Eh…I’m not sure how to feel about Marjory getting an allegedly superpowered greatsword too, like Trehearne. Caladbolg was at least justified by being a bundle weapon any profession could equip. I mean…I hope Marjory can still switch between the greatsword and her axe and dagger, or that she gets some good skills with the greatsword to make up for her losing the use of those weapons. Either that or the necromancer gets greatswords as a weapon we can equip…which is unlikely.
Anyways, the Commander got a mail at the end of that instance, this time from Marshal Trehearne himself. The Marshal requests the Commander’s presence at the Pact’s staging area in the Silverwastes. The Seraph have secured a route there through Fort Vandal, which the bandits had recently abandoned due to the vines breaking into it.
Upon getting through, the Commander and Marshal meet once more. Trehearne is glad at the commanders arrival, and fills them in: The fleet is slowly coming, the major cities have sent people to help fight, and even Destiny’s Edge has agreed to join in—except Rytlock Brimstone, unavailable due to being stuck in the Mists.
So, he’s got a task for the Commander: Find a missing recon squad that hasn’t reported in. Caithe and Canach are both in this squad as well, which is probably why he’s concerned about it. After agreeing to go, the Commander chats with Braham briefly before checking on Taimi, who is questioning some Zephyrites at the staging area, who are looking for the Master of Peace. After some dialogue with them (concerning things we already know by now) and Taimi, the Commander’s ready to begin the search.
Where the Living Story last left off, the Commander and the B-squad managed to get the World Summit going…only for the Shadow of the Dragon to attack at the end and nearly kill the Pale Tree. She remains comatose, and the only thing we’ve had to go forward from is the vision she gave us just before passing out.
But now a mail has come in from the Priory, asking us to assist a young Explorer Campbell who’s investigating strange happenings at Fort Salma.
Upon getting there, the ghosts of the fallen Seraph are there, apparently reliving the attack that destroyed the fort. The Commander manages to fight and sneak through the wreckage to the east side, hearing the familiar voice of Belinda Delaqua.
Belinda is about to kill the explorer, but Marjory and Kasmeer show up as well to call her off. The presence of her sister and her sword brings Belinda peace of mind, and she fuses her soul with the blade.
After that, Explorer Campbell thanks them and notes that she is headed for the Silverwastes.
The NPE is still an unnecessary change to the leveling system that didn’t need to be done.
The trait changes at least had potential, but were done badly. The NPE is just utter dreck.
Answer: No thanks.
You can only get the shovels from the events themselves.
You either have to stock up on keys at the start, or keep a fort defended/supplied so that the merchant will sell them. And they only sell them when the fort isn’t being attacked.
While people do camp out at chest heavy areas and dig them up, it tends to be during the down periods in between defending the forts and the “break time” bit after fighting the bosses from what I’ve seen.
On no map so far have I seen everyone stop doing events altogether and only hunt down the chests the entire time.
Yet another “the chests give too much stuff, nerf it now!” thread.
(edited by Nilkemia.8507)
The whole thing of tying story progression to open world dynamic events was a bad idea anyways. Leave it in instances, where it belongs.
This again?
You need to do the un-soloable events to even get a chance at the shovels, you need to buy the keys ahead of time or go back to the waypoint and run back out when the chests are uncovered, and there’s even a “break time” for people to get the chests. Why do you people hate lots of loot all of a sudden?
Just remember, the queue will always pop up when you least want it to.
Posting the necessary gif for a mount thread to be successful.
Phhfffthahahhahahaa!
And now for something different.
As I was mapping Hoelbrak on a sylvari engineer with a cuddly low level asura thief, part of me wished I could hug her and cuddle her and put her in a pocket on my Huntsman Backpack, so she could travel with me at Infinite Swiftness speeds!
