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Retrofitting Season 1

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Episode 5: Flame and Frost: Retribution
Problem: As the conclusion of Flame and Frost, this episode takes place in a dungeon, which, in itself isn’t necessarily a problem, as the conclusion of the Zhiatan story line ends in a dungeon. Unfortunately however, this dungeon is already covered by two fractals… Also, the fractal versions are missing the ‘prisoner rescue operation’ that take place between part one and two, which defeats half the purpose of the raid in the first place.
Solution 1: Revert it back into a dungeon.
Solution 2: As you did with the Thermo Reactor Explosion, you could make it so that one can enter the fractal in story mode, where they view and play the original version. Unfortunately, this still has the negative side effect that one must enter via the fractal rather than an open world location, which deflates the realism and stuns the flow.
Solution 3: Rebuild the dungeon into an even simpler, smaller scale instance that incorporates the ‘break-in’ from the first fractal, the missing rescue operation, and the ‘boss fight’ from the second fractal.

Episode 6: The Secret of Southsun
Problem: Too much of the story is not included in-game, in-game content needs to be presented better.
Solution: The open world event where, after successfully defending the vacation paradise’s wall, it is revealed that Cannach is the villain, should be converted into an instance, with the confession brought to the spot light via a cut scene. After she finishes speaking, the cut scene could then take us back in time a bit to show us the confrontation between Cannach and the consortium employee that was previously depicted via a short story blog post.

Episode 7: Last Stand at Southsun
Problem: same as episode 6
Solution: There is not so much a conversion issue here, we could have two instances; one were we capture of Cannach, and the following, our delivery of consortium contracts to the burning ship.

Episode 8: Dragon Bash
Implementation: Only the content directly relating to the death and investigation of the councilor need be included, as the festival itself is now an annual event. Instance where councilor dies -> Instance with Marjory in DR -> Open world investigation -> Instance where we detain culprit.

Episode 9: Sky Pirates of Tryia
Problem: Same as episode 5… the implementation of dungeons into fractals has really come back to bite them in the kitten . Its not as if they can simply skip it either, because then you lose a huge chunk of the story.
Solution: Same as episode 5

Episode 10: Cutthroat Politics
Problem: Can’t do an election for a vote that has already been decided, and beyond the election there is nothing noteworthy in season progression… yet, that the election occurred has a definite impact on the season and character progression.
Solution: Rewrite. Complete flip. Rather than canceling out the previous version, create a different retelling of the election that runs parallel with the first, and focuses more on the campaigns than the actual voting. Maybe the competitors have some problems with the shady bazaar traders… you would have to create a stand-alone story that fits into the season as a whole. But that’s not necessarily a bad thing, you can take this chance to fill in plot holes, maybe a meeting with Scarlet before she is revealed as a villain.

Retrofitting Season 1

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

I created this thread so that we may discuss and collaborate upon ways that Living Story season 1 can be reworked to fit the episode/instance feature of the ‘Story Journal’.

Episode 1: The Lost Shores
Implementation: Break into 3 instances; Karka attack on LA, we hold them off while researchers collect data, arrest of Kannach, Karka leave for now -> Second invasion, we use the technology developed to repel the karka -> take the fight to the Karka Queen in Southsun Cove.

Episode 2: Flame and Frost: Prelude
Problem: Too much of the content is open world based, and requires lengthy grinding
Solution: Convert this open world content into a episode/small instance. Example: You set off from Hoelbrak to find out where the refugees are coming from and why they must fleeing. Traveling against the stream of refugees, you aid them along the way (protecting them from Sons of Savoir, fixing signs, lighting camp fires), until you happen upon the village at the Diessa border, where you must complete the portal invasion event(scaled down for practicality). Following this, it ends on a story moment where we examine the wreckage and corpses, wondering what’s going on.

Episode 3: Flame and Frost: The Gathering Storm
Problem: Same as episode 1
Solution: We could leave this out, as nothing important really occurs or changes. The only notable event of this stage is the growth of Refugee camps inside each city… I suppose we could have an instance where you go on a scavenger hunt to aid refugees, but there is not enough ‘meat’ or story development to keep it interesting. For this to succeed it would require new material that was not present in the first release, perhaps a mini story that delves deeper into the Consortium Refugee relationship.

