What do you mean? Like the Daily Dungeon Completer achievement?
Oooooh, thank you! ^^
Thanks for the feedback, I was worried this thread wouldn’t get noticed at all.
To NinjaEd: Obviously we shouldn’t expect Lv30 champions (either from events or roaming) to give a lodestone, more likely some fragments or shards. Lodestones should be from high level champions (probably 70-80) if at all. Still a good point, a lodestone from a Lv30 would be going too far..
To Empathetic Fighter: Your suggestion also helps too, since not all champions would be enemies that would make sense to have the slivers/fragments/shards and so on. Giving a small stack of loot bags, more coin, or even a minipet (or some other special drop) would make them something more than just an enemy with a lot of HP.
To SvenskNavi: Well, I don’t really know how fast people kill champions in Queensdale since I don’t hang out there much, but as Empathetic’s reply to that was, the loot should be scaled based on the level of where it’s at. I wouldn’t expect the boar or troll or bandit leader or that queen wasp to drop some rare slivers, perhaps a small stack of low level materials or loot bags. That would be better?
Ugh, sorry for all the text, again. >.>
I can put Catapult/Ballista/Alpha Seige Golem Blueprints into the Guild Bank, but not Arrow Cart/Flame Ram/Trebuchet Blueprints. Is anyone else having this problem?
Sorry in advance for the text wall below, there’s a t.l.d.r version at the bottom.
I thought of this idea while I was up in Frostgorge Sound. By this point, I’ve fought and beaten 3 champions solo up there, getting just blue items from them while getting better loot from the surrounding enemies. Why not give them (and other champions around the world) a guaranteed (or at least very good chance) drop of rare crafting materials? Like, a stack of Corrupted Lodestones or Cores (or any of those corrupted pieces) from the champions when you beat them?
I thought of having them drop guaranteed rares like the World bosses, but that might be going a bit far. I just think it would be better if these champions sitting/roaming around the world had guaranteed/better chances of rare materials or something, so that there’d be an incentive to fight them, because otherwise they’re either ignored or avoided.
Please, I’d like some feedback. What other champions are out there that most ignore, and if they dropped better stuff like shards cores/lodestones, would you try fighting them? And if this isn’t a good idea, please let me know why it would be bad.
T.l.d.r : I think champions should drop stacks of rare materials, what are your thoughts?
I wouldn’t even care about this meta achievement if it wasn’t a permanent quartz node. It’s annoying too, because it seems that about half of 16 achievements I’ll need will require going to those obscure jumping puzzles, since Belcher’s Bluff and Sanctum Sprint are not fun to do.
At least every character gets the node (so I’m told), but I can only mine it once a day, so…meh. Still, as Iavra said, it could get more expensive later. I noticed that happened to Azurite, and now I wish they had given us a permanent node of that too.
Is Celestial gear even that good? I know it has all stats, but not as much in any particular category as other specialized armor sets.
Thanks for the quick reply. And I’m glad it’ll go to all of my characters, even if I can only mine it once a day, so any new characters I make aren’t left out.
The problem is that this time they’re putting something potentially useful as the reward for all these achievements (a permanent quartz node at your home), tempting us to do these. Compare that to the reward for the Aetherblade achievements (a mini of one of the end bosses), which I imagine most didn’t care about.
Were it not for that, I wouldn’t even look at these achievements more than once.
Does using it give you a quartz node at all of your characters’ home instances, or just for the character who uses it?
Wow..now I feel like I wasted my time finding 25 of those annoying sky crystals. No more of that.
Lies and deceit. Especially the parts about Belcher’s Bluff and Sanctum Sprint.
Ouch..I wish I had sold them right away after getting them now.
Well, at least I have no reason to go back to that puzzle ever again.
Hmm, I’d like unlimited holographic gathering tools. ^^
Well, I think everything I’d say has been said, but..
I think the dungeons should stay, or have a means to visit them again. There are also certain things like the Molten Pickaxe and Consortium Sickle that I so wish there was another way to obtain, or at least still be in the Gem Store. I feel really bad wanting to make new characters and hardly use them because I like to use my characters that have those already.
I can understand some things not staying, but really, it just feels like once the previous parts are over, they’re just forgotten..
Frost and Flame? The only things I care to remember are the Molten Pickaxe, that dungeon, and the Fused Gauntlets. Everything else was either annoying or forgettable. And I wanted some Fused weapons, but didn’t feel like using gold/money for keys.
