Personally I don’t like the idea of sharing MF with the group. How selfish of you to leech off of my stats that I worked hard to get. If you want MF get your own MF gear. I do like the infusion idea. I would gladly recycle/sell my current MF gear to be able to infuse my normal gear (or have a merchant exchange MF gear for equivialnt MF infusions). I also like the idea of unlocking traits similar to WXP in order to get MF. This would be the best way to go since those stats would be independent of whatever armor I choose to wear so if I change my build I don’t have to worry losing my MF.
Aren’t you leeching off people who has more useful combat stats that you don’t have?
There are still people that don’t know magic find is absolutely garbage yet?
ER I can’t find my old post so I’ll just make a new one to update info.
Gekkou Symphonia
Profession: Warrior
Traited: 20-25-0-10-15
Gear: Berserkers mixed with some bits of knights
Experience: Have dungeon master and very very experienced in Arah. Also have plenty of Fotm 40+ experience.
Time: Usually available after reset.
So I recently heard from a guild member that his TA armor is apparently bugged. He replaced his nightmare runes with Lyssa runes, however the fear effect from the nightmare runes still trigger.
So I was in Malchor’s Leap doing the chicken event and this happened.
http://i.imgur.com/q44NcFN.jpg
The golem from the golemancer runes got summoned!
But look at the runes I’m using, and as you can see it’s CLEARLY not golemancer runes. The original skin of the armor are from CoE which got transmuted the current armor I’m wearing.
http://i.imgur.com/7v0u2Tq.jpg
And yes my character is Sailor Moon.
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Ok my problem with dredge is it’s just a huge waste of time. I’ve done 48 multiple times and encountered dredge on almost all of the runs. We can do it and one time we didn’t even die on the buttons. The cart part has no real purpose other than to waste the player’s time. That part isn’t even hard by any means. It’s sort of like Arah p4’s Grenth boss fight. It’s very trivial but it’s just long for the reason of wasting the player’s time.
I’ve done 48 multiple times and the reward I got from doing 48 is worse than sub 30 every time.
I melee Lupicus 100% and I rarely die….. I want a good reward for meleeing him down from 100% to 0%….
Lupicus is really good at teaching you how to not step in red circles. Also Simin was dumb as hell before. Pushed her into a corner and spammed 1 for 5 minutes. My fingers hurt thinking about that.
Nutbladder
Profession: Warrior
Traited: Damage or support healing
Experience: Paths All
Time: Usually on after reset
Other: Don’t mind skipping
Where did you get the 13 weeks from.
Honestly if Dota isn’t so frustrating to play sometimes, I wouldn’t be playing this game.
I think this patch demonstrates that “bug fixes” in patches simply causes more bugs. For example, jumping somehow stopped working magically. Another big thing that got through your QA team slipped through is that Cliffside can’t be completed. Also AC still bugs despite being fixed apparently, CoF still bugs, Arah still bugs. Worst of all, game breaking bugs that were acknowledged since August are still not fixed. Like if your QA team can’t be bothered to press space bar, I wonder how much testing actually went into each patch.
Do both at the same time.
Did you guys kittening test this workaround on levels higher than 9? It’s pretty much impossible to do on 30.
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I’ll stop exploiting and skipping when you get rid of the stupid RNG and fix it so we can get back in after disconnect.
I agree TC, i will purposly hold the group up untill they come back and kill them, i dont mind skipping past the respawning enemys, but they are a must to kill, it’s either kill them, or boot me and have to restart dungeon all over again.
Forums is pretty nice to build a good quality ignore list. So I don’t have to run with people like you.
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I’ll stop exploiting when you get rid of the stupid RNG and fix it so we can get back in after disconnect.
I’ve been stuck on 21 for a whole week because I haven’t gotten a single ring; keep in mind I’ve been doing Fractals since its launch in Lost Shores. I made it to 21 with 0 resist and I don’t think I can go any higher.
No ring after 10 consecutive runs is statistically unlikely.
Oh ya? I’ve been stuck on 21 for a week now because I haven’t gotten a single ring. Can’t get any higher because agony kills me in half a second. This is beyond screwed up.
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Never ever go full damage as a front line. You will be in the front and taking lot of frontal damage for your team. You need mitigation in terms of toughness and vitality. Pure damage is garbage if you are dead all the time and allies have to go into danger to revive.
