Showing Posts For Nike.2631:

ITT: We fix P/P one idea at the time

in Thief

Posted by: Nike.2631

Nike.2631

Replace Body Shot with~

  • Infiltrator’s Shot. Range 600. 5 Initiative. Shadow step to ground target and apply x3 vulnerability for 5s in a 120 radius (max 3 targets).
“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Legendary Weapons

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

What is BiS?

Switch stats meaning for free and no items required? I can just click a button and stats will switch?

Thank you in advance

BiS is shorthand for ‘Best in Slot’

Yes, outside of combat you can click legendary gear to open a menu that lets you select which cluster of stats it provides. Once you pick, the bonus to those stats is the same as an ascended item.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Nike.2631

Nike.2631

Cool Stuff. And I prefer the second option ‘Receive less damage from weakened foes’. We need the damage mitigation.

we already receive reduced damage from weaked foes lol.

Trait would have to be receive no damage from foes

There is a surprising amount of room between inflicts an average of 75% of its damage (weakness) and 0%. A talented acrobat line the Daredevil should have no difficulty landing on a ledge that wide…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

That’s three buttons . And a fourth (burn heal for adrenaline) or a lot of hits beforehand.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

"Shards of Glory" tradeable

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

Interesting.

With SPvPers having this tradable, they now have a highly demanded item they could sell to the big pockets of PvE players. This…is actually really smart and helps out SPvPers who wanted another source of income aside from just reward tracks. What matters is what the price will be when it stabilizes, will each one of these shards be worth akin to a T6 mat or higher or lower?

Very curious.

If you only get 2 for finishing a whole track they’re going to be MUCH higher than a t6 mat. More akin to a desirable Lodestone. 2-3 gold each would be my guess.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

Add a few points for the two checkpoints along the way of the class weapon skin and class armor skin. Those might be positioned after all of the mechanical features, but I doubt it.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

Exactly. I wish I had Nike’s optimism, but time and time again, it’s been proven that we will only ever play meditations or shouts.

I make up for it by being a cynical monster in other areas.

Believe me, I’ve been fiercely passionate about getting DH to a good place by launch day. But clinging to an obviously glitched skill isn’t part of making that happen. It’s getting fixed. Great. Lets hope the other tweaks and minor adjustments to smooth out and enable a range of DH builds get implemented too.

Pure of Sight needs to be a choice not a commandment. Hunter’s Ward needs to stop being so polite and knocking 3 times before entering. Give me just that and we’re gold. A couple of the traps genuinely fall short, but I can work around that be not taking them. But those PoS and HW are issues I can’t tunnel around or bypass.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

I’m pretty sure I just said I can’t yet. But I expect this to be an entirely different conversation by New Year’s Day .

Good point. Its just like all the builds made with spirit weap… Wait I mean signe…. Well I’m sure these useless traps will become less useless with time. Right guys? Guys…..

I’m fully prepared to bang the ‘fix the %^(@ing Spirit Weapons’ gong Every. Single. Time. a dev walks in the room.

Hear that Karl? Fix the %^(@ing Spirit Weapons.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

The only real threat last beta from DH was that trap. Even with it being bugged, killing a druid or scrapper wasn’t easy. All the other traps are lackluster. Test of Faith doesn’t even have initial damage. For it to land damage, someone has to walk over it, trigger it, and then cross it.. like seriously you’re better off taking something with self sustain like drennon said. Now LB damage is going to be nerfed because thieves can’t dodge right after they steal or at all.

I am SOOO with you on Test of Faith. That trap is the runt of the litter by a wide margin. I’ve advocated it being a stun break and a light field just to try and give it a use.

That I would always put Fragments of Faith on my bar if I have the option doesn’t mean I’d put any of the other traps on my bar with it. And if I do put many traps on my bar I highly doubt I’d carry a longbow. Which is why I also push for getting Pure of Sight OUT of the minor slot. A greatsword/sword + focus trap-setter will rock, but it suffers from a completely dead slot in Pure of Sight and that’s hurting the Dragonhunter’s options for diversity far more than it’s helping the folks being lead by the nose with it.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

Alas, it was indeed a bug and needed to be fixed. A single skill that deals that much damage (from being CC’d, nonetheless) was a bit much. Sleight of hand was your best friend this last weekend in PvP.