Episode 4: Flame and Frost: The Razing
Implementation: Break into four instances; Black Citadel meeting with Braham and Rytlock Brimstone -> Hoelbrak meeting between Braham and Eir Stegalkin-> help Braham defend his home stead -> help Rox defend the hatchery. Open World mesh could be reworked to help the character naturally flow from one stage to the next.

(edited by OtakuModeEngage.8679)

Is Season 2 equal to an expansion?

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Hmmm… we know for a fact that it will be considered the continuation of personal story, adding permanent story instances. From the hints released at the end of season one, we can deduce that new maps and an elder dragon will emerge. An Elder dragon would come with its own set of minions, and new enemies would require new skills. If these skills become available to us, then that satisfies character skill and story progression. All said, this could very well be considered an expansion, even if not presented in the traditional sense.

No, an expansion does not require them to raise the lvl cap; GW1 never did, nor for that matter, did they add new races.

Of course, this is all speculation, but if it comes to pass, then I would most definitely call it an expansion.

Season 2 Paywall

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I love the concept myself, and as the ending of the last season hinted new maps, that may also mean new enemies and thus new skills, on top of the confirmed new instances… sounds like an expansion to me ;3

Charge for All Episodes - regardless

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So basically, you want to pay weekly for a game that is marketed free to play??? that goes against the very crede this company strives to maintain. Well, I guess I would pay if they sold it by season rather than episode, because then it would feel like buying an expansion rather than paying to play.

Paying for past content?

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You get what could be compared to an expansion for free, as long as you pick up each piece within their respective 2 week periods… what other game does that? Even GW1 you had to pay for the expansions. Its not too much to ask for you to simply log on and receive free content is it?

And I do believe this season will expand playable maps, enemies, and missions at the very least.

GW2 releases Story Journals: Feedback/Questions [Merged]

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“Because story steps for your personal story contain choices that permanently alter your character, we will not be allowing the replay-story-step functionality for the existing personal story at this time”

That was in the blog post so it gives the idea they may end up doing it one day

Indeed, “…at this time,” suggest that it may be developed in the future. Its not a concrete confirmation or the like, but it indulges the idea, and that alone tells me they’re moving in the right direction.

GW2 releases Story Journals: Feedback/Questions [Merged]

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I love it! Infinite replay-ability, a record/tracker of our progress so it doesn’t feel like the story disappeared after we completed it, no time limit on the achievements, and best of all, the intention to expand this system to Season 1 and Personal Story!!!

But wait… how will the addition of Season 1 feature in, will we have to pay for it period, only pay for it if we missed its initial 2-week release, do we have 2 weeks at season 1’s re-release, or is it free for all?

[Poll] Cultural armor and availability

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My human toons are not members of the Seraph either, yet they can still wear Seraph armor. That also doesn’t makes sense.

I disagree, it may not be stated directly, but if human characters are not a full-fledged seraph, than they are at least honorary ones, for at the beginning, you take orders from and go on missions for Logan, at times fighting with a full regiment of seraph as if they are your own men/comrades. So at the very least for your services to the crown -if not actual employment to- you are judged worthy to wear the armor.

At last, someone with a good and valid reason… unlike those lore reasons.

Once again, I have to disagree, for lore is a very good reason. In fact, my three reasons that you so happen to approve of: that they are the uniform of the army, and thus are rarely given to civilians, forget outsiders; they are something for each race to be proud of; and they define and deepen each culture; are all lore reasons.

Still no Armory for GW2?

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not really sure what you mean, can you attach an example?

The WoW armory for example:

http://us.battle.net/wow/en/character/draenor/Draenybrit/simple

Ah, its interesting, a fun way to show off and maybe form character profiles, but I don’t see that its needed.

Still no Armory for GW2?

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not really sure what you mean, can you attach an example?

[Poll] Cultural armor and availability

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No on integration, I like having a set of armor for each race to be proud of, it gives a real sense of culture to each races and adds depth to the game. Moreover, it does make sense for there to be char Seraph, does it? So why would they be granted Seraph armor? Cultural armor is like the armor of each nations army, and that is not something they give freely to their own people, not to mention other races. So to change that would break immersion. Leave it as it is.