So, I have thought of a utility suggestion for asuras, or other small characters: They can use this utility to request to mount themselves on the shoulder/back of a larger character in a party with them. If the other player is willing, they can ride on them while the other player runs around. This would benefit slower professions as they can then ride on top of faster professions. (ex: Mesmer riding on top of Engineer with Speedy Kits, or a Warrior with Warrior’s Sprint and/or the mobile skills)
The mounting player would not be moving, but still be able to turn around on the mount’s back, so they can either help hack and slash the same thing the mounted character’s attacking, or face their flanks or rear to cover those spots. Also, since they are technically stationary while mounted, they would be able to use skills that require them to be stationary while the “mount” player keeps moving for them. (Ex: Warrior using Hundred blades to hit flanking enemies while the mount strafes away or with those enemies to help the riding player hit them easier).
I believe this would be an awesome and game-changing improvement, to break all the previous metas! Now stacking is much easier, as newbie players will be able to mount experienced ones so they don’t have to worry about them doing it wrong! Now PvP will be faster paced, as faster players with Infinite Swiftness/speedbuffs can carry the slower ones to the fight!
This will also solve the request for mounts: Now every bigger character is a potential mount!
The enemies could do this too, leading to exciting new encounters! Risen Skritt riding on Risen Karka riding on Risen Giant Crabs! And so much more!
Of course, there would be some downsides:
- Any attacks that hit the mount player hit the riding player as well.
-If the mount gets downed, you get knocked off. Also, if any attacks with knockdowns, knockbacks, launches, or fears hit the mount player, the riding one will also be knocked off. Momentum is a thing, after all!
- You can’t mount other players underwater.
Also, there is a potential upgrade to this utility: The Hypno-Mount device! Don’t have any players who are willing to let you ride them? Well, you can always beat up an NPC/mob, and force them to be your mount! Have you ever wanted to mosey into town on top of a Champion Troll/Spider/Grawl/Ettin/Whatever, showing that you beat it’s posterior and made it yours? Well with this nifty upgrade, you can! Now you can make them use all those overpowered skills of theirs on other mobs as you see fit! Now you can “persuade” 3 Toed-Tootsie or a Siege Devourer to give you a lift through the harsh terrain!
Skill point and gold costs pending, but we are excited about these ideas and more!
Discuss.
Even then, it’s still not an exploit unless it takes advantage of a flaw in the system somehow. I don’t see how people choosing to find those chests more is an exploit. It’s like some people think we don’t deserve loot or something.
(edited by Nilkemia.8507)
Never seen this. And how is choosing to go for bandit chests instead of events an exploit?
Now the choice of a majority is apparently an exploit…sigh.
(edited by Nilkemia.8507)
Yep. I checked the wardrobe, no sign of them so far. :/
On one hand, it makes sense, the Pact just got into that area so having waypoints all over already really wouldn’t make much sense in territory filled with the Mordrem. However, it can still be irritating to die and have to run all the way back.
If they ever finish Tyria.
Um…you can get that outfit.
Yet another reason WvW is the worst mode in the game, and always will be.
Right…it’s clear to me you’re either a troll or a hypocrite. I’m done feeding you.
People like you are why WvW is the worst mode in the entire game, and always will be.
(edited by Nilkemia.8507)
Um…don’t players already respawn at their side’s waypoint when they die?
Balancing revive skills at least seems like a good idea, so far the only worthwhile ones are Battle Standard and maybe Signet of Undeath.
Limiting healing? No…healing power is already pretty bad as it is.
Meh.
People complain about having to come to WvW to unlock traits. People from WvW complain about having to go to PvE to unlock traits. Heaven forbid you interact with other people to help you unlock a trait against a boss that requires a fair number of people to kill. LOL.
And those complaints have validity to them. I already suggested that WvW should have it’s own set of trait unlocks, so they wouldn’t have to buy them all if they didn’t want to PvE.
And for your information, I did try to get help in map chat and interacting with people. Only response I got was to just buy the trait or wait till we’re in Blue’s corner. Other that that, one person did try to help me out, which only made me feel worse for dragging them to pointless death after pointless death. So don’t even suggest I didn’t try.