Thank you far allaying the (rightful) fears of Thieves everywhere. Now get back to scripting your ‘where we’re headed from here’ posts for the rest of the professions in your care .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

I’m pretty sure I just said I can’t yet. But I expect this to be an entirely different conversation by New Year’s Day .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

What will you slot it over?

And that right there says everything about why you’re not prospering with Dragonhunter. Because you’re not making a Dragonhunter at all, you’re trying to tweak a Guardian build you’re already attached to.

Back way up. Look at your new toolset with fresh eyes. Begin again.

One of the things about being able to fight from range or making meleeing with you an unattractive proposition with mid-fight trap drops is you don’t need or even want the same tools you carry on a medi-Guard.

Will Dragonhunter builds be as potent in the first month of refinement as a build that’s been polished for years? It had better NOT be, because that’s just nuts both as an expectation and as really crap design work. But, give it three months and you’re gonna see both the play-experience and the build-craft mesh to generate some real threats on the field, threats that will kick you’re backside if you try to counter them like every Guard with a bow is just a handicapped medi-guard.

Sorry I don’t have a complete playstyle to lay out in front of you, yet. The class is still in flux and the DH fans have only had six days compared to 2+ years. But keep an open mind. You’ll be fighting against and alongside the real deal very soon.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Why is Guard the only class without 25% speed

in Guardian

Posted by: Nike.2631

Nike.2631

If only every PvP mode in the game had scoring based on holding a location rather than running away and conceding a location…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

Like that trap isn’t excellent without the triple damage bug.

RIP any sense of proportion or lack of melodrama the OP had.

Can you honestly say that you will slot it in a competitive pvp environment?

I highly doubt it, but I’m sure you will say “yes” regardless.

Yes, of course I will, because 5 on-demand aegis is crazy powerful in the hands of a Guard/DH. The un-bugged trap is still one of the most powerful tools in the DH kitten nal.

I highly doubt you recognize that, but I’m sure you will say “I know better than you” regardless.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Nike.2631

Nike.2631

At the very least for the two that deal damage, revert to normal dodge while in stealth, or allow us to toggle it on or off. Unless you’re D/P with SA and or vamp runes, you’re going to die inside refuge being unable to dodge.

Now this I agree with — with two out of three dodges doing damage and the third being less than ideal for stealth fighters, making at least one of the damaging dodges not do damage while in stealth would help the Daredevil mesh with existing Thief strategies.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Nike.2631

Nike.2631

This is a must. I don’t know why they are not listening to us. At least tell us why they can’t implement this.

Because it’s preposterous power creep?
Because it’s only ever been a viable path for the Daredevil to evolve in the fantasies of a couple of players?
Because you didn’t recognize the muffled pop-pop-pop sound that accompanied the unveiling of the new GM trait bonuses as the sound of the ‘dodge toggle’ being taken out behind the woodshed and having three bullets inserted in its skull?

Every time they’ve enhanced the GM traits in even the slightest way has been a move directly away from making them all available on a toggle. It was a neat idea when they were first presented and sorely lacking. It’s an outright absurd notion with what they’ve grown up to become.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Dragon hunter traps instakill thieves?

in Thief

Posted by: Nike.2631

Nike.2631

The trap was bugged. It’s intended to strike enemies only once as it explodes and will be fixed.

Well now you know how absurd a buff it takes to make the trap line’s detractors shut up. Take by far the best of the traps and pile crazy damage on top.

+200% damage isn’t too much to ask, is it?

Glad it’s getting fixed. Might want to tune the whole line a little more though.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RIP the only useful trap

in Guardian

Posted by: Nike.2631

Nike.2631

Like that trap isn’t excellent without the triple damage bug.