Southsun Cove really wasn’t that great either. I did the 2 dungeon instances once each and never went back to them. The other acheivements weren’t hard to get, but I still didn’t care for most of them. I wanted some Sclerite weapons, but even with 200% magic find, the crates didn’t pop up much, only had materials, and the good farming spots seemed to be altered to be less useful. The only things that stayed were those buildings that were never finished, and a meta event chain that I doubt many want to do.
Dragon Bash feels even weaker to me than the previous Living Stories. We’re celebrating our struggle against the Elder Dragons..except we haven’t done anything against them since killing Zhaitan (and some things imply that he either isn’t quite dead or could come back).
The Jade weapon skins..I don’t really care for. They look okay and clearly had effort put into them, but they just don’t fit with much else here. I guess they’re meant to be an homage to Cantha (I never played GW1, so not certain), but what I’ve read on that seems to suggest that they were trying to make us forget about Cantha at the beginning, so feels whiplashy.. is that even a word?
Then a Council guy dies, we meet some new people, and then steampunk pirates from the sky!..I think. They wanted to get a spot on the Council for Lion’s Arch, but how would that help them? And the Inquest are helping them too, I guess. Not sure why anyone would work with the Inquest after that mess with the dredge. And the new dungeon is painful, tried twice and never went back.
Meh…all I’m looking forward to now is an unlimited logging axe to complete the set. Is that bad?
Sorry for this wall of text.. >.<
(edited by Nilkemia.8507)
So, does anything good come out of these caches? Unless the new weapon skins are in these, I don’t even care about looking for them.
Hmm, what did it look like? Did anyone see it before they removed it?
No. Not worth the pain. The constant beam fields were annoying, the enemies were annoying, and the Frizz lab boss fight (and apparently the one after) were designed with your suffering as the top priority, as well as breaking your armor.
This has to be the worst boss encounter I’ve ever seen in a dungeon yet. Dungeons weren’t that fun to begin with, and this one even less so. Sorry Lion’s Arch, but they can ruin Dragon Bash for all I care.
To make matters even worse, there’s a skill point that you have to channel at a Dwayna statue near its path, and once you start, it warps right to you even if it’s away from the statue when you start.
The only way it’s doable is if the Knight does its flame shield skill first, since it doesn’t attack during that. Otherwise, you’re downed before you can react.
Whoever keeps changing these veterans to champions should stop doing it. This is just like that Champion Risen Noble sitting around the skill point in Gallow’s Hang (Cursed Shore), no one is going to try killing them because it isn’t worth it.
Does anyone think they’ll make one eventually for this part of the Living Story? We had the Molten Alliance Pick from Frost and Flame, and the Consortium Sickle from Southsun. I could see them making an unlimited Jade Logging Axe or something similar, and that’s something I’d look forward to seeing. Is anyone else interested?
…No. Another bad gimmick.
The biggest problem is having to protect an NPC who:
1) Does little to defend himself, doesn’t avoid enemies or their attacks, sometimes going right into them during the last part of the chain.
2) If he goes down once during the priest fight, or the defense event after, you fail. This makes little sense when he can be revived at any part of the chain before that without failing those events. And his health is too low to withstand veterans hitting him, let alone champions.
In addition to that, they have made it scale horribly with too many enemies, some spawning right on top of the guy you’re supposed to protect, others being smart enough to ignore you and go straight for the NPC.
And, finally, there isn’t a close enough waypoint if you die, and others usually can’t even try to revive you without being downed themselves. This event is nearly impossible now, and needs to be fixed.
Well, you have:
- Orichalcum Ore.
- Lots of Mithril still around.
- Lots of Elder Wood.
- Ancient Wood.
- Omnomnomberries, Orrian Truffles, Lotus, some other plants.
- Heavy Moldy Bags, which still seem to drop often enough.
Okay, admittedly it takes a while to look around to find them, but those could still be worth getting, depending on what you want.
No, that heal/transform phase wasn’t fun. It just prolongs the fight, and makes it so small groups cannot kill the priest at all if it decides to keep going through that heal phase.
Easiest temple? Probably due to the awful scaling on the other temples now. Then again, considering the Melandru statues are the worst to deal with, that’s a good thing if it’s apparently so easy.
No.
What specific event(s) are you referring to?
Does anyone know a server that has the Sword Belt at this time? It’s the only one left that I need.
I suggest looking at the thread “On the sixth Elder dragon and it’s corruption.”
https://forum-en.gw2archive.eu/forum/game/lore/On-the-Sixth-Elder-Dragon-and-its-corruption
1) I would like to see more of the Maguuma Jungle as well.
