Had potential, but being only the level of a basic salvage kit is pointless. Also the talking part seems like it could get annoying too. :/
(In before “It’s not luck based, Lrn2play noob!”)
I disagree, the whole fight is frustration, both phases.
That’s pretty much the big killer for me. It wasn’t fun or fair. Just blatantly designed to kill you off in cheap ways.
Welcome to hardcore content. This was the best boss I’ve fought in GW2. If this was frustrating for you, avoid hardcore content in the future.
So content has to involve one-hit kills, gimmicky invulnerability, and the very environment working against you to be considered hardcore? I would think there are ways to make something hard without those cheap old tricks. There’s another reason stuff like this shouldn’t continue.
Thanks for the advice, but I already took the hint and throw away all the tickets from now on, since I can’t sell them or give them to someone else, which doesn’t make sense.
(In before “It’s not luck based, Lrn2play noob!”)
I disagree, the whole fight is frustration, both phases.
That’s pretty much the big killer for me. It wasn’t fun or fair. Just blatantly designed to kill you off in cheap ways.
Fits overall with the way I see Jennah and her Logan the Lapdog anyway. I mean, just outside the massive, massive gates of DR there is a tiny field getting raided by centaurs and what not, and there are no soldiers spared to do anything about it. Yet she is suddenly boasting a city full of not only soldiers everywhere, but also mechanical fembots in high heels. Who do the same thing. Which is guard. They couldn’t spare any of those fembots to help the villagers at all? Really? But I guess a giant metal eagle is more important than a few peasents anyway.
And boy those Sovereign weapons. Why would I want to have the face of a monarch on my shield who does nothing to protect the common man?
Honestly, apart from the peace treaty with the Charr I don’t really see what Jennah has done that’s so amazingly wonderful. She’s fishy, and I hope it turns out that she’s really evil so we can slay her once and for all. Serves you right, Logan. You bet on the wrong horse.
I think that since the Living Story is meant to take place after the Personal Story, those centaurs are considered beaten already. While the zones outside do not change (so to not affect/confuse new players), by that point, the centaurs were mostly beaten back and their leader killed, so they’re not a big problem now.
That’s kinda a problem with the Living Story. Things change in certain spots but things don’t really change the entire world itself. I’m actually trying to imagine those Watchknights being out in Queensdale, fighting the centaurs or bandits alongside the Seraph, maybe hearing people talk about them in towns and other places where they’ve shown up. Some NPCs might be ok with them, some may be creeped out by them, and there’d be that one NPC with a fetish for them…eh, wait what?
Perhaps she’s just unveiling them now and waiting until later to send them out. Still, some of the other things, like all the people who lost their homes, and the gauntlet itself, really do imply that something’s off with the queen. But, we’ll have to wait and see.
Cheating? No. Against a cheap gimmick boss like that, the only way you could cheat is if you had a “Instant Win” button or an unblockable one-hit kill attack that ignores invulnerability.
I just throw away the tickets now. I wish they wouldn’t drop out in the open world, just drop from inside the Pavilion. It’s not anywhere near as often as the Support Tokens, but it still annoys me a little. At least you could sell the Support Tokens, and joke about the enemies trying to vote as well. Can’t sell the tickets, or even give them to someone else.
Which is exactly why it shouldn’t be supported. It could become frequent and/or mandatory, and then things will get worse.
Or better yet, never make another boss like this. Ever.
Yes, because I’m clearly the only one who hates this boss, and points out all the things wrong with it. Not all those other posters in those other threads bringing up how bad it is. Certainly that “Nerf Liadri Please” thread is just in my head, (I haven’t even posted there..I think.) and those other posters mentioning their dislike of one hit kills and the other elements of the fight. It’s more like half of the community likes it, and half doesn’t.
I don’t know how, but you actually made yourself look even dumber than before.
More lies. 1 hit kills, gimmicky invulnerability, time limits, not good design.
I have accepted that this content isn’t for me. I’m just throwing away the tickets now.
This one hit kill garbage is no good for actual challenge, just to frustrate and suck the fun out of any fight fast. If more of this is to come, it’ll make GW2 worse in the long run.
(edited by Nilkemia.8507)
I’m beginning to think no one actually read that big post I made.
You don’t read, do you? There’s a huge difference there. While those modes have their problems, they aren’t cheap one hit kill gimmicky invulnerability nearly all the time like Liadri.
If I said, “the entire Queen’s Gauntlet needs to be thrown away”, then your comparison to WvW and PvP might work. But it doesn’t, because I specified that particular boss, and gave reasons why.
I guess asking for more garbage bosses like that would be self-centered too, eh?