RIP any sense of proportion or lack of melodrama the OP had.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Nike.2631

Nike.2631

  • Lotus Training: In addition to granting access to the Impaling Lotus dodge ability, the thief will gain 10% bonus condition damage for 4 seconds after dodging.

Question: Do caltrop ticks snapshot the thief’s condition damage? In other words will this fail to affect caltrops generated by Uncatchable?

I’m not exactly sure what you are asking, but last I checked condition damage was calculated dynamically between ticks. If this is just a straight up mod to condi damage, then yes it will apply to any previously applied condis.

In the end you understood me perfectly. Thanks!

(“snapshotting” in this case would be the caltrops are a separate entity that has all of its characteristics locked in at the moment of its creation. It creates a “snapshot” of the caster and then stops looking at its caster to conserve server processing.)

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

I think the thing I love best about this thread is that in the time it’s been running you could have MADE a piece of exotic armor and be well on your way to having a weapon done too if it uses wood. I haven’t bothered with final assembly, but I’ve made all the time gated mats for my gloves while following the drama. Just need helm and shoulders and one more weapon.

6 armor slots and 2-4 weapons. It just NOT that high a level of expectation from most people planning to be playing for a year or more.

What if you will need two, or even three different sets for the entire raid?

…I’ll cheer that they came up with something so inventive and demanding it not only requires some roles-distinction but it requires swapping those roles between bosses?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Dragonhunter brings NEW ways to play...

in Guardian

Posted by: Nike.2631

Nike.2631

Playing a trap ranger is a new way to play?

A trap ranger with PERMA-STOW for their pets.

Hell yes that’s a new way to play!

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Traps...

in Thief

Posted by: Nike.2631

Nike.2631

anyone else read only mimimi here?

Honestly I think traps for Thief and Ranger will probably get a review after the Guardian traps have been in use for a little while. Ranger’s use theirs sometimes, but the Thief ones are probably a bit under-tuned.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

BWE 3 Guardian Feedback (Core/DH)

in Guardian

Posted by: Nike.2631

Nike.2631

Just quickly is there a change for the Dev’s to post an update of the direction their taking Dragonhunters in from the feedback of BWE3 & onto release.

Karl started one for thieves on Tuesday. I imagine we’ll see more pop up over the next day or two.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

It’s glorious.

The word you’re looking for is ‘insidious’. And while I do love a nice dab of insidious design now and then, in this case I’d like to find an equitable way to scratch the itch rather than beat people with a stick for having an itch .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Nike.2631

Nike.2631

While the mechanics seem solid and I certainly had a blast playing Daredevil in that respect, I really wish the staff animations had a stronger Martial Arts feel. I realize I may be beating a dead horse here, but for the sake of feedback – I am way less likely to spec daredevil because of the staff animations.

Yes! While everyone seems to be talking about the mechanics, I really want the staff animations to be improved. I still hope to see a change one day.

I’m fairly sure that’s a project already in progress. Just not as something that will assuredly arrive by launch day.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Nike.2631

Nike.2631

  • Lotus Training: In addition to granting access to the Impaling Lotus dodge ability, the thief will gain 10% bonus condition damage for 4 seconds after dodging.

Question: Do caltrop ticks snapshot the thief’s condition damage? In other words will this fail to affect caltrops generated by Uncatchable?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Nike.2631

Nike.2631

  • Lotus Training: In addition to granting access to the Impaling Lotus dodge ability, the thief will gain 10% bonus condition damage for 4 seconds after dodging.

YYEEEESSSSSSSsssss!

Super Unicorn will DECIMATE!

So happy.

For trait mods, we’d like to experiment with Weakening Strikes slightly, adding a secondary to it within its role of debilitation. Options we’re looking at it:

  • Inflict X (torment, bleeding, something) when you weaken a foe.
    or
  • Receive less damage from weakened foes.

Please let me shrug more damage. Please let me shrug more damage. Please let me shrug more damage. Please let me shrug more damage. Please let me shrug more damage. Please let me shrug more damage. Please let me shrug more damage. Please let me shrug more damage.

