, more DPS… and the more DPS is definitely not the mesmer or the guardian…

I wonder what would 5 guardians or 5 mesmers would do at the vulcanic fractal rank 48… 5 necros too for that matter…

There is no best damage build, there is only “best at”… and there is no ultimate team combo, only “best team for”… i know some parts of the game are poorly designed atm, but in general this statement is the general truth… as it should be.

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A way to fix necromancers (for PvE)?

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Posted by: Nemesis.8593

Nemesis.8593

How are mesmers and guardians too good ?… It’s a myth… in the beginning they were really popular, and people kept saying how good they are. Since many people say something is really good, better then other classes… even though they don’t know how the other classes are… it kind of got stuck this way. Uuuu… get a guardian get a guardian…

Most guardians have no idea how to play, and their damage is close to non existent… i’ve had fractal grade 48 runs with 3 guardians, none of them used any form of wall or bubble.
Mesmers same thing…

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EU tournament (3)

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Nemesis.8593

Nemesis is on… I learned some stuff last time, and i will change the build a little bit…
I also learned what to tell you guys some more, and what we should focus on in real time.
I would love to give it another go at full MM, if you guys want.

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Soul Eater - Death Shroud skill 5[suggestion]

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Nemesis.8593

In case people were looking for part 2… i was too tired last night to make this post.
Here it is…
Guild Wars 2 – Necromancer’s Death Shroud skill 5 [suggestion] – part II: Madness

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Soul Eater - Death Shroud skill 5[suggestion]

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Nemesis.8593

So, to clarify, the skill you suggest (Soul Eater) would be a debuff that lasts four seconds that amplifies dmg done by the necromancer, and this skill would apply Madness on hit? Or was Soul Eater your first suggested condition and you are scrapping it entirely in favor of Madness?

Soul Eater is the skill… madness is the condition that goes into certain skills, just like with most other conditions in the game at the moment. One skill does a condition + something else in it. Sometimes the same skill do multiple conditions…

Soul Eater would be the Death Shroud 5 skill, and madness is the condition that it is included into it… and can be shared with other classes. Since it is attached to a skill… you don’t have to worry about the fact that if you add it to more then one class they cancel each other out… because you simply attach it to stronger or less strong skills… therefor it’s not just the condition that modifies the balance, therefor you can keep the balance in check via the skill it is attached to.

Someone argued that it will be frustrating… people find stun lock frustrating, stealthers frustrating… people that do chain knockdown… my chain fear build. Anything could be seen as frustrating, but in this case you can make it funny and visually pleasing so that the person behind the screen can sometimes smile about it…

This is the most i am comfortable to change the game with, you guys know that i am sort of against modifying the game too much. This wouldn’t modify the core of the game since it doesn’t upset the balance between conditions… since your character doesn’t actually get effected, it is you… that gets effected.

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(edited by Nemesis.8593)

Minionmaster TPvP - all necro (Nemesis POV)

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Posted by: Nemesis.8593

Nemesis.8593

Hello everyone…

Some of you might know that we did a all necromancer tournament this weak, as a full team of minionmasters. In the past i had multiple video requests that i do some TPvP games as a minionmaster… so i found this to be the perfect occasion to answer this request.

This video contains not only my POV and gameplay, but also why and how i think the minionmaster can find it’s place in TPvP… sadly because of the minion AI and few other factors it can not be taken into high end game TPvP, but it still a competitive build if played… properly…

Here it is… Guild Wars 2 – Minionmaster TPvP [necromancers all the way baby]

Hope you enjoy it as much as we did… was quite a good bit of fun

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EU tournament (2)

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Nemesis.8593

It’s all 3 games in the video… 34 minutes splited into 3… there’s a few seconds of black screen between games. I just re-watched what i sent you just to be sure.

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Nemesis.8593

It’s finished… tell me if it’s ok, if it reached the other side safely and can be opened.

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Soul Eater - Death Shroud skill 5[suggestion]

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Nemesis.8593

I’ve got it !… Ohhhh… i’m so all over this one… New addition to the initial video coming soon.

