Just improve your skills and look at your gear. I’m willing to bet you have no damage mitigation and like under 15k health. Also I felt like this at the start, but when I start figuring the game out, dungeons are easy as hell. Dungeon master as of October 31st.
The easiest way is just out damage her healing. Push her into a corner and whack away.
I have yet to meet a ‘dungeon master’ who is nice. Most are impatient, rude, and likes to yell alot. Maybe I am just lucky.
I’m nice as long as people are willing to learn and listen. Which for the majority of times doesn’t happen when I try to teach new people how to run.
Dungeon master here. Apparently I can’t say “umad” here so I’ll give some good advice how to get this done and find groups easily.
1. Get to 80 fast. Being a level 80 scaled to 35 compared to a real level 35 makes a huge difference. That’s why most groups are very reluctant to take non level 80s because even with level scaling, a level 80 is still superior. Unfortunately, unless Arenanet changes the way level scaling works and make it more balanced, this is the way it’s going to stay.
2. Get fully geared as soon as you hit 80. Exotics do make a difference. For example the step from rare to exotic jewelries are about 200 point stats gain. 200 points into stats is a lot. Just a note, it is generally a bad idea to go full glass cannon. It’s just not viable because dungeon creeps hit extremely hard. If you go down in 1 hit, which will happen, you are putting a lot of stress on the rest of your teammates. If you go down, chances are you will go down again, and again, or also drag other teammates down with you to the grave. It is generally a good practice to build tanky, however there are situations where a glass cannon build is perfectly viable and I have ran with really good people that can make it work. Don’t do that until you get more experienced.
3. Do not wear magic find gear ever in dungeons. This is very simple due to the fact that magic find takes up useful stats. Like you can put the magic find slots into power, toughness, or vitality. All of those will make you hit harder, and stay live longer. Also they benefit your team as a whole too.
5. Have a good attitude. Be ready to learn, and be nice to people who are trying to teach you how to run a dungeon. If you can’t do that, don’t expect them to be nice to you. If you have a good dungeon guild, it will be really easy to meet people and have them teach you how to run dungeons.
You missed the point that people are not asking how to do dungeons, but why we have to.
Edit: Also once more about the WvW comparison. WvW can be soloed in under an hours time. I can queue for a battle right now with 0 kills, and have all 50 within 30 minutes to an hour. It is a very simple requirement.
You could argue Dungeons are just as easy, but you’d be wrong. In addition to traveling to said dungeon and clearing events to make it available, you have to find four competent players, and hope they stick around for the duration. And that’s just for 1 dungeon. Sure, you could probably repeat the same dungeon til you completed the monthly. Sounds fun right? Repeating the same content.
Nobody will convince me that dungeons are fun. That is my opinion. That is how I feel about the subject. You are entitled to disagree and form your own opinions, just know that mine will not change.
If you don’t find it fun, I’ll run you through AC show you how easily it is to clear it and find groups.
Dungeon master here. Apparently I can’t say “umad” here so I’ll give some good advice how to get this done and find groups easily.
1. Get to 80 fast. Being a level 80 scaled to 35 compared to a real level 35 makes a huge difference. That’s why most groups are very reluctant to take non level 80s because even with level scaling, a level 80 is still superior. Unfortunately, unless Arenanet changes the way level scaling works and make it more balanced, this is the way it’s going to stay.
2. Get fully geared as soon as you hit 80. Exotics do make a difference. For example the step from rare to exotic jewelries are about 200 point stats gain. 200 points into stats is a lot. Just a note, it is generally a bad idea to go full glass cannon. It’s just not viable because dungeon creeps hit extremely hard. If you go down in 1 hit, which will happen, you are putting a lot of stress on the rest of your teammates. If you go down, chances are you will go down again, and again, or also drag other teammates down with you to the grave. It is generally a good practice to build tanky, however there are situations where a glass cannon build is perfectly viable and I have ran with really good people that can make it work. Don’t do that until you get more experienced. Remember also that defensive stats multiply with offensive stats because the longer you can stay alive in the fight, the more damage you will be dishing out.
3. Do not wear magic find gear ever in dungeons. This is very simple due to the fact that magic find takes up useful stats. Like you can put the magic find slots into power, toughness, or vitality. All of those will make you hit harder, and stay live longer. Also they benefit your team as a whole too.