So because a portion of content on the game isn’t able to be completed solo, someone should lose their job so you can sleep better at night. If this isn’t the epitome of QQ from not being able to faceroll and already easymode game, I don’t know what is.
A portion?
-The end of the Personal Story.
-Most group events.
-Dungeons.
-PvP, understandably so.
-WvW, mainly for bad reasons.
While not seeming like much, that adds up to about half the game, if not more. More troublesome since some of the better skins in the game are behind some of that content. Who’d rather be stuck with transmuted crafted exotic gear than dungeon armor?
In any case, trait unlocks should’ve been something the player could accomplish on their own through their own skill and know-how of the game. But quite a few of the later ones utterly disregard that for being locked behind world bosses or requiring story mode runs of dungeons. I’m glad that there’s a option to buy them, but when that’s pretty much the only good way to do it, there’s a problem.
And yes, whoever did this should’ve been fired or kicked to some department where they can’t make stupid changes like this, and replaced with someone who’ll actually try to improve the game, or at least not do stupid decisions. Sadly…it seems that’s not ArenaNet’s top priority anymore.
I.E. Deal with it, because there are far more pressing matters that need attention.
Feel free to specify on these “far more pressing matters”.
Some that come to mind, to me anyway:
-The Living Story being an inadequate replacement for an expansion’s worth of content.
- The late game Personal story getting wrecked and out of order.
-PvP and WvW not having a lot a decent maps.
- The April 2014 Trait change and the September Feature Pack’s level gating changes making leveling utterly tedious.
-Dungeons and PvP being either bad or just annoying, only worth running for the rewards.
WvW being the same as the above one, except in this case even the rewards aren’t really worth running it.
The game has so much potential that’s either wasted or used wrong…
How about no? I don’t even like WvW and I can see that this idea is utterly stupid. Why remove/restrict the only semi-decent map among the WvW maps?
And of course, the one time I have managed to reach it so far, that happened almost as soon as I tried to fight it. Because of course, WvWer’s are nearly all bungholes.
Don’t come in here blaming us en masse for playing our chosen game mode as intended, please. You’re in WvW. Don’t expect any favors from enemy servers.
There’s being a WvW’er and just being a bunghole. Sure, the times I got killed on the way, they probably thought I was trying to cap something to go after something they didn’t want to be taken. But when I got to the Grub and another player was there, I tried to make it clear that I was just there to fight it, and didn’t attack them. That zerg surely noticed too, and they clearly didn’t care for any reason but to be scumbags. It’s part of why WvW is, and always will be, the worst mode in the game.
Furthermore, you should be thankful to the people who prevented you killing the grub for they were merely preventing you from sinning by breaking the 21st WvW Holy Commandment:
21) Thou shall not kill the holy grub.
Holy commandments? I think that’s worthy of yet another reason WvW is garbage. And unless there’s one about not killing players who are just minding their own business (doubtful), then I don’t care.
And yes, I know you can buy the trait. But when that’s pretty much the only option because the other is flat out nigh-impossible on your own, well…that’s horrendous design. Again, whoever chose this particular one deserved to be fired.
Uh…isn’t the Labyrinth sort of an open mini-dungeon anyway?
Besides, no dungeon team.
Also, they haven’t done any good dungeons since the Molten Facility….so nah.
Yes. I know, “just buy the trait”. On some of my characters, I do try to go for the traits without buying them, partly to see which of them are simple/painful to get and just to see if I can do it, in some vain effort to be semi-decent at playing the game.
But after a few attempts at this one, I once again reiterate my statement that whoever decided the trait unlock requirements and level gating would’ve been fired if I’d had a choice in the matter. And I mean that for real.
This particular unlock is so awful, it should be an example of how NOT to do trait unlocks, second only to the adept trait unlock that required 100%ing Frostgorge…which doesn’t exist anymore, (thank whatever deities you worship) but also should’ve never been done in the first place.