Wait until you hit level 20. Without 15 resist agony instantly kills you. Not downed, kills!
Also swamp is really easy because you can jump over the trees that block you. You don’t need a mesmer ever. The team I run with we portal because we got tired of it after getting to level 20. Imagine how many swamps we went through.
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So what about people like me that disconnected before the final boss fight even began. We won’t get compensated ever for this?
Stacking conditions on him as we speak. Bugged after patch today, yesterday he was fine.
I’ll second the gargoyles. Before the patch I can always hit them.
Death to MF wearers!
Editted it somewhat to my own liking but your statement is pure genius. I’ll make sure to give credit in the future.
Yes I second the notion to make all drops non magic find related. I also have another point to make to the people that defend their decision to wear MF in dungeons. See, magic find is a glass cannon setup – well, let’s say glass gun set up because you’re missing out a lot of critical damage and power. If you can run a glassy build and not die, by not running a proper glass cannon build you are making the run slower, essentially wasting your own time, as you could get those tokens and money rewards way faster with proper gear.
With all your knowledge, experience and ability to coordinate with people and not die without those extra health/power/critical damage/armor you’re missing out on by wearing MF, you’re probably a decent player. However you could dish out much more damage or stay alive much longer with a combat useful stat in the major stat slot of your equipment as oppose to MF. This exactly means dragging the general performance down. Not wiping, dying all the time or whatever – but consciously and willingly making the run slower than it could be, even for yourself.
It gets even more so silly now that we know that MF doesn’t work with chests. We don’t kill that many mobs in dungeons to make MF worth it even for the user. MF is still a RNG mechanic, and with proper gear you will do your runs faster which could make you a tiny tiny bit less money or the same depending on your luck. However this also means that you have more time to run more dungeons which means more money and token rewards since you’re clearing dungeons faster. This means you get more cash and tokens in the long run.
It probably doesn’t affect you much if you run only one route per sitting – 10 extra minutes don’t make a difference then. However if you do all the routes, wasting extra 30+ minutes total because two people run mf instead of berserker (if they’re so super awesome and can make glassy builds work), is outright silly and I seriously hope you don’t do this.
I’ll repeat my statement. Magic find rewards bad (maybe) players for using kitten gear.
Focus down on the fanatics that has the AoE knock back wave. Also have a guardian to pull mobs together and warriors with earth shaker helps a lot. Hard CC makes the fight easier.
You can literally ignore all tactics and zerg through the whole thing if you have 3 guardians spamming stability. Provided you can dump enough hard CC during fights.
See, magic find is a glass cannon setup – well, let’s say glass gun. If you can run a glassy build and not die, by not running a proper glass cannon you are making the run slower, essentially wasting your own time as well, as you could get those tokens faster.
With all your knowledge, experience and ability to coordinate with people and not die without those extra hp/armor bits, you could dish out much more damage than you do using mf in the major stat slot.
And this exactly means dragging the general performance down. Not wiping, dying all the time or whatever – but consciously and willingly making the run slower than it could be, even for yourself.It gets even more so silly now that we know that mf doesn’t work with chests. We don’t kill that many mobs in dungeons to make mf worth it even for the user, especially when compared to doing the run faster, aka making just a bit less money – or the same, as mf is still rng – but doing it considerably faster. This means more time for other dungeons, aka more cash and tokens in the long run.
It probably doesn’t affect you much if you run only one route per sitting – 10 extra minutes don’t make a difference then. However if you do all the routes, wasting extra 30+ minutes total because two people run mf instead of berserker (if they’re so super awesome with glassy builds indeed), is outright silly.Doesn’t matter what we say, they will call us elitists and scum and get mad at us and etc.. these are the kind of people who come on here and complain about dungeons being too hard and so on. I am now just using this thread as a way to find out who go’s next on the block list so I don’t invite them by accident when I’m pugging and have to put up with it.
I advertise for people with a decent gear set and experience and yet they still apply so, best way to avoid it.. especially for Arah Path 4. They don’t understand it. ‘So it takes a little longer’, ‘so you have to res us every fight.. ’ blah blah blah. Guess what? I dont want to be in a dungeon for ages. Guess what? I dont want to have to res you every fight. Guess what? It’s none of your business who I choose to take in my group. If you want to run Magic find, it’s not going to be in my group, take it to another group or to your plinx farms.