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EU tournament (2)

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Nemesis.8593

Lol… i just tried “No” and it worked… It is uploading now with ~ 1MB/s.

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Nemesis.8593

I just finished rendering it, i can not make it any smaller then 2GBs… I downloaded java and then i went into the tools and downloaded the manager again. When i try to install it it says… http://i.imgur.com/zHOfmxr.jpg and then http://i.imgur.com/6UDTAyd.jpg

I am literally out of ideas, any of you have skype ?… i’ll just live upload it to you. I can not make it any smaller then 2 GBs.

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So Eles can stomp while in Mistform, but we

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Nemesis.8593

That is not the problem, the problem is that you can’t really CC the ele in mist form to prevent the stomp… but you can CC the necro in DS to prevent the stomp… and yes, you can go 30 SR but then you are limited to only one build, mist form is a spell…

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EU tournament (2)

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Nemesis.8593

Just woke up… going to start uploading now… the higher quality/size ones. Going to take a while though.

edit: I’ve been trying for the past hour to get them uploaded, it will not take any file over 1GB no matter what i use. Already tried their manager and it gives me an error… I’ll just have to render them and send them in smaller bits… it’s going to take about 3 hours to render though..

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(edited by Nemesis.8593)

Necromancer tutorials

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Nemesis.8593

hi Nemesis! first of all, thanks for the incredible job you’ve done with your guides.

I’ve been really willing to try the glasscannon necro, but as I mostly do fractals and CoF (and you can speed run CoF with a blindfold and no gear on), I thought that the hybrid might be a better and more versatile choice.

I have three questions about this build:

1- why the “go for all” ascended items? there are some that have the rampager or berserker stats… why go for earrings that even have magic find on them? Am I missing something?

2- does the axe output more damage than the dagger in this build? Dagger is really fun and I mostly stay at mele range from bosses (even as a wells/condition, I like dropping wells and casting enfeebling blood when entering DS).

3- have you tried dropping a few points in spite and going for soul reaping instead? the benefits would be higher crit damage (that complements well with high precision and furious demise). You could also go for double duration (and double damage) terror.

In the hybrid build precision helps both the power attacks and the condition attacks…

Power does not help the condition part and conditions do not help the bursting part unless you intertwine them… so what you do is add crit damage and condition duration so both power and condition damage are as close to their max potential as possible then you overlap them…

You stack up on bleeds – while you do, your normal power attacks from scepter are much higher since you have power that can crit (from precision that you have for the condition build regardless) for a lot since you have crit damage – after you are done you switch and burst with high vulnerability… and while you burst your bleedings start going down… but you still add a few to cover the loss, since you crit…

So… the rotation needs to be respected, therefor if you are at range, when you switch you need to be able to do it like… now now now !… otherwise you miss your rotation and it’s no longer worth it to switch, you do more damage just by staying in 1 weapon set… therefor why go hybrid at all ?

Hybrid has around 60% of the damage of the condition build and 60% of the power build… use any of them at one point and you do less damage then either of the builds, overlap them… and you get something magical…

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Nemesis.8593

I faced you and a full team of necros once in a tPvP match with a phantasm mesmer. You were using a bunch of minions instead of your usual build in the tPvP footage you showed. Which build is that?

It’s my minionmaster build, i just added ogre runes and superior sigil of demon summoning to get maxed possible minions… for max possible trolling = fun fun.

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Nemesis.8593

I just finished rendering the videos for my version of the video. So… if i record with fraps (no compression), high quality 50 FPS recording = about 100-150 GBs per 30-40 minutes.
I recorded with bandicam and it was compressed already, still at a size of 30 GBs per 30-40 minutes.

Now the final version, after rendering with sony vegas it’s about 3GBs but i have cut out a lot of video quality. It can not be rendered again… it’s a custom renderer that i have tuned up to match what youtube would have taken out of your video quality regardless.

