Context is important.
In Guild Wars 2, WvWvW (or WvW) is treated completely separately to PvP, where the latter is referred to Structured PvP (sPvP) or Tournament PvP (tPvP). WvW is treated completely separately from either sPvP or tPvP.
Judging by your first paragraph, I believe the context here refers to WvW.
the killing blow is what grants you the exp and the PvP tokens correct?
Incorrect. You are granted full kill credit – experience points and a chance at loot drop – if you deal sufficient damage to the defeated player within a certain span of time before his/her defeat. “Sufficient” in this case is about 10-20% of the HP of the enemy player, or 1,000 to 2,000 damage. “Span of time” also includes the time during which the enemy player is Downed. Further, if you have dealt no damage to a player but still manage to Finish him/her, you still get kill credit.
2s AoE Daze and AoE Cripple+Swiftness in WvW is weak? What?
I personally use Focus because my build gives me 9.5s of Chill with Spinal Shivers (16s CD). The Regeneration and Vulnerability from Reaper’s Touch is a bonus. Alternatively, you can use Dagger off-hand for Condition Transfer and AoE Weakness.
80 with full healing gear? What level are you and which zone were you in? When was this data from?
The wiki is riddled with inaccuracies.
I am giving you numbers from accurate testing since monday.
Super elixir is healing me for 140 exactly (per tic not initial drop) with 0 healing stat. And bombs healed for 176 (to get to the trait you get a default 300 healing). Regen does 168
at 1388 healing super elixir healed for 279 (per tic not initial drop) and bombs healed for 285…….regen does 304
So a 10% ratio for healing stat doesn’t fit a reasonable cost/benefit value in my personal opinion.
Ah, Elixir-infused Bombs heal for 176 now, instead of “80 heal per bomb”…
I just started using a soldiers stats (power/vit/tough) build for a tanky/melee/bomb fun time. I found I get like 80 heal per bomb with all heal gear.
Healing Power :: EIB Heal
300 :: 176
465 :: 193
1109 :: 257
1223 :: 268
1388 :: 285
So, 165 Healing Power yields approximately 17 additional healing.
Thanks for the confirmation. It looks like it indeed is 10% ratio, with numbers rounded up.
- Well of Power: Can be quite nice but is usually too situational. A shout guardian or water ele can do the job much better. It also requires your team to stack and stand still, which means you’ll usually eat more conditions than your well can cure.
In open-field skirmishes, good zergs ball up and stack fields on themselves, usually Light for Retaliation and Condition Removal, followed by Water for Healing and Regeneration. The main problem with Well of Power, in this case, is that it’s a friggin Dark field…
I play Damage/Support with my Necro in WvW, mainly dropping +100% duration Chills, Dark fields and giant Marks for zone control.
(edited by Ojimaru.8970)
Trahearne is definitely a Necro, it’s obvious if you watch him before he receives Caladbolg.
Anyhow, it has nothing to do with his profession, it’s his weapon being special. You can wield Caladbolg no matter what your profession is. As part of the Sylvari storyline you retrieve Caladbolg and in at least one of the paths can wield it, it has it’s own skillset like a summoned weapon.
TLDR: Caladbolg is a racial weapon.
This is correct. Furthermore, Trahearne is a much stronger Necro than regular PCs if he wants to show off when you consider that he can summon multiple Flesh Golems and other Minions.
I’m using PVT armour and Berserker Trinkets and Weapons.
Also, don’t forget about the new Cavalier sets that give Power, Toughness, Crit Damage.
Doing some quick spreadsheet calculations using data from the Wiki.
In full exotic Cleric’s, Magi’s or Apothecary’s, total Healing Power is 1646.
Regeneration, at a base of 130 and ratio of 0.128, heals for about 341 per second.
Excluding the impact heal, Super Elixir has a base of 140 and ratio of 0.1, therefore heals for about 305 per second.
Elixir-infused Bombs is estimated to have a base of 146 and ratio of 0.1, so heals for 311 per bomb. Assuming Bombs explode at 1.00s intervals and time between Bomb casts is 0.25s, after the initial Bomb, Bombs explode at 0.75s intervals if you spam #1. In other words Bombs heal for 414 per second.
All together, that’s 1365 hp/s for 10s after including the extra Super Elixir from Kit Refinement, or thereabouts since I’m neglecting the time to switch from Elixir Gun to Bomb Kit and the free Bomb that drops from Kit Refinement.
The heal in full exotic clerics gear and every healing traits is 270 per bomb so I dont think you will ever reach 800-900 hps using bombs. Its tech not even 270 per sec since bombs don’t instantly go off when placed down.