Ok. I may have a strong opinion on this matter.

Once again, thanks for your continued constructive feedback. It’s greatly appreciated.

-Karl

((too busy doing happy dance to respond coherently))

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

Ug. I very much lean towards a trait granting “gain 25% movement speed if you have 1 or more signets equipped.” Keeps from stripping out a passive effect someone is using now and lets you choose when one you’re going to carry without locking you in to carrying 5 to get the full effect. Really, only Revenants should have to put up with that kind of anti-diversity to function .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Good job adding boss timers for raids....

in Guild Wars 2 Discussion

Posted by: Nike.2631

Nike.2631

Oh noes, DPS is actually under the same kind of scrutiny to do their dam job that other roles always have to endure.

Cry me a river.

And while soft timer is more graceful than a hard timer, at the end of the day ALL timers serve a very useful purpose.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

Could we maybe swap out the un-loved Radiant Retaliation for~

  • Unscathed Mobility. gain +25% speed while under the affects of Aegis.

Making it a grandmaster trait might reflect how very badly we wantses it!

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

HOW ARE WE SUPPOSED TO HUNT DRAGONS IF WE’RE SUPER SLOW?!?!

HAVE YOU SEEN HOW (not) FAST DRAGON CHAMPIONS ARE?

()

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

BWE 3 Guardian Feedback (Core/DH)

in Guardian

Posted by: Nike.2631

Nike.2631

DH Dragon Maw Elite:

Finish downed players would make it an elite worthy of guardian. Either that or ripping stability/protection or applying vulnerability.

Been seeing this suggestion being thrown around a lot and I dont think people realise traps dont activate on downed players. Sure you could proc it on someone trying to res a downed player but it still feels completely out of place.
Ripping stability on the other hand sounds great, but it might be borderline op then.

I’m the one who suggested it and my intention was once it goes off you have 6 seconds to down them (the duration of the cage). If you do, it finishes them.

It basically makes the animation a flag/magnet for team spikes because if you coordinate around it you get a juicy pay off. The idea wasn’t to make it massively more powerful in the hands of a solo DH but to give it some interesting group functionality. The trap is pretty decent now — I was aiming for a gain in style, not a massive power boost .

(though if you stack a couple traps and get off a nice true shot into the dog-pile, squishier classes may not live long enough to scream…)

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

Again, the way I see it, we’re already seeing “must have +25% speed”

People are going to complain regardless of what’s being done or not done; I don’t think that’s an excuse to do nothing, honestly. It is of course, fine, if you don’t see a problem.

I just see a different problem. If we get it in the Dragonhunter line (and believe me I’d do a little happy dance for the sheer glee in the short term) we’re gonna have this fight all over again when the Paragon is put up for testing, and again when the Confessor is being revealed, and again when the Soulkeeper appears, and again with each and every Guardian Espec they release until the servers go dark. Because once you get a taste of it, it will be very hard to give it up.

…Or they could work it into one of the 5 base lines and never have to have the discussion again .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

A lot of people would claim +movement speed is mandatory is in certain contexts, given the popularity of traveler runes, some posts in this very thread, and many more in this subforum. So the complaints are already to no end and two options would be better than one.

It is my opinion that the game has changed a lot, and guardian should be updated to adapt to it, as the power creep has been significant.

While the creep is real — because new options will always combine to create new possibilities in complex combinational systems — if +25% speed and blue-white flame are ever to be found in the same place I’d rather it be in the core lines rather than walled behind an Espec because with all 6 gods as my witness if it’s not we’re just gonna see “MUST HAVE 25% SPEED!!” every third post the next time a new Guardian spec is being developed…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

[BW3] Feedback Thread

in Elementalist

Posted by: Nike.2631

Nike.2631

Maybe saying “cop-outs” was wrong on my part, and I do apologize for that.

Sorry. “Long night” would just be an excuse so let say you happened to fall at the end of a very long list of people making comparisons to other classes that are extremely slanted.