Which versions do you want ?… i can re-render my edited one, so i make the 30GBs into 3 GBs and leave out my personal editing on the files. But then again… those files you can’t re-render otherwise the quality would be bad.

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Nemesis.8593

What is the size of the file you uploaded ? I have 3 separate files for the 3 tournaments, they are about 13 GB each. I would share them with you even though i am making my own version… but it may take… a lot…

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Nemesis.8593

Nemesis if you are around to read this, I’m curious as to what you put in your infusion slots.

Thanks in advance.

Just normal +5 agony resistance for fractals, nothing too fancy… i don’t find it to be worth the investment at the moment.

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Nemesis.8593

Still editing my POV… it’s a lot of work to get the frames right and stuff… on top of that youtube is having a heart attack again. Takes me 1800 minutes to upload my “before this one” video.
This is insane… should be up by tomorrow though…

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SOTG Interview: DS To Get a Unique Condition

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Nemesis.8593

Sorry to intrude on this thread, but i feel that this needs to be said.

Saw this on another forum topic apparently quoted from Anet "Awesome ideas guys. Just wanted you to know we’re watching/listening to your ideas for things that fit GW2.

Keep in mind that we are trying to find a condition that can be used by multiple classes (doesn’t have to be all classes, but we like to keep the condies/boons low in the game so that it’s easy for players to learn) and something that has cool play for the caster, as well as the target.

So, with that in mind, keep the ideas flowing!"

So are you going to change it and come up with a new idea then Nemesis?

Not to question ArenaNet’s intentions… but…

They are adding a skill 5 on Death Shroud for the necromancers in order to make the class more balance i presume, certainly not to imbalance it even further.

The fact that this condition will be shared with other classes makes me… pause a bit. If you have a glass 1 that has more water in it then glass 2, you add water in glass 2 to make it even, then why would you add water in glass 1 again… Of course this is a blunt argument but let’s continue a bit…

So far we have…
Bleeding – Inflicts X damage per second. Stacks in intensity.
Blind – Causes the target’s next hit to miss instead. Stacks in duration.
Burning – Inflicts X damage per second. Stacks in duration.
Chilled – Reduces movement speed and skill recharge by 66%. Stacks in duration.
Confusion – Inflicts X damage each time a foe uses skill. Stacks in intensity.
Crippled – Reduces movement speed by 50%. Stacks in duration.
Fear – Causes the target to run directly away from the caster. Stacks in duration.
Immobilized – Immobilizes and prevents dodge. Stacks in duration.
Poison – Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
Vulnerability - Increases damage the target takes by 1%. Stacks in intensity.
Weakness - Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

This conditions also have a an opposite in the game in the form of some boon… this conditions can also be achieved by corrupting their opposite boon. The entire game was designed around this boons / conditions variables, all the skills were adjusted for this… they have also tried to incorporate everything you might need into the game at launch.

We have blind, burn, chill… movement speed reduction (cripple), daze aka interrupt, stun… fear… In this setup there isn’t much “unique” stuff left that will not imbalance the game. You can’t increase or decrease condition damage because by default it goes through toughness… you can’t reduce the target’s armor to power damage because we already have vulnerability. Movement related conditions have been covered…

I do not understand their thought process behind this. I also believe that it will have too great of an impact on everything… which, even if positive, i believe it is too hard to calculate the balance of it, while starting at a foundation that is not yet perfectly balanced…

… and my 3rd and final argument: All the in game conditions present so far have multiple way of being applied by the player at any given time. We have more then 1 skill that applies that condition per build per class per player. A new dark theme condition that is only on DS 5… what is up with that ?… Or will they put this condition on other skills as well ? For all classes ?… So much balancing to do then…

If not… and it’s a unique condition on one unique skill, has to be "special"y strong. What are we going to get, agony ?

EDIT: With this being said… i will now drop out of the initiative of adding the DS 5 skill. I still believe my skill was genius for the necromancer, it was just not what they were looking for i believe.