You can however get some good healing with bombs and double super elixers.
270 per bomb was pre- or post-patch? I ask because we get an extra 179/180 Healing Power from weapons now.
I just started using a soldiers stats (power/vit/tough) build for a tanky/melee/bomb fun time. I found I get like 80 heal per bomb with all heal gear.
80 with full healing gear? What level are you and which zone were you in? When was this data from?
Thanks that actually helps a lot!
I was planning on using the heal turret, elixir gun, flamethrower, and bomb kit with cleric armor and trinkets. Valkyrie gems in the trinkets and I’m still deciding on runes. I’m thinking 3 water/3 monk for the boon duration so that might with the flame thrower lasts longer. Earth and air sigils on my pistols.
I think about this stuff at work. I get really bored. :P
1. I don’t see the synergy of having Valkyrie and Cleric together. You don’t have much Crit Chance for the Crit Damage from Valkyrie to be effective.
2. As far as we know, on-crit effects from Sigils share cooldowns, so your Sigil of Earth and Sigil of Air will never trigger at the same time, and Sigil of Air procs will cause Sigil of Earth to also be on cooldown for 5s. Furthermore, with only the 300 Condition Damage from traits, Sigil of Earth is hardly worthwhile.
(edited by Ojimaru.8970)
hahaha some of you are so melodramatic. I’m sure the devs love necro just as much as they love their other classes. Lets give them time shesh
It’s been nine (9) months since BWE#1….
Gadgets placed by players (such as turrets) will now apply boons and conditions based on those players’ stats. Those conditions and boons will not be reduced to level-1 values when the triggering gadget is destroyed.
Not sure if this applies to Phantasms, but can anybody check if stuff like Phantasmal Mage and Confusing Combatants now benefit from Condition Duration bonus and Master of Misdirection?
So far as I’ve seen, there is a general dislike for Torch #5, Phantasmal Mage. I’m only done limited testing, but I’m wondering why exactly do people not like this Phantasm?
White – Salvage (Basic Salvage Kit)
Blue – Sell to Vendor
Green – Sell to Vendor
Yellow – Salvage (high-level Salvage Kit)
Orange – Salvage (Master or Black Lion Salvage Kit)
So the combo would go: Torch5, Scepter3, (F3 if I want to daze) Mirror Images, then F2. With the exception of Scepter 3, this combo takes 1.5 seconds to pull off and could possibly get 14 stacks of confusion. Following up with Signet of Midnight and Torch 4 could add an additional 2 for 16 total. 12 of those stacks are AOE.
Instead of Signet of Midnight, Signet of Illusions would net you more stacks of Confusion. So, after the first burst, weapon swap and resummon illusions, pop the signet and that’s another 6 stacks of Confusion.
I love how people like to compare glass cannon builds with tanky builds and proclaim damage superiority. Yes, the orange is the better fruit because it’s rounder than the apple…
There is a great Into The Void, Warden Combo that goes like this:
-Cast Temporal Curtain
- Start Casting iWarden
-Half-way through the iWarden cast, use Into the Void (it’s instant, which is why this is possible)
- The iWarden will spawn on your knocked down opponent
- Use iLeap
- Dodge Roll (if you are using Deceptive Evasion/Shatter build)
- Swap (immobilizing your enemy in the warden’s range)
-Blurred Frenzy
-wait patiently for the warden to finish his dmg
-ShatterThis can be tricky and takes practice, but if you can pull it off, it’s lights out for the enemy.
This combo is hellish and I can attest to its effectiveness seeing as I’ve eaten it once. I say once because so little people use it because a) most people don’t bother to think for themselves and b) it requires less effort to summon a Phantasmal Duelist.
And the armor ignoring part (for killing guardian and warriors) is very overrated.
This line tells me a great deal of how much misconception you have regarding game mechanics and class builds. Armour, as in the stat provided by actual armour pieces, mean little to nothing without Toughness. Toughness, on the other hand, is being stacked to kingdom come on most class builds, and more often than not at the expense of Vitality. This is a good thing for Condition Damage builds of any profession.
People prefer Power builds because it provides quick bursts of damage that secures kills; Condition Damage builds do consistent damage throughout the fight while kiting, dancing, etc but run the risk of enemies fleeing, i.e. zomgnobadge.
People also absolutely adore the BIG NUMBERS that pop up for Power builds, but can’t appreciate the string of small numbers spewing off the enemies’ heads.