First, it’s in WvW. That’s already a bad sign. WvW should either have it’s own special requirements for unlocking these traits, or not at all.
Secondly, it’s a boss that is only reliably accessible from one side on the map (Blue’s corner) Anyone from any other side has to run all the way there without getting spotted or ganked first…which almost never happens.
Finally, even if you do reach the boss, you then have to hope beyond reasonable hope that no one comes over to ruin your attempt. And of course, the one time I have managed to reach it so far, that happened almost as soon as I tried to fight it. Because of course, WvWer’s are nearly all bungholes.
So, good job on finding a way to make me hate WvW even more than I already did. I miss when they could just improve the game without breaking anything.
Meh. I wouldn’t mind it coming back…but the gimmickry associated with it before wouldn’t compel me to deal with that thing unless the rewards are worth it.
And no—the Marionette is not “the best thing” to have come out this year for this game, I could think of half a dozen other things that deserve that more than that glorified puppet.
Ok. Thank you for the quick reply. I wish there was a way to do it myself, but so be it.
Question posted in the title. I’m considering moving my account to a newly created e-mail address. However, there seems to be no option to change it. Please help?
(Oh no, this one has learned the truth! We must silence him!)
Elsewhere, at the Home Development Lab…
“Zojja? Where’ve you been?”
“I’ve been busy, but you’re ready to know why. Let’s find a nice vacant room.”
“Okay, I’m going to tell you the truth about the Eternal Alchemy: We work for Abbadon!”
“What? But…isn’t he dead?”
“Only mostly. We’re preparing his return to this plane of existence, upon which he will make us the Master Race. Will you be our servant?”
“Well sure, it’ll be lucrative, right?”
“Yes! Of course! Mwahahahahaha…”
(edited by Nilkemia.8507)
I should’ve probably tested out the other life-steal food to see if they could do that too, but I didn’t think of it and just finished that instance right afterwards. Then again, I could test it out in the second fight some time, since Tassi has lousy aim with the candy pools.
In low populated overflows, this thing should either despawn after a time, or not spawn at all. Try to fight it? Die unless you have at least a mini zerg present. Try to run? Depending on the skills of your profession and which spot of the zone you’re in, you probably still die anyway, since most enemies has a cripple/immobilize/pull and will use it at the first opportunity.
…….you can buy it, i just did….
Hmm…it might not show up for me then since I already obtained and used the Gift of Candy Corn.
I would like to know if you can get the “Gift of Candy Corn” as the result of the achievement “You, Back in the Box” as stated on the wiki a couple of times. Is the wiki just wrong or is there a bug?
From the wiki:
“Gift of Candy Corn is a consumable rewarded for completing the You, Back in the Box achievement as part of Blood and Madness. The achievement is rewarded for completing the final instance Resealing the Bloody Prince. Consuming the item unlocks a Raw Candy Corn node in all home instances for all characters of the account. The node can only be mined once per day per account. "
Unfortunately, it seems that the node is not available again—although, as I already have the node, it’s possible that the 2 Candy Corn Cobs I got are the alternate reward for if you already obtained the Gift of Candy Corn node.
I was told in-game once that it was allegedly available either from the Laurel merchant (LS Season 1 Rewards) or from a merchant during the last Four Winds Festival, but it seems neither is the case as I can recall. I didn’t check the merchant at the festival, and despite the wiki’s claim of the laurel merchants having it, I’ve checked every tab and it doesn’t appear.
The Gift of Candy Corn was a nice reward that I think should return for those that didn’t have the chance to get it last time. And this is coming from someone who already has the node, so anyone coming in here with an argument about exclusivity can frak off.
(edited by Nilkemia.8507)
“Great gears, he’s unstoppable!”
“He has a weakness, but I can’t remember what it is. Keep him busy while I figure this out!”