I do not claim to be able to theory craft from the top of my head something that will have that much of an impact on the game. The number of variables that it has to verify and go through, the number of scenarios it has to validate for balance is just too great… and like i said, the game is not 100% balance at the moment, modifying it… i believe is a bad idea for now… but then again i may not be an expert…

This is why none of my suggestions from the past modified the core of the game in any way. It’s simply too hard to calculate all the possible implications of that…

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Soul Eater - Death Shroud skill 5[suggestion]

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Posted by: Nemesis.8593

Nemesis.8593

Saw this on another forum topic apparently quoted from Anet "Awesome ideas guys. Just wanted you to know we’re watching/listening to your ideas for things that fit GW2.

Keep in mind that we are trying to find a condition that can be used by multiple classes (doesn’t have to be all classes, but we like to keep the condies/boons low in the game so that it’s easy for players to learn) and something that has cool play for the caster, as well as the target.

So, with that in mind, keep the ideas flowing!"

So are you going to change it and come up with a new idea then Nemesis?

Not to question ArenaNet’s intentions… but…

They are adding a skill 5 on Death Shroud for the necromancers in order to make the class more balance i presume, certainly not to imbalance it even further.

The fact that this condition will be shared with other classes makes me… pause a bit. If you have a glass 1 that has more water in it then glass 2, you add water in glass 2 to make it even, then why would you add water in glass 1 again… Of course this is a blunt argument but let’s continue a bit…

So far we have…
Bleeding – Inflicts X damage per second. Stacks in intensity.
Blind – Causes the target’s next hit to miss instead. Stacks in duration.
Burning – Inflicts X damage per second. Stacks in duration.
Chilled – Reduces movement speed and skill recharge by 66%. Stacks in duration.
Confusion – Inflicts X damage each time a foe uses skill. Stacks in intensity.
Crippled – Reduces movement speed by 50%. Stacks in duration.
Fear – Causes the target to run directly away from the caster. Stacks in duration.
Immobilized – Immobilizes and prevents dodge. Stacks in duration.
Poison – Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
Vulnerability - Increases damage the target takes by 1%. Stacks in intensity.
Weakness - Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

This conditions also have a an opposite in the game in the form of some boon… this conditions can also be achieved by corrupting their opposite boon. The entire game was designed around this boons / conditions variables, all the skills were adjusted for this… they have also tried to incorporate everything you might need into the game at launch.

We have blind, burn, chill… movement speed reduction (cripple), daze aka interrupt, stun… fear… In this setup there isn’t much “unique” stuff left that will not imbalance the game. You can’t increase or decrease condition damage because by default it goes through toughness… you can’t reduce the target’s armor to power damage because we already have vulnerability. Movement related conditions have been covered…

I do not understand their thought process behind this. I also believe that it will have too great of an impact on everything… which, even if positive, i believe it is too hard to calculate the balance of it, while starting at a foundation that is not yet perfectly balanced…

… and my 3rd and final argument: All the in game conditions present so far have multiple way of being applied by the player at any given time. We have more then 1 skill that applies that condition per build per class per player. A new dark theme condition that is only on DS 5… what is up with that ?… Or will they put this condition on other skills as well ? For all classes ?… So much balancing to do then…

If not… and it’s a unique condition on one unique skill, has to be "special"y strong. What are we going to get, agony ?

EDIT: With this being said… i will now drop out of the initiative of adding the DS 5 skill. I still believe my skill was genius for the necromancer, it was just not what they were looking for i believe.

I do not claim to be able to theory craft from the top of my head something that will have that much of an impact on the game. The number of variables that it has to verify and go through, the number of scenarios it has to validate for balance is just too great… and like i said, the game is not 100% balance at the moment, modifying it… i believe is a bad idea for now… but then again i may not be an expert…

This is why none of my suggestions from the past modified the core of the game in any way. It’s simply too hard to calculate all the possible implications of that…

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After 30th of April fractal bugs.

in Bugs: Game, Forum, Website

Posted by: Nemesis.8593

Nemesis.8593

Just finished a fractal 44 run… towards the end i have received as a drop a “Vial of condensed Mist Essence”… and as a reward 2 of my team members got fractal rings, UNinfused fractal rings.