Corrosive Poison Cloud is one skill, regardless of build, that I use for Arah P4 Dwayna…
Mesmer Portal Tips Video
http://www.youtube.com/watch?v=JT015a9la6A
If you don’t use or care for Sharper Images (i.e. not taking Deceptive Evasion), then Carrion is better. Otherwise Carrion deals more overall damage.
May I ask what is the core difference between your build and the one stickied right at the top?
1. Boon Duration; I’m running an Elementalist and have the typical switch attunement = boons for everyone nearby, whilst also using Runes of Altruism. Do +Boon Duration things (whether Runes, food etc) increase the duration of the Boons to just myself, or for everyone I’ve buffed?
Boon Duration affects Boons that you apply. So yes, it affects Boons you apply to allies.
3. Taking the above into consideration, would it be better to save my AoE Weakness blast finish (Eruption) with Poison (Radiation Field – Asura) until after the Protection Boon from switching to Earth has ran out, or would it be better to use it straight away for maximum damage mitigation?
For maximum damage mitigation, both at the same time. For prolonged mitigation, space them out.
4. Unshakable – I don’t quite understand this description: “Gains defiant when targeted by crowd control skills. Blind is 10% effective. Weakness and vulnerability last 50% less time.” Specifically I don’t understand the blind is 10% effective part? Considering that Blind makes a target miss for 100% does this mean that Blind only has a 10% chance to miss now, or that maybe Blind mitigates 10% damage from a bosses attack?
The boss will miss 10% of the time, instead of 100%.
5. With the above question in mind, how worth it is Blind on an enemy Boss? Should I miss it out of my rotation altogether and remove/switch my blind utility (Glyph of Storms – Earth) during Boss fights for something more useful, or is it still good in your opinion?
It’s too unreliable for Champions and Legendary, but still very useful for thrash.
Cempa
Just my 2 cents:
I would try raising your Attack power a bit. you have 61% natural crit without consumable buffs or sigil stacks. So with food and sigils you would be ~81% (off the cuff calculation). 81% crit is awesome and all, but you could probably give up some of that to boost your Attack into the 3k range.
What do other necros think about crit% I roll with 61% crit chance and +57 to crit damage, and 3,243 attack power. Obviously I would like to see all those numbers go up, but at what cost?
When do folks think diminishing returns kick in for crit%?
There are no diminishing returns.
There is 9 hits/pulses. I get health for each pulse from the skill (9 pulses). I get health for each pulse from trait 1 (9 hits). I get health for each crit (9 crits). All of the heals are 50% stronger from trait 3.
Correct. Each Siphon is independent of the other, including the Vampiric Rituals, Sigil of Blood, and Runes of Vampirism.
Info on Guildhead is obtained through datamining. Unfortunately, GW2 has lots of unimplemented items, including the item you linked.
Exotic trinkets are available since the Wintersday patch, although are quite ridiculous to obtain. They are Colossus Fang, Tortured Root and Plague, very rare drops from AC, TA and CM, respectively. The each can be crafted from a Jeweller’s recipe, but those are even rarer.
It’s a ‘regular’ dynamic event. It’s worth doing once for the novelty, twice for the fun, thrice and more for the karma farm.
Mesmers. A Glass Cannon Shatter Mesmer (aka Shatter Cat) can deal 12k+ burst with Mind Wrack and Blurred Frenzy.
While I’m not an expert on mesmers, saying iSwordsman is bad is not true. Osicat uses it as well and it crits for up to 9k he said.
Oh, and iSwordsman attacks way faster than Duelist, I tested it on golems. Overall, the dmg is a bit lower but the speed makes up for that. Of course, if it doesn’t crit it’s a bit weak and it doesn’t benefit from Sharper Images that much. It’s a choice, both have their advantages. Look at the other skill too to make a choice.
I guess I should have clarified, bad for his build. He’s building up a glass cannon power/prec/crit build, but the mantra traits he picked for buffed damage don’t apply to phantasms. There is nothing wrong with iSwordsman, no, but it doesn’t have the front-loaded, bursty damage that a glass cannon should have. It is sustained damage that would be better suited with a build that splashed some condition damage, as it would trigger Sharper Images more often.
Except that burst damage only matters in PVP, whereas the OP is more concerned with PVE.
Phantasmal Swordsman is fine for single target and is comparable to Phantasmal Duelist, if you discount Sharper Images. With Sharper Images, Phantasmal Duelist will deal more DPS due to Bleed stacks, regardless of your Malice.
I like the idea of being hard to hit, hence the clones, of being able to rip boons from you or exchange my afflictions for you boons.
PVE mobs rarely have Boons. Either forego this or pick Null Field or Arcane Thievery.