Suggestion: wintersday donations

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Divinity’s Reach was not damaged in the attack

I believe the attack being referred to is in fact Scarlets actions during the Queens Jubilee, in which if memory serves me right there were bombs set off in the city, in addition to the general rampaging of her twisted watchwork creations?

Lol, as I said, DR was not damaged. If I recall correctly we deactivated the bombs, if not, well their explosions were of little impact. I challenge you, find a single spot in DR that suffered from the bombing. No, rather than the donations going into DR directly, Id say they meant to the domain of DR that suffered from the attack, which would be Kessex hills. After all, DR has sovereignty over Kessex, as it is part of the Krytan kingdom, so it makes sense for the capital to sponcer a donation drive, and thus have the drive named after them. Because it is DR that is collecting the donations, it is the DR relief fund. Such things are very common in the real world, Redcross ring any bells? lol

(edited by OtakuModeEngage.8679)

Suggestion: wintersday donations

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Well, it was said that the money would go to help those hurt by Scarlet in her attack on Divinity’s Reach. Neither Lion’s Arch nor the Tower of Nightmares lies in or very near to Divinity’s Reach, and the money would probably go towards restoring homes and such for those who lived in Divinity’s Reach at the time of the attack.

It remains to be seen wether or not Lions Arch will be rebuilt and restored to its former glory, and if so how long this would take. But if it is rebuilt someone will most likely pull the remnants of The Breachmaker out of the water, or at least clean up those scattered along the coastline of the harbor.

However, this might very well be part of the next Living Story release, and currently they’re working on the permanent April Feature pack instead. Which i am kindof glad about.

Divinity’s Reach was not damaged in the attack, so what else could they refer to as Scarlet’s attack than the tower of nightmare, which, while not in DR itself, is well within the cities domain.

No Holy Trinity = Boring?

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Healer, tank, support; the holy trinity is an antiquated cliched gaming mechanic, just about every mmo uses it -but does that mean- that simply because every mmo has used it thus far, that it is therefore a vital feature of all mmos, and in extension, that any game that does not follow this cut and past format is poorly designed, or lacking in some way? Certainly when you’ve spent your entire childhood being spoon-fed the holy trinity, its only natural to have a certain sense of nostalgia. Our minds have been trained to expect a holy trinity and we’ve been conditioned to play in that style… but every kid must eventually give up breast feeding. And I don’t see why a new outlook, why creativity and originality, should be discarded simply because it steps out of the box you’ve been living in.

The simple fact of the matter, is that in GW2 the holy trinity -as a clear, defined team dynamic- is not necessary, because it already exist, balanced(however poorly one might argue) in each class, in the build and trait system. Each character, from skills, to traits, to weapons, even signet and runes; has a natural mix of the trinity, and should the player choose to pursue one aspect over another, may do so at will. What this does for players, is not define them or restrict them to a single role; it allows them to meet the circumstance, and not require cut-and-past party formations to preform a given task; if you want to go in a dungeon with five rangers -a feat that would not be possible in a game that requires a standard healer- you can. More to the point, the balance between the character defined and integrated holy trinity, rather than a party based one, allows for more class diversity; no longer are necromancers, ritualist, and monks the only classes worth playing.

No, GW2 has it own mechanics, and while they may need to be tweaked and refined, by no means are they lacking in comparison to the standard holy trinity, as defined by other MMOs.

Feedback/Questions: Town clothes, Costumes, & Combat

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Curtis my question is: will there be individual mix and match pieces in future releases? Or will they all be complete sets?

I think that’s the real question now, is this an end to mix and matching skins that look like what used to be termed ‘town clothes’ and ‘costumes’, will all further releases be tonics/locked sets, or will you start making new single piece items to mix and match? The answer you made here could save you from losing a great deal of players.

How to raise your feedback chance?

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I apologize Danicia, it seems we did receive quite the lengthy post in regards to the costume thread, but it still saddens me to what degree we must push before being granted the response our concern is due. I know there are limitations on what you are able to deluge, but open-ended, straightforward discussions are what forums are supposed to be about, right?