So either the loot got bugged and the rule “no more normal rings after 26, no more simple vials after 26” doesn’t work, or it was an intended chance.

I wasn’t recording at the time so i can’t prove this in any way, it got me by surprise so…
Also i don’t wish for a refund of any sort, it is simply a bug… or a misunderstanding and i am reporting any and both.

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EU tournament (2)

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Posted by: Nemesis.8593

Nemesis.8593

I will be joining this time.

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Soul Eater - Death Shroud skill 5[suggestion]

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Posted by: Nemesis.8593

Nemesis.8593

@Zinwrath… all DS skills benefit both the power builds and the condition builds. DS 1 – adds bleeds on crit even though you will never use it to do so becase… DS 2 – adds bleeding + chill, might be not very useful in PvE except when dodging something, but in PvP it’s extremely useful both power based (chill) or condition based (bleeds), DS 3 – CC for power builds, damage and CC for condition builds… DS 5 – the reason you don’t use DS 1 in condition builds, it’s an AoE that on crit sustains bleeding…

Ok now that we got that out of the way… a minion related skill on DS 5 would pretty much force you to run with a minion if you ever want to use that skill.

Secondly… does the skill i suggested not effect minions as well ?… does it not improve the minions as well ?… It amplifies damage… even minion damage, returns health or does more damage based on the opposite player’s decision… even for a minion build.

“chance are you would always use this ablity at the start of your rotation of skills for maximum damage, throwing this out would be a big flag saying “i’m about to do mean things to you” allowing them to ignore it entirely.”
Exactly… such a strong skill comes with a price, therefor you need to know when and how to use it… use it unwisely and it’s like nothing, use it at the right time and you take the upper hand… in any and ALL builds… and it helps not only PvP but also PvE and WvW.

Because it can be blocked it has to be slow so it can actually be effectively blocked… if it can’t be blocked we have too much against blockers already. If it is slow… it can be too easily dodged, just like dark path, spectral grasp and many others…
Since the ability “could” be a “game breaker” in some cases, it has to have a high CD, if it is dodgeable… people will learn to keep one dodge for it always… therefor making it useless…

That about covers it i think…
Feel free to continue.

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Soul Eater - Death Shroud skill 5[suggestion]

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Posted by: Nemesis.8593

Nemesis.8593

It occurred to me this morning that a condition which degraded precision would reduce the chance of critical hit. That would have a large effect on builds in all professions if the % reduction was not small.

Another related condition is to simply reduce the critical hit bonus by, for example, 2% per stack of this condition. Now, with Necromancer’s DS, I do not expect there to be stacks on anyone so maybe the reduction can be relatively large; like 20%. However, if that were to happen, then perhaps just reducing precision by, say, 200, for a few seconds may be simpler and fairer.

What would this do for PvE ?… What would this do for any and all PvP enemy builds that have no precision… like bunkers and healers ?

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Soul Eater - Death Shroud skill 5[suggestion]

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Posted by: Nemesis.8593

Nemesis.8593

I am keeping a close eye on this thread, and reading what you guys are saying…

@ We can not be healed while in Deathshroud. So i would feel kinda forced to leave Deathshroud after using it to make sure I get a guaranteed benefit in case of fast removal.

Well that’s the fun of it… you the necromancer have to manage that = skill, the opponent has to decide if and when to remove this condition to get the upper hand in combat = skill… if he removes it too soon you get healed and maybe kill him, if it lets id do it’s damage maybe you combo chain fear and it’s enough to kill him a few dozen seconds later… = a lot of skill on both sides.

Also i wanted to bring into discussion something that someone said on youtube:
“I can see this? getting ridiculousness. Corrupt boon a guardian > soul eater > epidemic. With the making of corrupt boon unblock-able that would be the preferred skill order.”