I like the idea of being able to hit you, and hit you hard (precision and power).
Then Berserker armour and Ruby trinkets for you.
I fall from a high cliff and start a field that shocks you (forgot the skill name).
Descent into Madness is only really ever useful while traversing WvW maps, and maybe some jump puzzles. For PVE, you can safely skip this.
Verdict
Go Shatter Cat
A Mantra build might work, too.
Depends on which server you’re in. [CCTV] is in Sea of Sorrows, [ToFu] is now in Dragonbrand, can’t remember where [LYN] is.
Target Name: N/A
IP: 64.25.40.122
Date/Time: 9/1/2013 10:14:48 PM
1 67 ms 73 ms [115.132.111.137]
2 259 ms N/A [10.55.200.45]
3 218 ms N/A xe-8-0-0.edge4.Amsterdam1.Level3.net [212.72.40.233]
4 238 ms N/A ae-52-52.csw2.Amsterdam1.Level3.net [4.69.139.185]
5 238 ms N/A ae-56-221.ebr2.Amsterdam1.Level3.net [4.69.153.201]
6 238 ms N/A ae-48-48.ebr2.London1.Level3.net [4.69.143.82]
7 348 ms N/A ae-44-44.ebr1.NewYork1.Level3.net [4.69.137.78]
8 308 ms N/A ae-71-71.csw2.NewYork1.Level3.net [4.69.134.70]
9 * N/A [-]
10 385 ms N/A ae-3-3.ebr2.Dallas1.Level3.net [4.69.137.121]
11 345 ms N/A ae-92-92.csw4.Dallas1.Level3.net [4.69.151.165]
12 393 ms N/A ae-4-90.edge2.Dallas1.Level3.net [4.69.145.203]
13 444 ms N/A [4.59.197.34]
14 403 ms N/A [64.25.32.9]
15 * N/A [-]
16 421 ms N/A [64.25.32.82]
17 461 ms N/A [64.25.40.122]
Ping statistics for 64.25.40.122
Packets: Sent = 1, Received = 1, Lost = 0 (0.0%)
Round Trip Times: Minimum = 461ms, Maximum = 461ms, Average = 461ms
Lag spikes throughout WvW whenever a group of enemy players take a portal, Waypoint into the map or just load into the vicinity.
Overall, 2 main things for success in WvW imo is to be able to get out when you need to and to be able to stomp when you down someone. Persona can help but not as much as the block / +1 second duration in stealth.
Illusionary Persona serves different purposes. It’s an additional source of damage, and also utility. A full extra second of Distortion or instant point-black Daze is always invaluable in the right situation, including stomps.
One doubt I have on feedback with blind, the people inside, does it still make them damage themselves? Or they would start missing themselves? lol
From the vídeo Osicat posted it seems they still hit themselves, but was just wanting to make sure.
Reflection skills are… odd. As in they don’t behave the way one would expect. As far as I’ve seen…
1) When a projectile is fired at a Reflection-based field, it is first negated. Then it is fired back in the direction of the projectile source, following the same flight path it normally would but the source is from the Reflection field.
2) This means the reflected projectile’s new source is you, not the enemy. Hence while the enemy’s Blindness is counted for on the attack, the reflected projectile will still deal damage, assuming you yourself were not Blinded.
3) As mentioned above, the reflected projectile inherits your stats, such Crit chance, Crit damage and Weakness. Furthermore, if you have other on-crit effects, it will also trigger, e.g. Superior Sigil of Fire will trigger from a reflected projectile.
4) The reflected projectile will also receive Combo effects if the Reflection was from a Combo Field, i.e. you will get a Confusion Bolt combo with Feedback, while Wall of Reflection gives Cleansing Bolts.
No, if both are dancing in the bubble, the projectiles will still reflect (and cause Confusion due to combo fields)
Yes to all the above
Veil works for PVP and is actually really fun and effective with Confusing Enchantments. However, I still do not like the Blinding Befuddlement/Dazzling Glamour combo. 2 Major Traits for 1 Blind and 2x Confusion every 30 seconds or so always seem like a waste to me.
For PVE I like Glamour for support. It opens up four Ethereal Fields (2 Glamours, Chaos Field and Time Warp) for Confusion (with projectile and whirl finishers) and Chaos Armour combos (blast and leap finishers).
If starting with a staff…
1) Chaos Field + Phase Retreat + Chaos Armour
2) Phantasmal Warlock
3) Dodge
4) Shatter + Weapon Swap (6 Might stacks)
5) Phantasmal Duelist + Feedback + Mirror Image
6) Shatter + Weapon Swap (6 Might stacks)
7) Repeat/adapt as needed.