5. Have a good attitude. Be ready to learn, and be nice to people who are trying to teach you how to run a dungeon. If you can’t do that, don’t expect them to be nice to you. If you have a good dungeon guild, it will be really easy to meet people and have them teach you how to run dungeons.
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In the future when you’re level 80 with decent gear you will realize that an AC run can take as little as 18 minutes with the right people. If we have 4 good people ready to go at the end of the night with 1 pug spot, we typically will look for another 80 to help it go quickly. However, if we are just going in to have fun or have time to burn, we pick up the lowest level we can find and help them out. This is also one of the best reasons to join a guild, because most likely you will find people who want to help you out for no reward or reason. Don’t let the snobs take away from your enjoyment. This game is stocked full of amazing individuals.
Our guild is always open and always running dungeons (in Darkhaven). TempusNox.com
I would say less than 15 if you are really good. When I run with my guild, we deliberately waste time just so that we don’t get DR since we are clearing too fast. Also you brought out my next point, which is joining a good dungeon guild and go in with the right attitude.
Honestly just add in a gear check option. When I’m not running with my small guild team, which is an extremely good team by the way, I pugm runs. I don’t mind non 80s, but I do mind if you are under geared, wearing magic find, or just won’t listen. I had enough experiences with people, mostly non 80s, that just won’t listen no matter how nice I am and rage at me back. If Ya I’m pretty sure my dungeon master title means something right?
The more people like this I play with, which I’m encountering more and more, the less I’m reluctant to play with non 80s. It’s like back in GW1 HA, I refuse to take anybody that is not ranked because I rather not risk it even though I know there are good people that are not ranked.
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Get to 80, join a good (keyword) dungeon guild. Let them teach you how to gear and play your role properly. At this point you probably realized everything you’ve been doing is completely wrong, and think you are just dumb when you made this post. Now go learn how to dodge and you can be a dungeon elitist too! Get to it!
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Things that annoy me in dungeons:
1. People who assume everyone has the same level of knowledge that they do, and instead of giving advice, give angry commands.
2. See #1
3. Players who skip legitimate content and complain when others are specced to kill mobs instead of avoid them.
4. Players who fail to understand that not everyone has infinite amounts of condition removal.
5. See #1
6: Players who think that you need to be level 80 and wearing full exotics to clear an explorable.
7 Players who complain at others for not pulling, when they could have done it themselves.
8. Players who dictate not only their own skills, but their team mates too.
9. Lazy players who expect other professions to provide a taxi service.
10. See #1
Seriously though, when pugging dungeons you have to accept that you are grouped with players who may be there for the first time. A little understanding and support is not only nicer approach, but also far more likely to sink in. Barking commands at a player who may already be nervous about their performance, is not going to help improve it.
Everybody was a newbie at some point, everybody had to earn their first set of exotics at some point and everybody is more receptive to polite advice than rude commands and insults.
Off-topic but does Shanaeri still play?
What? People still have problems with this guy? I find this guy and subject alpha a complete joke. I have no idea why people think he’s hard.
Honestly, people in this game don’t know the most important skill required to do dungeons. That is how to dodge and stamina management. I guess being Dark Souls and Demon’s Souls player really has its perks.
1. Glass cannons
2. People that wear magic find gear
3. People that don’t know how to dodge red circles
4. People that won’t respawn
5. See point 1
6. See point 1
7. See point 1
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Nope, we’re staying.
You can legitimately run all AC paths really fast and we got DR for it. No matter what they say, I still say DR punishes not bots, but instead punishes really skilled players.
our guild group can kill everything that pops up.
error 5:11:3:157:101 (with all characters)
in Account & Technical Support
Posted by: Oh Snapalope.1378
Still happening, please get this fixed. Also this just started to occur after the Halloween patch, and the game was running flawlessly before that.
I do not have the mobile authenticator thing as well. The problem I have is the log-in server is never up, and every time I zone, the game kicks me out and disconnects. The game was flawless before, and it only started doing this after the patch on October 23rd.
Just to clarify, all ports are forwarded and no firewall is blocking GW2. I repeat, this only started to happen on the 23rd and 24th. Today is pretty bad too.
Getting disconnected from the server since patch.
in Account & Technical Support
Posted by: Oh Snapalope.1378
I never had this issue before today so it’s something odd with the patch or the servers are just getting hit too hard. The game kicks me off every 5 minutes or so and the log in server is never up. Also I lost so much money fast traveling, only to have it zone me back in the place I left…
Ok I’m glad I’m not the only person having this issue. Just making sure, can you actually log in? I can’t even log in right now after the game kicking me over and over again for the past few hours.