Getting back to the math on the scenario simulation… you remember that your bleeding damage in terms of DPS is around 1000, you get to 3500 with the help of golem worm and fear… So if you spread the bleeds and soul eater the 5 players around will get 2%, 4%, 8% and 16% of 1000 damage extra. That will be first second 1020, 1040, 1080, 1160… DPS.

The genius of this idea is that it does not get out of hand… even if spread… at the same time if all 5 targets cleanse you at the wrong time, you get 3x (20 + 40 + 80 +160) x5 targets = 4500 health back. That is when you spread an average of 10 bleeds on 5 targets with 1400 condition damage, and they all get dispelled at the wrong time…

If 5 targets totally nullify your efforts and you are back to nothing, you should get something for it… and now you do. You get exactly what the class is suppose to have, more attrition vs 5 targets. You think that having a 4500 heal, that requires such a high skill cap to obtain, is OP ? Do you really ?…

At the same time it’s more beneficial in 1v1 fights… since you have damages from multiple sources – golem, flesh worm, fear…

The more i think of it, the more i think this is what necromancer was missing all along.

edit: i can be a little OP for WvW, since you would have a lot more condition damage and the heal grows exponentially depending on bleed stacks, and since epidemic spreads much better in WvW… but then again, the numbers can be adjusted… the skill can be tweaked to fit this particular exception in which it may get out of hand.

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Soul Eater - Death Shroud skill 5[suggestion]

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Posted by: Nemesis.8593

Nemesis.8593

Are you kidding me? Post your suggestion in one of the other threads and don`t post a youtube link. Post it as an additive or something.

Are you with the ArenaNet dev team ?

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Soul Eater - Death Shroud skill 5[suggestion]

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Posted by: Nemesis.8593

Nemesis.8593

“You may have noticed that the 5th slot for Death Shroud is empty now, we intend to add one more skill…” they said… “leave some suggestions on what that skill might be…” they said…

How can i not take advantage of such an opportunity… You know me, i’m all over that…

I think this skill will complete the necromancer and will make him more or less on par with any strong PvP class (at least as a conditionmancer)… as well as giving the one last thing missing for PvE. It would be more or less… perfect

Guild Wars 2 – Necromancer’s Death Shroud skill 5 [suggestion]

The community agreed for the most part with the my suggestion for the necromancer’s Death Shroud 5 skill. Yet ArenaNet wants a condition that they can share with a few other classes…

Some were expecting that i modify and adjust my Death Shroud skill 5 so that it can be used for multiple classes… yet i argued that this can not be. Adding a new condition into the game for multiple classes will most likely imbalance the game…

… and then it hit me !

Guild Wars 2 – Necromancer’s Death Shroud skill 5 [suggestion] – part II: Madness

Feel free to leave any suggestions on my suggestion… or any feedback.

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The fear build; CHEAP and BROKEN?

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Posted by: Nemesis.8593

Nemesis.8593

So i’m a relatively new player who has recently gotten into PvP using Nemesis’ fear build (with some changes in the utilities). I’ve been liking it so far and im currently glory rank 19 using only my necro and pretty much the same build.

Though something bothers me, over the past month or so that i’ve been pvping, i’ve had tons of players commenting on how much they hate fear or just simply how annoying it is to deal with. Though most of these messages are just light-hearted comments or made for the sake of humor, it still bothers me that it seems like i’m relying on a mechanic that frustrates people. I can see what they mean, the fear/bleed chain is brutal when it connects, especially to classes that have limited stun breaks and rely on stability, which then can be corrupted into more fear.

Today i encountered a glory rank 40+ mesmer who said that the damage for fear is outright broken and that i was exploiting an imbalanced mechanic that messes with the balance of pvp. I reasoned to him that i have had many other good players beat the kitten out of me but he insists that i was just a bad player (which i am to some extent) using fear as a crutch.

Is there some grain of truth to what he, and a few others say? Is the fear build broken and imbalanced?