Squads are very useful if your guild is fielding one Commander on a map and you don’t want to follow the wrong one off a cliff (When you join a squad, all other Commander icons are hidden).
Are there any settings that let u see the thief faster when he gets out of stealth?
Cuz it unstealth> he hits me for about sec and a half>i actually see him>puff stealth again and repeat..
Pets, such as the Ranger’s pet, Engineer’s turrets, Mesmer’s illusions, Necromancer’s minions, Elementalist’s elementals and Guardian’s Spirit Weapons will detect and attack Thieves/Mesmers coming out of stealth without worrying about culling.
Anet says mesmer phantasams and clones are just regular attacks it follows…
Please provide the source of this quote. I have a nagging feeling that you’ve taken a quote out of context.
Regardless, you’re comparing a Warrior’s direct attack to – what is essentially – a pet’s attack. Apples and Omnomberries.
I’m not an exceptional Mesmer, but here are some tips I’ve taught myself:
1. While in stealth, we cannot target the Thief and thus cannot generate clones. In WvW, you can still target other targets, such as critters, wildlife, NPC guards or other enemies. Clone generation is important to execute Diversion or Distortion.
2. If you use Greatswords and the Thief goes into stealth, count to two, make a quick turn (aka stop keyboard turning!) and fire Illusionary Wave. More often than not, you will catch the Thief just before she Backstabs you.
3. The Sceptre’s Illusionary Counter and off-hand Sword’s Illusionary Riposte, if timed right, will block the Thief’s opener and generate a clone. I’m still not sure if blocking Cloak and Dagger will still allow the Thief to go back into Stealth, though.
4. Otherwise, unless Shadow Refuge was used, you could go into Stealth too! kittenololol
I’ve toyed with the idea some and there are a few ways to support team mates, or husbands in this case.
Since you’re paired with a GS Guardian, you can exploit frequent Leap finishers through your Chaos Storm and Feedback/Null Field, providing group-wide Chaos Armour. Beyond that, once you get to high levels, Shattered Strength will easily net you 18 stacks of Might, of which you can copy to other allies via Signet of Inspiration.
Alternatively, instead of going 20 into Chaos, you could go 20 into Inspiration, granting Regeneration through Phantasmal Healing, and projectile reflection with Warden’s Focus.
Branded are an enemy type, although I’m not sure if there are Potions for them.
1. Is the Resolve for everyone and increase effect combo viable? I know its ticking at like 170 with no HP.
Absolute Resolve is always good in my books, mainly for the Condition Removal. If you’re using it for Battle Presence, I find it to be a mediocre form of party damage mitigation.
2. Would changing to Heal gear over knights make resolve worth my while?
With full Cleric’s, Virtue of Resolve with Absolute Resolve will tick for about 230 every 2 seconds, compared to 170. I personally prefer the damage and Vigor from the Precision provided by Knight’s gear.
3. If Aegis heals everyone to what extent is it viable to use Courage and maybe save yourselves as a means to protect and heal the group.
No, it is not worth wasting a party-wide Aegis for the minute heal from Pure of Heart. Further, Save Yourselves doesn’t provide any buffs or heals to your allies.
4. I’m using Mace/Shield for the protection I can give. Any other suggestion?
If you know how to position yourself such that Shield of Judgement affects the whole of your team, Shield is fine. The heal from Shield of Absorption is about 1,000 without any Healing Power. Otherwise, Hammer gives Protection and Retaliation (combo field), and Staff gives 12 stacks of Might and a significant heal.
5. I have 5 points left. I don’t really know where they would be useful…
If you’re using a Shield, I don’t see why you wouldn’t take Honourable Shield.
Here’s my current build using Rabid (Malice/Precision/Toughness) armour, weapons and trinkets (when I can find/make them…)
Combat revolves around summoning Clones and Phantasms and shattering them to cause Confusion and gain Might, usually after the Phantasms have completed 1 attack. In between, you have a lot of CC with Chaos Storm (25% chance to Daze), Magic Bullet and Diversion.
While Carrion (Malice/Power/Vitality) may work, Precision is needed to proc Critical Infusion as often as possible, keeping Vigor running full time. This then allows you to keep dodging and proc Deceptive Evasion.
You can check out FLIMPY’s and Kylia’s videos for some gameplay/builds for Confusion Mesmers.
Don’t get your beef with Pure of Voice. The only reason people don’t like it now is because it’s bugged with Hold the Line. Otherwise, AoE Condition Conversion is crazy good.