People seriously have problems with Lupicus?
Apparently the buff to path 2 was a bug?
https://forum-en.gw2archive.eu/forum/game/dungeons/Thoughts-on-Sorrow-s-Embrace/first#post526533
So they are not admitting that they screwed up and instead calling it a bug? It was right in the patch notes that said path 2 end boss was bugged, and I don’t think this is a bug.
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I can confirm the butler trap part. It doesn’t always despawn. Also for the enemy targeting thing I also have some information about that. Whenever I run with my guild I run warrior with 30 points in both the vitality and toughness trait; I also run power/vitality/toughness armor, weapons, and knights jewelry. One thing I noticed whenever I run dungeons is that I’m the only person in the party getting hit; even if I stand at a spot where my other party members are at, the mobs just ignore them and go straight for me; when we do our nightly AC speed runs, at the Detha cannon part the warriors just chase me non stop and I eventually get downed, but as soon as I get up they just instantaneously change their target to me again. There is definitely something weird about the NPC targeting.
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I don’t get why they buffed path 2. The lightning fields already 1 shot casters. When I run my mesmer there, even with toughness and vitality gear I get instant downed when I get hit by a field. I can dodge most of them but usually 1 or 2 slip through and just down me like that.
Haven’t done SE after the patch, is it really that bad?
Path 1 is the only one I need for dungeon master….
Brute force it. It’s so much easier than pulling the some times glitched sparks.
My guild run it daily and so do many people because I always see LFMs in LA.
Wait people seriously have trouble with Lupicus? IMO he’s one of the easiest bosses in the game.
Uh ya that’s why NPCs should just be removed from the dungeon system. They either glitch or screw up pulls or do both at the same time.
Also for Simin, just brute force her through.
Speed runs level 80s only. I want to do all 3 paths in 50 minutes, which is our best record so far. That means every advantage helps when we must pug the last person since our little guild don’t have much time every night and we would like to get at least 1 Arah run done every night, which we do.
Also skipping Kholer is not an exploit, and all the CoF armor pieces I have are all gotten legitimately.
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At least Robert admits that people’s complaints are right. There is no incentive for us to clear bosses because they give crap loot. Kholer is easy anyways and I use to kill him every run then got tired of it because it’s just a waste of time. Also next time people are saying skipping is exploiting I’m going to quote Robert on this to shut all of them up.
1) My party, which pretty much makes it my problem.
2) It is if they are kicking legit people off the party on last boss who would not flaunt the EULA like they would.
3) Nothing borderline about abusing A.I. knowingly.
1 and 2: Do you seriously have no sense of common decency at all? Seriously it’s not your problem, let Arenanet handle it and just mind your own business.
3. Did you play GW1?
Honestly the community in this game is worse than Dota which is saying a lot.
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The problem with Lupus (I know) is that he is bugged. I thought it’s confirmed that his aoe hits outside of his circles and even if you roll out of a circle during 2nd phase the projectile still chases you out of it. There are some clips on youtube that shows and I’ll try to look for it.
I’m pretty sure you can’t do this on forums and it’s just common decency to give people their privacy. Also just mind your own business, who cares if they exploit because it’s not your problem. Another note the word exploit is being slapped onto everything now and there is a pretty vague border in this game that defines exploiting and smart tactics.
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People skip stuff in dungeons because there is no point. We’ve all killed them at least 5 times before and since they don’t give us any good loot or tokens, the incentive is just not there. You can’t blame the players for this problem.
The problem with CoF path 1 pre-nerf was that you needed a specific group set up or a lot of luck. Using a specific group set up was against their design philosophy. Also fix the bugs in AC where in all paths, the NPCs can get stuck.
Poison and lots of it. This is also the rare situation in this game where a glass cannon actually works.
I know your pain because I’m color blind as well.
I don’t know why AC gets all the complaints, sure it got some really annoying bugs with NPC triggers not trigging, but I clear that place daily with pugs.
Path 4 took me and my friends 4 hours. We are all pretty seasoned GW1 players and were all on voice chat. The word “ridiculous” is an understatement. The last time I ran something that took 4 hours was Foundry in DoA pre-PvE only skills an doing it the old school way.
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The 2 glitches OP described I can confirm. It’s very frustrating.
I think you’re meant to give up your dungeon run when you get to her. But people find exploits to finish the run anyway. I think ArenaNet should make this boss harder so people can’t kill her anymore.