“When I’m done, he’s gonna have a new weakness : My axes in his face over and over!”
Turns out that the life-steal part of Omnomberry Ghost’s nourishment does damage as well, and can pierce his gimmick invulnerability in the first fight against him. And, it’s possible to flat out kill him this way…except then you can’t finish the instance and gotta restart it. Oops.
It’d be clever if that was intended (since Omnomberry Ghosts do require Candy Corn Glaze as an ingredient, and candy corn is his weakness), but this is probably a glitch/oversight. Still, kinda neat.
Almost there…
Last 250…
6 Limited Scarecrow Finishers, 280 Nougat Centers, 62 Master Essences of Luck, 2,141 Pieces of Candy Corn, 8 Vials of Maize Balm, 48 Empyreal Fragments, 317 Plastic Fangs, 17 Toilet Paper, 262 Chattering Skulls, 14 Spicy Pumpkin Cookies, 12 Candy Corn Almond Brittle Pieces, 21 Crystallized Nougat Lumps, 35 Flasks of Pumpkin Oil, 16 Sharpening Skulls, 11 Rare Essences of Luck, 56 Dragonite Ore, 9 Glazed Peach Tarts, 23 Strawberry Ghosts, 6 Shiny Candy Foil Wrappers, 5 Bottles of Batwing Brew, 33 Piles of Bloodstone Dust, 5 Limited Mad King Finishers, 16 Bowls of Candy Corn Custard, 15 Rotten Eggs, 10 Glazed Pear Tarts, 6 Exotic Essences of Luck, and one last Charged Quartz Crystal.
Well, I’ll condense those results later. My fingers need a break. -_-
Next 250 bags:
21 Rotten Eggs, 288 Plastic Fangs, 302 Chattering Skulls, 2,281 Pieces of Candy Corn, 16 Rare Essences of Luck, 52 Dragonite Ore, 19 Flasks of Pumpkin Oil, 25 Bowls of Candy Corn Custard, 17 Vials of Maize Balm, 62 Master Essences of Luck, 224 Nougat Centers, 41 Lumps of Crystallized Nougat, 5 Shiny Candy Foil Wrappers, 3 Minor Potions of Halloween Slaying, 46 Empyreal Fragments, 12 Toilet Paper, 9 Pieces of Candy Corn Almond Brittle, 27 Sharpening Skulls, 6 Glazed Pear Tarts, 39 Piles of Bloodstone Dust, 8 Glazed Peach Tarts, 9 Spicy Pumpkin Cookies, 14 Strawberry Ghosts, 6 Limited Mad King Finishers, 3 Bottles of Batwing Brew, 2 Limited Scarecrow Finishers, 8 Exotic Essences of Luck, 3 Concentrating Halloween Tonics, and 3 Plastic Spider Tonics.
A slight error on my part from last time : I already had some Fine/Exotic Essences of Luck stored where I wasn’t looking, and some Toilet Paper from the last Halloween, so any I got from those last 250 bags are unaccounted for…although I’m sure I didn’t get much, if any of those. Hopefully that will not throw off the end result by much, and I’ve made sure to not forget those for the rest of this.
Anyways, next 250 :
264 Plastic Fangs, 297 Nougat Centers, 224 Chattering Skulls, 22 Strawberry Ghosts, 2,377 Pieces of Candy Corn, 18 Bowls of Candy Corn Custard, 29 Sharpening Skulls, 48 Dragonite Ore, 10 Glazed Peach Tarts, 13 Rare Essences of Luck, 98 Piles of Bloodstone Dust, 11 Pieces of Candy Corn Almond Brittle, 15 Spicy Pumpkin Cookies, 10 Glazed Pear Tarts, 27 Flasks of Pumpkin Oil, 57 Master Essences of Luck, 16 Toilet Paper, 7 Limited Mad King Finishers, 20 Rotten Eggs, 11 Vials of Maize Balm, 16 Exotic Essences of Luck, 82 Empyreal Fragments, Recipe: Major Rune of the Mad King (Leatherworker), 2 Shiny Foil Candy Wrappers, 15 Lumps of Crystallized Nougat, 3 Bottles of Batwing Brew, 1 Charged Quartz Crystal, and 6 Limited Scarecrow Finishers.