Last night my CoE run that usually takes 25 mins took twice as long because 3 players thought it was a good idea to all run magic find. Needless to say they died about 5 times + each Alpha encounter, and me and the other player had to hold everything together till the magic finders ran back.
You named everything I wanted to say in one post. Very nicely said. I’m building my ignore list as well.
Just soloed this on my war, the amount of “creativity” used…
Just skipped everything to second boss. Killed it without it even fighting back. WPed back and destroyed first barrier (stopped patrols). Killed first boss (inquest around were green for some reason). Destroyed barriers. Stacked stability to run through mine-field. Killed poison- and fire-golem without them even fighting back. Killed electric-golem. Killed Tazza without even fighting back. And then I won!
Took plenty of time to figure out how to but nothing really impressive.
Is this the glitch that’s referenced in the thread title?
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Just saying we did SE 1 without glitching as well. Our tactic was running 3 guardians, 1 warrior, and 1 mesmer. We literally paid no attention to tactics and literally zerged through all the mobs. The deaths occurred was someone fell off the cliff, one person was eating and playing at the same time, and typing to chat. The way it worked out was we had endless stability so we could power through the golem boss without any problem. I can provide a video of us doing is if anyone is interested. It took us 20 minutes to finish the path in the end even though we don’t really know what we are doing since all of us haven’t done SE in ages; it feels we did it in 20 minutes with almost no strategy was because all 5 of us understand and play our class really well as well as all of us are correctly geared for the dungeon.
This brings to my next point which is Anet stated that dungeon are do-able with any group of people. We tried to do it again with 5 squishies and we just couldn’t. The reason is there is not enough stability to prevent the golem from pulling and the 5 target AoE limit really hurt our AoE set ups. Pretty much we concluded, heavy classes are NEEDED to do this even if the group manages to avoid some of the respawns. We’re willing to give 5 clothies another try, will update progress later.
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DM here, I agree that probably will add a separate title track.
Dark Souls is just artificial difficulty though, you learn through dying, theres nothin remotely difficult about it, i’ve even seen a japanese guy kill one of the bosses with nothing but his fists.
As a person that has clocked over 500 hours on Demon’s Souls and Dark Souls, this is so wrong. In Demon’s Souls and Dark Souls, your mechanics and quick judgement is everything. If you died it’s because you are impatient or reacted at the wrong timing window. Those 2 games are very skill dependent and for my 500 hours of play time on both games, the difficulty doesn’t feel artificial at all.
Soul of the mind key to life’s ether
Soul of the lost withdrawn from its vessel
Let strength be mended so the world may be mended
So the world may be mended
Dark Souls is just artificial difficulty though, you learn through dying, theres nothin remotely difficult about it, i’ve even seen a japanese guy kill one of the bosses with nothing but his fists.
As a person that has clocked over 500 hours on Demon’s Souls and Dark Souls, this is so wrong. In Demon’s Souls and Dark Souls, your player skill and quick judgement is everything. If you died it’s because you are impatient or reacted at the wrong timing window. Those 2 games are very skill dependent and for my 500 hours of play time on both games, the difficulty doesn’t feel artificial at all.
Soul of the mind key to life’s ether
Soul of the lost withdrawn from its vessel
Let strength be mended so the world may be mended
So the world may be mended
We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build.
John,
That’s a big slap in the face to people who currently have the precursor(s). As you are aware, there are two ways to get Legendaries; (i) craft it via the Mystic Forge, (ii) buy it off the Trading Post.
I will not speak to the issue regarding obtaining precursor via the Mystic Forge as I have accepted ANET’s method on how to craft it – basically, chance based. However, I want to talk about people who used gold to buy precursor.
I’m not a lucky guy, and I personally know that the house always win. So, I decided to buy it from the Trading Post. It was selling for 400g. A month back, you can get 10g per roughly 1500 Gems. I bought over 750$ of Gem and exchanged it for gold. Bought another 250$ worth of Gem to get crafting materials. In total, I spend 1000$ for my precursor. While I might get flame for spending that much money for gem/gold, this is part of the game mechanic which is intended and encourage as it generate revenue for GW2 to fund future content release and other things such as general expenses.
If the drop rate or method of obtaining precursor is change to make it easier to get (not sure what is intended), this set a precedent that discourage gem buying.