Feedback/Questions: Town clothes, Costumes, & Combat

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Snipped

So, if I’m understanding you correctly, we’re losing the functionality of certain pieces of Town Clothing but, in doing so, we’re gaining a system that will allow you to provide us with even more variety, in a shorter amount of time?

That sounds like a good trade to me.

Assuming the future pieces he’s referring to are not released a locked sets as well. Well, its hope for players, but it still doesn’t replace the cash players spent on a set for only one item to be used in their creation.

Feedback/Questions: Town clothes, Costumes, & Combat

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Yes, we do have to give up some of our current closet space and clothing to fit the new wardrobe in. Again, apologies for that.

As always we ask you to try out the new system of customization and see what’s available to you. I think many people will be surprised by how many pieces have become armor compatible. We hope the benefits to the outfit system and wardrobe in terms of future support and additions will be clear, and you can look forward to more new outfits coming very soon.

So they are resolved not to change their stance… the backlash here will not be pretty.

*Spoilers* Mordremoth final battle leaked.

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Here is the final Mordremoth fight in comic form.

This clearly isn’t just me pasting pictures and text over an old comic of Zhaitan that I made weeks ago.

Edit: The original – https://forum-en.gw2archive.eu/forum/livingworld/escape/Treahearne-where-is-he/first#post3672837

… everyone seems to forget that both Trahearn and Destiny’s Edge congratulate and credit YOU for beating Zhaitan… go look over the dialogue again if you don’t believe me.

Solid Foundation = Housing?

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But yeah, it feels like those would have been part of the social pack rather than the solid foundation one… so I doubt we’ll be seeing them anytime soon ;(

Feedback/Questions: Town clothes, Costumes, & Combat

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If given a choice, better to delay giving you something you never had than to strip something from us that we already have and paid real money for.

I don’t speak about the entire wardrobe system but just the town clothes modifications. They can just add the wardrobe and not the modifications they made to town clothes, so that they can rethink it.

Exactly!

Feedback/Questions: Town clothes, Costumes, & Combat

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Dude, Video’s being pretty reasonable. The fact is, they’ve got at least three-four months of work into this system and three weeks is not enough time to fix it. Yeah, it hits a lot of us (a solid chunk of Tarnished Coast and Piken Square for starters), and they need to address that in a way that restores our faith in the system…

…But, until they do or do not, you should probably cool off these absolute statements. Neither you nor I have any indication of what Anet’s going to do about this, and any statement to the contrary just comes across as needlessly hostile. Everyone affected is unhappy about it in some capacity, but there’s a right and a wrong way to voice that frustration and you’re flirting with the wrong way.

Anet posted the absolutes, not I, I’m simply making their position (and how it effects us) clear. Should they return to revise their stance on the matter, I will happily stand down, rather I truly wish they would… but this is Anet we’re talking about.

(edited by OtakuModeEngage.8679)

Feedback/Questions: Legendaries in Wardrobe

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Having multiple skins of the legendary is not the same as having multiple legendarys, because only the appearance crosses over, not the stats. The person that buys two legendary daggers still has the advantage over the person that buys one and skins a second to look like it Since you already earned the legendary you have the right to do whatever you will with it, but aesthetics is still secondary to stats, to truly having a second or third legendary, so those of you who do, will lose nothing by this change.

Feedback/Questions: Town clothes, Costumes, & Combat

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for the super small minority of people

Should I go back and count how many different posters are upset with this poorly preformed transition? I don’t even need to count the number of people okay with it, no one is, not even you, not unless they break bread and make it mixable later down the road, which they have no inclination of doing.

Feedback/Questions: Town clothes, Costumes, & Combat

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^^ I agree completely, I love this new wardrobe feature, but if it cant include costumes and town clothes properly, then they are better left out of the feature, at least until they can. Continue to have the town clothes tab for now, its not that hard of a fix.

Feedback/Questions: Town clothes, Costumes, & Combat

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Way to cherry pick. Scrolling back much further he did say “I think I speak for all players”. You win a point. How about addressing the meat of my argument?