If that’s their idea of a challenge, then they should probably be playing a different game. She’s not a “challenge”. She’s a bunch of cheap gimmicks thrown together. Like I typed, I’m done. That gauntlet was a good idea done poorly, and that last fight is too rage-inducing and fun-killing. I’ll just throw away those tickets from now on.
No. Liadri needs to be thrown away and never brought back.
Then you’re insane, because a boss with gimmicky invulnerability, one hit down/kill AoEs, orbs that can pull you from the other edge of the arena, clones that also 1 hit down/kill you, and a time limit, is NOT good design.
And even if there are patterns in all of the orbs/portals/AoEs, you know what? It doesn’t matter, because between trying to focus on everything between the lag, the frames dropping, and frustration, means I can’t notice any pattern well enough to help me. It is such an awful fight. It really comes down to luck, which means I have no chance.
Sometimes I dodge while in the AoE, but sometimes I get hit anyway, as if my dodge doesn’t count. Really?
Sometimes the light pools spawn away from the clones and shadow AoE of death, sometimes they don’t , meaning I’ll just die if I try going in.
Depending on the above scenario, sometimes I can reach light shards quickly, other times I’m too slow and they vanish before I get to them or even as I pick them up.
Sometimes I die barely 10 seconds in, sometimes I manage to get to Phase 2, and then quickly die anyway because the AoE spam gets faster and the orbs are always next to or in it.
I guess I’m just not good enough. Despite beating all the others up to this point, I’m just not good enough. And it doesn’t seem like I’m getting any better.
Forget it. Anyone who defends this awful crap fight is lying, trolling, a masochist, brain damaged, or just an idiot. And I sincerely doubt anything will convince me otherwise.
This 1 hit kill gimmick invulnerability crap needs to be thrown away and never brought back. If those fools have their way, it’ll fester and grow. What if more new bosses become like this? I dread the thought.
(edited by Nilkemia.8507)
I pretty much throw away every ticket I get now. I wish they wouldn’t drop out in the world, since I’m not going to go to that arena while I’m gathering in Orr. I’m not going back. That boss is one of the worst designed fights in this entire game.
No, no it doesn’t. And not all the content in this game is easy all across the board, it varies with what you’re doing in-game.
I want content that’s fun to do, not hard. Hard does not equal fun to me.
The above post pretty much summed up why this boss is awful design and nothing more. I’ll just throw away the gauntlet tickets from now on, since I can’t sell them or at least give them to someone else.
Please, there is no reason why that orb should able to pull me from across the arena, yet I can’t just shoot it and move on.
Happens to me quite a few times too.
There have been times where the other bad guy groups have also seemed to have the same level of ineptitude, but these guys just even worse than them. Even the Molten Alliance was more of a threat, they were winning at first.
It makes we wonder. Since their focus is technology, maybe the Inquest have brainwashed people to become Aetherblades?
I’ve also noticed that there don’t seem to be any asura Aetherblades, just human, charr, and norn, with that mysterious woman being the only sylvari so far.
So a multi-racial pirate group working with an organization that views themselves superior to all others (even non-Inquest asura) seems rather strange. Either the Inquest are providing something that the Aetherblades want badly enough to do all this, or perhaps the Inquest are using brainwashing or some other method of control to get people to work for them.
Bumped for great justice..or lack of it so far.
You forgot: “One mistake and you’re dead, so you’d better be perfect! Or be lucky.”
Are you really surprised? They’ve already shown that they’re evil jerks. They’re probably killing the rabbits up there as well.
Troll detected. Containment procedures recommended.
Why do you say that? Myself, as well as a few of my RL friends 100% agree with OP’s statement.
Well, I disagree. I think that Queen’s Gauntlet was a good idea done horribly wrong and that anyone who claims that Liadri was well designed or a good challenge is lying, trolling, or insane, but that’s just my opinion, what would I know?
If this is a preview of what’s to come, things seem to be going downhill. One hit kills and gimmicky invulnerability on bosses are not fun and interesting, just cheap ways to kill and frustrate the player.
The OHKO attacks are only part of the fight, and are very systematic. I had more trouble sustaining my Thief against the constant Weakness and multitudes of smaller hits once she was exposed, to be honest.
She’s a great challenge. Once you know what to do, it’s fairly smooth sailing, barring a few issues with the camera in that arena.
Only part of the fight? One hit kill AoE that is near constant and one hit clones that constantly spawn and follow you are just “part” of the fight? No.
Funny that, I’ve read up on her attacks and even seen a video or two, but since I can’t even get past the first phase, I guess I just suck then, right? Whatever.
She’s not a great challenge. Just awful design that needs to be thrown away and never brought back.