My question to you Peter is will I be refunded for my gem purchases since ANET DIRECTLY change the difficulty of obtaining a precursor thus influencing the selling price of it on the TP? Will there be any consideration given to people who bought gem to buy precursor? As mentioned above, this set a precedent and you can bet I won’t spend another dime on the gem shop.
$1000 you kitten me.
I posted this earlier in another thread, but here it is again because I think I have a good point.
The problem is that there’s a lot of manipulation on precursor prices. For example one day there were like 10 dawns or something on the TP. In the matter of seconds they were all bought up and after a minute or so only 1 put back on the TP with double the original listing price. They are already hard enough to get, and with this kind of manipulation going on it’s just harder for new people to get them. So with this, the people that already has them (some acquired with bought gold) stays rich while hoarding precursors and the people that are trying to get them will not be able to keep up with the inflation.
I started on my legendary about 3 weeks ago and I’m making very good progress for my legendary; I can get all the gifts done probably within the next month, but the precursor will take me way longer to get and this shouldn’t be right.
I don’t know why people are so dumb. Two stats versus three stats, of course three is better. Also MF gear has lower numbers as well. If you compare exotic MF ring versus an exotic ruby ring, MF ring has 29 less power and no crit damage boost. I will not take anybody that wears MF in my dungeon group ever. What is so hard to see that if you have two people of the same skill level and same level of gear, the person without the MF will perform better.
CoE is the only dungeon I think Anet did right. It’s actually FUN! Also Alpha is a joke, he’s more of a joke than Lupicus. Wait for 2 seconds and roll you dodge everything. What’s so hard about that?
The way I believe legendary weapons should work is that the precursor shouldn’t be hard to get, but the rest of the materiel should. As of now, the precursor is harder to get than any of the other ingredients.
That will change before the patch hits. I’m expecting ppl paying at least 1.5 of the actual precursor price just in mats.
if you try buy some of them now:
250 globs: 52g (was 30g 10 days ago)
all 8 t6 mats: 110g (was less than 40g for all 250×8 of each type)
100 charged lodestones: 270g (I had myself paid less than 60g almost one month ago)not to mention orichalcum ores, coins and globs for clovers.
my point is: try to figure that with more people walking around with precursors in their bags.I got about 60 clovers, 500 ori ingots, around 60 of each crafting mat for might and magic, and gift of ice. Other than the ectos and runestones I’m good to go provided I can get the precursor.
The way I believe legendary weapons should work is that the precursor shouldn’t be hard to get, but the rest of the materiel should. As of now, the precursor is harder to get than any of the other ingredients.
The problem is that there’s a lot of manipulation on precursor prices. For example one day there were like 10 dawns or something on the TP. In the matter of seconds they were all bought up and after a minute or so only 1 put back on the TP with double the original listing price. They are already hard enough to get, and with this kind of manipulation going on it’s just harder for new people to get them. So with this, the people that already has them either acquired illegitimately or legitimately stays rich and the people that are trying to get them will not be able to keep up with the inflation.
I’m making very good progress for my legendary and I can get all the gifts done probably within the next month or two, but the precursor will take me way longer to get and this shouldn’t be right.
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So the bug has been in the game for at least a month and the dev team just learned about this?
Just let us check other players’ gear.
If you guys want proof and do not want to try this yourselves.
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GOOD (keyword) warriors and guardians are always in demand. The good ones usually are built very durable and can take a lot of damage. They also offer a lot of CC to control the mobs so your backline can nuke the bunched up mobs in peace.
and it doesn’t matter cause on path 2 he doesn’t have line spikes. GJ Alpha on 25 stacks, now try to hit someone :P
Oh he one shotted our ranger, he hits really hard if you give him 25 stacks of might with the subversion rifle.
Apparently dodging red circles is a pretty hard thing for people to do in this game.
He gains might stacks if you use the subversion rifle on him from the previous room and with one full beam he gains 25 stacks. Go try it out!
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So if you go forward-forward and fight Leurant and the 2 knights at the gate to the nightmare tree, a few weeks ago there are just the 2 melee creeps and Leurent. Pretty straight forward fight.
Now here’s the problem. A few days ago our guild decide to run TA again, and we got to this part pretty smoothly and out of no where, the knights have necromancer wells! Then they casted confusion on us and feared us into walls and then wiped to mass knockdowns. Since when do KNIGHTS have these spells. I remember for certain they never had these abilities before and everytime we fought them it was the usual tank and spank. Did a random patch change them or something?