It’s still true that the overwhelming majority prefer not to implement the new town clothes system. People who never, ever were interested in fighting in town clothes are now losing a big piece of functionality. People who wanted to fight in town clothes are not getting the full functionality that many were expecting.

The update harms more players than it helps. Holding off on this costs you nothing – you are no worse off than you ever were. Implementing it degrades the experience for a lot of people.

“I think” is also an operative phrase. I did not claim to know. But you missed the point of that sentence. Of course players want both features, but I still have not heard a single player willing to permanently trade the current feature for the new one, and that, is the stance I was claiming all characters are united in, the deal-breaker per say. And in that aspect I have yet to be proven wrong, for even you continue to use the phrase, ‘as long as’.

Feedback/Questions: Town clothes, Costumes, & Combat

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Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.

While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.

You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.

Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.

Yes, they asked for town clothes that work in combat, they did not ask for town clothes that could not be mixed and matched, and in comparison, the overwhelming response of this thread shows that if they much chose between the two, they prefer the latter.

There have been dozens of threads, pages and pages long, about the desire for a wardrobe and the ability to use Town Clothes in combat. You’re comparing all that to one or two threads about the inability to Mix-and-Match and claiming to be in the majority? That’s not how it works.

It would cater to far more people to put in the current version of the Wardrobe, Outfits and all, and then fix the Mix-and-Match issue piece by piece. And that would be far better than punishing everyone by holding off on the system, to please a small minority.

Of course, its only been a day, whereas they had a year and a half worth of time to make countless threads begging for town clothes that could be worn in combat; give this issue the same amount of time and there will be no comparison, for in all this, I have not seen a single post that was okay with losing the ability to mix and match.

There are actually several posts in this very thread that have stated that they’re fine getting In Combat functionality now and Mix-and-Match later. Two on this very page.

“and mix-and-match later” there is not even a suggestion or hint that this is so. In fact, from the stance the Devs have taken so far, it seems very unlikely, Curtius Johnson posed it as an alternatum, “did come with some trades offs”.

I’m well aware of what he said. That still doesn’t give you the right to claim that you speak for everyone and ask that the working function, that players have asked for since launch, be removed until you get your way.

People should be asking for them to agree to fix the non-working/non-desirable part later instead of claiming that everyone will be happy to lose the other function.

I am not asking to lose the other function, I’m asking NOT to lose a function we already have, as for many players, its completely pointless to have costumes as armor if they cant match them themselves, because its not the costume set that they want to become armor, but the mixes that they spent so much time and money crafting, and a new feature should never come at the expense of whats already well loved in-game content (which I truly feel most if not all players agree with); you forget that the Devs made the ultimatum, not I. I will admit however I should not have said ‘I speak for everyone’, but a reply was posted almost immediately in response, and I don’t believe in editing post that have already been set in stone by quote.

(edited by OtakuModeEngage.8679)

Solid Foundation = Housing?

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I want to see:
~Guild Halls (As i’m sure you love being reminded, you did promise)
~would expand guild play and community
~could be used to sponsor guild events
~Possible GvG opportunities, or even GH raids
~Alliances (help community guilds like TTS)
~More abilities for Commanders
~harder to obtain command tittles
~Account bound command tittles
~More functionality for squads and squad chat (to encourage squad play and make it more effective)

Feedback/Questions: Town clothes, Costumes, & Combat

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Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.

While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.

You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.

Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.

Yes, they asked for town clothes that work in combat, they did not ask for town clothes that could not be mixed and matched, and in comparison, the overwhelming response of this thread shows that if they much chose between the two, they prefer the latter.

There have been dozens of threads, pages and pages long, about the desire for a wardrobe and the ability to use Town Clothes in combat. You’re comparing all that to one or two threads about the inability to Mix-and-Match and claiming to be in the majority? That’s not how it works.

It would cater to far more people to put in the current version of the Wardrobe, Outfits and all, and then fix the Mix-and-Match issue piece by piece. And that would be far better than punishing everyone by holding off on the system, to please a small minority.

Of course, its only been a day, whereas they had a year and a half worth of time to make countless threads begging for town clothes that could be worn in combat; give this issue the same amount of time and there will be no comparison, for in all this, I have not seen a single post that was okay with losing the ability to mix and match.