In the beginning… necromancer was seen as the worst class in the game. It was considered to have the lowest damage, no ability to tank or play support healer and be totally useless in PvP. I know… i was here too in the beginning.

In time people learned that the necromancer is not as bad as they originally thought… which means people that use to say “i am mesmer, i am best… you necro… therefor suck by default” can no longer say that. Taking away from people the ability to be better then… ultimately leads to dissatisfaction.

How many times did you hear people say “i am the best”, then they get crushed and say “… you, you cheat OP omfg hax”. It’s standard…

As good as this build is against a lot of builds and classes, it gets hard countered by scepter dagger bunker elementalist or healing BM ranger. It is just ridiculous how they don’t even need to do damage to them, and you still can’t bring them down… it’s that badly countered. More then that… bunker elementalist are far too good at the moment, it takes any class any build more then 40 seconds to kill a good bunker elementalist… and few seconds later he is back, it is just ridiculous…

Also the fact that we don’t have a viable power option at the moment in PvP…

One last thing… you said it yourself, it is brutal “when it connects”… much like a glass cannon thief that catches you without CDs and brings you into the ground just because you blinked.

PS: no wonder people start to find it difficult… after necromancers being regarded as the weakest class for so long, when they actually fight back… people are like… wait a minute, you were suppose to be a free kill… they don’t really understand what is going on…

[img]http://i.imgur.com/0gWi1T4.jpg[/img]

Remember this Bas ?

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BoC Update: Nemesis Educates Us

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Posted by: Nemesis.8593

Nemesis.8593

Is it just me or he mistook Leaderboard rank for sPVP rank, i dont think hes even in top 500.

Is it at the 14 minute mark ?… I said i am low… SPvP rank only 26… leaderboard rank i was in top 500, but since i didn’t do SPvP for over a week now i got booted out, currently at 95% status.

I just noticed Bas continued saying that’s… ok… something. I apologize for the confusion, it was 2am for me when we did the podcast, my eyes were closing… Bas knows haha.

edit: oh right… Bas said “that’s pretty good… you’re still over… if you play and lose vs a few good teams, you can drop 60 ranks…”. Now i understand where the confusion came from…

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AntiNecro

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Posted by: Nemesis.8593

Nemesis.8593

Is it just me, or does Mesmer just flat out counterpick Necromancer? It seems like they have everything directly tailored to counter us specifically.

Honestly Moa isn’t very good, but it certainly is against a Necro. Removing all minions, stopping Lich form, removing Plague form. They have just enough condition removal to annoy a Necro trying to stack things. Shatters destroy Necro minions, and we don’t have enough escape/stunbreak/stability to escape their massive daze bursts.

I’m not QQing or anything (I beat them fairly easily), just feels like every tool they have beats ours.

You should meet a bunker scepter/dagger elementalist with -50% chill duration. Or a healing BM ranger… enjoy

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Necro & Mesmer @ 80..soo what to choose

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Posted by: Nemesis.8593

Nemesis.8593

Mesmer.
They are always a must have in every team.
They are also extremely good soloers, while Necros completely suck at that.

Necromancers suck at soloing ? Soloing what ?… I have face tanked champions, someone soloed Lupicus, i have soloed world bosses…

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Necro & Mesmer @ 80..soo what to choose

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Posted by: Nemesis.8593

Nemesis.8593

Mesmer, they bring a lot more suport/dmg to a group.
In wvw you gona have a lot more fun playing a mesmer, portal bombs, confusion bomb, etc, all a necro can do is put some marks, miss epidemic cause dodge roll, block or range.
Necros have almost no ways to escape a zerg, if u get stuned, chilled u gona die.
The only good thing necros have is wells, but due to 5cap aoe in a 40 man zerg puting a well to hit 5 ppl means close to nothing.