All of them are a work in progress and many of them are extremely tightly built to deliver on one vision when a little bit of shuffling could definitely open up some more build-space for us to explore. I hope Elementalist (and the others) gets one good last look between now and launch day with an eye towards how trait effects can be placed so that we’re enabled instead of constrained.

I think we’re on the same page there .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

[BW3] Feedback Thread

in Elementalist

Posted by: Nike.2631

Nike.2631

They feel like cop-outs. None of the other Elite specializations’ Master/Grandmaster minors are so narrowly targeted to their unique mechanics.

Why? Why do people even SAY things like that out loud?

Go look at Druid (heals or nuthin’), at Dragonhunter (damage bonus only at a range greater than 85% of the class’ kit) or Berserker (bonus while in your profession’s special place… sound familiar?). Then drop the woe-is-me persecution complex and try again.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

I’ll miss my Traveler runes, because If I’m running more than one trap on my DH Runes of the Trapper are entirely too much fun.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Nike.2631

Nike.2631

I have to ask what is the posstbility of scrapper getting a new mechanic ?

In the next 17 days?

Zero.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Nike.2631

Nike.2631

I’ll review gyro durations/recharge start times as well.

PLEASE make gyros awesome… because then there will be NO EXCUSE for the shoddy condition Spirit Weapons have been left in for 2 years…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

the coach doesnt ask if you are wearing your uniform, he expects it. Skill is the most important, but you still need to be this tall before they let you on the ride.

Depends on where you are. If its a rich school, sure. If its a take what you can get village you take what you can get. As a raid leader in other games I’d don’t expect every person to have apex gear (in no small part because in other game you usually have to raid to get that gear…) but it does factor in to who gets to go until such time and we have a body of experienced/geared players who can carry a percentage of less capable players. And if apex gear is achievable outside of the raid, the question will be asked: “why aren’t you fully prepped and do you need a hand getting there?”

Honestly the system they have proposed for raid locks is surprisingly gracious to ‘big picture’ raiders willing to volunteer their time to stiffen up the composition of secondary groups.

By making it entertaining/non grindy to actually obtain ascended they ensure a better game experience for people looking to do high level challenging content

Ya know… they tried that at launch. And it cost them so many players they ran screaming to the introduction of the ascended tier. No matter how you or I feel about it, the fact is a lot of people playing MMOs play for the accumulation of advantage over time and when a character is maxed out with apex gear in every slot… they’re DONE. They move on. In DROVES. The grind serves a very real purpose and getting rid of the grind defeats that purpose. Don’t expect them to go back to the halcyon days of GW2’s youth when they didn’t know any better.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

Would an argument to the contrary help? Even with a movespeed bonus, I still don’t plan on touching DH.

Trust me, you’ve long since blacklisted yourself on all matters DH. It could have a literal ‘I WIN’ button for sPvP and a ‘click here for 50 gold’ skill with a one minute cooldown and no one reading the forum regularly would expect you to play a Dragonhunter .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Druid and Healing Power Scaling

in Ranger

Posted by: Nike.2631

Nike.2631

Traslation:

Instead of buffing the scaling of healing power directly on top of base heal, you’re going to nerf the base healing and push Druid into even more inferior damage heal-bot by pigeon-holed them into healing power… Now 1000 Healing Power will have the same effectiveness of the current 0 healing power one, making Druid a utter piece of joke.

May want to recalibrate your translator. Because what I get is~

  • Druid healing during the beta-test was TOO powerful. Full stop.
  • It’s NOT going to be that strong on live while wearing pure offense gear. Full Stop.
  • Our choices as designers are either flat nerf it so it’s never this powerful again OR allow the players the option to get back to this level of healing effectiveness AT THE COST of losing some offensive punch. We chose to let the players decide which way they want to configure their gear. Full stop.
“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Anyone else having Overload withdrawals?

in Elementalist

Posted by: Nike.2631

Nike.2631

I’m not built to play Elementalist, but I’m having EXACTLY that reaction to some of the other Especs.