What? I still don’t think this is an exploit. Remember Urgoz in GW1? I’m pretty sure Anet did not intend us to EoE bomb him to death. The EoE bomb tactic is extremely cheap and as long as you make it to him it’s a guaranteed finish. The best part is, it’s a legitimate strategy and a very smart one too.
I see that as a legit way of beating her. It’s actually extremely hard to out DPS her heal while avoiding the aoe bombs everywhere and running tears to remove petrify. The challenge is still there and it’s still a really hard fight. Also when she cloaks, it’s mostly guesswork on where she is.
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Just an observation that I made. Look up the word “invisible” and think really clearly what it means. Just because you can’t see her….DOESN’T MEAN THAT SHE’S NOT THERE!
As long as you have enough DPS to out damage her heal you can do it. As in swinging at her when she’s invisible.
Path 1 is bugged as well. When you take Hodgins into the place with the 2nd scepter, he does nothing instead of opening the wall. Only way to fix is to reset the instance.
This is true in reverse. As much as I love helping new players running through dungeons, a lot of them just don’t listen no matter how nice I am. I’m pretty sure a lvl 80 with a full set of armor from the dungeon that is being done knows more than your new player, so correct me if I’m wrong. The more I see this, which is very frequent, the more I just want to run with geared 80s only, or with friends. Double standards, how do they work?
I’ve done it once here’s our team set up.
Banner warrior (me)
Shout heals warrior
Tank heal guardian
Shatter mesmer
Engineer we pugged (Sorry I don’t know engineers well enough)
We sort of screwed up and almost wiped near the end but got our butts saved by double war banner revives. I think if we played a bit better, we could have done it without any downs or near wipes.
Actually I ran through CoE story again on my warrior. It felt a lot easier granted we had the perfect team set up with 1 banner warrior (me), 1 shout heal warrior, 1 heal guardian, 1 engineer, and 1 thief. Pretty much nobody died and we ran through it in like 30 minutes. I would say the adjustments made to CoE story mode a few patches ago is pretty reasonable. When I did it on my mesmer shortly after game launch, holy hell it was brutal; pre-adjustment Kudu fight was just frustrating and too hard for a story mode boss.
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Honestly, if 25k+ is his dmg (glasscannon) i will never ever invite this useless player on my party for Arah. I’m not planning to put myself in danger continuosly revving a player falling like a leaf on every add group when someone snooze near him.
Much less if 25k+ is his health. Means his dmg is the lower possible, we have to carry a bag. But ye, i would suggest to save his name as an emergency substitution for simin, only event where he would be useful. (If 25+ is his dmg)
Shortly, cap a stat on gw2= fail. This game is made to be balanced, and a balanced character will play and perform way better than a capped one.
This kind of topics about capped guys offering themself thinking a capped stat will make them pro or a better choice, makes me always laughNot inviting someone for gearing damage is fine for pugs, but the group I run with (including E Z and Kevin) runs FULL glass cannon gear, and we clear dungeons in ~half (or less) of the time other people say it takes. If you are smart about dodging and ability usage, you can easily survive any situation. I play a mesmer in full berserker’s stats (power, precision, crit damage) gear, and the ONLY time I die is when I make a mistake. When I use my abilities and dodge wisely, I don’t die. This game encourages personal responsibility by removing the holy trinity, but it seems a lot of players still have trouble getting out of the mentality and habits from games like WoW, SW:TOR or Rift, expecting to be able to focus on rotations instead of reacting to the game.
Even the best of the best screw up eventually. Hell I played top 200 GvG back in GW1’s glorious days as an infuser and I make mistakes all the time. Even rawr (one of the top GvG guilds) monks screw up pretty often if you ever watch them play in tournaments and scrims. The point of building toughness and health is you have something to fall back to if you make a mistake. Why on earth do warriors in GW1 run the same set up as GW2? As in dreadnaughts insignia (bonus armor), all minors runes, and having over 600 health (which is a lot in GW1)? Because it puts less stress on the team and reduces the risks after you make a mistake. I seriously don’t believe you can dodge every thing that gets thrown at you in a dungeon.
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A lot of warriors are gearing away from pure damage, gearing for more toughness and vitality. In my opinion this is the right choice because warriors that go glass cannon simply die too fast in dungeons. Remember GW1 item meta? It followed a similar trend in PvE and PvP. At first people were going full superiors then switched to minors and insignias that give armor.