People keep saying mesmers bring a lot more support/damage to a group. Has anyone seen this insane damage ?…

I’m slowly shifting towards mesmer class tutorials because last week i have done rank 50 fractals with 3 loudmouths mesmers, who wanted to kick me out of my own party for being a necromancer. They kept telling everyone what to do… we kept wiping on almost every trash mobs, with me being the last to die using the hybrid build. By the second fractals i realized they were doing close to no damage. All they were doing were running around until getting squished by a mob… Worst high level fractal run i have ever seen…

Also i have yet to see a hybrid mesmer, they are like a myth… I have made one, seems pretty solid so far, have to test it more though. After i thought i would check the mesmer forums and see what is there… I’ve always wondered why is every single mesmer i see running with a greatsword and spamming 1… Turns out there are dozens of guides, nicely made on the forums that no one bothers to use or check out…

Don’t get me started on the mesmers… they have guides… they don’t use them. Yet most mesmer pugs i have met all boast about how great they are and how necromancer suck… meanwhile i epidemic and they auto-attack with greatsword.
They will never know just how much more damage i do in comparison to them.

ps: I want to meet the hybrid mesmer… confusion + vulnerability alongside bleed + vulnerability from hybrid necromancer all spread around by epidemic… in a beautiful spectacle of carnage… One can only hope.

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[Video] A Necromancer Fighting Outnumbered

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Posted by: Nemesis.8593

Nemesis.8593

What server is this from ?…

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EU All-Necromancer Tournament Sign up

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Posted by: Nemesis.8593

Nemesis.8593

I would join for a few full bunker minion master TPvPs… that was always one of my secret wishes :P

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BM Ranger VS Necro

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Posted by: Nemesis.8593

Nemesis.8593

BM rangers are a nightmare… even worse then bunker scepter -50% chill duration elementalists. Thank god they fall short in team fights, otherwise we would be up to our necks in them. Elementalists are not as hard in 1v1s, but much harder in team fights…

You can resist them but… same skill level BM rangers are simply designed to counter a necromancer. I’ve just come to admit that BM rangers are my counter…

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Who's the real JoAT MoN?

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Posted by: Nemesis.8593

Nemesis.8593

JoAT MoN = Jack of All Trades, Master of None.

I’ve noticed that people in these forums call Necromancers the Jack of All Trades, Master of None, but at the same time I see Mesmers calling themselves Jack of All Trades, Master of None as well.

Also, I see people in these forums saying that Necromancers are the most balanced profession, but at the same time I see Mesmers saying that they are the most balanced profession.

So just wondering which profession is the most balanced and which profession is the number 1 Jack of All Trades, Master of None?

THERE CAN BE ONLY ONE!

Due to the subjective nature of the question, there is no right answer… If mesmers could only heal, and necromancers could only do damage… mesmers would say that without their healing the necromancers would never survive to do the damage therefor they are more important. Necromancers would then claim that all the healing in the world would not kill you the monsters in a dungeon therefor clearly they are the most important.

Things are not as simple with builds, therefor people tend to overlook this… all classes and all builds can be good if they are done right, and therefor they contribute to a party…

Everyone seems to want warriors with them… what would you take in a team, a bad build warrior or a good build necromancer ?

People have taken this freedom “no more holy trinity” way too far… You would be surprise just how easy some dungeons are with a healing necromancer in your team.

Bottom line is… it’s hard to tell if classes are balance, because it’s not just about the numbers, it’s also about the subjective nature of what people find more important. Burst or sustain ?… DPS, tanking or healing ?

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Necromancer tutorials

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Posted by: Nemesis.8593

Nemesis.8593

I have updated the main page of this posts with the new builds, also made it a bit more… structured…

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Necromancer tutorials

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Posted by: Nemesis.8593

Nemesis.8593

First of all thank you for these tutorials they are extremely well done and immensely helpful. I have a general question. As predominantly a PvE player with some interest in WvW between the Conditionmancer and Hybrid which do you think is the more powerful and/or more versatile to play?

If you are interested in PvE and WvW i would recommend you go for the conditionmancer… you will then be build towards higher success rate for the amount of skill/time invested in both aspects. Hybrid is really potent in PvE and requires skill… but if you take it into PvP, requires even more skill…

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