Anyways, because I’m greedy, I managed to farm up to 1000 Trick or Treat Bags. I’ve noticed that the drop rates on these, among other items seems to be up from last time, although my 200% Magic Find might just have decided to be generous to me this once in a while.
So, out of curiosity and maybe some contribution to drop research, let’s see what I get.
1 : Before opening.
2 : Results of the first 250 bag openings. I severely underestimated how much these would give…so I can’t do it all at once with a before and after attachment like I hoped.
I’ll have to alternate between depositing things and opening more, and splitting the post into many. Oh well.
First 250 results : 27 Flasks of Pumpkin Oil, 1,488 Pieces of Candy Corn, 300 Plastic Fangs, 50 Master Essences of Luck, 241 Nougat Centers, 8 Spicy Pumpkin Cookies, 279 Chattering Skulls, 11 Rotten Eggs, 10 Limited-Use Scarecrow Finishers, 102 Piles of Bloodstone Dust, 39 Dragonite Ore, 203 Empyreal Fragments, 11 Vials of Maize Balm, 23 Strawberry Ghosts, Old Pillowcase, 28 Lumps of Crystallized Nougat, 23 Bowls of Candy Corn Custard, 16 Glazed Peach Tarts, 33 Sharpening Skulls, 5 Limited-Use Mad King Finishers, 10 Pieces of Almond Candy Corn Brittle, 6 Bottles of Batwing Brew, 6 Glazed Pear Tarts, 6 Candy Corn Tonics, 14 Rare Essences of Luck, 3 Concentrating Halloween Tonics, and 7 Shiny Foil Wrappers.
Wow. Okay…I’ll be back in a bit.
Post opening follow up : In the process of opening those 250, I also got 3 bonus chests, as you can see in the second attachment (A Large Achievement Chest, the one for opening all those bags, giving 5 Personalized Treat Bags, which in turn granted the meta achievement reward, a Candy Corn Cob). So, yay for me.
(edited by Nilkemia.8507)
I was expecting at least a little continuation of the Bloody Prince’s story, and finding out how he turned out after being stuck in the Mad Realm facing off against his father.
I must’ve missed the bit that said “it’s a copy paste of last year’s event”, so I’ll go back and check that later.
Anyways, Tassi’s golem has nothing new to say for you if you already did the first Blood and Madness event, just mentioning how there’s less candy corn out in Tyria, and suspecting the Bloody Prince might be involved. (Um..obviously?)
So, since I already have the Mini Candy Corn Elemental from last time, I can just go back in and force Bloody Eddie right back into the box. And the fight is exactly as before, though this time you get a Bag of Confiscated Treats (1 masterwork item and 5 trick or treat bags) and 2 Corn Cobs after winning. I presume it is only once a day though, as being able to repeat it and get 2 cobs every time was clearly too convenient.
So…time to see if the Crossing is at least reasonable to make this time…
Hmm. How about no. That’s a terrible idea.
You have to consider though, that ‘exclusivity’ in a game is also a way of saying ‘I was there.’
You have titles for that. That is the one thing Ill let slide as far as “exclusivity” goes—because they are just that. Titles. A bunch of words you can out over your head that others may see. Although, I don’t care about titles at all, so maybe I’m a bit biased in that regard.
It’s fine for you to want stuff, but you weren’t there. Does that mean that the people who were there don’t deserve any recognition of that fact? Do they not deserve to have something to show for being with the game longer then you?