There are actually several posts in this very thread that have stated that they’re fine getting In Combat functionality now and Mix-and-Match later. Two on this very page.

“and mix-and-match later” there is not even a suggestion or hint that this is so. In fact, from the stance the Devs have taken so far, it seems very unlikely, Curtius Johnson posed it as an ultimatum, “did come with some trades offs”.

(edited by OtakuModeEngage.8679)

Feedback/Questions: Town clothes, Costumes, & Combat

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I’m fine with them going ahead with the out fit sets for now as long as they let us know that mix and match will be coming and don’t load us down with those dumb tonics.

‘For now’, and ‘as long as’ being the key words, they have made no promises to implement changes to this system.

Feedback/Questions: Town clothes, Costumes, & Combat

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Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.

While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.

You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.

Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.

Yes, they asked for town clothes that work in combat, they did not ask for town clothes that could not be mixed and matched, and in comparison, the overwhelming response of this thread shows that if they much chose between the two, they prefer the latter.

There have been dozens of threads, pages and pages long, about the desire for a wardrobe and the ability to use Town Clothes in combat. You’re comparing all that to one or two threads about the inability to Mix-and-Match and claiming to be in the majority? That’s not how it works.

It would cater to far more people to put in the current version of the Wardrobe, Outfits and all, and then fix the Mix-and-Match issue piece by piece. And that would be far better than punishing everyone by holding off on the system, to please a small minority.

Of course, its only been a day, whereas they had a year and a half worth of time to make countless threads begging for town clothes that could be worn in combat; give this issue the same amount of time and there will be no comparison, for in all this, I have not seen a single post that was okay with losing the ability to mix and match.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.

While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.

You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.

Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.

Yes, they asked for town clothes that work in combat, they did not ask for town clothes that could not be mixed and matched, and in comparison, the overwhelming response of this thread shows that if they must chose between the two, they prefer the latter.

(edited by OtakuModeEngage.8679)

Solid Foundation = Housing?

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Those of you who have played GW1 know what i’m talking about, and those of you who haven’t, wish you did: Guild Halls are not only a place to meet up and socialize, but to trade and sell with players and NPCs alike; more than that, is the beautiful architecture and the vast space, its not just a single building, but a map of your own. They could even be used to bring forth a game feature that, despite its namesake, GW2 has truly been lacking: guild wars.

Not sure what you’re talking about. LA was the big place to sell at, as was any other major cities, in GW1. Guild halls were at best a place to loiter and avoid chat trolls.

Also, guild wars as a game function is dead. It’s been subsumed by the bigger feature known as WvW. Why? because in GW1, you had a single “server” with everyone on it. Guilds were used to demarcate the large-scale pvp lines. In GW2, that is no longer the case. Your server/world functions as a macro-guild for the sake of demarcation. Guilds are essentially large and persistent parties.

Of course LA was always the main trading hub, but that does not remove the usefulness of being able to trade in a place that does not cost 15s to jump to, and is currently not out of operations for god knows how long. And there certainly were bonuses for traveling to GW1 guild halls rather than a main city per say, especially for a new character from fractions that has not unlocked LA, or perhaps even, Kaineng City. Even if these arguments are meek, that does not dispute the aesthetics, pride, and functionality of simply having a guild hall, nor the community events your guild could hold within. And yes, we have WvW, but we also have PvP, so I dont see why it would hurt to add GvG. Moreover, it would encourage guildmembers to all be on the same server and thereby enhance WvW.

Solid Foundation = Housing?

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Those of you who have played GW1 know what i’m talking about, and those of you who haven’t, wish you did: Guild Halls are not only a place to meet up and socialize, but to trade and sell with players and NPCs alike; more than that, is the beautiful architecture and the vast space, its not just a single building, but a map of your own. They could even be used to bring forth a game feature that, despite its namesake, GW2 has truly been lacking: guild wars.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.

I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.

While I’m in your court on the town clothes issue, we do need to remember that a lot of players are very excited about the outfit thing (myself included to an extent, although the loss of mix-and-match has soured my excitement a bit). Insisting Anet deny them their new toy rather than take away ours isn’t any better than the current situation.