Not this again. One hit kills from multiple attacks, gimmicky invulnerability, and a time limit don’t make a challenge at all. Even if I beat her, the only satisfaction I’d have is that I’d never have to do it again. It’s not fun. Losing, waypointing, repairing, wasting time and coin on this fight is not fun. This had better not come back after it goes away.
Troll detected. Containment procedures recommended.
Why do you say that? Myself, as well as a few of my RL friends 100% agree with OP’s statement.
Well, I disagree. I think that Queen’s Gauntlet was a good idea done horribly wrong and that anyone who claims that Liadri was well designed or a good challenge is lying, trolling, or insane, but that’s just my opinion, what would I know?
If this is a preview of what’s to come, things seem to be going downhill. One hit kills and gimmicky invulnerability on bosses are not fun and interesting, just cheap ways to kill and frustrate the player.
Troll detected. Containment procedures recommended.
It’s rather inconsistent how some NPC’s will revive you, but most won’t.
As long as they kill Caudecus too, I won’t mind if Jennah dies.
-Stop having instant kill abilities and cheap invulnerability. That’d be a improvement.
2 gold and a mini. I stopped right at Liadri after finding out about the rewards. Not worth the trouble. And while a title would be nice, how many really care about that? Is it just me who thinks titles aren’t that important?
I didn’t buy it, it seemed pointless to use. Saves me one loading screen at best? Since the spots in Divinity’s Reach anyway and you can use the map to warp back up there while in the pavilion, this seems like a poor attempt at making us get more gems.
(edited by Nilkemia.8507)
Exactly. And with one hit kill attacks, going for defense is a waste of time against them. You have to kill them as fast as you can.
They won’t bother. I already gave a suggestion, but it’s clear rangers aren’t getting better anytime soon.
Dodging isn’t the answer huh? Strange, everyone else seems to think that those of us complaining don’t dodge and just sit there taking the hits. I do try to avoid the hits and avoid taking damage, but that isn’t the answer, huh? I guess I just suck then. Well, no more of that gauntlet garbage anyway. Not fun, not worth it.
The above 2 posts sum up the Concealing Dark fight. I eventually checked the rewards for that meta-achievement and gave up. Not worth it.
The tokens got hit even worse. I don’t mind the gold so much since their are other ways of getting it, but making dungeon paths give only 20 tokens now, and 40 more from a once-a-day-per-path bonus chest does not encourage me to run dungeons.
No, I’m not trying that.
Well, so far, the only one that seemed to be done right was the first opponent you fight, with the hammer, and the sniper. The others are tricky to notice, annoying to dodge, and sometimes when I have dodged it the game apparently decides I didn’t, because I’ll get hit anyway. And no one can claim that last boss was a proper design, with the 1 hit kill clones, 1 hit kill AoE, and orbs that can pull you into the AoE, and invulnerability that forces you to rely on a mech anic that makes you have to stop moving in order to use.
To the question in the thread’s title:
No. 1-Hit kills are done to make a fight unreasonably difficult for no reason and to suck the fun out of it very quickly. Anyone who claims it is a good mechanic or a “challenge” is lying, or trolling, or someone who likes suffering/dying a lot.
My advice to just not bother with it. It’s not worth the trouble at all. All we can do now is point out how bad it is here, and hope the powers that be actually notice…probably not.
This is clearly a troll thread.
They could:
A) Make it so these can be soloed. Reasonably, of course.
B) Reward you with tokens as well as explorable. No diminished returns however, that’s stupid.
C)..um..well, that’s it really. I guess.
Same here. There was no need to reduce the tokens. They should really have given more.
It’s caused by the gunner pirate. One of them, forgot the name. The one that gives them all pistols when he dies.
No, we’re not doing this.
These changes have mostly quite good.
The account wallet is great, all my currencies in one window. Except for karma. I wish that was compiled in there too. But still, an excellent wallet to have.
Having champions now drop worthwhile loot is great, means now there’s a reason to fight them, be they in events or roaming out in the world.
The entire new instance is neat, being built right into the ground itself. I could see this being used as a training ground/arena after the Jubilee is over, for other events in Divinity’s Reach.
There’s probably more I can think of, but right now, this is a good job on the developer’s part, and for that, thank you.
Was this really a change people demanded? The dungeons didn’t give enough tokens as it was. You’d need to run a dungeon 3 times at least for the cheapest piece of exotic equipment. (180 tokens) Do the Bags of Wondrous Goods give more tokens at least?
Sigh..At least now I don’t have to wonder which alts I used. I didn’t mind the new gold rewards being once a day/path, but that’s because there are other ways to make coin. The tokens can only be gotten through these dungeons, and unless the dungeon gear costs got cheaper, this seems like a cheap way to make it take longer.
While a lot of the changes for this new patch are quite good, this one’s quite a downer for me.