I also can’t wait for things to be locked down and set so some of the ridiculous pleading for wild changes can finally be laid to rest.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Dragon Hunter Query

in Guardian

Posted by: Nike.2631

Nike.2631

I’d wait to make any lasting decision until after Heart of Thorns actually comes out.

First off, playing it yourself will always reveal more that the comments of a stranger.

Second what we saw last weekend is not the final form of anything. At this point I expect the balance team has about a week to make all their changes before they go pencils down and hand things off to the coders for final integration. They’ve got a lot to process during that week. Details WILL change and that’s were the devil usually resides .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: Nike.2631

Nike.2631

If Dragonhunter gets a 25% speed trait we will literally never hear the end of it that the line is now MANDATORY for playing in a Guard in [insert your favorite play mode here].

I’m not saying I wouldn’t enjoy “+25% speed while you have a longbow readied” as a mirror to the Warrior getting +25% while they have melee weapons readied but I don’t see even something as limited as that happening when they are so clearly pushing towards DH maintaining position advantage through cripples.

I’d love to be wrong, but it’s just not the way the wind is blowing.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Let me introduce to you the F4 key

in Guardian

Posted by: Nike.2631

Nike.2631

I like your idea

Naked power grabs usually are well received by the people who stand to benefit.

Guard and Dragonhunter would both have to be sucking pretty bad in the metrics to warrant such a MASSIVE gain in flexibility and power. I don’t think the Dragonhunter is nearly so lowly as to need or receive something like this.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Some people like Dragonhunter

in Guardian

Posted by: Nike.2631

Nike.2631

Some people like Dragonhunter.

But many do not.

Fortunately with 18 professions now it doesn’t actually take a lot of fans for a spec to have served its purpose.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

I think the thing I love best about this thread is that in the time it’s been running you could have MADE a piece of exotic armor and be well on your way to having a weapon done too if it uses wood. I haven’t bothered with final assembly, but I’ve made all the time gated mats for my gloves while following the drama. Just need helm and shoulders and one more weapon.

6 armor slots and 2-4 weapons. It just NOT that high a level of expectation from most people planning to be playing for a year or more.

better get going! we both no serious group is gonna take you on raids with full exotics, amirite?

Like I said, I’m 2 pieces away and need one more weapon for a full set. I’ll be done by the 23rd no problem. And since I’m one of those freakish personality types that likes healing, I doubt I’ll have too much trouble getting into my guild’s core group if I exert myself just a little bit. And I’ve waited a long time for this game to have content where a off-healer would be welcome, so I probably will exert myself .

No serious group is not going to ask “how far along is your gear?” Skill will always be the larger consideration, but no one impresses the coach by showing up for practice with their shoelaces untied…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

We’ve been threatened with “Challenging group content” for 9 months now.

Sure, you may not have armor done for every weight class (since they’re all account bound and freely transferable between classes sharing an armor type) but one set for the class you most wanted to raid on over the course of 9 months is a pretty casual endeavor for a part of the game that’s trying to be not casual at all.

except not everyone has been playing the game for the last 9 months? do you really think thats a reasonable expectation of grind/boredom for new/returning players looking for challenge?

If they’re looking “for a challenge” they can find somebody to carry them. If they’re wanting to be fully prepped the path is pretty plainly laid out. If I’m building a raid group naturally I’ll make allowances for skilled players who are making an effort to get caught up. But if actual experience shows they’re dragging us down they get benched for a while until they are caught up because its unfair to the other nine people. That’s how team activities work – the team is more important than your inability to perform for whatever reason.

This is like arguing “I don’t wanna use food.” Fine. Don’t. But do it somewhere else because frankly I don’t have this on farm mode yet and I expect the people on my teams to at least be trying to do their homework. Preparation is as much a part of raiding as scheduling.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

We’ve been threatened with “Challenging group content” for 9 months now.

Sure, you may not have armor done for every weight class (since they’re all account bound and freely transferable between classes sharing an armor type) but one set for the class you most wanted to raid on over the course of 9 months is a pretty casual endeavor for a part of the game that’s trying to be not casual at all.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.