I didn’t say a word about the new skin system, give us that but allow us to switch back to town clothes as we used to.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.

While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.

(edited by OtakuModeEngage.8679)

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

I would vote that town clothes be added to the wardrobe pool as separate skins. They are already individualized items now. A lot of people enjoy mixing and matching town clothes and also would like to wear town clothes in combat. Without knowing the technical hurdles involved, I believe that keeping them as individualized items is the best compromise to satisfy the largest quantity of players.

As someone who has paid real money for some of the town clothes, I am disappointed at this change and reduction of enjoyment in my financial investment. To me, this is poor business practice and makes me hesitant of investing financially going forward.

I have to second this. 100%

Signed.

Signed!!

sighed

What I wanted to see out of 'social play'

in Guild Wars 2 Discussion

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

-Guild halls ~to quote a common point of phrase, “you promised us.”
-Alliances
-More abilities for commanders
-make the tittle Commander earned rather than bought, and if so, account bound
-A more defined, useful squad system, so that people will actually join squad and squad chat wont be pointless.

Personalized dialogue [PS/LS spoilers]

in Living World

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Furthermore, to do so would NOT, to use your term of phrase, ‘staple future events as the past’ for these ‘future events’ as you call them, are already known to have occured in the past. Such as how Scarlet stole her first couple of airships from the pact (yes this was stated in game) from which logic detates occured after the forming of the pact, in which our characters played a pivital role, and this but one of many post personal story references. so regardless of whether you want it or not, personal story has already been proclaimed past events by living story, and will likely continue to be dubbed so. it would only make sense for the diologue to match the story.

Let me clarify that, but saying it in a different order: past events that have occured to the character are to be future actions of the player. This ludology I’m talking about. This is one of the things that brings negative points to new players. Is LS going to spoil things like your mentor's sacrifice at Claw Island in taking its position of centre of attention of the player’s experience?

But that would be the flexibility of the system I proposed, if you don’t reach the pivotal turning point where your mentor dies, then it wouldn’t activate a flag in the dialogue. An example of this could be the death of Kasmeer, after which you have to pick an option to console Majory, such as, ‘you need to grow stronger, so that you never lose your loved ones again’(fierce), ’She’s at peace now, awaiting you in the mist’(majestic), or ’You’ve still got me’(romantic). But if you meet the conditions(picked an order and watched your mentor die), it would trigger and additional response that would carry the conversation, such as ‘I didn’t think I would ever stand back up after losing Forgal…’

Social Improvements

in Living World

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

So… no guild halls or alliance…

**Spoiler** What did scarlet do?

in Battle for Lion’s Arch - Aftermath

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

It would be cool if ‘bubbles’ is an Asian dragon

*Spoiler* Braham vs Marjory

in Battle for Lion’s Arch - Aftermath

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

So, Marjory was hurt decently bad. She got knocked out, looked a little roughed up, looked dead.

Braham broke his leg. That’s it? Why? And by the way that whole part of the scene, I was just thinking about Peter Griffin clutching his knee, going “ssssstttt ahhhhhhh” for 45 seconds.

I get I’ll get flamed, probably, for this response, but honestly, I don’t understand why Marjory got so hurt and Braham basically didn’t even have his life threatened.

(Side note, during the cut scenes, did any of you think it was weird and immersion breaking how your character just stood there, still, staring in one direction or the other?)

could simply be the point of impact, Braham crumpled over on his legs, and Marjory slammed her stomach into a steel wall/floor, or the like.

*Spoilers* MIND BLOWN right now! A++++ ANet

in Battle for Lion’s Arch - Aftermath

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

I would like to congratulate A-net for that amazing animation of Jory X Kas, and hope to see more animations on par with it in future using the in game engine, that was truly a hard amount of work from you guys.

I seriously cannot tell if you’re honestly happy or just very sarcastic.

Hopefully someone will take a screencap of Kasmeer’s face there, it was quite scary.

lol, I thought so too, the faces of characters look good from afar, but close up, with expressions added, just brews a nightmare. The animations just don’t match the art, ugh. I mean, it was a touching moment; BUT…

(edited by OtakuModeEngage.8679)