2) Foalain’s not as much of a problem right now, the story instance showing the possible bad future had Destiny’s Edge still fighting amongst each other. With them on better terms now, Caithe is not likely as susceptible to Faolain’s manipulation. Still, another conflict with the Nightmare Court would be interesting, as they seem to be going everywhere the other Sylvari are going (Sparkfly Fen, Mount Malestrom, Brisban Wildlands…surprised they’re not in Orr.)
(edited by Nilkemia.8507)
Well, the OP’s theory on the sixth Elder Dragon seems good to me, I hope they’d actually take that and use it for whenever we get to dealing with the sixth dragon. Hey! Quit arguing people..this is about the sixth dragon, not how exactly the other dragons corrupt.
This thread again. Sigh. Nothing worthwhile to see here.
This is a joke thread, right? From what I’ve seen, you lose badly if you don’t have enough people. I’ve never seen anyone tell people not to point out when temple event chains and bosses are up. Then again, it’s probably just the server I’m on.
Plague of Skippers? Ooooh, is that a new necromancer ability?
I think everyone else has pointed out all the reasons that people skip mobs. Some are just too much effort for too little reward, and many probably want the rewards from the bosses and the end chest more.
It does take skill, or at least some know-how about the mobs, in order to skip them and not die, as quite a few mobs have annoying control effects to try and stop you.
Forcing everyone to fight everything will not make anything better.
Definitely a secret Inquest member.
Challenge? If more cheap gimmicks can be considered a challenge. Not worth the time or influence.
Riannoc might fit here as well.
In the 2nd Sylvari Priory mission where you undergo the ritual to witness the last minutes of his life, he takes on hordes upon hordes of undead before he’s worn down like it’s nothing.
How about no. Dungeons aren’t even fun as it is right now.
They should either get rid of that shadowstep/well spell, or get rid of Risen Nobles completely. Especially that Champion strolling around the skill point near Shelter’s Camp. If you can’t stealth or distract it, you can’t get the skill point. Bad design.
Really good. Still, how long did it actually take? Soloing the dungeon probably takes too long to be worth the effort in the end. So, you can’t just get past the lasers yourself and ignore them? Yet another reason they should be removed.
How about this reason: Get rid of the boulders because it’s yet another cheap insta-kill gimmick, something that shouldn’t be in this game at all. Same with those lasers in the Crucible, and the kill shot ability of a certain someone in that dungeon’s story mode.
You do realize that during all that, the Ghost Eater is constantly attacking you with wells that can drop you in seconds, right?
In addition to this, depending on the amount of oozes around, and their proximity to the traps and the Ghost Eater trying to kill you unless it bugs out for a moment, this requires coordination that simply isn’t possible with the in-game chat system.
Same here. The ice AOE circles cause some slowdown which messes up my timing for dodges, which is fatal against a boss that requires you to dodge perfectly all the time. Never again. I’ll just stick to Path 1, Path 2 and 3 aren’t worth it.
Ah, I see. Instead of making the events more interesting or fun, they just went with the cheap method of giving them more health and more of them to swarm you. Sigh.
How was it made harder?
Some people do go to the Crucible. However, as stated by the others, it takes a lot to get it open, and it suffers from all the things that make dungeons not fun.
So the Wintersday boxes of death and poor rewards get to stick around for the whole month, but these boxes which actually have something we want to get something else that we want only stick around barely a day and then get pulled with no warning?
You make the bubble/bauble exchange ratio high enough that we have to grind for them, and then punish us when we do try to grind them. Another bad choice.
Neat looking, but like the others have said, it looks like an expansion to the Citadel of Flame weapons, I don’t see much of the dredge weapon stuff past the fire. And I have to get lucky with Black Lion Chests to get these? Not worth the trouble, I’m afraid.
(edited by Nilkemia.8507)
It’s fine the way it is. Felt hard enough to keep me focusing but not frustrating.
Okay character, but there was no need to make him related to Eir.
Okay character, but those eyes are a little too big.
Probably Tybalt’s secret niece that he never mentioned. I can see why.
Because someone thought this enemy wasn’t tough enough.
He can now use an ability to turn everyone into Scaled Drakes for a few minutes, and summons Risen Acolytes to heal himself, rendering the last 5-10 minutes of effort pointless if you don’t have enough people to kill them before he heals back fully.
Was this really a change people wanted? The Priest could already insta-down players with that spin move, and had a few area attacks that could be annoying to avoid. And now this?
What do others feel of this change? I obviously think it’s one of the worst changes made recently. This could become like Grenth, where no one can ever get through it, and simply because of the annoying gimmicks they added. And this is worse, since while Grenth’s statues aren’t really that dangerous, Melandru’s statues pretty much mean a death sentence if you go into their area.