Really, they can’t remember they were there for themselves? They just need something more besides titles or some extra/different in-game dialogue from NPCs to validate them being around for those particular events? I’ve been around for pretty much all the holiday events barring the first year’s (save Wintersday) and I don’t feel the need to brag about it or have something to show it off. While I do have items from those times, I wouldn’t feel the need to deny other players the chance at getting them.
You say that people who wants stuff to be exclusive is greedy, but your post is full of hypocrisy.
Feel free to elaborate how. This post of yours has done nothing to indicate any hypocrisy that I can see.
Seriously, people are still whining about exclusivity or prestige with all the actual problems this game has?
“Now everyone else has a chance to get it, this sucks! Forget them, I got mine! I have it, now I don’t want anyone else to get even a chance to get it too!”
That’s what everyone who argues for this silly exclusiveness for items from certain festivals sound/read like every time.
What about people who weren’t around for the last two Halloween events? What about people who couldn’t play during them due to other things going on?
I was around for Blood and Madness, but not Shadow of the Mad King, as I got the game after that time. It was already in the middle of the first Wintersday event when I started. So by the topic poster’s logic, I (and anyone else who joined after those events) should never have a chance at obtaining the items from then I we want to.
And even then, I would not be arguing for the new skins/items for Blood and Madness to not return, because that’s just selfish and stupid. Same with Wintersday. The holiday events should bring back all the previous rewards and bring in new ones as well, to show that these events have grown and improved with every iteration.
Really, the only valid reason one could have for whining about this is if they make their money off selling these “exclusive skins” on the Trading Post at jacked up prices. And even that’s still a selfish and greedy reason to do so.
Oh noes, how dare people have a chance at items from before so we can’t be completely special snowflakes or sell them later at ridiculous amounts of gold.
Just shameful.
Anyways, apologies for the delay. Was just busy seeing how ArenaNet has once again screwed with something that worked fine before, this time the Currency Exchange. Gone is the ability to choose how many Gems you want or try to give just enough gold for that, now you only get preset amounts at rates that make the previous costs seem generous by comparison. Sigh. But, that’s for other topics.
Anyways, the instance that follows when you enter the Academy is almost exactly the same as from the first Blood and Madness, save for a few differences, more on that soon.
The first of which is that you are teleported immediately past the gate that the opening cinematic zooms in on, so less walking. Good. The next is a waypoint in the room right before the hole in the wall to the reliquary. I’m pretty sure that wasn’t present the last time either.
However, the scene plays out pretty much the same as last time when you walk in…at first. Tassi will recall you from Dragon Bash if you participated in that, which I really don’t see the point of mentioning anymore (that was soooo long ago by now), and still acts like she’s never seen the Bloody Prince before when he makes his entrance. There are two new lines of dialogue, which really only make Tassi look like an idiot, memory deficient, or just really bad at her job/hobby (since they recycled the rest of the instance, after all)
“He has a weakness, but I can’t seem to remember it. Throw anything in the room at him!”
Seriously Tassi? You’re supposedly an expert on the Thorn family line, and yet you don’t remember this guy at first or his weakness? Didn’t even write it down? What the frak. It’s pretty obvious, admittedly, but—given how ArenaNet seems to think players are dummies nowadays, I’m a little surprised they didn’t have Tassi just say “Wait! He’s weak to candy corn! Throw that at him!”
Of course, ArenaNet either didn’t have the time, didn’t care, or was too busy with other things to bother creating a new instance for this with fully new dialogues. But seriously, throwing in these little lines actually makes it kinda worse, since you wanted to keep some continuity, but put almost no effort into it to make it worth putting in.
The other line: “The Bloody Prince is back. And what he lacks in his father’s lunacy, he makes up for with rage.”
Oh so now Tassi remembers. Sigh.
So, anyways we need a Candy Corn Elemental to beat him back like last time. The mail you get from her indicates you can get one from Lion’s Arch now. I’m wondering if there’s a way for the players who finished the previous time to just go straight to containing him, since they’d already have a Mini-Candy Corn Elemental from back then.
However, as of the last time I tried going back, the story content was apparently locked, something about people being able to repeat the instance for easy Candy Corn Cobs. (sarcasm)Because after all, any bugs/glitches that help players should be weeded out immediately, instead of ones that make things worse(/sarcasm).
(edited by Nilkemia.8507)
Sigh..I want to upvote a lot of the posts here, but then I’ll be stuck doing that for the next hour. Anyways, copy/paste time from another thread:
Whoever suggested and enacted this change should’ve been fired or kicked to another department out of sheer principle. And I am being serious here. If I had a say, whatever moron(s) behind this would be gone or put somewhere where they can’t frak things up anymore.
Really, ArenaNet…what part of you thought it was a good idea to break yet another good feature of the game?
If this is an attempt to get us to use money more often, then its backfired horribly.
And here I was thinking of breaking my “no more gem cards for now” vow just for that Count outfit…nope, not if you can’t get a working brain behind your patch changes.
I miss the days when the patches actually improved the game instead of degrading it. The account wallet, the wardrobe, neat little things here and there like improved icons and countless other thing I can’t remember right now, but am sure are there…but now it’s like every patch does only one or two things right, then doubles/triples on the bad changes.
I still like this game, but now it’s getting harder for me to even want to play it. Just why does ArenaNet keep shooting themselves in the foot? I mean, pleasing everyone playing is impossible, but you could at least try not to make stupid decisions/changes.
Whoever suggested and green-lighted this change should’ve been fired or kicked to another department out of sheer principle. And I am being serious here. If I had a say, whatever moron(s) behind this would be gone or put somewhere where they can’t frak things up anymore.
Really, ArenaNet…what part of you thought it was a good idea to break yet another good feature of the game?
If this is an attempt to get us to use money more often, then its backfired horribly.
And here I was thinking of breaking my “no more gem cards for now” vow just for that Count outfit…nope, not if you can’t get a working brain behind your patch changes.
Sigh. Figures.
They won’t fix things that actually need fixing, but instead choose to break the Currency Exchange, which worked just fine before, and then disable the story instance—just because people could repeat it for the same rewards, not because it was actually broken in a really bad way.
Seriously? Funny how the detrimental bugs can wait until we point them out enough, but something unintended that’s beneficial? Nope, all over that on release day in a matter of hours. Can’t have people gathering easy Corn Cobs, after all.
Well, I guess this’ll have to go here since there’s no sub-forum for this Halloween event like the last two.
Anyways, the evil artifact at the Nolani Academy is back. I guess Tassi didn’t consider moving it to a more secure place. Oh, and unless they’re just reusing the text from the last event, it’s apparently killed another reckless charr soldier. Did no one bother to remember, “Oh yeah, if you see this evil looking black box in the Nolani Academy, don’t touch it”?
Well, surely this’ll go better than last time, right?
Oh I know .. I know .. weeks , Ill have to get on website or two and set a freaking alarm so I can jump on when it is set to flip .. weeks …
Patience young one. This is a very easily obtained achievement, but it does take a little time. Waiting a few weeks to get in there the easy way is not hard nor is it a bad thing in my opinion. If you want to get in there sooner, well the whole idea of WvW is cooperation.
So, easy way is simply wait and check at least once a week (hit the “B” button) and you can have it with no effort.
If he ends up on the color he needs. If not, have fun waiting longer, since you can’t get a bunch of them by yourself.
Little harder, but faster way is to find a cooperative group to force their way into the points you need.
I read your complaint and all I hear is “I want it now and don’t want to have to wait!” I hear the same thing every day from my 4 year old son.
And, as someone who’s tried asking for help in map/team chat in the past to get POIs in forts, I can say that you’re lucky if you even get a response, let alone someone telling you to just get in a zerg and hope they go where you need to go and such nonsense.
And, who can blame them for not wanting to wait? Sooner it’s done, the faster they can be done with that sad excuse of a mode.